Damage reflection is a game mechanic that makes an attacker (character, monster, trap, etc.) hit himself. Usually it appears as a modifier that causes a damage dealt to a target to also be taken by an attacker; but this mechanic is also being used in other places.
Mechanics
Reflect cares about the damage taken after mitigation, not the amount of life removed.[1][2] The offensive stats of the character can affect whether he takes reflected damage (accuracy, block chance reduction, etc), but cannot affect the value of the damage if the character do (critical strikes, penetration, ignoring resistance, damage modifiers, etc).[3]
Although reflected damage hits, it intentionally doesn't trigger most on/when hit effects[4] and, accordingly, cannot cause status ailments[5], stun[6], critical strikes and other similar effects that require a hit.
Damage sources
Reflected damage has always one of damage sources like any other damage in the game, or, to be more precise, one of three sources – attack, spell or secondary. Damage over time doesn't hit and, therefore, can't be reflected. Most of the time source of reflected damage is the same as source of damage dealt to a target, if the opposite is not stated.
Reflect mitigation
- Reflected attacks can be blocked and dodged, and reflected spells can be blocked if the player has spell block or spell dodge.[7] Block chance reduction will lower the characters block chance as well.[3]
- Reflected damage is reduced by the attacker's armour and resistances. For instance if a player with 75% lightning resistance deals 100 lightning damage to a monster with 20% elemental damage reflection, the player will only take 5 of the reflected 20 lightning damage.
- If the reflected damage is attack damage, it can be evaded. It uses accuracy rating.[8]
- Consequently, reflected attack damage with the hits can't be evaded modifier cannot be evaded by the player. It can still be blocked or dodged.
- Damage dealt by a player's totems, traps, mines, and minions will be reflected back to the totem/trap/mine/minion, not the player.
- Modifiers to damage taken, such as Fortify and Arctic Armour, also lessen reflected damage taken.
- Certain skills are explicitly stated to ignore reflection. Skills that ignore reflection are Herald of Ice and Module Error: Too many skills found with q_where = skill.active_skill_name="Abyssal Cry". Please choose only one of the following ids:
ExileAbyssalCry - (0.6-0.94)% reduced Movement Speed per Nearby Enemy, (12-28)% reduced Movement Speed, Explosion deals Chaos Damage equal to 1% of the Monster's maximum Life, Base duration is 4 seconds, Damage cannot be Reflected (page)
AbyssalCryTriggered - 0.6% reduced Movement Speed per Nearby Enemy, 20% reduced Movement Speed, Explosion deals Chaos Damage equal to 8% of the Monster's maximum Life, Base duration is 6 seconds, Damage cannot be Reflected (page). - Having at least one skill that deals primarily physical damage can be useful for killing monsters with elemental damage reflection, and vice versa.
- Damage from damage over time effects such as burning is not reflected.
- Sufficient amounts of life leech can lessen or completely counteract the damage from reflection.
- There are a few sources of reduced damage taken from reflect:
- Sibyl's LamentSibyl's Lament
Coral RingRequires Level 45+(20-30) to maximum LifeAdds (8-15) to (20-28) Fire Damage to Attacks
(20-10)% reduced Rarity of Items found
Left ring slot: You and your Minions take 80% reduced Reflected Elemental Damage
Right ring slot: You and your Minions take 80% reduced Reflected Physical Damage
(20-30)% increased Elemental Damage with Attack SkillsThe portrait reflected his pain,
a pain that she could never see. grants reduced reflected elemental or physical damage taken when equipped in the left or right ring slot, respectively. - The Slayer's passive Headsman grants reduced reflected physical damage damage taken.
- The Elementalist's passive Paragon of Calamity grants reduced reflected elemental damage taken.
- Sibyl's LamentSibyl's Lament
Interaction with leech
Leech is processed before reflect damage.[9] Therefore the order of operations is:
- Hit a target -> Leech -> Receive reflected damage
Items that deal reflected damage
Base items
- All spiked shields deal physical reflected damage to melee attackers as an implicit modifier.
- Basalt FlaskBasalt FlaskLasts 5.00 Seconds
Consumes 40 of 60 Charges on use
20% more ArmourRequires Level 40Taunts nearby Enemies on useRight click to drink. Can only hold charges while in belt. Refills as you kill monsters. reflect 20% of physical damage to attackers during its flask effect.
Unique items
Reflected damage dealt to melee attackers:
- Physical:
- Advancing FortressAdvancing Fortress
Gut RipperClaw
Quality: +20%
Physical Damage: (44-48) to (116.6-127.2)
Critical Strike Chance: 6.30%
Attacks per Second: 1.50
Weapon Range: 11Requires Level 46, 80 Dex, 80 Int+44 Life gained for each Enemy hit by AttacksSocketed Gems are Supported by Level 12 Fortify
15% Chance to Block Attack Damage
(100-120)% increased Physical Damage
+110 to Evasion Rating
+35 to maximum Energy Shield
+(30-50) to maximum Life
Reflects (71-90) Physical Damage to Melee Attackers"A man cowers behind his walls.
A woman carries her fortress with her.
In heart, in mind, in hand."
- Sekhema Deshret - BramblejackBramblejack
Plate VestQuality: +20%
Armour: 22
Movement Speed: -3%Adds 2 to 4 Physical Damage to Attacks
+(12-20) to maximum Life
-2 Physical Damage taken from Attack Hits
40% of Melee Physical Damage taken reflected to AttackerIt is safer to be feared than to be loved. - Crown of ThornsCrown of Thorns
Vine CircletQuality: +20%
Energy Shield: (79-103)+(60-80) to maximum Energy Shield
Reflects 5 Physical Damage to Melee Attackers
+5 Physical Damage taken from Attack Hits
Pain AttunementLift it lightly, don it slow.
The spikes point out and in, you know. - Crown of the Pale KingCrown of the Pale King
Regicide MaskQuality: +20%
Evasion: (380-451)
Energy Shield: (75-89)Requires Level 52, 58 Dex, 58 Int(150-200)% increased Evasion and Energy Shield
+(60-80) to maximum Life
(0.4-0.8)% of Physical Attack Damage Leeched as Life
Reflects 100 to 150 Physical Damage to Melee Attackers
30% of Damage you Reflect to Enemies when Hit is gained as LifeA lightless world
a silent reign
two sightless eyes
feed on your pain. - GoldrimGoldrim
Leather CapQuality: +20%
Evasion: (58-82)+(30-50) to Evasion Rating
10% increased Rarity of Items found
+(30-40)% to all Elemental Resistances
Reflects 4 Physical Damage to Melee Attackers
Level Requirement reduced by 100 (Hidden)No metal slips as easily through the fingers as gold. - Wall of BramblesWall of Brambles
Plate VestQuality: +20%
Armour: 2422
Movement Speed: -3%Requires Level 30Adds 2 to 4 Physical Damage to Attacks
+2000 to Armour
+(12-20) to maximum Life
-2 Physical Damage taken from Attack Hits
40% of Melee Physical Damage taken reflected to AttackerThere is no wall thicker or stronger than fear.
- Advancing FortressAdvancing Fortress
- Fire:
- Cloak of FlameCloak of Flame
Scholar's RobeQuality: +20%
Energy Shield: 46
Movement Speed: -3%Requires Level 18, 55 Int+(30-50)% to Fire Resistance
(30-50)% increased Ignite Duration on Enemies
10% chance to Ignite
Reflects 15 Fire Damage to Melee Attackers
20% of Physical Damage from Hits taken as Fire DamageHe who sows an ember shall reap an inferno.
- Cloak of FlameCloak of Flame
- Cold:
- HrimburnHrimburn
Goathide GlovesQuality: +20%
Evasion: (86-98)Requires Level 24, 17 Dex+(20-30) to Strength
Adds (5-7) to (13-15) Cold Damage to Spells and Attacks
+(40-50) to Evasion Rating
+(20-30)% to Cold Resistance
50% of Physical Damage Converted to Cold Damage
Reflects 10 Cold Damage to Melee Attackers
Your Cold Damage can IgniteGiant's blood you cannot tame,
as wild as an unwatched flame. - HrimsorrowHrimsorrow
Goathide GlovesQuality: +20%
Evasion: (86-98)Requires Level 9, 17 Dex+(20-30) to Strength
Adds (5-7) to (13-15) Cold Damage to Spells and Attacks
+(40-50) to Evasion Rating
+(20-30)% to Cold Resistance
50% of Physical Damage Converted to Cold Damage
Reflects 10 Cold Damage to Melee AttackersOf ancient giants, none remain,
Their only trace is timeless pain. - KaltenhaltKaltenhalt
Painted BucklerQuality: +20%
Chance to Block: 29%
Evasion: (196-239)
Movement Speed: -3%Requires Level 16, 44 Dex6% increased Movement Speed(60-100)% increased Evasion Rating
+5% to maximum Cold Resistance
+50% to Cold Resistance
Gain (10-15)% of Physical Damage as Extra Cold Damage
Reflects (25-50) Cold Damage to Melee Attackers
+5% Chance to BlockCold, miserable and alone... but alive. - KaltensoulKaltensoul
Painted BucklerQuality: +20%
Chance to Block: 29%
Evasion: (196-239)
Movement Speed: -3%Requires Level 16, 44 Dex6% increased Movement Speed(60-100)% increased Evasion Rating
+5% to maximum Cold Resistance
+50% to Cold Resistance
Gain (10-15)% of Physical Damage as Extra Cold Damage
Reflects (25-50) Cold Damage to Melee Attackers
+5% Chance to Block
20% of Fire Damage from Hits taken as Cold DamageFlesh may freeze and rot,
but the soul remains unbroken.
- HrimburnHrimburn
- Lightning:
- Shavronne's WrappingsShavronne's Wrappings
Occultist's VestmentQuality: +20%
Energy Shield: (286-351)
Movement Speed: -3%Requires Level 62, 180 Int(3-10)% increased Spell Damage(100-150)% increased Energy Shield
10% faster start of Energy Shield Recharge
+(30-40)% to Lightning Resistance
Reflects 1 to 250 Lightning Damage to Melee Attackers
Chaos Damage does not bypass Energy ShieldShavronne's apparel became ever more extravagant
as her body and soul became ever more corrupted. - Xirgil's CrankXirgil's Crank
Coiled StaffWarstaff
Quality: +20%
Physical Damage: 32.4-68.4
Critical Strike Chance: 6.20%
Attacks per Second: 1.30
Weapon Range: 13Requires Level 28, 43 Str, 43 Int+20% Chance to Block Attack Damage while wielding a Staff+15% Chance to Block Attack Damage while wielding a Staff
(60-80)% increased Spell Damage
+(70-100) to maximum Energy Shield
+1 to Level of all Spell Skill Gems
Reflects 1 to 150 Lightning Damage to Melee Attackers
20% chance for Energy Shield Recharge to start when you Block"Since one with knowledge of machines
might be able to bring the labyrinth to a standstill,
Izaro had us place many boobytrapped decoys.
But I know which switch brings the monster down."
- Xirgil, Trapbuilder's final words.
- Shavronne's WrappingsShavronne's Wrappings
- Chaos:
- Lightbane RaimentLightbane Raiment
Ornate RingmailQuality: +20%
Armour: (621-673)
Energy Shield: (122-132)
Movement Speed: -5%Requires Level 47, 69 Str, 69 Int(120-140)% increased Armour and Energy Shield
30% of Physical Damage Converted to Chaos Damage
Reflects 30 Chaos Damage to Melee Attackers
25% reduced Light Radius
100% chance to create Desecrated Ground when you Block
Desecrated Ground deals 250 Chaos Damage per second (Hidden)
Desecrated Ground has a radius of 16 (Hidden). . . and the Light faded and hope waned
Zahndethus cast aside his faith
and embraced the darkness.
- Lightbane RaimentLightbane Raiment
Reflected damage dealt on block:
- Physical:
- Thousand Teeth TemuThousand Teeth Temu
Vaal BucklerQuality: +20%
Chance to Block: 32%
Evasion: (605-660)
Movement Speed: -3%Requires Level 63, 159 Dex3% increased Movement Speed(100-120)% increased Evasion Rating
+(70-90) to maximum Life
0.4% of Physical Attack Damage Leeched as Life
+5% Chance to Block
Reflects 1 to 1000 Physical Damage to Attackers on Block
10% of Damage you Reflect to Enemies when Hit is gained as LifeCrimson burn'd the star of sadness,
All was woe that seem'd but gladness. - The Blood ThornThe Blood Thorn
Gnarled BranchStaff
Quality: +20%
Physical Damage: 19.8-41.8
Critical Strike Chance: 6.00%
Attacks per Second: (1.37-1.43)
Weapon Range: 13+18% Chance to Block Attack Damage while wielding a Staff+12% Chance to Block Attack Damage while wielding a Staff
100% increased Physical Damage
(5-10)% increased Attack Speed
Reflects (22-44) Physical Damage to Attackers on Block
Curse Enemies with Vulnerability on Block, with 20% increased Effect
Level Requirement reduced by 100 (Hidden)Touch not the thorn, for only blood and pain await. - The AnvilThe Anvil
Amber AmuletRequires Level 45+(20-30) to Strength8% Chance to Block Attack Damage
10% reduced Attack Speed
10% reduced Cast Speed
+(400-500) to Armour
+(34-48) Life gained when you Block
+(18-24) Mana gained when you Block
+3% to maximum Chance to Block Attack Damage
Reflects 240 to 300 Physical Damage to Attackers on BlockForge your Perseverance on the Anvil of Faith.
- Thousand Teeth TemuThousand Teeth Temu
- Lightning:
- Veil of the NightVeil of the Night
Great HelmetQuality: +20%
Armour: 73
Energy Shield: 15Requires Level 22, 27 Str, 27 Int(20-22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180-220) Lightning Damage to Attackers on Block
(18-22)% increased Global Defences
Elemental Resistances are ZeroThe seeds of greatness are planted in darkness,
Watered by suffering,
Tended by desperation,
And bloom steel flowers of victory.
- Veil of the NightVeil of the Night
Self-reflect:
- HiltlessHiltless
Reaver SwordTwo Hand Sword
Quality: +20%
Physical Damage: (182.4-212.4) to (400.8-436.8)
Critical Strike Chance: (7.00%-7.50%)
Attacks per Second: 1.50
Weapon Range: 15Requires Level 59, 82 Str, 119 Dex60% increased Global Accuracy RatingSocketed Gems are Supported by Level 1 Lifetap
Adds (90-115) to (230-260) Physical Damage
(40-50)% increased Critical Strike Chance
Enemies you Attack Reflect 100 Physical Damage to you
+2 to Weapon RangeThe cuts on my hands are a small price to pay
for the opportunity to drive my steel
beyond the flesh and into the demon's soul.
Other Sources of Reflected damage
Monster affixes
- Rare monsters can receive an monster prefix that gives the monster damage reflection, there is one prefix that reflects physical damage and another that reflects elemental damage.
Map modifiers
- Some map modifiers give all monsters in that map a damage reflection, either physical or elemental.
Reflect damage type
- Certain effects are typed as reflected damage, but are not necessarily triggered when taking damage. Tukohama, War's Herald causes totems to deal a percentage of its maximum life as reflected fire damage when hit. The RetchThe Retch
Rustic SashRequires Level 44(12-24)% increased Global Physical Damage+(60-80) to maximum Life
+(30-40)% to Cold Resistance
0.4% of Physical Attack Damage Leeched as Life
60% increased Flask Effect Duration
30% reduced Flask Charges gained during any Flask Effect
200% of Life Leech applies to Enemies as Chaos Damage
15% increased Movement Speed during any Flask EffectBut the grain grew twisted and the water turned dark
and those who partook of Mother Gull's gift
birthed monsters that fed
on the flesh of one another. deals a percentage of leeched life as reflected chaos damage from leech targets.
Skill gems
- There is currently one skill gem, that reflects damage: Tempest Shield, which occurs upon blocking with a shield.
The dangers of damage reflection
Reflection can be one of the most dangerous effects to encounter at high levels, especially for players focused on high damage output. A fast moving rare monster that appears quickly from off the screen can cause a large spike of damage to the player if hit by those high damage attacks or spells. Players must also be careful with skills that have a long duration (such as Spark supported by Module Error: No skills found with q_where = skill.active_skill_name="Pierce" and Module Error: No skills found with q_where = skill.active_skill_name="Increased Duration"), as once cast, they cannot be cancelled if a source of reflection appears.
Long-range attacks and spells can also be dangerous, as stray arrows and spells might hit a reflecting rare monster, causing a large amount of damage to the player.
Even monsters that are much lower level than the player and would normally pose no threat can prove deadly if affected by reflection, since the reflection is based on the player's damage output, not the monster's damage.
Reflection can sometimes be difficult to spot, especially in the heat of battle when the monster ability can be obscured by various skill effects.
Version history
Version | Changes |
---|---|
2.0.0 |
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1.2.0 |
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References
- ↑ Mark_GGG (August 6, 2013). "Evasion and Damage Reflection questions". Path of Exile Forum. Retrieved November 17, 2015.
- ↑ Mark_GGG (August 6, 2013). "Evasion and Damage Reflection questions". Path of Exile Forum. Retrieved November 17, 2015.
- ↑ 3.0 3.1 Mark_GGG (March 15, 2016). "Inevitable Judgment penetrates your own resistance on reflect". Path of Exile Forum.
- ↑ Mark_GGG (May 31, 2016). "New unique sword "Hiltless" Coming in prophecy.". Official Path of Exile Reddit.
- ↑ Mark_GGG (April 23, 2013). "Mechanics thread". Path of Exile Forum. Retrieved March 25, 2013.
- ↑ Mark_GGG (July 14, 2014). "Possible to stun yourself on reflect with vulnerability?". Official Path of Exile Forum. Retrieved August 24, 2014.
- ↑ Mark_GGG (February 4, 2014). "I don't think I understand reflect". Path of Exile Forum. Retrieved August 24, 2014.
- ↑ Daniel_GGG (July 15, 2013). "0.11.2 Patch Notes". Path of Exile Forum. Retrieved October 20, 2013.
- ↑ Mark_GGG (July 15, 2013). "Phys Reflect VS Vaal Pact: who wins?". Path of Exile Forum. Retrieved November 17, 2015.