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Divine IreLightning, Spell, AoE, Channelling, Physical
Level: (1-20)
Cost: (3-5) Mana
Cast Time: 0.22 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 30%
Requires Level 28Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash a powerful burst of energy in a beam in front of you.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect0.5% increased beam width1% of Physical Damage Converted to Cold DamageDeals (17-140) to (25-210) Physical Damage
50% of Physical Damage Converted to Lightning Damage
Beam deals 100% more Damage with Hits per Stage after the first
Damages 5 nearby Enemies when you gain Stages
40% chance to gain an additional Stage when Hitting a Normal or Magic Enemy
Beam deals 70% more Damage with Ailments per Stage after the first
50% less Damage while Channelling
Gains an additional Stage when Hitting a Rare or Unique Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Divine Ire skill icon.pngDivine Ire inventory icon.png
Acquisition
Area level: 28
Vendor Prices
Normal1x Orb of Chance
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Active Skill Gems
Metadata ID: Metadata/Items/Gems/SkillGemDivineTempest

Divine Ire is a channelling active skill gem that repeatedly damages nearby enemies while channeling to build up its charge quicker. Releasing the channel fires a beam of energy in front of the character, dealing physical damage converted to lightning damage.

Skill functions and interactions

  • Area of Effect: Divine Ire's beam has a fixed length and width, though area damage modifiers from all sources still apply. The range of the zap while channelling can be affected by area modifiers (these zaps, though visually reminiscent of ArcArcSpell, Chaining, Lightning
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 80%
    Requires Level 12An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% chance to Shock enemies1% increased Chaining range0.5% increased Damage for each time this Skill has Chained1% reduced Enemy Stun ThresholdDeals (6-133) to (33-754) Lightning Damage
    10% chance to Shock enemies
    Chains +(4-7) Times
    (10-29)% increased Effect of Lightning Ailments
    15% more Damage for each remaining Chain
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Arc skill icon.png
    , cannot chain). In addition to the beam, a small bubble of area damage also expands from the player upon skill release; this bubble is affected by AoE increases and decreases as normal.
  • Damage penalty: The "50% less Damage while Channelling" effect of the skill applies only to damage dealt by the skill itself; skills cast while channeling (such as Cast while ChannellingCast while Channelling SupportSupport, Channelling, Spell, Trigger
    Icon: W
    Level: (1-20)
    Requires Level 38Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills that reserve mana cannot be triggered.Per 1% Quality:1Superior2Anomalous3DivergentSupported Channelling Skills deal 0.5% increased Damage
    Supported Triggered Spells deal 0.5% increased Damage
    Supported Skills have 0.5% increased Attack and Cast SpeedSupported Skills have 0.5% increased Effect of non-Damaging Ailments on Enemies
    Trigger a Supported Spell every (0.45-0.35) seconds while Channelling Supported Skills
    You cannot Cast Supported Triggerable Spells directly
    Supported Triggered Spells deal (0-9)% more Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    or anything else otherwise triggered) still apply damage as normal. By the same token, the 50% less effect removes itself immediately upon key release; it will not affect the beam, much in the way that Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee
    Level: (1-20)
    Cost: 4 Mana
    Attack Speed: 160% of base
    Attack Damage: (95-110)% of base
    Effectiveness of Added Damage: (95-110)%
    Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed0.5% more Movement Speed1% increased travel distanceDeals (95-110)% of Base Attack Damage
    50% of Physical Damage Converted to Lightning Damage
    Final wave deals 75% of Damage per stage
    Deals 150% more Damage while Channelling if Illusion has finished moving
    Illusion moves at 130% of your Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Charged Dash skill icon.png
    functions.
  • Chance to gain additional stages: This chance is rolled independently per enemy hit. Hitting two rare/unique enemies at a time will generate two additional charges. On average, casting with 5 nearby normal or magic enemies will generate 2 additional charges per cast repetition.
  • Stages: 10 stacks for maximum width, 20 for maximum damage.
  • Totems: When used by totems via Spell Totem SupportSpell Totem SupportSupport, Spell, Totem
    Icon: T
    Level: (1-20)
    Cost & Reservation Multiplier: 200%
    Requires Level 8Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Totem Placement speed1% increased Totem Duration1% increased Totem RangeSupported Skills will summon a Totem which uses that Skill
    Totem lasts 8 seconds
    Supported Skills deal (35-26)% less Damage
    Spells Cast by Totem have 30% less Cast Speed
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    , the totems will fully charge up to 20 stages before firing. They will continue doing so even if there are no more valid targets within range, if they began channeling while the targets were still in range.

Gem level progression

LevelRequired LevelRequired StrengthRequired IntelligenceMana
Cost
Physical
Damage
Exp.Total Exp.
1282942317 to 2500
2313246320 to 30199345199345
3343550324 to 35285815485160
4373754328 to 42401344886504
5404058333 to 495543791440883
6424260336 to 544774371918320
7444463340 to 605837862502106
8464666345 to 677103593212465
9484868449 to 7413555114567976
10504971454 to 8211388775706853
11525174460 to 9013682337075086
12545376466 to 9916383388713424
13565579473 to 109195664810670072
14585782480 to 120365518414325256
15605984488 to 132301732717342583
16626087497 to 145775999525102578
176462904106 to 1601513819340240771
186664924117 to 1752608382566324596
196866955128 to 19262620247128944843
207068985140 to 210211708088340652931
2172701005153 to 230N/AN/A
2274N/AN/A5168 to 252N/AN/A
2376N/AN/A5184 to 275N/AN/A
2478N/AN/A5201 to 301N/AN/A
2580N/AN/A5219 to 329N/AN/A
2682N/AN/A5239 to 359N/AN/A
2784N/AN/A5261 to 391N/AN/A
2886N/AN/A6285 to 427N/AN/A
2988N/AN/A6310 to 465N/AN/A
3090N/AN/A6338 to 507N/AN/A
3191N/AN/A6353 to 529N/AN/A
3292N/AN/A6368 to 553N/AN/A
3393N/AN/A6384 to 577N/AN/A
3494N/AN/A6401 to 602N/AN/A
3595N/AN/A6418 to 628N/AN/A
3696N/AN/A6437 to 655N/AN/A
3797N/AN/A6455 to 683N/AN/A
3898N/AN/A6475 to 713N/AN/A
3999N/AN/A6495 to 743N/AN/A
40100N/AN/A6517 to 775N/AN/A

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
Type
8Dying AnguishDying Anguish8Level 19 Gem
Alternative Quality: +19%
Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home.
random level 19 gem with 19% alternative qualityAutomatic
1Gemcutter's IncubatorGemcutter's IncubatorAdds an incubated Quality Gem item to an equippable item
Item drops after killing # monsters
Quality GemRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
random superior gemAutomatic
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
random level 20 gemAutomatic
13The CataclysmThe Cataclysm13Level 21 Spell Gem
Corrupted
The mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
random corrupted level 21 Spell gemAutomatic
3Gemcutter's PromiseGemcutter's Promise3Superior Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
random superior gem with 20% qualityAutomatic
1The VoidThe Void1Reach into the Void and claim your prize.random divination card set exchangeAutomatic

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Sever the Right Hand
Act 3

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
A Fixture of Fate
Act 3
Siosa
Sever the Right Hand
Act 3
Clarissa
Fallen from Grace
Act 6
Lilly Roth

Threshold jewels

The following threshold jewels augment Divine Ire:

ItemLimitRadiusStats

Related helmet enchantments

The following helmet enchantments affect Divine Ire.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Enchantment Divine Ire Beam Width 166Divine Ire's beam has 10% increased widthhelmet 100
default 0
Enchantment Divine Ire Beam Width 275Divine Ire's beam has 15% increased widthhelmet 100
default 0
Enchantment Divine Ire Damage 166Divine Ire deals 25% increased Damagehelmet 100
default 0
Enchantment Divine Ire Damage 275Divine Ire deals 40% increased Damagehelmet 100
default 0
Enchantment Divine Ire Number Of Additional Nearby Enemies To Zap 166Divine Ire Damages an additional nearby Enemy when gaining Stageshelmet 100
default 0
Enchantment Divine Ire Number Of Additional Nearby Enemies To Zap 275Divine Ire Damages 2 additional nearby Enemies when gaining Stageshelmet 100
default 0

Alternate skill effects

Divine Ire has the following alternate skill effects:

ItemEffect(s)
Automaton Divine Ire EffectAutomaton Divine Ire EffectSkill Gem EffectYour Divine Ire becomes an Automaton Effect.Your Divine Ire becomes an Automaton Effect.

Version history

Version Changes
3.6.3c
  • Improved the visual indicator of Divine Ire's area of effect while channelling.
3.6.0
  • Divine Ire has been added to the game.

References

https://www.reddit.com/r/pathofexile/comments/ay564f/synthesis_gem_information/ehykn2k Stages

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