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'''Elemental Equilibrium (EE)''' is a [[keystone]] [[passive skill]] which changes the resistance of any monster you hit with [[elemental damage]], increasing resistance to the element you hit with by 25% but reducing other elemental resistances by 50%. Multiple EE strikes will overwrite each other. The effect lasts '''5''' seconds or until being overwritten. You have to deal damage to apply this resistance modifiers, so using [[Ancestral Bond]] at the same time will prevent yourself from triggering Elemental Equilibrium (hitting totems will still apply it).
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'''Elemental Equilibrium (EE)''' is a [[keystone]] [[passive skill]] which changes the resistance of any monster you hit with [[elemental damage]], increasing resistance to the element you hit with by 25% but reducing other elemental resistances by 50%. Multiple EE strikes will overwrite each other. The effect lasts '''5''' seconds or until being overwritten. You have to deal damage to apply these resistance modifiers, so having [[Ancestral Bond]] allocated will prevent yourself from triggering Elemental Equilibrium (totems will still apply it if they deal damage).
   
 
If you hit an enemy with two different elements at the same time it will give -50% Resistance to third element and +25% to both elements used. A hit carrying all three elements types will give +25% to all elemental Resistances.<ref>{{cite web|author=Chris|date=January 23, 2013 2:31 AM|title=0.10.0 Patch Notes|url=http://www.pathofexile.com/forum/view-thread/70479#p856586|publisher=Official Path of Exile Forum|accessdate=July 27, 2013}}</ref>
 
If you hit an enemy with two different elements at the same time it will give -50% Resistance to third element and +25% to both elements used. A hit carrying all three elements types will give +25% to all elemental Resistances.<ref>{{cite web|author=Chris|date=January 23, 2013 2:31 AM|title=0.10.0 Patch Notes|url=http://www.pathofexile.com/forum/view-thread/70479#p856586|publisher=Official Path of Exile Forum|accessdate=July 27, 2013}}</ref>
   
Totem skills trigger EE as they are treated as your hits. Minion's hits do not count as yours so do not trigger EE.<ref>{{cite web|author=Mark_GGG|date=July 16, 2012 3:30 AM|title=Elemental Equilibrium|url=http://www.pathofexile.com/forum/view-thread/19803/page/4#p528448|publisher= Official Path of Exile Forum|accessdate=April 2, 2013‎}}</ref>
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Totem skills trigger EE as they are treated as your hits. Minions' hits do not count as yours so do not trigger EE.<ref>{{cite web|author=Mark_GGG|date=July 16, 2012 3:30 AM|title=Elemental Equilibrium|url=http://www.pathofexile.com/forum/view-thread/19803/page/4#p528448|publisher= Official Path of Exile Forum|accessdate=April 2, 2013‎}}</ref>
   
 
Multiple attacks that hit simultaneously are still processed independently, so the first hit that is processed will trigger EE that affects the other hits. <ref>{{cite web|author=Mark_GGG|date=July 10, 2014 5:45 PM|title=Mechanics Question: Elemental Equilibrium and Remote Mines|url=http://www.pathofexile.com/forum/view-thread/965701#p8205123|publisher=Official Path of Exile Forum|accessdate=August 24, 2014}}</ref>
 
Multiple attacks that hit simultaneously are still processed independently, so the first hit that is processed will trigger EE that affects the other hits. <ref>{{cite web|author=Mark_GGG|date=July 10, 2014 5:45 PM|title=Mechanics Question: Elemental Equilibrium and Remote Mines|url=http://www.pathofexile.com/forum/view-thread/965701#p8205123|publisher=Official Path of Exile Forum|accessdate=August 24, 2014}}</ref>

Revision as of 22:19, 5 August 2015

Template:Passive

Elemental Equilibrium (EE) is a keystone passive skill which changes the resistance of any monster you hit with elemental damage, increasing resistance to the element you hit with by 25% but reducing other elemental resistances by 50%. Multiple EE strikes will overwrite each other. The effect lasts 5 seconds or until being overwritten. You have to deal damage to apply these resistance modifiers, so having Ancestral Bond allocated will prevent yourself from triggering Elemental Equilibrium (totems will still apply it if they deal damage).

If you hit an enemy with two different elements at the same time it will give -50% Resistance to third element and +25% to both elements used. A hit carrying all three elements types will give +25% to all elemental Resistances.[1]

Totem skills trigger EE as they are treated as your hits. Minions' hits do not count as yours so do not trigger EE.[2]

Multiple attacks that hit simultaneously are still processed independently, so the first hit that is processed will trigger EE that affects the other hits. [3]

Damage which does not come from a hit, such as Searing Bond skill iconSearing Bond or the burning ground from Fire Trap skill iconFire Trap, does not trigger Elemental Equilibrium.

Example Uses

As long as you are careful to not use the same element twice in a row, EE can greatly boost damage. Try to use a combination of skills that alternates between two elements or cycles through all three:

  • Fireball skill iconFireball + Freezing Pulse skill iconFreezing Pulse is a basic example
  • An area skill like Ice Nova skill iconIce Nova sets up enemies for a high-damage skill like Lightning Arrow skill iconLightning Arrow
  • Use two Cleave skill iconCleave gems and link each to Module Error: No skills found with q_where = skill.active_skill_name="Added Fire Damage", Module Error: No skills found with q_where = skill.active_skill_name="Added Cold Damage", or Module Error: No skills found with q_where = skill.active_skill_name="Added Lightning Damage"
  • Use an area attack combined with indirect damage sources, such as Searing Bond skill iconSearing Bond or minions with elemental damage.

Location

Elemental Equilibrium is located in the center of the tree, just above the Scion's starting area.

Class Distance from start
Scion 8
Templar 10
Witch 10
Shadow 14
Marauder 14
Duelist 18
Ranger 18

Version history

Version Changes
1.3.1
  • Added a visual effect to players or monsters that are under the effect of Elemental Equilibrium.

References

  1. Chris (January 23, 2013 2:31 AM). "0.10.0 Patch Notes". Official Path of Exile Forum. Retrieved July 27, 2013.
  2. Mark_GGG (July 16, 2012 3:30 AM). "Elemental Equilibrium". Official Path of Exile Forum. Retrieved April 2, 2013‎.
  3. Mark_GGG (July 10, 2014 5:45 PM). "Mechanics Question: Elemental Equilibrium and Remote Mines". Official Path of Exile Forum. Retrieved August 24, 2014.