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+ | {{historical content}} |
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− | Path of Exile has three '''difficulties''': Normal, Cruel, and Merciless. |
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+ | Path of Exile had three '''difficulties''' prior to [[The Fall of Oriath]] expansion: Normal, Cruel, and Merciless. Currently there's a single storyline playthrough, without players having to replay the same acts multiple times. |
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⚫ | Each difficulty level |
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⚫ | Each difficulty level contained the same [[The World|zones]], [[monsters]] and [[quests]]. The difference in difficulty came from the zones being generated at a [[Zone Levels|different level]] and hence monsters and items within them also being that level. The only structural differences was that [[The Twilight Strand]] does not have a waypoint in Normal difficulty, and [[The Eternal Laboratory]] is only a separate area with a map device on Merciless difficulty. |
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+ | Elemental and chaos resistance penalties and experience loss on death were solely tied on the difficulty the player was on. Switching difficulties modified these penalties. |
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− | Difficulties also |
+ | Difficulties also modified the required amount of Souls for [[vaal skill gem]]s and the kills needed to enter [[rampage]] tiers. |
In addition to the experience loss, death in the [[Hardcore league]] moves the character from that league and into the [[Standard league]]. It's important to note that characters that die in a hardcore challenge league are also moved to Standard, NOT to the respective softcore challenge league. |
In addition to the experience loss, death in the [[Hardcore league]] moves the character from that league and into the [[Standard league]]. It's important to note that characters that die in a hardcore challenge league are also moved to Standard, NOT to the respective softcore challenge league. |
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+ | Upon going to the next difficulty characters did not lose access to the zones of previous difficulties, and could travel back to them from any waypoint. |
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⚫ | |||
+ | ==Content modified with the removal of difficulty levels== |
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+ | ===Bandit rewards=== |
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− | There are 6 [[achievements]] available for completing each of the three difficulties in each of a softcore league and a hardcore league: |
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+ | The [[Deal with the Bandits]] quest gave different rewards for each difficulty. |
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+ | <section begin="reward" /> |
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+ | {| class="wikitable" align="center" | |
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+ | !rowspan="2"|Difficulty |
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+ | !colspan="3"|Side with |
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+ | !rowspan="2"|Kill all |
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+ | |- |
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+ | ![[The Bandit Lord Oak]] |
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+ | ![[The Bandit Lord Kraityn]] |
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+ | ![[The Bandit Lord Alira]] |
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+ | |- |
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+ | | Normal |
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+ | | {{c|mod|+40 to maximum [[Life]]}} |
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+ | | {{c|mod|+10% to all Elemental [[Resistances]]}} |
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+ | | {{c|mod|+60 to maximum [[Mana]]}} |
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+ | | {{c|mod|+1 Passive Skill Point}} |
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+ | |- |
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+ | | Cruel |
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+ | | {{c|mod|16% increased [[Physical Damage]]}} |
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+ | | {{c|mod|8% increased [[Attack Speed]]}} |
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+ | | {{c|mod|5% increased [[Cast Speed]]}} |
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+ | | {{c|mod|+1 Passive Skill Point}} |
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+ | |- |
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+ | | Merciless |
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+ | | {{c|mod|+1 to Maximum [[Endurance Charge]]s}} |
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+ | | {{c|mod|+1 to Maximum [[Frenzy Charge]]s}} |
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+ | | {{c|mod|+1 to Maximum [[Power Charge]]s}} |
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+ | | {{c|mod|+1 Passive Skill Point}} |
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+ | |}<section end="reward" /> |
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+ | |||
⚫ | |||
+ | 6 [[achievements]] were modified with the removal of difficulty levels. |
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| '''Indomitable'''<br> [[File:Indomitable achievement icon.jpg]] ||Finish the game on Merciless difficulty in a Hardcore League. |
| '''Indomitable'''<br> [[File:Indomitable achievement icon.jpg]] ||Finish the game on Merciless difficulty in a Hardcore League. |
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+ | |} |
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+ | |||
+ | ==Version history== |
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+ | {{Version history table header}} |
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+ | {{Version history table row|3.0.0}} |
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+ | * Removed the Cruel and Merciless difficulty levels. Path of Exile is now a single ten-act playthrough. |
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+ | {{Version history table row|0.10.0}} |
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+ | * Now that [[Act 3|Act Three]] has been added, we've removed the Ruthless difficulty level and have rebalanced around this new progression. |
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[[Category:Game mechanics]] |
[[Category:Game mechanics]] |
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+ | [[Category:Removed mechanics]] |
Latest revision as of 12:18, 16 October 2020
This article describes historical game content. |
Path of Exile had three difficulties prior to The Fall of Oriath expansion: Normal, Cruel, and Merciless. Currently there's a single storyline playthrough, without players having to replay the same acts multiple times.
After completing Act 4 for the first time, players restarted the game in Act 1 at the Cruel difficulty, as long as they met the level requirement. After completing Act 4 on Cruel, the same process repeated for Merciless.
Each difficulty level contained the same zones, monsters and quests. The difference in difficulty came from the zones being generated at a different level and hence monsters and items within them also being that level. The only structural differences was that The Twilight Strand does not have a waypoint in Normal difficulty, and The Eternal Laboratory is only a separate area with a map device on Merciless difficulty.
Elemental and chaos resistance penalties and experience loss on death were solely tied on the difficulty the player was on. Switching difficulties modified these penalties.
Difficulty | Level Requirement | Resistance Penalty | Experience Loss on Death |
---|---|---|---|
Normal | N/A | N/A | N/A |
Cruel | Level 20 | −20% Elemental and Chaos resistance | 5% of level progress |
Merciless | Level 35 | −60% Elemental and Chaos resistance | 10% of level progress |
Difficulties also modified the required amount of Souls for vaal skill gems and the kills needed to enter rampage tiers.
In addition to the experience loss, death in the Hardcore league moves the character from that league and into the Standard league. It's important to note that characters that die in a hardcore challenge league are also moved to Standard, NOT to the respective softcore challenge league.
Upon going to the next difficulty characters did not lose access to the zones of previous difficulties, and could travel back to them from any waypoint.
Content modified with the removal of difficulty levels[ | ]
Bandit rewards[ | ]
The Deal with the Bandits quest gave different rewards for each difficulty.
Difficulty | Side with | Kill all | ||
---|---|---|---|---|
The Bandit Lord Oak | The Bandit Lord Kraityn | The Bandit Lord Alira | ||
Normal | +40 to maximum Life | +10% to all Elemental Resistances | +60 to maximum Mana | +1 Passive Skill Point |
Cruel | 16% increased Physical Damage | 8% increased Attack Speed | 5% increased Cast Speed | +1 Passive Skill Point |
Merciless | +1 to Maximum Endurance Charges | +1 to Maximum Frenzy Charges | +1 to Maximum Power Charges | +1 Passive Skill Point |
Achievements[ | ]
6 achievements were modified with the removal of difficulty levels.
Version history[ | ]
Version | Changes |
---|---|
3.0.0 |
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0.10.0 |
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Trivia[ | ]
- Before version 0.10.0 was released, there were four difficulty levels (Normal, Cruel, Ruthless and Merciless).