Damage over time (often refered to as DoT) is a damage inflicted continuously over a period of time. Unlike the other three damage sources, damage over time does not hit.[1]
Mechanics[ | ]
All damage over time effects are a kind of debuff. A creature can have multiple applications of these debuffs of the same type but usually only the one with the highest damage per second works at any given time (except for poison where all applications stack cumulatively); this is true even in the case of effects applied by different players or sources.
For example, if two players each apply the ignite status ailment to the same target, only the higher damage per second of the two ignites will affect the target, at least until the higher fades and leaves the second ignite to become the new highest. In this context, two damage over time effects are to be considered the same only if they have the same name; a target may be affected by multiple effects that deal burning damage (such as Righteous FireRighteous FireSpell, AoE, Fire
Level: (1-20)
Cooldown Time: 0.30 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 18Requires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Burning Damage0.5% increased Area of EffectBuff Grants 1% increased Spell DamageGrants (20-39)% more Spell Damage
Deals 20% of your Maximum Life as Base Fire Damage per second
You Burn for 90% of your Maximum Life per second as Fire Damage
Deals 20% of your Maximum Energy Shield as Base Fire Damage per second
You Burn for 70% of your Maximum Energy Shield per second as Fire Damage
Deals (35.8-1541.8) Base Fire Damage per second
+(0-5) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., ignite and burning ground).
On kill effects[ | ]
In case of an enemy being killed by damage over time while being affected by multiple DoT effects, the kill is attributed to the owner of the effect that was inflicted first.[2]
Damage over time kills from non-character sources like minions and totems will give the kill and any on kill effects to the owner of the totem or minion. This is a limitation of the game and not an intended game mechanic.[3]
Damage scaling[ | ]
The following modifiers will directly affect the damage over time;[4][5] note that some of these modifiers apply only to the DoTs whereas some may also apply to the skill that triggered it:
- Damage over Time
- Damage
- [Damage Type] Damage (e.g. Physical Damage or Cold Damage)
- [Effect] Damage (e.g. Poison Damage or Ignite Damage)
- Trap Damage if applied by a trap
- Mine Damage if applied by a mine
- Totem Damage if applied by a totem
- Minion Damage if applied by a minion
Natively modifiers to attack damage (i.e. weapon damage, melee damage, etc.) and spell damage do not apply to damage over time effects unless specifically stated so, as observed on skills like ContagionContagionSpell, AoE, Duration, Chaos
Level: (1-20)
Cost: (5-20) Mana
Cast Time: 0.60 sec
Radius: 20Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, it spreads to other enemies.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect3% increased Chaos Damage3% chance to Spread when affected Enemy is HitDeals (3.5-235.9) Base Chaos Damage per second
Base duration is 5 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Essence DrainEssence DrainSpell, Projectile, Duration, Chaos, AoE
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Chaos DamageRegenerate 0.01% of Debuff Damage as Life5% increased Damage with HitsDeals (31.2-1503.2) Base Chaos Damage per second
Regenerate 0.5% of Debuff Damage as Life
Base duration is 3.8 seconds
Deals (9-433) to (14-649) Chaos Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or VortexVortexSpell, AoE, Cold, Duration, Nova
Level: (1-20)
Cost: (11-20) Mana
Cooldown Time: 1.80 sec
Can Store 1 Use(s)
Soul Gain Prevention: 0 sec
Cast Time: 0.75 sec
Critical Strike Chance: 6.50%Requires Level 28An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% increased Cold Damage1% increased Cooldown Recovery Rate
1% less Skill Effect Duration2% increased Damage when Cast on FrostboltDeals (38-524) to (57-787) Cold Damage
Base duration is 3 seconds
Deals (106.5-1456.9) Base Cold Damage per second
Can explode from up to 5 Frostbolt Projectiles
20% less Area of Effect when Cast on Frostbolt
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
(0-76)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Damage conversion does not apply to damage over time.[6] Flat damage from things like Added Chaos Damage SupportAdded Chaos Damage SupportChaos, Support
Icon: H
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 31Supports any skill that hits enemies.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Chaos DamageSupported Skills Penetrate 0.25% Chaos ResistanceSupported Skills have 1% of Physical Damage Converted to Chaos DamageSupported Skills have (17-170) to (26-255) added Chaos DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. does not apply to damage over time.
Modifiers that increase damage over time will not affect the damage a character deals to himself with skills like Blood RageBlood RageSpell, Duration, Physical
Level: (1-20)
Cost: (12-29) Life
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Per 1% Quality:1Superior2Anomalous3Divergent0.25% increased Attack SpeedBuff grants 0.1% chance to gain a Frenzy Charge when you Hit a Unique EnemyBuff grants 0.02% of Elemental Attack Damage leeched as Life(5-15)% increased Attack Speed
1.2% of Attack Physical Damage Leeched as Life
You take 4% of your Maximum Life per second as Physical Damage
You take 4% of your Maximum Energy Shield per second as Physical Damage
25% chance to gain a Frenzy Charge on Kill
Base duration is (7-10.8) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or Righteous FireRighteous FireSpell, AoE, Fire
Level: (1-20)
Cooldown Time: 0.30 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 18Requires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Burning Damage0.5% increased Area of EffectBuff Grants 1% increased Spell DamageGrants (20-39)% more Spell Damage
Deals 20% of your Maximum Life as Base Fire Damage per second
You Burn for 90% of your Maximum Life per second as Fire Damage
Deals 20% of your Maximum Energy Shield as Base Fire Damage per second
You Burn for 70% of your Maximum Energy Shield per second as Fire Damage
Deals (35.8-1541.8) Base Fire Damage per second
+(0-5) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., as that particular effect is considered a part of the buff and not a part of player's damage output. However, modifiers that increase/reduce damage taken will affect it.
Duration[ | ]
Tampering with the duration of a damage over time effect will affect the total amount of damage dealt by it but not its damage per second. The exception to this is the Ignited Enemies Burn faster modifier (as seen on Dyadian DawnDyadian Dawn
Heavy BeltRequires Level 52+(25-35) to Strength+(70-85) to maximum Life
+(20-40)% to Fire Resistance
+(20-40)% to Cold Resistance
1% of Attack Damage Leeched as Life against Chilled Enemies
Ignites you inflict with Attacks deal Damage 35% faster
Deal no Physical DamageWith her cold resolve
And burning sacrifice
The Eternal twins arose. and The Goddess ScornedThe Goddess Scorned
Elegant SwordOne Handed Sword
Quality: +20%
Physical Damage: (74-84) to (122.1-138.6)
Critical Strike Chance: (9.50%-10.50%)
Attacks per Second: 1.50
Weapon Range: 11Requires Level 28, 46 Str, 55 Dex+190 to Accuracy RatingUses both hand slots
(250-300)% increased Physical Damage
(90-110)% increased Critical Strike Chance
+(20-30)% to Global Critical Strike Multiplier
+(40-50)% to Fire Resistance
Cannot be Ignited
100% of Physical Damage Converted to Fire Damage
Ignites you inflict deal Damage 50% faster
You can only deal Damage with this Weapon or IgniteHer purpose seems done; the oath is fulfilled.
Rust dulls her smirk with the last demon killed.
The embers grow dim and yet hope burns her lips:
"An old flame renewed can define our eclipse!"), which will 'speed up' ignites inflicted by the player, increasing their damage per second at the cost of duration, leaving the total amount of damage unchanged.
Conditional modifiers[ | ]
There are modifiers that can apply their effects only when a certain condition is met. Modifiers that are conditional on properties of the target do not affect damage over time because only hits are able to check someone else properties.[7][8]
Some examples:
- more Damage against Chilled Enemies from Hypothermia SupportHypothermia SupportCold, Support
Icon: D
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 31Supports any skill that deals damage.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1.5% increased Chill Duration on EnemiesSupported Skills have +1% chance to Freeze Enemies which are ChilledEnemies Frozen by Supported Skills have -0.2% to Cold ResistanceSupported Skills deal (20-29)% more Damage with Hits and Ailments against Chilled Enemies
Supported Skills have +20% chance to Freeze Enemies which are Chilled
Supported Skills deal (20-39)% more Cold Damage Over TimeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. - increased Damage against Hindered Enemies from SingularitySingularity
Platinum SceptreSceptre
Quality: +20%
Physical Damage: 61.2-91.2
Critical Strike Chance: 6.00%
Attacks per Second: 1.25
Weapon Range: 11Requires Level 62, 113 Str, 113 Int30% increased Elemental DamageAdds (30-40) to (60-70) Lightning Damage to Spells
(14-18)% increased Cast Speed
(6-8)% reduced Mana Cost of Skills
Nearby Enemies are Hindered, with 25% reduced Movement Speed
(60-80)% increased Damage with Hits and Ailments against Hindered EnemiesIn time, all becomes nothing.
We just expedite the process.
Graphic Clarification[ | ]
Visual clarification by Mark (a developer at GGG) for the changes coming with 3.0.
https://www.pathofexile.com/forum/view-thread/1897612/page/4#p14474050
Math[ | ]
- Modifiers that say increased damage over time multiplier are not additive with increased damage over time modifiers that do no include the word "multiplier".[9]
Interactions[ | ]
- "% Chance to deal double damage" will not affect damage over time, because it does not hit.
- Most damage over time snapshots.
Comparison of common damage over time effects[ | ]
Name | Inflicting hit damage as DPS | Default duration | Total bonus damage per stack | Max. stacks | DPS at max. stacks | Total bonus damage from max. stacks | Default DoT damage type |
---|---|---|---|---|---|---|---|
Bleed | 70% of Physical | 5 s | 350% | 1 | 70% | 350% | Physical |
Bleed, target moving | 210% of Physical | 5 s | 1050% | 1 | 210% | 1050% | Physical |
Bleed, with Crimson Dance | 35% of Physical | 5 s | 175% | 8 | 280% | 1400% | Physical |
Ignite | 50% of Fire | 4 s | 200% | 1 | 50% | 200% | Fire |
Ignite, 1 EmberwakeEmberwake Ruby RingRequires Level 16+(20-30)% to Fire Resistance(30-40)% increased Fire Damage (5-10)% increased Cast Speed 10% chance to Ignite Ignited Enemies Burn (50-65)% slower You can inflict an additional Ignite on an EnemyLeave the world in flames behind you.[10] |
30.30%–33.3% of Fire | 6–6.6 s | 200% | 2 | 60.6%–66.7% | 400% | Fire |
Ignite, 2 Emberwakes[10] | 21.7%–25% of Fire | 8–9.2 s | 200% | 3 | 65.2–75% | 600% | Fire |
Ignite, 1 Replica EmberwakeReplica Emberwake Ruby RingRequires Level 16+(20-30)% to Fire Resistance(30-40)% increased Fire Damage (5-10)% increased Cast Speed 90% reduced Ignite Duration on Enemies 10% chance to Ignite Ignites you inflict deal Damage (35-45)% faster"The flames raced through Lab Five with incredible speed, but were extinguished just as quickly. This could have been much worse." - Lead Researcher Ksaret[10][11] |
67.5%–72.5% of Fire | 2.7–2.9 s | 200% | 1 | 67.5–72.5% | 200% | Fire |
Ignite, 2 Replica Emberwakes[10][11] | 85%–95% of Fire | 2.1–2.4 s | 200% | 1 | 85%–95% | 200% | Fire |
Ignite, 1 Emberwake, 1 Replica Emberwake[10][11] | 40.9%–48.3% of Fire | 4.1–4.8 s | 200% | 2 | 81.8%–96.7% | 400% | Fire |
Poison | 30% of (Physical + Chaos) | 2 s | 60% | ∞ | ∞ | ∞ | Chaos |
Poison from Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos Level: (1-20) Cost: 5 Mana Attack Damage: (90-135)% of base Effectiveness of Added Damage: (90-135)%Hits enemies, adding some of your physical damage as chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Attack Speed 0.5% increased Poison Duration1% of Physical Damage Converted to Chaos Damage1% increased Chaos Damage0.5% chance to also Poison a nearby Enemy when you inflict PoisonDeals (90-135)% of Base Attack Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit Base duration is 4 seconds (5-169) to (7-254) Added Chaos Damage Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage 30% Less Attack Speed if Dual Wielding +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
30% of (Physical + Chaos) | 4 s | 120% | ∞ | ∞ | ∞ | Chaos |
Active skill gems[ | ]
Related base stats[ | ]
Skill gem | ||||
---|---|---|---|---|
Blood RageBlood RageSpell, Duration, Physical Level: (1-20) Cost: (12-29) Life Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Per 1% Quality:1Superior2Anomalous3Divergent0.25% increased Attack SpeedBuff grants 0.1% chance to gain a Frenzy Charge when you Hit a Unique EnemyBuff grants 0.02% of Elemental Attack Damage leeched as Life(5-15)% increased Attack Speed 1.2% of Attack Physical Damage Leeched as Life You take 4% of your Maximum Life per second as Physical Damage You take 4% of your Maximum Energy Shield per second as Physical Damage 25% chance to gain a Frenzy Charge on Kill Base duration is (7-10.8) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 16 | |
Caustic ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (55-64)% of base Effectiveness of Added Damage: (55-64)% Projectile Speed: 3260 Radius: 20Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% chance to inflict Withered for 2 seconds on Hit1% of Physical Damage Converted to Chaos DamageDeals (55-64.4)% of Base Attack Damage Base duration is 2 seconds Deals (8.8-1927.1) Base Chaos Damage per second 60% of Physical Damage Converted to Chaos Damage Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect +(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
DesecrateDesecrateSpell, AoE, Duration, Chaos Level: (1-20) Cost: (11-26) Mana Cast Time: 0.60 secRequires Level 16Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Cast Speed10% increased Chaos Damage3% chance to spawn an additional CorpseEach Corpse spawned has 1% chance to be a Forgotten CorpseBase duration is 4 seconds Deals (8.2-294) Base Chaos Damage per second Spawns 5 corpses Spawns corpses up to Level (20-100) Maximum of 10 corpses allowedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 16 | ||
Fire TrapFire TrapTrap, Spell, Duration, AoE, Fire Level: (1-20) Cost: (8-20) Mana Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 200% Radius: 15Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Fire Damage1% increased Skill Effect Duration3% chance to Ignite enemies 1% less Area of EffectTrap lasts 4 seconds Base duration is 1.75 seconds Deals (11-644) to (17-966) Fire Damage Deals (32.5-1832.8) Base Fire Damage per second (4-201) to (5-302) added Fire Damage against Burning Enemies Modifiers to Spell Damage apply to this Skill's Damage Over Time effect +(0-8) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 12 | ||
Toxic RainToxic RainAttack, AoE, Chaos, Duration, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (50-72)% of base Effectiveness of Added Damage: (50-73)%Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% increased Skill Effect Duration1% of Physical Damage Converted to Chaos Damage1% reduced Debuff Effect Fires 0.1 additional ArrowsDeals (50-72.8)% of Base Attack Damage Base duration is 1 seconds Deals (7.9-285.1) Base Chaos Damage per second Fires 4 additional Arrows 60% of Physical Damage Converted to Chaos Damage Each Spore Pod applies 10% less Movement Speed to nearby Enemies, to a maximum of 60% Modifiers to Projectile Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 12 | |
BaneBaneChaos, Trigger, Spell, AoE, Duration, Hex Level: (1-20) Cost: (10-20) Mana Cast Time: 0.60 secApplies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.Per 1% Quality:1Superior2Anomalous3DivergentApplied Curses have 0.5% increased Effect1% increased Skill Effect DurationEnemies have 0.5% chance to Explode on Death, dealing a quarter of their maximum Life as Chaos DamageBase duration is 2.00 seconds Deals (45.7-895.6) Base Chaos Damage per second (28-42)% more Damage per Curse applied 50% increased Debuff Duration per Curse applied Only applies Hexes from Curse Skill Gems requiring Level (24-70) or lower Modifiers to Spell Damage apply to this Skill's Damage Over Time effect +(0-3) to radius This Gem can only Support Skill Gems requiring Level (24-70) or lower You cannot Cast Supported Curse SpellsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
BlightBlightSpell, Chaos, AoE, Channelling, Duration Level: (1-20) Cost: (2-5) Mana Cast Time: 0.30 sec Radius: 26Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Chaos Damage3% increased Secondary DurationDeals (3.1-257.4) Base Chaos Damage per second Base duration is 2.5 seconds Base secondary duration is 0.8 seconds 80% reduced Movement Speed Debuff can have up to 20 layers of Damage Modifiers to Spell Damage apply to this Skill's Damage Over Time effect +(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
Cold SnapCold SnapSpell, AoE, Cold, Duration Level: (1-20) Cost: (11-28) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Cast Time: 0.85 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 140% Radius: 16Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Effect of Chill2% increased Damage with Hits and AilmentsDeals (32-666) to (47-999) Cold Damage Base duration is 5 seconds Deals (26.3-1193.2) Base Cold Damage per second 25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area Modifiers to Spell Damage apply to this Skill's Damage Over Time effect (0-19)% increased Effect of ChillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 16 | ||
ContagionContagionSpell, AoE, Duration, Chaos Level: (1-20) Cost: (5-20) Mana Cast Time: 0.60 sec Radius: 20Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, it spreads to other enemies.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect3% increased Chaos Damage3% chance to Spread when affected Enemy is HitDeals (3.5-235.9) Base Chaos Damage per second Base duration is 5 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 1 | ||
Creeping FrostCreeping FrostSpell, Projectile, Duration, AoE, Cold Level: (1-20) Cost: (7-20) Mana Soul Gain Prevention: 0 sec Cast Time: 0.60 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 80% Projectile Speed: 844 Radius: 12Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% increased Skill Effect DurationFires an additional ProjectileChilling Area has 2% increased Movement SpeedBase duration is 5 seconds Deals (11-383) to (16-572) Cold Damage Can have up to 10 Chilling Areas Deals (16.7-1391.2) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 12 | ||
Essence DrainEssence DrainSpell, Projectile, Duration, Chaos, AoE Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 60%Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Chaos DamageRegenerate 0.01% of Debuff Damage as Life5% increased Damage with HitsDeals (31.2-1503.2) Base Chaos Damage per second Regenerate 0.5% of Debuff Damage as Life Base duration is 3.8 seconds Deals (9-433) to (14-649) Chaos Damage Modifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 12 | ||
Flame DashFlame DashSpell, Movement, Duration, Fire, Travel, Blink Level: (1-20) Cost: (8-23) Mana Cooldown Time: 3.00 sec Can Store 3 Use(s) Cast Time: 0.70 sec Critical Strike Chance: 6.00%Requires Level 10Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake. Shares a cooldown with other Blink skills.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cooldown Recovery Rate1% increased travel distance2% chance to Ignite enemies 2% more Burning DamageDeals (7-479) to (11-718) Fire Damage Deals (18.9-1262.7) Base Fire Damage per second Base duration is 4 seconds (0-47)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 10 | |
Flame WallFlame WallSpell, AoE, Duration, Fire Level: (1-20) Cost: (4-16) Mana Cast Time: 0.50 secCreate a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect+0.5% to Fire Damage over Time Multiplier 1% reduced Skill Effect Duration2% increased Cast SpeedInflicts Fire Exposure for 4 seconds when Enemies enter the wall, applying -0.5% to their Fire ResistanceBase duration is (3-4.9) seconds Deals (2.2-456.3) Base Fire Damage per second Secondary Debuff Deals (7.2-1520.9) Base Fire Damage per second Projectiles which pass through the wall deal (3-78) to (5-117) Added Fire Damage Base secondary duration is (1-2) seconds Maximum 3 Flame Walls at a time Wall will be (40-59) units long Modifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
MalevolenceMalevolenceAura, Spell, AoE Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24Casts an aura that multiplies damage over time and increases skill effect duration of you and your allies.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Area of EffectYou and nearby allies have 0.1% increased Skill Effect DurationYou and nearby Allies deal 0.25% increased Damage with AilmentsYou and nearby allies deal (14-20)% more Damage over Time You and nearby allies have (10-19)% increased Skill Effect Duration +(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 24 | ||
Righteous FireRighteous FireSpell, AoE, Fire Level: (1-20) Cooldown Time: 0.30 sec Can Store 1 Use(s) Cast Time: Instant Radius: 18Requires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Burning Damage0.5% increased Area of EffectBuff Grants 1% increased Spell DamageGrants (20-39)% more Spell Damage Deals 20% of your Maximum Life as Base Fire Damage per second You Burn for 90% of your Maximum Life per second as Fire Damage Deals 20% of your Maximum Energy Shield as Base Fire Damage per second You Burn for 70% of your Maximum Energy Shield per second as Fire Damage Deals (35.8-1541.8) Base Fire Damage per second +(0-5) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 16 | ||
Scorching RayScorching RaySpell, Fire, Duration, Channelling Level: (1-20) Cost: (2-5) Mana Cast Time: 0.25 secRequires Level 12Unleash a beam of fire that burns enemies it touches. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased beam length1% increased Skill Effect Duration2% increased Cast Speed 2% less Skill Effect DurationDeals (11.7-439.4) Base Fire Damage per second Base duration is 1.5 seconds Additional Debuff stages add 60% of Damage Burning Debuff can have a maximum of 8 stages Fire Exposure applies -25% to Fire Resistance Modifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 12 | |
Siphoning TrapSiphoning TrapTrap, Spell, Duration, AoE, Cold Level: (1-20) Cost: (7-24) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: 1.00 secRequires Level 10Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Effect of Cold Ailments1% increased Skill Effect DurationApplies beams to the closest 0.1 EnemiesRegenerate 0% of Energy Shield per second for each affected EnemyTrap lasts 4 seconds Base duration is 3 seconds Deals (15.5-426.3) Base Cold Damage per second Regenerate (1.3-32.4) Life per second for each affected Enemy Regenerate (0.3-1.7) Mana per second for each affected Enemy Applies beams to the closest 10 Enemies Regenerate (12.7-324.4) Life per second while any Enemy is affected Regenerate (2.9-17.2) Mana per second while any Enemy is affected Modifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 10 | ||
SoulrendSoulrendChaos, Spell, AoE, Duration, Projectile Level: (1-20) Cost: (14-26) Mana Cast Time: 0.80 sec Critical Strike Chance: 5.00%Requires Level 28Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Chaos Damage1% increased Area of Effect1% increased Skill Effect Duration5% increased Damage with HitsBase duration is 0.6 seconds Deals (137.1-1944.3) Base Chaos Damage per second Deals (16-448) to (24-672) Chaos Damage 4% of Spell Damage Leeched as Energy Shield Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Projectiles Pierce all TargetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 28 | |
Vaal BlightVaal BlightVaal, Spell, Chaos, AoE, Duration, Nova, Channelling Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Cast Time: 0.60 secApply a powerful debuff to enemies around you which deals chaos damage over time. Then applies two additional layers in a larger area, growing greatly in size each time. Enemies are also substantially hindered for a shorter secondary duration, slowing their movement.Per 1% Quality:1Superior0.5% increased Area of EffectDeals (4.3-524.7) Base Chaos Damage per second Base duration is 6 seconds Base secondary duration is 3 seconds 80% reduced Movement Speed Debuff can have up to 20 layers of Damage Hindered Enemies take 20% increased Chaos Damage Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention +(0-9) to radius CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
Vaal Cold SnapVaal Cold SnapVaal, Spell, AoE, Duration, Cold Level: (1-20) Souls Per Use: 35 Can Store 1 Use(s) Soul Gain Prevention: 0 sec Cast Time: 0.85 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 200%Requires Level 16Creates a sudden burst of cold around you, damaging enemies. This also creates a chilling area around you which expands and deals cold damage over time to surrounding enemies in addition to chilling them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area.Per 1% Quality:1Superior0.5% increased Area of EffectDeals (35-1002) to (53-1502) Cold Damage Base duration is 4 seconds Always Freezes enemies Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area Every second, gain a Frenzy Charge if an Enemy is in this Skill's Area Deals (29.4-1495.5) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention (0-19)% increased Effect of Chill CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 16 | ||
VortexVortexSpell, AoE, Cold, Duration, Nova Level: (1-20) Cost: (11-20) Mana Cooldown Time: 1.80 sec Can Store 1 Use(s) Soul Gain Prevention: 0 sec Cast Time: 0.75 sec Critical Strike Chance: 6.50%Requires Level 28An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% increased Cold Damage1% increased Cooldown Recovery Rate 1% less Skill Effect Duration2% increased Damage when Cast on FrostboltDeals (38-524) to (57-787) Cold Damage Base duration is 3 seconds Deals (106.5-1456.9) Base Cold Damage per second Can explode from up to 5 Frostbolt Projectiles 20% less Area of Effect when Cast on Frostbolt Modifiers to Spell Damage apply to this Skill's Damage Over Time effect (0-76)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 28 | |
Wintertide BrandWintertide BrandSpell, AoE, Cold, Duration, Brand Level: (1-20) Cost: (6-16) Mana Cast Time: 0.70 secRequires Level 12Creates a magical brand which can attach to a nearby enemy, dealing cold damage over time and chilling them. It periodically activates while attached, gaining stages that raise the damage. When removed, a short-duration debuff dealing the same damage over time and chill is applied to each nearby enemy. The brand keeps its charges while detached.Per 1% Quality:1Superior2Anomalous3Divergent+0.5% to Cold Damage over Time Multiplier0.5% increased Area of Effect2% increased Skill Effect Duration 2% reduced Cast SpeedCan be Attached for a total Duration of 2 seconds Your Skills can have an additional Brand Attached to an Enemy Can be Detached for a total Duration of 6 seconds Deals (12.5-164.6) Base Cold Damage per second Base Debuff Duration is 1 seconds Activates every 0.25 seconds while Attached Debuff deals 20% more Damage per Stage Maximum 20 Stages Can have an additional Brand Attached to an Enemy Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency Modifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 12 | |
Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire Level: (1-20) Cost: 6 Mana Attack Damage: (110-148)% of base Effectiveness of Added Damage: (110-148)% Projectile Speed: 750Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Fire Damage1% increased Projectile Speed+0.1 to Melee Strike Range2% increased Damage over TimeDeals (110-148)% of Base Attack Damage 60% of Physical Damage Converted to Fire Damage Fires 3 additional Projectiles Projectiles deal 50% less Damage Damage Over Time caused by Projectiles deals 50% less Damage +(2-6) to Melee Strike Range (2-75) to (3-113) Added Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
Searing BondSearing BondSpell, Totem, Fire Level: (1-20) Cost: (18-51) Mana Cast Time: 1.00 secRequires Level 12Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased totem life2% increased Totem Duration1% increased Damage+0.1 to maximum number of Summoned TotemsTotem lasts 8 seconds Deals (29.4-2459.5) Base Fire Damage per second +1 to maximum number of Summoned Totems Modifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 12 |
Related quality stats[ | ]
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Blood RageBlood RageSpell, Duration, Physical Level: (1-20) Cost: (12-29) Life Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Per 1% Quality:1Superior2Anomalous3Divergent0.25% increased Attack SpeedBuff grants 0.1% chance to gain a Frenzy Charge when you Hit a Unique EnemyBuff grants 0.02% of Elemental Attack Damage leeched as Life(5-15)% increased Attack Speed 1.2% of Attack Physical Damage Leeched as Life You take 4% of your Maximum Life per second as Physical Damage You take 4% of your Maximum Energy Shield per second as Physical Damage 25% chance to gain a Frenzy Charge on Kill Base duration is (7-10.8) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 16 | |
Caustic ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (55-64)% of base Effectiveness of Added Damage: (55-64)% Projectile Speed: 3260 Radius: 20Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% chance to inflict Withered for 2 seconds on Hit1% of Physical Damage Converted to Chaos DamageDeals (55-64.4)% of Base Attack Damage Base duration is 2 seconds Deals (8.8-1927.1) Base Chaos Damage per second 60% of Physical Damage Converted to Chaos Damage Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect +(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
DesecrateDesecrateSpell, AoE, Duration, Chaos Level: (1-20) Cost: (11-26) Mana Cast Time: 0.60 secRequires Level 16Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Cast Speed10% increased Chaos Damage3% chance to spawn an additional CorpseEach Corpse spawned has 1% chance to be a Forgotten CorpseBase duration is 4 seconds Deals (8.2-294) Base Chaos Damage per second Spawns 5 corpses Spawns corpses up to Level (20-100) Maximum of 10 corpses allowedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 16 | ||
Fire TrapFire TrapTrap, Spell, Duration, AoE, Fire Level: (1-20) Cost: (8-20) Mana Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 200% Radius: 15Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Fire Damage1% increased Skill Effect Duration3% chance to Ignite enemies 1% less Area of EffectTrap lasts 4 seconds Base duration is 1.75 seconds Deals (11-644) to (17-966) Fire Damage Deals (32.5-1832.8) Base Fire Damage per second (4-201) to (5-302) added Fire Damage against Burning Enemies Modifiers to Spell Damage apply to this Skill's Damage Over Time effect +(0-8) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 12 | ||
Toxic RainToxic RainAttack, AoE, Chaos, Duration, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (50-72)% of base Effectiveness of Added Damage: (50-73)%Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% increased Skill Effect Duration1% of Physical Damage Converted to Chaos Damage1% reduced Debuff Effect Fires 0.1 additional ArrowsDeals (50-72.8)% of Base Attack Damage Base duration is 1 seconds Deals (7.9-285.1) Base Chaos Damage per second Fires 4 additional Arrows 60% of Physical Damage Converted to Chaos Damage Each Spore Pod applies 10% less Movement Speed to nearby Enemies, to a maximum of 60% Modifiers to Projectile Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 12 | |
BaneBaneChaos, Trigger, Spell, AoE, Duration, Hex Level: (1-20) Cost: (10-20) Mana Cast Time: 0.60 secApplies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.Per 1% Quality:1Superior2Anomalous3DivergentApplied Curses have 0.5% increased Effect1% increased Skill Effect DurationEnemies have 0.5% chance to Explode on Death, dealing a quarter of their maximum Life as Chaos DamageBase duration is 2.00 seconds Deals (45.7-895.6) Base Chaos Damage per second (28-42)% more Damage per Curse applied 50% increased Debuff Duration per Curse applied Only applies Hexes from Curse Skill Gems requiring Level (24-70) or lower Modifiers to Spell Damage apply to this Skill's Damage Over Time effect +(0-3) to radius This Gem can only Support Skill Gems requiring Level (24-70) or lower You cannot Cast Supported Curse SpellsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
BlightBlightSpell, Chaos, AoE, Channelling, Duration Level: (1-20) Cost: (2-5) Mana Cast Time: 0.30 sec Radius: 26Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Chaos Damage3% increased Secondary DurationDeals (3.1-257.4) Base Chaos Damage per second Base duration is 2.5 seconds Base secondary duration is 0.8 seconds 80% reduced Movement Speed Debuff can have up to 20 layers of Damage Modifiers to Spell Damage apply to this Skill's Damage Over Time effect +(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
Cold SnapCold SnapSpell, AoE, Cold, Duration Level: (1-20) Cost: (11-28) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Cast Time: 0.85 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 140% Radius: 16Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Effect of Chill2% increased Damage with Hits and AilmentsDeals (32-666) to (47-999) Cold Damage Base duration is 5 seconds Deals (26.3-1193.2) Base Cold Damage per second 25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area Modifiers to Spell Damage apply to this Skill's Damage Over Time effect (0-19)% increased Effect of ChillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 16 | ||
ContagionContagionSpell, AoE, Duration, Chaos Level: (1-20) Cost: (5-20) Mana Cast Time: 0.60 sec Radius: 20Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, it spreads to other enemies.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect3% increased Chaos Damage3% chance to Spread when affected Enemy is HitDeals (3.5-235.9) Base Chaos Damage per second Base duration is 5 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 1 | ||
Creeping FrostCreeping FrostSpell, Projectile, Duration, AoE, Cold Level: (1-20) Cost: (7-20) Mana Soul Gain Prevention: 0 sec Cast Time: 0.60 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 80% Projectile Speed: 844 Radius: 12Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% increased Skill Effect DurationFires an additional ProjectileChilling Area has 2% increased Movement SpeedBase duration is 5 seconds Deals (11-383) to (16-572) Cold Damage Can have up to 10 Chilling Areas Deals (16.7-1391.2) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 12 | ||
Essence DrainEssence DrainSpell, Projectile, Duration, Chaos, AoE Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 60%Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Chaos DamageRegenerate 0.01% of Debuff Damage as Life5% increased Damage with HitsDeals (31.2-1503.2) Base Chaos Damage per second Regenerate 0.5% of Debuff Damage as Life Base duration is 3.8 seconds Deals (9-433) to (14-649) Chaos Damage Modifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 12 | ||
Flame DashFlame DashSpell, Movement, Duration, Fire, Travel, Blink Level: (1-20) Cost: (8-23) Mana Cooldown Time: 3.00 sec Can Store 3 Use(s) Cast Time: 0.70 sec Critical Strike Chance: 6.00%Requires Level 10Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake. Shares a cooldown with other Blink skills.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cooldown Recovery Rate1% increased travel distance2% chance to Ignite enemies 2% more Burning DamageDeals (7-479) to (11-718) Fire Damage Deals (18.9-1262.7) Base Fire Damage per second Base duration is 4 seconds (0-47)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 10 | |
Flame WallFlame WallSpell, AoE, Duration, Fire Level: (1-20) Cost: (4-16) Mana Cast Time: 0.50 secCreate a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect+0.5% to Fire Damage over Time Multiplier 1% reduced Skill Effect Duration2% increased Cast SpeedInflicts Fire Exposure for 4 seconds when Enemies enter the wall, applying -0.5% to their Fire ResistanceBase duration is (3-4.9) seconds Deals (2.2-456.3) Base Fire Damage per second Secondary Debuff Deals (7.2-1520.9) Base Fire Damage per second Projectiles which pass through the wall deal (3-78) to (5-117) Added Fire Damage Base secondary duration is (1-2) seconds Maximum 3 Flame Walls at a time Wall will be (40-59) units long Modifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
MalevolenceMalevolenceAura, Spell, AoE Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24Casts an aura that multiplies damage over time and increases skill effect duration of you and your allies.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Area of EffectYou and nearby allies have 0.1% increased Skill Effect DurationYou and nearby Allies deal 0.25% increased Damage with AilmentsYou and nearby allies deal (14-20)% more Damage over Time You and nearby allies have (10-19)% increased Skill Effect Duration +(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 24 | ||
Righteous FireRighteous FireSpell, AoE, Fire Level: (1-20) Cooldown Time: 0.30 sec Can Store 1 Use(s) Cast Time: Instant Radius: 18Requires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Burning Damage0.5% increased Area of EffectBuff Grants 1% increased Spell DamageGrants (20-39)% more Spell Damage Deals 20% of your Maximum Life as Base Fire Damage per second You Burn for 90% of your Maximum Life per second as Fire Damage Deals 20% of your Maximum Energy Shield as Base Fire Damage per second You Burn for 70% of your Maximum Energy Shield per second as Fire Damage Deals (35.8-1541.8) Base Fire Damage per second +(0-5) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 16 | ||
Scorching RayScorching RaySpell, Fire, Duration, Channelling Level: (1-20) Cost: (2-5) Mana Cast Time: 0.25 secRequires Level 12Unleash a beam of fire that burns enemies it touches. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased beam length1% increased Skill Effect Duration2% increased Cast Speed 2% less Skill Effect DurationDeals (11.7-439.4) Base Fire Damage per second Base duration is 1.5 seconds Additional Debuff stages add 60% of Damage Burning Debuff can have a maximum of 8 stages Fire Exposure applies -25% to Fire Resistance Modifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 12 | |
Siphoning TrapSiphoning TrapTrap, Spell, Duration, AoE, Cold Level: (1-20) Cost: (7-24) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: 1.00 secRequires Level 10Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Effect of Cold Ailments1% increased Skill Effect DurationApplies beams to the closest 0.1 EnemiesRegenerate 0% of Energy Shield per second for each affected EnemyTrap lasts 4 seconds Base duration is 3 seconds Deals (15.5-426.3) Base Cold Damage per second Regenerate (1.3-32.4) Life per second for each affected Enemy Regenerate (0.3-1.7) Mana per second for each affected Enemy Applies beams to the closest 10 Enemies Regenerate (12.7-324.4) Life per second while any Enemy is affected Regenerate (2.9-17.2) Mana per second while any Enemy is affected Modifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 10 | ||
SoulrendSoulrendChaos, Spell, AoE, Duration, Projectile Level: (1-20) Cost: (14-26) Mana Cast Time: 0.80 sec Critical Strike Chance: 5.00%Requires Level 28Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Chaos Damage1% increased Area of Effect1% increased Skill Effect Duration5% increased Damage with HitsBase duration is 0.6 seconds Deals (137.1-1944.3) Base Chaos Damage per second Deals (16-448) to (24-672) Chaos Damage 4% of Spell Damage Leeched as Energy Shield Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Projectiles Pierce all TargetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 28 | |
Vaal BlightVaal BlightVaal, Spell, Chaos, AoE, Duration, Nova, Channelling Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Cast Time: 0.60 secApply a powerful debuff to enemies around you which deals chaos damage over time. Then applies two additional layers in a larger area, growing greatly in size each time. Enemies are also substantially hindered for a shorter secondary duration, slowing their movement.Per 1% Quality:1Superior0.5% increased Area of EffectDeals (4.3-524.7) Base Chaos Damage per second Base duration is 6 seconds Base secondary duration is 3 seconds 80% reduced Movement Speed Debuff can have up to 20 layers of Damage Hindered Enemies take 20% increased Chaos Damage Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention +(0-9) to radius CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
Vaal Cold SnapVaal Cold SnapVaal, Spell, AoE, Duration, Cold Level: (1-20) Souls Per Use: 35 Can Store 1 Use(s) Soul Gain Prevention: 0 sec Cast Time: 0.85 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 200%Requires Level 16Creates a sudden burst of cold around you, damaging enemies. This also creates a chilling area around you which expands and deals cold damage over time to surrounding enemies in addition to chilling them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area.Per 1% Quality:1Superior0.5% increased Area of EffectDeals (35-1002) to (53-1502) Cold Damage Base duration is 4 seconds Always Freezes enemies Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area Every second, gain a Frenzy Charge if an Enemy is in this Skill's Area Deals (29.4-1495.5) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention (0-19)% increased Effect of Chill CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 16 | ||
VortexVortexSpell, AoE, Cold, Duration, Nova Level: (1-20) Cost: (11-20) Mana Cooldown Time: 1.80 sec Can Store 1 Use(s) Soul Gain Prevention: 0 sec Cast Time: 0.75 sec Critical Strike Chance: 6.50%Requires Level 28An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% increased Cold Damage1% increased Cooldown Recovery Rate 1% less Skill Effect Duration2% increased Damage when Cast on FrostboltDeals (38-524) to (57-787) Cold Damage Base duration is 3 seconds Deals (106.5-1456.9) Base Cold Damage per second Can explode from up to 5 Frostbolt Projectiles 20% less Area of Effect when Cast on Frostbolt Modifiers to Spell Damage apply to this Skill's Damage Over Time effect (0-76)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 28 | |
Wintertide BrandWintertide BrandSpell, AoE, Cold, Duration, Brand Level: (1-20) Cost: (6-16) Mana Cast Time: 0.70 secRequires Level 12Creates a magical brand which can attach to a nearby enemy, dealing cold damage over time and chilling them. It periodically activates while attached, gaining stages that raise the damage. When removed, a short-duration debuff dealing the same damage over time and chill is applied to each nearby enemy. The brand keeps its charges while detached.Per 1% Quality:1Superior2Anomalous3Divergent+0.5% to Cold Damage over Time Multiplier0.5% increased Area of Effect2% increased Skill Effect Duration 2% reduced Cast SpeedCan be Attached for a total Duration of 2 seconds Your Skills can have an additional Brand Attached to an Enemy Can be Detached for a total Duration of 6 seconds Deals (12.5-164.6) Base Cold Damage per second Base Debuff Duration is 1 seconds Activates every 0.25 seconds while Attached Debuff deals 20% more Damage per Stage Maximum 20 Stages Can have an additional Brand Attached to an Enemy Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency Modifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 12 | |
Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire Level: (1-20) Cost: 6 Mana Attack Damage: (110-148)% of base Effectiveness of Added Damage: (110-148)% Projectile Speed: 750Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Fire Damage1% increased Projectile Speed+0.1 to Melee Strike Range2% increased Damage over TimeDeals (110-148)% of Base Attack Damage 60% of Physical Damage Converted to Fire Damage Fires 3 additional Projectiles Projectiles deal 50% less Damage Damage Over Time caused by Projectiles deals 50% less Damage +(2-6) to Melee Strike Range (2-75) to (3-113) Added Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
Searing BondSearing BondSpell, Totem, Fire Level: (1-20) Cost: (18-51) Mana Cast Time: 1.00 secRequires Level 12Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased totem life2% increased Totem Duration1% increased Damage+0.1 to maximum number of Summoned TotemsTotem lasts 8 seconds Deals (29.4-2459.5) Base Fire Damage per second +1 to maximum number of Summoned Totems Modifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 12 |
Other skills[ | ]
- Summon Chaos GolemSummon Chaos GolemMinion, Spell, Golem, Chaos
Level: (1-20)
Cost: (30-54) Mana
Cooldown Time: 6.00 sec
Can Store 1 Use(s)
Cast Time: 1.00 secRequires Level 34Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can use a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Minion Maximum Life
Minions deal 1% increased Damage1% increased Buff EffectSummoned Golems have 1% increased Cooldown Recovery RateMaximum 1 Summoned Golem
Golems grant (3-4)% additional Physical Damage Reduction
(30-68)% increased Minion Maximum Life
(0-10)% increased Character SizePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. can cast an aura that deals damage over time as well.
In addition, many skills are capable of applying damage over time effects through ignite, poison and bleed:
- ignite - requires fire damage (e.x. through damage conversion or Added Fire Damage SupportAdded Fire Damage SupportFire, Physical, Support
Icon: F
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 8Supports any skill that hits enemies.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Fire DamageSupported Skills deal 1% reduced Fire Damage
Supported Skills have +1% to Fire Damage over Time MultiplierSupported Skills have 1% of Physical Damage Converted to Fire DamageSupported Skills gain (25-39)% of Physical Damage as Extra Fire DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.) as well as chance to ignite (e.x. Combustion SupportCombustion SupportFire, Support
Icon: i
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 8Supports any skill that hits enemies.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Fire DamageIgnites from Supported Skills deal Damage 0.25% fasterIgnites from Supported Skills deal Damage 0.5% slower
Supported Skills deal 1% increased Fire DamageSupported Skills have 25% chance to Ignite
Supported Skills deal (10-19)% more Fire Damage
Enemies Ignited by Supported Skills have -10% to Fire ResistanceThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.) or a critical strike - poison - requires physical damage and/or chaos damage as well as chance to poison (e.x. Critical Strike Affliction SupportCritical Strike Affliction SupportChaos, Support
Icon: o
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 31Supports any skill that hits enemies.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Damage with PoisonSupported Skills have 1% chance to Poison on HitPoisons from Supported Skills deal Damage 0.5% fasterSupported Skills have +55-83% Damage over Time Multiplier for Ailments from Critical StrikesThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.) - bleed - requires physical damage and a chance to bleed (e.x. PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow
Level: (1-20)
Cost: 6 Mana
Attack Speed: 70% of base
Attack Damage: (134-164)% of base
Effectiveness of Added Damage: (135-165)%Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalBleeding inflicted by this Skill deals Damage 0.5% fasterProjectiles Pierce 0.1 additional TargetsMelee Strikes target 0.1 additional nearby Enemies0.5% chance to Maim on HitDeals (134.74-164.56)% of Base Attack Damage
Base duration is 8 seconds
(3-75) to (4-113) Added Attack Physical Damage
(30-49)% more Damage with Bleeding
Causes Bleeding
+(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.)
Attacks made with weapons crafted with an Essence of DeliriumEssence of DeliriumStack Size: 9
Essence Tier: 8Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Weapon: Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds
Gloves: Socketed Gems deal 30% more Damage over Time
Boots: Cannot be Poisoned
Body Armour: 25% reduced Chaos Damage taken over time
Helmet: +2 to Level of Socketed Aura Gems
Shield: +15% Chance to Block Spell Damage while on Low Life
Quiver: 25% increased Effect of your Marks
Amulet: +10% to Damage over Time Multiplier
Ring: Hexes you inflict have +5 to maximum Doom
Belt: +50% to Chaos Resistance during any Flask EffectRight click this item then left click a normal or rare item to apply it.
Shift click to unstack. will inflict decay, dealing chaos damage over time.
Support skill gems[ | ]
Related base stats[ | ]
Skill gem | ||||
---|---|---|---|---|
Awakened Swift Affliction SupportAwakened Swift Affliction SupportSupport, Duration Icon: r Level: (1-5) Cost & Reservation Multiplier: 125%Requires Level 72Supports any skill that has a duration, or can hit enemies to inflict ailments on them.Per 1% Quality:1SuperiorSupported Skills deal 0.5% increased Damage over Time Supported Skills have +0.5% to Damage over Time MultiplierSupported Skills deal (45-49)% more Damage over Time 25% reduced Duration of Supported Skills and Damaging Ailments they inflictThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | N/A | 72 | |
Awakened Vicious Projectiles SupportAwakened Vicious Projectiles SupportProjectile, Attack, Physical, Chaos, Support Icon: d Level: (1-5) Cost & Reservation Multiplier: 120%Requires Level 72Supports projectile attack skills.Per 1% Quality:1SuperiorSupported Skills deal 1% increased Physical DamageSupported Skills deal (60-64)% more Physical Projectile Attack Damage Supported Skills have 10% less Projectile Attack Speed Supported Skills deal (60-64)% more Physical Damage over Time Supported Skills deal (60-64)% more Chaos Damage over TimeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | N/A | 72 | |
Hypothermia SupportHypothermia SupportCold, Support Icon: D Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 31Supports any skill that deals damage.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1.5% increased Chill Duration on EnemiesSupported Skills have +1% chance to Freeze Enemies which are ChilledEnemies Frozen by Supported Skills have -0.2% to Cold ResistanceSupported Skills deal (20-29)% more Damage with Hits and Ailments against Chilled Enemies Supported Skills have +20% chance to Freeze Enemies which are Chilled Supported Skills deal (20-39)% more Cold Damage Over TimeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | N/A | 31 | |
Swift Affliction SupportSwift Affliction SupportSupport, Duration Icon: r Level: (1-20) Cost & Reservation Multiplier: 140%Requires Level 31Supports any skill that has a duration, or can hit enemies to inflict ailments on them.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Damage over TimeSupported Skills have 0.25% increased Attack and Cast Speed Supported Skills have 0.5% increased Projectile SpeedYou and Enemies have 1% increased Movement Speed while inflicted with an Ailment from Supported SkillsSupported Skills deal (20-34)% more Damage over Time 25% less Duration of Supported Skills and Damaging Ailments they inflictThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | N/A | 31 | |
Vicious Projectiles SupportVicious Projectiles SupportProjectile, Attack, Physical, Chaos, Support Icon: d Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 18Supports projectile attack skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Physical DamageSupported Attacks have 0.5% chance to cause Bleeding Supported Skills have 0.5% chance to Poison on HitSupported Attacks have 0.5% chance to Impale Enemies on HitSupported Skills deal (30-49)% more Physical Projectile Attack Damage Supported Skills have 10% less Projectile Attack Speed Supported Skills deal (30-49)% more Physical Damage over Time Supported Skills deal (30-49)% more Chaos Damage over TimeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | N/A | 18 | |
Bonechill SupportBonechill SupportCold, Support Icon: B Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 38Supports any skill that can chill enemies or create chilling areas.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1% increased Chill Duration on EnemiesSupported Skills deal 0.5% increased Cold DamageSupported Skills have 0.5% increased Effect of Chill on EnemiesSupported Skills have (25-44)% increased Effect of Chill on Enemies Enemies Chilled by Supported Skills have Cold Damage taken increased by Chill Effect Enemies in Chilling Areas from Supported Skills have Cold Damage taken increased by Chill Effect Supported Skills deal 5-14% more Cold DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | 38 | ||
Efficacy SupportEfficacy SupportSupport, Duration Icon: a Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 8Supports any skill that deals damage or has a duration.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Damage over TimeSupported Skills have 0.5% increased Skill Effect DurationSupported Skills have 0.5% reduced Mana CostSupported Skills deal (15-24)% more Damage over Time Supported Skills have (15-24)% increased Skill Effect DurationThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | N/A | 8 |
Related quality stats[ | ]
Skill gem | ||||
---|---|---|---|---|
Awakened Swift Affliction SupportAwakened Swift Affliction SupportSupport, Duration Icon: r Level: (1-5) Cost & Reservation Multiplier: 125%Requires Level 72Supports any skill that has a duration, or can hit enemies to inflict ailments on them.Per 1% Quality:1SuperiorSupported Skills deal 0.5% increased Damage over Time Supported Skills have +0.5% to Damage over Time MultiplierSupported Skills deal (45-49)% more Damage over Time 25% reduced Duration of Supported Skills and Damaging Ailments they inflictThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | N/A | 72 | |
Awakened Vicious Projectiles SupportAwakened Vicious Projectiles SupportProjectile, Attack, Physical, Chaos, Support Icon: d Level: (1-5) Cost & Reservation Multiplier: 120%Requires Level 72Supports projectile attack skills.Per 1% Quality:1SuperiorSupported Skills deal 1% increased Physical DamageSupported Skills deal (60-64)% more Physical Projectile Attack Damage Supported Skills have 10% less Projectile Attack Speed Supported Skills deal (60-64)% more Physical Damage over Time Supported Skills deal (60-64)% more Chaos Damage over TimeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | N/A | 72 | |
Hypothermia SupportHypothermia SupportCold, Support Icon: D Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 31Supports any skill that deals damage.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1.5% increased Chill Duration on EnemiesSupported Skills have +1% chance to Freeze Enemies which are ChilledEnemies Frozen by Supported Skills have -0.2% to Cold ResistanceSupported Skills deal (20-29)% more Damage with Hits and Ailments against Chilled Enemies Supported Skills have +20% chance to Freeze Enemies which are Chilled Supported Skills deal (20-39)% more Cold Damage Over TimeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | N/A | 31 | |
Swift Affliction SupportSwift Affliction SupportSupport, Duration Icon: r Level: (1-20) Cost & Reservation Multiplier: 140%Requires Level 31Supports any skill that has a duration, or can hit enemies to inflict ailments on them.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Damage over TimeSupported Skills have 0.25% increased Attack and Cast Speed Supported Skills have 0.5% increased Projectile SpeedYou and Enemies have 1% increased Movement Speed while inflicted with an Ailment from Supported SkillsSupported Skills deal (20-34)% more Damage over Time 25% less Duration of Supported Skills and Damaging Ailments they inflictThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | N/A | 31 | |
Vicious Projectiles SupportVicious Projectiles SupportProjectile, Attack, Physical, Chaos, Support Icon: d Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 18Supports projectile attack skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Physical DamageSupported Attacks have 0.5% chance to cause Bleeding Supported Skills have 0.5% chance to Poison on HitSupported Attacks have 0.5% chance to Impale Enemies on HitSupported Skills deal (30-49)% more Physical Projectile Attack Damage Supported Skills have 10% less Projectile Attack Speed Supported Skills deal (30-49)% more Physical Damage over Time Supported Skills deal (30-49)% more Chaos Damage over TimeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | N/A | 18 | |
Bonechill SupportBonechill SupportCold, Support Icon: B Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 38Supports any skill that can chill enemies or create chilling areas.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1% increased Chill Duration on EnemiesSupported Skills deal 0.5% increased Cold DamageSupported Skills have 0.5% increased Effect of Chill on EnemiesSupported Skills have (25-44)% increased Effect of Chill on Enemies Enemies Chilled by Supported Skills have Cold Damage taken increased by Chill Effect Enemies in Chilling Areas from Supported Skills have Cold Damage taken increased by Chill Effect Supported Skills deal 5-14% more Cold DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | 38 | ||
Efficacy SupportEfficacy SupportSupport, Duration Icon: a Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 8Supports any skill that deals damage or has a duration.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Damage over TimeSupported Skills have 0.5% increased Skill Effect DurationSupported Skills have 0.5% reduced Mana CostSupported Skills deal (15-24)% more Damage over Time Supported Skills have (15-24)% increased Skill Effect DurationThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | N/A | 8 |
Base items[ | ]
The following base items are related to damage over time:
Item | Stats | |
---|---|---|
Sundering AxeSundering AxeTwo Handed Axe Physical Damage: 74-155 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 13Requires Level 60, 149 Str, 76 Dex+20% to Damage over Time Multiplier for Bleeding | 60 | +20% to Damage over Time Multiplier for Bleeding |
Apothecary's GlovesApothecary's GlovesArmour: 108 Energy Shield: 27Requires Level 70, 46 Str, 58 Int(14–18)% increased Damage over Time | 70 | (14–18)% increased Damage over Time |
Unique items[ | ]
Item | Base Item | Stats | |
---|---|---|---|
Growing AgonyGrowing Agony Viridian JewelLimited to: 1 Radius: Medium(8-12)% increased Damage over Time With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on HitMaligaro understood that devotion to science, Means devotion to trial and error. For Maligaro's errors, death was slow, And very painful.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Viridian Jewel | 1 | (8-12)% increased Damage over Time With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit |
Solaris LoricaSolaris Lorica Copper PlateQuality: +20% Armour: (316-352) Movement Speed: -5%Requires Level 17, 53 Str+(10-20) to Strength (60-80)% increased Armour 25% reduced Chaos Damage taken over time 25% increased Light Radius Chaos Damage does not bypass Energy Shield -(40-30) Chaos Damage takenGive me neither havens nor solace; They are for the weak and frightened. Instead, light the path to greatness, So that I may begin my bright pursuit. | Copper Plate | 17 | +(10-20) to Strength (60-80)% increased Armour 25% reduced Chaos Damage taken over time 25% increased Light Radius Chaos Damage does not bypass Energy Shield -(40-30) Chaos Damage taken |
HaemophiliaHaemophilia Serpentscale GauntletsQuality: +20% Armour: 93 Evasion: 93Requires Level 43, 34 Str, 34 Dex+(20-30) to Strength 25% increased Damage over Time Attacks have 25% chance to cause Bleeding (25-40)% increased Attack Damage against Bleeding Enemies Bleeding Enemies you Kill Explode, dealing 5% of their Maximum Life as Physical Damage 25% reduced Bleeding Duration"A master artist takes his time when he's painting. Unfortunately, my kind doesn't often have that luxury." - Coralito, Brotherhood of Silence | Serpentscale Gauntlets | 43 | +(20-30) to Strength 25% increased Damage over Time Attacks have 25% chance to cause Bleeding (25-40)% increased Attack Damage against Bleeding Enemies Bleeding Enemies you Kill Explode, dealing 5% of their Maximum Life as Physical Damage 25% reduced Bleeding Duration |
OmeyocanOmeyocan Carnal BootsQuality: +20% Evasion: 118 Energy Shield: 22Requires Level 55, 52 Dex, 52 Int(15-20)% increased maximum Mana +(25-30)% to Lightning Resistance 30% increased Movement Speed 2% chance to Dodge Attack and Spell Hits per 500 Maximum Mana, up to 20% You have Onslaught while not on Low Mana Lose 7% of Mana per SecondOnly a fool seeks meaning in a life so fleeting. | Carnal Boots | 55 | (15-20)% increased maximum Mana +(25-30)% to Lightning Resistance 30% increased Movement Speed 2% chance to Dodge Attack and Spell Hits per 500 Maximum Mana, up to 20% You have Onslaught while not on Low Mana Lose 7% of Mana per Second |
Storm's GiftStorm's Gift Assassin's MittsQuality: +20% Evasion: (384-436) Energy Shield: (74-84)Requires Level 58, 45 Dex, 45 Int<One to three random Synthesis implicit modifiers>(20-30)% increased Damage over Time (250-300)% increased Evasion and Energy Shield +(20-30)% to Lightning Resistance Enemies you kill are Shocked Shocks you inflict spread to other Enemies within a Radius of 15The power of lightning is a power best shared. | Assassin's Mitts | 58 | <One to three random Synthesis implicit modifiers>(20-30)% increased Damage over Time (250-300)% increased Evasion and Energy Shield +(20-30)% to Lightning Resistance Enemies you kill are Shocked Shocks you inflict spread to other Enemies within a Radius of 15 |
ImpresenceImpresence Onyx AmuletRequires Level 64+(10-16) to all Attributes(30-40)% increased Damage over Time Adds (17-19) to (23-29) Chaos Damage +(50-70) to maximum Life +(17-23)% to Chaos Resistance Despair has 100% reduced Mana Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique EnemyThough its body was locked in stone, its essence wandered the infinite, learning, and preparing. | Onyx Amulet | 64 | +(10-16) to all Attributes(30-40)% increased Damage over Time Adds (17-19) to (23-29) Chaos Damage +(50-70) to maximum Life +(17-23)% to Chaos Resistance Despair has 100% reduced Mana Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy |
Bino's Kitchen KnifeBino's Kitchen Knife Slaughter KnifeRune Dagger Quality: +20% Physical Damage: (72-84) to (247.2-271.2) Critical Strike Chance: (8.82%-9.45%) Attacks per Second: 1.40 Weapon Range: 10Requires Level 65, 81 Dex, 117 Int30% increased Global Critical Strike Chance30% increased Damage over Time Adds (50-60) to (120-140) Physical Damage (40-50)% increased Critical Strike Chance +(15-25)% to Global Critical Strike Multiplier +(8-12)% to Chaos Resistance On Killing a Poisoned Enemy, nearby Enemies are Poisoned and nearby Allies Regenerate 200 Life per secondCalling it poison would imply that it was even edible. | Slaughter Knife | 65 | 30% increased Global Critical Strike Chance30% increased Damage over Time Adds (50-60) to (120-140) Physical Damage (40-50)% increased Critical Strike Chance +(15-25)% to Global Critical Strike Multiplier +(8-12)% to Chaos Resistance On Killing a Poisoned Enemy, nearby Enemies are Poisoned and nearby Allies Regenerate 200 Life per second |
AllelopathyAllelopathy Sorcerer GlovesQuality: +20% Energy Shield: (103-112)Requires Level 69, 97 IntGrants Level 22 Blight Skill (20-30)% increased Damage over Time (100-120)% increased Energy Shield 10% increased Area of Effect Blight has (20-30)% increased Hinder Duration You cannot be Hindered"Nothing is more natural than competition. One feasts, another starves. One blossoms, another withers. And one cannot catch the golden sunlight without casting a bitter shadow." - Cadiro Perandus | Sorcerer Gloves | 69 | Grants Level 22 Blight Skill (20-30)% increased Damage over Time (100-120)% increased Energy Shield 10% increased Area of Effect Blight has (20-30)% increased Hinder Duration You cannot be Hindered |
Replica AllelopathyReplica Allelopathy Sorcerer GlovesQuality: +20% Energy Shield: (103-112)Requires Level 69, 97 IntGrants Level 22 Wintertide Brand (20-30)% increased Damage over Time (100-120)% increased Energy Shield 10% increased Area of Effect Immune to Chill Wintertide Brand has (20-30)% increased Chill Effect"There seems to be some innate relationship between the forces of chaos and cold. Perhaps we should consult an occultist." | Sorcerer Gloves | 69 | Grants Level 22 Wintertide Brand (20-30)% increased Damage over Time (100-120)% increased Energy Shield 10% increased Area of Effect Immune to Chill Wintertide Brand has (20-30)% increased Chill Effect |
RiveRive Terror ClawClaw Quality: +20% Physical Damage: (77.4-106) to (217.8-272) Critical Strike Chance: 6.30% Attacks per Second: 1.50 Weapon Range: 11Requires Level 70, 113 Dex, 113 Int2% of Physical Attack Damage Leeched as Life(60-80)% increased Physical Damage Adds (25-35) to (50-65) Physical Damage 25% chance to cause Bleeding on Hit 2% increased Physical Damage Over Time per 10 Dexterity 1% increased Bleeding Duration per 12 Intelligence 30% Chance to cause Bleeding Enemies to Flee on hitTerror doesn't make you jump. Terror makes you run. | Terror Claw | 70 | 2% of Physical Attack Damage Leeched as Life(60-80)% increased Physical Damage Adds (25-35) to (50-65) Physical Damage 25% chance to cause Bleeding on Hit 2% increased Physical Damage Over Time per 10 Dexterity 1% increased Bleeding Duration per 12 Intelligence 30% Chance to cause Bleeding Enemies to Flee on hit |
Passive skills[ | ]
Damage over Time[ | ]
Name | Stats |
---|---|
Damage Over Time | 12% increased Damage over Time [1] [2] 10% increased Damage over Time [3] [4] |
Damage Over Time and Life Regeneration | 8% increased Damage over Time Regenerate 0.4% of Life per second [1] |
Entropy | 23% increased Damage over Time 10% increased Skill Effect Duration [1] |
Growth and Decay | 20% increased Damage over Time Regenerate 1% of Life per second +10% to Damage over Time Multiplier [1] |
Ascendancy passives[ | ]
Ascendancy Class | Name | Stats |
---|---|---|
Assassin | Critical Strike Chance, Damage Over Time | 10% increased Damage over Time 15% increased Critical Strike Chance [1] [2] |
Occultist | Withering Presence | +60% to Chaos Resistance 15% more Chaos Damage Every second, inflict Withered on nearby Enemies for 15 seconds Nearby Hindered Enemies deal 15% reduced Damage over Time [1] |
Trickster | Attack and Cast Speed, Damage Over Time | 10% increased Damage over Time 4% increased Attack and Cast Speed [1] [2] |
Trickster | Prolonged Pain | 20% increased Skill Effect Duration 10% reduced Damage taken from Damage Over Time 20% more Damage over Time [1] |
Cluster jewel passives[ | ]
The following cluster jewel-only passives are related to damage over time:
Name | Stats |
---|---|
Bow Damage | 12% increased Damage with Bows 12% increased Damage Over Time with Bow Skills [1] |
Chaos Damage over Time Multiplier | +4% to Chaos Damage over Time Multiplier [1] |
Cold Damage over Time Multiplier | +4% to Cold Damage over Time Multiplier [1] |
Damage over Time Multiplier | +4% to Damage over Time Multiplier [1] |
Fire Damage over Time Multiplier | +4% to Fire Damage over Time Multiplier [1] |
Physical Damage over Time Multiplier | +4% to Physical Damage over Time Multiplier [1] |
Brewed for Potency | 24% increased Damage over Time 20% increased Life and Mana Recovery from Flasks 10% increased Flask Charges gained [1] |
Brush with Death | +5% to Damage over Time Multiplier Recover 1% of Life on Kill Recover 1% of Energy Shield on Kill [1] |
Burning Bright | +8% to Fire Damage over Time Multiplier 20% increased Fire Damage 8% increased Area of Effect [1] |
Circling Oblivion | 25% increased Damage over Time 25% increased Duration of Ailments on Enemies [1] |
Cold-Blooded Killer | +8% to Cold Damage over Time Multiplier Recover 2% of Life on Killing a Chilled Enemy [1] |
Deep Chill | +10% to Cold Damage over Time Multiplier 30% increased Effect of Cold Ailments [1] |
Disease Vector | +10% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger Enemies Poisoned by you cannot Regenerate Life [1] |
Eldritch Inspiration | +8% to Chaos Damage over Time Multiplier 16% increased maximum Mana 20% increased Mana Regeneration Rate [1] |
Exposure Therapy | +5% to Damage over Time Multiplier +30% Chaos Resistance against Damage Over Time [1] |
Eye of the Storm | 40% increased Critical Strike Chance +20% to Damage over Time Multiplier for Ignite from Critical Strikes 20% increased Effect of non-Damaging Ailments you inflict with Critical Strikes [1] |
Flow of Life | 24% increased Damage over Time 4% increased maximum Life Regenerate 0.6% of Life per second [1] |
Haemorrhage | 40% increased Critical Strike Chance +18% to Damage over Time Multiplier for Ailments from Critical Strikes [1] |
Lasting Impression | Herald Skills deal 50% increased Damage over Time 30% increased Damage over Time while affected by a Herald [1] |
Low Tolerance | +8% to Damage over Time Multiplier for Poison Poisons you inflict on non-Poisoned Enemies deal 300% increased Damage [1] |
Rend | +12% to Damage over Time Multiplier for Bleeding 30% increased Bleeding Duration [1] |
Septic Spells | 20% chance to Poison on Hit with Spell Damage Spell Skills have +10% to Damage over Time Multiplier for Poison 8% increased Cast Speed [1] |
Steady Torment | +10% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies +10% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies 20% increased Bleeding Duration 20% increased Poison Duration [1] |
Student of Decay | +13% to Chaos Resistance 25% increased Damage over Time [1] |
Tempered Arrowheads | Bow Skills have +10% to Damage over Time Multiplier Bow Skills have 20% increased Skill Effect Duration 10% increased Duration of Ailments inflicted while wielding a Bow [1] |
Vile Reinvigoration | 24% increased Damage over Time 6% increased maximum Energy Shield Regenerate 2% of Energy Shield per second if you've Killed an Enemy Recently [1] |
Vivid Hues | +12% to Damage over Time Multiplier for Bleeding 2% of Attack Damage Leeched as Life against Bleeding Enemies 20% increased total Recovery per second from Life Leech [1] |
Wound Aggravation | 20% increased Physical Damage with Axes or Swords Axe or Sword Attacks deal 20% increased Damage with Ailments +10% to Physical Damage over Time Multiplier while wielding an Axe or Sword [1] |
Lone Messenger | You can only have one Herald 50% more Effect of Herald Buffs on you 100% more Damage with Hits from Herald Skills 50% more Damage Over Time with Herald Skills Minions from Herald Skills deal 25% more Damage Your Aura Skills are Disabled [1] |
Version history[ | ]
Version | Changes |
---|---|
3.15.0 |
|
1.0.2 |
|
References[ | ]
- ↑ Mark_GGG (February 21, 2016). "GGG, can we get some answers on Conversion please?". Path of Exile Forums. Retrieved February 21, 2016.
- ↑ Mark_GGG (February 18, 2014). "Multiple DoTs and IIR/IIQ gems". Official Path of Exile Forums. Retrieved December 27, 2015.
- ↑ Community_Team (May 18, 2021). "Game Mechanics Q&A Answers". Official Path of Exile Forums. Retrieved May 19, 2021.
- ↑ Mark_GGG (August 4, 2014). "Minion damage + ignite double scale?". Official Path of Exile Forums. Retrieved December 27, 2015.
- ↑ Bex_GGG (May 4, 2017). "Damage over Time changes: More Information". Official Path of Exile Forums. Retrieved April 23, 2018.
- ↑ Qarl (November 29, 2013). "1.0.2 Patch Notes". Official Path of Exile Forums. Retrieved December 27, 2015.
- ↑ Mark_GGG (October 9, 2015). "Poison Arrow's DoT + AA + Hypothermia works?". Official Path of Exile Forums. Retrieved January 15, 2017.
- ↑ Mark_GGG (June 9, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved July 5, 2016.
- ↑ Scscorpin (January 17, 2019). "Are the new damage over time multipliers considered as "increased," "more," or something else entirely?". Reddit. Retrieved February 25, 2020.
- ↑ 10.0 10.1 10.2 10.3 10.4 The exact value for these ranges depends on the rolls of the Ignited Enemies Burn (50-65)% slower (for EmberwakeEmberwake
Ruby RingRequires Level 16+(20-30)% to Fire Resistance(30-40)% increased Fire Damage
(5-10)% increased Cast Speed
10% chance to Ignite
Ignited Enemies Burn (50-65)% slower
You can inflict an additional Ignite on an EnemyLeave the world in flames behind you.) and Ignites you inflict deal Damage (35-45)% faster (for Replica EmberwakeReplica Emberwake
Ruby RingRequires Level 16+(20-30)% to Fire Resistance(30-40)% increased Fire Damage
(5-10)% increased Cast Speed
90% reduced Ignite Duration on Enemies
10% chance to Ignite
Ignites you inflict deal Damage (35-45)% faster"The flames raced through Lab Five with incredible speed, but were extinguished
just as quickly. This could have been much worse."
- Lead Researcher Ksaret) mods. - ↑ 11.0 11.1 11.2 The values for duration, total bonus damage, and total bonus damage from max. stats do not take the 90% reduced Ignite Duration on Enemies explicit modifier from Replica EmberwakeReplica Emberwake
Ruby RingRequires Level 16+(20-30)% to Fire Resistance(30-40)% increased Fire Damage
(5-10)% increased Cast Speed
90% reduced Ignite Duration on Enemies
10% chance to Ignite
Ignites you inflict deal Damage (35-45)% faster"The flames raced through Lab Five with incredible speed, but were extinguished
just as quickly. This could have been much worse."
- Lead Researcher Ksaret into account.