Projectiles gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets Skills fire an additional Projectile 25% increased Effect of your Marks You and nearby Allies have Tailwind increased Movement, Cast and Attack Speed (Hidden) 
This passive grants increased accuracy rating, grants an additional projectile and pierce targets, and causes bleeding to not deal extra damage while moving. It also causes projectiles to deal increased damage the further it travels, like Far Shot (Unlike Far Shot, this grants Increased damage, not More damage).
Now grants Projectiles gain Damage as they travel further, dealing up to 50% increased Damage to targets (up from 30%).
The Deadeye also now grants 30% increased Projectile Speed, but no longer grants 15% chance to cause Bleeding with Attacks. As part of the Pierce rework, the Deadeye's 30% Pierce chance has become +2 Pierces.