Deadeye

From Path of Exile Wiki
Jump to: navigation, search
Deadeye
Deadeye ascendancy class.png
A woman can change the world with a single, well-placed arrow.
This page is about the Ascendancy class. For the Ascendant passive, see Deadeye (Ascendant passive).

The Deadeye is an Ascendancy class for Rangers.

Overview

The Deadeye is a offense-oriented class focused around projectile skills and modifying them to enhance their power. While bow builds have obvious synergies with the Deadeye, wand and projectile spell builds can also easily benefit from the utility the class provides. Ricochet and Endless Munitions gives the class convenient access to chain and additional projectiles, Occupying Force modifies Mirage Archer Support to give more damage potential, and Far Shot enhances long-range combat and makes Barrage shots effective at long range. They can also gain Tailwind to hasten themselves and their allies. They also have access to bonuses related to Marks and bleed damage for crit builds.

Passive skills

Deadeye skill tree

Minor skills

This class has the following minor passive skills:

NameStats
Projectile Damage, Accuracy
ProjectileDamageAccuracy (DeadEye) passive skill icon.png
10% increased Global Accuracy Rating
10% increased Projectile Damage [1] [2]
Projectile Damage, Attack Speed
ProjectileDamageAttackSpeed (DeadEye) passive skill icon.png
5% increased Attack Speed
10% increased Projectile Damage [1] [2]
Projectile Damage, Critical Strike Chance
ProjectileDamageCrit (DeadEye) passive skill icon.png
10% increased Projectile Damage
10% increased Critical Strike Chance [1]
Projectile Damage, Mark Cast Speed
ProjectileDamageAttackSpeed (DeadEye) passive skill icon.png
10% increased Projectile Damage
Mark Skills have 25% increased Cast Speed [1]
Projectile Damage, Mirage Archer Duration
ProjectileDamageAccuracy (DeadEye) passive skill icon.png
10% increased Projectile Damage
15% increased Mirage Archer Duration [1] [2]
Projectile Damage, Projectile Speed
ProjectileDamageAccuracy (DeadEye) passive skill icon.png
10% increased Projectile Speed
10% increased Projectile Damage [1] [2]

Notable skills

The class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
EndlessMunitions (DeadEye) passive skill icon.pngEndless Munitions Skills fire 2 additional Projectiles Far Shot
Occupying Force
Ricochet
Projectile Damage, Projectile Speed
Projectile Damage, Mirage Archer Duration
Projectile Damage, Accuracy
FarShot (DeadEye) passive skill icon.pngFar Shot Far Shot
Projectile Barrages have no spread
Projectile Damage, Projectile Speed
Mark (DeadEye) passive skill icon.pngFocal Point 75% increased Effect of your Marks
25% less Damage taken from other Enemies near your Marked Enemy
Marks you inflict are not removed from Dying Enemies
Projectile Damage, Mark Cast Speed
GatherWinds (DeadEye) passive skill icon.pngGathering Winds Gain 1 Gale Force when you use a Skill 15% increased Effect of Tailwind on you per Gale Force
You and nearby Allies have Tailwind
Projectile Damage, Attack Speed
Occupying Force (DeadEye) passive skill icon.pngOccupying Force Mirage Archers are not attached to you
+2 to maximum number of Summoned Mirage Archers
Cannot Summon Mirage Archers while near your Mirage Archers
Projectile Damage, Mirage Archer Duration
Ricochet (DeadEye) passive skill icon.pngRicochet Skills Chain +1 times
Projectiles have 30% chance to be able to Chain when colliding with terrain
Projectile Damage, Accuracy
SharpAndVenomous (DeadEye) passive skill icon.pngRupturing Critical Strikes which inflict Bleeding also inflict Rupture Projectile Damage, Critical Strike Chance
ProtectiveWinds (DeadEye) passive skill icon.pngWind Ward 3% less Damage taken per Gale Force
Lose all Gale Force when Hit
Gathering Winds Projectile Damage, Attack Speed

Version history

Version Changes
3.13.0
3.2.0
2.3.0