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Elemental Equilibrium (often referred to as EE) is a keystone passive skill which changes the resistance of any monster you hit with elemental damage (fire damage, lightning damage and cold damage), increasing resistance to the element you hit with by 25% but reducing other elemental resistances by 50%. Multiple EE strikes will overwrite each other. The effect lasts 5 seconds or until being overwritten.
Mechanics[]
Only a hit that deals damage will apply these resistance modifiers. Blocked hits or hits with no damage (e.g. while having Ancestral Bond) will not trigger Elemental Equilibrium.
If you hit an enemy with two different elements at the same time it will give -50% Resistance to third element and +25% to both elements used. A hit carrying all three elements types will give +25% to all elemental Resistances.[1]
Trap, Mine, and Totem skills trigger EE as they use your skills with your offensive stats, which includes keystones and passives. Minions do not trigger EE as they do not use your skills or stats, and are only affected by keystones and passives that explicitly mention minions.[2]
Multiple attacks that hit simultaneously are still processed independently, so the first hit that is processed will trigger EE that affects the other hits.[3]
Players can temporarily gain elemental equilibrium from map modifiers. See List of map mods for more info.
Example uses[]
As long as you are careful to not use the same element twice in a row, EE can greatly boost damage. Try to use a combination of skills that alternate between two elements, or cycles through all three:
- Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. + Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. is a basic example.
- Use an area attack combined with indirect damage sources, such as Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. or minions with elemental damage.
- Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. and Wild Strike alternate elements with each attack, increasing the overall damage in most cases.

Elemental Equilibrium visual effect on a Siren.
Location[]
Elemental Equilibrium is located in the centre of the tree, just above the Scion's starting area.
Class | Distance from start |
---|---|
Scion | 8 |
Templar | 10 |
Witch | 10 |
Shadow | 14 |
Marauder | 14 |
Duelist | 18 |
Ranger | 18 |
Related items[]
Base items[]
The following base items are related to Elemental Equilibrium: Lua error: Error: invalid field alias "items._pageID"; aliases cannot contain dots or quotes..
Unique items[]
The following unique items are related to Elemental Equilibrium: Lua error: Error: invalid field alias "items._pageID"; aliases cannot contain dots or quotes..
Version history[]
Version | Changes |
---|---|
1.3.1 |
|
1.3.0d |
|
0.10.0 |
|
0.9.9 |
|
0.9.6 |
|
References[]
- ↑ Chris (January 23, 2013 2:31 AM). "0.10.0 Patch Notes". Official Path of Exile Forum. Retrieved July 27, 2013.
- ↑ Mark_GGG (July 16, 2012 3:30 AM). "Elemental Equilibrium". Official Path of Exile Forum. Retrieved April 2, 2013.
- ↑ Mark_GGG (July 10, 2014 5:45 PM). "Mechanics Question: Elemental Equilibrium and Remote Mines". Official Path of Exile Forum. Retrieved August 24, 2014.