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Damage is the process at which a player or monster's life or energy shield is reduced.
Damage reduction only affects physical damage. The other four damage types each have their own resistance value (e.g. "Fire resistance") which is viewable in the character sheet. Resistances reduce damage taken, and are normally capped at 75%. However, there are passives and items that can increase maximum resistances to allow for values higher than 75%.
If a passive does not specify whether it affects weapon or spell damage, it will affect both.
This page focuses on damage being dealt by the player. For information on how the elements affect him, see status ailments and resistances. For information on when damage is applied see, receiving damage.
Damage sources[ | ]
All damage instances have exactly one damage source. Modifiers which apply specifically to one source never apply to the others. There are currently four damage sources:[1]
Damage types[ | ]
A hit can be composed of several types of damage, but each type of damage has modifiers applied to it separately from other types in the same hit. Damage over time effects always consist of exactly one damage type. All damage must have exactly one type; there is no such thing as "typeless" or "multi-typed" damage.
Currently there are 5 types of damage:
Physical Damage[ | ]
- Main article: Physical damage
Physical damage is usually dealt by attacks but can also come from some spells, like Glacial CascadeGlacial CascadeSpell, AoE, Cold, Physical
Level: (1-20)
Cost: (10-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 45%
Radius: 12Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Damage0.5% increased Area of Effect1% reduced Area of Effect
Final Burst Deals 2% more DamageDeals (21-207) to (32-311) Physical Damage
Causes 4 Bursts
100% of Physical Damage Converted to Cold Damage
Cannot Knockback Unique Enemies more than once per second
Final Burst Deals 200% more Damage
Final Burst has 100% more Area of Effect
Final Burst cannot Knockback
Knocks Enemies Back on HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Ethereal KnivesEthereal KnivesSpell, Projectile, Physical, Duration
Level: (1-20)
Cost: (5-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Projectile Speed: 1300Fires an arc of knives in front of the caster which deals physical damage.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Projectile SpeedFires 0.1 additional Projectiles0.5% chance to Impale on Spell HitBase duration is 6 seconds
Deals (7-633) to (10-949) Physical Damage
Fires 9 additional Projectiles
Maximum 40 Lingering Blades can be left in the ground at a time
Leaves a Lingering Blade in the ground for every 3 Projectiles fired
Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourself
(0-19)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Blade VortexBlade VortexSpell, AoE, Duration, Physical
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 25%
Radius: 15Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.02% of Damage Leeched as Life1% chance to create an additional Blade3% increased Damage while you have 5 or fewer BladesDeals (3-101) to (5-151) Physical Damage
Base duration is 5 seconds
Can have up to 10 active spinning blades
10% increased Critical Strike Chance for each blade
35% increased Hit Rate for each blade
35% more Damage for each blade
+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., BladefallBladefallSpell, AoE, Physical, Duration
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 90%
Radius: 12Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% chance to Knock Enemies Back on hit2% increased distance between VolleysBase duration is 6 seconds
Deals (44-411) to (66-617) Physical Damage
6% less Damage per Volley
100% increased Critical Strike Chance
20% reduced Critical Strike Chance per Volley
5 Volleys
Leaves a Lingering Blade in the ground for every Volley
Maximum 40 Lingering Blades can be left in the ground at a time
Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourselfPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., and Shockwave TotemShockwave TotemTotem, Spell, AoE, Physical, Nova
Level: (1-20)
Cost: (21-39) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Radius: 24Requires Level 28Summons a totem that shakes the earth around it, knocking back and damaging nearby enemiesPer 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased totem life1% increased Totem Placement speed
0.5% increased Cast Speed2% of Physical Damage Converted to Cold Damage1% chance to Knock Enemies Back on hitDeals (33-362) to (65-672) Physical Damage
Totem lasts 8 seconds
25% chance to Knock Enemies Back on hitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. Most sources of life leech and mana leech only apply to physical attack damage when determining how much life or mana is gained. Many passive attack skills only increase physical damage, especially those which apply to a specific weapon type.
Fire Damage[ | ]
- Main article: Fire damage
Dealing a critical strike with fire damage inflicts the ignite ailment. Fire damage has its own unique term for damage over time called burning damage that applies exclusively to fire damage over time effects.
Cold Damage[ | ]
- Main article: Cold damage
Hitting an enemy with cold damage can inflict the chill ailment, while dealing a critical strike with cold damage can inflict the freeze ailment.
Lightning Damage[ | ]
- Main article: Lightning damage
Dealing a critical strike with lightning damage can inflict the shock ailment. Lightning damage has a greater damage range than other damage types---it tends to deal 10-190% of the average damage, instead of 80-120% as with other damage types.
Chaos Damage[ | ]
- Main article: Chaos damage
Chaos damage ignores energy shield, reducing life directly. Notably, while the poison ailment is associated with chaos damage it is not inflicted when dealing a critical strike with chaos damage.
Keywords exclusive to a damage source[ | ]
Some keywords are exclusive to a damage source.
Attack[ | ]
Melee[ | ]
Melee damage is a category of damage exclusive to the attack damage source; in the case of damage instances who inherit keywords from a parent skill (such as ignite or Puncture's bleed) the melee keyword is not inherited.
Unarmed[ | ]
- Main article: Unarmed
Unarmed damage is a subcategory of Melee Damage and therefore inherits damage modifiers from the Melee and Attack keywords.
Weapon-specific Keywords[ | ]
Weapon-specific keywords are derivatives of the Attack damage source and therefore are not inherited by damage instances who inherit keywords from a parent skill (such as ignite, puncture's bleed, or Poison Arrow's poison cloud).
Other Keywords[ | ]
Beyond source and type, there are several other ways to classify damage which are best referred to by their generic name Keywords. In the case of a damage instance triggered by a parent skill (such as ignite), these modifiers are all inherited from the triggering hit. See keywords for more information.
Area[ | ]
Certain skills have an Area of Effect (AoE for short) and can affect multiple enemies or allies at once.
Elemental[ | ]
Elemental Damage modifiers affect all types of elemental damage (Fire, Cold and Lightning). Chaos damage is not considered elemental.
Mine[ | ]
Mines are skills which are thrown (like Traps) and detonated by a separate command.
Minion[ | ]
Modifiers to minion damage function as a generic damage modifier granted to the minion. This means it will apply to all damage dealt regardless of source, type, or keywords.
Projectile[ | ]
Note that skills with the bow keyword are considered to implicitly be projectiles.
Totem[ | ]
Modifiers to totem damage function as a generic damage modifier granted to the totem. This means it will apply to all damage dealt regardless of source, type, or keywords.
Trap[ | ]
Modifiers to trap damage function as a generic damage modifier granted to the trap. This means it will apply to all damage dealt regardless of source, type, or keywords.
Generic Modifiers[ | ]
Damage modifiers that have no restrictions or specifications are commonly referred to as generic damage modifiers. These modifiers are potent since they will apply to all damage dealt by the modified skill regardless of source, type, or keywords.
Reflected damage[ | ]
- Main article: Damage reflection
Unique Items[ | ]
Applying to all damage types[ | ]
Unique items that modify damage for all damage types globally.
Item | +#% Damage | |||
---|---|---|---|---|
Emperor's MightEmperor's Might Crimson JewelLimited to: 110% increased Damage 3% increased Character Size (4-6)% increased StrengthThe greatest victories happen before the battle has begun.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | 10% | ||
Bated BreathBated Breath Chain BeltRequires Level 22+(9-20) to maximum Energy Shield+(15-25) to Intelligence 10% increased Damage +(20-30) to maximum Energy Shield 20% increased maximum Energy Shield 50% increased Energy Shield Recharge RateAt knifepoint, a moment's hesitation means death. | 22 | 10% | ||
Replica Bated BreathReplica Bated Breath Chain BeltRequires Level 22+(9-20) to maximum Energy Shield-(25-15) to Intelligence 10% increased Damage 50% increased Fishing Pool Consumption 20% increased Fishing Range (20-30)% increased Rarity of Fish Caught"I cannot fathom the mysteries of Prototype #16. It did nearly nothing until I brought it to [RESTRICTED]. It makes no sense!" - Researcher Graven | 22 | 10% | ||
Le Heup of AllLe Heup of All Iron RingRequires Level 24Adds 1 to 4 Physical Damage to Attacks+(10-30) to all Attributes (10-30)% increased Damage (10-30)% increased Rarity of Items found +(10-30)% to all Elemental ResistancesExistence is infinite A weave of the living and dead Beyond the understanding Of the many mortal threads | 24 | (10-30)% | ||
Leer CastLeer Cast Festival MaskQuality: +20% Evasion: 92 Energy Shield: 19Requires Level 28, 33 Dex, 33 Int+(20-30) to Dexterity 30% reduced Damage +(20-30) to maximum Life +(20-30) to maximum Mana You and nearby allies gain 15% increased DamageFor none of us are as cruel as all of us. | 28 | -30% | ||
Natural HierarchyNatural Hierarchy Rotfeather TalismanTalisman Tier: 3Requires Level 44(25-35)% increased Damage(10-15)% increased Global Physical Damage (25-30)% increased Fire Damage (20-25)% increased Cold Damage (15-20)% increased Lightning Damage (30-35)% increased Chaos Damage CorruptedJust as the rat cowers before the dog and the dog cowers before Man, so too should we cower before the First Ones and pray we never learn of what comes next. | 44 | (25-35)% | ||
Eyes of the GreatwolfEyes of the Greatwolf Greatwolf TalismanTalisman Tier: 4Requires Level 52
CorruptedI am but a vessel for a greater force. It acts through me. Speaks through me. Decides what lives and dies through me. And will change the world through me. | 52 | (25-35)% | ||
Solstice VigilSolstice Vigil Onyx AmuletRequires Level 64+(10-16) to all Attributes(30-40)% increased Damage +(50-70) to maximum Life Regenerate (8-10) Mana per second Temporal Chains has 100% reduced Mana Reservation if Cast as an Aura Gain Shaper's Presence for 10 seconds when you kill a Rare or Unique EnemyTime, like light, can be refracted into all its myriad colours. The first shade is beautiful, but the last will drive the unwary insane. | 64 | (30-40)% | ||
ShadowstitchShadowstitch Sacrificial GarbQuality: +20% Armour: (1217-1546) Evasion: (1217-1546) Energy Shield: (236-300) Movement Speed: -3%Requires Level 72, 66 Str, 66 Dex, 66 Int<2 Random corrupted implicit modifiers>Has an additional Implicit Mod +(20-30) to all Attributes (250-350)% increased Armour, Evasion and Energy Shield Recover (3-5)% of Life on Kill Recover (3-5)% of Energy Shield on Kill -(6-4)% to all Resistances for each Corrupted Item Equipped 8% increased Maximum Energy Shield for each Corrupted Item Equipped 6% increased Maximum Life for each Corrupted Item Equipped Item has 6 Sockets and is fully linked (Hidden) CorruptedDestined for sacrifice, they were dressed in garments that blurred the lines between this world and the next. | 72 | (40-50)% |
Conditionally applying to all damage types[ | ]
Unique items that modify damage for all damage types globally based on a condition.
Item | Stats | |||
---|---|---|---|---|
Hidden PotentialHidden Potential Viridian JewelLimited to: 1(20-25)% increased Damage for each Magic Item EquippedThe difference between the master and his apprentice is what they see when they look at the same block of wood.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | (20-25)% increased Damage for each Magic Item Equipped | ||
Omen on the WindsOmen on the Winds Viridian JewelLimited to: 2 Radius: Medium(15-20)% increased Damage with Hits against Chilled Enemies With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect With at least 40 Dexterity in Radius, Ice Shot Pierces 3 additional TargetsAs Malachai stepped into the Highgate mines, cold winds billowed from the mountain above. One final, feeble attempt to save what was meant to be eternal.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | (15-20)% increased Damage with Hits against Chilled Enemies With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect With at least 40 Dexterity in Radius, Ice Shot Pierces 3 additional Targets | ||
Primordial MightPrimordial Might Crimson Jewel(25-30)% increased Damage if you Summoned a Golem in the past 8 seconds Golems Summoned in the past 8 seconds deal (35-45)% increased Damage Golems have (18-22)% increased Maximum Life Summoned Golems are Aggressive Primordial"Do not cause the land to stir, It holds secrets better unknown." - Azmerian proverbPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | (25-30)% increased Damage if you Summoned a Golem in the past 8 seconds Golems Summoned in the past 8 seconds deal (35-45)% increased Damage Golems have (18-22)% increased Maximum Life Summoned Golems are Aggressive Primordial | ||
RedbeakRedbeak Rusted SwordOne Handed Sword Quality: +20% Physical Damage: 10.2-25.5 Critical Strike Chance: 5.00% Attacks per Second: 1.71 Weapon Range: 1140% increased Global Accuracy Rating100% increased Damage when on Low Life 50% increased Physical Damage Adds 2 to 6 Physical Damage 10% increased Attack Speed +(20-30) to maximum Life +2 Life gained for each Enemy hit by AttacksAs battle calms, blood turns to rust. | 1 | 40% increased Global Accuracy Rating100% increased Damage when on Low Life 50% increased Physical Damage Adds 2 to 6 Physical Damage 10% increased Attack Speed +(20-30) to maximum Life +2 Life gained for each Enemy hit by Attacks | ||
Replica Primordial MightReplica Primordial Might Crimson Jewel-1 to maximum number of Golems (25-30)% increased Damage if you Summoned a Golem in the past 8 seconds Golems Summoned in the past 8 seconds deal (100-125)% increased Damage Golems have (18-22)% increased Maximum Life Primordial Summoned Golems are Aggressive"The summoned golems immediately battered through the chamber wall and killed several guards, but their fury only lasted a short time."Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | -1 to maximum number of Golems (25-30)% increased Damage if you Summoned a Golem in the past 8 seconds Golems Summoned in the past 8 seconds deal (100-125)% increased Damage Golems have (18-22)% increased Maximum Life Primordial Summoned Golems are Aggressive | ||
Self-FlagellationSelf-Flagellation Viridian JewelLimited to: 1(10-20)% increased Damage per Curse on you An additional Curse can be applied to you CorruptedBeg for forgiveness.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | (10-20)% increased Damage per Curse on you An additional Curse can be applied to you Corrupted | ||
Watcher's EyeWatcher's Eye Prismatic JewelLimited to: 1(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers>One by one, they stood their ground against a creature they had no hope of understanding, let alone defeating, and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | (4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana
| ||
GoredrillGoredrill Skinning KnifeDagger Quality: +20% Physical Damage: (8.5-11.4) to (34-41.8) Critical Strike Chance: 7.80% Attacks per Second: 1.45 Weapon Range: 10Requires Level 5, 16 Dex30% increased Global Critical Strike Chance+(10-15) to Dexterity (50-70)% increased Physical Damage Adds (1-2) to (3-5) Physical Damage 30% increased Critical Strike Chance 40% increased Attack Damage against Bleeding Enemies 50% chance to cause Bleeding on Critical StrikeA tap on the shoulder A peck on the cheek A sip of your wine So red and so sleek | 5 | 30% increased Global Critical Strike Chance+(10-15) to Dexterity (50-70)% increased Physical Damage Adds (1-2) to (3-5) Physical Damage 30% increased Critical Strike Chance 40% increased Attack Damage against Bleeding Enemies 50% chance to cause Bleeding on Critical Strike | ||
WildslashWildslash AwlClaw Quality: +20% Physical Damage: (10.8-15.6) to (46.8-54) Critical Strike Chance: 6.30% Attacks per Second: (1.71-1.78) Weapon Range: 11Requires Level 12, 25 Dex, 25 Int+7 Life gained for each Enemy hit by Attacks+(10-15) to Strength +(10-15) to Dexterity Adds (2-6) to (16-22) Physical Damage (10-15)% increased Attack Speed 20% increased Damage with Movement Skills 15% increased Attack Speed with Movement Skills 15% reduced Global Accuracy RatingThere are two things to know about fighting: When to swing like crazy, and when to run. | 12 | +7 Life gained for each Enemy hit by Attacks+(10-15) to Strength +(10-15) to Dexterity Adds (2-6) to (16-22) Physical Damage (10-15)% increased Attack Speed 20% increased Damage with Movement Skills 15% increased Attack Speed with Movement Skills 15% reduced Global Accuracy Rating | ||
Berek's PassBerek's Pass Two-Stone RingRequires Level 20+(12-16)% to Fire and Cold Resistances(25-30)% increased Fire Damage Adds (20-25) to (30-50) Cold Damage to Spells and Attacks +(30-40) to maximum Energy Shield 30% increased Damage while Ignited +5000 to Armour while Frozen"From Frost's ice-bound pass Berek taunted and jeered Until furious Flame scaled the mountain Berek escaped through the thaw And Frost's tortured moans." - Berek and the Untamed | 20 | +(12-16)% to Fire and Cold Resistances(25-30)% increased Fire Damage Adds (20-25) to (30-50) Cold Damage to Spells and Attacks +(30-40) to maximum Energy Shield 30% increased Damage while Ignited +5000 to Armour while Frozen | ||
Carnage HeartCarnage Heart Onyx AmuletRequires Level 20+(10-16) to all Attributes+(20-40) to all Attributes +(10-20)% to all Elemental Resistances (1.2-2)% of Physical Attack Damage Leeched as Life 50% increased total Recovery per second from Life Leech (30-40)% increased Damage while Leeching Extra goreForged from the blood of countless wars, its thirst has only begun. | 20 | +(10-16) to all Attributes+(20-40) to all Attributes +(10-20)% to all Elemental Resistances (1.2-2)% of Physical Attack Damage Leeched as Life 50% increased total Recovery per second from Life Leech (30-40)% increased Damage while Leeching Extra gore | ||
Replica Tasalio's SignReplica Tasalio's Sign Sapphire RingRequires Level 20+(20-30)% to Cold ResistanceAdds (15-20) to (25-35) Cold Damage to Spells and Attacks +(200-300) to Evasion Rating Your Cold Damage cannot Freeze Immune to Chill Adds 60 to 80 Cold Damage against Chilled Enemies"Likely our closest to the original, yet Prototype #22 still falls short. Are these objects actually somehow resisting our efforts?" | 20 | +(20-30)% to Cold ResistanceAdds (15-20) to (25-35) Cold Damage to Spells and Attacks +(200-300) to Evasion Rating Your Cold Damage cannot Freeze Immune to Chill Adds 60 to 80 Cold Damage against Chilled Enemies | ||
Spine of the First ClaimantSpine of the First Claimant Iron SceptreSceptre Quality: +20% Physical Damage: (39.6-46.8) to (59.4-70.2) Critical Strike Chance: 6.00% Attacks per Second: (1.47-1.54) Weapon Range: 11Requires Level 20, 38 Str, 38 Int14% increased Elemental Damage(100-140)% increased Physical Damage 40% increased Damage with Hits against Frozen Enemies +(25-35)% to Cold Damage over Time Multiplier (30-50)% increased Cold Damage (5-10)% increased Attack Speed (4-8)% increased Cast Speed 5% chance to FreezeThousands gazed upon the doors of the great labyrinth, at an Eternal Champion in steel and gold, The first to challenge its treacherous traps. To mark the occasion, Izaro had the Champion's remains gilded. | 20 | 14% increased Elemental Damage(100-140)% increased Physical Damage 40% increased Damage with Hits against Frozen Enemies +(25-35)% to Cold Damage over Time Multiplier (30-50)% increased Cold Damage (5-10)% increased Attack Speed (4-8)% increased Cast Speed 5% chance to Freeze | ||
Tasalio's SignTasalio's Sign Sapphire RingRequires Level 20+(20-30)% to Cold ResistanceAdds (7-10) to (15-20) Cold Damage to Spells and Attacks +(200-300) to Evasion Rating 50% chance to Avoid being Chilled 10% chance to Freeze Adds 40 to 60 Cold Damage against Chilled EnemiesA gift from Tasalio, God of Water, to the chieftain Rakiata. Kaom took Rakiata's head and hand so that his warriors' axes might rise and fall like the waves. | 20 | +(20-30)% to Cold ResistanceAdds (7-10) to (15-20) Cold Damage to Spells and Attacks +(200-300) to Evasion Rating 50% chance to Avoid being Chilled 10% chance to Freeze Adds 40 to 60 Cold Damage against Chilled Enemies | ||
Gifts from AboveGifts from Above Diamond RingRequires Level 28(20-30)% increased Global Critical Strike ChanceTrigger Level 10 Consecrate when you deal a Critical Strike (30-35)% increased Global Critical Strike Chance (10-15)% increased Light Radius (40-50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike 50% increased Damage while on Consecrated Ground +5% Chance to Block Attack Damage while on Consecrated GroundGod blesses those who bless themselves. | 28 | (20-30)% increased Global Critical Strike ChanceTrigger Level 10 Consecrate when you deal a Critical Strike (30-35)% increased Global Critical Strike Chance (10-15)% increased Light Radius (40-50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike 50% increased Damage while on Consecrated Ground +5% Chance to Block Attack Damage while on Consecrated Ground | ||
Retaliation CharmRetaliation Charm Citrine AmuletRequires Level 30+(16-24) to Strength and Dexterity(25-40)% increased Damage with Hits and Ailments against Blinded Enemies (30-50)% increased Critical Strike Chance against Blinded Enemies (40-50)% chance to Blind Enemies on Critical Strike Blind does not affect your Light Radius Blind you inflict is Reflected to youAn eye for an eye. | 30 | +(16-24) to Strength and Dexterity(25-40)% increased Damage with Hits and Ailments against Blinded Enemies (30-50)% increased Critical Strike Chance against Blinded Enemies (40-50)% chance to Blind Enemies on Critical Strike Blind does not affect your Light Radius Blind you inflict is Reflected to you | ||
The TamingThe Taming Prismatic RingRequires Level 30+(8-10)% to all Elemental Resistances20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy +(20-30)% to all Elemental Resistances 30% increased Elemental Damage 10% chance to Freeze, Shock and Ignite 30% increased Elemental Damage with Attack Skills"Moon after moon did Berek make fools Of the great and Untamed Three Until malice for a Brother Slew the hatred of the Other And Berek did hunt Alone and free." - Berek and the Untamed | 30 | +(8-10)% to all Elemental Resistances20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy +(20-30)% to all Elemental Resistances 30% increased Elemental Damage 10% chance to Freeze, Shock and Ignite 30% increased Elemental Damage with Attack Skills | ||
The HalcyonThe Halcyon Jade AmuletRequires Level 35+(20-30) to Dexterity(10-20)% increased Cold Damage +(35-40)% to Cold Resistance 30% increased Freeze Duration on Enemies 10% chance to Freeze 60% increased Damage if you've Frozen an Enemy RecentlyWe wait, still as the dead. To join the great avalanche. This item can be transformed with a Blessing of Tul | 35 | +(20-30) to Dexterity(10-20)% increased Cold Damage +(35-40)% to Cold Resistance 30% increased Freeze Duration on Enemies 10% chance to Freeze 60% increased Damage if you've Frozen an Enemy Recently | ||
Valako's SignValako's Sign Topaz RingRequires Level 38+(20-30)% to Lightning Resistance40% increased Damage with Hits against Shocked Enemies 20% increased Lightning Damage +(20-40) to maximum Mana 1% of Damage Leeched as Life against Shocked Enemies 25% chance to ShockA gift from Valako, appointing Kiloava as the Herald of War. A title Kaom claimed when he ended Kiloava's bloodline. | 38 | +(20-30)% to Lightning Resistance40% increased Damage with Hits against Shocked Enemies 20% increased Lightning Damage +(20-40) to maximum Mana 1% of Damage Leeched as Life against Shocked Enemies 25% chance to Shock | ||
Doedre's ScornDoedre's Scorn Lunaris CircletQuality: +20% Energy Shield: (165-189)Requires Level 39, 83 Int+2 to Level of Socketed Curse Gems +(20-30) to Intelligence +(100-120) to maximum Energy Shield 20% increased Elemental Damage (10-20)% increased Damage with Hits and Ailments per Curse on Enemy Curse Skills have (30-50)% increased Skill Effect DurationA scar of the flesh you'll never forget, A scar of the mind you'll never remember. | 39 | +2 to Level of Socketed Curse Gems +(20-30) to Intelligence +(100-120) to maximum Energy Shield 20% increased Elemental Damage (10-20)% increased Damage with Hits and Ailments per Curse on Enemy Curse Skills have (30-50)% increased Skill Effect Duration | ||
HeadhunterHeadhunter Leather BeltRequires Level 40+(25-40) to maximum Life+(40-55) to Strength +(40-55) to Dexterity +(50-60) to maximum Life (20-30)% increased Damage with Hits against Rare monsters When you Kill a Rare monster, you gain its Modifiers for 20 seconds"A man's soul rules from a cavern of bone, learns and judges through flesh-born windows. The heart is meat. The head is where the Man is." - Lavianga, Advisor to Kaom | 40 | +(25-40) to maximum Life+(40-55) to Strength +(40-55) to Dexterity +(50-60) to maximum Life (20-30)% increased Damage with Hits against Rare monsters When you Kill a Rare monster, you gain its Modifiers for 20 seconds | ||
Replica HeadhunterReplica Headhunter Leather BeltRequires Level 40+(25-40) to maximum Life+(40-55) to Strength +(40-55) to Dexterity +(50-60) to maximum Life (20-30)% increased Damage with Hits against Magic monsters 20% chance when you Kill a Magic Monster to gain its Non-Bloodline Modifiers for 20 seconds"A type Delta test subject escaped with Prototype #18. He was last seen ten times the height of a man and crashing straight through walls." | 40 | +(25-40) to maximum Life+(40-55) to Strength +(40-55) to Dexterity +(50-60) to maximum Life (20-30)% increased Damage with Hits against Magic monsters 20% chance when you Kill a Magic Monster to gain its Non-Bloodline Modifiers for 20 seconds | ||
Daresso's PassionDaresso's Passion EstocOne Handed Sword Quality: +20% Physical Damage: (61.2-70.8) to (108-120) Elemental Damage: (30-38) to (40-50) Critical Strike Chance: 5.50% Attacks per Second: 1.50 Weapon Range: 14Requires Level 43, 140 Dex+25% to Global Critical Strike MultiplierAdds (30-38) to (40-50) Physical Damage Adds (30-38) to (40-50) Cold Damage 20% reduced Frenzy Charge Duration 25% chance to gain a Frenzy Charge on Kill (60-80)% increased Damage while you have no Frenzy ChargesIt doesn't matter how well the young swordsman trains. All form and finesse are forgotten when blood first hits the ground. | 43 | +25% to Global Critical Strike MultiplierAdds (30-38) to (40-50) Physical Damage Adds (30-38) to (40-50) Cold Damage 20% reduced Frenzy Charge Duration 25% chance to gain a Frenzy Charge on Kill (60-80)% increased Damage while you have no Frenzy Charges | ||
HaemophiliaHaemophilia Serpentscale GauntletsQuality: +20% Armour: 93 Evasion: 93Requires Level 43, 34 Str, 34 Dex+(20-30) to Strength 25% increased Damage over Time Attacks have 25% chance to cause Bleeding (25-40)% increased Attack Damage against Bleeding Enemies Bleeding Enemies you Kill Explode, dealing 5% of their Maximum Life as Physical Damage 25% reduced Bleeding Duration"A master artist takes his time when he's painting. Unfortunately, my kind doesn't often have that luxury." - Coralito, Brotherhood of Silence | 43 | +(20-30) to Strength 25% increased Damage over Time Attacks have 25% chance to cause Bleeding (25-40)% increased Attack Damage against Bleeding Enemies Bleeding Enemies you Kill Explode, dealing 5% of their Maximum Life as Physical Damage 25% reduced Bleeding Duration | ||
Maligaro's RestraintMaligaro's Restraint Chain BeltRequires Level 44+(9-20) to maximum Energy ShieldAdds 1 to (30-50) Lightning Damage to Attacks 100% increased Shock Duration on you Shocks you cause are reflected back to you 60% increased Damage while Shocked 15% increased Movement Speed while Shocked"Our genius will pave the way forward. May all who are worthy be improved!" - Inquisitor Maligaro | 44 | +(9-20) to maximum Energy ShieldAdds 1 to (30-50) Lightning Damage to Attacks 100% increased Shock Duration on you Shocks you cause are reflected back to you 60% increased Damage while Shocked 15% increased Movement Speed while Shocked | ||
The Blood DanceThe Blood Dance Sharkskin BootsQuality: +20% Evasion: 174Requires Level 44, 79 Dex+(30-40) to Dexterity 20% increased Movement Speed 2% increased Movement Speed per Frenzy Charge 4% reduced Attack and Cast Speed per Frenzy Charge Regenerate 0.8% of Life per second per Frenzy Charge (20-30)% chance to gain a Frenzy Charge on Kill (20-30)% increased Damage per Frenzy Charge with Hits against Enemies on Low Life Gore Footprints"Sharks thrash and swirl To the pounding drum of their frenzied hearts As they dance in the waters red." -Lavianga, Guardian of the Karui Way | 44 | +(30-40) to Dexterity 20% increased Movement Speed 2% increased Movement Speed per Frenzy Charge 4% reduced Attack and Cast Speed per Frenzy Charge Regenerate 0.8% of Life per second per Frenzy Charge (20-30)% chance to gain a Frenzy Charge on Kill (20-30)% increased Damage per Frenzy Charge with Hits against Enemies on Low Life Gore Footprints | ||
Precursor's EmblemPrecursor's Emblem Prismatic RingRequires Level 49+(8-10)% to all Elemental Resistances+20 to all Attributes 5% increased maximum Energy Shield 5% increased maximum Life <One Endurance Charge mod> <One Frenzy Charge mod> <One Power Charge mod>History teaches humility. | 49 | +(8-10)% to all Elemental Resistances+20 to all Attributes 5% increased maximum Energy Shield 5% increased maximum Life
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Precursor's EmblemPrecursor's Emblem Two-Stone RingRequires Level 49+(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield 5% increased maximum Life +20 to Dexterity and Intelligence <Two Endurance Charge mods and one Power Charge Mod> or <One Endurance Charge mod and Two Power Charge Mods>History teaches humility. | 49 | +(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield 5% increased maximum Life +20 to Dexterity and Intelligence
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Precursor's EmblemPrecursor's Emblem Topaz RingRequires Level 49+(20-30)% to Lightning Resistance+20 to Intelligence 5% increased maximum Energy Shield 5% increased maximum Life <Three Power Charge mods>History teaches humility. | 49 | +(20-30)% to Lightning Resistance+20 to Intelligence 5% increased maximum Energy Shield 5% increased maximum Life
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Precursor's EmblemPrecursor's Emblem Two-Stone RingRequires Level 49+(12-16)% to Cold and Lightning Resistances5% increased maximum Energy Shield 5% increased maximum Life +20 to Strength and Intelligence <Two Frenzy Charge mods and one Power Charge Mod> or <One Frenzy Charge mod and Two Power Charge Mods>History teaches humility. | 49 | +(12-16)% to Cold and Lightning Resistances5% increased maximum Energy Shield 5% increased maximum Life +20 to Strength and Intelligence
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Precursor's EmblemPrecursor's Emblem Sapphire RingRequires Level 49+(20-30)% to Cold Resistance+20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum Life <Three Frenzy Charge mods>History teaches humility. | 49 | +(20-30)% to Cold Resistance+20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum Life
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Precursor's EmblemPrecursor's Emblem Ruby RingRequires Level 49+(20-30)% to Fire Resistance+20 to Strength 5% increased maximum Energy Shield 5% increased maximum Life <Three Endurance Charge mods>History teaches humility. | 49 | +(20-30)% to Fire Resistance+20 to Strength 5% increased maximum Energy Shield 5% increased maximum Life
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Precursor's EmblemPrecursor's Emblem Two-Stone RingRequires Level 49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield 5% increased maximum Life +20 to Strength and Dexterity <Two Endurance Charge mods and one Frenzy Charge Mod> or <One Endurance Charge mod and Two Frenzy Charge ModsHistory teaches humility. | 49 | +(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield 5% increased maximum Life +20 to Strength and Dexterity
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Bronn's LitheBronn's Lithe Cutthroat's GarbQuality: +20% Evasion: (1696-1961) Movement Speed: -3%Requires Level 53, 144 Dex+2 to Level of Socketed Movement Gems 10% increased Attack Speed (35-50)% increased Damage with Movement Skills (200-250)% increased Evasion Rating 10% increased Movement Speed 15% increased Attack and Cast Speed if you've used a Movement Skill RecentlyForget your kite shield. Just put the biggest man in the field between you and the archers. | 53 | +2 to Level of Socketed Movement Gems 10% increased Attack Speed (35-50)% increased Damage with Movement Skills (200-250)% increased Evasion Rating 10% increased Movement Speed 15% increased Attack and Cast Speed if you've used a Movement Skill Recently | ||
The Infinite PursuitThe Infinite Pursuit Goliath GreavesQuality: +20% Armour: 212Requires Level 54, 95 Str+(30-60) to maximum Life 20% increased Movement Speed Moving while Bleeding doesn't cause you to take extra Damage 15% increased Movement Speed while Bleeding 50% chance to be inflicted with Bleeding when Hit by an AttackWe move to be closer to her, but the distance yet grows. This item can be transformed with a Blessing of Uul-Netol | 54 | +(30-60) to maximum Life 20% increased Movement Speed Moving while Bleeding doesn't cause you to take extra Damage 15% increased Movement Speed while Bleeding 50% chance to be inflicted with Bleeding when Hit by an Attack | ||
CorpsewalkerCorpsewalker Carnal BootsQuality: +20% Evasion: (198-237) Energy Shield: (38-45)Requires Level 55, 52 Dex, 52 IntTriggers Level 20 Corpse Walk when Equipped (80-120)% increased Evasion and Energy Shield 25% increased Movement Speed (20-40)% increased Damage if you have Consumed a corpse Recently For each nearby corpse, Regenerate 0.25% Life per second, up to 3%Every glorious conquest stands astride innocent bones. | 55 | Triggers Level 20 Corpse Walk when Equipped (80-120)% increased Evasion and Energy Shield 25% increased Movement Speed (20-40)% increased Damage if you have Consumed a corpse Recently For each nearby corpse, Regenerate 0.25% Life per second, up to 3% | ||
Maloney's NightfallMaloney's Nightfall Blunt Arrow QuiverRequires Level 55(25-35)% increased Stun Duration on Enemies10% increased Attack Speed +(50-70) to maximum Life +(12-16)% to Chaos Resistance Adds (8-10) to (14-16) Physical Damage to Bow Attacks 25% chance to create a Smoke Cloud when Hit (40-60)% increased Damage with Hits and Ailments against Blinded EnemiesFear not the dark, the song of night, Hear not the arch, the falling cry. My giving sun, fight no more, Rest alone, my grand nightfall. | 55 | (25-35)% increased Stun Duration on Enemies10% increased Attack Speed +(50-70) to maximum Life +(12-16)% to Chaos Resistance Adds (8-10) to (14-16) Physical Damage to Bow Attacks 25% chance to create a Smoke Cloud when Hit (40-60)% increased Damage with Hits and Ailments against Blinded Enemies | ||
Offering to the SerpentOffering to the Serpent Legion GlovesQuality: +20% Armour: (278-329) Energy Shield: (54-64)Requires Level 57, 44 Str, 44 Int<One to three random Synthesis implicit modifiers>+(15-25) to all Attributes (150-200)% increased Armour and Energy Shield 50% reduced Maximum Recovery per Life Leech (6-10)% increased Attack and Cast Speed (15-25)% increased Damage while Leeching Life Leech effects are not removed at Full Life"You covet the strength of your peers, mortal? Perhaps it can be yours, if you are willing to make an offering of their blood..." - Vaal Myth of the Third Snake | 57 | <One to three random Synthesis implicit modifiers>+(15-25) to all Attributes (150-200)% increased Armour and Energy Shield 50% reduced Maximum Recovery per Life Leech (6-10)% increased Attack and Cast Speed (15-25)% increased Damage while Leeching Life Leech effects are not removed at Full Life | ||
The Crimson StormThe Crimson Storm Steelwood BowBow Quality: +20% Physical Damage: (104-116) to (156-174) Critical Strike Chance: (6.88%-7.43%) Attacks per Second: 1.40 Weapon Range: 120Requires Level 57, 190 Dex6% increased Movement Speed(140-170)% increased Physical Damage (25-35)% increased Critical Strike Chance 50% chance to inflict Bleeding on Critical Strike with Attacks Enemies you inflict Bleeding on grant (60-100)% increased Flask Charges Adds (100-120) to (150-165) Physical Damage against Bleeding Enemies 50% chance to Maim Enemies on Critical Strike with Attacks Veiled Suffix"There were no survivors. It had only been fired twice." - Order of the Djinn inscriptionTake this item to Jun Ortoi to have her Unveil it. | 57 | 6% increased Movement Speed(140-170)% increased Physical Damage (25-35)% increased Critical Strike Chance 50% chance to inflict Bleeding on Critical Strike with Attacks Enemies you inflict Bleeding on grant (60-100)% increased Flask Charges Adds (100-120) to (150-165) Physical Damage against Bleeding Enemies 50% chance to Maim Enemies on Critical Strike with Attacks Veiled Suffix | ||
WildwrapWildwrap Strapped LeatherQuality: +20% Evasion: (837-957) Movement Speed: -3%Requires Level 57, 32 Dex10% increased Attack Speed +(600-700) to Evasion Rating +(30-40)% to Cold Resistance 5% increased Movement Speed (20-25)% increased Mana Recovery from Flasks 15% increased Dexterity 1% increased Damage per 15 Dexterity"Laws are for city folk. Can't try a man for murder if you can't find him." - Taruk, Last of the Wildmen | 57 | 10% increased Attack Speed +(600-700) to Evasion Rating +(30-40)% to Cold Resistance 5% increased Movement Speed (20-25)% increased Mana Recovery from Flasks 15% increased Dexterity 1% increased Damage per 15 Dexterity | ||
Gang's MomentumGang's Momentum Legion BootsQuality: +20% Armour: (291-312) Energy Shield: (56-60)Requires Level 58, 54 Str, 54 Int(160-180)% increased Armour and Energy Shield +(50-60)% to Fire Resistance 25% increased Movement Speed (10-15)% chance to Ignite (25-40)% increased Damage against Ignited EnemiesBecome one with the unstoppable flame. | 58 | (160-180)% increased Armour and Energy Shield +(50-60)% to Fire Resistance 25% increased Movement Speed (10-15)% chance to Ignite (25-40)% increased Damage against Ignited Enemies | ||
Rotting LegionRotting Legion Loricated RingmailQuality: +20% Armour: (715-845) Energy Shield: (138-163) Movement Speed: -5%Requires Level 58, 84 Str, 84 IntSocketed Gems are Supported by Level 1 Meat Shield (100-140)% increased Armour and Energy Shield +(50-80) to maximum Life (5-8)% increased Damage per Raised Zombie 1% less Elemental Damage taken per Raised ZombieA glacier of putrid meat, crushing mountains and valleys alike. | 58 | Socketed Gems are Supported by Level 1 Meat Shield (100-140)% increased Armour and Energy Shield +(50-80) to maximum Life (5-8)% increased Damage per Raised Zombie 1% less Elemental Damage taken per Raised Zombie | ||
Sanguine GambolSanguine Gambol Skinning KnifeDagger Quality: +20% Physical Damage: (125.8-169.1) to (215.9-256.5) Critical Strike Chance: 7.80% Attacks per Second: 1.45 Weapon Range: 10Requires Level 59, 16 Dex30% increased Global Critical Strike Chance+(10-15) to Dexterity (50-70)% increased Physical Damage Adds (70-85) to (110-118) Physical Damage 30% increased Critical Strike Chance 40% increased Attack Damage against Bleeding Enemies 50% chance to cause Bleeding on Critical Strike You have Crimson Dance if you have dealt a Critical Strike RecentlyThe night dances on Wine continues to flow Your skin looking pale Your soul letting go | 59 | 30% increased Global Critical Strike Chance+(10-15) to Dexterity (50-70)% increased Physical Damage Adds (70-85) to (110-118) Physical Damage 30% increased Critical Strike Chance 40% increased Attack Damage against Bleeding Enemies 50% chance to cause Bleeding on Critical Strike You have Crimson Dance if you have dealt a Critical Strike Recently | ||
Malachai's AwakeningMalachai's Awakening Iron MaskQuality: +20% Evasion: 57 Energy Shield: 12Requires Level 60, 21 Dex, 21 Int+20 to Strength (15-30)% increased Spell Damage +10% to all Elemental Resistances Adds (42-54) to (78-88) Cold Damage to Spells while no Life is Reserved Adds (54-64) to (96-107) Fire Damage to Spells while no Life is Reserved Adds (5-14) to (160-173) Lightning Damage to Spells while no Life is Reserved Blood Magic Mortal ConvictionThere is no cost too great to pay for power. Merely men who lack the conviction to pay it. | 60 | +20 to Strength (15-30)% increased Spell Damage +10% to all Elemental Resistances Adds (42-54) to (78-88) Cold Damage to Spells while no Life is Reserved Adds (54-64) to (96-107) Fire Damage to Spells while no Life is Reserved Adds (5-14) to (160-173) Lightning Damage to Spells while no Life is Reserved Blood Magic Mortal Conviction | ||
MistwallMistwall Lacquered BucklerQuality: +20% Chance to Block: 24% Evasion: (1056-1188) Movement Speed: -3%Requires Level 60, 159 Dex6% increased Movement Speed(120-150)% increased Evasion Rating 10% increased Movement Speed +(10-20)% to Fire and Cold Resistances +(8-15)% chance to Avoid Elemental Damage from Hits while Phasing You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently You have Phasing if you have Blocked RecentlyLight as a board, Stiff as a feather. | 60 | 6% increased Movement Speed(120-150)% increased Evasion Rating 10% increased Movement Speed +(10-20)% to Fire and Cold Resistances +(8-15)% chance to Avoid Elemental Damage from Hits while Phasing You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently You have Phasing if you have Blocked Recently | ||
Starkonja's HeadStarkonja's Head Silken HoodQuality: +20% Evasion: (761-865)Requires Level 60, 138 Dex+(50-70) to Dexterity 50% reduced Damage when on Low Life 10% increased Attack Speed 25% increased Global Critical Strike Chance (100-130)% increased Evasion Rating +(80-100) to maximum Life 150% increased Global Evasion Rating when on Low LifeThere was no hero made out of Starkonja's death, but merely a long sleep made eternal. | 60 | +(50-70) to Dexterity 50% reduced Damage when on Low Life 10% increased Attack Speed 25% increased Global Critical Strike Chance (100-130)% increased Evasion Rating +(80-100) to maximum Life 150% increased Global Evasion Rating when on Low Life | ||
The Wasp NestThe Wasp Nest Throat StabberClaw Quality: +20% Physical Damage: (56.7-60.9) to (197.1-211.7) Critical Strike Chance: (7.56%-7.88%) Attacks per Second: (1.80-1.88) Weapon Range: 11Requires Level 60, 113 Dex, 113 Int+40 Life gained for each Enemy hit by Attacks(150-170)% increased Physical Damage (20-25)% increased Attack Speed (20-25)% increased Critical Strike Chance +(330-350) to Accuracy Rating 20% chance to Poison on Hit Attacks with this Weapon deal 80-120 added Chaos Damage against Enemies affected by at least 5 PoisonsTo discover how cruel nature can be, you need only shake the wrong branch. | 60 | +40 Life gained for each Enemy hit by Attacks(150-170)% increased Physical Damage (20-25)% increased Attack Speed (20-25)% increased Critical Strike Chance +(330-350) to Accuracy Rating 20% chance to Poison on Hit Attacks with this Weapon deal 80-120 added Chaos Damage against Enemies affected by at least 5 Poisons | ||
DreadbeakDreadbeak Rusted SwordOne Handed Sword Quality: +20% Physical Damage: (147.9-161.5) to (224.4-236.3) Critical Strike Chance: 5.00% Attacks per Second: 1.71 Weapon Range: 11Requires Level 6140% increased Global Accuracy Rating100% increased Damage when on Low Life 50% increased Physical Damage Adds (83-91) to (123-130) Physical Damage 10% increased Attack Speed +(20-30) to maximum Life +2 Life gained for each Enemy hit by Attacks You have Onslaught while on Low LifeAs death arrives, so too does instinct. | 61 | 40% increased Global Accuracy Rating100% increased Damage when on Low Life 50% increased Physical Damage Adds (83-91) to (123-130) Physical Damage 10% increased Attack Speed +(20-30) to maximum Life +2 Life gained for each Enemy hit by Attacks You have Onslaught while on Low Life | ||
Inya's EpiphanyInya's Epiphany Arcanist SlippersQuality: +20% Energy Shield: 54Requires Level 61, 119 Int+(50-70) to maximum Life 25% increased Movement Speed (5-8)% increased Intelligence 5% increased Damage per Power Charge 25% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power ChargesThough the path we walk is the same, each journey is different. | 61 | +(50-70) to maximum Life 25% increased Movement Speed (5-8)% increased Intelligence 5% increased Damage per Power Charge 25% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges | ||
Kondo's PrideKondo's Pride Ezomyte BladeTwo Hand Sword Quality: +20% Physical Damage: (210.8-229.4) to (391-425.5) Critical Strike Chance: 6.50% Attacks per Second: 1.40 Weapon Range: 13Requires Level 61, 113 Str, 113 Dex+25% to Global Critical Strike Multiplier(220-250)% increased Physical Damage 0.6% of Physical Attack Damage Leeched as Life 50% increased Melee Damage against Bleeding Enemies Cannot Leech Life from Critical Strikes 30% chance to Blind Enemies on Critical Strike 50% chance to cause Bleeding on Critical StrikeFaintly gleaming in the moonlit night, Kondo's Pride was primed to fight. Driven by an inner fire, bloodlust, spite and ill desire. He swiftly moved to strike them all, wreaking havoc like a steel squall. | 61 | +25% to Global Critical Strike Multiplier(220-250)% increased Physical Damage 0.6% of Physical Attack Damage Leeched as Life 50% increased Melee Damage against Bleeding Enemies Cannot Leech Life from Critical Strikes 30% chance to Blind Enemies on Critical Strike 50% chance to cause Bleeding on Critical Strike | ||
Replica Inya's EpiphanyReplica Inya's Epiphany Arcanist SlippersQuality: +20% Energy Shield: 54Requires Level 61, 119 Int+(50-70) to maximum Life Regenerate 0.5% of Life per second per Power Charge (5-8)% increased Intelligence 5% increased Damage per Power Charge 5% increased Movement Speed per Power Charge"Prototype #56 was deemed safe, but judging by Administrator Qotra's new hustle and improved ability to micromanage us, I'm not so sure." - Researcher Graven | 61 | +(50-70) to maximum Life Regenerate 0.5% of Life per second per Power Charge (5-8)% increased Intelligence 5% increased Damage per Power Charge 5% increased Movement Speed per Power Charge | ||
SingularitySingularity Platinum SceptreSceptre Quality: +20% Physical Damage: 61.2-91.2 Critical Strike Chance: 6.00% Attacks per Second: 1.25 Weapon Range: 11Requires Level 62, 113 Str, 113 Int30% increased Elemental DamageAdds (30-40) to (60-70) Lightning Damage to Spells (14-18)% increased Cast Speed (6-8)% reduced Mana Cost of Skills Nearby Enemies are Hindered, with 25% reduced Movement Speed (60-80)% increased Damage with Hits and Ailments against Hindered EnemiesIn time, all becomes nothing. We just expedite the process. | 62 | 30% increased Elemental DamageAdds (30-40) to (60-70) Lightning Damage to Spells (14-18)% increased Cast Speed (6-8)% reduced Mana Cost of Skills Nearby Enemies are Hindered, with 25% reduced Movement Speed (60-80)% increased Damage with Hits and Ailments against Hindered Enemies | ||
Doryani's FistDoryani's Fist Vaal GauntletsQuality: +20% Armour: 278 Energy Shield: (96-120)Requires Level 63, 100 StrGrants Level 20 Doryani's Touch Skill +(80-100) to maximum Energy Shield 30% chance to Shock Adds (150-225) to (525-600) Lightning Damage to Unarmed Attacks Adds (90-135) to (315-360) Lightning Damage to Spells while Unarmed +(200-250) Energy Shield gained on Killing a Shocked Enemy 30% increased Effect of Lightning AilmentsDoryani's ingenuity raised the Vaal Empire to unprecedented heights. His curiosity reduced it to ruins and bones. | 63 | Grants Level 20 Doryani's Touch Skill +(80-100) to maximum Energy Shield 30% chance to Shock Adds (150-225) to (525-600) Lightning Damage to Unarmed Attacks Adds (90-135) to (315-360) Lightning Damage to Spells while Unarmed +(200-250) Energy Shield gained on Killing a Shocked Enemy 30% increased Effect of Lightning Ailments | ||
The Broken CrownThe Broken Crown Prophet CrownQuality: +20% Armour: (403-492) Energy Shield: (144-220)Requires Level 63, 85 Str, 62 IntSocketed Gems are supported by Level 20 Cast on Death +(10-15) to all Attributes 20% increased Damage when on Low Life (60-100)% increased Armour and Energy Shield +(50-70) to maximum Energy Shield 20% reduced Mana Regeneration Rate +(43-61)% to Chaos ResistanceEvery rule has an exception. | 63 | Socketed Gems are supported by Level 20 Cast on Death +(10-15) to all Attributes 20% increased Damage when on Low Life (60-100)% increased Armour and Energy Shield +(50-70) to maximum Energy Shield 20% reduced Mana Regeneration Rate +(43-61)% to Chaos Resistance | ||
Saqawal's WindsSaqawal's Winds Soldier GlovesQuality: +20% Armour: (239-276) Energy Shield: (46-54)Requires Level 64, 40 Str, 40 Int(140-180)% increased Armour and Energy Shield +(30-60) to maximum Life +(20-25)% to Cold and Lightning Resistances +(-2-2) seconds to Avian's Might Duration Adds (20-25) to (37-40) Cold Damage while you have Avian's Might Adds (1-3) to (55-62) Lightning Damage while you have Avian's MightWhen the inferno spread across the land, it was the First of the Skies who singed his feathers as he brought the flames to a standstill. | 64 | (140-180)% increased Armour and Energy Shield +(30-60) to maximum Life +(20-25)% to Cold and Lightning Resistances +(-2-2) seconds to Avian's Might Duration Adds (20-25) to (37-40) Cold Damage while you have Avian's Might Adds (1-3) to (55-62) Lightning Damage while you have Avian's Might | ||
Fenumus' ShroudFenumus' Shroud Widowsilk RobeQuality: +20% Energy Shield: (360-390) Movement Speed: -3%Requires Level 67, 187 Int+(30-40) to Intelligence (120-140)% increased Energy Shield Regenerate (80-100) Energy Shield per second Enemies affected by your Spider's Webs deal 10% reduced Damage Enemies affected by your Spider's Webs have -10% to All Resistances (50-70)% increased Aspect of the Spider Area of EffectThe First of the Night was the first explorer It was she who first braved night's terrors and found comfort in silence and solace. | 67 | +(30-40) to Intelligence (120-140)% increased Energy Shield Regenerate (80-100) Energy Shield per second Enemies affected by your Spider's Webs deal 10% reduced Damage Enemies affected by your Spider's Webs have -10% to All Resistances (50-70)% increased Aspect of the Spider Area of Effect | ||
Rigwald's SavageryRigwald's Savagery Royal AxeOne Handed Axe Quality: +20% Physical Damage: (124.8-148.8) to (282-318) Critical Strike Chance: 5.00% Attacks per Second: (1.32-1.38) Weapon Range: 11Requires Level 67, 167 Str, 57 DexAdds (50-70) to (135-165) Physical Damage 40% increased Physical Attack Damage while Dual Wielding (10-15)% increased Attack Speed +25 to Maximum Rage while wielding a SwordTear the flesh from the bone. Turn the bone to dust. Scatter the dust to the wind. | 67 | Adds (50-70) to (135-165) Physical Damage 40% increased Physical Attack Damage while Dual Wielding (10-15)% increased Attack Speed +25 to Maximum Rage while wielding a Sword | ||
Steppan EardSteppan Eard Sorcerer BootsQuality: +20% Energy Shield: (117-158)Requires Level 67, 123 Int+(20-30) to maximum Energy Shield (50-80)% increased Energy Shield 30% increased Movement Speed 20% increased Movement Speed on Shocked Ground 50% increased Damage on Burning Ground Regenerate 2% of Life per second on Chilled Ground Unaffected by Desecrated GroundTo fight an enemy on their lands is a tactical mistake. Make those lands your own, and the mistake becomes theirs. | 67 | +(20-30) to maximum Energy Shield (50-80)% increased Energy Shield 30% increased Movement Speed 20% increased Movement Speed on Shocked Ground 50% increased Damage on Burning Ground Regenerate 2% of Life per second on Chilled Ground Unaffected by Desecrated Ground | ||
Cyclopean CoilCyclopean Coil Leather BeltRequires Level 68+(25-40) to maximum Life+(60-80) to maximum Life (5-15)% increased Attributes Cannot be Frozen if Dexterity is higher than Intelligence Cannot be Ignited if Strength is higher than Dexterity Cannot be Shocked if Intelligence is higher than Strength 1% increased Damage per 5 of your lowest AttributeWith the patience of a prowling lion, the Shade watched the Scholar. | 68 | +(25-40) to maximum Life+(60-80) to maximum Life (5-15)% increased Attributes Cannot be Frozen if Dexterity is higher than Intelligence Cannot be Ignited if Strength is higher than Dexterity Cannot be Shocked if Intelligence is higher than Strength 1% increased Damage per 5 of your lowest Attribute | ||
Eye of InnocenceEye of Innocence Citrine AmuletRequires Level 68+(16-24) to Strength and Dexterity10% chance to Ignite (50-70)% increased Damage while Ignited Take 100 Fire Damage when you Ignite an Enemy 2% of Fire Damage Leeched as Life while Ignited"...and so He said: 'Let only the good meet my gaze' and no eye met His. So He called down the cleansing flames and let black smoke sweep the Sinners away." - Book of Innocence | 68 | +(16-24) to Strength and Dexterity10% chance to Ignite (50-70)% increased Damage while Ignited Take 100 Fire Damage when you Ignite an Enemy 2% of Fire Damage Leeched as Life while Ignited | ||
Inpulsa's Broken HeartInpulsa's Broken Heart Sadist GarbQuality: +20% Evasion: 512 Energy Shield: 105 Movement Speed: -3%Requires Level 68, 103 Dex, 109 Int+(60-80) to maximum Life (20-50)% increased Damage if you have Shocked an Enemy Recently (15-25)% increased Effect of Shock Shocked Enemies you Kill Explode, dealing 5% of their Life as Lightning Damage which cannot Shock Unaffected by ShockDon't hesitate; bring death to all, conclusively and swiftly, or they will give you the same treatment. | 68 | +(60-80) to maximum Life (20-50)% increased Damage if you have Shocked an Enemy Recently (15-25)% increased Effect of Shock Shocked Enemies you Kill Explode, dealing 5% of their Life as Lightning Damage which cannot Shock Unaffected by Shock | ||
Bubonic TrailBubonic Trail Murder BootsQuality: +20% Evasion: 222 Energy Shield: 20Requires Level 69, 82 Dex, 42 IntHas 1 Abyssal Socket Triggers Level 20 Death Walk when Equipped (4-6)% increased maximum Life 30% increased Movement Speed 10% increased Damage for each type of Abyss Jewel affecting youEven the dead serve the Lightless. | 69 | Has 1 Abyssal Socket Triggers Level 20 Death Walk when Equipped (4-6)% increased maximum Life 30% increased Movement Speed 10% increased Damage for each type of Abyss Jewel affecting you | ||
Bubonic TrailBubonic Trail Murder BootsQuality: +20% Evasion: 222 Energy Shield: 20Requires Level 69, 82 Dex, 42 IntHas 2 Abyssal Sockets Triggers Level 20 Death Walk when Equipped (4-6)% increased maximum Life 30% increased Movement Speed 10% increased Damage for each type of Abyss Jewel affecting youEven the dead serve the Lightless. | 69 | Has 2 Abyssal Sockets Triggers Level 20 Death Walk when Equipped (4-6)% increased maximum Life 30% increased Movement Speed 10% increased Damage for each type of Abyss Jewel affecting you | ||
Craiceann's PincersCraiceann's Pincers Titan GauntletsQuality: +20% Armour: (653-774)Requires Level 69, 98 Str(150-200)% increased Armour Regenerate (50-70) Life per second +(30-40)% to Fire Resistance 3% increased Damage per Crab Barrier 10% chance that if you would gain a Crab Barrier, you instead gain up to your maximum number of Crab BarriersThe stone that stays in the waves soon crumbles to sand. The First of the Deep teaches us to watch the tides and choose our moments to move wisely. | 69 | (150-200)% increased Armour Regenerate (50-70) Life per second +(30-40)% to Fire Resistance 3% increased Damage per Crab Barrier 10% chance that if you would gain a Crab Barrier, you instead gain up to your maximum number of Crab Barriers | ||
Beacon of MadnessBeacon of Madness Two-Toned BootsQuality: +20% Armour: (340-529) Evasion: (340-529)Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold ResistancesGrants Level 1 Embrace Madness Skill (150-300)% increased Armour and Evasion 30% increased Movement Speed 20% chance to deal Double Damage while affected by Glorious Madness 60% increased Effect of Fortify on you while affected by Glorious MadnessNothing spreads as quickly as an idea. | 70 | +(8-12)% to Fire and Cold ResistancesGrants Level 1 Embrace Madness Skill (150-300)% increased Armour and Evasion 30% increased Movement Speed 20% chance to deal Double Damage while affected by Glorious Madness 60% increased Effect of Fortify on you while affected by Glorious Madness | ||
Mercenary's LotMercenary's Lot Slink GlovesQuality: +20% Evasion: (386-434)Requires Level 70, 95 Dex+(80-120) to Evasion Rating (5-8)% increased Attack and Cast Speed Mark Skills have (10-15)% increased Cast Speed (30-50)% increased Damage with Hits and Ailments against Marked Enemy Your Mark transfers to another Enemy when Marked Enemy diesThe target changes, but the job's always the same. | 70 | +(80-120) to Evasion Rating (5-8)% increased Attack and Cast Speed Mark Skills have (10-15)% increased Cast Speed (30-50)% increased Damage with Hits and Ailments against Marked Enemy Your Mark transfers to another Enemy when Marked Enemy dies | ||
BloodgripBloodgrip Marble AmuletRequires Level 74Regenerate (1.2-1.6)% of Life per secondAdds 10 to 20 Physical Damage to Attacks +(60-70) to maximum Life Regenerate (16-24) Life per second 100% increased Life Recovery from Flasks Moving while Bleeding doesn't cause you to take extra DamageCombat is simple. Keep your blood in. Take theirs out. | 74 | Regenerate (1.2-1.6)% of Life per secondAdds 10 to 20 Physical Damage to Attacks +(60-70) to maximum Life Regenerate (16-24) Life per second 100% increased Life Recovery from Flasks Moving while Bleeding doesn't cause you to take extra Damage | ||
StormfireStormfire Opal RingRequires Level 80(15-25)% increased Elemental Damage(40-45)% increased Mana Regeneration Rate +(20-30)% to Fire and Lightning Resistances (4-6)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently Adds (1-3) to (62-70) Lightning Damage to Hits against Ignited Enemies Your Lightning Damage can IgniteWhen your skin sloughs, and your blood cooks, you'll wish the lightning strike had killed you. | 80 | (15-25)% increased Elemental Damage(40-45)% increased Mana Regeneration Rate +(20-30)% to Fire and Lightning Resistances (4-6)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently Adds (1-3) to (62-70) Lightning Damage to Hits against Ignited Enemies Your Lightning Damage can Ignite |
Other unique items[ | ]
Unique items that otherwise interact with all damage types, but don't fit any of the above categories.
Item | Stats |
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Passive skills[ | ]
Certain passive skills and many Ascendancy class passives grant increased Damage under certain conditions.
Ascendancy Class | Name | Stats |
---|---|---|
N/A | Area of Effect in Sand Stance and Damage in Blood Stance | 15% increased Damage while in Blood Stance 10% increased Area of Effect while in Sand Stance [1] |
N/A | Axe Damage | 14% increased Physical Damage with Axes Axe Attacks deal 14% increased Damage with Ailments [1] [2] 16% increased Physical Damage with Axes Axe Attacks deal 16% increased Damage with Ailments [2] Axe Attacks deal 12% increased Damage with Hits and Ailments [3] |
N/A | Axe Damage and Accuracy | Axe Attacks deal 10% increased Damage with Hits and Ailments 10% increased Accuracy Rating with Axes [1] Axe Attacks deal 10% increased Damage with Hits and Ailments 8% increased Accuracy Rating with Axes [2] |
N/A | Axe Damage and Accuracy, Impale Chance | Axe Attacks deal 12% increased Damage with Hits and Ailments 8% increased Accuracy Rating with Axes 5% chance to Impale Enemies on Hit with Attacks [1] [2] |
N/A | Axe Damage and Area of Effect | 12% increased Physical Damage with Axes Axe Attacks deal 12% increased Damage with Ailments 6% increased Area of Effect [1] [2] |
N/A | Axe Damage and Attack Speed | 12% increased Physical Damage with Axes 3% increased Attack Speed with Axes Axe Attacks deal 12% increased Damage with Ailments [1] [2] [3] Axe Attacks deal 10% increased Damage with Hits and Ailments 3% increased Attack Speed with Axes [3] [4] Axe Attacks deal 8% increased Damage with Hits and Ailments 3% increased Attack Speed with Axes [3] |
N/A | Axe Damage and Bleed Chance | 15% increased Physical Damage with Axes Axe Attacks deal 15% increased Damage with Ailments Attacks have 10% chance to cause Bleeding [1] [2] |
N/A | Axe Damage and Bleed Duration | 15% increased Physical Damage with Axes Axe Attacks deal 15% increased Damage with Ailments 20% increased Bleeding Duration [1] |
N/A | Axe Damage and Critical Strike Chance | Axe Attacks deal 10% increased Damage with Hits and Ailments 25% increased Critical Strike Chance with Axes [1] [2] |
N/A | Brand Damage and Cast Speed | 8% increased Brand Damage 3% increased Cast Speed with Brand Skills [1] |
N/A | Brand Damage and Duration | 10% increased Brand Damage Brand Skills have 10% increased Duration [1] [2] |
N/A | Brand Damage and Range | 10% increased Brand Damage 10% increased Brand Attachment range [1] [2] |
N/A | Channelling Damage | Channelling Skills deal 14% increased Damage [1] [2] |
N/A | Channelling Damage and Infusion Effect | Channelling Skills deal 10% increased Damage 10% increased Effect of Infusion [1] [2] |
N/A | Channelling Damage and Speed | Channelling Skills deal 10% increased Damage Channelling Skills have 3% increased Attack and Cast Speed [1] |
N/A | Claw Damage | Claw Attacks deal 12% increased Damage with Hits and Ailments [1] |
N/A | Claw Damage and Attack Speed | Claw Attacks deal 8% increased Damage with Hits and Ailments 4% increased Attack Speed with Claws [1] [2] [3] Claw Attacks deal 8% increased Damage with Hits and Ailments 3% increased Attack Speed with Claws [2] |
N/A | Claw Damage and Critical Strike Chance | Claw Attacks deal 10% increased Damage with Hits and Ailments 20% increased Critical Strike Chance with Claws [1] Claw Attacks deal 10% increased Damage with Hits and Ailments 15% increased Critical Strike Chance with Claws [2] |
N/A | Claw Damage and Leech | Claw Attacks deal 12% increased Damage with Hits and Ailments 0.4% of Attack Damage Leeched as Life 20% increased total Recovery per second from Life Leech [1] [2] |
N/A | Claw Damage and Poison Chance | 10% increased Damage with Claws 10% chance to Poison on Hit with Attacks Claw Attacks deal 20% increased Damage with Ailments [1] [2] |
N/A | Dagger Damage | Dagger Attacks deal 12% increased Damage with Hits and Ailments [1] |
N/A | Dagger Damage and Accuracy | Dagger Attacks deal 10% increased Damage with Hits and Ailments 10% increased Accuracy Rating with Daggers [1] |
N/A | Dagger Damage and Attack Speed | Dagger Attacks deal 8% increased Damage with Hits and Ailments 4% increased Attack Speed with Daggers [1] [2] [3] Dagger Attacks deal 12% increased Damage with Hits and Ailments 3% increased Attack Speed with Daggers [2] Dagger Attacks deal 10% increased Damage with Hits and Ailments 3% increased Attack Speed with Daggers [3] |
N/A | Dagger Damage and Critical Strike Chance | Dagger Attacks deal 8% increased Damage with Hits and Ailments 25% increased Critical Strike Chance with Daggers [1] |
N/A | Dagger Damage and Leech | Dagger Attacks deal 12% increased Damage with Hits and Ailments 0.3% of Attack Damage Leeched as Life 20% increased total Recovery per second from Life Leech [1] [2] |
N/A | Dagger Damage and Movement Speed | Dagger Attacks deal 12% increased Damage with Hits and Ailments 5% increased Movement Speed [1] |
N/A | Dagger Damage and Poison Chance | 12% increased Damage with Daggers 10% chance to Poison on Hit with Attacks Dagger Attacks deal 20% increased Damage with Ailments [1] [2] |
N/A | Damage | 12% increased Damage [1] |
N/A | Damage against Cursed Enemies | 15% increased Damage with Hits and Ailments against Cursed Enemies [1] |
N/A | Damage against Marked Enemy | 20% increased Damage with Hits and Ailments against Marked Enemy [1] |
N/A | Damage and Critical Strike Chance against Shocked | 10% increased Damage if you have Shocked an Enemy Recently 15% increased Critical Strike Chance against Shocked Enemies [1] |
N/A | Damage and Critical Strikes against Blinded Enemies | 25% increased Critical Strike Chance against Blinded Enemies 12% increased Damage with Hits and Ailments against Blinded Enemies [1] [2] |
N/A | Damage and Energy Shield | 14% increased Damage +12 to maximum Energy Shield [1] 12% increased Damage +10 to maximum Energy Shield [2] |
N/A | Damage and Mana | 14% increased Damage +14 to maximum Mana [1] |
N/A | Damage if Consumed a Corpse | 14% increased Damage if you have Consumed a corpse Recently [1] 16% increased Damage if you have Consumed a corpse Recently [2] |
N/A | Damage while you have a Herald | 10% increased Damage while affected by a Herald [1] |
N/A | Damage, Area and Projectile Speed | 8% increased Damage 5% increased Area of Effect 5% increased Projectile Speed [1] [2] |
N/A | Fortify Effect and Melee Damage | 5% increased Effect of Fortify on you 12% increased Melee Physical Damage while you have Fortify Attacks with Melee Weapons deal 12% increased Damage with Ailments [1] 5% increased Effect of Fortify on you 14% increased Melee Physical Damage while you have Fortify Attacks with Melee Weapons deal 14% increased Damage with Ailments [2] |
N/A | Mace Damage | Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments [1] 14% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 14% increased Damage with Ailments [2] Mace or Sceptre Attacks deal 14% increased Damage with Hits and Ailments [3] |
N/A | Mace Damage and Accuracy | Mace or Sceptre Attacks deal 10% increased Damage with Hits and Ailments 6% increased Accuracy Rating with Maces or Sceptres [1] |
N/A | Mace Damage and Area of Effect | Mace or Sceptre Attacks deal 10% increased Damage with Hits and Ailments 5% increased Area of Effect [1] [2] 14% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 14% increased Damage with Ailments 5% increased Area of Effect [3] [4] |
N/A | Mace Damage and Attack Speed | Mace or Sceptre Attacks deal 8% increased Damage with Hits and Ailments 3% increased Attack Speed with Maces or Sceptres [1] |
N/A | Mace Damage and Critical Strike Chance | 8% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 8% increased Damage with Ailments 20% increased Critical Strike Chance with Maces or Sceptres [1] 10% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 10% increased Damage with Ailments 20% increased Critical Strike Chance with Maces or Sceptres [2] |
N/A | Mace Damage and Reduced Enemy Stun Threshold | 14% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 14% increased Damage with Ailments 5% reduced Enemy Stun Threshold with Maces or Sceptres [1] 14% increased Physical Damage with Maces or Sceptres 5% reduced Enemy Stun Threshold with Maces or Sceptres Mace or Sceptre Attacks deal 14% increased Damage with Ailments [3] [4] |
N/A | Mace Damage and Stun Duration | 14% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 14% increased Damage with Ailments 5% chance to double Stun Duration [1] 16% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 16% increased Damage with Ailments 20% increased Stun Duration on Enemies [3] [4] 12% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 12% increased Damage with Ailments 10% increased Stun Duration on Enemies [3] |
N/A | Melee Damage | 16% increased Melee Physical Damage [1] 12% increased Melee Physical Damage Attacks with Melee Weapons deal 12% increased Damage with Ailments [2] 4% increased Melee Physical Damage Attacks with Melee Weapons deal 4% increased Damage with Ailments [5] [6] 12% increased Melee Physical Damage [10] [11] [12] |
N/A | Melee Damage and Life | 16% increased Melee Physical Damage +16 to maximum Life [1] |
N/A | One Handed Damage | 10% increased Damage with One Handed Weapons Attacks with One Handed Weapons deal 10% increased Damage with Ailments [1] 14% increased Damage with One Handed Weapons Attacks with One Handed Weapons deal 20% increased Damage with Ailments [3] [4] |
N/A | One Handed Melee Damage | 16% increased Physical Damage with One Handed Melee Weapons Attacks with One Handed Melee Weapons deal 16% increased Damage with Ailments [1] [2] |
N/A | One Handed Melee Damage and Attack Speed | 12% increased Physical Damage with One Handed Melee Weapons 4% increased Attack Speed with One Handed Melee Weapons Attacks with One Handed Melee Weapons deal 12% increased Damage with Ailments [1] |
N/A | One Handed Melee Damage and Life Leech | 12% increased Physical Damage with One Handed Melee Weapons 0.4% of Physical Attack Damage Leeched as Life 40% increased total Recovery per second from Life Leech Attacks with One Handed Melee Weapons deal 12% increased Damage with Ailments [1] 12% increased Physical Damage with One Handed Melee Weapons 0.4% of Physical Attack Damage Leeched as Life Attacks with One Handed Melee Weapons deal 12% increased Damage with Ailments [2] |
N/A | Staff Critical Strike Chance | 30% increased Global Critical Strike Chance while wielding a Staff [1] [2] |
N/A | Staff Damage and Stun Duration | Staff Attacks deal 15% increased Damage with Hits and Ailments 10% increased Stun Duration with Staves on Enemies [1] [2] |
N/A | Staff Damage, Armour and Stun Threshold | Staff Attacks deal 15% increased Damage with Hits and Ailments 15% increased Armour 5% reduced Enemy Stun Threshold [1] |
N/A | Staff Damage, Stun Duration and Block | Staff Attacks deal 12% increased Damage with Hits and Ailments +2% Chance to Block Attack Damage while wielding a Staff 10% increased Stun Duration with Staves on Enemies [1] Staff Attacks deal 12% increased Damage with Hits and Ailments +3% Chance to Block Attack Damage while wielding a Staff 10% increased Stun Duration with Staves on Enemies [2] |
N/A | Staff Spell Damage | 12% increased Spell Damage while wielding a Staff [1] |
N/A | Staff Spell Damage and Block | 10% increased Spell Damage while wielding a Staff +2% Chance to Block Attack Damage while wielding a Staff [1] |
N/A | Staff Spell Damage and Chaos Resistance | 12% increased Spell Damage while wielding a Staff +6% to Chaos Resistance [1] |
N/A | Staff Spell Damage and Spell Block | 10% increased Spell Damage while wielding a Staff +2% Chance to Block Spell Damage while wielding a Staff [1] |
N/A | Sword Damage | Sword Attacks deal 12% increased Damage with Hits and Ailments [1] 12% increased Physical Damage with Swords Sword Attacks deal 12% increased Damage with Ailments [2] Sword Attacks deal 14% increased Damage with Hits and Ailments [3] |
N/A | Sword Damage and Accuracy | Sword Attacks deal 10% increased Damage with Hits and Ailments 8% increased Accuracy Rating with Swords [1] Sword Attacks deal 12% increased Damage with Hits and Ailments 8% increased Accuracy Rating with Swords [2] |
N/A | Sword Damage and Ailment Damage | 15% increased Physical Damage with Swords Sword Attacks deal 25% increased Damage with Ailments [1] |
N/A | Sword Damage and Attack Speed | 10% increased Physical Damage with Swords 4% increased Attack Speed with Swords Sword Attacks deal 10% increased Damage with Ailments [1] [2] |
N/A | Sword Damage and Bleed Chance | 15% increased Physical Damage with Swords Attacks have 10% chance to cause Bleeding Sword Attacks deal 15% increased Damage with Ailments [1] |
N/A | Sword Damage and Block | Sword Attacks deal 12% increased Damage with Hits and Ailments +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield [1] [2] [3] |
N/A | Sword Damage and Critical Strike Chance | 8% increased Physical Damage with Swords Sword Attacks deal 8% increased Damage with Ailments 20% increased Critical Strike Chance with Swords [1] 20% increased Critical Strike Chance with Swords Sword Attacks deal 10% increased Damage with Hits and Ailments [2] |
N/A | Sword Damage and Critical Strike Multiplier | 10% increased Physical Damage with Swords Sword Attacks deal 10% increased Damage with Ailments +10% to Critical Strike Multiplier with Swords [1] [2] |
N/A | Sword Damage and Melee Range | Sword Attacks deal 10% increased Damage with Hits and Ailments +1 to Melee Strike Range with Swords [1] |
N/A | Totem and Brand Damage | 14% increased Totem Damage 14% increased Brand Damage [1] |
N/A | Totem and Brand Damage and Critical Strike Chance | 10% increased Totem Damage 15% increased Critical Strike Chance with Totem Skills 10% increased Brand Damage 15% increased Brand Critical Strike Chance [1] |
N/A | Two Handed Melee Damage | 16% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 16% increased Damage with Ailments [1] [2] 14% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments [2] 12% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments [5] [6] |
N/A | Two Handed Melee Damage and Area of Effect | 12% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments 5% increased Area of Effect [1] [2] |
N/A | Two Handed Melee Damage and Attack Speed | 10% increased Physical Damage with Two Handed Melee Weapons 3% increased Attack Speed with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 10% increased Damage with Ailments [1] [2] |
N/A | Two Handed Melee Damage and Leech | 12% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments 0.8% of Physical Attack Damage Leeched as Life [1] 12% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments 0.4% of Physical Attack Damage Leeched as Life [2] |
N/A | Two Handed Melee Damage and Life Leech Speed | 12% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments 60% increased Recovery per second from Life Leech [1] [2] |
N/A | Two Handed Melee Damage and Reduced Enemy Stun Threshold | 14% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments 5% reduced Enemy Stun Threshold [1] |
N/A | Two Handed Melee Damage and Stun Duration | 12% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments 10% increased Stun Duration with Two Handed Melee Weapons on Enemies [1] 14% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments 20% increased Stun Duration with Two Handed Melee Weapons on Enemies [2] |
N/A | Wand Damage | 14% increased Damage while wielding a Wand [1] Wand Attacks deal 12% increased Damage with Hits and Ailments [2] Wand Attacks deal 16% increased Damage with Hits and Ailments [7] [8] [9] |
N/A | Wand Damage and Attack Speed | 10% increased Damage while wielding a Wand 4% increased Attack Speed with Wands [1] |
N/A | Wand Physical Damage | 12% increased Physical Damage with Wands Wand Attacks deal 12% increased Damage with Ailments [1] |
N/A | Wand Physical Damage and Attack Speed | 12% increased Physical Damage with Wands Wand Attacks deal 12% increased Damage with Ailments 4% increased Attack Speed with Wands [1] [2] |
N/A | Blacksmith's Clout | 18% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 18% increased Damage with Ailments 40% increased Critical Strike Chance with Maces or Sceptres +25% to Critical Strike Multiplier with Maces or Sceptres [1] |
N/A | Blade Master | 20% increased Physical Damage with Swords 8% increased Attack Speed with Swords +200 to Accuracy Rating with Swords Sword Attacks deal 20% increased Damage with Ailments +1 to Melee Strike Range with Swords [1] |
N/A | Blade of Cunning | 20% increased Physical Damage with Swords Sword Attacks deal 20% increased Damage with Ailments 40% increased Critical Strike Chance with Swords +15% to Critical Strike Multiplier with Swords [1] |
N/A | Bladedancer | Sword Attacks deal 24% increased Damage with Hits and Ailments +1 to Melee Strike Range with Swords 6% increased Attack Speed with Swords Overwhelm 10% Physical Damage Reduction [1] |
N/A | Bludgeon Blitz | Mace or Sceptre Attacks deal 18% increased Damage with Hits and Ailments 8% increased Attack Speed with Maces or Sceptres +200 to Accuracy Rating with Maces or Sceptres 6% increased Movement Speed if you've Hit an Enemy Recently [1] |
N/A | Bone Breaker | 30% increased Physical Damage with Maces or Sceptres 12% increased Area of Effect Mace or Sceptre Attacks deal 30% increased Damage with Ailments +2 to Melee Strike Range with Maces and Sceptres [1] |
N/A | Brutal Blade | Sword Attacks deal 20% increased Damage with Hits and Ailments 8% increased Attack Speed with Swords +4% Chance to Block Attack Damage while Dual Wielding or holding a Shield 10% chance to gain a Frenzy Charge when you Block Attack Damage [1] |
N/A | Butchery | 25% increased Physical Damage with Two Handed Melee Weapons +20 to Strength 5% increased Attack Speed with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments [1] |
N/A | Claws of the Falcon | Claw Attacks deal 25% increased Damage with Hits and Ailments +30% to Critical Strike Multiplier with Claws 15% increased Accuracy Rating with Claws [1] |
N/A | Claws of the Magpie | Claw Attacks deal 20% increased Damage with Hits and Ailments 10% increased Attack Speed with Claws 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws [1] |
N/A | Claws of the Pride | Claw Attacks deal 25% increased Damage with Hits and Ailments 15% increased Attack and Cast Speed if you've used a Movement Skill Recently +1 to Melee Strike Range with Claws Overwhelm 10% Physical Damage Reduction [1] |
N/A | Cleaving | 20% increased Physical Damage with Axes Axe Attacks deal 20% increased Damage with Ailments 30% increased Damage with Hits and Ailments against Bleeding Enemies Bleeding you inflict deals Damage 15% faster +1 to Melee Strike Range with Axes [1] |
N/A | Coldhearted Calculation | 20% increased Mana Regeneration Rate +20 to Intelligence 12% increased Damage [1] |
N/A | Command of Steel | +3% Chance to Block Attack Damage while holding a Shield 1% increased Damage per 1% Chance to Block Attack Damage [1] |
N/A | Destroyer | 25% increased Physical Damage with Two Handed Melee Weapons 5% increased Attack Speed with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments 25% increased Stun Duration with Two Handed Melee Weapons on Enemies [1] |
N/A | Destructive Apparatus | 10% increased Mine Throwing Speed 40% increased Mine Duration Each Mine applies 2% reduced Damage dealt to Enemies near it, up to 10% [1] |
N/A | Disciple of the Forbidden | +1 to Minimum Power Charges 8% chance to gain a Power Charge on Kill 8% increased Damage per Power Charge [1] |
N/A | Disciple of the Slaughter | +1 to Minimum Frenzy Charges 8% chance to gain a Frenzy Charge on Kill 8% increased Damage per Frenzy Charge [1] |
N/A | Disciple of the Unyielding | +1 to Minimum Endurance Charges 8% chance to gain an Endurance Charge on Kill 8% increased Damage per Endurance Charge [1] |
N/A | Discord Artisan | 15% increased Damage for each Herald affecting you Herald Skills have 20% increased Area of Effect 10% reduced Mana Reservation of Herald Skills [1] |
N/A | Enigmatic Defence | 15% increased Spell Damage while wielding a Staff +5% Chance to Block Attack Damage while wielding a Staff +5% Chance to Block Spell Damage while wielding a Staff 10% chance to gain Unholy Might on block for 3 seconds [1] |
N/A | Escalation | 15% increased Warcry Cooldown Recovery Rate Recover 10% of Life when you use a Warcry 20% increased Damage for each time you've Warcried Recently [1] |
N/A | Executioner | 24% increased Physical Damage with Two Handed Melee Weapons 50% increased Damage with Hits against Enemies that are on Low Life Attacks with Two Handed Melee Weapons deal 24% increased Damage with Ailments 12% increased Area of Effect if you've Killed Recently [1] |
N/A | Explosive Runes | You can Cast an additional Brand 20% increased Brand Damage 20% increased Brand Attachment range [1] |
N/A | Feller of Foes | Axe Attacks deal 30% increased Damage with Hits and Ailments +40% to Critical Strike Multiplier with Axes +200 to Accuracy Rating with Axes [1] |
N/A | Flaying | Dagger Attacks deal 24% increased Damage with Hits and Ailments 12% increased Attack Speed with Daggers 10% increased Accuracy Rating with Daggers +1 to Melee Strike Range with Daggers [1] |
N/A | From the Shadows | Dagger Attacks deal 20% increased Damage with Hits and Ailments 15% increased Accuracy Rating with Daggers 8% increased Attack Speed with Daggers 10% chance to gain Phasing for 4 seconds on Kill [1] |
N/A | Gladiator's Perseverance | 20% increased Physical Damage with One Handed Melee Weapons 0.6% of Physical Attack Damage Leeched as Life 10% increased Maximum total Recovery per second from Life Leech 30% increased Attack Damage while Leeching Attacks with One Handed Melee Weapons deal 20% increased Damage with Ailments [1] |
N/A | Golem Commander | +1 to maximum number of Golems 30% increased Effect of Buffs granted by your Golems Golems have 15% increased Maximum Life 20% increased Damage while you have a Summoned Golem [1] |
N/A | Harvester of Foes | Axe Attacks deal 20% increased Damage with Hits and Ailments 12% increased Accuracy Rating with Axes 10% increased Attack Speed with Axes 10% increased Impale Effect [1] |
N/A | Hatchet Master | Axe Attacks deal 28% increased Damage with Hits and Ailments 8% increased Attack Speed with Axes +5 to Maximum Rage [1] |
N/A | Hematophagy | 100% increased Recovery per second from Life Leech 1% of Physical Attack Damage Leeched as Life 30% increased Damage while Leeching 15% increased Maximum total Life Recovery per second from Leech [1] |
N/A | Honed Edge | Sword Attacks deal 24% increased Damage with Hits and Ailments 6% increased Attack Speed with Swords +200 to Accuracy Rating with Swords 20% increased Evasion Rating [1] |
N/A | Kinetic Impacts | 24% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 24% increased Damage with Ailments 4% chance to deal Double Damage 10% chance to double Stun Duration Overwhelm 15% Physical Damage Reduction [1] |
N/A | Lethal Assault | 18% increased Damage 10% increased Projectile Speed 10% increased Area of Effect [1] |
N/A | Light Eater | 0.8% of Spell Damage Leeched as Energy Shield 20% increased Maximum total Recovery per second from Energy Shield Leech 24% increased Damage while on Full Energy Shield [1] |
N/A | Lucidity | Channelling Skills deal 30% increased Damage Channelling Skills have -3 to Total Cost 40% chance to Avoid being Stunned while Channelling [1] |
N/A | Malicious Intent | 20% increased Damage with Hits and Ailments against Cursed Enemies Hexes you inflict have +4 Doom [1] |
N/A | Marked for Death | 25% increased Damage with Hits and Ailments against Marked Enemy Culling Strike against Marked Enemy [1] |
N/A | Martial Experience | 30% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments 100% increased Recovery per second from Life Leech Overwhelm 12% Physical Damage Reduction [1] |
N/A | Nightstalker | Dagger Attacks deal 20% increased Damage with Hits and Ailments +150 to Accuracy Rating with Daggers +20% to Critical Strike Multiplier with Daggers 25% increased Elusive Effect [1] |
N/A | Poisonous Fangs | Claw Attacks deal 20% increased Damage with Hits and Ailments 10% increased Poison Duration 10% chance to Poison on Hit with Attacks +10% to Damage over Time Multiplier for Poison [1] |
N/A | Razor's Edge | 30% increased Physical Damage with Swords Attacks have 15% chance to cause Bleeding Sword Attacks deal 30% increased Damage with Ailments +10% to Damage over Time Multiplier for Bleeding [1] |
N/A | Redemption | Minions have 5% increased Attack Speed Minions have 5% increased Cast Speed 20% increased Minion Accuracy Rating 12% increased Damage Minions have 10% increased Movement Speed [1] |
N/A | Retribution | +10 to Strength and Intelligence 14% increased Damage 5% increased Attack and Cast Speed Minions deal 10% increased Damage [1] |
N/A | Revenge of the Hunted | 20% increased Evasion Rating 8% increased maximum Life 12% increased Damage [1] |
N/A | Ribcage Crusher | Mace or Sceptre Attacks deal 24% increased Damage with Hits and Ailments 6% increased Attack Speed with Maces or Sceptres 15% increased Area of Effect if you have Stunned an Enemy Recently [1] |
N/A | Singular Focus | Channelling Skills deal 15% increased Damage Channelling Skills have 6% increased Attack and Cast Speed 25% increased Effect of Infusion [1] |
N/A | Skull Cracking | 30% increased Physical Damage with Maces or Sceptres 10% reduced Enemy Stun Threshold with Maces or Sceptres Hits that Stun Enemies have Culling Strike Mace or Sceptre Attacks deal 30% increased Damage with Ailments [1] |
N/A | Slaughter | 25% increased Physical Damage with Axes Axe Attacks deal 25% increased Damage with Ailments 10% chance to gain Onslaught for 4 seconds on Kill 8% increased Attack Speed with Axes [1] |
N/A | Sleight of Hand | 20% increased Damage with One Handed Weapons 8% increased Attack Speed with One Handed Weapons Attacks with One Handed Weapons deal 30% increased Damage with Ailments [1] |
N/A | Smashing Strikes | Staff Attacks deal 30% increased Damage with Hits and Ailments 10% chance to gain an Endurance Charge on Melee Critical Strike 30% increased Critical Strike Chance with Staves +2 to Melee Strike Range with Staves [1] |
N/A | Soul Raker | Claw Attacks deal 20% increased Damage with Hits and Ailments 1.2% of Attack Damage Leeched as Life 0.8% of Attack Damage Leeched as Mana 50% increased Recovery per second from Life Leech [1] |
N/A | Spinecruncher | 28% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 28% increased Damage with Ailments 50% increased Stun Duration against Enemies that are on Full Life 10% chance to double Stun Duration Overwhelm 12% Physical Damage Reduction [1] |
N/A | Splitting Strikes | 26% increased Physical Damage with Axes 6% increased Attack Speed with Axes Axe Attacks deal 26% increased Damage with Ailments +1 to Melee Strike Range with Axes Overwhelm 12% Physical Damage Reduction [1] |
N/A | Stabbing Thirst | Dagger Attacks deal 24% increased Damage with Hits and Ailments 0.5% of Attack Damage Leeched as Life 0.5% of Attack Damage Leeched as Mana 6% increased Attack Speed with Daggers [1] |
N/A | Static Blows | 20% increased Shock Duration on Enemies 20% increased Effect of Shock 30% increased Damage if you have Shocked an Enemy Recently 40% increased Critical Strike Chance against Shocked Enemies [1] |
N/A | Steelwood Stance | Staff Attacks deal 30% increased Damage with Hits and Ailments 20% increased Armour +600 Armour if you've Blocked Recently +6% Chance to Block Attack Damage while wielding a Staff [1] |
N/A | Strong Arm | +20 to Strength 25% increased Physical Damage with One Handed Melee Weapons 5% increased Attack Speed with One Handed Melee Weapons Attacks with One Handed Melee Weapons deal 25% increased Damage with Ailments [1] |
N/A | Trickery | 20% increased Critical Strike Chance 20% increased Damage +10 to Dexterity and Intelligence [1] |
N/A | Undertaker | 30% increased Damage if you have Consumed a corpse Recently Desecrate and Unearth have +2 to Maximum number of corpses allowed Regenerate 2% of Life per second if you've Consumed a corpse Recently [1] |
N/A | Versatile Stance | 30% increased Damage while in Blood Stance 15% increased Area of Effect while in Sand Stance 10% increased Attack Speed if you've changed Stance Recently [1] |
N/A | Wandslinger | 25% increased Damage while wielding a Wand Increases and Reductions to Spell Damage also apply to Attacks while wielding a Wand 5% increased Attack Speed with Wands [1] |
N/A | Wrecking Ball | Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and Ailments 10% increased Attack Speed with Two Handed Melee Weapons 20% increased Stun Duration with Two Handed Melee Weapons on Enemies [1] |
Ascendant | Berserker | Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds Cannot be Stunned while you have at least 25 Rage 15% more Damage 5% increased Damage taken 2% of Attack Damage Leeched as Life and Mana if you've Killed Recently [1] |
Ascendant | Juggernaut | Gain 1 Endurance Charge every second if you've been Hit Recently Cannot be Chilled 5% increased Damage per Endurance Charge +1000 to Accuracy Rating Cannot be Stunned [1] |
Assassin | Opportunistic | Damage from your Critical Strikes cannot be Reflected 25% more Damage while there is at most one Rare or Unique Enemy nearby 20% reduced Damage taken while there are at least two Rare or Unique Enemies nearby [1] |
Assassin | Toxic Delivery | Poison you inflict with Critical Strikes deals 50% more Damage +0.5% to Critical Strike Chance per Poison affecting Enemy, up to +2.0% [1] |
Berserker | Aspect of Carnage | 10% increased Damage taken 40% more Damage [1] |
Champion | Conqueror | 100% chance to Taunt on Hit 10% reduced Damage taken if you've Taunted an Enemy Recently Enemies Taunted by you deal 20% less Damage with Hits and Ailments against other targets [1] |
Chieftain | Arohongui, Moon's Presence | Enemies near your Totems deal 8% less Damage Enemies near your Totems take 16% increased Physical and Fire Damage Totems are Immune to Fire Damage 25% increased Area of Effect while you have a Totem [1] |
Chieftain | Valako, Storm's Embrace | +1 to Maximum Endurance Charges Regenerate 0.5% of Life per second per Endurance Charge 15% more Damage if you've lost an Endurance Charge in the past 8 seconds Gain 1 Endurance Charge every second if you've used a Warcry Recently [1] |
Elementalist | Liege of the Primordial | Summoned Golems are Resummoned 4 seconds after being Killed +1 to maximum number of Summoned Golems 25% increased Damage per Summoned Golem 25% increased Effect of Buffs granted by your Golems per Summoned Golem [1] |
Elementalist | Shaper of Flames | Your Hits always Ignite All Damage with Hits can Ignite 25% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire [1] |
Gladiator | Attack Speed and One Handed Damage | 4% increased Attack Speed 15% increased Damage with One Handed Weapons [1] |
Guardian | Radiant Crusade | +20% to all Elemental Resistances While there are at least five nearby Allies, you and nearby Allies have Onslaught While there is at least one nearby Ally, you and nearby Allies deal 10% more Damage [1] |
Hierophant | Mana Regeneration, Brand Damage | 20% increased Mana Regeneration Rate 14% increased Brand Damage [1] |
Hierophant | Ritual of Awakening | 5% more Damage per Summoned Totem Regenerate 0.5% of Mana per second for each Summoned Totem You and your Totems Regenerate 1% of Life per second for each Summoned Totem [1] |
Juggernaut | Unyielding | 8% increased Damage per Endurance Charge 25% chance to gain an Endurance Charge when you Stun an Enemy 10% increased Stun Duration on Enemies per Endurance Charge 6% increased Area of Effect per Endurance Charge [1] |
Necromancer | Commander of Darkness | Auras from your Skills grant 3% increased Attack and Cast Speed to you and Allies You and nearby Allies deal 30% increased Damage You and nearby Allies have +30% to Elemental Resistances [1] |
Necromancer | Corpse Pact | 2% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200% Enemies near corpses you Spawned Recently are Chilled and Shocked Corpses you Spawn have 50% increased Maximum Life [1] |
Necromancer | Plaguebringer | If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect With at least one nearby corpse, you and nearby Allies deal 10% more Damage With at least one nearby corpse, nearby Enemies deal 10% reduced Damage [1] |
Occultist | Frigid Wake | Cannot be Chilled Cannot be Frozen 15% more Cold Damage Every 4 seconds, 33% chance to Freeze nearby Chilled Unique Enemies for 0.6 seconds Every 4 seconds, Freeze nearby Chilled Non-Unique Enemies for 0.6 seconds Nearby Chilled Enemies deal 10% reduced Damage with Hits [1] |
Saboteur | Perfect Crime | You gain 10% increased Damage for each Trap 25% Chance for Traps to Trigger an additional time 25% reduced Cost of Skills that throw Traps [1] |
Slayer | Bane of Legends | 10% more Damage if you've Killed Recently Cannot take Reflected Physical Damage 20% more Damage with Hits and Ailments against Unique Enemies [1] |
Slayer | Impact | 50% increased Global Accuracy Rating +4 to Melee Strike Range 5% increased Area of Effect per Enemy killed recently, up to 50% Deal up to 15% more Melee Damage to Enemies, based on proximity [1] |
Trickster | Attack and Cast Speed, Damage | 10% increased Damage 4% increased Attack and Cast Speed [1] |
Trickster | Swift Killer | +1 to Maximum Frenzy Charges and Maximum Power Charges 15% chance to gain a Frenzy Charge and a Power Charge on Kill 5% increased Damage per Frenzy Charge 5% increased Damage per Power Charge Gain a Power or Frenzy Charge each second while Channelling [1] |
References[ | ]
- ↑ Bex_GGG (December 22, 2015). "Recent Community Questions Answered!". Official Path of Exile Forums. Retrieved December 23, 2015.