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Damage is the process at which a player or monster's life or energy shield is reduced.

Damage reduction only affects physical damage. The other four damage types each have their own resistance value (e.g. "Fire resistance") which is viewable in the character sheet. Resistances reduce damage taken, and are normally capped at 75%. However, there are passives and items that can increase maximum resistances to allow for values higher than 75%.

If a passive does not specify whether it affects weapon or spell damage, it will affect both.

This page focuses on damage being dealt by the player. For information on how the elements affect him, see status ailments and resistances. For information on when damage is applied see, receiving damage.

Damage sources[ | ]

All damage instances have exactly one damage source. Modifiers which apply specifically to one source never apply to the others. There are currently four damage sources:[1]

Damage types[ | ]

A hit can be composed of several types of damage, but each type of damage has modifiers applied to it separately from other types in the same hit. Damage over time effects always consist of exactly one damage type. All damage must have exactly one type; there is no such thing as "typeless" or "multi-typed" damage.

Currently there are 5 types of damage:

Physical Damage[ | ]

Main article: Physical damage

Physical damage is usually dealt by attacks but can also come from some spells, like Glacial Cascade inventory iconGlacial CascadeGlacial CascadeSpell, AoE, Cold, Physical
Level: (1-20)
Cost: (10-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 45%
Radius: 12
Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Damage0.5% increased Area of Effect1% reduced Area of Effect
Final Burst Deals 2% more Damage
Deals (21-207) to (32-311) Physical Damage
Causes 4 Bursts
100% of Physical Damage Converted to Cold Damage
Cannot Knockback Unique Enemies more than once per second
Final Burst Deals 200% more Damage
Final Burst has 100% more Area of Effect
Final Burst cannot Knockback
Knocks Enemies Back on Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Glacial Cascade skill icon
Glacial Cascade inventory icon
, Ethereal Knives inventory iconEthereal KnivesEthereal KnivesSpell, Projectile, Physical, Duration
Level: (1-20)
Cost: (5-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Projectile Speed: 1300
Fires an arc of knives in front of the caster which deals physical damage.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Projectile SpeedFires 0.1 additional Projectiles0.5% chance to Impale on Spell HitBase duration is 6 seconds
Deals (7-633) to (10-949) Physical Damage
Fires 9 additional Projectiles
Maximum 40 Lingering Blades can be left in the ground at a time
Leaves a Lingering Blade in the ground for every 3 Projectiles fired
Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourself
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ethereal Knives skill icon
Ethereal Knives inventory icon
, Blade Vortex inventory iconBlade VortexBlade VortexSpell, AoE, Duration, Physical
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 25%
Radius: 15
Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.02% of Damage Leeched as Life1% chance to create an additional Blade3% increased Damage while you have 5 or fewer BladesDeals (3-101) to (5-151) Physical Damage
Base duration is 5 seconds
Can have up to 10 active spinning blades
10% increased Critical Strike Chance for each blade
35% increased Hit Rate for each blade
35% more Damage for each blade
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blade Vortex skill icon
Blade Vortex inventory icon
, Bladefall inventory iconBladefallBladefallSpell, AoE, Physical, Duration
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 90%
Radius: 12
Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% chance to Knock Enemies Back on hit2% increased distance between VolleysBase duration is 6 seconds
Deals (44-411) to (66-617) Physical Damage
6% less Damage per Volley
100% increased Critical Strike Chance
20% reduced Critical Strike Chance per Volley
5 Volleys
Leaves a Lingering Blade in the ground for every Volley
Maximum 40 Lingering Blades can be left in the ground at a time
Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourself
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Bladefall skill icon
Bladefall inventory icon
, and Shockwave Totem inventory iconShockwave TotemShockwave TotemTotem, Spell, AoE, Physical, Nova
Level: (1-20)
Cost: (21-39) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Radius: 24
Requires Level 28Summons a totem that shakes the earth around it, knocking back and damaging nearby enemiesPer 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased totem life1% increased Totem Placement speed
0.5% increased Cast Speed
2% of Physical Damage Converted to Cold Damage1% chance to Knock Enemies Back on hit
Deals (33-362) to (65-672) Physical Damage
Totem lasts 8 seconds
25% chance to Knock Enemies Back on hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shockwave Totem skill icon
Shockwave Totem inventory icon
. Most sources of life leech and mana leech only apply to physical attack damage when determining how much life or mana is gained. Many passive attack skills only increase physical damage, especially those which apply to a specific weapon type.

Fire Damage[ | ]

Main article: Fire damage

Dealing a critical strike with fire damage inflicts the ignite ailment. Fire damage has its own unique term for damage over time called burning damage that applies exclusively to fire damage over time effects.

Cold Damage[ | ]

Main article: Cold damage

Hitting an enemy with cold damage can inflict the chill ailment, while dealing a critical strike with cold damage can inflict the freeze ailment.

Lightning Damage[ | ]

Main article: Lightning damage

Dealing a critical strike with lightning damage can inflict the shock ailment. Lightning damage has a greater damage range than other damage types---it tends to deal 10-190% of the average damage, instead of 80-120% as with other damage types.

Chaos Damage[ | ]

Main article: Chaos damage

Chaos damage ignores energy shield, reducing life directly. Notably, while the poison ailment is associated with chaos damage it is not inflicted when dealing a critical strike with chaos damage.

Keywords exclusive to a damage source[ | ]

Some keywords are exclusive to a damage source.

Attack[ | ]

Melee[ | ]

Melee damage is a category of damage exclusive to the attack damage source; in the case of damage instances who inherit keywords from a parent skill (such as ignite or Puncture's bleed) the melee keyword is not inherited.

Unarmed[ | ]

Main article: Unarmed

Unarmed damage is a subcategory of Melee Damage and therefore inherits damage modifiers from the Melee and Attack keywords.

Weapon-specific Keywords[ | ]

Weapon-specific keywords are derivatives of the Attack damage source and therefore are not inherited by damage instances who inherit keywords from a parent skill (such as ignite, puncture's bleed, or Poison Arrow's poison cloud).

Other Keywords[ | ]

Beyond source and type, there are several other ways to classify damage which are best referred to by their generic name Keywords. In the case of a damage instance triggered by a parent skill (such as ignite), these modifiers are all inherited from the triggering hit. See keywords for more information.

Area[ | ]

Certain skills have an Area of Effect (AoE for short) and can affect multiple enemies or allies at once.

Elemental[ | ]

Elemental Damage modifiers affect all types of elemental damage (Fire, Cold and Lightning). Chaos damage is not considered elemental.

Mine[ | ]

Mines are skills which are thrown (like Traps) and detonated by a separate command.

Minion[ | ]

Modifiers to minion damage function as a generic damage modifier granted to the minion. This means it will apply to all damage dealt regardless of source, type, or keywords.

Projectile[ | ]

Note that skills with the bow keyword are considered to implicitly be projectiles.

Totem[ | ]

Modifiers to totem damage function as a generic damage modifier granted to the totem. This means it will apply to all damage dealt regardless of source, type, or keywords.

Trap[ | ]

Modifiers to trap damage function as a generic damage modifier granted to the trap. This means it will apply to all damage dealt regardless of source, type, or keywords.

Generic Modifiers[ | ]

Damage modifiers that have no restrictions or specifications are commonly referred to as generic damage modifiers. These modifiers are potent since they will apply to all damage dealt by the modified skill regardless of source, type, or keywords.

Reflected damage[ | ]

Main article: Damage reflection

Unique Items[ | ]

Applying to all damage types[ | ]

Unique items that modify damage for all damage types globally.

ItemLvl.+#% Damage
Emperor's Might inventory iconEmperor's MightEmperor's Might
Crimson Jewel
Limited to: 110% increased Damage
3% increased Character Size
(4-6)% increased Strength
The greatest victories happen
before the battle has begun.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Emperor's Might inventory icon
110%
Bated Breath inventory iconBated BreathBated Breath
Chain Belt
Requires Level 22+(9-20) to maximum Energy Shield+(15-25) to Intelligence
10% increased Damage
+(20-30) to maximum Energy Shield
20% increased maximum Energy Shield
50% increased Energy Shield Recharge Rate
At knifepoint, a moment's hesitation means death.
Bated Breath inventory icon
2210%
Replica Bated Breath inventory iconReplica Bated BreathReplica Bated Breath
Chain Belt
Requires Level 22+(9-20) to maximum Energy Shield-(25-15) to Intelligence
10% increased Damage
50% increased Fishing Pool Consumption
20% increased Fishing Range
(20-30)% increased Rarity of Fish Caught
"I cannot fathom the mysteries of Prototype #16. It did nearly nothing until I
brought it to [RESTRICTED]. It makes no sense!"
- Researcher Graven
Replica Bated Breath inventory icon
2210%
Le Heup of All inventory iconLe Heup of AllLe Heup of All
Iron Ring
Requires Level 24Adds 1 to 4 Physical Damage to Attacks+(10-30) to all Attributes
(10-30)% increased Damage
(10-30)% increased Rarity of Items found
+(10-30)% to all Elemental Resistances
Existence is infinite
A weave of the living and dead
Beyond the understanding
Of the many mortal threads
Le Heup of All inventory icon
24(10-30)%
Leer Cast inventory iconLeer CastLeer Cast
Festival Mask
Quality: +20%
Evasion: 92
Energy Shield: 19
Requires Level 28, 33 Dex, 33 Int+(20-30) to Dexterity
30% reduced Damage
+(20-30) to maximum Life
+(20-30) to maximum Mana
You and nearby allies gain 15% increased Damage
For none of us are as cruel as all of us.
Leer Cast inventory icon
28-30%
Natural Hierarchy inventory iconNatural HierarchyNatural Hierarchy
Rotfeather Talisman
Talisman Tier: 3Requires Level 44(25-35)% increased Damage(10-15)% increased Global Physical Damage
(25-30)% increased Fire Damage
(20-25)% increased Cold Damage
(15-20)% increased Lightning Damage
(30-35)% increased Chaos Damage
Corrupted
Just as the rat cowers before the dog
and the dog cowers before Man,
so too should we cower before the First Ones
and pray we never learn of what comes next.
Natural Hierarchy inventory icon
44(25-35)%
Eyes of the Greatwolf inventory iconEyes of the GreatwolfEyes of the Greatwolf
Greatwolf Talisman
Talisman Tier: 4Requires Level 52
<Two random talisman implicit modifiers>
Projectiles Pierce 2 additional Targets
+1 to maximum number of Raised Zombies
(6-10)% increased Attack and Cast Speed
(20-30)% increased Attack Damage
(4-6)% chance to Freeze, Shock and Ignite
50% of Cold Damage from Hits taken as Fire Damage
50% of Cold Damage from Hits taken as Lightning Damage
Gain (6-12)% of Physical Damage as Extra Damage of a random Element
10% chance to gain an Endurance Charge on Kill
50% of Fire Damage from Hits taken as Cold Damage
50% of Fire Damage from Hits taken as Lightning Damage
10% chance to gain a Frenzy Charge on Kill
(15-25)% increased Global Defences
(12-16)% increased Attributes
(5-8)% increased Area of Effect
(19-31)% increased Chaos Damage
(20-30)% increased Cold Damage
(40-50)% increased Global Critical Strike Chance
+(24-36)% to Global Critical Strike Multiplier
(25-35)% increased Damage
(20-30)% increased Fire Damage
(6-10)% increased Quantity of Items found
(8-12)% increased maximum Life
(20-30)% increased Lightning Damage
(20-30)% increased maximum Mana
(20-30)% increased Global Physical Damage
50% of Lightning Damage from Hits taken as Cold Damage
50% of Lightning Damage from Hits taken as Fire Damage
Regenerate 2% of Life per second
10% chance to gain a Power Charge on Kill
(4-6)% additional Physical Damage Reduction
(20-30)% increased Spell Damage
Implicit Modifier magnitudes are doubled
Corrupted
I am but a vessel for a greater force.
It acts through me. Speaks through me.
Decides what lives and dies through me.
And will change the world through me.
Eyes of the Greatwolf inventory icon
52(25-35)%
Solstice Vigil inventory iconSolstice VigilSolstice Vigil
Onyx Amulet
Requires Level 64+(10-16) to all Attributes(30-40)% increased Damage
+(50-70) to maximum Life
Regenerate (8-10) Mana per second
Temporal Chains has 100% reduced Mana Reservation if Cast as an Aura
Gain Shaper's Presence for 10 seconds when you kill a Rare or Unique Enemy
Time, like light, can be refracted into all its myriad colours.
The first shade is beautiful, but the last will drive the unwary insane.
Solstice Vigil inventory icon
64(30-40)%
Shadowstitch inventory iconShadowstitchShadowstitch
Sacrificial Garb
Quality: +20%
Armour: (1217-1546)
Evasion: (1217-1546)
Energy Shield: (236-300)
Movement Speed: -3%
Requires Level 72, 66 Str, 66 Dex, 66 Int<2 Random corrupted implicit modifiers>Has an additional Implicit Mod
+(20-30) to all Attributes
(250-350)% increased Armour, Evasion and Energy Shield
Recover (3-5)% of Life on Kill
Recover (3-5)% of Energy Shield on Kill
-(6-4)% to all Resistances for each Corrupted Item Equipped
8% increased Maximum Energy Shield for each Corrupted Item Equipped
6% increased Maximum Life for each Corrupted Item Equipped
Item has 6 Sockets and is fully linked (Hidden)
Corrupted
Destined for sacrifice, they were dressed in garments that blurred the lines between this world and the next.
Shadowstitch inventory icon
72(40-50)%

Conditionally applying to all damage types[ | ]

Unique items that modify damage for all damage types globally based on a condition.

ItemLvl.Stats
Hidden Potential inventory iconHidden PotentialHidden Potential
Viridian Jewel
Limited to: 1(20-25)% increased Damage for each Magic Item EquippedThe difference between the master and his apprentice
is what they see when they look at the same block of wood.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Hidden Potential inventory icon
1(20-25)% increased Damage for each Magic Item Equipped
Omen on the Winds inventory iconOmen on the WindsOmen on the Winds
Viridian Jewel
Limited to: 2
Radius: Medium
(15-20)% increased Damage with Hits against Chilled Enemies
With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect
With at least 40 Dexterity in Radius, Ice Shot Pierces 3 additional Targets
As Malachai stepped into the Highgate mines,
cold winds billowed from the mountain above.
One final, feeble attempt to save what was meant to be eternal.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Omen on the Winds inventory icon
1(15-20)% increased Damage with Hits against Chilled Enemies
With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect
With at least 40 Dexterity in Radius, Ice Shot Pierces 3 additional Targets
Primordial Might inventory iconPrimordial MightPrimordial Might
Crimson Jewel
(25-30)% increased Damage if you Summoned a Golem in the past 8 seconds
Golems Summoned in the past 8 seconds deal (35-45)% increased Damage
Golems have (18-22)% increased Maximum Life
Summoned Golems are Aggressive
Primordial
"Do not cause the land to stir,
It holds secrets better unknown."
- Azmerian proverb
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Primordial Might inventory icon
1(25-30)% increased Damage if you Summoned a Golem in the past 8 seconds
Golems Summoned in the past 8 seconds deal (35-45)% increased Damage
Golems have (18-22)% increased Maximum Life
Summoned Golems are Aggressive
Primordial
Redbeak inventory iconRedbeakRedbeak
Rusted Sword
One Handed Sword
Quality: +20%
Physical Damage: 10.2-25.5
Critical Strike Chance: 5.00%
Attacks per Second: 1.71
Weapon Range: 11
40% increased Global Accuracy Rating100% increased Damage when on Low Life
50% increased Physical Damage
Adds 2 to 6 Physical Damage
10% increased Attack Speed
+(20-30) to maximum Life
+2 Life gained for each Enemy hit by Attacks
As battle calms, blood turns to rust.
Redbeak inventory icon
140% increased Global Accuracy Rating100% increased Damage when on Low Life
50% increased Physical Damage
Adds 2 to 6 Physical Damage
10% increased Attack Speed
+(20-30) to maximum Life
+2 Life gained for each Enemy hit by Attacks
Replica Primordial Might inventory iconReplica Primordial MightReplica Primordial Might
Crimson Jewel
-1 to maximum number of Golems
(25-30)% increased Damage if you Summoned a Golem in the past 8 seconds
Golems Summoned in the past 8 seconds deal (100-125)% increased Damage
Golems have (18-22)% increased Maximum Life
Primordial
Summoned Golems are Aggressive
"The summoned golems immediately battered through the chamber wall
and killed several guards, but their fury only lasted a short time."
Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
Replica Primordial Might inventory icon
1-1 to maximum number of Golems
(25-30)% increased Damage if you Summoned a Golem in the past 8 seconds
Golems Summoned in the past 8 seconds deal (100-125)% increased Damage
Golems have (18-22)% increased Maximum Life
Primordial
Summoned Golems are Aggressive
Self-Flagellation inventory iconSelf-FlagellationSelf-Flagellation
Viridian Jewel
Limited to: 1(10-20)% increased Damage per Curse on you
An additional Curse can be applied to you
Corrupted
Beg for forgiveness.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Self-Flagellation inventory icon
1(10-20)% increased Damage per Curse on you
An additional Curse can be applied to you
Corrupted
Watcher's Eye inventory iconWatcher's EyeWatcher's Eye
Prismatic Jewel
Limited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Watcher's Eye inventory icon
1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
(1-1.5)% of Fire Damage Leeched as Life while affected by Anger
Damage Penetrates (10-15)% Fire Resistance while affected by Anger
+(30-50)% to Critical Strike Multiplier while affected by Anger
(40-60)% increased Fire Damage while affected by Anger
Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger
(25-40)% of Physical Damage Converted to Fire Damage while affected by Anger
(6-10)% of Damage taken from Mana before Life while affected by Clarity
(15-20)% of Damage taken gained as Mana over 4 seconds when Hit while affected by Clarity
Gain (6-10)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity
(10-15)% increased Mana Recovery Rate while affected by Clarity
(10-15)% chance to Recover 10% of Mana when you use a Skill while affected by Clarity
Non-Channelling Skills have -(10-5) to Total Mana Cost while affected by Clarity
+(600-1000) to Armour while affected by Determination
+(5-8)% Chance to Block Attack Damage while affected by Determination
(5-8)% additional Physical Damage Reduction while affected by Determination
You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination
(50-40)% reduced Reflected Physical Damage taken while affected by Determination
Unaffected by Vulnerability while affected by Determination
+(5-8)% Chance to Block Spell Damage while affected by Discipline
+(20-30) Energy Shield gained for each Enemy Hit while affected by Discipline
(10-15)% increased Energy Shield Recovery Rate while affected by Discipline
Regenerate (1.5-2.5)% of Energy Shield per Second while affected by Discipline
(30-40)% faster start of Energy Shield Recharge while affected by Discipline
+(5-8)% chance to Evade Attack Hits while affected by Grace
(30-50)% chance to Blind Enemies which Hit you while affected by Grace
(6-10)% chance to Dodge Attack Hits while affected by Grace
(10-15)% increased Movement Speed while affected by Grace
Unaffected by Enfeeble while affected by Grace
(5-8)% chance to Dodge Spell Hits while affected by Haste
(30-50)% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste
Debuffs on you expire (20-15)% faster while affected by Haste
You gain Onslaught for 4 seconds on Kill while affected by Haste
You have Phasing while affected by Haste
Unaffected by Temporal Chains while affected by Haste
Adds (58-70) to (88-104) Cold Damage while affected by Hatred
+(1.2-1.8)% to Critical Strike Chance while affected by Hatred
Damage Penetrates (10-15)% Cold Resistance while affected by Hatred
(40-60)% increased Cold Damage while affected by Hatred
(25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred
+(18-22)% to Damage over Time Multiplier while affected by Malevolence
(8-12)% increased Recovery rate of Life and Energy Shield while affected by Malevolence
Unaffected by Bleeding while affected by Malevolence
Unaffected by Poison while affected by Malevolence
Damaging Ailments you inflict deal Damage (10-15)% faster while affected by Malevolence
Cannot be Blinded while affected by Precision
Gain a Flask Charge when you deal a Critical Strike while affected by Precision
(40-60)% increased Attack Damage while affected by Precision
(10-15)% increased Attack Speed while affected by Precision
+(20-30)% to Critical Strike Multiplier while affected by Precision
(8-12)% chance to deal Double Damage while using Pride
25% chance to Impale Enemies on Hit with Attacks while using Pride
Impales you inflict last 2 additional Hits while using Pride
(40-60)% increased Attack Physical Damage while using Pride
Your Hits Intimidate Enemies for 4 seconds while you are using Pride
+(30-50)% to Chaos Resistance while affected by Purity of Elements
(50-40)% reduced Reflected Elemental Damage taken while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements
Unaffected by Elemental Weakness while affected by Purity of Elements
Immune to Ignite while affected by Purity of Fire
(6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire
Unaffected by Burning Ground while affected by Purity of Fire
Unaffected by Flammability while affected by Purity of Fire
Immune to Freeze while affected by Purity of Ice
(6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice
Unaffected by Chilled Ground while affected by Purity of Ice
Unaffected by Frostbite while affected by Purity of Ice
Immune to Shock while affected by Purity of Lightning
(6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning
Unaffected by Conductivity while affected by Purity of Lightning
Unaffected by Shocked Ground while affected by Purity of Lightning
(0.8-1.2)% of Damage leeched as Life while affected by Vitality
+(20-30) Life gained for each Enemy Hit while affected by Vitality
(50-70)% increased Life Recovery from Flasks while affected by Vitality
(10-15)% increased Life Recovery Rate while affected by Vitality
Regenerate (1-1.5)% of Life per second while while affected by Vitality
(70-100)% increased Critical Strike Chance while affected by Wrath
(40-60)% increased Lightning Damage while affected by Wrath
(1-1.5)% of Lightning Damage is Leeched as Energy Shield while affected by Wrath
Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath
Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath
(25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath
(10-15)% increased Cast Speed while affected by Zealotry
Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds
Consecrated Ground you create while affected by Zealotry causes enemies to take (8-10)% increased Damage
(100-120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry
Critical Strikes Penetrate (8-10)% of Enemy Elemental Resistances while affected by Zealotry
Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry
30% increased Maximum total Recovery per second from Energy Shield Leech while affected by Zealotry
Goredrill inventory iconGoredrillGoredrill
Skinning Knife
Dagger
Quality: +20%
Physical Damage: (8.5-11.4) to (34-41.8)
Critical Strike Chance: 7.80%
Attacks per Second: 1.45
Weapon Range: 10
Requires Level 5, 16 Dex30% increased Global Critical Strike Chance+(10-15) to Dexterity
(50-70)% increased Physical Damage
Adds (1-2) to (3-5) Physical Damage
30% increased Critical Strike Chance
40% increased Attack Damage against Bleeding Enemies
50% chance to cause Bleeding on Critical Strike
A tap on the shoulder
A peck on the cheek
A sip of your wine
So red and so sleek
Goredrill inventory icon
530% increased Global Critical Strike Chance+(10-15) to Dexterity
(50-70)% increased Physical Damage
Adds (1-2) to (3-5) Physical Damage
30% increased Critical Strike Chance
40% increased Attack Damage against Bleeding Enemies
50% chance to cause Bleeding on Critical Strike
Wildslash inventory iconWildslashWildslash
Awl
Claw
Quality: +20%
Physical Damage: (10.8-15.6) to (46.8-54)
Critical Strike Chance: 6.30%
Attacks per Second: (1.71-1.78)
Weapon Range: 11
Requires Level 12, 25 Dex, 25 Int+7 Life gained for each Enemy hit by Attacks+(10-15) to Strength
+(10-15) to Dexterity
Adds (2-6) to (16-22) Physical Damage
(10-15)% increased Attack Speed
20% increased Damage with Movement Skills
15% increased Attack Speed with Movement Skills
15% reduced Global Accuracy Rating
There are two things to know about fighting:
When to swing like crazy, and when to run.
Wildslash inventory icon
12+7 Life gained for each Enemy hit by Attacks+(10-15) to Strength
+(10-15) to Dexterity
Adds (2-6) to (16-22) Physical Damage
(10-15)% increased Attack Speed
20% increased Damage with Movement Skills
15% increased Attack Speed with Movement Skills
15% reduced Global Accuracy Rating
Berek's Pass inventory iconBerek's PassBerek's Pass
Two-Stone Ring
Requires Level 20+(12-16)% to Fire and Cold Resistances(25-30)% increased Fire Damage
Adds (20-25) to (30-50) Cold Damage to Spells and Attacks
+(30-40) to maximum Energy Shield
30% increased Damage while Ignited
+5000 to Armour while Frozen
"From Frost's ice-bound pass
Berek taunted and jeered
Until furious Flame scaled the mountain
Berek escaped through the thaw
And Frost's tortured moans."
- Berek and the Untamed
Berek's Pass inventory icon
20+(12-16)% to Fire and Cold Resistances(25-30)% increased Fire Damage
Adds (20-25) to (30-50) Cold Damage to Spells and Attacks
+(30-40) to maximum Energy Shield
30% increased Damage while Ignited
+5000 to Armour while Frozen
Carnage Heart inventory iconCarnage HeartCarnage Heart
Onyx Amulet
Requires Level 20+(10-16) to all Attributes+(20-40) to all Attributes
+(10-20)% to all Elemental Resistances
(1.2-2)% of Physical Attack Damage Leeched as Life
50% increased total Recovery per second from Life Leech
(30-40)% increased Damage while Leeching
Extra gore
Forged from the blood of countless wars,
its thirst has only begun.
Carnage Heart inventory icon
20+(10-16) to all Attributes+(20-40) to all Attributes
+(10-20)% to all Elemental Resistances
(1.2-2)% of Physical Attack Damage Leeched as Life
50% increased total Recovery per second from Life Leech
(30-40)% increased Damage while Leeching
Extra gore
Replica Tasalio's Sign inventory iconReplica Tasalio's SignReplica Tasalio's Sign
Sapphire Ring
Requires Level 20+(20-30)% to Cold ResistanceAdds (15-20) to (25-35) Cold Damage to Spells and Attacks
+(200-300) to Evasion Rating
Your Cold Damage cannot Freeze
Immune to Chill
Adds 60 to 80 Cold Damage against Chilled Enemies
"Likely our closest to the original, yet Prototype #22 still falls short.
Are these objects actually somehow resisting our efforts?"
Replica Tasalio's Sign inventory icon
20+(20-30)% to Cold ResistanceAdds (15-20) to (25-35) Cold Damage to Spells and Attacks
+(200-300) to Evasion Rating
Your Cold Damage cannot Freeze
Immune to Chill
Adds 60 to 80 Cold Damage against Chilled Enemies
Spine of the First Claimant inventory iconSpine of the First ClaimantSpine of the First Claimant
Iron Sceptre
Sceptre
Quality: +20%
Physical Damage: (39.6-46.8) to (59.4-70.2)
Critical Strike Chance: 6.00%
Attacks per Second: (1.47-1.54)
Weapon Range: 11
Requires Level 20, 38 Str, 38 Int14% increased Elemental Damage(100-140)% increased Physical Damage
40% increased Damage with Hits against Frozen Enemies
+(25-35)% to Cold Damage over Time Multiplier
(30-50)% increased Cold Damage
(5-10)% increased Attack Speed
(4-8)% increased Cast Speed
5% chance to Freeze
Thousands gazed upon the doors of the great labyrinth,
at an Eternal Champion in steel and gold,
The first to challenge its treacherous traps.
To mark the occasion, Izaro had the Champion's remains gilded.
Spine of the First Claimant inventory icon
2014% increased Elemental Damage(100-140)% increased Physical Damage
40% increased Damage with Hits against Frozen Enemies
+(25-35)% to Cold Damage over Time Multiplier
(30-50)% increased Cold Damage
(5-10)% increased Attack Speed
(4-8)% increased Cast Speed
5% chance to Freeze
Tasalio's Sign inventory iconTasalio's SignTasalio's Sign
Sapphire Ring
Requires Level 20+(20-30)% to Cold ResistanceAdds (7-10) to (15-20) Cold Damage to Spells and Attacks
+(200-300) to Evasion Rating
50% chance to Avoid being Chilled
10% chance to Freeze
Adds 40 to 60 Cold Damage against Chilled Enemies
A gift from Tasalio, God of Water,
to the chieftain Rakiata.
Kaom took Rakiata's head and hand
so that his warriors' axes might rise and fall like the waves.
Tasalio's Sign inventory icon
20+(20-30)% to Cold ResistanceAdds (7-10) to (15-20) Cold Damage to Spells and Attacks
+(200-300) to Evasion Rating
50% chance to Avoid being Chilled
10% chance to Freeze
Adds 40 to 60 Cold Damage against Chilled Enemies
Gifts from Above inventory iconGifts from AboveGifts from Above
Diamond Ring
Requires Level 28(20-30)% increased Global Critical Strike ChanceTrigger Level 10 Consecrate when you deal a Critical Strike
(30-35)% increased Global Critical Strike Chance
(10-15)% increased Light Radius
(40-50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike
50% increased Damage while on Consecrated Ground
+5% Chance to Block Attack Damage while on Consecrated Ground
God blesses those who bless themselves.
Gifts from Above inventory icon
28(20-30)% increased Global Critical Strike ChanceTrigger Level 10 Consecrate when you deal a Critical Strike
(30-35)% increased Global Critical Strike Chance
(10-15)% increased Light Radius
(40-50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike
50% increased Damage while on Consecrated Ground
+5% Chance to Block Attack Damage while on Consecrated Ground
Retaliation Charm inventory iconRetaliation CharmRetaliation Charm
Citrine Amulet
Requires Level 30+(16-24) to Strength and Dexterity(25-40)% increased Damage with Hits and Ailments against Blinded Enemies
(30-50)% increased Critical Strike Chance against Blinded Enemies
(40-50)% chance to Blind Enemies on Critical Strike
Blind does not affect your Light Radius
Blind you inflict is Reflected to you
An eye for an eye.
Retaliation Charm inventory icon
30+(16-24) to Strength and Dexterity(25-40)% increased Damage with Hits and Ailments against Blinded Enemies
(30-50)% increased Critical Strike Chance against Blinded Enemies
(40-50)% chance to Blind Enemies on Critical Strike
Blind does not affect your Light Radius
Blind you inflict is Reflected to you
The Taming inventory iconThe TamingThe Taming
Prismatic Ring
Requires Level 30+(8-10)% to all Elemental Resistances20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy
+(20-30)% to all Elemental Resistances
30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
30% increased Elemental Damage with Attack Skills
"Moon after moon did Berek make fools
Of the great and Untamed Three
Until malice for a Brother
Slew the hatred of the Other
And Berek did hunt
Alone and free."
- Berek and the Untamed
The Taming inventory icon
30+(8-10)% to all Elemental Resistances20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy
+(20-30)% to all Elemental Resistances
30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
30% increased Elemental Damage with Attack Skills
The Halcyon inventory iconThe HalcyonThe Halcyon
Jade Amulet
Requires Level 35+(20-30) to Dexterity(10-20)% increased Cold Damage
+(35-40)% to Cold Resistance
30% increased Freeze Duration on Enemies
10% chance to Freeze
60% increased Damage if you've Frozen an Enemy Recently
We wait, still as the dead.
To join the great avalanche.

This item can be transformed with a Blessing of Tul
The Halcyon inventory icon
35+(20-30) to Dexterity(10-20)% increased Cold Damage
+(35-40)% to Cold Resistance
30% increased Freeze Duration on Enemies
10% chance to Freeze
60% increased Damage if you've Frozen an Enemy Recently
Valako's Sign inventory iconValako's SignValako's Sign
Topaz Ring
Requires Level 38+(20-30)% to Lightning Resistance40% increased Damage with Hits against Shocked Enemies
20% increased Lightning Damage
+(20-40) to maximum Mana
1% of Damage Leeched as Life against Shocked Enemies
25% chance to Shock
A gift from Valako,
appointing Kiloava as the Herald of War.
A title Kaom claimed when he ended Kiloava's bloodline.
Valako's Sign inventory icon
38+(20-30)% to Lightning Resistance40% increased Damage with Hits against Shocked Enemies
20% increased Lightning Damage
+(20-40) to maximum Mana
1% of Damage Leeched as Life against Shocked Enemies
25% chance to Shock
Doedre's Scorn inventory iconDoedre's ScornDoedre's Scorn
Lunaris Circlet
Quality: +20%
Energy Shield: (165-189)
Requires Level 39, 83 Int+2 to Level of Socketed Curse Gems
+(20-30) to Intelligence
+(100-120) to maximum Energy Shield
20% increased Elemental Damage
(10-20)% increased Damage with Hits and Ailments per Curse on Enemy
Curse Skills have (30-50)% increased Skill Effect Duration
A scar of the flesh you'll never forget,
A scar of the mind you'll never remember.
Doedre's Scorn inventory icon
39+2 to Level of Socketed Curse Gems
+(20-30) to Intelligence
+(100-120) to maximum Energy Shield
20% increased Elemental Damage
(10-20)% increased Damage with Hits and Ailments per Curse on Enemy
Curse Skills have (30-50)% increased Skill Effect Duration
Headhunter inventory iconHeadhunterHeadhunter
Leather Belt
Requires Level 40+(25-40) to maximum Life+(40-55) to Strength
+(40-55) to Dexterity
+(50-60) to maximum Life
(20-30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 20 seconds
"A man's soul rules from a cavern of bone, learns and
judges through flesh-born windows. The heart is meat.
The head is where the Man is."
- Lavianga, Advisor to Kaom
Headhunter inventory icon
40+(25-40) to maximum Life+(40-55) to Strength
+(40-55) to Dexterity
+(50-60) to maximum Life
(20-30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 20 seconds
Replica Headhunter inventory iconReplica HeadhunterReplica Headhunter
Leather Belt
Requires Level 40+(25-40) to maximum Life+(40-55) to Strength
+(40-55) to Dexterity
+(50-60) to maximum Life
(20-30)% increased Damage with Hits against Magic monsters
20% chance when you Kill a Magic Monster to gain
its Non-Bloodline Modifiers for 20 seconds
"A type Delta test subject escaped with Prototype #18. He was last seen
ten times the height of a man and crashing straight through walls."
Replica Headhunter inventory icon
40+(25-40) to maximum Life+(40-55) to Strength
+(40-55) to Dexterity
+(50-60) to maximum Life
(20-30)% increased Damage with Hits against Magic monsters
20% chance when you Kill a Magic Monster to gain
its Non-Bloodline Modifiers for 20 seconds
Daresso's Passion inventory iconDaresso's PassionDaresso's Passion
Estoc
One Handed Sword
Quality: +20%
Physical Damage: (61.2-70.8) to (108-120)
Elemental Damage: (30-38) to (40-50)
Critical Strike Chance: 5.50%
Attacks per Second: 1.50
Weapon Range: 14
Requires Level 43, 140 Dex+25% to Global Critical Strike MultiplierAdds (30-38) to (40-50) Physical Damage
Adds (30-38) to (40-50) Cold Damage
20% reduced Frenzy Charge Duration
25% chance to gain a Frenzy Charge on Kill
(60-80)% increased Damage while you have no Frenzy Charges
It doesn't matter how well the young swordsman trains.
All form and finesse are forgotten when blood first hits the ground.
Daresso's Passion inventory icon
43+25% to Global Critical Strike MultiplierAdds (30-38) to (40-50) Physical Damage
Adds (30-38) to (40-50) Cold Damage
20% reduced Frenzy Charge Duration
25% chance to gain a Frenzy Charge on Kill
(60-80)% increased Damage while you have no Frenzy Charges
Haemophilia inventory iconHaemophiliaHaemophilia
Serpentscale Gauntlets
Quality: +20%
Armour: 93
Evasion: 93
Requires Level 43, 34 Str, 34 Dex+(20-30) to Strength
25% increased Damage over Time
Attacks have 25% chance to cause Bleeding
(25-40)% increased Attack Damage against Bleeding Enemies
Bleeding Enemies you Kill Explode, dealing 5% of
their Maximum Life as Physical Damage
25% reduced Bleeding Duration
"A master artist takes his time when he's painting.
Unfortunately, my kind doesn't often have that luxury."
- Coralito, Brotherhood of Silence
Haemophilia inventory icon
43+(20-30) to Strength
25% increased Damage over Time
Attacks have 25% chance to cause Bleeding
(25-40)% increased Attack Damage against Bleeding Enemies
Bleeding Enemies you Kill Explode, dealing 5% of
their Maximum Life as Physical Damage
25% reduced Bleeding Duration
Maligaro's Restraint inventory iconMaligaro's RestraintMaligaro's Restraint
Chain Belt
Requires Level 44+(9-20) to maximum Energy ShieldAdds 1 to (30-50) Lightning Damage to Attacks
100% increased Shock Duration on you
Shocks you cause are reflected back to you
60% increased Damage while Shocked
15% increased Movement Speed while Shocked
"Our genius will pave the way forward.
May all who are worthy be improved!"
- Inquisitor Maligaro
Maligaro's Restraint inventory icon
44+(9-20) to maximum Energy ShieldAdds 1 to (30-50) Lightning Damage to Attacks
100% increased Shock Duration on you
Shocks you cause are reflected back to you
60% increased Damage while Shocked
15% increased Movement Speed while Shocked
The Blood Dance inventory iconThe Blood DanceThe Blood Dance
Sharkskin Boots
Quality: +20%
Evasion: 174
Requires Level 44, 79 Dex+(30-40) to Dexterity
20% increased Movement Speed
2% increased Movement Speed per Frenzy Charge
4% reduced Attack and Cast Speed per Frenzy Charge
Regenerate 0.8% of Life per second per Frenzy Charge
(20-30)% chance to gain a Frenzy Charge on Kill
(20-30)% increased Damage per Frenzy Charge with Hits against Enemies on Low Life
Gore Footprints
"Sharks thrash and swirl
To the pounding drum of their frenzied hearts
As they dance in the waters red."
-Lavianga, Guardian of the Karui Way
The Blood Dance inventory icon
44+(30-40) to Dexterity
20% increased Movement Speed
2% increased Movement Speed per Frenzy Charge
4% reduced Attack and Cast Speed per Frenzy Charge
Regenerate 0.8% of Life per second per Frenzy Charge
(20-30)% chance to gain a Frenzy Charge on Kill
(20-30)% increased Damage per Frenzy Charge with Hits against Enemies on Low Life
Gore Footprints
Precursor's Emblem (Endurance, Frenzy and Power Charge) inventory iconPrecursor's EmblemPrecursor's Emblem
Prismatic Ring
Requires Level 49+(8-10)% to all Elemental Resistances+20 to all Attributes
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod>
<One Frenzy Charge mod>
<One Power Charge mod>
History teaches humility.
Precursor's Emblem (Endurance, Frenzy and Power Charge) inventory icon
49+(8-10)% to all Elemental Resistances+20 to all Attributes
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod>
<One Frenzy Charge mod>
<One Power Charge mod>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Endurance Charge Duration
(20-40)% increased Frenzy Charge Duration
(20-40)% increased Power Charge Duration
(6-8) to (12-13) Cold Damage per Frenzy Charge
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Frenzy Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% additional Physical Damage Reduction per Power Charge
1% chance to Dodge Attack Hits per Endurance Charge
1% chance to Dodge Attack Hits per Frenzy Charge
1% chance to Dodge Attack Hits per Power Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Frenzy Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
10% chance to gain an Endurance Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Endurance Charge
5% increased Damage per Frenzy Charge
5% increased Damage per Power Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Frenzy Charge
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You cannot be Stunned while at maximum Endurance Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Mind over Matter while at maximum Power Charges
You have Vaal Pact while at maximum Endurance Charges
Precursor's Emblem (Endurance and Power Charge) inventory iconPrecursor's EmblemPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Dexterity and Intelligence
<Two Endurance Charge mods and one Power Charge Mod>
or
<One Endurance Charge mod and Two Power Charge Mods>
History teaches humility.
Precursor's Emblem (Endurance and Power Charge) inventory icon
49+(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Dexterity and Intelligence
<Two Endurance Charge mods and one Power Charge Mod>
or
<One Endurance Charge mod and Two Power Charge Mods>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Endurance Charge Duration
(20-40)% increased Power Charge Duration
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Power Charges
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Power Charge
1% chance to Dodge Attack Hits per Endurance Charge
1% chance to Dodge Attack Hits per Power Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Power Charge on Kill
10% chance to gain an Endurance Charge on Kill
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Endurance Charge
5% increased Damage per Power Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You cannot be Stunned while at maximum Endurance Charges
You have Mind over Matter while at maximum Power Charges
You have Vaal Pact while at maximum Endurance Charges
Precursor's Emblem (Power Charge) inventory iconPrecursor's EmblemPrecursor's Emblem
Topaz Ring
Requires Level 49+(20-30)% to Lightning Resistance+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
<Three Power Charge mods>
History teaches humility.
Precursor's Emblem (Power Charge) inventory icon
49+(20-30)% to Lightning Resistance+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
<Three Power Charge mods>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Power Charge Duration
+1 to Maximum Power Charges
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
1% additional Physical Damage Reduction per Power Charge
1% chance to Dodge Attack Hits per Power Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Power Charge on Kill
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Power Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You have Mind over Matter while at maximum Power Charges
Precursor's Emblem (Frenzy and Power Charge) inventory iconPrecursor's EmblemPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Cold and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Intelligence
<Two Frenzy Charge mods and one Power Charge Mod>
or
<One Frenzy Charge mod and Two Power Charge Mods>
History teaches humility.
Precursor's Emblem (Frenzy and Power Charge) inventory icon
49+(12-16)% to Cold and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Intelligence
<Two Frenzy Charge mods and one Power Charge Mod>
or
<One Frenzy Charge mod and Two Power Charge Mods>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Frenzy Charge Duration
(20-40)% increased Power Charge Duration
(6-8) to (12-13) Cold Damage per Frenzy Charge
+1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
+1% Chance to Block Attack Damage per Frenzy Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% additional Physical Damage Reduction per Power Charge
1% chance to Dodge Attack Hits per Frenzy Charge
1% chance to Dodge Attack Hits per Power Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Frenzy Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Frenzy Charge
5% increased Damage per Power Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Regenerate 0.3% of Life per second per Frenzy Charge
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Mind over Matter while at maximum Power Charges
Precursor's Emblem (Frenzy Charge) inventory iconPrecursor's EmblemPrecursor's Emblem
Sapphire Ring
Requires Level 49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
<Three Frenzy Charge mods>
History teaches humility.
Precursor's Emblem (Frenzy Charge) inventory icon
49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
<Three Frenzy Charge mods>
(20-40)% increased Frenzy Charge Duration
(6-8) to (12-13) Cold Damage per Frenzy Charge
+1 to Maximum Frenzy Charges
+1% Chance to Block Attack Damage per Frenzy Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% chance to Dodge Attack Hits per Frenzy Charge
1% increased Movement Speed per Frenzy Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
5% increased Damage per Frenzy Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Regenerate 0.3% of Life per second per Frenzy Charge
You have Iron Reflexes while at maximum Frenzy Charges
Precursor's Emblem (Endurance Charge) inventory iconPrecursor's EmblemPrecursor's Emblem
Ruby Ring
Requires Level 49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
<Three Endurance Charge mods>
History teaches humility.
Precursor's Emblem (Endurance Charge) inventory icon
49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
<Three Endurance Charge mods>
(20-40)% increased Endurance Charge Duration
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1% Chance to Block Attack Damage per Endurance Charge
+4% to Chaos Resistance per Endurance Charge
1% chance to Dodge Attack Hits per Endurance Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Movement Speed per Endurance Charge
10% chance to gain an Endurance Charge on Kill
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
5% increased Damage per Endurance Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
You cannot be Stunned while at maximum Endurance Charges
You have Vaal Pact while at maximum Endurance Charges
Precursor's Emblem (Endurance and Frenzy Charge) inventory iconPrecursor's EmblemPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Dexterity
<Two Endurance Charge mods and one Frenzy Charge Mod>
or
<One Endurance Charge mod and Two Frenzy Charge Mods
History teaches humility.
Precursor's Emblem (Endurance and Frenzy Charge) inventory icon
49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Dexterity
<Two Endurance Charge mods and one Frenzy Charge Mod>
or
<One Endurance Charge mod and Two Frenzy Charge Mods
(20-40)% increased Endurance Charge Duration
(20-40)% increased Frenzy Charge Duration
(6-8) to (12-13) Cold Damage per Frenzy Charge
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Frenzy Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% chance to Dodge Attack Hits per Endurance Charge
1% chance to Dodge Attack Hits per Frenzy Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Frenzy Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain an Endurance Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
5% increased Damage per Endurance Charge
5% increased Damage per Frenzy Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Frenzy Charge
You cannot be Stunned while at maximum Endurance Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Vaal Pact while at maximum Endurance Charges
Bronn's Lithe inventory iconBronn's LitheBronn's Lithe
Cutthroat's Garb
Quality: +20%
Evasion: (1696-1961)
Movement Speed: -3%
Requires Level 53, 144 Dex+2 to Level of Socketed Movement Gems
10% increased Attack Speed
(35-50)% increased Damage with Movement Skills
(200-250)% increased Evasion Rating
10% increased Movement Speed
15% increased Attack and Cast Speed if you've used a Movement Skill Recently
Forget your kite shield. Just put the biggest man
in the field between you and the archers.
Bronn's Lithe inventory icon
53+2 to Level of Socketed Movement Gems
10% increased Attack Speed
(35-50)% increased Damage with Movement Skills
(200-250)% increased Evasion Rating
10% increased Movement Speed
15% increased Attack and Cast Speed if you've used a Movement Skill Recently
The Infinite Pursuit inventory iconThe Infinite PursuitThe Infinite Pursuit
Goliath Greaves
Quality: +20%
Armour: 212
Requires Level 54, 95 Str+(30-60) to maximum Life
20% increased Movement Speed
Moving while Bleeding doesn't cause you to take extra Damage
15% increased Movement Speed while Bleeding
50% chance to be inflicted with Bleeding when Hit by an Attack
We move to be closer to her, but the distance yet grows.

This item can be transformed with a Blessing of Uul-Netol
The Infinite Pursuit inventory icon
54+(30-60) to maximum Life
20% increased Movement Speed
Moving while Bleeding doesn't cause you to take extra Damage
15% increased Movement Speed while Bleeding
50% chance to be inflicted with Bleeding when Hit by an Attack
Corpsewalker inventory iconCorpsewalkerCorpsewalker
Carnal Boots
Quality: +20%
Evasion: (198-237)
Energy Shield: (38-45)
Requires Level 55, 52 Dex, 52 IntTriggers Level 20 Corpse Walk when Equipped
(80-120)% increased Evasion and Energy Shield
25% increased Movement Speed
(20-40)% increased Damage if you have Consumed a corpse Recently
For each nearby corpse, Regenerate 0.25% Life per second, up to 3%
Every glorious conquest
stands astride innocent bones.
Corpsewalker inventory icon
55Triggers Level 20 Corpse Walk when Equipped
(80-120)% increased Evasion and Energy Shield
25% increased Movement Speed
(20-40)% increased Damage if you have Consumed a corpse Recently
For each nearby corpse, Regenerate 0.25% Life per second, up to 3%
Maloney's Nightfall inventory iconMaloney's NightfallMaloney's Nightfall
Blunt Arrow Quiver
Requires Level 55(25-35)% increased Stun Duration on Enemies10% increased Attack Speed
+(50-70) to maximum Life
+(12-16)% to Chaos Resistance
Adds (8-10) to (14-16) Physical Damage to Bow Attacks
25% chance to create a Smoke Cloud when Hit
(40-60)% increased Damage with Hits and Ailments against Blinded Enemies
Fear not the dark, the song of night,
Hear not the arch, the falling cry.
My giving sun, fight no more,
Rest alone, my grand nightfall.
Maloney's Nightfall inventory icon
55(25-35)% increased Stun Duration on Enemies10% increased Attack Speed
+(50-70) to maximum Life
+(12-16)% to Chaos Resistance
Adds (8-10) to (14-16) Physical Damage to Bow Attacks
25% chance to create a Smoke Cloud when Hit
(40-60)% increased Damage with Hits and Ailments against Blinded Enemies
Offering to the Serpent inventory iconOffering to the SerpentOffering to the Serpent
Legion Gloves
Quality: +20%
Armour: (278-329)
Energy Shield: (54-64)
Requires Level 57, 44 Str, 44 Int<One to three random Synthesis implicit modifiers>+(15-25) to all Attributes
(150-200)% increased Armour and Energy Shield
50% reduced Maximum Recovery per Life Leech
(6-10)% increased Attack and Cast Speed
(15-25)% increased Damage while Leeching
Life Leech effects are not removed at Full Life
"You covet the strength of your peers, mortal?
Perhaps it can be yours, if you are willing to make an offering of their blood..."
- Vaal Myth of the Third Snake
Offering to the Serpent inventory icon
57<One to three random Synthesis implicit modifiers>+(15-25) to all Attributes
(150-200)% increased Armour and Energy Shield
50% reduced Maximum Recovery per Life Leech
(6-10)% increased Attack and Cast Speed
(15-25)% increased Damage while Leeching
Life Leech effects are not removed at Full Life
The Crimson Storm inventory iconThe Crimson StormThe Crimson Storm
Steelwood Bow
Bow
Quality: +20%
Physical Damage: (104-116) to (156-174)
Critical Strike Chance: (6.88%-7.43%)
Attacks per Second: 1.40
Weapon Range: 120
Requires Level 57, 190 Dex6% increased Movement Speed(140-170)% increased Physical Damage
(25-35)% increased Critical Strike Chance
50% chance to inflict Bleeding on Critical Strike with Attacks
Enemies you inflict Bleeding on grant (60-100)% increased Flask Charges
Adds (100-120) to (150-165) Physical Damage against Bleeding Enemies
50% chance to Maim Enemies on Critical Strike with Attacks
Veiled Suffix
"There were no survivors. It had only been fired twice."
- Order of the Djinn inscription
Take this item to Jun Ortoi to have her Unveil it.
The Crimson Storm inventory icon
576% increased Movement Speed(140-170)% increased Physical Damage
(25-35)% increased Critical Strike Chance
50% chance to inflict Bleeding on Critical Strike with Attacks
Enemies you inflict Bleeding on grant (60-100)% increased Flask Charges
Adds (100-120) to (150-165) Physical Damage against Bleeding Enemies
50% chance to Maim Enemies on Critical Strike with Attacks
Veiled Suffix
Briskwrap inventory iconWildwrapWildwrap
Strapped Leather
Quality: +20%
Evasion: (837-957)
Movement Speed: -3%
Requires Level 57, 32 Dex10% increased Attack Speed
+(600-700) to Evasion Rating
+(30-40)% to Cold Resistance
5% increased Movement Speed
(20-25)% increased Mana Recovery from Flasks
15% increased Dexterity
1% increased Damage per 15 Dexterity
"Laws are for city folk.
Can't try a man for murder if you can't find him."
- Taruk, Last of the Wildmen
Briskwrap inventory icon
5710% increased Attack Speed
+(600-700) to Evasion Rating
+(30-40)% to Cold Resistance
5% increased Movement Speed
(20-25)% increased Mana Recovery from Flasks
15% increased Dexterity
1% increased Damage per 15 Dexterity
Gang's Momentum inventory iconGang's MomentumGang's Momentum
Legion Boots
Quality: +20%
Armour: (291-312)
Energy Shield: (56-60)
Requires Level 58, 54 Str, 54 Int(160-180)% increased Armour and Energy Shield
+(50-60)% to Fire Resistance
25% increased Movement Speed
(10-15)% chance to Ignite
(25-40)% increased Damage against Ignited Enemies
Become one with the unstoppable flame.
Gang's Momentum inventory icon
58(160-180)% increased Armour and Energy Shield
+(50-60)% to Fire Resistance
25% increased Movement Speed
(10-15)% chance to Ignite
(25-40)% increased Damage against Ignited Enemies
Rotting Legion inventory iconRotting LegionRotting Legion
Loricated Ringmail
Quality: +20%
Armour: (715-845)
Energy Shield: (138-163)
Movement Speed: -5%
Requires Level 58, 84 Str, 84 IntSocketed Gems are Supported by Level 1 Meat Shield
(100-140)% increased Armour and Energy Shield
+(50-80) to maximum Life
(5-8)% increased Damage per Raised Zombie
1% less Elemental Damage taken per Raised Zombie
A glacier of putrid meat, crushing mountains and valleys alike.
Rotting Legion inventory icon
58Socketed Gems are Supported by Level 1 Meat Shield
(100-140)% increased Armour and Energy Shield
+(50-80) to maximum Life
(5-8)% increased Damage per Raised Zombie
1% less Elemental Damage taken per Raised Zombie
Goredrill inventory iconSanguine GambolSanguine Gambol
Skinning Knife
Dagger
Quality: +20%
Physical Damage: (125.8-169.1) to (215.9-256.5)
Critical Strike Chance: 7.80%
Attacks per Second: 1.45
Weapon Range: 10
Requires Level 59, 16 Dex30% increased Global Critical Strike Chance+(10-15) to Dexterity
(50-70)% increased Physical Damage
Adds (70-85) to (110-118) Physical Damage
30% increased Critical Strike Chance
40% increased Attack Damage against Bleeding Enemies
50% chance to cause Bleeding on Critical Strike
You have Crimson Dance if you have dealt a Critical Strike Recently
The night dances on
Wine continues to flow
Your skin looking pale
Your soul letting go
Goredrill inventory icon
5930% increased Global Critical Strike Chance+(10-15) to Dexterity
(50-70)% increased Physical Damage
Adds (70-85) to (110-118) Physical Damage
30% increased Critical Strike Chance
40% increased Attack Damage against Bleeding Enemies
50% chance to cause Bleeding on Critical Strike
You have Crimson Dance if you have dealt a Critical Strike Recently
Malachai's Simula inventory iconMalachai's AwakeningMalachai's Awakening
Iron Mask
Quality: +20%
Evasion: 57
Energy Shield: 12
Requires Level 60, 21 Dex, 21 Int+20 to Strength
(15-30)% increased Spell Damage
+10% to all Elemental Resistances
Adds (42-54) to (78-88) Cold Damage to Spells while no Life is Reserved
Adds (54-64) to (96-107) Fire Damage to Spells while no Life is Reserved
Adds (5-14) to (160-173) Lightning Damage to Spells while no Life is Reserved
Blood Magic
Mortal Conviction
There is no cost too great to pay for power.
Merely men who lack the conviction to pay it.
Malachai's Simula inventory icon
60+20 to Strength
(15-30)% increased Spell Damage
+10% to all Elemental Resistances
Adds (42-54) to (78-88) Cold Damage to Spells while no Life is Reserved
Adds (54-64) to (96-107) Fire Damage to Spells while no Life is Reserved
Adds (5-14) to (160-173) Lightning Damage to Spells while no Life is Reserved
Blood Magic
Mortal Conviction
Mistwall inventory iconMistwallMistwall
Lacquered Buckler
Quality: +20%
Chance to Block: 24%
Evasion: (1056-1188)
Movement Speed: -3%
Requires Level 60, 159 Dex6% increased Movement Speed(120-150)% increased Evasion Rating
10% increased Movement Speed
+(10-20)% to Fire and Cold Resistances
+(8-15)% chance to Avoid Elemental Damage from Hits while Phasing
You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently
You have Phasing if you have Blocked Recently
Light as a board,
Stiff as a feather.
Mistwall inventory icon
606% increased Movement Speed(120-150)% increased Evasion Rating
10% increased Movement Speed
+(10-20)% to Fire and Cold Resistances
+(8-15)% chance to Avoid Elemental Damage from Hits while Phasing
You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently
You have Phasing if you have Blocked Recently
Starkonja's Head inventory iconStarkonja's HeadStarkonja's Head
Silken Hood
Quality: +20%
Evasion: (761-865)
Requires Level 60, 138 Dex+(50-70) to Dexterity
50% reduced Damage when on Low Life
10% increased Attack Speed
25% increased Global Critical Strike Chance
(100-130)% increased Evasion Rating
+(80-100) to maximum Life
150% increased Global Evasion Rating when on Low Life
There was no hero made out of Starkonja's death,
but merely a long sleep made eternal.
Starkonja's Head inventory icon
60+(50-70) to Dexterity
50% reduced Damage when on Low Life
10% increased Attack Speed
25% increased Global Critical Strike Chance
(100-130)% increased Evasion Rating
+(80-100) to maximum Life
150% increased Global Evasion Rating when on Low Life
The Wasp Nest inventory iconThe Wasp NestThe Wasp Nest
Throat Stabber
Claw
Quality: +20%
Physical Damage: (56.7-60.9) to (197.1-211.7)
Critical Strike Chance: (7.56%-7.88%)
Attacks per Second: (1.80-1.88)
Weapon Range: 11
Requires Level 60, 113 Dex, 113 Int+40 Life gained for each Enemy hit by Attacks(150-170)% increased Physical Damage
(20-25)% increased Attack Speed
(20-25)% increased Critical Strike Chance
+(330-350) to Accuracy Rating
20% chance to Poison on Hit
Attacks with this Weapon deal 80-120 added Chaos Damage against
Enemies affected by at least 5 Poisons
To discover how cruel nature can be,
you need only shake the wrong branch.
The Wasp Nest inventory icon
60+40 Life gained for each Enemy hit by Attacks(150-170)% increased Physical Damage
(20-25)% increased Attack Speed
(20-25)% increased Critical Strike Chance
+(330-350) to Accuracy Rating
20% chance to Poison on Hit
Attacks with this Weapon deal 80-120 added Chaos Damage against
Enemies affected by at least 5 Poisons
Redbeak inventory iconDreadbeakDreadbeak
Rusted Sword
One Handed Sword
Quality: +20%
Physical Damage: (147.9-161.5) to (224.4-236.3)
Critical Strike Chance: 5.00%
Attacks per Second: 1.71
Weapon Range: 11
Requires Level 6140% increased Global Accuracy Rating100% increased Damage when on Low Life
50% increased Physical Damage
Adds (83-91) to (123-130) Physical Damage
10% increased Attack Speed
+(20-30) to maximum Life
+2 Life gained for each Enemy hit by Attacks
You have Onslaught while on Low Life
As death arrives, so too does instinct.
Redbeak inventory icon
6140% increased Global Accuracy Rating100% increased Damage when on Low Life
50% increased Physical Damage
Adds (83-91) to (123-130) Physical Damage
10% increased Attack Speed
+(20-30) to maximum Life
+2 Life gained for each Enemy hit by Attacks
You have Onslaught while on Low Life
Inya's Epiphany inventory iconInya's EpiphanyInya's Epiphany
Arcanist Slippers
Quality: +20%
Energy Shield: 54
Requires Level 61, 119 Int+(50-70) to maximum Life
25% increased Movement Speed
(5-8)% increased Intelligence
5% increased Damage per Power Charge
25% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
Though the path we walk is the same,
each journey is different.
Inya's Epiphany inventory icon
61+(50-70) to maximum Life
25% increased Movement Speed
(5-8)% increased Intelligence
5% increased Damage per Power Charge
25% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
Kondo's Pride inventory iconKondo's PrideKondo's Pride
Ezomyte Blade
Two Hand Sword
Quality: +20%
Physical Damage: (210.8-229.4) to (391-425.5)
Critical Strike Chance: 6.50%
Attacks per Second: 1.40
Weapon Range: 13
Requires Level 61, 113 Str, 113 Dex+25% to Global Critical Strike Multiplier(220-250)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
50% increased Melee Damage against Bleeding Enemies
Cannot Leech Life from Critical Strikes
30% chance to Blind Enemies on Critical Strike
50% chance to cause Bleeding on Critical Strike
Faintly gleaming in the moonlit night,
Kondo's Pride was primed to fight.
Driven by an inner fire,
bloodlust, spite and ill desire.
He swiftly moved to strike them all,
wreaking havoc like a steel squall.
Kondo's Pride inventory icon
61+25% to Global Critical Strike Multiplier(220-250)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
50% increased Melee Damage against Bleeding Enemies
Cannot Leech Life from Critical Strikes
30% chance to Blind Enemies on Critical Strike
50% chance to cause Bleeding on Critical Strike
Replica Inya's Epiphany inventory iconReplica Inya's EpiphanyReplica Inya's Epiphany
Arcanist Slippers
Quality: +20%
Energy Shield: 54
Requires Level 61, 119 Int+(50-70) to maximum Life
Regenerate 0.5% of Life per second per Power Charge
(5-8)% increased Intelligence
5% increased Damage per Power Charge
5% increased Movement Speed per Power Charge
"Prototype #56 was deemed safe, but judging by Administrator Qotra's new hustle
and improved ability to micromanage us, I'm not so sure."
- Researcher Graven
Replica Inya's Epiphany inventory icon
61+(50-70) to maximum Life
Regenerate 0.5% of Life per second per Power Charge
(5-8)% increased Intelligence
5% increased Damage per Power Charge
5% increased Movement Speed per Power Charge
Singularity inventory iconSingularitySingularity
Platinum Sceptre
Sceptre
Quality: +20%
Physical Damage: 61.2-91.2
Critical Strike Chance: 6.00%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 62, 113 Str, 113 Int30% increased Elemental DamageAdds (30-40) to (60-70) Lightning Damage to Spells
(14-18)% increased Cast Speed
(6-8)% reduced Mana Cost of Skills
Nearby Enemies are Hindered, with 25% reduced Movement Speed
(60-80)% increased Damage with Hits and Ailments against Hindered Enemies
In time, all becomes nothing.
We just expedite the process.
Singularity inventory icon
6230% increased Elemental DamageAdds (30-40) to (60-70) Lightning Damage to Spells
(14-18)% increased Cast Speed
(6-8)% reduced Mana Cost of Skills
Nearby Enemies are Hindered, with 25% reduced Movement Speed
(60-80)% increased Damage with Hits and Ailments against Hindered Enemies
Doryani's Fist inventory iconDoryani's FistDoryani's Fist
Vaal Gauntlets
Quality: +20%
Armour: 278
Energy Shield: (96-120)
Requires Level 63, 100 StrGrants Level 20 Doryani's Touch Skill
+(80-100) to maximum Energy Shield
30% chance to Shock
Adds (150-225) to (525-600) Lightning Damage to Unarmed Attacks
Adds (90-135) to (315-360) Lightning Damage to Spells while Unarmed
+(200-250) Energy Shield gained on Killing a Shocked Enemy
30% increased Effect of Lightning Ailments
Doryani's ingenuity raised the Vaal Empire to unprecedented heights. His curiosity reduced it to ruins and bones.
Doryani's Fist inventory icon
63Grants Level 20 Doryani's Touch Skill
+(80-100) to maximum Energy Shield
30% chance to Shock
Adds (150-225) to (525-600) Lightning Damage to Unarmed Attacks
Adds (90-135) to (315-360) Lightning Damage to Spells while Unarmed
+(200-250) Energy Shield gained on Killing a Shocked Enemy
30% increased Effect of Lightning Ailments
The Broken Crown inventory iconThe Broken CrownThe Broken Crown
Prophet Crown
Quality: +20%
Armour: (403-492)
Energy Shield: (144-220)
Requires Level 63, 85 Str, 62 IntSocketed Gems are supported by Level 20 Cast on Death
+(10-15) to all Attributes
20% increased Damage when on Low Life
(60-100)% increased Armour and Energy Shield
+(50-70) to maximum Energy Shield
20% reduced Mana Regeneration Rate
+(43-61)% to Chaos Resistance
Every rule has an exception.
The Broken Crown inventory icon
63Socketed Gems are supported by Level 20 Cast on Death
+(10-15) to all Attributes
20% increased Damage when on Low Life
(60-100)% increased Armour and Energy Shield
+(50-70) to maximum Energy Shield
20% reduced Mana Regeneration Rate
+(43-61)% to Chaos Resistance
Saqawal's Winds inventory iconSaqawal's WindsSaqawal's Winds
Soldier Gloves
Quality: +20%
Armour: (239-276)
Energy Shield: (46-54)
Requires Level 64, 40 Str, 40 Int(140-180)% increased Armour and Energy Shield
+(30-60) to maximum Life
+(20-25)% to Cold and Lightning Resistances
+(-2-2) seconds to Avian's Might Duration
Adds (20-25) to (37-40) Cold Damage while you have Avian's Might
Adds (1-3) to (55-62) Lightning Damage while you have Avian's Might
When the inferno spread across the land, it was the First of the Skies who singed his feathers as he brought the flames to a standstill.
Saqawal's Winds inventory icon
64(140-180)% increased Armour and Energy Shield
+(30-60) to maximum Life
+(20-25)% to Cold and Lightning Resistances
+(-2-2) seconds to Avian's Might Duration
Adds (20-25) to (37-40) Cold Damage while you have Avian's Might
Adds (1-3) to (55-62) Lightning Damage while you have Avian's Might
Fenumus' Shroud inventory iconFenumus' ShroudFenumus' Shroud
Widowsilk Robe
Quality: +20%
Energy Shield: (360-390)
Movement Speed: -3%
Requires Level 67, 187 Int+(30-40) to Intelligence
(120-140)% increased Energy Shield
Regenerate (80-100) Energy Shield per second
Enemies affected by your Spider's Webs deal 10% reduced Damage
Enemies affected by your Spider's Webs have -10% to All Resistances
(50-70)% increased Aspect of the Spider Area of Effect
The First of the Night was the first explorer
It was she who first braved night's terrors and found comfort in silence and solace.
Fenumus' Shroud inventory icon
67+(30-40) to Intelligence
(120-140)% increased Energy Shield
Regenerate (80-100) Energy Shield per second
Enemies affected by your Spider's Webs deal 10% reduced Damage
Enemies affected by your Spider's Webs have -10% to All Resistances
(50-70)% increased Aspect of the Spider Area of Effect
Rigwald's Savagery inventory iconRigwald's SavageryRigwald's Savagery
Royal Axe
One Handed Axe
Quality: +20%
Physical Damage: (124.8-148.8) to (282-318)
Critical Strike Chance: 5.00%
Attacks per Second: (1.32-1.38)
Weapon Range: 11
Requires Level 67, 167 Str, 57 DexAdds (50-70) to (135-165) Physical Damage
40% increased Physical Attack Damage while Dual Wielding
(10-15)% increased Attack Speed
+25 to Maximum Rage while wielding a Sword
Tear the flesh from the bone.
Turn the bone to dust.
Scatter the dust to the wind.
Rigwald's Savagery inventory icon
67Adds (50-70) to (135-165) Physical Damage
40% increased Physical Attack Damage while Dual Wielding
(10-15)% increased Attack Speed
+25 to Maximum Rage while wielding a Sword
Steppan Eard inventory iconSteppan EardSteppan Eard
Sorcerer Boots
Quality: +20%
Energy Shield: (117-158)
Requires Level 67, 123 Int+(20-30) to maximum Energy Shield
(50-80)% increased Energy Shield
30% increased Movement Speed
20% increased Movement Speed on Shocked Ground
50% increased Damage on Burning Ground
Regenerate 2% of Life per second on Chilled Ground
Unaffected by Desecrated Ground
To fight an enemy on their lands is a tactical mistake.
Make those lands your own, and the mistake becomes theirs.
Steppan Eard inventory icon
67+(20-30) to maximum Energy Shield
(50-80)% increased Energy Shield
30% increased Movement Speed
20% increased Movement Speed on Shocked Ground
50% increased Damage on Burning Ground
Regenerate 2% of Life per second on Chilled Ground
Unaffected by Desecrated Ground
Cyclopean Coil inventory iconCyclopean CoilCyclopean Coil
Leather Belt
Requires Level 68+(25-40) to maximum Life+(60-80) to maximum Life
(5-15)% increased Attributes
Cannot be Frozen if Dexterity is higher than Intelligence
Cannot be Ignited if Strength is higher than Dexterity
Cannot be Shocked if Intelligence is higher than Strength
1% increased Damage per 5 of your lowest Attribute
With the patience of a prowling lion,
the Shade watched the Scholar.
Cyclopean Coil inventory icon
68+(25-40) to maximum Life+(60-80) to maximum Life
(5-15)% increased Attributes
Cannot be Frozen if Dexterity is higher than Intelligence
Cannot be Ignited if Strength is higher than Dexterity
Cannot be Shocked if Intelligence is higher than Strength
1% increased Damage per 5 of your lowest Attribute
Eye of Innocence inventory iconEye of InnocenceEye of Innocence
Citrine Amulet
Requires Level 68+(16-24) to Strength and Dexterity10% chance to Ignite
(50-70)% increased Damage while Ignited
Take 100 Fire Damage when you Ignite an Enemy
2% of Fire Damage Leeched as Life while Ignited
"...and so He said: 'Let only the good meet my gaze'
and no eye met His. So He called down the cleansing flames
and let black smoke sweep the Sinners away."
- Book of Innocence
Eye of Innocence inventory icon
68+(16-24) to Strength and Dexterity10% chance to Ignite
(50-70)% increased Damage while Ignited
Take 100 Fire Damage when you Ignite an Enemy
2% of Fire Damage Leeched as Life while Ignited
Inpulsa's Broken Heart inventory iconInpulsa's Broken HeartInpulsa's Broken Heart
Sadist Garb
Quality: +20%
Evasion: 512
Energy Shield: 105
Movement Speed: -3%
Requires Level 68, 103 Dex, 109 Int+(60-80) to maximum Life
(20-50)% increased Damage if you have Shocked an Enemy Recently
(15-25)% increased Effect of Shock
Shocked Enemies you Kill Explode, dealing 5% of
their Life as Lightning Damage which cannot Shock
Unaffected by Shock
Don't hesitate; bring death to all, conclusively and swiftly, or they will give you the same treatment.
Inpulsa's Broken Heart inventory icon
68+(60-80) to maximum Life
(20-50)% increased Damage if you have Shocked an Enemy Recently
(15-25)% increased Effect of Shock
Shocked Enemies you Kill Explode, dealing 5% of
their Life as Lightning Damage which cannot Shock
Unaffected by Shock
Bubonic Trail inventory iconBubonic TrailBubonic Trail
Murder Boots
Quality: +20%
Evasion: 222
Energy Shield: 20
Requires Level 69, 82 Dex, 42 IntHas 1 Abyssal Socket
Triggers Level 20 Death Walk when Equipped
(4-6)% increased maximum Life
30% increased Movement Speed
10% increased Damage for each type of Abyss Jewel affecting you
Even the dead serve the Lightless.
Bubonic Trail inventory icon
69Has 1 Abyssal Socket
Triggers Level 20 Death Walk when Equipped
(4-6)% increased maximum Life
30% increased Movement Speed
10% increased Damage for each type of Abyss Jewel affecting you
Bubonic Trail inventory iconBubonic TrailBubonic Trail
Murder Boots
Quality: +20%
Evasion: 222
Energy Shield: 20
Requires Level 69, 82 Dex, 42 IntHas 2 Abyssal Sockets
Triggers Level 20 Death Walk when Equipped
(4-6)% increased maximum Life
30% increased Movement Speed
10% increased Damage for each type of Abyss Jewel affecting you
Even the dead serve the Lightless.
Bubonic Trail inventory icon
69Has 2 Abyssal Sockets
Triggers Level 20 Death Walk when Equipped
(4-6)% increased maximum Life
30% increased Movement Speed
10% increased Damage for each type of Abyss Jewel affecting you
Craiceann's Pincers inventory iconCraiceann's PincersCraiceann's Pincers
Titan Gauntlets
Quality: +20%
Armour: (653-774)
Requires Level 69, 98 Str(150-200)% increased Armour
Regenerate (50-70) Life per second
+(30-40)% to Fire Resistance
3% increased Damage per Crab Barrier
10% chance that if you would gain a Crab Barrier, you instead gain up to
your maximum number of Crab Barriers
The stone that stays in the waves soon crumbles to sand.
The First of the Deep teaches us to watch the tides
and choose our moments to move wisely.
Craiceann's Pincers inventory icon
69(150-200)% increased Armour
Regenerate (50-70) Life per second
+(30-40)% to Fire Resistance
3% increased Damage per Crab Barrier
10% chance that if you would gain a Crab Barrier, you instead gain up to
your maximum number of Crab Barriers
Beacon of Madness inventory iconBeacon of MadnessBeacon of Madness
Two-Toned Boots
Quality: +20%
Armour: (340-529)
Evasion: (340-529)
Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold ResistancesGrants Level 1 Embrace Madness Skill
(150-300)% increased Armour and Evasion
30% increased Movement Speed
20% chance to deal Double Damage while affected by Glorious Madness
60% increased Effect of Fortify on you while affected by Glorious Madness
Nothing spreads as quickly as an idea.
Beacon of Madness inventory icon
70+(8-12)% to Fire and Cold ResistancesGrants Level 1 Embrace Madness Skill
(150-300)% increased Armour and Evasion
30% increased Movement Speed
20% chance to deal Double Damage while affected by Glorious Madness
60% increased Effect of Fortify on you while affected by Glorious Madness
Mercenary's Lot inventory iconMercenary's LotMercenary's Lot
Slink Gloves
Quality: +20%
Evasion: (386-434)
Requires Level 70, 95 Dex+(80-120) to Evasion Rating
(5-8)% increased Attack and Cast Speed
Mark Skills have (10-15)% increased Cast Speed
(30-50)% increased Damage with Hits and Ailments against Marked Enemy
Your Mark transfers to another Enemy when Marked Enemy dies
The target changes, but the job's always the same.
Mercenary's Lot inventory icon
70+(80-120) to Evasion Rating
(5-8)% increased Attack and Cast Speed
Mark Skills have (10-15)% increased Cast Speed
(30-50)% increased Damage with Hits and Ailments against Marked Enemy
Your Mark transfers to another Enemy when Marked Enemy dies
Bloodgrip inventory iconBloodgripBloodgrip
Marble Amulet
Requires Level 74Regenerate (1.2-1.6)% of Life per secondAdds 10 to 20 Physical Damage to Attacks
+(60-70) to maximum Life
Regenerate (16-24) Life per second
100% increased Life Recovery from Flasks
Moving while Bleeding doesn't cause you to take extra Damage
Combat is simple.
Keep your blood in.
Take theirs out.
Bloodgrip inventory icon
74Regenerate (1.2-1.6)% of Life per secondAdds 10 to 20 Physical Damage to Attacks
+(60-70) to maximum Life
Regenerate (16-24) Life per second
100% increased Life Recovery from Flasks
Moving while Bleeding doesn't cause you to take extra Damage
Stormfire inventory iconStormfireStormfire
Opal Ring
Requires Level 80(15-25)% increased Elemental Damage(40-45)% increased Mana Regeneration Rate
+(20-30)% to Fire and Lightning Resistances
(4-6)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently
Adds (1-3) to (62-70) Lightning Damage to Hits against Ignited Enemies
Your Lightning Damage can Ignite
When your skin sloughs, and your blood cooks,
you'll wish the lightning strike had killed you.
Stormfire inventory icon
80(15-25)% increased Elemental Damage(40-45)% increased Mana Regeneration Rate
+(20-30)% to Fire and Lightning Resistances
(4-6)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently
Adds (1-3) to (62-70) Lightning Damage to Hits against Ignited Enemies
Your Lightning Damage can Ignite

Other unique items[ | ]

Unique items that otherwise interact with all damage types, but don't fit any of the above categories.

ItemLvl.Stats

Passive skills[ | ]

Certain passive skills and many Ascendancy class passives grant increased Damage under certain conditions.

Ascendancy
Class
NameStats
N/AArea of Effect in Sand Stance and Damage in Blood Stance
StancesNode passive skill icon
15% increased Damage while in Blood Stance
10% increased Area of Effect while in Sand Stance [1]
N/AAxe Damage
Attackspeedaxe passive skill icon
14% increased Physical Damage with Axes
Axe Attacks deal 14% increased Damage with Ailments [1] [2]

16% increased Physical Damage with Axes
Axe Attacks deal 16% increased Damage with Ailments [2]

Axe Attacks deal 12% increased Damage with Hits and Ailments [3]
N/AAxe Damage and Accuracy
Damageaxe passive skill icon
Axe Attacks deal 10% increased Damage with Hits and Ailments
10% increased Accuracy Rating with Axes [1]

Axe Attacks deal 10% increased Damage with Hits and Ailments
8% increased Accuracy Rating with Axes [2]
N/AAxe Damage and Accuracy, Impale Chance
Damageaxe passive skill icon
Axe Attacks deal 12% increased Damage with Hits and Ailments
8% increased Accuracy Rating with Axes
5% chance to Impale Enemies on Hit with Attacks [1] [2]
N/AAxe Damage and Area of Effect
Damageaxe passive skill icon
12% increased Physical Damage with Axes
Axe Attacks deal 12% increased Damage with Ailments
6% increased Area of Effect [1] [2]
N/AAxe Damage and Attack Speed
Attackspeedaxe passive skill icon
12% increased Physical Damage with Axes
3% increased Attack Speed with Axes
Axe Attacks deal 12% increased Damage with Ailments [1] [2] [3]

Axe Attacks deal 10% increased Damage with Hits and Ailments
3% increased Attack Speed with Axes [3] [4]

Axe Attacks deal 8% increased Damage with Hits and Ailments
3% increased Attack Speed with Axes [3]
N/AAxe Damage and Bleed Chance
Damageaxe passive skill icon
15% increased Physical Damage with Axes
Axe Attacks deal 15% increased Damage with Ailments
Attacks have 10% chance to cause Bleeding [1] [2]
N/AAxe Damage and Bleed Duration
Damageaxe passive skill icon
15% increased Physical Damage with Axes
Axe Attacks deal 15% increased Damage with Ailments
20% increased Bleeding Duration [1]
N/AAxe Damage and Critical Strike Chance
Damageaxe passive skill icon
Axe Attacks deal 10% increased Damage with Hits and Ailments
25% increased Critical Strike Chance with Axes [1] [2]
N/ABrand Damage and Cast Speed
Brand1 passive skill icon
8% increased Brand Damage
3% increased Cast Speed with Brand Skills [1]
N/ABrand Damage and Duration
Brand1 passive skill icon
10% increased Brand Damage
Brand Skills have 10% increased Duration [1] [2]
N/ABrand Damage and Range
Brand1 passive skill icon
10% increased Brand Damage
10% increased Brand Attachment range [1] [2]
N/AChannelling Damage
ChannellingDamage passive skill icon
Channelling Skills deal 14% increased Damage [1] [2]
N/AChannelling Damage and Infusion Effect
ChannellingDamage passive skill icon
Channelling Skills deal 10% increased Damage
10% increased Effect of Infusion [1] [2]
N/AChannelling Damage and Speed
ChannellingSpeed passive skill icon
Channelling Skills deal 10% increased Damage
Channelling Skills have 3% increased Attack and Cast Speed [1]
N/AClaw Damage
Clawmasterydex passive skill icon
Claw Attacks deal 12% increased Damage with Hits and Ailments [1]
N/AClaw Damage and Attack Speed
Attackspeedclaw passive skill icon
Claw Attacks deal 8% increased Damage with Hits and Ailments
4% increased Attack Speed with Claws [1] [2] [3]

Claw Attacks deal 8% increased Damage with Hits and Ailments
3% increased Attack Speed with Claws [2]
N/AClaw Damage and Critical Strike Chance
Criticalclaw passive skill icon
Claw Attacks deal 10% increased Damage with Hits and Ailments
20% increased Critical Strike Chance with Claws [1]

Claw Attacks deal 10% increased Damage with Hits and Ailments
15% increased Critical Strike Chance with Claws [2]
N/AClaw Damage and Leech
Clawmasterydex passive skill icon
Claw Attacks deal 12% increased Damage with Hits and Ailments
0.4% of Attack Damage Leeched as Life
20% increased total Recovery per second from Life Leech [1] [2]
N/AClaw Damage and Poison Chance
Clawmasterydex passive skill icon
10% increased Damage with Claws
10% chance to Poison on Hit with Attacks
Claw Attacks deal 20% increased Damage with Ailments [1] [2]
N/ADagger Damage
Criticaldaggerint passive skill icon
Dagger Attacks deal 12% increased Damage with Hits and Ailments [1]
N/ADagger Damage and Accuracy
Criticaldaggerint passive skill icon
Dagger Attacks deal 10% increased Damage with Hits and Ailments
10% increased Accuracy Rating with Daggers [1]
N/ADagger Damage and Attack Speed
Attackspeeddagger passive skill icon
Dagger Attacks deal 8% increased Damage with Hits and Ailments
4% increased Attack Speed with Daggers [1] [2] [3]

Dagger Attacks deal 12% increased Damage with Hits and Ailments
3% increased Attack Speed with Daggers [2]

Dagger Attacks deal 10% increased Damage with Hits and Ailments
3% increased Attack Speed with Daggers [3]
N/ADagger Damage and Critical Strike Chance
Criticaldaggerint passive skill icon
Dagger Attacks deal 8% increased Damage with Hits and Ailments
25% increased Critical Strike Chance with Daggers [1]
N/ADagger Damage and Leech
Masterydaggerdex passive skill icon
Dagger Attacks deal 12% increased Damage with Hits and Ailments
0.3% of Attack Damage Leeched as Life
20% increased total Recovery per second from Life Leech [1] [2]
N/ADagger Damage and Movement Speed
Masterydaggerdex passive skill icon
Dagger Attacks deal 12% increased Damage with Hits and Ailments
5% increased Movement Speed [1]
N/ADagger Damage and Poison Chance
Masterydaggerdex passive skill icon
12% increased Damage with Daggers
10% chance to Poison on Hit with Attacks
Dagger Attacks deal 20% increased Damage with Ailments [1] [2]
N/ADamage
Damage blue passive skill icon
12% increased Damage [1]
N/ADamage against Cursed Enemies
Corruption passive skill icon
15% increased Damage with Hits and Ailments against Cursed Enemies [1]
N/ADamage against Marked Enemy
MarkNode passive skill icon
20% increased Damage with Hits and Ailments against Marked Enemy [1]
N/ADamage and Critical Strike Chance against Shocked
Lightningint passive skill icon
10% increased Damage if you have Shocked an Enemy Recently
15% increased Critical Strike Chance against Shocked Enemies [1]
N/ADamage and Critical Strikes against Blinded Enemies
AttackBlindNode passive skill icon
25% increased Critical Strike Chance against Blinded Enemies
12% increased Damage with Hits and Ailments against Blinded Enemies [1] [2]
N/ADamage and Energy Shield
Damage blue passive skill icon
14% increased Damage
+12 to maximum Energy Shield [1]

12% increased Damage
+10 to maximum Energy Shield [2]
N/ADamage and Mana
Damage blue passive skill icon
14% increased Damage
+14 to maximum Mana [1]
N/ADamage if Consumed a Corpse
CorpseDamage passive skill icon
14% increased Damage if you have Consumed a corpse Recently [1]
16% increased Damage if you have Consumed a corpse Recently [2]
N/ADamage while you have a Herald
HeraldReservationNode passive skill icon
10% increased Damage while affected by a Herald [1]
N/ADamage, Area and Projectile Speed
Damage blue passive skill icon
8% increased Damage
5% increased Area of Effect
5% increased Projectile Speed [1] [2]
N/AFortify Effect and Melee Damage
FortifyNode passive skill icon
5% increased Effect of Fortify on you
12% increased Melee Physical Damage while you have Fortify
Attacks with Melee Weapons deal 12% increased Damage with Ailments [1]

5% increased Effect of Fortify on you
14% increased Melee Physical Damage while you have Fortify
Attacks with Melee Weapons deal 14% increased Damage with Ailments [2]
N/AMace Damage
Macedmg passive skill icon
Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments [1]
14% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 14% increased Damage with Ailments [2]

Mace or Sceptre Attacks deal 14% increased Damage with Hits and Ailments [3]
N/AMace Damage and Accuracy
Macedmg passive skill icon
Mace or Sceptre Attacks deal 10% increased Damage with Hits and Ailments
6% increased Accuracy Rating with Maces or Sceptres [1]
N/AMace Damage and Area of Effect
Macedmg passive skill icon
Mace or Sceptre Attacks deal 10% increased Damage with Hits and Ailments
5% increased Area of Effect [1] [2]

14% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 14% increased Damage with Ailments
5% increased Area of Effect [3] [4]
N/AMace Damage and Attack Speed
Macedmg passive skill icon
Mace or Sceptre Attacks deal 8% increased Damage with Hits and Ailments
3% increased Attack Speed with Maces or Sceptres [1]
N/AMace Damage and Critical Strike Chance
Macecritdmgspeed passive skill icon
8% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 8% increased Damage with Ailments
20% increased Critical Strike Chance with Maces or Sceptres [1]

10% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 10% increased Damage with Ailments
20% increased Critical Strike Chance with Maces or Sceptres [2]
N/AMace Damage and Reduced Enemy Stun Threshold
Macedmg passive skill icon
14% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 14% increased Damage with Ailments
5% reduced Enemy Stun Threshold with Maces or Sceptres [1]

14% increased Physical Damage with Maces or Sceptres
5% reduced Enemy Stun Threshold with Maces or Sceptres
Mace or Sceptre Attacks deal 14% increased Damage with Ailments [3] [4]
N/AMace Damage and Stun Duration
Macedmg passive skill icon
14% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 14% increased Damage with Ailments
5% chance to double Stun Duration [1]

16% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 16% increased Damage with Ailments
20% increased Stun Duration on Enemies [3] [4]

12% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 12% increased Damage with Ailments
10% increased Stun Duration on Enemies [3]
N/AMelee Damage
Damagemelee passive skill icon
16% increased Melee Physical Damage [1]
12% increased Melee Physical Damage
Attacks with Melee Weapons deal 12% increased Damage with Ailments [2]

4% increased Melee Physical Damage
Attacks with Melee Weapons deal 4% increased Damage with Ailments [5] [6]

12% increased Melee Physical Damage [10] [11] [12]
N/AMelee Damage and Life
Damagemelee passive skill icon
16% increased Melee Physical Damage
+16 to maximum Life [1]
N/AOne Handed Damage
Onehandspeed passive skill icon
10% increased Damage with One Handed Weapons
Attacks with One Handed Weapons deal 10% increased Damage with Ailments [1]

14% increased Damage with One Handed Weapons
Attacks with One Handed Weapons deal 20% increased Damage with Ailments [3] [4]
N/AOne Handed Melee Damage
Onehanddamage passive skill icon
16% increased Physical Damage with One Handed Melee Weapons
Attacks with One Handed Melee Weapons deal 16% increased Damage with Ailments [1] [2]
N/AOne Handed Melee Damage and Attack Speed
OneHandedPhysicalAndLeechNode passive skill icon
12% increased Physical Damage with One Handed Melee Weapons
4% increased Attack Speed with One Handed Melee Weapons
Attacks with One Handed Melee Weapons deal 12% increased Damage with Ailments [1]
N/AOne Handed Melee Damage and Life Leech
OneHandedPhysicalAndLeechNode passive skill icon
12% increased Physical Damage with One Handed Melee Weapons
0.4% of Physical Attack Damage Leeched as Life
40% increased total Recovery per second from Life Leech
Attacks with One Handed Melee Weapons deal 12% increased Damage with Ailments [1]

12% increased Physical Damage with One Handed Melee Weapons
0.4% of Physical Attack Damage Leeched as Life
Attacks with One Handed Melee Weapons deal 12% increased Damage with Ailments [2]
N/AStaff Critical Strike Chance
Staffspeed passive skill icon
30% increased Global Critical Strike Chance while wielding a Staff [1] [2]
N/AStaff Damage and Stun Duration
Damagestaff passive skill icon
Staff Attacks deal 15% increased Damage with Hits and Ailments
10% increased Stun Duration with Staves on Enemies [1] [2]
N/AStaff Damage, Armour and Stun Threshold
Damagestaff passive skill icon
Staff Attacks deal 15% increased Damage with Hits and Ailments
15% increased Armour
5% reduced Enemy Stun Threshold [1]
N/AStaff Damage, Stun Duration and Block
Damagestaff passive skill icon
Staff Attacks deal 12% increased Damage with Hits and Ailments
+2% Chance to Block Attack Damage while wielding a Staff
10% increased Stun Duration with Staves on Enemies [1]

Staff Attacks deal 12% increased Damage with Hits and Ailments
+3% Chance to Block Attack Damage while wielding a Staff
10% increased Stun Duration with Staves on Enemies [2]
N/AStaff Spell Damage
StaffNodeOffensive passive skill icon
12% increased Spell Damage while wielding a Staff [1]
N/AStaff Spell Damage and Block
StaffNodeDefensive passive skill icon
10% increased Spell Damage while wielding a Staff
+2% Chance to Block Attack Damage while wielding a Staff [1]
N/AStaff Spell Damage and Chaos Resistance
StaffNodeDefensive passive skill icon
12% increased Spell Damage while wielding a Staff
+6% to Chaos Resistance [1]
N/AStaff Spell Damage and Spell Block
StaffNodeDefensive passive skill icon
10% increased Spell Damage while wielding a Staff
+2% Chance to Block Spell Damage while wielding a Staff [1]
N/ASword Damage
Attackspeedsworddex passive skill icon
Sword Attacks deal 12% increased Damage with Hits and Ailments [1]
12% increased Physical Damage with Swords
Sword Attacks deal 12% increased Damage with Ailments [2]

Sword Attacks deal 14% increased Damage with Hits and Ailments [3]
N/ASword Damage and Accuracy
Damagesword passive skill icon
Sword Attacks deal 10% increased Damage with Hits and Ailments
8% increased Accuracy Rating with Swords [1]

Sword Attacks deal 12% increased Damage with Hits and Ailments
8% increased Accuracy Rating with Swords [2]
N/ASword Damage and Ailment Damage
Masterysword passive skill icon
15% increased Physical Damage with Swords
Sword Attacks deal 25% increased Damage with Ailments [1]
N/ASword Damage and Attack Speed
Attackspeedsworddex passive skill icon
10% increased Physical Damage with Swords
4% increased Attack Speed with Swords
Sword Attacks deal 10% increased Damage with Ailments [1] [2]
N/ASword Damage and Bleed Chance
Masterysword passive skill icon
15% increased Physical Damage with Swords
Attacks have 10% chance to cause Bleeding
Sword Attacks deal 15% increased Damage with Ailments [1]
N/ASword Damage and Block
Dualwieldblock passive skill icon
Sword Attacks deal 12% increased Damage with Hits and Ailments
+2% Chance to Block Attack Damage while Dual Wielding or holding a Shield [1] [2] [3]
N/ASword Damage and Critical Strike Chance
Damagesword passive skill icon
8% increased Physical Damage with Swords
Sword Attacks deal 8% increased Damage with Ailments
20% increased Critical Strike Chance with Swords [1]

20% increased Critical Strike Chance with Swords
Sword Attacks deal 10% increased Damage with Hits and Ailments [2]
N/ASword Damage and Critical Strike Multiplier
Attackspeedsworddex passive skill icon
10% increased Physical Damage with Swords
Sword Attacks deal 10% increased Damage with Ailments
+10% to Critical Strike Multiplier with Swords [1] [2]
N/ASword Damage and Melee Range
Damagesword passive skill icon
Sword Attacks deal 10% increased Damage with Hits and Ailments
+1 to Melee Strike Range with Swords [1]
N/ATotem and Brand Damage
Totemandbranddamage passive skill icon
14% increased Totem Damage
14% increased Brand Damage [1]
N/ATotem and Brand Damage and Critical Strike Chance
Totemandbrandrange passive skill icon
10% increased Totem Damage
15% increased Critical Strike Chance with Totem Skills
10% increased Brand Damage
15% increased Brand Critical Strike Chance [1]
N/ATwo Handed Melee Damage
2handeddamage passive skill icon
16% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 16% increased Damage with Ailments [1] [2]

14% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments [2]

12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments [5] [6]
N/ATwo Handed Melee Damage and Area of Effect
2handeddamage passive skill icon
12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
5% increased Area of Effect [1] [2]
N/ATwo Handed Melee Damage and Attack Speed
2handedspeed passive skill icon
10% increased Physical Damage with Two Handed Melee Weapons
3% increased Attack Speed with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 10% increased Damage with Ailments [1] [2]
N/ATwo Handed Melee Damage and Leech
Accuracy2h passive skill icon
12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
0.8% of Physical Attack Damage Leeched as Life [1]

12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
0.4% of Physical Attack Damage Leeched as Life [2]
N/ATwo Handed Melee Damage and Life Leech Speed
2handeddamage passive skill icon
12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
60% increased Recovery per second from Life Leech [1] [2]
N/ATwo Handed Melee Damage and Reduced Enemy Stun Threshold
2handeddamage passive skill icon
14% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments
5% reduced Enemy Stun Threshold [1]
N/ATwo Handed Melee Damage and Stun Duration
2handeddamage passive skill icon
12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
10% increased Stun Duration with Two Handed Melee Weapons on Enemies [1]

14% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments
20% increased Stun Duration with Two Handed Melee Weapons on Enemies [2]
N/AWand Damage
Masterywand passive skill icon
14% increased Damage while wielding a Wand [1]
Wand Attacks deal 12% increased Damage with Hits and Ailments [2]
Wand Attacks deal 16% increased Damage with Hits and Ailments [7] [8] [9]
N/AWand Damage and Attack Speed
Masterywand passive skill icon
10% increased Damage while wielding a Wand
4% increased Attack Speed with Wands [1]
N/AWand Physical Damage
Masterywand passive skill icon
12% increased Physical Damage with Wands
Wand Attacks deal 12% increased Damage with Ailments [1]
N/AWand Physical Damage and Attack Speed
Masterywand passive skill icon
12% increased Physical Damage with Wands
Wand Attacks deal 12% increased Damage with Ailments
4% increased Attack Speed with Wands [1] [2]
N/ABlacksmith's Clout
MaceNotable1 passive skill icon
18% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 18% increased Damage with Ailments
40% increased Critical Strike Chance with Maces or Sceptres
+25% to Critical Strike Multiplier with Maces or Sceptres [1]
N/ABlade Master
Blademaster passive skill icon
20% increased Physical Damage with Swords
8% increased Attack Speed with Swords
+200 to Accuracy Rating with Swords
Sword Attacks deal 20% increased Damage with Ailments
+1 to Melee Strike Range with Swords [1]
N/ABlade of Cunning
Legendaryswordsman passive skill icon
20% increased Physical Damage with Swords
Sword Attacks deal 20% increased Damage with Ailments
40% increased Critical Strike Chance with Swords
+15% to Critical Strike Multiplier with Swords [1]
N/ABladedancer
SwordNotable1 passive skill icon
Sword Attacks deal 24% increased Damage with Hits and Ailments
+1 to Melee Strike Range with Swords
6% increased Attack Speed with Swords
Overwhelm 10% Physical Damage Reduction [1]
N/ABludgeon Blitz
MaceNotable3 passive skill icon
Mace or Sceptre Attacks deal 18% increased Damage with Hits and Ailments
8% increased Attack Speed with Maces or Sceptres
+200 to Accuracy Rating with Maces or Sceptres
6% increased Movement Speed if you've Hit an Enemy Recently [1]
N/ABone Breaker
Macedmg passive skill icon
30% increased Physical Damage with Maces or Sceptres
12% increased Area of Effect
Mace or Sceptre Attacks deal 30% increased Damage with Ailments
+2 to Melee Strike Range with Maces and Sceptres [1]
N/ABrutal Blade
Cruelblade passive skill icon
Sword Attacks deal 20% increased Damage with Hits and Ailments
8% increased Attack Speed with Swords
+4% Chance to Block Attack Damage while Dual Wielding or holding a Shield
10% chance to gain a Frenzy Charge when you Block Attack Damage [1]
N/AButchery
Butchery passive skill icon
25% increased Physical Damage with Two Handed Melee Weapons
+20 to Strength
5% increased Attack Speed with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments [1]
N/AClaws of the Falcon
Eagletalons passive skill icon
Claw Attacks deal 25% increased Damage with Hits and Ailments
+30% to Critical Strike Multiplier with Claws
15% increased Accuracy Rating with Claws [1]
N/AClaws of the Magpie
Eagletalons passive skill icon
Claw Attacks deal 20% increased Damage with Hits and Ailments
10% increased Attack Speed with Claws
25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws [1]
N/AClaws of the Pride
Clawsofthepride passive skill icon
Claw Attacks deal 25% increased Damage with Hits and Ailments
15% increased Attack and Cast Speed if you've used a Movement Skill Recently
+1 to Melee Strike Range with Claws
Overwhelm 10% Physical Damage Reduction [1]
N/ACleaving
Hatchetmaster passive skill icon
20% increased Physical Damage with Axes
Axe Attacks deal 20% increased Damage with Ailments
30% increased Damage with Hits and Ailments against Bleeding Enemies
Bleeding you inflict deals Damage 15% faster
+1 to Melee Strike Range with Axes [1]
N/AColdhearted Calculation
ColdheartedCalculation2 passive skill icon
20% increased Mana Regeneration Rate
+20 to Intelligence
12% increased Damage [1]
N/ACommand of Steel
CommandofSteel passive skill icon
+3% Chance to Block Attack Damage while holding a Shield
1% increased Damage per 1% Chance to Block Attack Damage [1]
N/ADestroyer
Executioner passive skill icon
25% increased Physical Damage with Two Handed Melee Weapons
5% increased Attack Speed with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
25% increased Stun Duration with Two Handed Melee Weapons on Enemies [1]
N/ADestructive Apparatus
MineTrap passive skill icon
10% increased Mine Throwing Speed
40% increased Mine Duration
Each Mine applies 2% reduced Damage dealt to Enemies near it, up to 10% [1]
N/ADisciple of the Forbidden
PowerChargeNotable passive skill icon
+1 to Minimum Power Charges
8% chance to gain a Power Charge on Kill
8% increased Damage per Power Charge [1]
N/ADisciple of the Slaughter
FrenzyChargeNotable passive skill icon
+1 to Minimum Frenzy Charges
8% chance to gain a Frenzy Charge on Kill
8% increased Damage per Frenzy Charge [1]
N/ADisciple of the Unyielding
EnduranceChargeNotable passive skill icon
+1 to Minimum Endurance Charges
8% chance to gain an Endurance Charge on Kill
8% increased Damage per Endurance Charge [1]
N/ADiscord Artisan
HeraldDamageNotable passive skill icon
15% increased Damage for each Herald affecting you
Herald Skills have 20% increased Area of Effect
10% reduced Mana Reservation of Herald Skills [1]
N/AEnigmatic Defence
StaffNotable passive skill icon
15% increased Spell Damage while wielding a Staff
+5% Chance to Block Attack Damage while wielding a Staff
+5% Chance to Block Spell Damage while wielding a Staff
10% chance to gain Unholy Might on block for 3 seconds [1]
N/AEscalation
EscalationNotable passive skill icon
15% increased Warcry Cooldown Recovery Rate
Recover 10% of Life when you use a Warcry
20% increased Damage for each time you've Warcried Recently [1]
N/AExecutioner
Reaver passive skill icon
24% increased Physical Damage with Two Handed Melee Weapons
50% increased Damage with Hits against Enemies that are on Low Life
Attacks with Two Handed Melee Weapons deal 24% increased Damage with Ailments
12% increased Area of Effect if you've Killed Recently [1]
N/AExplosive Runes
Brand1 passive skill icon
You can Cast an additional Brand
20% increased Brand Damage
20% increased Brand Attachment range [1]
N/AFeller of Foes
AxeNotable2 passive skill icon
Axe Attacks deal 30% increased Damage with Hits and Ailments
+40% to Critical Strike Multiplier with Axes
+200 to Accuracy Rating with Axes [1]
N/AFlaying
Flaying passive skill icon
Dagger Attacks deal 24% increased Damage with Hits and Ailments
12% increased Attack Speed with Daggers
10% increased Accuracy Rating with Daggers
+1 to Melee Strike Range with Daggers [1]
N/AFrom the Shadows
Daggerpenetration passive skill icon
Dagger Attacks deal 20% increased Damage with Hits and Ailments
15% increased Accuracy Rating with Daggers
8% increased Attack Speed with Daggers
10% chance to gain Phasing for 4 seconds on Kill [1]
N/AGladiator's Perseverance
OneHandedPhysicalAndLeechNotable passive skill icon
20% increased Physical Damage with One Handed Melee Weapons
0.6% of Physical Attack Damage Leeched as Life
10% increased Maximum total Recovery per second from Life Leech
30% increased Attack Damage while Leeching
Attacks with One Handed Melee Weapons deal 20% increased Damage with Ailments [1]
N/AGolem Commander
GolemsNotable passive skill icon
+1 to maximum number of Golems
30% increased Effect of Buffs granted by your Golems
Golems have 15% increased Maximum Life
20% increased Damage while you have a Summoned Golem [1]
N/AHarvester of Foes
AxeNotable1 passive skill icon
Axe Attacks deal 20% increased Damage with Hits and Ailments
12% increased Accuracy Rating with Axes
10% increased Attack Speed with Axes
10% increased Impale Effect [1]
N/AHatchet Master
Hatchetmaster passive skill icon
Axe Attacks deal 28% increased Damage with Hits and Ailments
8% increased Attack Speed with Axes
+5 to Maximum Rage [1]
N/AHematophagy
Lifeleech passive skill icon
100% increased Recovery per second from Life Leech
1% of Physical Attack Damage Leeched as Life
30% increased Damage while Leeching
15% increased Maximum total Life Recovery per second from Leech [1]
N/AHoned Edge
SwordNotable2 passive skill icon
Sword Attacks deal 24% increased Damage with Hits and Ailments
6% increased Attack Speed with Swords
+200 to Accuracy Rating with Swords
20% increased Evasion Rating [1]
N/AKinetic Impacts
2handeddamage passive skill icon
24% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 24% increased Damage with Ailments
4% chance to deal Double Damage
10% chance to double Stun Duration
Overwhelm 15% Physical Damage Reduction [1]
N/ALethal Assault
LethalAssault passive skill icon
18% increased Damage
10% increased Projectile Speed
10% increased Area of Effect [1]
N/ALight Eater
SoulSiphoning passive skill icon
0.8% of Spell Damage Leeched as Energy Shield
20% increased Maximum total Recovery per second from Energy Shield Leech
24% increased Damage while on Full Energy Shield [1]
N/ALucidity
ConcentrationNotable passive skill icon
Channelling Skills deal 30% increased Damage
Channelling Skills have -3 to Total Cost
40% chance to Avoid being Stunned while Channelling [1]
N/AMalicious Intent
CurseNotable passive skill icon
20% increased Damage with Hits and Ailments against Cursed Enemies
Hexes you inflict have +4 Doom [1]
N/AMarked for Death
MarkNotable1 passive skill icon
25% increased Damage with Hits and Ailments against Marked Enemy
Culling Strike against Marked Enemy [1]
N/AMartial Experience
MartialExperience passive skill icon
30% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments
100% increased Recovery per second from Life Leech
Overwhelm 12% Physical Damage Reduction [1]
N/ANightstalker
Nightstalker passive skill icon
Dagger Attacks deal 20% increased Damage with Hits and Ailments
+150 to Accuracy Rating with Daggers
+20% to Critical Strike Multiplier with Daggers
25% increased Elusive Effect [1]
N/APoisonous Fangs
ClawNotable2 passive skill icon
Claw Attacks deal 20% increased Damage with Hits and Ailments
10% increased Poison Duration
10% chance to Poison on Hit with Attacks
+10% to Damage over Time Multiplier for Poison [1]
N/ARazor's Edge
Razorsedge passive skill icon
30% increased Physical Damage with Swords
Attacks have 15% chance to cause Bleeding
Sword Attacks deal 30% increased Damage with Ailments
+10% to Damage over Time Multiplier for Bleeding [1]
N/ARedemption
Redemption passive skill icon
Minions have 5% increased Attack Speed
Minions have 5% increased Cast Speed
20% increased Minion Accuracy Rating
12% increased Damage
Minions have 10% increased Movement Speed [1]
N/ARetribution
Retribution passive skill icon
+10 to Strength and Intelligence
14% increased Damage
5% increased Attack and Cast Speed
Minions deal 10% increased Damage [1]
N/ARevenge of the Hunted
Revengeofthehunted passive skill icon
20% increased Evasion Rating
8% increased maximum Life
12% increased Damage [1]
N/ARibcage Crusher
BloodyBludgeon passive skill icon
Mace or Sceptre Attacks deal 24% increased Damage with Hits and Ailments
6% increased Attack Speed with Maces or Sceptres
15% increased Area of Effect if you have Stunned an Enemy Recently [1]
N/ASingular Focus
CombatFocusNotable passive skill icon
Channelling Skills deal 15% increased Damage
Channelling Skills have 6% increased Attack and Cast Speed
25% increased Effect of Infusion [1]
N/ASkull Cracking
Skullcracking passive skill icon
30% increased Physical Damage with Maces or Sceptres
10% reduced Enemy Stun Threshold with Maces or Sceptres
Hits that Stun Enemies have Culling Strike
Mace or Sceptre Attacks deal 30% increased Damage with Ailments [1]
N/ASlaughter
Fellingtheweak passive skill icon
25% increased Physical Damage with Axes
Axe Attacks deal 25% increased Damage with Ailments
10% chance to gain Onslaught for 4 seconds on Kill
8% increased Attack Speed with Axes [1]
N/ASleight of Hand
Swashbuckler passive skill icon
20% increased Damage with One Handed Weapons
8% increased Attack Speed with One Handed Weapons
Attacks with One Handed Weapons deal 30% increased Damage with Ailments [1]
N/ASmashing Strikes
Stunstaff passive skill icon
Staff Attacks deal 30% increased Damage with Hits and Ailments
10% chance to gain an Endurance Charge on Melee Critical Strike
30% increased Critical Strike Chance with Staves
+2 to Melee Strike Range with Staves [1]
N/ASoul Raker
Soulraker passive skill icon
Claw Attacks deal 20% increased Damage with Hits and Ailments
1.2% of Attack Damage Leeched as Life
0.8% of Attack Damage Leeched as Mana
50% increased Recovery per second from Life Leech [1]
N/ASpinecruncher
Stunmace passive skill icon
28% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 28% increased Damage with Ailments
50% increased Stun Duration against Enemies that are on Full Life
10% chance to double Stun Duration
Overwhelm 12% Physical Damage Reduction [1]
N/ASplitting Strikes
Cleavage passive skill icon
26% increased Physical Damage with Axes
6% increased Attack Speed with Axes
Axe Attacks deal 26% increased Damage with Ailments
+1 to Melee Strike Range with Axes
Overwhelm 12% Physical Damage Reduction [1]
N/AStabbing Thirst
DaggerNotable2 passive skill icon
Dagger Attacks deal 24% increased Damage with Hits and Ailments
0.5% of Attack Damage Leeched as Life
0.5% of Attack Damage Leeched as Mana
6% increased Attack Speed with Daggers [1]
N/AStatic Blows
Staticshield passive skill icon
20% increased Shock Duration on Enemies
20% increased Effect of Shock
30% increased Damage if you have Shocked an Enemy Recently
40% increased Critical Strike Chance against Shocked Enemies [1]
N/ASteelwood Stance
StaffNotable3 passive skill icon
Staff Attacks deal 30% increased Damage with Hits and Ailments
20% increased Armour
+600 Armour if you've Blocked Recently
+6% Chance to Block Attack Damage while wielding a Staff [1]
N/AStrong Arm
Strongarm passive skill icon
+20 to Strength
25% increased Physical Damage with One Handed Melee Weapons
5% increased Attack Speed with One Handed Melee Weapons
Attacks with One Handed Melee Weapons deal 25% increased Damage with Ailments [1]
N/ATrickery
Mentalacuity passive skill icon
20% increased Critical Strike Chance
20% increased Damage
+10 to Dexterity and Intelligence [1]
N/AUndertaker
CorpsesNotable passive skill icon
30% increased Damage if you have Consumed a corpse Recently
Desecrate and Unearth have +2 to Maximum number of corpses allowed
Regenerate 2% of Life per second if you've Consumed a corpse Recently [1]
N/AVersatile Stance
StancesNotable passive skill icon
30% increased Damage while in Blood Stance
15% increased Area of Effect while in Sand Stance
10% increased Attack Speed if you've changed Stance Recently [1]
N/AWandslinger
Wandslingersprowess passive skill icon
25% increased Damage while wielding a Wand
Increases and Reductions to Spell Damage also apply to Attacks while wielding a Wand
5% increased Attack Speed with Wands [1]
N/AWrecking Ball
Wreckingball passive skill icon
Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and Ailments
10% increased Attack Speed with Two Handed Melee Weapons
20% increased Stun Duration with Two Handed Melee Weapons on Enemies [1]
Ascendant
Ascendant avatar
Berserker
Berserker (Ascendants) passive skill icon
Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds
Cannot be Stunned while you have at least 25 Rage
15% more Damage
5% increased Damage taken
2% of Attack Damage Leeched as Life and Mana if you've Killed Recently [1]
Ascendant
Ascendant avatar
Juggernaut
Juggernaut (Ascendants) passive skill icon
Gain 1 Endurance Charge every second if you've been Hit Recently
Cannot be Chilled
5% increased Damage per Endurance Charge
+1000 to Accuracy Rating
Cannot be Stunned [1]
Assassin
Assassin avatar
Opportunistic
Assassinate (Assassin) passive skill icon
Damage from your Critical Strikes cannot be Reflected
25% more Damage while there is at most one Rare or Unique Enemy nearby
20% reduced Damage taken while there are at least two Rare or Unique Enemies nearby [1]
Assassin
Assassin avatar
Toxic Delivery
ToxicDelivery (Assassin) passive skill icon
Poison you inflict with Critical Strikes deals 50% more Damage
+0.5% to Critical Strike Chance per Poison affecting Enemy, up to +2.0% [1]
Berserker
Berserker avatar
Aspect of Carnage
AspectOfCarnage (Berserker) passive skill icon
10% increased Damage taken
40% more Damage [1]
Champion
Champion avatar
Conqueror
Conqueror (Champion) passive skill icon
100% chance to Taunt on Hit
10% reduced Damage taken if you've Taunted an Enemy Recently
Enemies Taunted by you deal 20% less Damage with Hits and
Ailments against other targets [1]
Chieftain
Chieftain avatar
Arohongui, Moon's Presence
ArohunguiMoonsPresence (Chieftain) passive skill icon
Enemies near your Totems deal 8% less Damage
Enemies near your Totems take 16% increased Physical and Fire Damage
Totems are Immune to Fire Damage
25% increased Area of Effect while you have a Totem [1]
Chieftain
Chieftain avatar
Valako, Storm's Embrace
ValakoStormsEmbrace (Chieftain) passive skill icon
+1 to Maximum Endurance Charges
Regenerate 0.5% of Life per second per Endurance Charge
15% more Damage if you've lost an Endurance Charge in the past 8 seconds
Gain 1 Endurance Charge every second if you've used a Warcry Recently [1]
Elementalist
Elementalist avatar
Liege of the Primordial
LiegeOfThePrimordial (Elementalist) passive skill icon
Summoned Golems are Resummoned 4 seconds after being Killed
+1 to maximum number of Summoned Golems
25% increased Damage per Summoned Golem
25% increased Effect of Buffs granted by your Golems per Summoned Golem [1]
Elementalist
Elementalist avatar
Shaper of Flames
IgniteSpecialisation (Elementalist) passive skill icon
Your Hits always Ignite
All Damage with Hits can Ignite
25% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire [1]
Gladiator
Gladiator avatar
Attack Speed and One Handed Damage
GLADOneHand (Gladiator) passive skill icon
4% increased Attack Speed
15% increased Damage with One Handed Weapons [1]
Guardian
Guardian avatar
Radiant Crusade
Radient Crusade (Guardian) passive skill icon
+20% to all Elemental Resistances
While there are at least five nearby Allies, you and nearby Allies have Onslaught
While there is at least one nearby Ally, you and nearby Allies deal 10% more Damage [1]
Hierophant
Hierophant avatar
Mana Regeneration, Brand Damage
ManaRegen (Hierophant) passive skill icon
20% increased Mana Regeneration Rate
14% increased Brand Damage [1]
Hierophant
Hierophant avatar
Ritual of Awakening
AncestralZeal (Hierophant) passive skill icon
5% more Damage per Summoned Totem
Regenerate 0.5% of Mana per second for each Summoned Totem
You and your Totems Regenerate 1% of Life per second for each Summoned Totem [1]
Juggernaut
Juggernaut avatar
Unyielding
Unyielding (Juggernaut) passive skill icon
8% increased Damage per Endurance Charge
25% chance to gain an Endurance Charge when you Stun an Enemy
10% increased Stun Duration on Enemies per Endurance Charge
6% increased Area of Effect per Endurance Charge [1]
Necromancer
Necromancer avatar
Commander of Darkness
CommandingTheDarkness (Necromancer) passive skill icon
Auras from your Skills grant 3% increased Attack and Cast
Speed to you and Allies
You and nearby Allies deal 30% increased Damage
You and nearby Allies have +30% to Elemental Resistances [1]
Necromancer
Necromancer avatar
Corpse Pact
CorpseConsumptionNotable2 (Necromancer) passive skill icon
2% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200%
Enemies near corpses you Spawned Recently are Chilled and Shocked
Corpses you Spawn have 50% increased Maximum Life [1]
Necromancer
Necromancer avatar
Plaguebringer
PlagueBringer (Necromancer) passive skill icon
If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect
With at least one nearby corpse, you and nearby Allies deal 10% more Damage
With at least one nearby corpse, nearby Enemies deal 10% reduced Damage [1]
Occultist
Occultist avatar
Frigid Wake
FrigidWake (Occultist) passive skill icon
Cannot be Chilled
Cannot be Frozen
15% more Cold Damage
Every 4 seconds, 33% chance to Freeze nearby Chilled Unique Enemies for 0.6 seconds
Every 4 seconds, Freeze nearby Chilled Non-Unique Enemies for 0.6 seconds
Nearby Chilled Enemies deal 10% reduced Damage with Hits [1]
Saboteur
Saboteur avatar
Perfect Crime
PerfectCrime (Saboteur) passive skill icon
You gain 10% increased Damage for each Trap
25% Chance for Traps to Trigger an additional time
25% reduced Cost of Skills that throw Traps [1]
Slayer
Slayer avatar
Bane of Legends
Headman (Slayer) passive skill icon
10% more Damage if you've Killed Recently
Cannot take Reflected Physical Damage
20% more Damage with Hits and Ailments against Unique Enemies [1]
Slayer
Slayer avatar
Impact
Impact (Slayer) passive skill icon
50% increased Global Accuracy Rating
+4 to Melee Strike Range
5% increased Area of Effect per Enemy killed recently, up to 50%
Deal up to 15% more Melee Damage to Enemies, based on proximity [1]
Trickster
Trickster avatar
Attack and Cast Speed, Damage
DamageOverTime (Trickster) passive skill icon
10% increased Damage
4% increased Attack and Cast Speed [1]
Trickster
Trickster avatar
Swift Killer
UncontrolledVigour (Trickster) passive skill icon
+1 to Maximum Frenzy Charges and Maximum Power Charges
15% chance to gain a Frenzy Charge and a Power Charge on Kill
5% increased Damage per Frenzy Charge
5% increased Damage per Power Charge
Gain a Power or Frenzy Charge each second while Channelling [1]

References[ | ]

  1. Bex_GGG (December 22, 2015). "Recent Community Questions Answered!". Official Path of Exile Forums. Retrieved December 23, 2015.
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