Defences is a keyword that refers to armour, evasion rating, energy shield,[1] and ward. While armour, evasion rating, energy shield are referes as "Standard Defences" in the help text of Skin of the LordsSkin of the Lords
Simple RobeQuality: +20%
Movement Speed: -3%Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Item has 6 Sockets and is fully linked (Hidden)
<Random Keystone>
CorruptedThe Lords are chosen so carefully.
Only they may grace His flesh.
Outside those Defences, there are other item mods and skills that increase the survivability and reduce damage taken of the player character. There are also other attributes listed in the "Defence" tab of the character screen.
"Defences," as for mods like #% increased Global Defences and #% increased Defences from Equipped Shield, only refers to Armour, Evasion rating, Energy Shield, and Ward, and not for example resistance, dodge, or block, etc.
The #% increased Defences stat applies additively with mods that globally increase individual Defences, such as #% increased maximum Energy Shield. This means that if you allocate Deflection for 40% increased Defences from Equipped Shield and you have a total of 120% increased energy shield from other sources, then your total energy shield multiplier for the shield will be 160% increased or 2.6. It will not first increase the base energy shield of the shield by 40% (1.4) then increase that by 120% (1.4 * 2.2) to make 208% increased or 3.08.[2]
Items[ | ]
Obtainable[ | ]
Base items[ | ]
Item | Stats | |
---|---|---|
Clutching TalismanClutching TalismanTalisman Tier: 2(15-25)% increased Global DefencesCorruptedFear the children of the First Ones. Let fear shield your back. And let the dullard speak of bravery when the First Ones come for him. - The Wolven King | 1 | (15-25)% increased Global DefencesCorrupted |
Unique items[ | ]
Item | Stats | |||||
---|---|---|---|---|---|---|
Emperor's MasteryEmperor's Mastery Prismatic JewelLimited to: 14% increased maximum Life 3% increased Character Size 5% increased Global Defences (5-7)% increased AttributesLearn as much as you can, and surround yourself with people who know the rest.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | 4% increased maximum Life 3% increased Character Size 5% increased Global Defences (5-7)% increased Attributes | ||||
Militant FaithMilitant Faith Timeless JewelLimited to: 1 Radius: LargeCarved to glorify (2000-10000) new faithful converted by High Templar (Avarius-Dominus-Maxarius) Passives in radius are Conquered by the Templars Historic <two random mods of devotion>They believed themselves the utmost faithful, but that conviction became oppression.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | Carved to glorify (2000-10000) new faithful converted by High Templar (Avarius-Dominus-Maxarius) Passives in radius are Conquered by the Templars Historic
| ||||
Skin of the LordsSkin of the Lords Simple RobeQuality: +20% Movement Speed: -3%Item has no level requirement and Energy Shield (Hidden) Sockets cannot be modified +1 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Item has 6 Sockets and is fully linked (Hidden) <Random Keystone> CorruptedThe Lords are chosen so carefully. Only they may grace His flesh. | 1 | Item has no level requirement and Energy Shield (Hidden) Sockets cannot be modified +1 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Item has 6 Sockets and is fully linked (Hidden)
Corrupted | ||||
Skin of the LoyalSkin of the Loyal Simple RobeQuality: +20% Movement Speed: -3%Item has no level requirement and Energy Shield (Hidden) Sockets cannot be modified +1 to Level of Socketed Gems 100% increased Global Defences Item has 6 Sockets and is fully linked (Hidden)We happily give our limbs. A net woven to keep safe the bones of the Lords.This item can be transformed with a Blessing of Chayula | 1 | Item has no level requirement and Energy Shield (Hidden) Sockets cannot be modified +1 to Level of Socketed Gems 100% increased Global Defences Item has 6 Sockets and is fully linked (Hidden) | ||||
Replica Veil of the NightReplica Veil of the Night Great HelmetQuality: +20% Armour: 73 Energy Shield: 15Requires Level 22, 27 Str, 27 Int(20-22)% increased Stun and Block Recovery 40% reduced Light Radius Reflects 1 to (180-220) Lightning Damage to Attackers on Block Defences are Zero (18-22)% increased Elemental Resistances"Prototype #722 might look like a helmet, but I believe it to be something else entirely. The visions it shows the wearer... are beyond mortal endurance..." | 22 | (20-22)% increased Stun and Block Recovery 40% reduced Light Radius Reflects 1 to (180-220) Lightning Damage to Attackers on Block Defences are Zero (18-22)% increased Elemental Resistances | ||||
Veil of the NightVeil of the Night Great HelmetQuality: +20% Armour: 73 Energy Shield: 15Requires Level 22, 27 Str, 27 Int(20-22)% increased Stun and Block Recovery 40% reduced Light Radius Reflects 1 to (180-220) Lightning Damage to Attackers on Block (18-22)% increased Global Defences Elemental Resistances are ZeroThe seeds of greatness are planted in darkness, Watered by suffering, Tended by desperation, And bloom steel flowers of victory. | 22 | (20-22)% increased Stun and Block Recovery 40% reduced Light Radius Reflects 1 to (180-220) Lightning Damage to Attackers on Block (18-22)% increased Global Defences Elemental Resistances are Zero | ||||
BlightwellBlightwell Clutching TalismanTalisman Tier: 2Requires Level 28(15-25)% increased Global Defences+(20-30) to maximum Energy Shield +(15-30)% to Fire Resistance +(15-30)% to Lightning Resistance 30% slower start of Energy Shield Recharge during any Flask Effect 400% increased Energy Shield Recharge Rate during any Flask Effect CorruptedLong ago, the ocean was a puddle where a golden fish dwelt, who lit the ocean from within and kept the water fresh. When the sky burned, the fish dived deep, never to return, and the waters turned sour. | 28 | (15-25)% increased Global Defences+(20-30) to maximum Energy Shield +(15-30)% to Fire Resistance +(15-30)% to Lightning Resistance 30% slower start of Energy Shield Recharge during any Flask Effect 400% increased Energy Shield Recharge Rate during any Flask Effect Corrupted | ||||
Replica Soul TetherReplica Soul Tether Cloth BeltRequires Level 48(15-25)% increased Stun and Block Recovery+(20-40) to Strength Gain (4-6)% of Maximum Life as Extra Maximum Energy Shield Corrupted Soul"Curious. The test spike penetrated the subject's flesh, but the chest wound was not as deep as expected. There is something here..." | 48 | (15-25)% increased Stun and Block Recovery+(20-40) to Strength Gain (4-6)% of Maximum Life as Extra Maximum Energy Shield Corrupted Soul | ||||
Eyes of the GreatwolfEyes of the Greatwolf Greatwolf TalismanTalisman Tier: 4Requires Level 52
CorruptedI am but a vessel for a greater force. It acts through me. Speaks through me. Decides what lives and dies through me. And will change the world through me. | 52 |
Corrupted | ||||
Aul's UprisingAul's Uprising Onyx AmuletRequires Level 55+(10-16) to all AttributesGrants Level 15 Envy Skill +(15-20) to all Attributes +(50-70) to maximum Life (15-20)% increased Global Defences Envy Reserves no ManaIt was not his fearlessness or ferocity, nor his tactical genius, it was his leadership that earned Aul, the Last King, his crown. | 55 | +(10-16) to all AttributesGrants Level 15 Envy Skill +(15-20) to all Attributes +(50-70) to maximum Life (15-20)% increased Global Defences Envy Reserves no Mana | ||||
Mask of the TribunalMask of the Tribunal Magistrate CrownQuality: +20% Armour: (432-512) Energy Shield: (83-99)Requires Level 58, 64 Str, 64 Int<One to three random Synthesis implicit modifiers>+(25-30) to all Attributes (150-200)% increased Armour and Energy Shield Nearby Allies have (4-6)% increased Defences per 100 Strength you have Nearby Allies have +(6-8)% to Critical Strike Multiplier per 100 Dexterity you have Nearby Allies have (2-4)% increased Cast Speed per 100 Intelligence you have 1% reduced Mana Reserved per 250 total AttributesThe judge determines worthiness by comparison to the paragon: himself. | 58 | <One to three random Synthesis implicit modifiers>+(25-30) to all Attributes (150-200)% increased Armour and Energy Shield Nearby Allies have (4-6)% increased Defences per 100 Strength you have Nearby Allies have +(6-8)% to Critical Strike Multiplier per 100 Dexterity you have Nearby Allies have (2-4)% increased Cast Speed per 100 Intelligence you have 1% reduced Mana Reserved per 250 total Attributes | ||||
ScaevaScaeva GladiusOne Handed Sword Quality: +20% Physical Damage: (154.8-175.2) to (243.6-278.4) Critical Strike Chance: (5.75%-6.25%) Attacks per Second: 1.30 Weapon Range: 11Requires Level 60, 113 Str, 113 Dex40% increased Global Accuracy RatingAdds (75-92) to (125-154) Physical Damage (15-25)% increased Critical Strike Chance 0.3% of Physical Attack Damage Leeched as Life per Red Socket +10% to Global Critical Strike Multiplier per Green Socket 0.3% of Physical Attack Damage Leeched as Mana per Blue Socket 8% increased Global Defences per White Socket (60-80)% increased Global Critical Strike Chance when in Main Hand +8% Chance to Block Attack Damage when in Off HandEven from the back rows, the whistling steel was mesmerising. They watched the dance in the arena dust, silent as the dead. A spell only broken by the spilling of blood. | 60 | 40% increased Global Accuracy RatingAdds (75-92) to (125-154) Physical Damage (15-25)% increased Critical Strike Chance 0.3% of Physical Attack Damage Leeched as Life per Red Socket +10% to Global Critical Strike Multiplier per Green Socket 0.3% of Physical Attack Damage Leeched as Mana per Blue Socket 8% increased Global Defences per White Socket (60-80)% increased Global Critical Strike Chance when in Main Hand +8% Chance to Block Attack Damage when in Off Hand |
League reward or legacy items[ | ]
Item | Stats | |
---|---|---|
Talisman of the VictorTalisman of the Victor Jet AmuletRequires Level 12+(8-12)% to all Elemental Resistances(3-6)% increased Movement Speed (5-10)% increased Global DefencesA glimpse of victory is all you need to win. | 12 | +(8-12)% to all Elemental Resistances(3-6)% increased Movement Speed (5-10)% increased Global Defences |
Band of the VictorBand of the Victor Jet Ring(5-10)% increased Global Defences(10-20)% increased Elemental Damage (10-20)% chance to Avoid being StunnedThe road to victory is paved with the bones of the defeated. | 1 | (5-10)% increased Global Defences(10-20)% increased Elemental Damage (10-20)% chance to Avoid being Stunned |
Mask of the TribunalMask of the Tribunal Magistrate CrownQuality: +20% Armour: (432-512) Energy Shield: (83-99)Requires Level 58, 64 Str, 64 Int+(25-30) to all Attributes (150-200)% increased Armour and Energy Shield Nearby Allies have (4-6)% increased Defences per 100 Strength you have Nearby Allies have +(6-8)% to Critical Strike Multiplier per 100 Dexterity you have Nearby Allies have (2-4)% increased Cast Speed per 100 Intelligence you have 1% reduced Mana Reserved per 250 total AttributesThe judge determines worthiness by comparison to the paragon: himself. | 58 | +(25-30) to all Attributes (150-200)% increased Armour and Energy Shield Nearby Allies have (4-6)% increased Defences per 100 Strength you have Nearby Allies have +(6-8)% to Critical Strike Multiplier per 100 Dexterity you have Nearby Allies have (2-4)% increased Cast Speed per 100 Intelligence you have 1% reduced Mana Reserved per 250 total Attributes |
Moreover, non-unique Jet RingJet Ring(5-10)% increased Global Defences can be created from vaaling Band of the VictorBand of the Victor
Jet Ring(5-10)% increased Global Defences(10-20)% increased Elemental Damage
(10-20)% chance to Avoid being StunnedThe road to victory is paved
with the bones of the defeated.. However, GGG never offered Band of the Victor as race reward.
Passive skills[ | ]
Passive skills for defences include:
Name | Stats |
---|---|
Defences with Shield | 40% increased Defences from Equipped Shield [1] |
Elemental Resistance with Shields and Shield Defences | +6% Elemental Resistances while holding a Shield 40% increased Defences from Equipped Shield [1] |
Shield Block and Defences | 40% increased Defences from Equipped Shield +2% Chance to Block Attack Damage while holding a Shield [1] +2% Chance to Block Attack Damage while holding a Shield 25% increased Defences from Equipped Shield [3] [4] |
Shield Block and Shield Defences | +2% Chance to Block Attack Damage while holding a Shield 40% increased Defences from Equipped Shield [1] |
Shield Damage and Defences | 30% increased Defences from Equipped Shield 14% increased Physical Attack Damage while holding a Shield Attack Skills deal 14% increased Damage with Ailments while holding a Shield [1] |
Shield Defences | 40% increased Defences from Equipped Shield [1] 50% increased Defences from Equipped Shield [3] [4] |
Command of the Elements | Damage with Weapons Penetrates 4% Elemental Resistance 40% increased Defences from Equipped Shield 6% increased Attack Speed while holding a Shield 24% increased Elemental Damage with Attack Skills [1] |
Defiance | Attack Skills deal 24% increased Damage while holding a Shield +3% Chance to Block Attack Damage while holding a Shield 40% increased Defences from Equipped Shield [1] |
Deflection | +4% Chance to Block Attack Damage while holding a Shield +4% Chance to Block Spell Damage while holding a Shield 40% increased Defences from Equipped Shield +8% Chance to Block Projectile Attack Damage [1] |
Precise Interception | +3% Chance to Block Attack Damage while holding a Shield 60% increased Defences from Equipped Shield Attack Skills deal 15% increased Damage while holding a Shield 6% increased Attack Speed while holding a Shield [1] |
Retaliation | Attack Skills deal 20% increased Damage while holding a Shield 40% increased Defences from Equipped Shield 8% increased Attack Speed while holding a Shield [1] |
Testudo | +5% Chance to Block Attack Damage while holding a Shield 60% increased Block Recovery Recover 20 Life when you Block 60% increased Defences from Equipped Shield [1] |
Related modifiers[ | ]
This list does not include modifiers that affect energy shield, evasion rating and armour directly.
Name | Domain | Generation Type | Stats | Tags | Spawn Weighting | |
---|---|---|---|---|---|---|
Subterranean | Delve | Prefix | 1 | (4-6)% increased Global Defences | defences | jewel 1000 abyss_jewel 1000 default 0 |
Note: Fossil exclusive mod (mod in domain "Delve") are mostly disabled to spawn on new item.
By mod tag[ | ]
The following mods has the mod tag "defences" or "jewellery_defense"
Implicit[ | ]
Name | Domain | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|---|
TormentSpiritEmbezzler | Monster | Unique | 1 | Area gives 50% less Life Recovery Speed (Hidden) Area gives 50% less Mana Recovery Speed (Hidden) Area gives 50% less Energy Shield Recovery Speed (Hidden) | default 1000 |
TormentSpiritSmuggler | Monster | Unique | 1 | 50% of Maximum Life is added to Maximum Energy Shield (Hidden) | default 1000 |
TormentSpiritShavronne | Monster | Unique | 1 | Chaos Damage does not bypass Energy Shield (Hidden) 50% of Maximum Life is added to Maximum Energy Shield (Hidden) | default 1000 |
V2AddedArmourWhileStationaryCorrupted1 | Item | Corrupted | 1 | +(35-60) Armour while stationary | boots 1000 default 0 |
V2AddedArmourWhileStationaryCorrupted2 | Item | Corrupted | 31 | +(61-138) Armour while stationary | boots 1000 default 0 |
V2AddedArmourWhileStationaryCorrupted3 | Item | Corrupted | 75 | +(139-322) Armour while stationary | boots 500 default 0 |
V2AddedEvasionWhileMovingCorrupted1_ | Item | Corrupted | 1 | +(35-60) to Global Evasion Rating while moving | boots 1000 default 0 |
V2AddedEvasionWhileMovingCorrupted2 | Item | Corrupted | 31 | +(61-138) to Global Evasion Rating while moving | boots 1000 default 0 |
V2AddedEvasionWhileMovingCorrupted3 | Item | Corrupted | 75 | +(139-322) to Global Evasion Rating while moving | boots 500 default 0 |
V2IncreasedEnergyShieldCorrupted | Item | Corrupted | 1 | (8-10)% increased maximum Energy Shield | belt 1000 default 0 |
V2IncreasedMaximumEnergyShieldCorrupted | Item | Corrupted | 1 | (4-6)% increased maximum Energy Shield | armour 1000 default 0 |
JewelImplicitEnergyShieldRechargeRate | Misc | Unique | 1 | (3-6)% increased Energy Shield Recharge Rate | jewel 1 default 0 |
Prefix[ | ]
Name | Domain | Stats | Spawn Weighting | |
---|---|---|---|---|
Shining | Item | 3 | +(1-3) to maximum Energy Shield | ring 1000 amulet 1000 belt 1000 default 0 |
Glimmering | Item | 11 | +(4-8) to maximum Energy Shield | ring 1000 amulet 1000 belt 1000 default 0 |
Glittering | Item | 17 | +(9-12) to maximum Energy Shield | ring 1000 amulet 1000 belt 1000 default 0 |
Radiating | Item | 29 | +(16-19) to maximum Energy Shield | ring 1000 amulet 1000 belt 1000 default 0 |
Glowing | Item | 23 | +(13-15) to maximum Energy Shield | ring 1000 amulet 1000 belt 1000 default 0 |
Seething | Item | 42 | +(23-26) to maximum Energy Shield | ring 1000 amulet 1000 belt 1000 default 0 |
Blazing | Item | 50 | +(27-31) to maximum Energy Shield | ring 1000 amulet 1000 belt 1000 default 0 |
Pulsing | Item | 35 | +(20-22) to maximum Energy Shield | ring 1000 amulet 1000 belt 1000 default 0 |
Scintillating | Item | 59 | +(32-37) to maximum Energy Shield | ring 1000 amulet 1000 belt 1000 default 0 |
Incandescent | Item | 68 | +(38-43) to maximum Energy Shield | ring 1000 amulet 1000 belt 1000 default 0 |
Resplendent | Item | 74 | +(44-47) to maximum Energy Shield | ring 1000 amulet 1000 belt 1000 default 0 |
Dazzling | Item | 80 | +(48-51) to maximum Energy Shield | ring 0 amulet 1000 belt 1000 default 0 |
Glowing | Item | 23 | +(17-23) to maximum Energy Shield | int_armour 1000 str_dex_int_armour 166 default 0 |
Shining | Item | 3 | +(3-5) to maximum Energy Shield | int_armour 1000 str_dex_int_armour 166 default 0 |
Glimmering | Item | 11 | +(6-11) to maximum Energy Shield | int_armour 1000 str_dex_int_armour 166 default 0 |
Glittering | Item | 17 | +(12-16) to maximum Energy Shield | int_armour 1000 str_dex_int_armour 166 default 0 |
Radiating | Item | 29 | +(24-30) to maximum Energy Shield | int_armour 1000 str_dex_int_armour 166 default 0 |
Pulsing | Item | 35 | +(31-38) to maximum Energy Shield | int_armour 1000 str_dex_int_armour 166 default 0 |
Seething | Item | 43 | +(39-49) to maximum Energy Shield | int_armour 1000 str_dex_int_armour 166 default 0 |
Incandescent | Item | 69 | +(77-90) to maximum Energy Shield | helmet 0 gloves 0 boots 0 int_armour 1000 str_dex_int_armour 166 default 0 |
Blazing | Item | 51 | +(50-61) to maximum Energy Shield | gloves 0 boots 0 int_armour 1000 str_dex_int_armour 166 default 0 |
Resplendent | Item | 75 | +(91-100) to maximum Energy Shield | shield 0 helmet 0 gloves 0 boots 0 int_armour 1000 str_dex_int_armour 166 default 0 |
Scintillating | Item | 60 | +(62-76) to maximum Energy Shield | helmet 0 gloves 0 boots 0 int_armour 1000 str_dex_int_armour 166 default 0 |
Protective | Item | 3 | (11-28)% increased Energy Shield | int_armour 1000 default 0 |
Strong-Willed | Item | 18 | (27-42)% increased Energy Shield | int_armour 1000 default 0 |
Resolute | Item | 30 | (43-55)% increased Energy Shield | int_armour 1000 default 0 |
Fearless | Item | 44 | (56-67)% increased Energy Shield | int_armour 1000 default 0 |
Dauntless | Item | 60 | (68-79)% increased Energy Shield | int_armour 1000 default 0 |
Indomitable | Item | 72 | (80-91)% increased Energy Shield | int_armour 1000 default 0 |
Unassailable | Item | 84 | (92-100)% increased Energy Shield | int_armour 1000 default 0 |
Reinforced | Item | 3 | (15-26)% increased Armour | str_armour 1000 default 0 |
Girded | Item | 72 | (80-91)% increased Armour | str_armour 1000 default 0 |
Layered | Item | 17 | (27-42)% increased Armour | str_armour 1000 default 0 |
Thickened | Item | 60 | (68-79)% increased Armour | str_armour 1000 default 0 |
Buttressed | Item | 42 | (56-67)% increased Armour | str_armour 1000 default 0 |
Impregnable | Item | 84 | (92-100)% increased Armour | str_armour 1000 default 0 |
Lobstered | Item | 29 | (43-55)% increased Armour | str_armour 1000 default 0 |
Ghost's | Item | 19 | (27-42)% increased Evasion Rating | dex_armour 1000 default 0 |
Shade's | Item | 3 | (15-26)% increased Evasion Rating | dex_armour 1000 default 0 |
Spectre's | Item | 30 | (43-55)% increased Evasion Rating | dex_armour 1000 default 0 |
Wraith's | Item | 44 | (56-67)% increased Evasion Rating | dex_armour 1000 default 0 |
Mirage's | Item | 84 | (92-100)% increased Evasion Rating | dex_armour 1000 default 0 |
Nightmare's | Item | 72 | (80-91)% increased Evasion Rating | dex_armour 1000 default 0 |
Phantasm's | Item | 60 | (68-79)% increased Evasion Rating | dex_armour 1000 default 0 |
Hummingbird's | Item | 78 | (39-42)% increased Evasion Rating (16-17)% increased Stun and Block Recovery | dex_armour 1000 default 0 |
Armadillo's | Item | 29 | (21-26)% increased Armour (10-11)% increased Stun and Block Recovery | str_armour 1000 default 0 |
Beetle's | Item | 1 | (6-13)% increased Armour (6-7)% increased Stun and Block Recovery | str_armour 1000 default 0 |
Dragonfly's | Item | 60 | (33-38)% increased Evasion Rating (14-15)% increased Stun and Block Recovery | dex_armour 1000 default 0 |
Butterfly's | Item | 30 | (21-26)% increased Evasion Rating (10-11)% increased Stun and Block Recovery | dex_armour 1000 default 0 |
Moth's | Item | 19 | (14-20)% increased Evasion Rating (8-9)% increased Stun and Block Recovery | dex_armour 1000 default 0 |
Rhino's | Item | 42 | (27-32)% increased Armour (12-13)% increased Stun and Block Recovery | str_armour 1000 default 0 |
Mosquito's | Item | 2 | (6-13)% increased Evasion Rating (6-7)% increased Stun and Block Recovery | dex_armour 1000 default 0 |
Wasp's | Item | 44 | (27-32)% increased Evasion Rating (12-13)% increased Stun and Block Recovery | dex_armour 1000 default 0 |
Mammoth's | Item | 78 | (39-42)% increased Armour (16-17)% increased Stun and Block Recovery | str_armour 1000 default 0 |
Crab's | Item | 17 | (14-20)% increased Armour (8-9)% increased Stun and Block Recovery | str_armour 1000 default 0 |
Pixie's | Item | 2 | (6-13)% increased Armour and Energy Shield (6-7)% increased Stun and Block Recovery | str_int_armour 1000 default 0 |
Elephant's | Item | 60 | (33-38)% increased Armour (14-15)% increased Stun and Block Recovery | str_armour 1000 default 0 |
Boggart's | Item | 30 | (21-26)% increased Armour and Energy Shield (10-11)% increased Stun and Block Recovery | str_int_armour 1000 default 0 |
Djinn's | Item | 60 | (33-38)% increased Armour and Energy Shield (14-15)% increased Stun and Block Recovery | str_int_armour 1000 default 0 |
Gremlin's | Item | 19 | (14-20)% increased Armour and Energy Shield (8-9)% increased Stun and Block Recovery | str_int_armour 1000 default 0 |
Naga's | Item | 44 | (27-32)% increased Armour and Energy Shield (12-13)% increased Stun and Block Recovery | str_int_armour 1000 default 0 |
Crab's | Item | 19 | (14-20)% increased Armour and Evasion (8-9)% increased Stun and Block Recovery | str_dex_armour 1000 default 0 |
Armadillo's | Item | 30 | (21-26)% increased Armour and Evasion (10-11)% increased Stun and Block Recovery | str_dex_armour 1000 default 0 |
Elephant's | Item | 60 | (33-38)% increased Armour and Evasion (14-15)% increased Stun and Block Recovery | str_dex_armour 1000 default 0 |
Seraphim's | Item | 78 | (39-42)% increased Armour and Energy Shield (16-17)% increased Stun and Block Recovery | str_int_armour 1000 default 0 |
Rhino's | Item | 44 | (27-32)% increased Armour and Evasion (12-13)% increased Stun and Block Recovery | str_dex_armour 1000 default 0 |
Mammoth's | Item | 78 | (39-42)% increased Armour and Evasion (16-17)% increased Stun and Block Recovery | str_dex_armour 1000 default 0 |
Mosquito's | Item | 2 | (6-13)% increased Evasion and Energy Shield (6-7)% increased Stun and Block Recovery | dex_int_armour 1000 default 0 |
Beetle's | Item | 2 | (6-13)% increased Armour and Evasion (6-7)% increased Stun and Block Recovery | str_dex_armour 1000 default 0 |
Moth's | Item | 19 | (14-20)% increased Evasion and Energy Shield (8-9)% increased Stun and Block Recovery | dex_int_armour 1000 default 0 |
Wasp's | Item | 44 | (27-32)% increased Evasion and Energy Shield (12-13)% increased Stun and Block Recovery | dex_int_armour 1000 default 0 |
Butterfly's | Item | 30 | (21-26)% increased Evasion and Energy Shield (10-11)% increased Stun and Block Recovery | dex_int_armour 1000 default 0 |
Dragonfly's | Item | 60 | (33-38)% increased Evasion and Energy Shield (14-15)% increased Stun and Block Recovery | dex_int_armour 1000 default 0 |
Infused | Item | 44 | (56-67)% increased Armour and Energy Shield | str_int_armour 1000 default 0 |
Interpolated | Item | 72 | (80-91)% increased Armour and Energy Shield | str_int_armour 1000 default 0 |
Inculcated | Item | 60 | (68-79)% increased Armour and Energy Shield | str_int_armour 1000 default 0 |
Ingrained | Item | 19 | (27-42)% increased Armour and Energy Shield | str_int_armour 1000 default 0 |
Infixed | Item | 3 | (15-26)% increased Armour and Energy Shield | str_int_armour 1000 default 0 |
Inspired | Item | 84 | (92-100)% increased Armour and Energy Shield | str_int_armour 1000 default 0 |
Hummingbird's | Item | 78 | (39-42)% increased Evasion and Energy Shield (16-17)% increased Stun and Block Recovery | dex_int_armour 1000 default 0 |
Instilled | Item | 30 | (43-55)% increased Armour and Energy Shield | str_int_armour 1000 default 0 |
Mosquito's | Item | 2 | (6-13)% increased Armour, Evasion and Energy Shield (6-7)% increased Stun and Block Recovery | str_dex_int_armour 1000 default 0 |
Butterfly's | Item | 30 | (21-26)% increased Armour, Evasion and Energy Shield (10-11)% increased Stun and Block Recovery | str_dex_int_armour 1000 default 0 |
Moth's | Item | 19 | (14-20)% increased Armour, Evasion and Energy Shield (8-9)% increased Stun and Block Recovery | str_dex_int_armour 1000 default 0 |
Hummingbird's | Item | 78 | (39-42)% increased Armour, Evasion and Energy Shield (16-17)% increased Stun and Block Recovery | str_dex_int_armour 1000 default 0 |
Dragonfly's | Item | 60 | (33-38)% increased Armour, Evasion and Energy Shield (14-15)% increased Stun and Block Recovery | str_dex_int_armour 1000 default 0 |
Wasp's | Item | 44 | (27-32)% increased Armour, Evasion and Energy Shield (12-13)% increased Stun and Block Recovery | str_dex_int_armour 1000 default 0 |
Brawler's | Item | 19 | (27-42)% increased Armour and Evasion | str_dex_armour 1000 default 0 |
Legend's | Item | 84 | (92-100)% increased Armour and Evasion | str_dex_armour 1000 default 0 |
Hero's | Item | 72 | (80-91)% increased Armour and Evasion | str_dex_armour 1000 default 0 |
Layered | Item | 18 | (5-7)% increased Armour | amulet 1000 default 0 |
Lobstered | Item | 30 | (8-10)% increased Armour | amulet 1000 default 0 |
Reinforced | Item | 2 | (2-4)% increased Armour | amulet 1000 default 0 |
Buttressed | Item | 42 | (11-13)% increased Armour | amulet 1000 default 0 |
Thickened | Item | 56 | (14-16)% increased Armour | amulet 1000 default 0 |
Girded | Item | 70 | (17-19)% increased Armour | amulet 1000 default 0 |
Agile | Item | 2 | (2-4)% increased Evasion Rating | amulet 1000 default 0 |
Dancer's | Item | 19 | (5-7)% increased Evasion Rating | amulet 1000 default 0 |
Acrobat's | Item | 30 | (8-10)% increased Evasion Rating | amulet 1000 default 0 |
Fleet | Item | 42 | (11-13)% increased Evasion Rating | amulet 1000 default 0 |
Blurred | Item | 56 | (14-16)% increased Evasion Rating | amulet 1000 default 0 |
Vaporous | Item | 77 | (20-22)% increased Evasion Rating | amulet 1000 default 0 |
Phased | Item | 70 | (17-19)% increased Evasion Rating | amulet 1000 default 0 |
Strong-Willed | Item | 18 | (5-7)% increased maximum Energy Shield | amulet 1000 default 0 |
Protective | Item | 3 | (2-4)% increased maximum Energy Shield | amulet 1000 default 0 |
Resolute | Item | 30 | (8-10)% increased maximum Energy Shield | amulet 1000 default 0 |
Fearless | Item | 42 | (11-13)% increased maximum Energy Shield | amulet 1000 default 0 |
Dauntless | Item | 56 | (14-16)% increased maximum Energy Shield | amulet 1000 default 0 |
Indomitable | Item | 70 | (17-19)% increased maximum Energy Shield | amulet 1000 default 0 |
Unassailable | Item | 77 | (20-22)% increased maximum Energy Shield | amulet 1000 default 0 |
Impregnable | Item | 77 | (20-22)% increased Armour | amulet 1000 default 0 |
Agile | Item | 1 | +(3-10) to Evasion Rating | ring 1000 default 0 |
Dancer's | Item | 18 | +(11-35) to Evasion Rating | ring 1000 default 0 |
Acrobat's | Item | 29 | +(36-60) to Evasion Rating | ring 1000 default 0 |
Fleet | Item | 42 | +(61-80) to Evasion Rating | ring 1000 default 0 |
Phased | Item | 72 | +(121-150) to Evasion Rating | ring 1000 default 0 |
Blurred | Item | 58 | +(81-120) to Evasion Rating | ring 1000 default 0 |
Vaporous | Item | 84 | +(151-170) to Evasion Rating | ring 1000 default 0 |
Agile | Item | 1 | +(3-10) to Evasion Rating | dex_armour 1000 str_dex_int_armour 166 default 0 |
Dancer's | Item | 18 | +(11-35) to Evasion Rating | dex_armour 1000 str_dex_int_armour 166 default 0 |
Fleet | Item | 42 | +(61-138) to Evasion Rating | boots 0 gloves 0 dex_armour 1000 str_dex_int_armour 166 default 0 |
Phased | Item | 70 | +(323-400) to Evasion Rating | boots 0 gloves 0 helmet 0 dex_armour 1000 str_dex_int_armour 166 default 0 |
Blurred | Item | 56 | +(139-322) to Evasion Rating | boots 0 gloves 0 helmet 0 dex_armour 1000 str_dex_int_armour 166 default 0 |
Lacquered | Item | 1 | +(3-10) to Armour | belt 1000 default 0 |
Studded | Item | 18 | +(11-35) to Armour | belt 1000 default 0 |
Ribbed | Item | 30 | +(36-60) to Armour | belt 1000 default 0 |
Fortified | Item | 44 | +(61-138) to Armour | belt 1000 default 0 |
Plated | Item | 57 | +(139-322) to Armour | belt 1000 default 0 |
Acrobat's | Item | 29 | +(36-60) to Evasion Rating | dex_armour 1000 str_dex_int_armour 166 default 0 |
Encased | Item | 83 | +(401-460) to Armour | belt 1000 default 0 |
Carapaced | Item | 71 | +(323-400) to Armour | belt 1000 default 0 |
Lacquered | Item | 1 | +(3-10) to Armour | str_armour 1000 str_dex_int_armour 166 default 0 |
Studded | Item | 18 | +(11-35) to Armour | str_armour 1000 str_dex_int_armour 166 default 0 |
Ribbed | Item | 30 | +(36-60) to Armour | str_armour 1000 str_dex_int_armour 166 default 0 |
Fortified | Item | 46 | +(61-138) to Armour | boots 0 gloves 0 str_armour 1000 str_dex_int_armour 166 default 0 |
Plated | Item | 59 | +(139-322) to Armour | boots 0 gloves 0 helmet 0 str_armour 1000 str_dex_int_armour 166 default 0 |
Carapaced | Item | 73 | +(323-400) to Armour | boots 0 gloves 0 helmet 0 str_armour 1000 str_dex_int_armour 166 default 0 |
Scrapper's | Item | 3 | (15-26)% increased Armour and Evasion | str_dex_armour 1000 default 0 |
Gladiator's | Item | 44 | (56-67)% increased Armour and Evasion | str_dex_armour 1000 default 0 |
Fencer's | Item | 30 | (43-55)% increased Armour and Evasion | str_dex_armour 1000 default 0 |
Duelist's | Item | 60 | (68-79)% increased Armour and Evasion | str_dex_armour 1000 default 0 |
Shadowy | Item | 3 | (15-26)% increased Evasion and Energy Shield | dex_int_armour 1000 default 0 |
Unworldly | Item | 30 | (43-55)% increased Evasion and Energy Shield | dex_int_armour 1000 default 0 |
Ethereal | Item | 19 | (27-42)% increased Evasion and Energy Shield | dex_int_armour 1000 default 0 |
Ephemeral | Item | 44 | (56-67)% increased Evasion and Energy Shield | dex_int_armour 1000 default 0 |
Evanescent | Item | 60 | (68-79)% increased Evasion and Energy Shield | dex_int_armour 1000 default 0 |
Unreal | Item | 72 | (80-91)% increased Evasion and Energy Shield | dex_int_armour 1000 default 0 |
Illusory | Item | 84 | (92-100)% increased Evasion and Energy Shield | dex_int_armour 1000 default 0 |
Shadowy | Item | 3 | (27-42)% increased Armour, Evasion and Energy Shield | str_dex_int_armour 1000 default 0 |
Ethereal | Item | 19 | (43-55)% increased Armour, Evasion and Energy Shield | str_dex_int_armour 1000 default 0 |
Unworldly | Item | 30 | (56-67)% increased Armour, Evasion and Energy Shield | str_dex_int_armour 1000 default 0 |
Ephemeral | Item | 44 | (68-79)% increased Armour, Evasion and Energy Shield | str_dex_int_armour 1000 default 0 |
Evanescent | Item | 60 | (80-91)% increased Armour, Evasion and Energy Shield | str_dex_int_armour 1000 default 0 |
Unreal | Item | 72 | (92-100)% increased Armour, Evasion and Energy Shield | str_dex_int_armour 1000 default 0 |
Pixie's | Item | 3 | (6-13)% increased Energy Shield (6-7)% increased Stun and Block Recovery | int_armour 1000 default 0 |
Gremlin's | Item | 18 | (14-20)% increased Energy Shield (8-9)% increased Stun and Block Recovery | int_armour 1000 default 0 |
Boggart's | Item | 30 | (21-26)% increased Energy Shield (10-11)% increased Stun and Block Recovery | int_armour 1000 default 0 |
Naga's | Item | 44 | (27-32)% increased Energy Shield (12-13)% increased Stun and Block Recovery | int_armour 1000 default 0 |
Djinn's | Item | 60 | (33-38)% increased Energy Shield (14-15)% increased Stun and Block Recovery | int_armour 1000 default 0 |
Seraphim's | Item | 78 | (39-42)% increased Energy Shield (16-17)% increased Stun and Block Recovery | int_armour 1000 default 0 |
Plated | Monster | 1 | 40% increased Armour | not_str 0 default 1000 |
Shimmering | Monster | 1 | 100% increased maximum Energy Shield | not_int 0 default 1000 |
Energy Shield Aura | Monster | 12 | 30% of Maximum Life is added to Maximum Energy Shield (Hidden) | magic 0 lots_of_life 1 default 500 |
Shimmering | Misc | 1 | (6-8)% increased maximum Energy Shield | not_int 0 default 500 |
Armoured | Misc | 1 | (14-18)% increased Armour | not_str 0 default 500 |
Evasive | Misc | 1 | (14-18)% increased Evasion Rating | not_dex 0 default 500 |
Serene | Misc | 1 | (4-6)% faster start of Energy Shield Recharge | not_int 0 default 500 |
Fevered | Misc | 1 | (6-8)% increased Energy Shield Recharge Rate | not_int 0 default 500 |
Reliable | Item | 45 | (25-30)% increased Armour +2% Chance to Block | str_shield 1000 default 0 |
Unfailing | Item | 78 | (31-36)% increased Armour +3% Chance to Block | str_shield 1000 default 0 |
Supple | Item | 1 | +(3-7) to Armour +(3-7) to Evasion Rating | str_dex_armour 1000 str_dex_int_armour 166 default 0 |
Pliant | Item | 18 | +(9-25) to Armour +(9-25) to Evasion Rating | str_dex_armour 1000 str_dex_int_armour 166 default 0 |
Flexible | Item | 30 | +(27-45) to Armour +(27-45) to Evasion Rating | str_dex_armour 1000 str_dex_int_armour 166 default 0 |
Durable | Item | 46 | +(46-103) to Armour +(46-103) to Evasion Rating | boots 0 gloves 0 str_dex_armour 1000 str_dex_int_armour 166 default 0 |
Sturdy | Item | 69 | +(105-241) to Armour +(105-241) to Evasion Rating | boots 0 gloves 0 helmet 0 str_dex_armour 1000 str_dex_int_armour 166 default 0 |
Resilient | Item | 73 | +(243-300) to Armour +(243-300) to Evasion Rating | boots 0 gloves 0 helmet 0 str_dex_armour 1000 str_dex_int_armour 166 default 0 |
Blessed | Item | 1 | +(3-7) to Armour +(3-4) to maximum Energy Shield | str_int_armour 1000 str_dex_int_armour 166 default 0 |
Anointed | Item | 18 | +(9-25) to Armour +(9-12) to maximum Energy Shield | str_int_armour 1000 str_dex_int_armour 166 default 0 |
Sanctified | Item | 30 | +(27-45) to Armour +(18-22) to maximum Energy Shield | str_int_armour 1000 str_dex_int_armour 166 default 0 |
Hallowed | Item | 46 | +(46-103) to Armour +(30-36) to maximum Energy Shield | boots 0 gloves 0 str_int_armour 1000 str_dex_int_armour 166 default 0 |
Beatified | Item | 69 | +(105-241) to Armour +(58-67) to maximum Energy Shield | boots 0 gloves 0 helmet 0 str_int_armour 1000 str_dex_int_armour 166 default 0 |
Consecrated | Item | 73 | +(243-300) to Armour +(69-75) to maximum Energy Shield | boots 0 gloves 0 helmet 0 str_int_armour 1000 str_dex_int_armour 166 default 0 |
Will-o-wisp's | Item | 1 | +(3-7) to Evasion Rating +(3-4) to maximum Energy Shield | dex_int_armour 1000 str_dex_int_armour 166 default 0 |
Nymph's | Item | 18 | +(9-25) to Evasion Rating +(9-12) to maximum Energy Shield | dex_int_armour 1000 str_dex_int_armour 166 default 0 |
Sylph's | Item | 30 | +(27-45) to Evasion Rating +(18-22) to maximum Energy Shield | dex_int_armour 1000 str_dex_int_armour 166 default 0 |
Cherub's | Item | 46 | +(46-103) to Evasion Rating +(30-36) to maximum Energy Shield | boots 0 gloves 0 dex_int_armour 1000 str_dex_int_armour 166 default 0 |
Spirit's | Item | 69 | +(105-241) to Evasion Rating +(58-67) to maximum Energy Shield | boots 0 gloves 0 helmet 0 dex_int_armour 1000 str_dex_int_armour 166 default 0 |
Eidolon's | Item | 73 | +(243-300) to Evasion Rating +(69-75) to maximum Energy Shield | boots 0 gloves 0 helmet 0 dex_int_armour 1000 str_dex_int_armour 166 default 0 |
Oyster's | Item | 30 | +(14-20) to Armour +(18-23) to maximum Life | str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 333 default 0 |
Urchin's | Item | 46 | +(21-42) to Armour +(24-28) to maximum Life | str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 333 default 0 |
Nautilus's | Item | 62 | +(43-95) to Armour +(29-33) to maximum Life | boots 0 gloves 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 333 default 0 |
Crocodile's | Item | 78 | +(96-120) to Armour +(34-38) to maximum Life | shield 0 boots 0 gloves 0 helmet 0 str_armour 500 str_dex_armour 250 str_int_armour 250 str_dex_int_armour 166 default 0 |
Flea's | Item | 30 | +(14-20) to Evasion Rating +(18-23) to maximum Life | dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 333 default 0 |
Fawn's | Item | 46 | +(21-42) to Evasion Rating +(24-28) to maximum Life | dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 333 default 0 |
Ram's | Item | 62 | +(43-95) to Evasion Rating +(29-33) to maximum Life | boots 0 gloves 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 333 default 0 |
Ibex's | Item | 78 | +(96-120) to Evasion Rating +(34-38) to maximum Life | shield 0 boots 0 gloves 0 helmet 0 dex_armour 500 str_dex_armour 250 dex_int_armour 250 str_dex_int_armour 166 default 0 |
Monk's | Item | 30 | +(8-10) to maximum Energy Shield +(18-23) to maximum Life | int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 333 default 0 |
Prior's | Item | 46 | +(11-15) to maximum Energy Shield +(24-28) to maximum Life | int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 333 default 0 |
Abbot's | Item | 62 | +(16-25) to maximum Energy Shield +(29-33) to maximum Life | boots 0 gloves 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 333 default 0 |
Exarch's | Item | 78 | +(26-30) to maximum Energy Shield +(34-38) to maximum Life | shield 0 boots 0 gloves 0 helmet 0 int_armour 500 str_int_armour 250 dex_int_armour 250 str_dex_int_armour 166 default 0 |
Unfaltering | Item | 86 | (101-110)% increased Energy Shield | str_armour 0 str_dex_armour 0 str_int_armour 0 dex_armour 0 dex_int_armour 0 str_dex_int_armour 0 body_armour 1000 shield 1000 default 0 |
Impenetrable | Item | 86 | (101-110)% increased Armour | int_armour 0 str_dex_armour 0 str_int_armour 0 dex_armour 0 dex_int_armour 0 str_dex_int_armour 0 body_armour 1000 shield 1000 default 0 |
Illusion's | Item | 86 | (101-110)% increased Evasion Rating | int_armour 0 str_dex_armour 0 str_int_armour 0 str_armour 0 dex_int_armour 0 str_dex_int_armour 0 body_armour 1000 shield 1000 default 0 |
Interpermeated | Item | 86 | (101-110)% increased Armour and Energy Shield | int_armour 0 str_dex_armour 0 dex_armour 0 str_armour 0 dex_int_armour 0 str_dex_int_armour 0 body_armour 1000 shield 1000 default 0 |
Victor's | Item | 86 | (101-110)% increased Armour and Evasion | int_armour 0 str_int_armour 0 dex_armour 0 str_armour 0 dex_int_armour 0 str_dex_int_armour 0 body_armour 1000 shield 1000 default 0 |
Incorporeal | Item | 86 | (101-110)% increased Evasion and Energy Shield | int_armour 0 str_int_armour 0 dex_armour 0 str_armour 0 str_dex_armour 0 str_dex_int_armour 0 body_armour 1000 shield 1000 default 0 |
Incorporeal | Item | 85 | (101-110)% increased Armour, Evasion and Energy Shield | int_armour 0 str_int_armour 0 dex_armour 0 str_armour 0 str_dex_armour 0 dex_int_armour 0 body_armour 1000 default 0 |
Enveloped | Item | 86 | +(461-540) to Armour | belt 1000 default 0 |
Captivating | Abyss Jewel | 1 | Regenerate (2-4) Energy Shield per second | abyss_jewel_melee 250 abyss_jewel_ranged 250 abyss_jewel_caster 500 abyss_jewel_summoner 500 default 0 |
Beautiful | Abyss Jewel | 30 | Regenerate (5-8) Energy Shield per second | abyss_jewel_melee 250 abyss_jewel_ranged 250 abyss_jewel_caster 500 abyss_jewel_summoner 500 default 0 |
Breathtaking | Abyss Jewel | 60 | Regenerate (9-12) Energy Shield per second | abyss_jewel_melee 250 abyss_jewel_ranged 250 abyss_jewel_caster 500 abyss_jewel_summoner 500 default 0 |
Lacquered | Abyss Jewel | 1 | +(36-60) to Armour | default 600 |
Fortified | Abyss Jewel | 40 | +(61-100) to Armour | default 600 |
Carapaced | Abyss Jewel | 75 | +(101-180) to Armour | default 300 |
Agile | Abyss Jewel | 1 | +(36-60) to Evasion Rating | default 600 |
Fleet | Abyss Jewel | 40 | +(61-100) to Evasion Rating | default 600 |
Vaporous | Abyss Jewel | 75 | +(101-180) to Evasion Rating | default 300 |
Shining | Abyss Jewel | 1 | +(21-25) to maximum Energy Shield | default 600 |
Seething | Abyss Jewel | 40 | +(26-30) to maximum Energy Shield | default 600 |
Incandescent | Abyss Jewel | 75 | +(31-35) to maximum Energy Shield | default 600 |
Resplendent | Abyss Jewel | 83 | +(36-40) to maximum Energy Shield | default 300 |
Eldritch | Item | 68 | +(500-650) Armour if you've Blocked Recently | shield_elder 800 default 0 |
Eldritch | Item | 75 | +(651-800) Armour if you've Blocked Recently | shield_elder 800 default 0 |
Subterranean | Delve | 1 | (4-6)% increased Global Defences | jewel 1000 abyss_jewel 1000 default 0 |
Chosen | Crafted | 60 | (12-14)% increased Armour and Evasion +(8-9) to maximum Life | body_armour 0 shield 0 helmet 0 str_dex_armour 1000 default 0 |
Chosen | Crafted | 72 | (15-17)% increased Armour and Evasion +(10-11) to maximum Life | body_armour 0 shield 0 helmet 0 str_dex_armour 1000 default 0 |
Chosen | Crafted | 81 | (18-21)% increased Armour and Evasion +(12-14) to maximum Life | body_armour 0 shield 0 helmet 0 str_dex_armour 1000 default 0 |
Chosen | Crafted | 60 | (12-14)% increased Armour and Energy Shield +(8-9) to maximum Life | body_armour 0 shield 0 helmet 0 str_int_armour 1000 default 0 |
Chosen | Crafted | 72 | (15-17)% increased Armour and Energy Shield +(10-11) to maximum Life | body_armour 0 shield 0 helmet 0 str_int_armour 1000 default 0 |
Chosen | Crafted | 81 | (18-21)% increased Armour and Energy Shield +(12-14) to maximum Life | body_armour 0 shield 0 helmet 0 str_int_armour 1000 default 0 |
Chosen | Crafted | 60 | (12-14)% increased Evasion and Energy Shield +(8-9) to maximum Life | body_armour 0 shield 0 helmet 0 dex_int_armour 1000 default 0 |
Chosen | Crafted | 72 | (15-17)% increased Evasion and Energy Shield +(10-11) to maximum Life | body_armour 0 shield 0 helmet 0 dex_int_armour 1000 default 0 |
Chosen | Crafted | 81 | (18-21)% increased Evasion and Energy Shield +(12-14) to maximum Life | body_armour 0 shield 0 helmet 0 dex_int_armour 1000 default 0 |
Chosen | Crafted | 60 | (12-14)% increased Armour +(8-9) to maximum Life | body_armour 0 shield 0 helmet 0 str_armour 1000 default 0 |
Chosen | Crafted | 72 | (15-17)% increased Armour +(10-11) to maximum Life | body_armour 0 shield 0 helmet 0 str_armour 1000 default 0 |
Chosen | Crafted | 81 | (18-21)% increased Armour +(12-14) to maximum Life | body_armour 0 shield 0 helmet 0 str_armour 1000 default 0 |
Chosen | Crafted | 60 | (12-14)% increased Evasion Rating +(8-9) to maximum Life | body_armour 0 shield 0 helmet 0 dex_armour 1000 default 0 |
Chosen | Crafted | 72 | (15-17)% increased Evasion Rating +(10-11) to maximum Life | body_armour 0 shield 0 helmet 0 dex_armour 1000 default 0 |
Chosen | Crafted | 81 | (18-21)% increased Evasion Rating +(12-14) to maximum Life | body_armour 0 shield 0 helmet 0 dex_armour 1000 default 0 |
Chosen | Crafted | 60 | (12-14)% increased Energy Shield +(8-9) to maximum Life | body_armour 0 shield 0 helmet 0 int_armour 1000 default 0 |
Chosen | Crafted | 72 | (15-17)% increased Energy Shield +(10-11) to maximum Life | body_armour 0 shield 0 helmet 0 int_armour 1000 default 0 |
Chosen | Crafted | 81 | (18-21)% increased Energy Shield +(12-14) to maximum Life | body_armour 0 shield 0 helmet 0 int_armour 1000 default 0 |
Chosen | Crafted | 60 | (12-14)% increased Armour, Evasion and Energy Shield +(8-9) to maximum Life | body_armour 0 shield 0 helmet 0 str_dex_int_armour 1000 default 0 |
Chosen | Crafted | 72 | (15-17)% increased Armour, Evasion and Energy Shield +(10-11) to maximum Life | body_armour 0 shield 0 helmet 0 str_dex_int_armour 1000 default 0 |
Chosen | Crafted | 81 | (18-21)% increased Armour, Evasion and Energy Shield +(12-14) to maximum Life | body_armour 0 shield 0 helmet 0 str_dex_int_armour 1000 default 0 |
Chosen | Crafted | 60 | +(105-150) to Armour and Evasion Rating | belt 1000 quiver 1000 default 0 |
Chosen | Crafted | 72 | +(151-213) to Armour and Evasion Rating | belt 1000 quiver 1000 default 0 |
Chosen | Crafted | 81 | +(214-285) to Armour and Evasion Rating | belt 1000 quiver 1000 default 0 |
Chosen | Crafted | 60 | +(105-150) to Armour +(11-15) to maximum Energy Shield | belt 1000 default 0 |
Chosen | Crafted | 72 | +(151-213) to Armour +(16-20) to maximum Energy Shield | belt 1000 default 0 |
Chosen | Crafted | 81 | +(214-285) to Armour +(21-25) to maximum Energy Shield | belt 1000 default 0 |
Chosen | Crafted | 60 | +(105-150) to Evasion Rating +(11-15) to maximum Energy Shield | belt 1000 quiver 1000 default 0 |
Chosen | Crafted | 72 | +(151-213) to Evasion Rating +(16-20) to maximum Energy Shield | belt 1000 quiver 1000 default 0 |
Chosen | Crafted | 81 | +(214-285) to Evasion Rating +(21-25) to maximum Energy Shield | belt 1000 quiver 1000 default 0 |
Gravicius' | Crafted | 60 | Gain 6% of Maximum Life as Extra Maximum Energy Shield | body_armour 2000 default 0 |
Gravicius' | Crafted | 72 | Gain (7-8)% of Maximum Life as Extra Maximum Energy Shield | body_armour 2000 default 0 |
Gravicius' | Crafted | 81 | Gain (9-10)% of Maximum Life as Extra Maximum Energy Shield | body_armour 2000 default 0 |
Acolyte's | Item | 30 | +(8-10) to maximum Energy Shield +(11-15) to maximum Mana | int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 333 default 0 |
Deacon's | Item | 46 | +(11-15) to maximum Energy Shield +(16-19) to maximum Mana | int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 333 default 0 |
Priest's | Item | 62 | +(16-25) to maximum Energy Shield +(20-22) to maximum Mana | boots 0 gloves 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 333 default 0 |
Bishop's | Item | 78 | +(26-30) to maximum Energy Shield +(23-25) to maximum Mana | shield 0 boots 0 gloves 0 helmet 0 int_armour 500 str_int_armour 250 dex_int_armour 250 str_dex_int_armour 166 default 0 |
Chosen | Crafted | 60 | (12-14)% increased Armour and Evasion +(10-11) to maximum Life | body_armour 0 gloves 0 boots 0 str_dex_armour 1000 default 0 |
Chosen | Crafted | 72 | (15-17)% increased Armour and Evasion +(12-13) to maximum Life | body_armour 0 gloves 0 boots 0 str_dex_armour 1000 default 0 |
Chosen | Crafted | 81 | (18-21)% increased Armour and Evasion +(14-16) to maximum Life | body_armour 0 gloves 0 boots 0 str_dex_armour 1000 default 0 |
Chosen | Crafted | 60 | (12-14)% increased Armour and Energy Shield +(10-11) to maximum Life | body_armour 0 gloves 0 boots 0 str_int_armour 1000 default 0 |
Chosen | Crafted | 72 | (15-17)% increased Armour and Energy Shield +(12-13) to maximum Life | body_armour 0 gloves 0 boots 0 str_int_armour 1000 default 0 |
Chosen | Crafted | 81 | (18-21)% increased Armour and Energy Shield +(14-16) to maximum Life | body_armour 0 gloves 0 boots 0 str_int_armour 1000 default 0 |
Chosen | Crafted | 60 | (12-14)% increased Evasion and Energy Shield +(10-11) to maximum Life | body_armour 0 gloves 0 boots 0 dex_int_armour 1000 default 0 |
Chosen | Crafted | 72 | (15-17)% increased Evasion and Energy Shield +(12-13) to maximum Life | body_armour 0 gloves 0 boots 0 dex_int_armour 1000 default 0 |
Chosen | Crafted | 81 | (18-21)% increased Evasion and Energy Shield +(14-16) to maximum Life | body_armour 0 gloves 0 boots 0 dex_int_armour 1000 default 0 |
Chosen | Crafted | 60 | (12-14)% increased Armour +(10-11) to maximum Life | body_armour 0 gloves 0 boots 0 str_armour 1000 default 0 |
Chosen | Crafted | 72 | (15-17)% increased Armour +(12-13) to maximum Life | body_armour 0 gloves 0 boots 0 str_armour 1000 default 0 |
Chosen | Crafted | 81 | (18-21)% increased Armour +(14-16) to maximum Life | body_armour 0 gloves 0 boots 0 str_armour 1000 default 0 |
Chosen | Crafted | 60 | (12-14)% increased Evasion Rating +(10-11) to maximum Life | body_armour 0 gloves 0 boots 0 dex_armour 1000 default 0 |
Chosen | Crafted | 72 | (15-17)% increased Evasion Rating +(12-13) to maximum Life | body_armour 0 gloves 0 boots 0 dex_armour 1000 default 0 |
Chosen | Crafted | 81 | (18-21)% increased Evasion Rating +(14-16) to maximum Life | body_armour 0 gloves 0 boots 0 dex_armour 1000 default 0 |
Chosen | Crafted | 60 | (12-14)% increased Energy Shield +(10-11) to maximum Life | body_armour 0 gloves 0 boots 0 int_armour 1000 default 0 |
Chosen | Crafted | 72 | (15-17)% increased Energy Shield +(12-13) to maximum Life | body_armour 0 gloves 0 boots 0 int_armour 1000 default 0 |
Chosen | Crafted | 81 | (18-21)% increased Energy Shield +(14-16) to maximum Life | body_armour 0 gloves 0 boots 0 int_armour 1000 default 0 |
Chosen | Crafted | 60 | (12-14)% increased Armour, Evasion and Energy Shield +(10-11) to maximum Life | body_armour 0 gloves 0 boots 0 str_dex_int_armour 1000 default 0 |
Chosen | Crafted | 72 | (15-17)% increased Armour, Evasion and Energy Shield +(12-13) to maximum Life | body_armour 0 gloves 0 boots 0 str_dex_int_armour 1000 default 0 |
Chosen | Crafted | 81 | (18-21)% increased Armour, Evasion and Energy Shield +(14-16) to maximum Life | body_armour 0 gloves 0 boots 0 str_dex_int_armour 1000 default 0 |
Chosen | Crafted | 60 | (12-14)% increased Armour and Evasion +(13-14) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_dex_armour 1000 default 0 |
Chosen | Crafted | 72 | (15-17)% increased Armour and Evasion +(15-16) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_dex_armour 1000 default 0 |
Chosen | Crafted | 81 | (18-21)% increased Armour and Evasion +(17-19) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_dex_armour 1000 default 0 |
Chosen | Crafted | 60 | (12-14)% increased Armour and Energy Shield +(13-14) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_int_armour 1000 default 0 |
Chosen | Crafted | 72 | (15-17)% increased Armour and Energy Shield +(15-16) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_int_armour 1000 default 0 |
Chosen | Crafted | 81 | (18-21)% increased Armour and Energy Shield +(17-19) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_int_armour 1000 default 0 |
Chosen | Crafted | 60 | (12-14)% increased Evasion and Energy Shield +(13-14) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 dex_int_armour 1000 default 0 |
Chosen | Crafted | 72 | (15-17)% increased Evasion and Energy Shield +(15-16) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 dex_int_armour 1000 default 0 |
Chosen | Crafted | 81 | (18-21)% increased Evasion and Energy Shield +(17-19) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 dex_int_armour 1000 default 0 |
Chosen | Crafted | 60 | (12-14)% increased Armour +(13-14) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_armour 1000 default 0 |
Chosen | Crafted | 72 | (15-17)% increased Armour +(15-16) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_armour 1000 default 0 |
Chosen | Crafted | 81 | (18-21)% increased Armour +(17-19) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_armour 1000 default 0 |
Chosen | Crafted | 60 | (12-14)% increased Evasion Rating +(13-14) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 dex_armour 1000 default 0 |
Chosen | Crafted | 72 | (15-17)% increased Evasion Rating +(15-16) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 dex_armour 1000 default 0 |
Chosen | Crafted | 81 | (18-21)% increased Evasion Rating +(17-19) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 dex_armour 1000 default 0 |
Chosen | Crafted | 60 | (12-14)% increased Energy Shield +(13-14) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 int_armour 1000 default 0 |
Chosen | Crafted | 72 | (15-17)% increased Energy Shield +(15-16) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 int_armour 1000 default 0 |
Chosen | Crafted | 81 | (18-21)% increased Energy Shield +(17-19) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 int_armour 1000 default 0 |
Chosen | Crafted | 60 | (12-14)% increased Armour, Evasion and Energy Shield +(13-14) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_dex_int_armour 1000 default 0 |
Chosen | Crafted | 72 | (15-17)% increased Armour, Evasion and Energy Shield +(15-16) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_dex_int_armour 1000 default 0 |
Chosen | Crafted | 81 | (18-21)% increased Armour, Evasion and Energy Shield +(17-19) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_dex_int_armour 1000 default 0 |
Crusader's | Item | 75 | 10% increased Maximum total Recovery per second from Energy Shield Leech | gloves_crusader 250 default 0 |
Redeemer's | Item | 68 | (16-20)% faster start of Energy Shield Recharge | shield_eyrie 500 default 0 |
Redeemer's | Item | 75 | (21-25)% faster start of Energy Shield Recharge | shield_eyrie 500 default 0 |
Redeemer's | Item | 80 | (26-30)% faster start of Energy Shield Recharge | shield_eyrie 500 default 0 |
Crusader's | Item | 68 | (7-9)% increased maximum Energy Shield | belt_crusader 500 ring_crusader 500 default 0 |
Crusader's | Item | 78 | (10-12)% increased maximum Energy Shield | belt_crusader 500 ring_crusader 500 default 0 |
Crusader's | Item | 82 | (13-15)% increased maximum Energy Shield | belt_crusader 500 ring_crusader 500 default 0 |
Warlord's | Item | 68 | (7-9)% increased Armour | belt_adjudicator 500 ring_adjudicator 500 default 0 |
Warlord's | Item | 78 | (10-12)% increased Armour | belt_adjudicator 500 ring_adjudicator 500 default 0 |
Warlord's | Item | 82 | (13-15)% increased Armour | belt_adjudicator 500 ring_adjudicator 500 default 0 |
Redeemer's | Item | 68 | (7-9)% increased Evasion Rating | belt_eyrie 500 ring_eyrie 500 default 0 |
Redeemer's | Item | 78 | (10-12)% increased Evasion Rating | belt_eyrie 500 ring_eyrie 500 default 0 |
Redeemer's | Item | 82 | (13-15)% increased Evasion Rating | belt_eyrie 500 ring_eyrie 500 default 0 |
Crusader's | Item | 68 | (0.2-0.4)% of Lightning Damage Leeched as Energy Shield | amulet_crusader 500 default 0 |
Crusader's | Item | 68 | (15-25)% increased Maximum total Recovery per second from Energy Shield Leech | amulet_crusader 250 default 0 |
Warlord's | Item | 68 | (0.2-0.4)% of Fire Damage Leeched as Energy Shield | amulet_adjudicator 500 default 0 |
Redeemer's | Item | 68 | (0.2-0.4)% of Cold Damage Leeched as Energy Shield | amulet_eyrie 500 default 0 |
Eldritch | Item | 75 | (11-20)% chance to Defend with Double Armour | belt_elder 400 default 0 |
Eldritch | Item | 80 | (21-30)% chance to Defend with Double Armour | belt_elder 400 default 0 |
The Shaper's | Item | 75 | (21-25)% increased Energy Shield from Body Armour | belt_shaper 400 default 0 |
The Shaper's | Item | 80 | (26-30)% increased Energy Shield from Body Armour | belt_shaper 400 default 0 |
Notable | Affliction Jewel | 1 | 1 Added Passive Skill is Veteran Defender | affliction_attack_damage_while_h 600 affliction_attack_damage_while_h 600 default 0 |
Notable | Affliction Jewel | 50 | 1 Added Passive Skill is Battle-Hardened | affliction_physical_damage 232 affliction_armour 696 affliction_evasion 658 default 0 |
Notable | Affliction Jewel | 68 | 1 Added Passive Skill is Warning Call | affliction_warcry_buff_effect 327 default 0 |
Notable | Affliction Jewel | 1 | 1 Added Passive Skill is Storm Drinker | affliction_lightning_damage 727 default 0 |
Notable | Affliction Jewel | 68 | 1 Added Passive Skill is Brush with Death | affliction_damage_over_time_mult 222 affliction_damage_over_time_mult 222 affliction_cold_damage_over_time 178 affliction_cold_damage_over_time 178 affliction_physical_damage_over_ 129 affliction_physical_damage_over_ 129 affliction_fire_damage_over_time 137 affliction_fire_damage_over_time 137 affliction_chaos_damage_over_tim 130 affliction_chaos_damage_over_tim 130 affliction_maximum_life 146 affliction_maximum_energy_shield 189 default 0 |
Notable | Affliction Jewel | 50 | 1 Added Passive Skill is Vile Reinvigoration | affliction_damage_over_time_mult 593 affliction_damage_over_time_mult 593 affliction_cold_damage_over_time 475 affliction_cold_damage_over_time 475 affliction_physical_damage_over_ 343 affliction_physical_damage_over_ 343 affliction_fire_damage_over_time 366 affliction_fire_damage_over_time 366 affliction_chaos_damage_over_tim 348 affliction_chaos_damage_over_tim 348 affliction_maximum_energy_shield 505 default 0 |
Notable | Affliction Jewel | 50 | 1 Added Passive Skill is Dark Discourse | affliction_curse_effect 471 default 0 |
Notable | Affliction Jewel | 50 | 1 Added Passive Skill is Sublime Sensation | affliction_maximum_life 390 affliction_maximum_energy_shield 505 default 0 |
Notable | Affliction Jewel | 50 | 1 Added Passive Skill is Peace Amidst Chaos | affliction_maximum_life 390 default 0 |
Notable | Affliction Jewel | 68 | 1 Added Passive Skill is Stubborn Student | affliction_maximum_mana 175 affliction_armour 261 default 0 |
Notable | Affliction Jewel | 1 | 1 Added Passive Skill is Savour the Moment | affliction_maximum_energy_shield 1011 default 0 |
Notable | Affliction Jewel | 50 | 1 Added Passive Skill is Energy From Naught | affliction_maximum_energy_shield 505 default 0 |
Notable | Affliction Jewel | 75 | 1 Added Passive Skill is Will Shaper | affliction_maximum_energy_shield 63 affliction_maximum_mana 58 default 0 |
Notable | Affliction Jewel | 1 | 1 Added Passive Skill is Spring Back | affliction_maximum_energy_shield 1011 default 0 |
Notable | Affliction Jewel | 68 | 1 Added Passive Skill is Conservation of Energy | affliction_maximum_energy_shield 189 default 0 |
Notable | Affliction Jewel | 68 | 1 Added Passive Skill is Heart of Iron | affliction_maximum_life 146 affliction_armour 261 default 0 |
Notable | Affliction Jewel | 75 | 1 Added Passive Skill is Prismatic Carapace | affliction_armour 87 affliction_lightning_resistance 86 affliction_cold_resistance 86 affliction_fire_resistance 82 default 0 |
Notable | Affliction Jewel | 50 | 1 Added Passive Skill is Militarism | affliction_armour 696 default 0 |
Notable | Affliction Jewel | 1 | 1 Added Passive Skill is Second Skin | affliction_armour 1391 affliction_chance_to_block 750 default 0 |
Notable | Affliction Jewel | 50 | 1 Added Passive Skill is Dragon Hunter | affliction_armour 696 affliction_fire_resistance 658 default 0 |
Notable | Affliction Jewel | 68 | 1 Added Passive Skill is Enduring Composure | affliction_armour 261 default 0 |
Notable | Affliction Jewel | 75 | 1 Added Passive Skill is Prismatic Dance | affliction_evasion 82 affliction_lightning_resistance 86 affliction_cold_resistance 86 affliction_fire_resistance 82 default 0 |
Notable | Affliction Jewel | 50 | 1 Added Passive Skill is Natural Vigour | affliction_evasion 658 affliction_maximum_life 390 default 0 |
Notable | Affliction Jewel | 1 | 1 Added Passive Skill is Untouchable | affliction_evasion 1315 affliction_chance_to_dodge_attac 1477 affliction_chance_to_dodge_attac 1477 default 0 |
Notable | Affliction Jewel | 50 | 1 Added Passive Skill is Shifting Shadow | affliction_evasion 658 default 0 |
Notable | Affliction Jewel | 1 | 1 Added Passive Skill is Readiness | affliction_evasion 1315 default 0 |
Notable | Affliction Jewel | 1 | 1 Added Passive Skill is Mystical Ward | affliction_chance_to_block 750 affliction_maximum_energy_shield 1011 default 0 |
Notable | Affliction Jewel | 50 | 1 Added Passive Skill is One with the Shield | affliction_chance_to_block 375 default 0 |
Notable | Affliction Jewel | 68 | 1 Added Passive Skill is Blacksmith | affliction_fire_resistance 247 affliction_armour 261 default 0 |
Notable | Affliction Jewel | 68 | 1 Added Passive Skill is Pure Aptitude | affliction_lightning_resistance 257 affliction_aura_effect 180 default 0 |
Notable | Affliction Jewel | 68 | 1 Added Passive Skill is Rot-Resistant | affliction_chaos_resistance 439 default 0 |
Shining | Affliction Jewel | 1 | Added Small Passive Skills also grant: +(4-5) to Maximum Energy Shield | expansion_jewel_large 500 expansion_jewel_medium 500 default 0 |
Glimmering | Affliction Jewel | 68 | Added Small Passive Skills also grant: +(6-9) to Maximum Energy Shield | expansion_jewel_large 400 expansion_jewel_medium 400 default 0 |
Glowing | Affliction Jewel | 84 | Added Small Passive Skills also grant: +(10-12) to Maximum Energy Shield | expansion_jewel_large 300 expansion_jewel_medium 300 default 0 |
Lacquered | Affliction Jewel | 1 | Added Small Passive Skills also grant: +(11-20) to Armour | expansion_jewel_large 500 expansion_jewel_medium 500 default 0 |
Studded | Affliction Jewel | 68 | Added Small Passive Skills also grant: +(21-30) to Armour | expansion_jewel_large 400 expansion_jewel_medium 400 default 0 |
Ribbed | Affliction Jewel | 84 | Added Small Passive Skills also grant: +(31-40) to Armour | expansion_jewel_large 300 expansion_jewel_medium 300 default 0 |
Agile | Affliction Jewel | 1 | Added Small Passive Skills also grant: +(11-20) to Evasion | expansion_jewel_large 500 expansion_jewel_medium 500 default 0 |
Dancer's | Affliction Jewel | 68 | Added Small Passive Skills also grant: +(21-30) to Evasion | expansion_jewel_large 400 expansion_jewel_medium 400 default 0 |
Acrobat's | Affliction Jewel | 84 | Added Small Passive Skills also grant: +(31-40) to Evasion | expansion_jewel_large 300 expansion_jewel_medium 300 default 0 |
Shining | Affliction Jewel | 1 | Added Small Passive Skills also grant: +(4-5) to Maximum Energy Shield | expansion_jewel_small 500 default 0 |
Glimmering | Affliction Jewel | 68 | Added Small Passive Skills also grant: +(6-9) to Maximum Energy Shield | expansion_jewel_small 400 default 0 |
Glowing | Affliction Jewel | 73 | Added Small Passive Skills also grant: +(10-12) to Maximum Energy Shield | expansion_jewel_small 300 default 0 |
Radiating | Affliction Jewel | 78 | Added Small Passive Skills also grant: +(13-16) to Maximum Energy Shield | expansion_jewel_small 200 default 0 |
Pulsing | Affliction Jewel | 84 | Added Small Passive Skills also grant: +(17-20) to Maximum Energy Shield | expansion_jewel_small 100 default 0 |
Lacquered | Affliction Jewel | 1 | Added Small Passive Skills also grant: +(11-20) to Armour | expansion_jewel_small 500 default 0 |
Studded | Affliction Jewel | 68 | Added Small Passive Skills also grant: +(21-30) to Armour | expansion_jewel_small 400 default 0 |
Ribbed | Affliction Jewel | 73 | Added Small Passive Skills also grant: +(31-40) to Armour | expansion_jewel_small 300 default 0 |
Fortified | Affliction Jewel | 78 | Added Small Passive Skills also grant: +(41-53) to Armour | expansion_jewel_small 200 default 0 |
Plated | Affliction Jewel | 84 | Added Small Passive Skills also grant: +(54-66) to Armour | expansion_jewel_small 100 default 0 |
Agile | Affliction Jewel | 1 | Added Small Passive Skills also grant: +(11-20) to Evasion | expansion_jewel_small 500 default 0 |
Dancer's | Affliction Jewel | 68 | Added Small Passive Skills also grant: +(21-30) to Evasion | expansion_jewel_small 400 default 0 |
Acrobat's | Affliction Jewel | 73 | Added Small Passive Skills also grant: +(31-40) to Evasion | expansion_jewel_small 300 default 0 |
Fleet | Affliction Jewel | 78 | Added Small Passive Skills also grant: +(41-53) to Evasion | expansion_jewel_small 200 default 0 |
Blurred | Affliction Jewel | 84 | Added Small Passive Skills also grant: +(54-66) to Evasion | expansion_jewel_small 100 default 0 |
Redeemer's | Item | 68 | (15-20)% faster start of Energy Shield Recharge | ring_eyrie 500 default 0 |
Redeemer's | Item | 75 | (20-24)% faster start of Energy Shield Recharge | ring_eyrie 500 default 0 |
Notable | Affliction Jewel | 68 | 1 Added Passive Skill is Summer Commander | affliction_aura_effect 180 affliction_fire_resistance 247 default 0 |
Suffix[ | ]
Name | Domain | Stats | Spawn Weighting | |
---|---|---|---|---|
of Evasion | Monster | 1 | 40% increased Evasion Rating | not_dex 0 default 1000 |
of Iron Skin | Flask | 6 | (60-100)% increased Armour during Flask effect | default 1000 |
of Reflexes | Flask | 8 | (60-100)% increased Evasion Rating during Flask effect | default 1000 |
of Smothering | Area | 1 | 15% increased Quantity of Items found in this Area Players have 20% less Recovery Rate of Life and Energy Shield | secret_area 500 default 0 |
of Focus | Misc | 1 | +(2-3) Energy Shield gained for each Enemy hit by your Attacks | not_int 0 default 500 |
of Vibrance | Item | 25 | Regenerate 0.6% of Energy Shield per second | weapon 0 quiver 0 shield 0 ring 0 amulet 0 belt 0 gloves 0 boots 0 helmet 0 int_armour 2000 dex_int_armour 1000 str_int_armour 1000 str_dex_int_armour 660 default 0 |
of Exuberance | Item | 85 | Regenerate 1% of Energy Shield per second | weapon 0 quiver 0 shield 0 ring 0 amulet 0 belt 0 gloves 0 boots 0 helmet 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 |
of Smothering | Area | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area +6% Monster pack size Players have 20% less Recovery Rate of Life and Energy Shield | low_tier_map 750 default 0 |
of Smothering | Area | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area +6% Monster pack size Players have 40% less Recovery Rate of Life and Energy Shield | mid_tier_map 750 default 0 |
of Smothering | Area | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area +6% Monster pack size Players have 60% less Recovery Rate of Life and Energy Shield | top_tier_map 750 default 0 |
of Stasis | Area | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area +6% Monster pack size Players cannot Regenerate Life, Mana or Energy Shield | mid_tier_map 300 top_tier_map 600 default 0 |
of Rust | Area | 1 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area +5% Monster pack size Players have 20% reduced Chance to Block Players have 20% less Armour | low_tier_map 800 default 0 |
of Rust | Area | 1 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area +5% Monster pack size Players have 30% reduced Chance to Block Players have 25% less Armour | mid_tier_map 800 default 0 |
of Rust | Area | 1 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area +5% Monster pack size Players have 40% reduced Chance to Block Players have 30% less Armour | top_tier_map 800 default 0 |
of the Guardian | Abyss Jewel | 1 | (20-30)% increased Armour if you haven't Killed Recently | abyss_jewel_melee 1000 abyss_jewel_ranged 500 abyss_jewel_caster 500 abyss_jewel_summoner 0 default 0 |
of Maneuvering | Abyss Jewel | 1 | (25-35)% increased Evasion Rating while moving | abyss_jewel_melee 500 abyss_jewel_ranged 1000 abyss_jewel_caster 500 abyss_jewel_summoner 500 default 0 |
of Shaping | Item | 68 | Recover (3-4)% of Energy Shield on Kill | body_armour_shaper 800 default 0 |
of Shaping | Item | 75 | Recover (5-6)% of Energy Shield on Kill | body_armour_shaper 800 default 0 |
of the Elder | Item | 68 | +(2-3)% chance to Evade Attack Hits | ring_elder 800 default 0 |
of Shaping | Item | 68 | (10-15)% increased Energy Shield Recovery rate | belt_shaper 800 default 0 |
of Shaping | Item | 75 | (16-20)% increased Energy Shield Recovery rate | belt_shaper 800 default 0 |
of Shaping | Item | 68 | Recover (3-5)% of Energy Shield when you Block | shield_shaper 800 default 0 |
of Shaping | Item | 68 | Enemies have 20% reduced Evasion if you have Hit them Recently | claw_shaper 1000 default 0 |
of the Underground | Delve | 1 | +500 to Armour if you've Hit an Enemy Recently | abyss_jewel 0 jewel 0 two_hand_weapon 0 sceptre 1600 mace 1600 axe 1600 sword 1600 default 0 |
of the Underground | Delve | 1 | +1000 to Armour if you've Hit an Enemy Recently | abyss_jewel 0 jewel 0 one_hand_weapon 0 staff 1600 mace 1600 axe 1600 sword 1600 default 0 |
of the Underground | Delve | 1 | +500 to Evasion Rating if Hit an Enemy Recently | abyss_jewel 0 jewel 0 two_hand_weapon 0 axe 1600 sword 1600 dagger 1600 claw 1600 default 0 |
of the Underground | Delve | 1 | +1000 to Evasion Rating if Hit an Enemy Recently | abyss_jewel 0 jewel 0 one_hand_weapon 0 axe 1600 sword 1600 bow 1600 default 0 |
of the Underground | Delve | 1 | Regenerate 0.5% of Energy Shield per second if you've Hit an Enemy Recently | abyss_jewel 0 jewel 0 dagger 1600 claw 1600 wand 1600 sceptre 1600 default 0 |
of the Underground | Delve | 1 | Regenerate 1% of Energy Shield per second if you've Hit an Enemy Recently | abyss_jewel 0 jewel 0 staff 2000 default 0 |
of the Underground | Delve | 1 | (20-30)% increased Energy Shield from Body Armour | abyss_jewel 0 jewel 0 ring 1600 amulet 1600 belt 1600 default 0 |
of the Underground | Delve | 1 | 20% chance to Defend with Double Armour | abyss_jewel 0 jewel 0 ring 1600 amulet 1600 belt 1600 default 0 |
of the Underground | Delve | 1 | +(1-2)% chance to Evade Attack Hits | abyss_jewel 0 jewel 0 quiver 1600 ring 1600 amulet 1600 belt 1600 default 0 |
of the Underground | Delve | 1 | +(250-300) to Armour if you've Hit an Enemy Recently | jewel 300 abyss_jewel 300 default 0 |
of the Underground | Delve | 1 | +(250-300) to Evasion Rating if Hit an Enemy Recently | jewel 300 abyss_jewel 300 default 0 |
of the Underground | Delve | 1 | Regenerate 0.3% of Energy Shield per second if you've Hit an Enemy Recently | jewel 300 abyss_jewel 300 default 0 |
of the Order | Crafted | 60 | Regenerate 60 Energy Shield per second while a Rare or Unique Enemy is Nearby | body_armour 1000 belt 1000 default 0 |
of the Order | Crafted | 72 | Regenerate 90 Energy Shield per second while a Rare or Unique Enemy is Nearby | body_armour 1000 belt 1000 default 0 |
of the Order | Crafted | 81 | Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby | body_armour 1000 belt 1000 default 0 |
of the Order | Crafted | 60 | Recover (23-25)% of Mana and Energy Shield when you Focus | body_armour 1000 default 0 |
of the Order | Crafted | 72 | Recover (26-28)% of Mana and Energy Shield when you Focus | body_armour 1000 default 0 |
of the Order | Crafted | 81 | Recover (29-31)% of Mana and Energy Shield when you Focus | body_armour 1000 default 0 |
of the Underground | Delve | 1 | Regenerate 1% of Energy Shield per second | abyss_jewel 0 jewel 0 shield 0 body_armour 0 gloves 0 helmet 0 int_armour 2000 dex_int_armour 2000 str_int_armour 2000 default 0 |
of the Underground | Delve | 1 | 0.3% of Spell Damage Leeched as Energy Shield | abyss_jewel 0 jewel 0 shield 0 body_armour 0 boots 0 helmet 0 int_armour 2000 dex_int_armour 2000 str_int_armour 2000 default 0 |
of the Underground | Delve | 1 | (25-50)% increased Global Evasion Rating when on Full Life | abyss_jewel 0 jewel 0 shield 0 body_armour 0 gloves 0 boots 0 dex_armour 2000 dex_int_armour 2000 str_dex_armour 2000 default 0 |
of the Underground | Delve | 1 | (10-20)% chance to Defend with Double Armour | abyss_jewel 0 jewel 0 shield 0 body_armour 0 gloves 0 helmet 0 str_armour 2000 str_int_armour 2000 str_dex_armour 2000 default 0 |
of Draining | Flask | 10 | 0.4% of Spell Damage Leeched as Energy Shield during Flask effect | life_flask 0 default 1000 |
of Redemption | Item | 75 | +(2-4)% chance to Evade Attack Hits | gloves_eyrie 250 default 0 |
of the Crusade | Item | 75 | Regenerate (1-1.5)% of Energy Shield per second | helmet_crusader 250 default 0 |
of the Crusade | Item | 68 | Recover (3-4)% of Energy Shield on Kill | body_armour_crusader 500 default 0 |
of the Crusade | Item | 80 | Recover (5-6)% of Energy Shield on Kill | body_armour_crusader 500 default 0 |
of the Crusade | Item | 68 | (8-11)% increased Energy Shield Recovery rate | body_armour_crusader 500 default 0 |
of the Crusade | Item | 80 | (12-15)% increased Energy Shield Recovery rate | body_armour_crusader 500 default 0 |
of the Crusade | Item | 68 | Recover (3-5)% of Energy Shield when you Block | shield_crusader 250 default 0 |
of the Crusade | Item | 75 | Regenerate (1.5-2.5)% of Energy Shield per second | shield_crusader 250 amulet_crusader 250 default 0 |
of Redemption | Item | 75 | +(3-5)% chance to Evade Attack Hits | shield_eyrie 250 amulet_eyrie 250 default 0 |
of the Crusade | Item | 68 | (10-15)% increased Energy Shield Recovery rate | belt_crusader 250 default 0 |
of the Crusade | Item | 75 | (16-20)% increased Energy Shield Recovery rate | belt_crusader 250 default 0 |
of Smothering | Area | 69 | 15% increased Quantity of Items found in this Area Found Items have a (1-3)% chance to drop Corrupted in Area Area contains 2 additional packs of Corrupted Vaal Monsters Players have 40% less Recovery Rate of Life and Energy Shield | secret_area 500 default 0 |
of Significance | Affliction Jewel | 50 | 1 Added Passive Skill is Thaumophage | affliction_spell_damage 750 default 0 |
of Significance | Affliction Jewel | 50 | 1 Added Passive Skill is Essence Rush | affliction_spell_damage 750 default 0 |
of Significance | Affliction Jewel | 68 | 1 Added Passive Skill is Sap Psyche | affliction_spell_damage 281 default 0 |
of Smothering | Heist Area | 1 | Players have 20% less Recovery Rate of Life and Energy Shield | default 750 |
of Smothering | Heist Area | 73 | Players have 40% less Recovery Rate of Life and Energy Shield | default 750 |
of Smothering | Heist Area | 78 | Players have 60% less Recovery Rate of Life and Energy Shield | default 750 |
of Stasis | Heist Area | 73 | Players cannot Regenerate Life, Mana or Energy Shield | default 300 |
of Rust | Heist Area | 46 | Players have 10% reduced Chance to Block Players have 15% less Armour | default 800 |
of Rust | Heist Area | 68 | Players have 20% reduced Chance to Block Players have 20% less Armour | default 800 |
of Rust | Heist Area | 73 | Players have 30% reduced Chance to Block Players have 25% less Armour | default 800 |
of Rust | Heist Area | 78 | Players have 40% reduced Chance to Block Players have 30% less Armour | default 800 |
References[ | ]
- ↑ Mark_GGG (March 13, 2013). "Increased Shield Defenses?". Official Path of Exile Forums. Retrieved July 19, 2013.
- ↑ Mark_GGG (May 13, 2014). "Increased Defenses from Shield". Official Path of Exile Forums. Retrieved September 18, 2020.