The map is based on the tileset of The Dried Lake and consists of large desert corridors connected with open desert areas. It is mostly linear, but has some dead ends. The boss appears when a special chest surrounded by pillars (similar to the Storm Blade chest in The Vastiri Desert) is activated.
Encounters[]
Boss[]
Preethi, Eye pecker seems to be based on Kira from the Oyun fight in Act 9. Melee attacks with a spear, can fire a ranged projectile going in a straight line and calls some stationary tornados doing physical degen damage. Is supported by undead melee fighters rushing the player in waves and golems spawning in the gaps of the pillar circle, throwing rocks at the player.
Boss video[]
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Unique versions
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Other versions
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The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.