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J05ch (talk | contribs)
m (quick note on the elemental damages)
(Removed 2 example uses as they were idiotic and made no sense. No reason to confuse newcomers.)
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* {{sl|Fireball}} + {{sl|Freezing Pulse}} is a basic example
 
* {{sl|Fireball}} + {{sl|Freezing Pulse}} is a basic example
* An area skill like {{sl|Ice Nova}} sets up enemies for a high-damage skill like {{sl|Lightning Arrow}}
 
* Use two {{sl|Cleave}} gems and link each to {{sl|Added Fire Damage}}, {{sl|Added Cold Damage}}, or {{sl|Added Lightning Damage}}
 
 
* Use an area attack combined with indirect damage sources, such as {{sl|Searing Bond}} or minions with elemental damage.
 
* Use an area attack combined with indirect damage sources, such as {{sl|Searing Bond}} or minions with elemental damage.
   

Revision as of 19:30, 17 April 2017

Template:Passive

Elemental Equilibrium (often referred to as EE) is a keystone passive skill which changes the resistance of any monster you hit with elemental damage (fire damage, lightning damage and cold damage), increasing resistance to the element you hit with by 25% but reducing other elemental resistances by 50%. Multiple EE strikes will overwrite each other. The effect lasts 5 seconds or until being overwritten.

Mechanics

Only a hit that deals damage is required to apply these resistance modifiers. Blocked hits or hits with no damage (e.g. while having Ancestral Bond) are not capable to trigger Elemental Equilibrium.

If you hit an enemy with two different elements at the same time it will give -50% Resistance to third element and +25% to both elements used. A hit carrying all three elements types will give +25% to all elemental Resistances.[1]

Totem skills trigger EE as they are treated as your hits. Minions' hits do not count as yours so do not trigger EE.[2]

Multiple attacks that hit simultaneously are still processed independently, so the first hit that is processed will trigger EE that affects the other hits. [3]

Damage which does not come from a hit, such as Searing Bond skill iconSearing Bond or the burning ground from Fire Trap skill iconFire Trap, does not trigger Elemental Equilibrium.

Traps and Mines trigger Elemental Equilibrium.

Example Uses

As long as you are careful to not use the same element twice in a row, EE can greatly boost damage. Try to use a combination of skills that alternates between two elements or cycles through all three:

Location

Elemental Equilibrium is located in the center of the tree, just above the Scion's starting area.

Class Distance from start
Scion 8
Templar 10
Witch 10
Shadow 14
Marauder 14
Duelist 18
Ranger 18

Version history

Version Changes
1.3.1
  • Added a visual effect to players or monsters that are under the effect of Elemental Equilibrium.

References

  1. Chris (January 23, 2013 2:31 AM). "0.10.0 Patch Notes". Official Path of Exile Forum. Retrieved July 27, 2013.
  2. Mark_GGG (July 16, 2012 3:30 AM). "Elemental Equilibrium". Official Path of Exile Forum. Retrieved April 2, 2013‎.
  3. Mark_GGG (July 10, 2014 5:45 PM). "Mechanics Question: Elemental Equilibrium and Remote Mines". Official Path of Exile Forum. Retrieved August 24, 2014.