Damage taken as is a mechanic that allows damage from one damage type to be taken as another damage type.
Mechanics[]
On the receiving side, damage may be taken as a different type.[1] This is done before any sort of mitigation. It is important to note that this is not damage conversion.[2][3] The shifted part of damage does not retain its original damage property so it won't get mitigated either twice or by the more favourable method. For example, if some of the incoming damage is shifted to or from physical, the after-shift value is used in the armour calculation.
Damage taken as is calculated simultaneously, this means that the incoming damage can be shifted to any other type of damage. For example Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. has #% of Fire Damage from Hits taken as Physical Damage, this modifier wouldn't have worked if it was a converted to-process.[4]
Since damage taken as does all calculations simultaneously this also means that the initial damage can not be shifted any further.[5]
For example with Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. and Avian Twins Talisman with #% of Fire Damage taken as Lightning Damage equipped the incoming physical damage will be shifted to fire damage but the fire damage cannot be further shifted to lightning damage. Because both of these operations would be performed simultaneously on the initial physical damage hit. So we'd be trying to take fire damage as lightning damage before any fire damage exists.
Initial hit:
100 Physical Damage 0 Lightning Damage 0 Cold Damage 0 Fire Damage 0 Chaos Damage |
⇗ | Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes..
20% Physical Damage taken as Fire Damage |
⇒ | 100 * 0.80 = 80 Physical Damage
100 * 0.20 = 20 Fire Damage |
⇘ | Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes..
50% of Fire Damage taken as Lightning Damage |
⇒ | 0 * 0.50 = 0 Fire Damage
0 * 0.50 = 0 Lightning Damage |
Note that damaging ailments are based on damage being dealt, not on damage taken. Changing what type damage is taken as has no effect on them. For example, when you have x% of Physical Damage from Hits taken as Fire Damage and physical damage is dealt to you, the converted fire damage never ignites you even if you have +100% chance to be Ignited.[6] Non-damaging ailments such as shock or chill will still be applied upon converting the incoming damage to lightning and cold damage respectively.[citation needed]
This mechanic is useful against elemental penetration, especially against many boss attacks like Atziri's Flameblast (10% Fire penetration) or The Shaper's projectiles and bullet hell (25% Cold penetration), because for example if you have 50% Cold damage taken as Fire, then with a 1000 Cold hit and 75/75/75 res you would only take 500 * (1 - 0.75) + 500 * (1 - 0.75 + 0.25) = 375 damage instead of 1000 * (1 - 0.75 + 0.25) = 500 damage. If you manage to convert 100% of the penetrated element into another element then you can completely nullify the effect of penetration (in the above example, a 1000 Cold hit would be taken as a 1000 Fire hit and mitigated with 75% Fire resist, resulting in 250 final damage taken).
Related items[]
Unique items[]
Lua error: Error: invalid field alias "items._pageID"; aliases cannot contain dots or quotes..
Talismans[]
These talisman basetypes can also have Damage taken as: Lua error: Error: invalid field alias "items._pageID"; aliases cannot contain dots or quotes..
Mods[]
Physical damage as cold[]
Lua error: Error: invalid field alias "mods._pageID"; aliases cannot contain dots or quotes..
Physical damage as fire[]
Lua error: Error: invalid field alias "mods._pageID"; aliases cannot contain dots or quotes..
Physical damage as lightning[]
Lua error: Error: invalid field alias "mods._pageID"; aliases cannot contain dots or quotes..
Physical damage as chaos[]
Lua error: Error: invalid field alias "mods._pageID"; aliases cannot contain dots or quotes..
Essence[]
- The Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. can reroll a body armour into a rare with the guaranteed mod Lua error: Error: invalid field alias "mods.name"; aliases cannot contain dots or quotes...
Synthesis implicit[]
The following Synthesis implicit mods can only be found on Synthesis unique items, or on rare/magic/normal item if the league has mechanics to drop/acquire : Lua error: Error: invalid field alias "mods._pageID"; aliases cannot contain dots or quotes..
Drop-only mods[]
- The Redblade warbands can drop helmets with the mod Lua error: Error: invalid field alias "mods.name"; aliases cannot contain dots or quotes...
- Lua error: Error: invalid field alias "mods._pageID"; aliases cannot contain dots or quotes..
- The following mods can be found on helmet in a chest of level 3 incursion room Crucible of Flame (there are additional way to acquire league-specific item including rare items with incursion mods).
- Lua error: Error: invalid field alias "mods._pageID"; aliases cannot contain dots or quotes..
Legacy[]
The following Incursion mods can only be found on legacy items in the permanent leagues: Lua error: Error: invalid field alias "mods._pageID"; aliases cannot contain dots or quotes..
Passive skills[]
There are passive skills that related to Damage taken as:
Lua error: Error: invalid field alias "passive_skills.is_keystone"; aliases cannot contain dots or quotes..
Timeless jewel passives[]
- Divine Flesh (from Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes..) gives All Damage taken bypasses Energy Shield, 50% of Elemental Damage taken as Chaos Damage, +5% to maximum Chaos Resistance.
- Tempered by War (from Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes..) gives 50% of Cold and Lightning Damage taken as Fire Damage, 50% less Cold Resistance, 50% less Lightning Resistance.
Version history[]
Version | Changes |
---|---|
3.10.0 |
|
3.6.0 |
|
Unknown |
|
Notes[]
- ↑ It is not stated explicitly in the patch note, but the physical damage taken as chaos damage explicit mods have been moved to mod group "PhysicalDamageTakenAsElement". However, it does not affect the corruption implicit mod or the Synthesis implicit, which they can still appear along with one other damage taken as implicit mods, as the implicit are in mod group "PhysicalDamageTakenAsChaos" and "PhysicalDamageTakenAsElement".
- ↑ Despite stated that the change affect existing version of the item. However, the change does not affect the initial version of the mods, which only requires character level 1 to equip.
References[]
- ↑ Mark_GGG (February 21, 2016). "GGG, can we get some answers on Conversion please?". Official Path of Exile Forums. Retrieved June 11, 2019.
- ↑ Mark_GGG (September 26, 2013). "Specifics on Lightning Coil mechanics?". Official Path of Exile Forums. Retrieved November 21, 2015.
- ↑ Mark_GGG (February 19, 2016). "GGG, can we get some answers on Conversion please?". Official Path of Exile Forums. Retrieved February 21, 2016.[dead link]
- ↑ Dan_GGG (January 12, 2016). "Elemental Damage Taken As Physical". Official Path of Exile Forums. Retrieved January 25, 2016.
- ↑ Dan_GGG (January 12, 2016). "Elemental Damage Taken As Physical". Official Path of Exile Forums. Retrieved January 25, 2016.
- ↑ Mark_GGG (April 11, 2018). "Interaction of the Gluttony, Formless Inferno and Sunspite". Reddit. Retrieved Many 27, 2018.