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Distance in Path of Exile is measured in units. This unit is not analogous to feet, nor meters. Most character models are in the range of 15-20 units tall.

Unit Distance / Radius Visualized.[1]

Transparent unit visualizer, for 1920x1080.[1]

A measure of distance is sometimes given in skill descriptions, such as Elemental Proliferation SupportElemental Proliferation SupportCold, Fire, Lightning, Support, AoE
Icon: S
Level: (1-20)
Cost & Reservation Multiplier: 120%
Supports any skill that hits enemies, or could otherwise apply elemental ailments.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Duration of Elemental Ailments on EnemiesSupported Skills have 1% increased Area of EffectSupported Skills deal 1% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on EnemyElemental Ailments caused by Supported Skills spread to other enemies in a Radius of (12-15)
Supported Skills have 20% chance to Freeze, Shock and Ignite
(0-19)% increased Duration of Elemental Ailments on Enemies
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
which lists the radius of its area of effect in units of distance.

For information about radius of skills and attack range see area of effect and range.

Common distances

1 unit
Hideout placeables are moved in increments of one unit.
2 units
Radius (hitboxes) of Humanoids (such as player-controlled characters).
4 units
Default knockback distance.[2]
4 to 7 units
Range of melee attacks.[3]
10 units
Projectiles up to this distance get the full 30% more bonus damage from Point Blank.
12 units
The tiles in Enlightened Hideout are 12 units wide.[confirmation needed because of 3.9.0 changes]
22 units
Minion Instability explosion radius.[4]
25 units
The definition of "nearby" on unique item Belt of the DeceiverBelt of the Deceiver
Heavy Belt
Requires Level 20+(25-35) to Strength(15-25)% increased Global Physical Damage
You take 30% reduced Extra Damage from Critical Strikes
+(30-40) to maximum Life
+(10-15)% to all Elemental Resistances
Nearby Enemies are Intimidated
In battle, virtue matters not.
Only victory.
28 units
The definition of "nearby" for Flesh and Stone and Blood and Sand auras.[6]
30 units
The definition of "nearby" for the Chilling Presence notable.
35 units
0% bonus damage from Point Blank at this range.
The definition of "nearby" on Redeemer-influenced body armour mod "Nearby Enemies are Blinded"[7][8]
The definition of "nearby" on unique item SingularitySingularity
Platinum Sceptre
Quality: +20%
Physical Damage: 61.2-91.2
Critical Strike Chance: 6.00%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 62, 113 Str, 113 Int30% increased Elemental DamageAdds (30-40) to (60-70) Lightning Damage to Spells
(14-18)% increased Cast Speed
(6-8)% reduced Mana Cost of Skills
Nearby Enemies are Hindered, with 25% reduced Movement Speed
(60-80)% increased Damage with Hits and Ailments against Hindered Enemies
In time, all becomes nothing.
We just expedite the process.
The definition of "nearby" on unique item Bear's GirdleBear's Girdle
Leather Belt
Requires Level 68+(25-40) to maximum LifeAdds (5-7) to (11-12) Physical Damage to Attacks
(20-30)% increased Stun Duration on Enemies
Nearby Enemies are Crushed while you have at least 25 Rage
(4-6)% increased Physical Damage per 10 Rage
+20 to Maximum Rage
Simple. Deadly. Unstoppable
40 units
The definition of "nearby" on unique item Victario's CharityVictario's Charity
Laminated Kite Shield
Quality: +20%
Chance to Block: 24%
Armour: 135
Energy Shield: 26
Movement Speed: -3%
Requires Level 50, 64 Str, 64 Int+8% to all Elemental Resistances+(50-70) to maximum Life
+(20-30)% to Lightning Resistance
+11% to Chaos Resistance
20% increased Area of Effect of Aura Skills
10% chance to grant a Power Charge to nearby Allies on Kill
5% chance to grant a Frenzy Charge to nearby Allies on Hit
A man's life is the greatest gift he can give.
[11] and previously for Ascendancy notables.[12]
46 units
The definition of "nearby" for War Banner and Dread Banner auras.[6]
50 units
The aura radius on unique item Victario's FlightVictario's Flight
Goathide Boots
Quality: +20%
Evasion: (92-113)
Requires Level 12, 26 Dex+15 to Dexterity
+15 to Intelligence
(100-150)% increased Evasion Rating
15% increased Movement Speed
(5-10)% of Damage taken gained as Mana over 4 seconds when Hit
10% increased Movement Speed for you and nearby Allies
Alive but not unscathed, Victario fled
as slaughter blossomed at the gates.
and definition of "nearby" on unique item Perquil's ToePerquil's Toe
Gold Amulet
Requires Level 29(12-20)% increased Rarity of Items found+(40-50) to Dexterity
(5-8)% increased Movement Speed
Lightning Damage from Enemies Hitting you is Lucky
Nearby Allies' Damage with Hits is Lucky
He was a lot luckier before he lost this.
60 units
The definition of "nearby" on Ascendancy notables[14], and Fossil-crafted Delve League helmet suffixes.[15][16][17][18][19]
70 units
The definition of the "nearby" in "while a Rare or Unique enemy is nearby" crafted modifiers.
75 units
The definition of "nearby" on unique items Leer CastLeer Cast
Festival Mask
Quality: +20%
Evasion: 92
Energy Shield: 19
Requires Level 28, 33 Dex, 33 Int+(20-30) to Dexterity
30% reduced Damage
+(20-30) to maximum Life
+(20-30) to maximum Mana
You and nearby allies gain 15% increased Damage
For none of us are as cruel as all of us.
and Dying BreathDying Breath
Iron Staff
Quality: +20%
Physical Damage: 16.8-50.4
Critical Strike Chance: 6.40%
Attacks per Second: 1.30
Weapon Range: 13
Requires Level 13, 27 Str, 27 Int+18% Chance to Block Attack Damage while wielding a Staff18% increased Cast Speed
18% increased maximum Mana
18% increased Area of Effect of Aura Skills
18% increased Area of Effect of Hex Skills
Nearby Enemies have 18% increased Effect of Curses on them
Nearby allies gain 18% increased Damage
18% increased effect of Non-Curse Auras from your Skills
The whispers of the dead
Carry wisdom for the living,
If you are willing to give your life
To listen.
85 units
Approximate horizontal distance from your character to the edge of the screen on a 1920 pixel wide resolution.
120 units
The definition of "nearby" on passive keystone Conduit.[11]
150 units
Maximum distance a projectile can travel.[4]
−30% damage from Point Blank at maximum range.


  1. 1.0 1.1 rkiga (January 2, 2016). "[mechanics] Unit Distance / Radius Visualized". Official Path of Exile subreddit. Retrieved July 19, 2016.
  2. Mark_GGG (January 9, 2012). "Sweep". Official Path of Exile Forums. Retrieved July 19, 2016.
  3. Mark_GGG (October 30, 2013). "Mechanics thread". Official Path of Exile Forums. Retrieved July 19, 2016.
  4. 4.0 4.1 Mark_GGG (July 19, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved July 19, 2016.
  5. Modifier:NearbyEnemiesAreIntimidatedUnique~~1
  6. 6.0 6.1
  7. Modifier:NearbyEnemiesAreBlindedInfluence1~
  10. RadiusOfCrush.png
  11. 11.0 11.1
  15. Modifier:DelveHelmetEnemyPhysicalDamageTakenAura1
  16. Modifier:DelveHelmetEnemyLightningResistanceAura1
  17. Modifier:DelveHelmetEnemyColdResistanceAura1
  18. Modifier:DelveHelmetEnemyFireResistanceAura1
  19. Modifier:DelveHelmetEnemyChaosResistanceAura1