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Double damage is an effect that causes a hit to deal double its damage.

Mechanics[]

  • Chance to deal double damage is additive.
  • Additional % chance exceeding 100% has no effect. For example, Frostbreath inventory iconFrostbreathFrostbreath
    Ornate Mace
    One Handed Mace
    Quality: +20%
    Physical Damage: (94.8-102) to (123.6-130.8)
    Elemental Damage: (26-32) to (36-42)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.30-1.37)
    Weapon Range: 11
    Requires Level 50, 161 Str15% reduced Enemy Stun ThresholdAdds (26-32) to (36-42) Physical Damage
    Adds (26-32) to (36-42) Cold Damage
    (8-14)% increased Attack Speed
    +(40-50)% to Fire Resistance
    (35-50)% increased Chill Duration on Enemies
    Attacks with this Weapon deal Double Damage to Chilled Enemies
    A merciful murderer swept through the streets of Sarn
    Robbing breath from the weak and worthless.
    Frostbreath inventory icon
    with any additional source of double damage when attacking chilled enemies with the weapon will have no effect.
  • The damage increase is applied after all other modifiers.[1]
  • Double damage is currently hit-only and does not apply to damage over time.[2]
  • Triple damage overrides double damage[3]

Related skills[]

Active skill gems[]

The following active skill gems are related to double damage:

Skill gemStr.Dex.Int.Lvl.
Heavy Strike inventory iconHeavy StrikeHeavy StrikeAttack, Melee, Strike
Level: (1-20)
Cost: 5 Mana
Attack Speed: 85% of base
Attack Damage: (195-250)% of base
Effectiveness of Added Damage: (195-250)%
Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Stun Duration on enemies
1% increased Damage
1% increased Knockback Distance5% reduced Knockback Distance
Deals (195-313)% of Base Attack Damage
Knocks Enemies Back on Hit
25% reduced Enemy Stun Threshold
+(2-4) to Melee Strike Range
20% chance to deal Double Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Heavy Strike skill icon
Heavy Strike inventory icon
yesN/AN/A1
Intimidating Cry inventory iconIntimidating CryIntimidating CryWarcry, AoE, Duration, Physical
Level: (1-20)
Cost: (13-19) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
Requires Level 10Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Grants a buff which lowers the effect of enemy physical damage reduction against your hits.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Cooldown Recovery Rate2% increased Warcry SpeedExerted Attacks Overwhelm 0.5% of Physical Damage ReductionExerted Attacks deal 0.5% increased DamageBase duration is (4-4.9) seconds
Buff causes your Hits to Overwhelm 5% Physical Damage Reduction per 5 Power, up to 30%
Exerts the next 2 Melee Attacks you perform
Counts total Power of Enemies in Range
Exerted Attacks deal Double Damage
Enemies Taunted by this Warcry are Intimidated
(0-38)% increased Warcry Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Intimidating Cry skill icon
Intimidating Cry inventory icon
yesN/AN/A10

Item skills[]

Support skill gems[]

The following support skill gems are related to double damage:

Skill gemStr.Dex.Int.Lvl.
Awakened Spell Echo Support inventory iconAwakened Spell Echo SupportAwakened Spell Echo SupportSpell, Support
Icon: k
Level: (1-5)
Cost & Reservation Multiplier: 140%
Requires Level 72Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills which reserve mana.Per 1% Quality:1SuperiorSupported Skills deal 0.5% increased Spell DamageSupported Skills Repeat an additional time
Supported Skills have (71-75)% more Cast Speed
Supported Skills deal 15% less Damage
Final Repeat of Supported Skills has (15-19)% chance to deal Double Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Awakened Spell Echo Support inventory icon
N/AN/Ayes72
High-Impact Mine Support inventory iconHigh-Impact Mine SupportHigh-Impact Mine SupportMine, Support, AoE, Aura
Icon: Y
Level: (1-20)
Cost & Reservation Multiplier: 50%
Requires Level 31Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.5% increased Mine Throwing SpeedSupported Skills have +0.25% to Critical Strike MultiplierSupported Skills have 0.5% reduced Enemy Stun ThresholdMine lasts 5 seconds
Each Mine from Supported Skills applies 2% chance to deal Double Damage to Hits against Enemies near it, up to a maximum of 100%
Supported Skills have a Base Mine Detonation Time of 0.25 seconds
Supported Skills deal (35-28)% less Damage
Supported Attack Skills cannot be used with Melee Weapons
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
High-Impact Mine Support inventory icon
N/Ayesyes31

Related unique items[]

The following unique items are related to double damage:

ItemBase ItemLvl.Stats
Watcher's EyeWatcher's Eye inventory iconWatcher's Eye
Prismatic Jewel
Limited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Watcher's Eye inventory icon
Prismatic Jewel1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
(1-1.5)% of Fire Damage Leeched as Life while affected by Anger
Damage Penetrates (10-15)% Fire Resistance while affected by Anger
+(30-50)% to Critical Strike Multiplier while affected by Anger
(40-60)% increased Fire Damage while affected by Anger
Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger
(25-40)% of Physical Damage Converted to Fire Damage while affected by Anger
(6-10)% of Damage taken from Mana before Life while affected by Clarity
(15-20)% of Damage taken gained as Mana over 4 seconds when Hit while affected by Clarity
Gain (6-10)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity
(10-15)% increased Mana Recovery Rate while affected by Clarity
(10-15)% chance to Recover 10% of Mana when you use a Skill while affected by Clarity
Non-Channelling Skills have -(10-5) to Total Mana Cost while affected by Clarity
+(600-1000) to Armour while affected by Determination
+(5-8)% Chance to Block Attack Damage while affected by Determination
(5-8)% additional Physical Damage Reduction while affected by Determination
You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination
(50-40)% reduced Reflected Physical Damage taken while affected by Determination
Unaffected by Vulnerability while affected by Determination
+(5-8)% Chance to Block Spell Damage while affected by Discipline
+(20-30) Energy Shield gained for each Enemy Hit while affected by Discipline
(10-15)% increased Energy Shield Recovery Rate while affected by Discipline
Regenerate (1.5-2.5)% of Energy Shield per Second while affected by Discipline
(30-40)% faster start of Energy Shield Recharge while affected by Discipline
+(5-8)% chance to Evade Attack Hits while affected by Grace
(30-50)% chance to Blind Enemies which Hit you while affected by Grace
(6-10)% chance to Dodge Attack Hits while affected by Grace
(10-15)% increased Movement Speed while affected by Grace
Unaffected by Enfeeble while affected by Grace
(5-8)% chance to Dodge Spell Hits while affected by Haste
(30-50)% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste
Debuffs on you expire (20-15)% faster while affected by Haste
You gain Onslaught for 4 seconds on Kill while affected by Haste
You have Phasing while affected by Haste
Unaffected by Temporal Chains while affected by Haste
Adds (58-70) to (88-104) Cold Damage while affected by Hatred
+(1.2-1.8)% to Critical Strike Chance while affected by Hatred
Damage Penetrates (10-15)% Cold Resistance while affected by Hatred
(40-60)% increased Cold Damage while affected by Hatred
(25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred
+(18-22)% to Damage over Time Multiplier while affected by Malevolence
(8-12)% increased Recovery rate of Life and Energy Shield while affected by Malevolence
Unaffected by Bleeding while affected by Malevolence
Unaffected by Poison while affected by Malevolence
Damaging Ailments you inflict deal Damage (10-15)% faster while affected by Malevolence
Cannot be Blinded while affected by Precision
Gain a Flask Charge when you deal a Critical Strike while affected by Precision
(40-60)% increased Attack Damage while affected by Precision
(10-15)% increased Attack Speed while affected by Precision
+(20-30)% to Critical Strike Multiplier while affected by Precision
(8-12)% chance to deal Double Damage while using Pride
25% chance to Impale Enemies on Hit with Attacks while using Pride
Impales you inflict last 2 additional Hits while using Pride
(40-60)% increased Attack Physical Damage while using Pride
Your Hits Intimidate Enemies for 4 seconds while you are using Pride
+(30-50)% to Chaos Resistance while affected by Purity of Elements
(50-40)% reduced Reflected Elemental Damage taken while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements
Unaffected by Elemental Weakness while affected by Purity of Elements
Immune to Ignite while affected by Purity of Fire
(6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire
Unaffected by Burning Ground while affected by Purity of Fire
Unaffected by Flammability while affected by Purity of Fire
Immune to Freeze while affected by Purity of Ice
(6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice
Unaffected by Chilled Ground while affected by Purity of Ice
Unaffected by Frostbite while affected by Purity of Ice
Immune to Shock while affected by Purity of Lightning
(6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning
Unaffected by Conductivity while affected by Purity of Lightning
Unaffected by Shocked Ground while affected by Purity of Lightning
(0.8-1.2)% of Damage leeched as Life while affected by Vitality
+(20-30) Life gained for each Enemy Hit while affected by Vitality
(50-70)% increased Life Recovery from Flasks while affected by Vitality
(10-15)% increased Life Recovery Rate while affected by Vitality
Regenerate (1-1.5)% of Life per second while while affected by Vitality
(70-100)% increased Critical Strike Chance while affected by Wrath
(40-60)% increased Lightning Damage while affected by Wrath
(1-1.5)% of Lightning Damage is Leeched as Energy Shield while affected by Wrath
Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath
Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath
(25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath
(10-15)% increased Cast Speed while affected by Zealotry
Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds
Consecrated Ground you create while affected by Zealotry causes enemies to take (8-10)% increased Damage
(100-120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry
Critical Strikes Penetrate (8-10)% of Enemy Elemental Resistances while affected by Zealotry
Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry
30% increased Maximum total Recovery per second from Energy Shield Leech while affected by Zealotry
Weight of the EmpireWeight of the Empire inventory iconWeight of the Empire
Crimson Jewel
Limited to: 2
Radius: Medium
(8-12)% increased Global Physical Damage
With at least 40 Strength in Radius, Heavy Strike has a
20% chance to deal Double Damage
Ondar not only betrayed his emperor,
He betrayed his friend.
And in his dying moments, Chitus ensured,
That Ondar felt the full weight of his guilt.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Weight of the Empire inventory icon
Crimson Jewel1(8-12)% increased Global Physical Damage
With at least 40 Strength in Radius, Heavy Strike has a
20% chance to deal Double Damage
FrostbreathFrostbreath inventory iconFrostbreath
Ornate Mace
One Handed Mace
Quality: +20%
Physical Damage: (94.8-102) to (123.6-130.8)
Elemental Damage: (26-32) to (36-42)
Critical Strike Chance: 5.00%
Attacks per Second: (1.30-1.37)
Weapon Range: 11
Requires Level 50, 161 Str15% reduced Enemy Stun ThresholdAdds (26-32) to (36-42) Physical Damage
Adds (26-32) to (36-42) Cold Damage
(8-14)% increased Attack Speed
+(40-50)% to Fire Resistance
(35-50)% increased Chill Duration on Enemies
Attacks with this Weapon deal Double Damage to Chilled Enemies
A merciful murderer swept through the streets of Sarn
Robbing breath from the weak and worthless.
Frostbreath inventory icon
Ornate Mace5015% reduced Enemy Stun ThresholdAdds (26-32) to (36-42) Physical Damage
Adds (26-32) to (36-42) Cold Damage
(8-14)% increased Attack Speed
+(40-50)% to Fire Resistance
(35-50)% increased Chill Duration on Enemies
Attacks with this Weapon deal Double Damage to Chilled Enemies
Replica FrostbreathReplica Frostbreath inventory iconReplica Frostbreath
Ornate Mace
One Handed Mace
Quality: +20%
Physical Damage: 63.6-80.4
Chaos Damage: (53-67) to (71-89)
Critical Strike Chance: 5.00%
Attacks per Second: (1.30-1.37)
Weapon Range: 11
Requires Level 50, 161 Str15% reduced Enemy Stun ThresholdAdds (53-67) to (71-89) Chaos Damage
(8-14)% increased Attack Speed
+(23-31)% to Chaos Resistance
Your Chaos Damage can Chill
Attacks with this Weapon deal Double Damage to Chilled Enemies
"Three test subjects confirmed Prototype #495 creates an additional
debilitating effect from poisons. This could be very useful."
Replica Frostbreath inventory icon
Ornate Mace5015% reduced Enemy Stun ThresholdAdds (53-67) to (71-89) Chaos Damage
(8-14)% increased Attack Speed
+(23-31)% to Chaos Resistance
Your Chaos Damage can Chill
Attacks with this Weapon deal Double Damage to Chilled Enemies
Crest of DesireCrest of Desire inventory iconCrest of Desire
Fluted Bascinet
Quality: +20%
Armour: (352-432)
Evasion: (352-432)
Requires Level 58, 64 Str, 64 DexHas 1 Socket
+(5-8) to Level of Socketed Gems
+(30-50)% to Quality of Socketed Gems
Socketed Skills deal Double Damage
(100-150)% increased Armour and Evasion
Expand one single ambition to crystal clarity... and beyond.
Crest of Desire inventory icon
Fluted Bascinet58Has 1 Socket
+(5-8) to Level of Socketed Gems
+(30-50)% to Quality of Socketed Gems
Socketed Skills deal Double Damage
(100-150)% increased Armour and Evasion
Brain RattlerBrain Rattler inventory iconBrain Rattler
Meatgrinder
Two Hand Mace
Quality: +20%
Physical Damage: (160.8-184.8) to (489.6-549.6)
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 63, 212 Str5% chance to deal Double DamageAdds (60-80) to (270-320) Physical Damage
50% of Physical Damage Converted to Lightning Damage
50% chance to Shock
Shock Enemies as though dealing 300% more Damage
Damage Penetrates 20% Lightning Resistance
Enemies you Shock have 30% reduced Cast Speed
Enemies you Shock have 20% reduced Movement Speed
The mind may have no limits, but the skull sure does.
Brain Rattler inventory icon
Meatgrinder635% chance to deal Double DamageAdds (60-80) to (270-320) Physical Damage
50% of Physical Damage Converted to Lightning Damage
50% chance to Shock
Shock Enemies as though dealing 300% more Damage
Damage Penetrates 20% Lightning Resistance
Enemies you Shock have 30% reduced Cast Speed
Enemies you Shock have 20% reduced Movement Speed
ParadoxicaParadoxica inventory iconParadoxica
Vaal Rapier
One Handed Sword
Quality: +20%
Physical Damage: 26.4-104.4
Critical Strike Chance: 6.50%
Attacks per Second: 1.30
Weapon Range: 14
Requires Level 66, 212 Dex+25% to Global Critical Strike MultiplierAttacks with this Weapon deal Double Damage
Veiled Prefix
Veiled Suffix
What has no siblings but is always a twin?Take this item to Jun Ortoi to have her Unveil it.
Paradoxica inventory icon
Vaal Rapier66+25% to Global Critical Strike MultiplierAttacks with this Weapon deal Double Damage
Veiled Prefix
Veiled Suffix
Beacon of MadnessBeacon of Madness inventory iconBeacon of Madness
Two-Toned Boots
Quality: +20%
Armour: (340-529)
Evasion: (340-529)
Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold ResistancesGrants Level 1 Embrace Madness Skill
(150-300)% increased Armour and Evasion
30% increased Movement Speed
20% chance to deal Double Damage while affected by Glorious Madness
60% increased Effect of Fortify on you while affected by Glorious Madness
Nothing spreads as quickly as an idea.
Beacon of Madness inventory icon
Two-Toned Boots70+(8-12)% to Fire and Cold ResistancesGrants Level 1 Embrace Madness Skill
(150-300)% increased Armour and Evasion
30% increased Movement Speed
20% chance to deal Double Damage while affected by Glorious Madness
60% increased Effect of Fortify on you while affected by Glorious Madness

Triple damage[]

The following unique items are related to triple damage:

ItemBase ItemLvl.Stats
The Iron MassThe Iron Mass inventory iconThe Iron Mass
Gladius
One Handed Sword
Quality: +20%
Physical Damage: (140.4-159.3) to (202.8-230.1)
Critical Strike Chance: 5.00%
Attacks per Second: (1.48-1.53)
Weapon Range: 11
Requires Level 60, 113 Str, 113 Dex40% increased Global Accuracy Rating(140-175)% increased Physical Damage
(14-18)% increased Attack Speed
Unholy Might
(20-25)% chance to inflict Withered for 2 seconds on Hit with this Weapon
Summoned Skeleton Warriors wield a copy of this Weapon while in your Main Hand
Summoned Skeleton Warriors deal Triple Damage with this
Weapon if you've Hit with this Weapon Recently
Lead by example.
The Iron Mass inventory icon
Gladius6040% increased Global Accuracy Rating(140-175)% increased Physical Damage
(14-18)% increased Attack Speed
Unholy Might
(20-25)% chance to inflict Withered for 2 seconds on Hit with this Weapon
Summoned Skeleton Warriors wield a copy of this Weapon while in your Main Hand
Summoned Skeleton Warriors deal Triple Damage with this
Weapon if you've Hit with this Weapon Recently

Related passives skills[]

Passives[]

The following passive skills are related to double damage:

NameStats
Gravepact
Gravepact passive skill icon
Minions deal 15% increased Damage
30% increased Minion Accuracy Rating
Minions have 6% increased Attack Speed
Minions have 4% chance to deal Double Damage [1]
Kinetic Impacts
2handeddamage passive skill icon
24% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 24% increased Damage with Ailments
4% chance to deal Double Damage
10% chance to double Stun Duration
Overwhelm 15% Physical Damage Reduction [1]

Timeless Jewel passives[]

The following Timeless Jewel inventory iconTimeless JewelTimeless JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.Timeless Jewel inventory icon passives are related to double damage:

Jewel Type Icon Name Effect
Vaal VaalNotableOffensive passive skill icon Ritual of Might (25-35)% increased Physical Damage
(2-4)% chance to deal Double Damage

Related modifiers[]

The following modifiers are related to double damage:

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Enchantment Heavy Strike Double Damage 1Enchantment66Heavy Strike has a 8% chance to deal Double Damagehelmet 100
default 0
Enchantment Heavy Strike Double Damage 2Enchantment75Heavy Strike has a 12% chance to deal Double Damagehelmet 100
default 0
of ShapingSuffix68(17-19)% increased Attack Speed
(4-6)% chance to deal Double Damage
2h_sword_shaper 1000
2h_axe_shaper 1000
2h_mace_shaper 1000
staff_shaper 1000
warstaff_shaper 1000
default 0
of ShapingSuffix75(20-21)% increased Attack Speed
(4-6)% chance to deal Double Damage
2h_sword_shaper 1000
2h_axe_shaper 1000
2h_mace_shaper 1000
staff_shaper 1000
warstaff_shaper 1000
default 0
of ShapingSuffix68(8-10)% increased Attack Speed
(4-6)% chance to deal Double Damage
bow_shaper 1000
default 0
of ShapingSuffix75(11-12)% increased Attack Speed
(4-6)% chance to deal Double Damage
bow_shaper 1000
default 0
Enchantment Double Strike Double Damage Vs Bleeding 1Enchantment66Double Strike has a 10% chance to deal Double Damage to Bleeding Enemieshelmet 75
default 0
Enchantment Double Strike Double Damage Vs Bleeding 2Enchantment75Double Strike has a 15% chance to deal Double Damage to Bleeding Enemieshelmet 75
default 0
of the UndergroundSuffix6010% chance to deal Double Damagedefault 0
of the OrderSuffix1(4-6)% chance to deal Double Damagetwo_hand_weapon 0
default 0
of the OrderSuffix38(7-9)% chance to deal Double Damagetwo_hand_weapon 0
default 0
of the OrderSuffix75(10-12)% chance to deal Double Damagetwo_hand_weapon 0
default 0
of the OrderSuffix1(2-3)% chance to deal Double Damageone_hand_weapon 0
default 0
of the OrderSuffix38(4-5)% chance to deal Double Damageone_hand_weapon 0
default 0
of the OrderSuffix75(6-7)% chance to deal Double Damageone_hand_weapon 0
default 0
of the OrderSuffix1(13-20)% chance to deal Double Damage while Focussedtwo_hand_weapon 0
default 0
of the OrderSuffix38(21-28)% chance to deal Double Damage while Focussedtwo_hand_weapon 0
default 0
of the OrderSuffix75(29-36)% chance to deal Double Damage while Focussedtwo_hand_weapon 0
default 0
of the OrderSuffix1(7-10)% chance to deal Double Damage while Focussedone_hand_weapon 0
shield 0
default 0
of the OrderSuffix38(11-14)% chance to deal Double Damage while Focussedone_hand_weapon 0
shield 0
default 0
of the OrderSuffix75(15-18)% chance to deal Double Damage while Focussedone_hand_weapon 0
shield 0
default 0
of the OrderSuffix60(6-7)% chance to deal Double Damagetwo_hand_weapon 1000
default 0
of the OrderSuffix72(8-10)% chance to deal Double Damagetwo_hand_weapon 1000
default 0
of the OrderSuffix603% chance to deal Double Damageshield 1000
one_hand_weapon 1000
default 0
of the OrderSuffix72(4-5)% chance to deal Double Damageshield 1000
one_hand_weapon 1000
default 0
of the OrderSuffix60(16-20)% chance to deal Double Damage while Focussedtwo_hand_weapon 1000
default 0
of the OrderSuffix72(21-25)% chance to deal Double Damage while Focussedtwo_hand_weapon 1000
default 0
of the OrderSuffix81(26-30)% chance to deal Double Damage while Focussedtwo_hand_weapon 1000
default 0
of the OrderSuffix60(7-9)% chance to deal Double Damage while Focussedone_hand_weapon 1000
shield 1000
default 0
of the OrderSuffix72(10-12)% chance to deal Double Damage while Focussedone_hand_weapon 1000
shield 1000
default 0
of the OrderSuffix81(13-15)% chance to deal Double Damage while Focussedone_hand_weapon 1000
shield 1000
default 0
SynthesisImplicitSpellsDoubleDamageChance1__Unique60Spells have a (8-10)% chance to deal Double DamageN/A
SynthesisImplicitSpellsDoubleDamageChance2_Unique65Spells have a (16-18)% chance to deal Double DamageN/A
SynthesisImplicitDoubleDamageChanceOneHand1Unique362% chance to deal Double DamageN/A
SynthesisImplicitDoubleDamageChanceOneHand2Unique483% chance to deal Double DamageN/A
SynthesisImplicitDoubleDamageChanceTwoHand1Unique364% chance to deal Double DamageN/A
SynthesisImplicitDoubleDamageChanceTwoHand2_Unique485% chance to deal Double DamageN/A
PrideChanceForDoubleDamageUnique1(8-12)% chance to deal Double Damage while using PrideN/A
Citaqualotl'sPrefix50Minions deal (50-66)% increased Damage
Minions have 5% chance to deal Double Damage
default 0
Citaqualotl'sPrefix50Minions deal (85-94)% increased Damage
Minions have 5% chance to deal Double Damage
default 0
Empowering Tower SpecialBlight Tower1All Towers in range of your Empowering Towers have 50% chance to deal Double DamageN/A
of RedemptionSuffix75Spells have a (4-5)% chance to deal Double Damagesceptre_eyrie 500
rune_dagger_eyrie 500
wand_eyrie 500
default 0
of RedemptionSuffix80Spells have a (6-7)% chance to deal Double Damagesceptre_eyrie 500
rune_dagger_eyrie 500
wand_eyrie 500
default 0
of RedemptionSuffix75Spells have a (10-11)% chance to deal Double Damagestaff_eyrie 500
default 0
of RedemptionSuffix80Spells have a (12-14)% chance to deal Double Damagestaff_eyrie 500
default 0
DoubleDamageChanceImplicitMace1Unique15% chance to deal Double DamageN/A
of RedemptionSuffix75(5-7)% chance to deal Double Damage if you have Stunned an Enemy Recentlyamulet_eyrie 500
default 0
of RedemptionSuffix83(8-10)% chance to deal Double Damage if you have Stunned an Enemy Recentlyamulet_eyrie 500
default 0

References[]

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