Path of Exile Wiki

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Path of Exile Wiki
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Cursed Crypt MapCursed Crypt MapMap Level: 80
Map Tier: 13
Guild Character: }
Saints and heathens look the same once the rot takes hold.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
is the main page for the map.


It may also refer to the following pages:

  • Cursed Crypt MapCursed Crypt MapMap Level: 80
    Map Tier: 13
    Guild Character: }
    Saints and heathens look the same once the rot takes hold.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Ritual.
  • Cursed Crypt MapCursed Crypt MapMap Level: 80
    Map Tier: 13
    Guild Character: }
    Saints and heathens look the same once the rot takes hold.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Heist.
  • Cursed Crypt MapCursed Crypt MapMap Level: 69
    Map Tier: 2
    Guild Character: }
    Saints and heathens look the same once the rot takes hold.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Harvest.
  • Cursed Crypt MapCursed Crypt MapMap Level: 69
    Map Tier: 2
    Guild Character: }
    Saints and heathens look the same once the rot takes hold.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Delirium.
  • Shaped Cursed Crypt MapShaped Cursed Crypt MapMap Level: 81
    Map Tier: 14
    Guild Character: A
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Cursed Crypt MapCursed Crypt MapMap Level: 66
    Map Tier: 1
    Guild Character: A
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , the original variant.
  • Cursed Crypt MapCursed Crypt MapMap Level: 71
    Map Tier: 4
    Guild Character: }
    Saints and heathens look the same once the rot takes hold.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Blight.
  • Cursed Crypt MapCursed Crypt MapMap Level: 71
    Map Tier: 4
    Guild Character: }
    Saints and heathens look the same once the rot takes hold.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Legion.
  • Cursed Crypt MapCursed Crypt MapMap Level: 68
    Map Tier: 1
    Guild Character: }
    Saints and heathens look the same once the rot takes hold.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Synthesis.
  • Cursed Crypt MapCursed Crypt MapMap Level: 70
    Map Tier: 3
    Guild Character: }
    Saints and heathens look the same once the rot takes hold.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.
  • Cursed Crypt MapCursed Crypt MapMap Level: 77
    Map Tier: 10
    Guild Character: }
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in War for the Atlas.
  • Cursed Crypt MapCursed Crypt MapMap Level: 69
    Map Tier: 2
    Guild Character: }
    Saints and heathens look the same once the rot takes hold.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Metamorph.
  • Cursed Crypt MapCursed Crypt MapMap Level: 76
    Map Tier: 9
    Guild Character: A
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Cursed Crypt MapCursed Crypt MapMap Level: 68
    Map Tier: 1
    Guild Character: A
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.


Version history

Version Changes
3.9.0
  • The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
  • Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
  • (Not in patch notes) The Atlas will now be shuffled every league.
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
  • (Not in patch note) Renamed from Crypt Map to Cursed Crypt Map.
0.10.0
  • Start of open beta. Old map item were wiped from the server data. Map progress is re-tiered. Crypt Map area level had changed to 66.
0.9.11
  • Introduced to the game. Initially known as Crypt Map, and area level is 60.
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