Daggers is an item class of one-handed melee weapons that require intelligence and dexterity, have a high base critical strike chance and also have a x% increased Global Critical Strike Chance implicit modifier.
Maraketh weapons with this item class have a x% Chance to Block implicit instead.
Daggers are split into two categories: generic Daggers and Rune Daggers. The first kind cannot roll caster-related affixes, and Rune Daggers can roll all affixes.
List of daggers[ | ]
Daggers (generic)[ | ]
Item | Damage | APS | Crit | DPS | Stats | |||
---|---|---|---|---|---|---|---|---|
Glass ShankGlass ShankDagger Physical Damage: 6-10 Critical Strike Chance: 6.00% Attacks per Second: 1.50 Weapon Range: 1030% increased Global Critical Strike Chance | 1 | 9 | 6 | 6-10 | 1.50 | 6.00% | 12.0 | 30% increased Global Critical Strike Chance |
Skinning KnifeSkinning KnifeDagger Physical Damage: 4-17 Critical Strike Chance: 6.00% Attacks per Second: 1.45 Weapon Range: 10Requires Level 5, 16 Dex30% increased Global Critical Strike Chance | 5 | 16 | 11 | 4-17 | 1.45 | 6.00% | 15.2 | 30% increased Global Critical Strike Chance |
StilettoStilettoDagger Physical Damage: 7-27 Critical Strike Chance: 6.10% Attacks per Second: 1.50 Weapon Range: 10Requires Level 15, 30 Dex, 30 Int30% increased Global Critical Strike Chance | 15 | 30 | 30 | 7-27 | 1.50 | 6.10% | 25.5 | 30% increased Global Critical Strike Chance |
Flaying KnifeFlaying KnifeDagger Physical Damage: 11-45 Critical Strike Chance: 6.00% Attacks per Second: 1.40 Weapon Range: 10Requires Level 30, 64 Dex, 44 Int30% increased Global Critical Strike Chance | 30 | 64 | 44 | 11-45 | 1.40 | 6.00% | 39.2 | 30% increased Global Critical Strike Chance |
Hollowpoint DaggerHollowpoint DaggerDagger Physical Damage: 12-46 Critical Strike Chance: 6.30% Attacks per Second: 1.40 Weapon Range: 10Requires Level 30, 54 Dex, 54 IntAll Damage from Hits with This Weapon can Poison | 30 | 54 | 54 | 12-46 | 1.40 | 6.30% | 40.6 | All Damage from Hits with This Weapon can Poison |
Prong DaggerProng DaggerDagger Physical Damage: 14-54 Critical Strike Chance: 6.20% Attacks per Second: 1.35 Weapon Range: 10Requires Level 36, 55 Dex, 77 Int4% Chance to Block Attack Damage | 36 | 55 | 77 | 14-54 | 1.35 | 6.20% | 45.9 | 4% Chance to Block Attack Damage |
PoignardPoignardDagger Physical Damage: 13-52 Critical Strike Chance: 6.10% Attacks per Second: 1.50 Weapon Range: 10Requires Level 41, 72 Dex, 72 Int30% increased Global Critical Strike Chance | 41 | 72 | 72 | 13-52 | 1.50 | 6.10% | 48.8 | 30% increased Global Critical Strike Chance |
Pressurised DaggerPressurised DaggerDagger Physical Damage: 18-71 Critical Strike Chance: 6.30% Attacks per Second: 1.40 Weapon Range: 10Requires Level 50, 86 Dex, 86 IntAll Damage from Hits with This Weapon can Poison | 50 | 86 | 86 | 18-71 | 1.40 | 6.30% | 62.3 | All Damage from Hits with This Weapon can Poison |
TrisulaTrisulaDagger Physical Damage: 19-74 Critical Strike Chance: 6.50% Attacks per Second: 1.35 Weapon Range: 10Requires Level 51, 83 Dex, 99 Int4% Chance to Block Attack Damage | 51 | 83 | 99 | 19-74 | 1.35 | 6.50% | 62.8 | 4% Chance to Block Attack Damage |
Gutting KnifeGutting KnifeDagger Physical Damage: 19-76 Critical Strike Chance: 6.50% Attacks per Second: 1.40 Weapon Range: 10Requires Level 56, 113 Dex, 78 Int30% increased Global Critical Strike Chance | 56 | 113 | 78 | 19-76 | 1.40 | 6.50% | 66.5 | 30% increased Global Critical Strike Chance |
AmbusherAmbusherDagger Physical Damage: 19-74 Critical Strike Chance: 6.10% Attacks per Second: 1.50 Weapon Range: 10Requires Level 60, 113 Dex, 113 Int30% increased Global Critical Strike Chance | 60 | 113 | 113 | 19-74 | 1.50 | 6.10% | 69.8 | 30% increased Global Critical Strike Chance |
Pneumatic DaggerPneumatic DaggerDagger Physical Damage: 20-79 Critical Strike Chance: 6.30% Attacks per Second: 1.40 Weapon Range: 10Requires Level 70, 121 Dex, 121 IntAll Damage from Hits with This Weapon can Poison | 70 | 121 | 121 | 20-79 | 1.40 | 6.30% | 69.3 | All Damage from Hits with This Weapon can Poison |
SaiSaiDagger Physical Damage: 22-88 Critical Strike Chance: 6.20% Attacks per Second: 1.35 Weapon Range: 10Requires Level 70, 121 Dex, 121 Int6% Chance to Block Attack Damage | 70 | 121 | 121 | 22-88 | 1.35 | 6.20% | 74.2 | 6% Chance to Block Attack Damage |
Rune Daggers[ | ]
Item | Damage | APS | Crit | DPS | Stats | |||
---|---|---|---|---|---|---|---|---|
Carving KnifeCarving KnifeRune Dagger Physical Damage: 3-26 Critical Strike Chance: 6.30% Attacks per Second: 1.45 Weapon Range: 10Requires Level 10, 18 Dex, 26 Int30% increased Global Critical Strike Chance | 10 | 18 | 26 | 3-26 | 1.45 | 6.30% | 21.0 | 30% increased Global Critical Strike Chance |
Boot KnifeBoot KnifeRune Dagger Physical Damage: 8-34 Critical Strike Chance: 6.30% Attacks per Second: 1.45 Weapon Range: 10Requires Level 20, 31 Dex, 45 Int30% increased Global Critical Strike Chance | 20 | 31 | 45 | 8-34 | 1.45 | 6.30% | 30.4 | 30% increased Global Critical Strike Chance |
Copper KrisCopper KrisRune Dagger Physical Damage: 10-41 Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 10Requires Level 24, 28 Dex, 60 Int50% increased Global Critical Strike Chance | 24 | 28 | 60 | 10-41 | 1.30 | 6.50% | 33.1 | 50% increased Global Critical Strike Chance |
SkeanSkeanRune Dagger Physical Damage: 11-43 Critical Strike Chance: 6.30% Attacks per Second: 1.45 Weapon Range: 10Requires Level 28, 42 Dex, 60 Int30% increased Global Critical Strike Chance | 28 | 42 | 60 | 11-43 | 1.45 | 6.30% | 39.1 | 30% increased Global Critical Strike Chance |
Flickerflame BladeFlickerflame BladeRune Dagger Physical Damage: 12-47 Critical Strike Chance: 6.30% Attacks per Second: 1.45 Weapon Range: 10Requires Level 30, 54 Dex, 54 IntTrigger Level 10 Flame Dash when you use a Socketed Skill | 30 | 54 | 54 | 12-47 | 1.45 | 6.30% | 42.8 | Trigger Level 10 Flame Dash when you use a Socketed Skill |
Imp DaggerImp DaggerRune Dagger Physical Damage: 15-59 Critical Strike Chance: 6.50% Attacks per Second: 1.20 Weapon Range: 10Requires Level 32, 36 Dex, 78 Int40% increased Global Critical Strike Chance | 32 | 36 | 78 | 15-59 | 1.20 | 6.50% | 44.4 | 40% increased Global Critical Strike Chance |
Butcher KnifeButcher KnifeRune Dagger Physical Damage: 7-62 Critical Strike Chance: 6.30% Attacks per Second: 1.40 Weapon Range: 10Requires Level 38, 55 Dex, 79 Int30% increased Global Critical Strike Chance | 38 | 55 | 79 | 7-62 | 1.40 | 6.30% | 48.3 | 30% increased Global Critical Strike Chance |
Boot BladeBoot BladeRune Dagger Physical Damage: 15-59 Critical Strike Chance: 6.30% Attacks per Second: 1.40 Weapon Range: 10Requires Level 44, 63 Dex, 90 Int30% increased Global Critical Strike Chance | 44 | 63 | 90 | 15-59 | 1.40 | 6.30% | 51.8 | 30% increased Global Critical Strike Chance |
Golden KrisGolden KrisRune Dagger Physical Damage: 19-75 Critical Strike Chance: 6.50% Attacks per Second: 1.20 Weapon Range: 10Requires Level 47, 51 Dex, 110 Int50% increased Global Critical Strike Chance | 47 | 51 | 110 | 19-75 | 1.20 | 6.50% | 56.4 | 50% increased Global Critical Strike Chance |
Flashfire BladeFlashfire BladeRune Dagger Physical Damage: 18-73 Critical Strike Chance: 6.30% Attacks per Second: 1.45 Weapon Range: 10Requires Level 50, 86 Dex, 86 IntTrigger Level 20 Flame Dash when you use a Socketed Skill | 50 | 86 | 86 | 18-73 | 1.45 | 6.30% | 66.0 | Trigger Level 20 Flame Dash when you use a Socketed Skill |
Royal SkeanRoyal SkeanRune Dagger Physical Damage: 16-64 Critical Strike Chance: 6.30% Attacks per Second: 1.45 Weapon Range: 10Requires Level 50, 71 Dex, 102 Int30% increased Global Critical Strike Chance | 50 | 71 | 102 | 16-64 | 1.45 | 6.30% | 58.0 | 30% increased Global Critical Strike Chance |
Fiend DaggerFiend DaggerRune Dagger Physical Damage: 22-87 Critical Strike Chance: 6.50% Attacks per Second: 1.20 Weapon Range: 10Requires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance | 53 | 58 | 123 | 22-87 | 1.20 | 6.50% | 65.4 | 40% increased Global Critical Strike Chance |
Slaughter KnifeSlaughter KnifeRune Dagger Physical Damage: 10-86 Critical Strike Chance: 6.30% Attacks per Second: 1.40 Weapon Range: 10Requires Level 58, 81 Dex, 117 Int30% increased Global Critical Strike Chance | 58 | 81 | 117 | 10-86 | 1.40 | 6.30% | 67.2 | 30% increased Global Critical Strike Chance |
Ezomyte DaggerEzomyte DaggerRune Dagger Physical Damage: 20-79 Critical Strike Chance: 6.30% Attacks per Second: 1.40 Weapon Range: 10Requires Level 62, 95 Dex, 131 Int30% increased Global Critical Strike Chance | 62 | 95 | 131 | 20-79 | 1.40 | 6.30% | 69.3 | 30% increased Global Critical Strike Chance |
Platinum KrisPlatinum KrisRune Dagger Physical Damage: 24-95 Critical Strike Chance: 6.50% Attacks per Second: 1.20 Weapon Range: 10Requires Level 64, 76 Dex, 149 Int50% increased Global Critical Strike Chance | 64 | 76 | 149 | 24-95 | 1.20 | 6.50% | 71.4 | 50% increased Global Critical Strike Chance |
Imperial SkeanImperial SkeanRune Dagger Physical Damage: 18-73 Critical Strike Chance: 6.30% Attacks per Second: 1.50 Weapon Range: 10Requires Level 66, 95 Dex, 131 Int30% increased Global Critical Strike Chance | 66 | 95 | 131 | 18-73 | 1.50 | 6.30% | 68.2 | 30% increased Global Critical Strike Chance |
Demon DaggerDemon DaggerRune Dagger Physical Damage: 24-97 Critical Strike Chance: 6.50% Attacks per Second: 1.20 Weapon Range: 10Requires Level 68, 76 Dex, 149 Int40% increased Global Critical Strike Chance | 68 | 76 | 149 | 24-97 | 1.20 | 6.50% | 72.6 | 40% increased Global Critical Strike Chance |
Infernal BladeInfernal BladeRune Dagger Physical Damage: 21-85 Critical Strike Chance: 6.30% Attacks per Second: 1.45 Weapon Range: 10Requires Level 70, 121 Dex, 121 IntTrigger Level 30 Flame Dash when you use a Socketed Skill | 70 | 121 | 121 | 21-85 | 1.45 | 6.30% | 76.8 | Trigger Level 30 Flame Dash when you use a Socketed Skill |
List of unique daggers[ | ]
Daggers (generic)[ | ]
Item | Damage | APS | Crit | pDPS | eDPS | DPS | Stats | |||
---|---|---|---|---|---|---|---|---|---|---|
GoredrillGoredrill Skinning KnifeDagger Quality: +20% Physical Damage: (8.5-11.4) to (34-41.8) Critical Strike Chance: 7.80% Attacks per Second: 1.45 Weapon Range: 10Requires Level 5, 16 Dex30% increased Global Critical Strike Chance+(10-15) to Dexterity (50-70)% increased Physical Damage Adds (1-2) to (3-5) Physical Damage 30% increased Critical Strike Chance 40% increased Attack Damage against Bleeding Enemies 50% chance to cause Bleeding on Critical StrikeA tap on the shoulder A peck on the cheek A sip of your wine So red and so sleek | 5 | 16 | 11 | (8.5-11.4) to (34-41.8) | 1.45 | 7.80% | (30.8-38.6) | N/A | (30.8-38.6) | 30% increased Global Critical Strike Chance+(10-15) to Dexterity (50-70)% increased Physical Damage Adds (1-2) to (3-5) Physical Damage 30% increased Critical Strike Chance 40% increased Attack Damage against Bleeding Enemies 50% chance to cause Bleeding on Critical Strike |
BloodplayBloodplay StilettoDagger Quality: +20% Physical Damage: (14-20.8) to (50.4-64) Critical Strike Chance: 6.10% Attacks per Second: 1.65 Weapon Range: 10Requires Level 15, 30 Dex, 30 Int30% increased Global Critical Strike Chance+20 to Dexterity (20-40)% increased Physical Damage Adds (3-6) to (9-13) Physical Damage 10% increased Attack Speed 30% chance to cause Bleeding on Hit Extra gore"I'm a painter, and crimson is my chosen hue." - Coralito, Brotherhood of Silence | 15 | 30 | 30 | (14-20.8) to (50.4-64) | 1.65 | 6.10% | (53.1-70.0) | N/A | (53.1-70.0) | 30% increased Global Critical Strike Chance+20 to Dexterity (20-40)% increased Physical Damage Adds (3-6) to (9-13) Physical Damage 10% increased Attack Speed 30% chance to cause Bleeding on Hit Extra gore |
Replica BloodplayReplica Bloodplay StilettoDagger Quality: +20% Physical Damage: (14-20.8) to (50.4-64) Critical Strike Chance: 6.10% Attacks per Second: 1.50 Weapon Range: 10Requires Level 15, 30 Dex, 30 Int30% increased Global Critical Strike Chance+20 to Strength (20-40)% increased Physical Damage Adds (3-6) to (9-13) Physical Damage 30% chance to cause Bleeding on Hit (100-150)% increased Critical Strike Chance against Bleeding Enemies Extra gore"Prototype #131 must never be allowed near anyone who bears a wound, no matter how slight. Even a tiny cut makes it exponentially more dangerous." | 15 | 30 | 30 | (14-20.8) to (50.4-64) | 1.50 | 6.10% | (48.3-63.6) | N/A | (48.3-63.6) | 30% increased Global Critical Strike Chance+20 to Strength (20-40)% increased Physical Damage Adds (3-6) to (9-13) Physical Damage 30% chance to cause Bleeding on Hit (100-150)% increased Critical Strike Chance against Bleeding Enemies Extra gore |
MightflayMightflay Flaying KnifeDagger Quality: +20% Physical Damage: (46-50.6) to (138-151.8) Critical Strike Chance: 6.00% Attacks per Second: 1.40 Weapon Range: 10Requires Level 30, 64 Dex, 44 Int30% increased Global Critical Strike Chance+25 to Strength (80-100)% increased Physical Damage Adds 12 to 24 Physical Damage +10 Life gained for each Enemy hit by AttacksA mighty beast, a lavish feast. | 30 | 64 | 44 | (46-50.6) to (138-151.8) | 1.40 | 6.00% | (128.8-141.7) | N/A | (128.8-141.7) | 30% increased Global Critical Strike Chance+25 to Strength (80-100)% increased Physical Damage Adds 12 to 24 Physical Damage +10 Life gained for each Enemy hit by Attacks |
Sanguine GambolSanguine Gambol Skinning KnifeDagger Quality: +20% Physical Damage: (125.8-169.1) to (215.9-256.5) Critical Strike Chance: 7.80% Attacks per Second: 1.45 Weapon Range: 10Requires Level 59, 16 Dex30% increased Global Critical Strike Chance+(10-15) to Dexterity (50-70)% increased Physical Damage Adds (70-85) to (110-118) Physical Damage 30% increased Critical Strike Chance 40% increased Attack Damage against Bleeding Enemies 50% chance to cause Bleeding on Critical Strike You have Crimson Dance if you have dealt a Critical Strike RecentlyThe night dances on Wine continues to flow Your skin looking pale Your soul letting go | 59 | 16 | 11 | (125.8-169.1) to (215.9-256.5) | 1.45 | 7.80% | (247.7-308.6) | N/A | (247.7-308.6) | 30% increased Global Critical Strike Chance+(10-15) to Dexterity (50-70)% increased Physical Damage Adds (70-85) to (110-118) Physical Damage 30% increased Critical Strike Chance 40% increased Attack Damage against Bleeding Enemies 50% chance to cause Bleeding on Critical Strike You have Crimson Dance if you have dealt a Critical Strike Recently |
GoblinedgeGoblinedge AmbusherDagger Quality: +20% Physical Damage: 22.8-88.8 Critical Strike Chance: 6.10% Attacks per Second: 1.50 Weapon Range: 10Requires Level 60, 113 Dex, 113 Int30% increased Global Critical Strike Chance(200–250)% increased Physical Damage (20–25)% increased Attack Speed if you haven't gained a Frenzy Charge Recently (60–80)% increased Critical Strike Chance if you haven't gained a Power Charge Recently +3 seconds to Duration of Frenzy and Power Charges on Culling Strike Gain (120–150) Life on Culling Strike Gain (10–20) Mana on Culling Strike"That bronze girl sure knows how to cut someone down to size!" – Bertrand the Plush | 60 | 113 | 113 | 22.8-88.8 | 1.50 | 6.10% | 83.7 | N/A | 83.7 | 30% increased Global Critical Strike Chance(200–250)% increased Physical Damage (20–25)% increased Attack Speed if you haven't gained a Frenzy Charge Recently (60–80)% increased Critical Strike Chance if you haven't gained a Power Charge Recently +3 seconds to Duration of Frenzy and Power Charges on Culling Strike Gain (120–150) Life on Culling Strike Gain (10–20) Mana on Culling Strike |
TaprootTaproot AmbusherDagger Quality: +20% Physical Damage: (57-60.8) to (222-236.8) Critical Strike Chance: 6.10% Attacks per Second: (1.65-1.72) Weapon Range: 10Requires Level 60, 113 Dex, 113 Int30% increased Global Critical Strike Chance(180-200)% increased Physical Damage (10-15)% increased Attack Speed (15-20)% increased Poison Duration 0.5% of Attack Damage Leeched as Mana against Poisoned Enemies 0.5% of Attack Damage Leeched as Life against Maimed Enemies (15-20)% chance to Maim on Hit 20% chance to Poison on HitSome things must die so that others can live. | 60 | 113 | 113 | (57-60.8) to (222-236.8) | (1.65-1.72) | 6.10% | (230.2-256.7) | N/A | (230.2-256.7) | 30% increased Global Critical Strike Chance(180-200)% increased Physical Damage (10-15)% increased Attack Speed (15-20)% increased Poison Duration 0.5% of Attack Damage Leeched as Mana against Poisoned Enemies 0.5% of Attack Damage Leeched as Life against Maimed Enemies (15-20)% chance to Maim on Hit 20% chance to Poison on Hit |
The Hidden BladeThe Hidden Blade AmbusherDagger Quality: +20% Physical Damage: (66.5-72.2) to (259-281.2) Critical Strike Chance: 6.10% Attacks per Second: 1.50 Weapon Range: 10Requires Level 60, 113 Dex, 113 Int30% increased Global Critical Strike ChanceTrigger Level 20 Unseen Strike every 0.5 seconds while Phasing +(20-40) to Dexterity (230-260)% increased Physical Damage 30% reduced Attack Speed while PhasingThe shadow warrior moves like the wind; his strikes land long after he is gone. | 60 | 113 | 113 | (66.5-72.2) to (259-281.2) | 1.50 | 6.10% | (244.1-265.0) | N/A | (244.1-265.0) | 30% increased Global Critical Strike ChanceTrigger Level 20 Unseen Strike every 0.5 seconds while Phasing +(20-40) to Dexterity (230-260)% increased Physical Damage 30% reduced Attack Speed while Phasing |
Rune Daggers[ | ]
Item | Damage | APS | Crit | pDPS | eDPS | DPS | Stats | |||
---|---|---|---|---|---|---|---|---|---|---|
Replica Ungil's GaucheReplica Ungil's Gauche Boot KnifeRune Dagger Quality: +20% Physical Damage: 9.6-40.8 Critical Strike Chance: 6.30% Attacks per Second: 1.59 Weapon Range: 10Requires Level 20, 31 Dex, 45 Int30% increased Global Critical Strike Chance+18% Chance to Block Attack Damage while Dual Wielding +(10-20) to Dexterity 10% increased Attack Speed 50% increased Global Critical Strike Chance Chill Attackers for 4 seconds on Block Shock Attackers for 4 seconds on Block"Recommend further production of Prototype #122. It makes an ideal weapon for our suppression troops and guards." | 20 | 31 | 45 | 9.6-40.8 | 1.59 | 6.30% | 40.2 | N/A | 40.2 | 30% increased Global Critical Strike Chance+18% Chance to Block Attack Damage while Dual Wielding +(10-20) to Dexterity 10% increased Attack Speed 50% increased Global Critical Strike Chance Chill Attackers for 4 seconds on Block Shock Attackers for 4 seconds on Block |
Ungil's GaucheUngil's Gauche Boot KnifeRune Dagger Quality: +20% Physical Damage: (16-17.6) to (68-74.8) Elemental Damage: 3-30 Critical Strike Chance: 6.30% Attacks per Second: 1.59 Weapon Range: 10Requires Level 20, 31 Dex, 45 Int30% increased Global Critical Strike Chance+12% Chance to Block Attack Damage while Dual Wielding +(10-20) to Dexterity (80-100)% increased Physical Damage Adds 3 to 30 Lightning Damage 10% increased Attack Speed 50% increased Global Critical Strike ChanceUnwieldy and garish became graceful and deadly in Ungil's nimble hands. | 20 | 31 | 45 | (16-17.6) to (68-74.8) 3-30 | 1.59 | 6.30% | (67.0-73.7) | 26.3 | (93.3-100.0) | 30% increased Global Critical Strike Chance+12% Chance to Block Attack Damage while Dual Wielding +(10-20) to Dexterity (80-100)% increased Physical Damage Adds 3 to 30 Lightning Damage 10% increased Attack Speed 50% increased Global Critical Strike Chance |
WidowmakerWidowmaker Boot BladeRune Dagger Quality: +20% Physical Damage: (60-66) to (136.8-142.8) Critical Strike Chance: (7.69%-8.19%) Attacks per Second: 1.40 Weapon Range: 10Requires Level 44, 63 Dex, 90 Int30% increased Global Critical Strike ChanceAdds (35-40) to (55-60) Physical Damage (22-30)% increased Critical Strike Chance +(30-40)% to Global Critical Strike Multiplier 100% increased Critical Strike Chance against Enemies on Full Life 1% of Attack Damage Leeched as Life on Critical StrikeLove only death For she shall never let you go. | 44 | 63 | 90 | (60-66) to (136.8-142.8) | 1.40 | (7.69%-8.19%) | (137.8-146.2) | N/A | (137.8-146.2) | 30% increased Global Critical Strike ChanceAdds (35-40) to (55-60) Physical Damage (22-30)% increased Critical Strike Chance +(30-40)% to Global Critical Strike Multiplier 100% increased Critical Strike Chance against Enemies on Full Life 1% of Attack Damage Leeched as Life on Critical Strike |
HeartbreakerHeartbreaker Royal SkeanRune Dagger Quality: +20% Physical Damage: 19.2-76.8 Critical Strike Chance: 6.30% Attacks per Second: 1.45 Weapon Range: 10Requires Level 50, 71 Dex, 102 Int30% increased Global Critical Strike Chance(60-70)% increased Spell Damage +50 to maximum Energy Shield 10% faster start of Energy Shield Recharge +(40-50) to maximum Mana Your Spells have Culling StrikeA heart can be stabbed by thoughts, If your mind is sharp enough. | 50 | 71 | 102 | 19.2-76.8 | 1.45 | 6.30% | 69.6 | N/A | 69.6 | 30% increased Global Critical Strike Chance(60-70)% increased Spell Damage +50 to maximum Energy Shield 10% faster start of Energy Shield Recharge +(40-50) to maximum Mana Your Spells have Culling Strike |
Replica HeartbreakerReplica Heartbreaker Royal SkeanRune Dagger Quality: +20% Physical Damage: 19.2-76.8 Critical Strike Chance: 6.30% Attacks per Second: 1.45 Weapon Range: 10Requires Level 50, 71 Dex, 102 Int30% increased Global Critical Strike Chance(60-70)% increased Spell Damage +50 to maximum Energy Shield 10% faster start of Energy Shield Recharge +(40-50) to maximum Life 20% increased Impale Effect 20% chance to Impale on Spell Hit"There is something incredibly satisfying about impaling test subjects with Ethereal Knives. Perhaps it is the sound - the spell, the screams, or both." - Researcher Olesya | 50 | 71 | 102 | 19.2-76.8 | 1.45 | 6.30% | 69.6 | N/A | 69.6 | 30% increased Global Critical Strike Chance(60-70)% increased Spell Damage +50 to maximum Energy Shield 10% faster start of Energy Shield Recharge +(40-50) to maximum Life 20% increased Impale Effect 20% chance to Impale on Spell Hit |
Arakaali's FangArakaali's Fang Fiend DaggerRune Dagger Quality: +20% Physical Damage: (87-112) to (310.3-374.4) Chaos Damage: 1-59 Critical Strike Chance: 6.50% Attacks per Second: 1.20 Weapon Range: 10Requires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance100% chance to Trigger Level 1 Raise Spiders on Kill (170-200)% increased Physical Damage Adds (8-13) to (20-30) Physical Damage Adds 1 to 59 Chaos Damage 15% chance to Poison on HitAll children must eat. | 53 | 58 | 123 | (87-112) to (310.3-374.4) 1-59 | 1.20 | 6.50% | (238.4-291.8) | N/A | (274.4-327.8) | 40% increased Global Critical Strike Chance100% chance to Trigger Level 1 Raise Spiders on Kill (170-200)% increased Physical Damage Adds (8-13) to (20-30) Physical Damage Adds 1 to 59 Chaos Damage 15% chance to Poison on Hit |
The Consuming DarkThe Consuming Dark Fiend DaggerRune Dagger Quality: +20% Physical Damage: 26.4-104.4 Critical Strike Chance: 6.50% Attacks per Second: 1.20 Weapon Range: 10Requires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance+1 to Level of all Fire Spell Skill Gems +(20-40) to Intelligence (40-60)% increased Fire Damage 30% of Fire Damage Converted to Chaos Damage Your Chaos Damage has 60% chance to Poison EnemiesThe brightest flames cast the darkest shadows. | 53 | 58 | 123 | 26.4-104.4 | 1.20 | 6.50% | 78.5 | N/A | 78.5 | 40% increased Global Critical Strike Chance+1 to Level of all Fire Spell Skill Gems +(20-40) to Intelligence (40-60)% increased Fire Damage 30% of Fire Damage Converted to Chaos Damage Your Chaos Damage has 60% chance to Poison Enemies |
Cold Iron PointCold Iron Point Ezomyte DaggerRune Dagger Quality: +20% Physical Damage: 24-94.8 Critical Strike Chance: 6.30% Attacks per Second: 1.40 Weapon Range: 10Requires Level 62, 95 Dex, 131 Int30% increased Global Critical Strike Chance+3 to Level of all Physical Spell Skill Gems Deal no Elemental DamageThere is nothing more brutal than a simple blade wielded with rage. | 62 | 95 | 131 | 24-94.8 | 1.40 | 6.30% | 83.2 | N/A | 83.2 | 30% increased Global Critical Strike Chance+3 to Level of all Physical Spell Skill Gems Deal no Elemental Damage |
Replica Cold Iron PointReplica Cold Iron Point Ezomyte DaggerRune Dagger Quality: +20% Physical Damage: 24-94.8 Critical Strike Chance: 6.30% Attacks per Second: 1.40 Weapon Range: 10Requires Level 62, 95 Dex, 131 Int30% increased Global Critical Strike Chance+3 to Level of all Cold Spell Skill Gems Deal no Cold Damage"Researchers will refrain from scaring each other by firing ice spears while holding Prototype #141. Sooner or later, someone's going to lose an eye." - Administrator Qotra | 62 | 95 | 131 | 24-94.8 | 1.40 | 6.30% | 83.2 | N/A | 83.2 | 30% increased Global Critical Strike Chance+3 to Level of all Cold Spell Skill Gems Deal no Cold Damage |
Mark of the Doubting KnightMark of the Doubting Knight Platinum KrisRune Dagger Quality: +20% Physical Damage: (88.8-93.6) to (351.5-370.5) Critical Strike Chance: 6.50% Attacks per Second: 1.08 Weapon Range: 10Requires Level 64, 76 Dex, 149 Int50% increased Global Critical Strike Chance+5% Chance to Block Attack Damage while Dual Wielding (250-270)% increased Physical Damage 10% reduced Attack Speed +(6-10)% to all Elemental Resistances 50% chance to Cause Bleeding on Critical Strike 50% chance to Cause Poison on Critical StrikeNothing is pure. Slice open the Innocent And spill a thousand Sins. | 64 | 76 | 149 | (88.8-93.6) to (351.5-370.5) | 1.08 | 6.50% | (237.8-250.6) | N/A | (237.8-250.6) | 50% increased Global Critical Strike Chance+5% Chance to Block Attack Damage while Dual Wielding (250-270)% increased Physical Damage 10% reduced Attack Speed +(6-10)% to all Elemental Resistances 50% chance to Cause Bleeding on Critical Strike 50% chance to Cause Poison on Critical Strike |
Bino's Kitchen KnifeBino's Kitchen Knife Slaughter KnifeRune Dagger Quality: +20% Physical Damage: (72-84) to (247.2-271.2) Critical Strike Chance: (8.82%-9.45%) Attacks per Second: 1.40 Weapon Range: 10Requires Level 65, 81 Dex, 117 Int30% increased Global Critical Strike Chance30% increased Damage over Time Adds (50-60) to (120-140) Physical Damage (40-50)% increased Critical Strike Chance +(15-25)% to Global Critical Strike Multiplier +(8-12)% to Chaos Resistance On Killing a Poisoned Enemy, nearby Enemies are Poisoned and nearby Allies Regenerate 200 Life per secondCalling it poison would imply that it was even edible. | 65 | 81 | 117 | (72-84) to (247.2-271.2) | 1.40 | (8.82%-9.45%) | (223.4-248.6) | N/A | (223.4-248.6) | 30% increased Global Critical Strike Chance30% increased Damage over Time Adds (50-60) to (120-140) Physical Damage (40-50)% increased Critical Strike Chance +(15-25)% to Global Critical Strike Multiplier +(8-12)% to Chaos Resistance On Killing a Poisoned Enemy, nearby Enemies are Poisoned and nearby Allies Regenerate 200 Life per second |
DivinariusDivinarius Imperial SkeanRune Dagger Quality: +20% Physical Damage: 21.6-87.6 Critical Strike Chance: 6.30% Attacks per Second: 1.50 Weapon Range: 10Requires Level 66, 95 Dex, 131 Int30% increased Global Critical Strike Chance(50-70)% increased Spell Damage +30 Life gained on Kill +10 Mana gained on Kill 10% increased Area of Effect (125-175)% increased Critical Strike Chance for Spells if you've Killed Recently +(40-60)% to Critical Strike Multiplier for Spells if you haven't Killed RecentlyDivine intervention feels better when you do it yourself. | 66 | 95 | 131 | 21.6-87.6 | 1.50 | 6.30% | 81.9 | N/A | 81.9 | 30% increased Global Critical Strike Chance(50-70)% increased Spell Damage +30 Life gained on Kill +10 Mana gained on Kill 10% increased Area of Effect (125-175)% increased Critical Strike Chance for Spells if you've Killed Recently +(40-60)% to Critical Strike Multiplier for Spells if you haven't Killed Recently |
White WindWhite Wind Imperial SkeanRune Dagger Quality: +20% Physical Damage: 21.6-87.6 Elemental Damage: (160-190) to (280-320) Critical Strike Chance: 6.30% Attacks per Second: (1.65-1.72) Weapon Range: 10Requires Level 66, 95 Dex, 131 Int30% increased Global Critical Strike ChanceAdds (160-190) to (280-320) Cold Damage (10-15)% increased Attack Speed +(1000-1500) to Evasion Rating (15-25)% chance to Dodge Attack Hits while your Off Hand is empty (100-200)% increased Cold Damage while your Off Hand is emptyThe Maraketh fear very little, but they dare not whisper the name of the demon that flies on Winter's gales. | 66 | 95 | 131 | 21.6-87.6 (160-190) to (280-320) | (1.65-1.72) | 6.30% | (90.1-94.2) | (363.0-439.9) | (453.1-534.1) | 30% increased Global Critical Strike ChanceAdds (160-190) to (280-320) Cold Damage (10-15)% increased Attack Speed +(1000-1500) to Evasion Rating (15-25)% chance to Dodge Attack Hits while your Off Hand is empty (100-200)% increased Cold Damage while your Off Hand is empty |
VulconusVulconus Demon DaggerRune Dagger Quality: +20% Physical Damage: (130.8-160.8) to (278.4-296.4) Elemental Damage: (130-160) to (220-240) Critical Strike Chance: 6.50% Attacks per Second: 1.20 Weapon Range: 10Requires Level 68, 76 Dex, 149 Int40% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage Adds (130-160) to (220-240) Fire Damage 50% chance to cause Bleeding on Hit (70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies (70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies Every 8 seconds, gain Avatar of Fire for 4 seconds (160-200)% increased Critical Strike Chance while you have Avatar of Fire 50% of Physical Damage Converted to Fire while you have Avatar of Fire +2000 Armour while you do not have Avatar of FireLava bled from the earth and, after a time, cooled and hardened. The world protecting its beating heart with a thick, black scab. | 68 | 76 | 149 | (130.8-160.8) to (278.4-296.4) (130-160) to (220-240) | 1.20 | 6.50% | (245.5-274.3) | (210.0-240.0) | (455.5-514.3) | 40% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage Adds (130-160) to (220-240) Fire Damage 50% chance to cause Bleeding on Hit (70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies (70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies Every 8 seconds, gain Avatar of Fire for 4 seconds (160-200)% increased Critical Strike Chance while you have Avatar of Fire 50% of Physical Damage Converted to Fire while you have Avatar of Fire +2000 Armour while you do not have Avatar of Fire |
Passive skills[ | ]
There are passive skills that grant dagger bonuses.
Name | Stats |
---|---|
Dagger Accuracy and Critical Strike Chance | 6% increased Accuracy Rating with Daggers 20% increased Critical Strike Chance with Daggers [1] |
Dagger Critical Strike Chance and Multiplier | 18% increased Critical Strike Chance with Daggers +14% to Critical Strike Multiplier with Daggers [1] [2] [3] |
Dagger Critical Strike Multiplier and Poison Duration | +15% to Critical Strike Multiplier with Daggers 10% increased Poison Duration [1] |
Dagger Damage | Dagger Attacks deal 12% increased Damage with Hits and Ailments [1] |
Dagger Damage and Accuracy | Dagger Attacks deal 10% increased Damage with Hits and Ailments 10% increased Accuracy Rating with Daggers [1] |
Dagger Damage and Attack Speed | Dagger Attacks deal 10% increased Damage with Hits and Ailments 3% increased Attack Speed with Daggers [1] Dagger Attacks deal 8% increased Damage with Hits and Ailments 4% increased Attack Speed with Daggers [4] [5] [6] Dagger Attacks deal 12% increased Damage with Hits and Ailments 3% increased Attack Speed with Daggers [3] |
Dagger Damage and Critical Strike Chance | Dagger Attacks deal 8% increased Damage with Hits and Ailments 25% increased Critical Strike Chance with Daggers [1] |
Dagger Damage and Leech | Dagger Attacks deal 12% increased Damage with Hits and Ailments 0.3% of Attack Damage Leeched as Life 20% increased total Recovery per second from Life Leech [1] [2] |
Dagger Damage and Movement Speed | Dagger Attacks deal 12% increased Damage with Hits and Ailments 5% increased Movement Speed [1] |
Dagger Damage and Poison Chance | 12% increased Damage with Daggers 10% chance to Poison on Hit with Attacks Dagger Attacks deal 20% increased Damage with Ailments [1] [2] |
Adder's Touch | +30% to Critical Strike Multiplier with Daggers Critical Strikes with Daggers have a 40% chance to Poison the Enemy 20% increased Damage with Poison +15% to Damage over Time Multiplier for Poison from Critical Strikes [1] |
Backstabbing | 40% increased Critical Strike Chance with Daggers +30% to Critical Strike Multiplier with Daggers +40% to Critical Strike Multiplier against Enemies that are on Full Life 30% increased Critical Strike Chance against Enemies on Full Life [1] |
Flaying | Dagger Attacks deal 24% increased Damage with Hits and Ailments 12% increased Attack Speed with Daggers 10% increased Accuracy Rating with Daggers +1 to Melee Strike Range with Daggers [1] |
From the Shadows | Dagger Attacks deal 20% increased Damage with Hits and Ailments 15% increased Accuracy Rating with Daggers 8% increased Attack Speed with Daggers 10% chance to gain Phasing for 4 seconds on Kill [1] |
Nightstalker | Dagger Attacks deal 20% increased Damage with Hits and Ailments +150 to Accuracy Rating with Daggers +20% to Critical Strike Multiplier with Daggers 25% increased Elusive Effect [1] |
Stabbing Thirst | Dagger Attacks deal 24% increased Damage with Hits and Ailments 0.5% of Attack Damage Leeched as Life 0.5% of Attack Damage Leeched as Mana 6% increased Attack Speed with Daggers [1] |
List of active skill gems usable with daggers[ | ]
Active Skill Gems that are usable with Daggers.
Skill gem | ||||
---|---|---|---|---|
Blade FlurryBlade FlurryAttack, AoE, Channelling, Physical, Melee Level: (1-20) Cost: 4 Mana Attack Speed: 160% of base Attack Damage: (32-45)% of base Effectiveness of Added Damage: (32-45)% Radius: 14 / 17 / 19Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack SpeedFinal Flurry has 1% increased Area of Effect2% increased Elemental Damage while ChannellingDeals (32-45)% of Base Attack Damage 20% more Damage with Hits and Ailments for each stage (14-75) to (20-113) Added Attack Physical DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 28 | ||
Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee Level: (1-20) Cost: 4 Mana Attack Speed: 160% of base Attack Damage: (95-110)% of base Effectiveness of Added Damage: (95-110)%Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed0.5% more Movement Speed1% increased travel distanceDeals (95-110)% of Base Attack Damage 50% of Physical Damage Converted to Lightning Damage Final wave deals 75% of Damage per stage Deals 150% more Damage while Channelling if Illusion has finished moving Illusion moves at 130% of your Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 28 | |
Cobra LashCobra LashAttack, Projectile, Chaos Level: (1-20) Cost: (5-7) Mana Attack Speed: 120% of base Attack Damage: (75-125)% of base Effectiveness of Added Damage: (75-125)%Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.Per 1% Quality:1Superior2Anomalous3Divergent1.5% increased Critical Strike Chance1% increased Chaining rangeProjectiles deal 0.75% increased Damage with Hits and Ailments for each remaining ChainDeals (75-125.4)% of Base Attack Damage (3-113) to (5-169) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage Chains +(3-5) Times +50% to Damage over Time Multiplier for Poison from Critical Strikes 40% chance to Poison on Hit Projectiles deal 5% more Damage with Hits for each remaining ChainPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 1 | ||
CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee Level: (1-20) Cost: 2 Mana Attack Speed: 300% of base Attack Damage: (44-54)% of base Effectiveness of Added Damage: (44-54)%Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% chance to Knock Enemies Back on hit0.25% more Movement Speed1% Chance to Avoid Interruption from Stuns While Using this SkillDeals (44-54)% of Base Attack Damage 30% less Movement Speed First Hit deals 50% less Damage Gains 1 Stage every (0.33-0.17) seconds while Channelling +1 to radius per Stage Lose 1 Stage every 0.33 seconds while not Channelling (5-28) to (8-42) Added Attack Physical Damage Maximum (3-6) Stages 8% increased Area of Effect per 1 additional Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 28 | ||
Double StrikeDouble StrikeAttack, Melee, Strike, Physical Level: (1-20) Cost: 5 Mana Attack Speed: 80% of base Attack Damage: (91-112)% of base Effectiveness of Added Damage: (91-112)%Performs two fast strikes with a melee weapon.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed2% increased Elemental Damage1% chance to Maim on HitDeals (91.3-112)% of Base Attack Damage Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies 25% chance to cause Bleeding +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
Dual StrikeDual StrikeAttack, Melee, Strike Level: (1-20) Cost: 5 Mana Attack Speed: 70% of base Attack Damage: (125-195)% of base Effectiveness of Added Damage: (125-195)%Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Critical Strike Chance +0.5% to Critical Strike Multiplier+0.25 to Melee Strike Range5% increased Damage with Hits and Ailments against Enemies that are on Full LifeDeals 0.5% more added damageDeals (125-195)% of Base Attack Damage (50-107)% increased Critical Strike Chance 100% more Critical Strike Chance against Enemies that are on Full Life 30% more Damage with Hits and Ailments against Enemies that are on Full Life +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 1 | ||
Elemental HitElemental HitAttack, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic Level: (1-20) Cost: (7-11) Mana Radius: 10Requires Level 12Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Elemental Damage0.5% increased Area of Effect1% increased Effect of non-Damaging Ailments on Enemies(22-480) to (40-891) Added Fire Damage (18-392) to (33-729) Added Cold Damage (4-77) to (67-1465) Added Lightning Damage (30-49)% chance to Freeze, Shock and Ignite 10% more Damage per Elemental Ailment on the Enemy 80% more Area Radius against Enemies affected by an Ailment of the chosen Element Only Deals Damage of the chosen Element Deals no Damage of other Damage Types +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 12 | |
Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration Level: (1-20) Cost: 10 Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Attack Speed: 120% of base Attack Damage: (142-168)% of base Effectiveness of Added Damage: (142-168)%Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:1Superior2Anomalous3Divergent0.25% chance to gain a Frenzy Charge on Hit3% increased Cooldown Recovery Rate1% increased teleport rangeDeals (142.2-168)% of Base Attack Damage 10% increased Attack Speed per Frenzy Charge 15% chance to gain a Frenzy Charge on Hit Buff grants 20% increased Movement Speed Base duration is 3 secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 10 | |
FrenzyFrenzyAttack, Projectile, Melee, Strike, Bow Level: (1-20) Cost: 10 Mana Attack Damage: (115-135)% of base Effectiveness of Added Damage: (115-135)%Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Attack SpeedFires an additional ProjectileMelee Strikes target 0.05 additional nearby Enemy0.25% increased Damage with Ailments per Frenzy ChargeDeals (115-135)% of Base Attack Damage 5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 16 | |
Frost BladesFrost BladesAttack, Projectile, Melee, Strike, Cold Level: (1-20) Cost: 6 Mana Projectile Speed: 2250Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Damage 1% increased Projectile SpeedFires 0.1 additional Projectiles1% increased Duration of Cold AilmentsDeals (100-175)% of Base Attack Damage Fires (4-7) additional Projectiles +(18-21) to Melee Strike Range 60% of Physical Damage Converted to Cold Damage (2-75) to (3-113) Added Cold Damage (0-19)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning Level: (1-20) Cost: 6 Mana Attack Damage: (135-225)% of base Effectiveness of Added Damage: (135-225)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage 1% increased Projectile SpeedProjectiles Pierce 0.1 additional TargetsFires 0.1 additional Projectiles1% of Physical Damage Converted to Lightning DamageDeals (135-225)% of Base Attack Damage 50% of Physical Damage Converted to Lightning Damage Fires (4-7) additional Projectiles (1-9) to (13-179) Added Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 12 | ||
Pestilent StrikePestilent StrikeAttack, Melee, Strike, AoE, Duration, Chaos Level: (1-20) Cost: 6 Mana Attack Damage: (125-160)% of base Effectiveness of Added Damage: (125-160)%Requires Level 28Attacks with your weapon, inflicting a debuff on enemies hit by the strike. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. This damage is not affected by your damage modifiers. Requires a Claw or Dagger.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal+0.5% to Damage over Time Multiplier for Poison1% increased Area of Effect1% increased Skill Effect Duration1% of Physical Damage Converted to Chaos DamageDeals (125-160)% of Base Attack Damage Base duration is 1 seconds Secondary Debuff deals 50% of the total remaining Expected Poison Damage of all Poisons on the dying Enemy per second as Chaos Damage Base secondary duration is 1 seconds 60% chance to Poison on Hit 60% of Physical Damage Converted to Chaos Damage 30% more Poison Duration (20-113) to (30-169) Added Chaos Damage +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 28 | ||
PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow Level: (1-20) Cost: 6 Mana Attack Speed: 70% of base Attack Damage: (134-164)% of base Effectiveness of Added Damage: (135-165)%Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalBleeding inflicted by this Skill deals Damage 0.5% fasterProjectiles Pierce 0.1 additional TargetsMelee Strikes target 0.1 additional nearby Enemies0.5% chance to Maim on HitDeals (134.74-164.56)% of Base Attack Damage Base duration is 8 seconds (3-75) to (4-113) Added Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 1 | ||
ReaveReaveAttack, AoE, Melee Level: (1-20) Cost: 6 Mana Attack Damage: (150-180)% of base Effectiveness of Added Damage: (150-180)% Radius: 20Requires Level 12Attacks a small area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Attack SpeedConverts 5% of Physical Damage to a random Element1% chance to cause Bleeding+0.1 to maximum StagesDeals (150-180)% of Base Attack Damage 50% more Area of Effect for each stage +(0-2) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 12 | ||
RiposteRiposteTrigger, Attack, Melee, Strike, Physical Level: (1-20) Cooldown Time: 0.80 sec Can Store 1 Use(s) Attack Damage: (160-230)% of base Effectiveness of Added Damage: (160-230)%Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Damage1% increased Cooldown Recovery Rate1% chance to gain Onslaught for 4 seconds on HitDeals (160-230)% of Base Attack Damage Trigger this Skill when you Block (2-56) to (3-85) Added Attack Physical Damage You cannot use this Attack directly +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
Spectral ThrowSpectral ThrowAttack, Projectile Level: (1-20) Cost: (7-9) Mana Attack Speed: 110% of base Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed1% increased Projectile Speed0.5% reduced Projectile Speed Fires an additional ProjectileDeals (80-100)% of Base Attack DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 1 | ||
Vaal CycloneVaal CycloneVaal, Attack, AoE, Duration, Melee, Movement, Channelling, Physical Level: (1-20) Souls Per Use: 35 Can Store 1 Use(s) Attack Speed: 400% of base Attack Damage: (50-61)% of base Effectiveness of Added Damage: (50-61)%Requires Level 28Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.Per 1% Quality:1Superior0.5% increased Area of EffectDeals (50-61.4)% of Base Attack Damage Base duration is 5 seconds (5-28) to (8-42) Added Attack Physical Damage 8% increased Area of Effect per 1 additional Melee Strike Range Can't be Evaded Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 28 | ||
Vaal Double StrikeVaal Double StrikeVaal, Attack, Melee, Strike, Duration, Physical Level: (1-20) Souls Per Use: 30 Can Store 2 Use(s) Attack Damage: (28-33)% of base Effectiveness of Added Damage: (28-33)%Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Per 1% Quality:1Superior0.5% increased Attack SpeedDeals (28-33)% of Base Attack Damage Base duration is 6 seconds Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies 25% chance to cause Bleeding Can't be Evaded Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Doubles have (0-57)% increased Movement Speed +(0-2) to Melee Strike Range CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
Vaal Lightning StrikeVaal Lightning StrikeVaal, Attack, Melee, Strike, Duration, Lightning, Projectile Level: (1-20) Souls Per Use: 20 Can Store 1 Use(s) Attack Damage: (105-163)% of base Effectiveness of Added Damage: (105-163)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.Per 1% Quality:1Superior1% increased Damage 1% increased Projectile SpeedDeals (105-163)% of Base Attack Damage 50% of Physical Damage Converted to Lightning Damage Base duration is 6 seconds Fires (4-8) additional Projectiles (1-9) to (13-179) Added Lightning Damage Can't be Evaded Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 12 | ||
Vaal ReaveVaal ReaveVaal, Attack, AoE, Melee Level: (1-20) Souls Per Use: 35 Can Store 2 Use(s) Attack Speed: 250% of base Attack Damage: (150-180)% of base Effectiveness of Added Damage: (150-180)% Radius: 12Requires Level 12Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:1Superior0.5% increased Attack SpeedDeals (150-180)% of Base Attack Damage 50% more Area of Effect for each stage +4 to maximum Stages Can't be Evaded +(0-2) to radius CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 12 | ||
Vaal Spectral ThrowVaal Spectral ThrowVaal, Attack, Projectile Level: (1-20) Souls Per Use: 10 Can Store 3 Use(s) Attack Speed: 110% of base Attack Damage: (91-135)% of base Effectiveness of Added Damage: (91-135)%Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.Per 1% Quality:1Superior0.5% increased Attack SpeedDeals (91-135.46)% of Base Attack Damage Fires 4 additional Projectiles Fires Projectiles in a circle Can't be Evaded CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 1 | ||
Venom GyreVenom GyreAttack, Projectile, Chaos Level: (1-20) Cost: (5-7) Mana Attack Speed: 120% of base Attack Damage: (125-165)% of base Effectiveness of Added Damage: (125-165)%Requires Level 12Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Poison DurationReturning Projectiles deal -1% less DamageChains +0.05 TimesDeals (125-165)% of Base Attack Damage Base duration is 12 seconds Can catch up to 30 Returning Projectiles 60% of Physical Damage Converted to Chaos Damage 40% chance to Poison on Hit Returning Projectiles deal 75% less Damage 40% chance to keep caught Projectiles when firing them by using Whirling Blades Returning Projectiles Pierce all Targets Projectiles Return to youPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 12 | ||
Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos Level: (1-20) Cost: 5 Mana Attack Damage: (90-135)% of base Effectiveness of Added Damage: (90-135)%Hits enemies, adding some of your physical damage as chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Attack Speed 0.5% increased Poison Duration1% of Physical Damage Converted to Chaos Damage1% increased Chaos Damage0.5% chance to also Poison a nearby Enemy when you inflict PoisonDeals (90-135)% of Base Attack Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit Base duration is 4 seconds (5-169) to (7-254) Added Chaos Damage Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage 30% Less Attack Speed if Dual Wielding +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
Whirling BladesWhirling BladesAttack, Movement, Travel, Melee Level: (1-20) Cost: 10 ManaRequires Level 10Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed3% increased Damage10% increased Evasion Rating while MovingDeals (100-120)% of Base Attack Damage +0.6 seconds to Attack TimePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 10 | ||
Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic Level: (1-20) Cost: 6 Mana Attack Damage: (160-185)% of base Effectiveness of Added Damage: (160-185)% Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Elemental Damage1% increased Area of EffectFires 0.1 additional Projectiles1% increased Chaining rangeDeals (160-185)% of Base Attack Damage 100% of Physical Damage Converted to Fire, Cold or Lightning Damage Beams Chain (4-7) Times Fires 2 additional Projectiles Projectiles Pierce all Targets (0-19)% increased Area of Effect +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 28 | ||
Ancestral ProtectorAncestral ProtectorAttack, Totem, Melee, Strike Level: (1-20) Cost: 8 Mana Attack Damage: (90-180)% of base Effectiveness of Added Damage: (90-180)%Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Totem Damage2% increased Totem Placement speed2% increased Activation range1% increased Buff EffectDeals (90-180)% of Base Attack Damage Totem lasts 12 seconds +(16-18) to Melee Strike Range 50% increased Totem Placement speed (10-20)% more Attack Speed while Totem is ActivePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
Ancestral WarchiefAncestral WarchiefAttack, Totem, AoE, Slam, Melee Level: (1-20) Cost: 10 Mana Attack Speed: 90% of base Attack Damage: (110-166)% of base Effectiveness of Added Damage: (110-166)%Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Totem Damage2% increased Totem Placement speed2% increased Activation range2% increased Damage with AilmentsDeals (110-166)% of Base Attack Damage Totem lasts 12 seconds 50% increased Totem Placement speed (8-18)% more Melee Damage while Totem is Active +10 to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 28 | |
Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike Level: (1-20) Cost: 8 Mana Attack Damage: (165-238)% of base Effectiveness of Added Damage: (165-238)%Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalMinions deal 1% increased Damage1.5% increased Minion DurationSummoned Sentinels have 1% increased Cooldown Recovery RateMaximum 0.1 Summoned Normal Sentinels of DominanceDeals (165-238)% of Base Attack Damage Base duration is 1 seconds Maximum 9 Summoned Normal Sentinels of Dominance Maximum 3 Summoned Magic Sentinels of Dominance Maximum 1 Summoned Rare Sentinel of Dominance Base secondary duration is 20 seconds 25% Chance to Summon a Normal Sentinel of Dominance when you Hit a Unique Monster +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 28 | ||
Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire Level: (1-20) Cost: 6 Mana Attack Damage: (110-148)% of base Effectiveness of Added Damage: (110-148)% Projectile Speed: 750Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Fire Damage1% increased Projectile Speed+0.1 to Melee Strike Range2% increased Damage over TimeDeals (110-148)% of Base Attack Damage 60% of Physical Damage Converted to Fire Damage Fires 3 additional Projectiles Projectiles deal 50% less Damage Damage Over Time caused by Projectiles deals 50% less Damage +(2-6) to Melee Strike Range (2-75) to (3-113) Added Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
ReckoningReckoningTrigger, Attack, AoE, Physical, Melee Level: (1-20) Cooldown Time: 0.40 sec Can Store 1 Use(s) Attack Damage: (115-175)% of base Effectiveness of Added Damage: (115-175)%Perform a swift counter-attack against enemies in a cone shape when you block with your shield.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect2% chance to Debilitate Enemies for 1 second on Hit1% increased Cooldown Recovery Rate1% increased DamageDeals (115-175)% of Base Attack Damage Trigger this Skill when you Block (2-56) to (3-85) Added Attack Physical Damage You cannot use this Attack directlyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining Level: (1-20) Cost: 6 Mana Attack Damage: (110-150)% of base Effectiveness of Added Damage: (110-150)% Radius: 19Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Skill Effect Duration1% increased DamageChains +0.05 Times 2% reduced Damage1% increased Beam frequency 1% reduced Area of EffectDeals (110-150)% of Base Attack Damage Base duration is 3 seconds 50% of Physical Damage Converted to Lightning Damage Beams Hit Enemies every (0.4-0.32) seconds (4-6) maximum Beam Targets Chains +1 Times Beams deal 40% less Damage +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 12 | ||
Vaal Ancestral WarchiefVaal Ancestral WarchiefVaal, Attack, Totem, AoE, Melee, Slam Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Attack Speed: 80% of baseRequires Level 28Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage.Per 1% Quality:1Superior1% increased Totem DamageDeals (100-122.8)% of Base Attack Damage Totem lasts 6 seconds 50% increased Totem Placement speed 32% more Melee Damage while Totem is Active +1 to maximum number of Summoned Totems CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 28 | |
VengeanceVengeanceTrigger, Attack, AoE, Physical, Melee Level: (1-20) Cooldown Time: 1.20 sec Can Store 1 Use(s) Attack Damage: (170-255)% of base Effectiveness of Added Damage: (170-255)%Requires Level 24Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% chance to Trigger this Skill when Hit1% increased Cooldown Recovery Rate1% increased Damage2% chance to gain 1 Rage on HitDeals (170-255)% of Base Attack Damage 30% chance to Trigger this Skill when Hit (8-56) to (12-85) Added Attack Physical Damage You cannot use this Attack directlyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 24 | |
Vigilant StrikeVigilant StrikeAttack, Melee, Strike Level: (1-20) Cost: 6 Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Attack Speed: 85% of base Attack Damage: (222-260)% of base Effectiveness of Added Damage: (222-260)%Attacks enemies with a powerful melee strike. You gain the Fortify buff, granting damage reduction. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal2% increased Fortify duration2% increased Area of Effect3% increased Cooldown Recovery Rate1% increased DamageDeals (222-260)% of Base Attack Damage (75-170)% increased Fortify duration Grants Fortify on Melee Hit +(2-4) to Melee Strike Range Can't be EvadedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 1 |