Damage over time (often refered to as DoT) is a damage inflicted continuously over a period of time. Unlike the other three damage sources, damage over time does not hit.[1]
Mechanics[]
All damage over time effects are a kind of debuff. A creature can have multiple applications of these debuffs of the same type but usually only the one with the highest damage per second works at any given time (except for poison where all applications stack cumulatively); this is true even in the case of effects applied by different players or sources.
For example, if two players each apply the ignite status ailment to the same target, only the higher damage per second of the two ignites will affect the target, at least until the higher fades and leaves the second ignite to become the new highest. In this context, two damage over time effects are to be considered the same only if they have the same name; a target may be affected by multiple effects that deal burning damage (such as Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.., ignite and burning ground).
On kill effects[]
In case of an enemy being killed by damage over time while being affected by multiple DoT effects, the kill is attributed to the owner of the effect that was inflicted first.[2]
Damage over time kills from non-character sources like minions and totems will give the kill and any on kill effects to the owner of the totem or minion. This is a limitation of the game and not an intended game mechanic.[3]
Damage scaling[]
The following modifiers will directly affect the damage over time;[4][5] note that some of these modifiers apply only to the DoTs whereas some may also apply to the skill that triggered it:
- Damage over Time
- Damage
- [Damage Type] Damage (e.g. Physical Damage or Cold Damage)
- [Effect] Damage (e.g. Poison Damage or Ignite Damage)
- Trap Damage if applied by a trap
- Mine Damage if applied by a mine
- Totem Damage if applied by a totem
- Minion Damage if applied by a minion
Natively modifiers to attack damage (i.e. weapon damage, melee damage, etc.) and spell damage do not apply to damage over time effects unless specifically stated so, as observed on skills like Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.., Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. or Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes...
Damage conversion does not apply to damage over time.[6] Flat damage from things like Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. does not apply to damage over time.
Modifiers that increase damage over time will not affect the damage a character deals to himself with skills like Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. or Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.., as that particular effect is considered a part of the buff and not a part of player's damage output. However, modifiers that increase/reduce damage taken will affect it.
Duration[]
Tampering with the duration of a damage over time effect will affect the total amount of damage dealt by it but not its damage per second. The exception to this is the Ignited Enemies Burn faster modifier (as seen on Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. and Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes..), which will 'speed up' ignites inflicted by the player, increasing their damage per second at the cost of duration, leaving the total amount of damage unchanged.
Conditional modifiers[]
There are modifiers that can apply their effects only when a certain condition is met. Modifiers that are conditional on properties of the target do not affect damage over time because only hits are able to check someone else properties.[7][8]
Some examples:
- more Damage against Chilled Enemies from Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes..
- increased Damage against Hindered Enemies from Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes..
Graphic Clarification[]
Visual clarification by Mark (a developer at GGG) for the changes coming with 3.0.
https://www.pathofexile.com/forum/view-thread/1897612/page/4#p14474050
Math[]
- Modifiers that say increased damage over time multiplier are not additive with increased damage over time modifiers that do no include the word "multiplier".[9]
Interactions[]
- "% Chance to deal double damage" will not affect damage over time, because it does not hit.
- Most damage over time snapshots.
Comparison of common damage over time effects[]
Name | Inflicting hit damage as DPS | Default duration | Total bonus damage per stack | Max. stacks | DPS at max. stacks | Total bonus damage from max. stacks | Default DoT damage type |
---|---|---|---|---|---|---|---|
Bleed | 70% of Physical | 5 s | 350% | 1 | 70% | 350% | Physical |
Bleed, target moving | 210% of Physical | 5 s | 1050% | 1 | 210% | 1050% | Physical |
Bleed, with Crimson Dance | 35% of Physical | 5 s | 175% | 8 | 280% | 1400% | Physical |
Ignite | 50% of Fire | 4 s | 200% | 1 | 50% | 200% | Fire |
Ignite, 1 Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes..[10] | 30.30%–33.3% of Fire | 6–6.6 s | 200% | 2 | 60.6%–66.7% | 400% | Fire |
Ignite, 2 Emberwakes[10] | 21.7%–25% of Fire | 8–9.2 s | 200% | 3 | 65.2–75% | 600% | Fire |
Ignite, 1 Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes..[10][11] | 67.5%–72.5% of Fire | 2.7–2.9 s | 200% | 1 | 67.5–72.5% | 200% | Fire |
Ignite, 2 Replica Emberwakes[10][11] | 85%–95% of Fire | 2.1–2.4 s | 200% | 1 | 85%–95% | 200% | Fire |
Ignite, 1 Emberwake, 1 Replica Emberwake[10][11] | 40.9%–48.3% of Fire | 4.1–4.8 s | 200% | 2 | 81.8%–96.7% | 400% | Fire |
Poison | 30% of (Physical + Chaos) | 2 s | 60% | ∞ | ∞ | ∞ | Chaos |
Poison from Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. | 30% of (Physical + Chaos) | 4 s | 120% | ∞ | ∞ | ∞ | Chaos |
Active skill gems[]
Related base stats[]
Lua error: Error: invalid field alias "items._pageID"; aliases cannot contain dots or quotes..
Related quality stats[]
Lua error: Error: invalid field alias "items._pageID"; aliases cannot contain dots or quotes..
Other skills[]
- Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. can cast an aura that deals damage over time as well.
In addition, many skills are capable of applying damage over time effects through ignite, poison and bleed:
- ignite - requires fire damage (e.x. through damage conversion or Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes..) as well as chance to ignite (e.x. Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes..) or a critical strike
- poison - requires physical damage and/or chaos damage as well as chance to poison (e.x. Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes..)
- bleed - requires physical damage and a chance to bleed (e.x. Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes..)
Attacks made with weapons crafted with an Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. will inflict decay, dealing chaos damage over time.
Support skill gems[]
Related base stats[]
Lua error: Error: invalid field alias "items._pageID"; aliases cannot contain dots or quotes..
Related quality stats[]
Lua error: Error: invalid field alias "items._pageID"; aliases cannot contain dots or quotes..
Base items[]
The following base items are related to damage over time: Lua error: Error: invalid field alias "items._pageID"; aliases cannot contain dots or quotes..
Unique items[]
Lua error: Error: invalid field alias "items._pageID"; aliases cannot contain dots or quotes..
Passive skills[]
Damage over Time[]
Lua error: Error: invalid field alias "passive_skills.is_keystone"; aliases cannot contain dots or quotes..
Ascendancy passives[]
Lua error: Error: invalid field alias "passive_skills.is_keystone"; aliases cannot contain dots or quotes..
Cluster jewel passives[]
The following cluster jewel-only passives are related to damage over time: Lua error: Error: invalid field alias "passive_skills.is_keystone"; aliases cannot contain dots or quotes..
Version history[]
Version | Changes |
---|---|
3.15.0 |
|
1.0.2 |
|
References[]
- ↑ Mark_GGG (February 21, 2016). "GGG, can we get some answers on Conversion please?". Path of Exile Forums. Retrieved February 21, 2016.
- ↑ Mark_GGG (February 18, 2014). "Multiple DoTs and IIR/IIQ gems". Official Path of Exile Forums. Retrieved December 27, 2015.
- ↑ Community_Team (May 18, 2021). "Game Mechanics Q&A Answers". Official Path of Exile Forums. Retrieved May 19, 2021.
- ↑ Mark_GGG (August 4, 2014). "Minion damage + ignite double scale?". Official Path of Exile Forums. Retrieved December 27, 2015.
- ↑ Bex_GGG (May 4, 2017). "Damage over Time changes: More Information". Official Path of Exile Forums. Retrieved April 23, 2018.
- ↑ Qarl (November 29, 2013). "1.0.2 Patch Notes". Official Path of Exile Forums. Retrieved December 27, 2015.
- ↑ Mark_GGG (October 9, 2015). "Poison Arrow's DoT + AA + Hypothermia works?". Official Path of Exile Forums. Retrieved January 15, 2017.
- ↑ Mark_GGG (June 9, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved July 5, 2016.
- ↑ Scscorpin (January 17, 2019). "Are the new damage over time multipliers considered as "increased," "more," or something else entirely?". Reddit. Retrieved February 25, 2020.
- ↑ 10.0 10.1 10.2 10.3 10.4 The exact value for these ranges depends on the rolls of the Lua error: Error: invalid field alias "mods.name"; aliases cannot contain dots or quotes.. (for Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes..) and Lua error: Error: invalid field alias "mods.name"; aliases cannot contain dots or quotes.. (for Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes..) mods.
- ↑ 11.0 11.1 11.2 The values for duration, total bonus damage, and total bonus damage from max. stats do not take the Lua error: Error: invalid field alias "mods.name"; aliases cannot contain dots or quotes.. explicit modifier from Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. into account.