(PyPoE/ExporterBot/1.0.0a0: Item exporter) |
m (→top: Switched to new skill cost parameters) |
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(24 intermediate revisions by 11 users not shown) | |||
Line 1: | Line 1: | ||
{{Base item |
{{Base item |
||
− | | |
+ | |rarity_id = normal |
|name = Double Strike |
|name = Double Strike |
||
|class_id = Active Skill Gem |
|class_id = Active Skill Gem |
||
Line 12: | Line 12: | ||
|purchase_cost_normal1_amount = 1 |
|purchase_cost_normal1_amount = 1 |
||
|dexterity_percent = 100 |
|dexterity_percent = 100 |
||
− | |gem_tags = Attack, Melee |
+ | |gem_tags = Attack, Melee, Strike, Physical |
− | |gem_description = Performs two fast |
+ | |gem_description = Performs two fast strikes with a melee weapon. |
|active_skill_name = Double Strike |
|active_skill_name = Double Strike |
||
− | | |
+ | |item_class_id_restriction = Claw, Dagger, One Hand Sword, Thrusting One Hand Sword, One Hand Axe, One Hand Mace, Sceptre, Staff, Two Hand Sword, Two Hand Axe, Two Hand Mace, Warstaff, Rune Dagger |
− | |item_class_id_restriction = Claw, Dagger, One Hand Sword, Thrusting One Hand Sword, One Hand Axe, One Hand Mace, Sceptre, Staff, Two Hand Sword, Two Hand Axe, Two Hand Mace |
||
|skill_id = DoubleStrike |
|skill_id = DoubleStrike |
||
|cast_time = 1.0 |
|cast_time = 1.0 |
||
|required_level = 1 |
|required_level = 1 |
||
− | | |
+ | |skill_cost1_type = mana |
− | | |
+ | |quality_type1_weight = 50 |
− | | |
+ | |quality_type1_stat_text = 0.5% increased Attack Speed |
+ | |quality_type1_stat1_id = attack_speed_+% |
||
⚫ | |||
− | | |
+ | |quality_type1_stat1_value = 500 |
− | | |
+ | |quality_type2_weight = 100 |
− | | |
+ | |quality_type2_stat_text = 2% increased Elemental Damage |
+ | |quality_type2_stat1_id = elemental_damage_+% |
||
+ | |quality_type2_stat1_value = 2000 |
||
+ | |quality_type3_weight = 100 |
||
+ | |quality_type3_stat_text = 1% chance to Maim on Hit |
||
+ | |quality_type3_stat1_id = maim_on_hit_% |
||
+ | |quality_type3_stat1_value = 1000 |
||
+ | |static_cost1_amount = 5 |
||
+ | |static_attack_speed_multiplier = 80 |
||
+ | |static_stat1_id = bleed_on_hit_with_attacks_% |
||
+ | |static_stat1_value = 25 |
||
+ | |static_stat2_id = base_skill_number_of_additional_hits |
||
+ | |static_stat2_value = 1 |
||
⚫ | |||
|level1 = True |
|level1 = True |
||
|level1_level_requirement = 1 |
|level1_level_requirement = 1 |
||
− | |level1_damage_effectiveness = |
+ | |level1_damage_effectiveness = 91 |
− | |level1_damage_multiplier = |
+ | |level1_damage_multiplier = 91.3 |
|level1_stat_text = Adds 3 to 5 Physical Damage against Bleeding Enemies |
|level1_stat_text = Adds 3 to 5 Physical Damage against Bleeding Enemies |
||
|level1_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level1_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
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Line 38: | Line 50: | ||
|level2 = True |
|level2 = True |
||
|level2_level_requirement = 2 |
|level2_level_requirement = 2 |
||
− | |level2_damage_effectiveness = |
+ | |level2_damage_effectiveness = 92 |
− | |level2_damage_multiplier = |
+ | |level2_damage_multiplier = 92.4 |
|level2_stat_text = Adds 3 to 5 Physical Damage against Bleeding Enemies |
|level2_stat_text = Adds 3 to 5 Physical Damage against Bleeding Enemies |
||
|level2_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level2_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
Line 47: | Line 59: | ||
|level3 = True |
|level3 = True |
||
|level3_level_requirement = 4 |
|level3_level_requirement = 4 |
||
− | |level3_damage_effectiveness = |
+ | |level3_damage_effectiveness = 93 |
− | |level3_damage_multiplier = |
+ | |level3_damage_multiplier = 93.5 |
|level3_stat_text = Adds 4 to 6 Physical Damage against Bleeding Enemies |
|level3_stat_text = Adds 4 to 6 Physical Damage against Bleeding Enemies |
||
|level3_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level3_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
Line 56: | Line 68: | ||
|level4 = True |
|level4 = True |
||
|level4_level_requirement = 7 |
|level4_level_requirement = 7 |
||
− | |level4_damage_effectiveness = |
+ | |level4_damage_effectiveness = 95 |
− | |level4_damage_multiplier = |
+ | |level4_damage_multiplier = 94.5 |
|level4_stat_text = Adds 6 to 8 Physical Damage against Bleeding Enemies |
|level4_stat_text = Adds 6 to 8 Physical Damage against Bleeding Enemies |
||
|level4_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level4_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
Line 65: | Line 77: | ||
|level5 = True |
|level5 = True |
||
|level5_level_requirement = 11 |
|level5_level_requirement = 11 |
||
− | |level5_damage_effectiveness = |
+ | |level5_damage_effectiveness = 96 |
− | |level5_damage_multiplier = |
+ | |level5_damage_multiplier = 95.6 |
|level5_stat_text = Adds 8 to 11 Physical Damage against Bleeding Enemies |
|level5_stat_text = Adds 8 to 11 Physical Damage against Bleeding Enemies |
||
|level5_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level5_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
Line 74: | Line 86: | ||
|level6 = True |
|level6 = True |
||
|level6_level_requirement = 16 |
|level6_level_requirement = 16 |
||
− | |level6_damage_effectiveness = |
+ | |level6_damage_effectiveness = 97 |
− | |level6_damage_multiplier = |
+ | |level6_damage_multiplier = 96.7 |
|level6_stat_text = Adds 10 to 16 Physical Damage against Bleeding Enemies |
|level6_stat_text = Adds 10 to 16 Physical Damage against Bleeding Enemies |
||
|level6_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level6_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
Line 83: | Line 95: | ||
|level7 = True |
|level7 = True |
||
|level7_level_requirement = 20 |
|level7_level_requirement = 20 |
||
− | |level7_damage_effectiveness = |
+ | |level7_damage_effectiveness = 98 |
− | |level7_damage_multiplier = |
+ | |level7_damage_multiplier = 97.8 |
− | |level7_stat_text = Adds 13 to 20 Physical Damage against Bleeding Enemies<br>+1 to Melee |
+ | |level7_stat_text = Adds 13 to 20 Physical Damage against Bleeding Enemies<br>+1 to Melee Strike Range |
|level7_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level7_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level7_stat1_value = 13 |
|level7_stat1_value = 13 |
||
Line 94: | Line 106: | ||
|level8 = True |
|level8 = True |
||
|level8_level_requirement = 24 |
|level8_level_requirement = 24 |
||
− | |level8_damage_effectiveness = |
+ | |level8_damage_effectiveness = 99 |
− | |level8_damage_multiplier = |
+ | |level8_damage_multiplier = 98.9 |
− | |level8_stat_text = Adds 17 to 25 Physical Damage against Bleeding Enemies<br>+1 to Melee |
+ | |level8_stat_text = Adds 17 to 25 Physical Damage against Bleeding Enemies<br>+1 to Melee Strike Range |
|level8_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level8_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level8_stat1_value = 17 |
|level8_stat1_value = 17 |
||
Line 105: | Line 117: | ||
|level9 = True |
|level9 = True |
||
|level9_level_requirement = 28 |
|level9_level_requirement = 28 |
||
− | |level9_damage_effectiveness = |
+ | |level9_damage_effectiveness = 100 |
− | |level9_damage_multiplier = |
+ | |level9_damage_multiplier = 100 |
− | |level9_stat_text = Adds 20 to 30 Physical Damage against Bleeding Enemies<br>+1 to Melee |
+ | |level9_stat_text = Adds 20 to 30 Physical Damage against Bleeding Enemies<br>+1 to Melee Strike Range |
|level9_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level9_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level9_stat1_value = 20 |
|level9_stat1_value = 20 |
||
Line 116: | Line 128: | ||
|level10 = True |
|level10 = True |
||
|level10_level_requirement = 32 |
|level10_level_requirement = 32 |
||
− | |level10_damage_effectiveness = |
+ | |level10_damage_effectiveness = 101 |
− | |level10_damage_multiplier = |
+ | |level10_damage_multiplier = 101.1 |
− | |level10_stat_text = Adds 25 to 37 Physical Damage against Bleeding Enemies<br>+1 to Melee |
+ | |level10_stat_text = Adds 25 to 37 Physical Damage against Bleeding Enemies<br>+1 to Melee Strike Range |
|level10_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level10_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level10_stat1_value = 25 |
|level10_stat1_value = 25 |
||
Line 127: | Line 139: | ||
|level11 = True |
|level11 = True |
||
|level11_level_requirement = 36 |
|level11_level_requirement = 36 |
||
− | |level11_damage_effectiveness = |
+ | |level11_damage_effectiveness = 102 |
− | |level11_damage_multiplier = |
+ | |level11_damage_multiplier = 102.2 |
− | |level11_stat_text = Adds 30 to 44 Physical Damage against Bleeding Enemies<br>+1 to Melee |
+ | |level11_stat_text = Adds 30 to 44 Physical Damage against Bleeding Enemies<br>+1 to Melee Strike Range |
|level11_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level11_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level11_stat1_value = 30 |
|level11_stat1_value = 30 |
||
Line 138: | Line 150: | ||
|level12 = True |
|level12 = True |
||
|level12_level_requirement = 40 |
|level12_level_requirement = 40 |
||
− | |level12_damage_effectiveness = |
+ | |level12_damage_effectiveness = 103 |
− | |level12_damage_multiplier = |
+ | |level12_damage_multiplier = 103.3 |
− | |level12_stat_text = Adds 35 to 53 Physical Damage against Bleeding Enemies<br>+1 to Melee |
+ | |level12_stat_text = Adds 35 to 53 Physical Damage against Bleeding Enemies<br>+1 to Melee Strike Range |
|level12_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level12_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level12_stat1_value = 35 |
|level12_stat1_value = 35 |
||
Line 149: | Line 161: | ||
|level13 = True |
|level13 = True |
||
|level13_level_requirement = 44 |
|level13_level_requirement = 44 |
||
− | |level13_damage_effectiveness = |
+ | |level13_damage_effectiveness = 104 |
− | |level13_damage_multiplier = |
+ | |level13_damage_multiplier = 104.4 |
− | |level13_stat_text = Adds 42 to 63 Physical Damage against Bleeding Enemies<br>+1 to Melee |
+ | |level13_stat_text = Adds 42 to 63 Physical Damage against Bleeding Enemies<br>+1 to Melee Strike Range |
|level13_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level13_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level13_stat1_value = 42 |
|level13_stat1_value = 42 |
||
Line 160: | Line 172: | ||
|level14 = True |
|level14 = True |
||
|level14_level_requirement = 48 |
|level14_level_requirement = 48 |
||
− | |level14_damage_effectiveness = |
+ | |level14_damage_effectiveness = 105 |
− | |level14_damage_multiplier = |
+ | |level14_damage_multiplier = 105.5 |
− | |level14_stat_text = Adds 49 to 74 Physical Damage against Bleeding Enemies<br>+2 to Melee |
+ | |level14_stat_text = Adds 49 to 74 Physical Damage against Bleeding Enemies<br>+2 to Melee Strike Range |
|level14_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level14_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level14_stat1_value = 49 |
|level14_stat1_value = 49 |
||
Line 171: | Line 183: | ||
|level15 = True |
|level15 = True |
||
|level15_level_requirement = 52 |
|level15_level_requirement = 52 |
||
− | |level15_damage_effectiveness = |
+ | |level15_damage_effectiveness = 107 |
− | |level15_damage_multiplier = |
+ | |level15_damage_multiplier = 106.5 |
− | |level15_stat_text = Adds 58 to 86 Physical Damage against Bleeding Enemies<br>+2 to Melee |
+ | |level15_stat_text = Adds 58 to 86 Physical Damage against Bleeding Enemies<br>+2 to Melee Strike Range |
|level15_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level15_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level15_stat1_value = 58 |
|level15_stat1_value = 58 |
||
Line 182: | Line 194: | ||
|level16 = True |
|level16 = True |
||
|level16_level_requirement = 56 |
|level16_level_requirement = 56 |
||
− | |level16_damage_effectiveness = |
+ | |level16_damage_effectiveness = 108 |
− | |level16_damage_multiplier = |
+ | |level16_damage_multiplier = 107.6 |
− | |level16_stat_text = Adds 67 to 101 Physical Damage against Bleeding Enemies<br>+2 to Melee |
+ | |level16_stat_text = Adds 67 to 101 Physical Damage against Bleeding Enemies<br>+2 to Melee Strike Range |
|level16_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level16_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level16_stat1_value = 67 |
|level16_stat1_value = 67 |
||
Line 193: | Line 205: | ||
|level17 = True |
|level17 = True |
||
|level17_level_requirement = 60 |
|level17_level_requirement = 60 |
||
− | |level17_damage_effectiveness = |
+ | |level17_damage_effectiveness = 109 |
− | |level17_damage_multiplier = |
+ | |level17_damage_multiplier = 108.7 |
− | |level17_stat_text = Adds 78 to 117 Physical Damage against Bleeding Enemies<br>+2 to Melee |
+ | |level17_stat_text = Adds 78 to 117 Physical Damage against Bleeding Enemies<br>+2 to Melee Strike Range |
|level17_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level17_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level17_stat1_value = 78 |
|level17_stat1_value = 78 |
||
Line 204: | Line 216: | ||
|level18 = True |
|level18 = True |
||
|level18_level_requirement = 64 |
|level18_level_requirement = 64 |
||
− | |level18_damage_effectiveness = |
+ | |level18_damage_effectiveness = 110 |
− | |level18_damage_multiplier = |
+ | |level18_damage_multiplier = 109.8 |
− | |level18_stat_text = Adds 91 to 136 Physical Damage against Bleeding Enemies<br>+2 to Melee |
+ | |level18_stat_text = Adds 91 to 136 Physical Damage against Bleeding Enemies<br>+2 to Melee Strike Range |
|level18_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level18_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level18_stat1_value = 91 |
|level18_stat1_value = 91 |
||
Line 215: | Line 227: | ||
|level19 = True |
|level19 = True |
||
|level19_level_requirement = 67 |
|level19_level_requirement = 67 |
||
− | |level19_damage_effectiveness = |
+ | |level19_damage_effectiveness = 111 |
− | |level19_damage_multiplier = |
+ | |level19_damage_multiplier = 110.9 |
− | |level19_stat_text = Adds 101 to 152 Physical Damage against Bleeding Enemies<br>+2 to Melee |
+ | |level19_stat_text = Adds 101 to 152 Physical Damage against Bleeding Enemies<br>+2 to Melee Strike Range |
|level19_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level19_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level19_stat1_value = 101 |
|level19_stat1_value = 101 |
||
Line 226: | Line 238: | ||
|level20 = True |
|level20 = True |
||
|level20_level_requirement = 70 |
|level20_level_requirement = 70 |
||
− | |level20_damage_effectiveness = |
+ | |level20_damage_effectiveness = 112 |
− | |level20_damage_multiplier = |
+ | |level20_damage_multiplier = 112 |
− | |level20_stat_text = Adds 113 to 169 Physical Damage against Bleeding Enemies<br>+2 to Melee |
+ | |level20_stat_text = Adds 113 to 169 Physical Damage against Bleeding Enemies<br>+2 to Melee Strike Range |
|level20_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level20_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level20_stat1_value = 113 |
|level20_stat1_value = 113 |
||
Line 237: | Line 249: | ||
|level21 = True |
|level21 = True |
||
|level21_level_requirement = 72 |
|level21_level_requirement = 72 |
||
− | |level21_damage_effectiveness = |
+ | |level21_damage_effectiveness = 113 |
− | |level21_damage_multiplier = |
+ | |level21_damage_multiplier = 113.1 |
− | |level21_stat_text = Adds 121 to 181 Physical Damage against Bleeding Enemies<br>+3 to Melee |
+ | |level21_stat_text = Adds 121 to 181 Physical Damage against Bleeding Enemies<br>+3 to Melee Strike Range |
|level21_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level21_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level21_stat1_value = 121 |
|level21_stat1_value = 121 |
||
Line 248: | Line 260: | ||
|level22 = True |
|level22 = True |
||
|level22_level_requirement = 74 |
|level22_level_requirement = 74 |
||
− | |level22_damage_effectiveness = |
+ | |level22_damage_effectiveness = 114 |
− | |level22_damage_multiplier = |
+ | |level22_damage_multiplier = 114.2 |
− | |level22_stat_text = Adds 130 to 195 Physical Damage against Bleeding Enemies<br>+3 to Melee |
+ | |level22_stat_text = Adds 130 to 195 Physical Damage against Bleeding Enemies<br>+3 to Melee Strike Range |
|level22_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level22_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level22_stat1_value = 130 |
|level22_stat1_value = 130 |
||
Line 259: | Line 271: | ||
|level23 = True |
|level23 = True |
||
|level23_level_requirement = 76 |
|level23_level_requirement = 76 |
||
− | |level23_damage_effectiveness = |
+ | |level23_damage_effectiveness = 115 |
− | |level23_damage_multiplier = |
+ | |level23_damage_multiplier = 115.3 |
− | |level23_stat_text = Adds 139 to 209 Physical Damage against Bleeding Enemies<br>+3 to Melee |
+ | |level23_stat_text = Adds 139 to 209 Physical Damage against Bleeding Enemies<br>+3 to Melee Strike Range |
|level23_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level23_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level23_stat1_value = 139 |
|level23_stat1_value = 139 |
||
Line 270: | Line 282: | ||
|level24 = True |
|level24 = True |
||
|level24_level_requirement = 78 |
|level24_level_requirement = 78 |
||
− | |level24_damage_effectiveness = |
+ | |level24_damage_effectiveness = 116 |
− | |level24_damage_multiplier = |
+ | |level24_damage_multiplier = 116.4 |
− | |level24_stat_text = Adds 149 to 224 Physical Damage against Bleeding Enemies<br>+3 to Melee |
+ | |level24_stat_text = Adds 149 to 224 Physical Damage against Bleeding Enemies<br>+3 to Melee Strike Range |
|level24_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level24_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level24_stat1_value = 149 |
|level24_stat1_value = 149 |
||
Line 281: | Line 293: | ||
|level25 = True |
|level25 = True |
||
|level25_level_requirement = 80 |
|level25_level_requirement = 80 |
||
− | |level25_damage_effectiveness = |
+ | |level25_damage_effectiveness = 117 |
− | |level25_damage_multiplier = |
+ | |level25_damage_multiplier = 117.5 |
− | |level25_stat_text = Adds 160 to 239 Physical Damage against Bleeding Enemies<br>+3 to Melee |
+ | |level25_stat_text = Adds 160 to 239 Physical Damage against Bleeding Enemies<br>+3 to Melee Strike Range |
|level25_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level25_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level25_stat1_value = 160 |
|level25_stat1_value = 160 |
||
Line 292: | Line 304: | ||
|level26 = True |
|level26 = True |
||
|level26_level_requirement = 82 |
|level26_level_requirement = 82 |
||
− | |level26_damage_effectiveness = |
+ | |level26_damage_effectiveness = 119 |
− | |level26_damage_multiplier = |
+ | |level26_damage_multiplier = 118.5 |
− | |level26_stat_text = Adds 171 to 256 Physical Damage against Bleeding Enemies<br>+3 to Melee |
+ | |level26_stat_text = Adds 171 to 256 Physical Damage against Bleeding Enemies<br>+3 to Melee Strike Range |
|level26_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level26_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level26_stat1_value = 171 |
|level26_stat1_value = 171 |
||
Line 303: | Line 315: | ||
|level27 = True |
|level27 = True |
||
|level27_level_requirement = 84 |
|level27_level_requirement = 84 |
||
− | |level27_damage_effectiveness = |
+ | |level27_damage_effectiveness = 120 |
− | |level27_damage_multiplier = |
+ | |level27_damage_multiplier = 119.6 |
− | |level27_stat_text = Adds 183 to 274 Physical Damage against Bleeding Enemies<br>+3 to Melee |
+ | |level27_stat_text = Adds 183 to 274 Physical Damage against Bleeding Enemies<br>+3 to Melee Strike Range |
|level27_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level27_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level27_stat1_value = 183 |
|level27_stat1_value = 183 |
||
Line 314: | Line 326: | ||
|level28 = True |
|level28 = True |
||
|level28_level_requirement = 86 |
|level28_level_requirement = 86 |
||
− | |level28_damage_effectiveness = |
+ | |level28_damage_effectiveness = 121 |
− | |level28_damage_multiplier = |
+ | |level28_damage_multiplier = 120.7 |
− | |level28_stat_text = Adds 196 to 293 Physical Damage against Bleeding Enemies<br>+4 to Melee |
+ | |level28_stat_text = Adds 196 to 293 Physical Damage against Bleeding Enemies<br>+4 to Melee Strike Range |
|level28_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level28_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level28_stat1_value = 196 |
|level28_stat1_value = 196 |
||
Line 325: | Line 337: | ||
|level29 = True |
|level29 = True |
||
|level29_level_requirement = 88 |
|level29_level_requirement = 88 |
||
− | |level29_damage_effectiveness = |
+ | |level29_damage_effectiveness = 122 |
− | |level29_damage_multiplier = |
+ | |level29_damage_multiplier = 121.8 |
− | |level29_stat_text = Adds 209 to 314 Physical Damage against Bleeding Enemies<br>+4 to Melee |
+ | |level29_stat_text = Adds 209 to 314 Physical Damage against Bleeding Enemies<br>+4 to Melee Strike Range |
|level29_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level29_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level29_stat1_value = 209 |
|level29_stat1_value = 209 |
||
Line 336: | Line 348: | ||
|level30 = True |
|level30 = True |
||
|level30_level_requirement = 90 |
|level30_level_requirement = 90 |
||
− | |level30_damage_effectiveness = |
+ | |level30_damage_effectiveness = 123 |
− | |level30_damage_multiplier = |
+ | |level30_damage_multiplier = 122.9 |
− | |level30_stat_text = Adds 223 to 335 Physical Damage against Bleeding Enemies<br>+4 to Melee |
+ | |level30_stat_text = Adds 223 to 335 Physical Damage against Bleeding Enemies<br>+4 to Melee Strike Range |
|level30_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level30_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level30_stat1_value = 223 |
|level30_stat1_value = 223 |
||
Line 347: | Line 359: | ||
|level31 = True |
|level31 = True |
||
|level31_level_requirement = 91 |
|level31_level_requirement = 91 |
||
− | |level31_damage_effectiveness = |
+ | |level31_damage_effectiveness = 123 |
− | |level31_damage_multiplier = |
+ | |level31_damage_multiplier = 123.5 |
− | |level31_stat_text = Adds 231 to 346 Physical Damage against Bleeding Enemies<br>+4 to Melee |
+ | |level31_stat_text = Adds 231 to 346 Physical Damage against Bleeding Enemies<br>+4 to Melee Strike Range |
|level31_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level31_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level31_stat1_value = 231 |
|level31_stat1_value = 231 |
||
Line 358: | Line 370: | ||
|level32 = True |
|level32 = True |
||
|level32_level_requirement = 92 |
|level32_level_requirement = 92 |
||
− | |level32_damage_effectiveness = |
+ | |level32_damage_effectiveness = 124 |
− | |level32_damage_multiplier = |
+ | |level32_damage_multiplier = 124 |
− | |level32_stat_text = Adds 239 to 358 Physical Damage against Bleeding Enemies<br>+4 to Melee |
+ | |level32_stat_text = Adds 239 to 358 Physical Damage against Bleeding Enemies<br>+4 to Melee Strike Range |
|level32_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level32_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level32_stat1_value = 239 |
|level32_stat1_value = 239 |
||
Line 369: | Line 381: | ||
|level33 = True |
|level33 = True |
||
|level33_level_requirement = 93 |
|level33_level_requirement = 93 |
||
− | |level33_damage_effectiveness = |
+ | |level33_damage_effectiveness = 125 |
− | |level33_damage_multiplier = |
+ | |level33_damage_multiplier = 124.5 |
− | |level33_stat_text = Adds 247 to 370 Physical Damage against Bleeding Enemies<br>+4 to Melee |
+ | |level33_stat_text = Adds 247 to 370 Physical Damage against Bleeding Enemies<br>+4 to Melee Strike Range |
|level33_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level33_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level33_stat1_value = 247 |
|level33_stat1_value = 247 |
||
Line 380: | Line 392: | ||
|level34 = True |
|level34 = True |
||
|level34_level_requirement = 94 |
|level34_level_requirement = 94 |
||
− | |level34_damage_effectiveness = |
+ | |level34_damage_effectiveness = 125 |
− | |level34_damage_multiplier = |
+ | |level34_damage_multiplier = 125.1 |
− | |level34_stat_text = Adds 255 to 382 Physical Damage against Bleeding Enemies<br>+4 to Melee |
+ | |level34_stat_text = Adds 255 to 382 Physical Damage against Bleeding Enemies<br>+4 to Melee Strike Range |
|level34_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level34_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level34_stat1_value = 255 |
|level34_stat1_value = 255 |
||
Line 391: | Line 403: | ||
|level35 = True |
|level35 = True |
||
|level35_level_requirement = 95 |
|level35_level_requirement = 95 |
||
− | |level35_damage_effectiveness = |
+ | |level35_damage_effectiveness = 126 |
− | |level35_damage_multiplier = |
+ | |level35_damage_multiplier = 125.6 |
− | |level35_stat_text = Adds 263 to 395 Physical Damage against Bleeding Enemies<br>+5 to Melee |
+ | |level35_stat_text = Adds 263 to 395 Physical Damage against Bleeding Enemies<br>+5 to Melee Strike Range |
|level35_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level35_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level35_stat1_value = 263 |
|level35_stat1_value = 263 |
||
Line 402: | Line 414: | ||
|level36 = True |
|level36 = True |
||
|level36_level_requirement = 96 |
|level36_level_requirement = 96 |
||
− | |level36_damage_effectiveness = |
+ | |level36_damage_effectiveness = 126 |
− | |level36_damage_multiplier = |
+ | |level36_damage_multiplier = 126.2 |
− | |level36_stat_text = Adds 272 to 408 Physical Damage against Bleeding Enemies<br>+5 to Melee |
+ | |level36_stat_text = Adds 272 to 408 Physical Damage against Bleeding Enemies<br>+5 to Melee Strike Range |
|level36_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level36_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level36_stat1_value = 272 |
|level36_stat1_value = 272 |
||
Line 413: | Line 425: | ||
|level37 = True |
|level37 = True |
||
|level37_level_requirement = 97 |
|level37_level_requirement = 97 |
||
− | |level37_damage_effectiveness = |
+ | |level37_damage_effectiveness = 127 |
− | |level37_damage_multiplier = |
+ | |level37_damage_multiplier = 126.7 |
− | |level37_stat_text = Adds 281 to 421 Physical Damage against Bleeding Enemies<br>+5 to Melee |
+ | |level37_stat_text = Adds 281 to 421 Physical Damage against Bleeding Enemies<br>+5 to Melee Strike Range |
|level37_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level37_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level37_stat1_value = 281 |
|level37_stat1_value = 281 |
||
Line 424: | Line 436: | ||
|level38 = True |
|level38 = True |
||
|level38_level_requirement = 98 |
|level38_level_requirement = 98 |
||
− | |level38_damage_effectiveness = |
+ | |level38_damage_effectiveness = 127 |
− | |level38_damage_multiplier = |
+ | |level38_damage_multiplier = 127.3 |
− | |level38_stat_text = Adds 290 to 435 Physical Damage against Bleeding Enemies<br>+5 to Melee |
+ | |level38_stat_text = Adds 290 to 435 Physical Damage against Bleeding Enemies<br>+5 to Melee Strike Range |
|level38_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level38_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level38_stat1_value = 290 |
|level38_stat1_value = 290 |
||
Line 435: | Line 447: | ||
|level39 = True |
|level39 = True |
||
|level39_level_requirement = 99 |
|level39_level_requirement = 99 |
||
− | |level39_damage_effectiveness = |
+ | |level39_damage_effectiveness = 128 |
− | |level39_damage_multiplier = |
+ | |level39_damage_multiplier = 127.8 |
− | |level39_stat_text = Adds 300 to 449 Physical Damage against Bleeding Enemies<br>+5 to Melee |
+ | |level39_stat_text = Adds 300 to 449 Physical Damage against Bleeding Enemies<br>+5 to Melee Strike Range |
|level39_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level39_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level39_stat1_value = 300 |
|level39_stat1_value = 300 |
||
Line 446: | Line 458: | ||
|level40 = True |
|level40 = True |
||
|level40_level_requirement = 100 |
|level40_level_requirement = 100 |
||
− | |level40_damage_effectiveness = |
+ | |level40_damage_effectiveness = 128 |
− | |level40_damage_multiplier = |
+ | |level40_damage_multiplier = 128.4 |
− | |level40_stat_text = Adds 309 to 464 Physical Damage against Bleeding Enemies<br>+5 to Melee |
+ | |level40_stat_text = Adds 309 to 464 Physical Damage against Bleeding Enemies<br>+5 to Melee Strike Range |
|level40_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level40_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level40_stat1_value = 309 |
|level40_stat1_value = 309 |
||
Line 497: | Line 509: | ||
|level21_dexterity_requirement = 159 |
|level21_dexterity_requirement = 159 |
||
|release_version = 0.8.0 |
|release_version = 0.8.0 |
||
+ | |quest_reward1_type = vendor |
||
+ | |quest_reward1_quest = Enemy at the Gate |
||
+ | |quest_reward1_quest_id = a1q1 |
||
+ | |quest_reward1_act = 1 |
||
+ | |quest_reward1_class_ids = Duelist,Marauder,Ranger,Scion,Shadow |
||
+ | |quest_reward1_npc = Nessa |
||
+ | |quest_reward2_type = vendor |
||
+ | |quest_reward2_quest = A Fixture of Fate |
||
+ | |quest_reward2_quest_id = a3q12 |
||
+ | |quest_reward2_act = 3 |
||
+ | |quest_reward2_npc = Siosa |
||
+ | |quest_reward3_type = vendor |
||
+ | |quest_reward3_quest = Fallen from Grace |
||
+ | |quest_reward3_quest_id = a6q4 |
||
+ | |quest_reward3_act = 6 |
||
+ | |quest_reward3_npc = Lilly Roth |
||
}} |
}} |
||
− | |||
{{for|the Vaal-themed counterpart|Vaal Double Strike}} |
{{for|the Vaal-themed counterpart|Vaal Double Strike}} |
||
− | '''Double Strike''' is a [[melee]] [[attack]] that performs two fast attacks on a target enemy with the player's |
+ | '''Double Strike''' is a [[melee]] [[attack]] that performs two fast attacks on a target enemy with the player's [[melee]] weapon(s). It deals bonus physical damage against [[bleed]]ing enemies. |
==Skill functions and interactions== |
==Skill functions and interactions== |
||
− | * '''[[Dual Wielding]]''': This skill will only attack with the main hand weapon while dual wielding. |
||
− | |||
* '''Multiple Hits''': This attack hits twice, activating [[gain on hit]] twice, and giving two opportunities to activate chance-based effects such as [[blind]], [[knockback]], [[stun]], and elemental [[status ailments]]. It does not, however, have two chances to [[crit]]. If one hit is a crit, the other will also be a crit. |
* '''Multiple Hits''': This attack hits twice, activating [[gain on hit]] twice, and giving two opportunities to activate chance-based effects such as [[blind]], [[knockback]], [[stun]], and elemental [[status ailments]]. It does not, however, have two chances to [[crit]]. If one hit is a crit, the other will also be a crit. |
||
==Gem level progression== |
==Gem level progression== |
||
{{Skill progression |
{{Skill progression |
||
− | |c1_header = |
+ | | c1_header = Adds 3 to 5 Physical Damage against Bleeding Enemies |
− | |c1_abbr = |
+ | |c1_abbr = Phys dmg<br>against Bleeding |
− | |c1_pattern_extract = %+(%d+) |
+ | |c1_pattern_extract = Adds (%d+) to (%d+) Physical Damage against Bleeding Enemies |
− | |c1_pattern_value = %d |
+ | |c1_pattern_value = %d to %d |
+ | | c2_header = +x to Melee range |
||
+ | |c2_abbr = Range |
||
+ | |c2_pattern_extract = %+(%d+) to Melee Strike Range |
||
+ | |c2_pattern_value = %d |
||
}} |
}} |
||
{{Item acquisition}} |
{{Item acquisition}} |
||
+ | |||
+ | In addition, Double Strike is the starting skill gem for [[Duelist]]. It drops after killing the first monster of the game, [[Hungry Corpse]]. |
||
{{Skill enchantment modifier list}} |
{{Skill enchantment modifier list}} |
||
+ | |||
+ | {{Skill microtransaction list}} |
||
==Version history== |
==Version history== |
||
+ | {{Version history table header}} |
||
− | {{VersionHistoryTable}} |
||
− | {{ |
+ | {{Version history table row|3.7.0}} |
+ | * Now deals base damage equal to, and has an added damage effectiveness of, 91% at gem level 1 (from 70%), up to 112% at gem level 20 (from 94%). |
||
+ | * Now has a 25% chance to cause bleeding. |
||
+ | * Now has an attack speed multiplier of 80%. |
||
+ | {{Version history table row|2.4.0}} |
||
* 13% more damage at gem level 20. |
* 13% more damage at gem level 20. |
||
− | {{ |
+ | {{Version history table row|2.1.0}} |
* Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards. |
* Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards. |
||
− | {{ |
+ | {{Version history table row|1.0.2b}} |
* Fixed a bug introduced in [[Version 1.0.2|1.0.2]] where the skill tooltip damage per second stats displayed incorrect values for {{il|Dual Strike}}, {{il|Double Strike}} and {{il|Cleave}}. |
* Fixed a bug introduced in [[Version 1.0.2|1.0.2]] where the skill tooltip damage per second stats displayed incorrect values for {{il|Dual Strike}}, {{il|Double Strike}} and {{il|Cleave}}. |
||
− | {{ |
+ | {{Version history table row|0.10.2}} |
*Double Strike's physical damage now increases by 4% per level rather than 3%. |
*Double Strike's physical damage now increases by 4% per level rather than 3%. |
||
− | {{ |
+ | {{Version history table row|0.9.12qq}} |
* From 1% attack speed per quality point to 0.35%. |
* From 1% attack speed per quality point to 0.35%. |
||
− | {{ |
+ | {{Version history table row|0.9.9d}} |
* Double Strike has been rebalanced so that the starting level is now level 1 |
* Double Strike has been rebalanced so that the starting level is now level 1 |
||
* It is now pure [[Dexterity]]. |
* It is now pure [[Dexterity]]. |
||
− | {{ |
+ | {{Version history table row|0.9.9c}} |
* Double Strike is now counted as a [[Melee]] gem. |
* Double Strike is now counted as a [[Melee]] gem. |
||
− | {{ |
+ | {{Version history table row|0.9.3}} |
* Double Strike is now disabled on [[Bow]]s (and [[Wand]]s). |
* Double Strike is now disabled on [[Bow]]s (and [[Wand]]s). |
||
− | {{ |
+ | {{Version history table row|0.8.0}} |
* Added new skills: {{il|Frenzy}}, {{il|Blood Rage}}, {{il|Flicker Strike}}, {{il|Sweep}}, {{il|Dual Strike}}, Double Strike |
* Added new skills: {{il|Frenzy}}, {{il|Blood Rage}}, {{il|Flicker Strike}}, {{il|Sweep}}, {{il|Dual Strike}}, Double Strike |
||
|} |
|} |
Latest revision as of 18:22, 6 July 2021
Level: (1-20)
Cost: 5 Mana
Attack Speed: 80% of base
Attack Damage: (91-112)% of base
Effectiveness of Added Damage: (91-112)%Performs two fast strikes with a melee weapon.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed2% increased Elemental Damage1% chance to Maim on HitDeals (91.3-112)% of Base Attack Damage
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
25% chance to cause Bleeding
+(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Acquisition
Area level: 5Vendor Prices
Normal | 1x Scroll of Wisdom |
1x Scroll FragmentMetadata
Item class: Active Skill Gems
Metadata ID: Metadata/Items/Gems/SkillGemDoubleStrike
Double Strike is a melee attack that performs two fast attacks on a target enemy with the player's melee weapon(s). It deals bonus physical damage against bleeding enemies.
Skill functions and interactions[ | ]
- Multiple Hits: This attack hits twice, activating gain on hit twice, and giving two opportunities to activate chance-based effects such as blind, knockback, stun, and elemental status ailments. It does not, however, have two chances to crit. If one hit is a crit, the other will also be a crit.
Gem level progression[ | ]
Level | Damage Effectiveness | Attack Damage | Phys dmg against Bleeding | Range | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|---|---|
1 | 1 | 0 | 91% | 91.3% | 3 to 5 | N/A | 0 | 0 |
2 | 2 | 0 | 92% | 92.4% | 3 to 5 | N/A | 70 | 70 |
3 | 4 | 16 | 93% | 93.5% | 4 to 6 | N/A | 308 | 378 |
4 | 7 | 22 | 95% | 94.5% | 6 to 8 | N/A | 1554 | 1932 |
5 | 11 | 31 | 96% | 95.6% | 8 to 11 | N/A | 6667 | 8599 |
6 | 16 | 41 | 97% | 96.7% | 10 to 16 | N/A | 26047 | 34646 |
7 | 20 | 50 | 98% | 97.8% | 13 to 20 | 1 | 49725 | 84371 |
8 | 24 | 58 | 99% | 98.9% | 17 to 25 | 1 | 95714 | 180085 |
9 | 28 | 67 | 100% | 100% | 20 to 30 | 1 | 169595 | 349680 |
10 | 32 | 75 | 101% | 101.1% | 25 to 37 | 1 | 283759 | 633439 |
11 | 36 | 83 | 102% | 102.2% | 30 to 44 | 1 | 453996 | 1087435 |
12 | 40 | 92 | 103% | 103.3% | 35 to 53 | 1 | 703128 | 1790563 |
13 | 44 | 100 | 104% | 104.4% | 42 to 63 | 1 | 1061223 | 2851786 |
14 | 48 | 109 | 105% | 105.5% | 49 to 74 | 2 | 2065870 | 4917656 |
15 | 52 | 117 | 107% | 106.5% | 58 to 86 | 2 | 2507110 | 7424766 |
16 | 56 | 125 | 108% | 107.6% | 67 to 101 | 2 | 5798936 | 13223702 |
17 | 60 | 134 | 109% | 108.7% | 78 to 117 | 2 | 15083919 | 28307621 |
18 | 64 | 142 | 110% | 109.8% | 91 to 136 | 2 | 27792735 | 56100356 |
19 | 67 | 148 | 111% | 110.9% | 101 to 152 | 2 | 43869739 | 99970095 |
20 | 70 | 155 | 112% | 112% | 113 to 169 | 2 | 242081556 | 342051651 |
21 | 72 | 159 | 113% | 113.1% | 121 to 181 | 3 | N/A | N/A |
22 | 74 | N/A | 114% | 114.2% | 130 to 195 | 3 | N/A | N/A |
23 | 76 | N/A | 115% | 115.3% | 139 to 209 | 3 | N/A | N/A |
24 | 78 | N/A | 116% | 116.4% | 149 to 224 | 3 | N/A | N/A |
25 | 80 | N/A | 117% | 117.5% | 160 to 239 | 3 | N/A | N/A |
26 | 82 | N/A | 119% | 118.5% | 171 to 256 | 3 | N/A | N/A |
27 | 84 | N/A | 120% | 119.6% | 183 to 274 | 3 | N/A | N/A |
28 | 86 | N/A | 121% | 120.7% | 196 to 293 | 4 | N/A | N/A |
29 | 88 | N/A | 122% | 121.8% | 209 to 314 | 4 | N/A | N/A |
30 | 90 | N/A | 123% | 122.9% | 223 to 335 | 4 | N/A | N/A |
31 | 91 | N/A | 123% | 123.5% | 231 to 346 | 4 | N/A | N/A |
32 | 92 | N/A | 124% | 124% | 239 to 358 | 4 | N/A | N/A |
33 | 93 | N/A | 125% | 124.5% | 247 to 370 | 4 | N/A | N/A |
34 | 94 | N/A | 125% | 125.1% | 255 to 382 | 4 | N/A | N/A |
35 | 95 | N/A | 126% | 125.6% | 263 to 395 | 5 | N/A | N/A |
36 | 96 | N/A | 126% | 126.2% | 272 to 408 | 5 | N/A | N/A |
37 | 97 | N/A | 127% | 126.7% | 281 to 421 | 5 | N/A | N/A |
38 | 98 | N/A | 127% | 127.3% | 290 to 435 | 5 | N/A | N/A |
39 | 99 | N/A | 128% | 127.8% | 300 to 449 | 5 | N/A | N/A |
40 | 100 | N/A | 128% | 128.4% | 309 to 464 | 5 | N/A | N/A |
Item acquisition
Upgrade paths
This item can be acquired through the following upgrade paths or vendor recipes:
Amount | Ingredient | General Notes | Type |
---|---|---|---|
8 | Dying AnguishDying Anguish8Level 19 Gem Alternative Quality: +19%Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home. | random level 19 gem with 19% alternative quality | Automatic |
1 | Gemcutter's IncubatorGemcutter's IncubatorAdds an incubated Quality Gem item to an equippable item Item drops after killing # monstersQuality GemRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | random superior gem | Automatic |
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | random level 20 gem | Automatic |
3 | Gemcutter's PromiseGemcutter's Promise3Superior Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | random superior gem with 20% quality | Automatic |
1 | The VoidThe Void1Reach into the Void and claim your prize. | random divination card set exchange | Automatic |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Enemy at the Gate Act 1 Nessa | ✗ | ✓ | ✓ | ✓ | ✓ | ✗ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
In addition, Double Strike is the starting skill gem for Duelist. It drops after killing the first monster of the game, Hungry Corpse.
Related helmet enchantments
The following helmet enchantments affect Double Strike.
Name | Stats | Spawn Weighting | |
---|---|---|---|
Enchantment Double Strike Attack Speed 1 | 66 | 10% increased Double Strike Attack Speed | helmet 75 default 0 |
Enchantment Double Strike Attack Speed 2 | 75 | 15% increased Double Strike Attack Speed | helmet 75 default 0 |
Enchantment Double Strike Critical Strike Chance 1 | 66 | 60% increased Double Strike Critical Strike Chance | helmet 75 default 0 |
Enchantment Double Strike Critical Strike Chance 2 | 75 | 90% increased Double Strike Critical Strike Chance | helmet 75 default 0 |
Enchantment Double Strike Damage 1 | 66 | 25% increased Double Strike Damage | helmet 75 default 0 |
Enchantment Double Strike Damage 2 | 75 | 40% increased Double Strike Damage | helmet 75 default 0 |
Enchantment Double Strike Double Damage Vs Bleeding 1 | 66 | Double Strike has a 10% chance to deal Double Damage to Bleeding Enemies | helmet 75 default 0 |
Enchantment Double Strike Double Damage Vs Bleeding 2 | 75 | Double Strike has a 15% chance to deal Double Damage to Bleeding Enemies | helmet 75 default 0 |
Alternate skill effects
Double Strike has the following alternate skill effects:
Item | Effect(s) |
---|---|
Prismatic Double Strike EffectPrismatic Double Strike EffectSkill Gem EffectYour Double Strike becomes a Prismatic Effect. | Your Double Strike becomes a Prismatic Effect. |
Version history[ | ]
Version | Changes |
---|---|
3.7.0 |
|
2.4.0 |
|
2.1.0 |
|
1.0.2b |
|
0.10.2 |
|
0.9.12qq |
|
0.9.9d |
|
0.9.9c |
|
0.9.3 | |
0.8.0 |
|