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==Mechanics==
 
==Mechanics==
Only a [[hit]] that deals [[damage]] is required to apply these resistance modifiers. [[Block]]ed hits or hits with no damage (e.g. while having [[Ancestral Bond]]) are not capable to trigger Elemental Equilibrium.
+
Only a [[hit]] that deals [[damage]] will apply these resistance modifiers. [[Block]]ed hits or hits with no damage (e.g. while having [[Ancestral Bond]]) will not trigger Elemental Equilibrium.
   
If you hit an enemy with two different elements at the same time it will give -50% Resistance to third element and +25% to both elements used. A hit carrying all three elements types will give +25% to all elemental Resistances.<ref>{{cite web|author=Chris|date=January 23, 2013 2:31 AM|title=0.10.0 Patch Notes|url=http://www.pathofexile.com/forum/view-thread/70479#p856586|publisher=Official Path of Exile Forum|accessdate=July 27, 2013}}</ref>
+
If you hit an enemy with two different elements at the same time it will give -50% Resistance to third element and +25% to both elements used. A hit carrying all three elements types will give +25% to all elemental Resistances.<ref>{{cite web|author=Chris|date=January 23, 2013 2:31 AM|title=0.10.0 Patch Notes|url=https://www.pathofexile.com/forum/view-thread/70479#p856586|publisher=Official Path of Exile Forum|accessdate=July 27, 2013}}</ref>
   
Totem skills trigger EE as they are treated as your hits. Minions' hits do not count as yours so do not trigger EE.<ref>{{cite web|author=Mark_GGG|date=July 16, 2012 3:30 AM|title=Elemental Equilibrium|url=http://www.pathofexile.com/forum/view-thread/19803/page/4#p528448|publisher= Official Path of Exile Forum|accessdate=April 2, 2013‎}}</ref>
+
[[Trap]], [[Mine]], and [[Totem]] skills trigger EE as they use your skills with your offensive stats, which includes keystones and passives. Minions do not trigger EE as they do not use your skills or stats, and are only affected by keystones and passives that explicitly mention minions.<ref>{{cite web|author=Mark_GGG|date=July 16, 2012 3:30 AM|title=Elemental Equilibrium|url=https://www.pathofexile.com/forum/view-thread/19803/page/4#p528448|publisher= Official Path of Exile Forum|accessdate=April 2, 2013‎}}</ref>
   
Multiple attacks that hit simultaneously are still processed independently, so the first hit that is processed will trigger EE that affects the other hits. <ref>{{cite web|author=Mark_GGG|date=July 10, 2014 5:45 PM|title=Mechanics Question: Elemental Equilibrium and Remote Mines|url=http://www.pathofexile.com/forum/view-thread/965701#p8205123|publisher=Official Path of Exile Forum|accessdate=August 24, 2014}}</ref>
+
Multiple attacks that hit simultaneously are still processed independently, so the first hit that is processed will trigger EE that affects the other hits.<ref>{{cite web|author=Mark_GGG|date=July 10, 2014 5:45 PM|title=Mechanics Question: Elemental Equilibrium and Remote Mines|url=https://www.pathofexile.com/forum/view-thread/965701#p8205123|publisher=Official Path of Exile Forum|accessdate=August 24, 2014}}</ref>
   
  +
Players can temporarily gain elemental equilibrium from map modifiers. See [[List of map mods]] for more info.
Damage which does not come from a hit, such as {{il|Searing Bond}} or the burning ground from {{il|Fire Trap}}, does not trigger Elemental Equilibrium.
 
   
 
==Example uses==
[[Trap]]s and [[Mine]]s trigger Elemental Equilibrium.
 
 
As long as you are careful to not use the same element twice in a row, EE can greatly boost damage. Try to use a combination of skills that alternate between two elements, or cycles through all three:
   
 
* {{il|Fireball}} + {{il|Freezing Pulse}} is a basic example.
==Example Uses==
 
As long as you are careful to not use the same element twice in a row, EE can greatly boost damage. Try to use a combination of skills that alternates between two elements or cycles through all three:
 
 
* {{il|Fireball}} + {{il|Freezing Pulse}} is a basic example
 
 
* Use an area attack combined with indirect damage sources, such as {{il|Searing Bond}} or minions with elemental damage.
 
* Use an area attack combined with indirect damage sources, such as {{il|Searing Bond}} or minions with elemental damage.
  +
* {{il|Elemental Hit}} and [[Wild Strike]] alternate elements with each attack, increasing the overall damage in most cases.
  +
  +
[[File:Elemental Equilibrium Visual Effect.png|thumb|Elemental Equilibrium visual effect on a Siren.]]
   
 
==Location==
 
==Location==
'''Elemental Equilibrium''' is located in the center of the tree, just above the Scion's starting area.
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Elemental Equilibrium is located in the centre of the tree, just above the Scion's starting area.
   
{| class="wikitable sortable" style="text-align: center;"
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{| class="wikitable sortable" style="text-align: centre;"
 
!Class
 
!Class
 
!Distance from start
 
!Distance from start
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|}
 
|}
   
==On Items==
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==Related items==
  +
===Base items===
  +
The following base items are related to Elemental Equilibrium:
  +
{{Query base items
  +
|where=items.stat_text LIKE "%Elemental%Equilibrium%"
  +
|large=1
  +
|level=1
  +
|stat=1
  +
}}
  +
  +
===Unique items===
  +
The following [[unique item]]s are related to Elemental Equilibrium:
 
{{Query unique items
 
{{Query unique items
 
|tables=item_stats
 
|tables=item_stats
 
|join=items._pageID=item_stats._pageID
 
|join=items._pageID=item_stats._pageID
|where=items.class !=item_stats.id LIKE "%Elemental%Equilibrium%"
+
|where=items.stat_text LIKE "%Elemental%Equilibrium%"
  +
OR items.stat_text LIKE "%Random%Keystone%"
  +
|large=1
  +
|base_item=1
  +
|level=1
  +
|stat=1
 
}}
 
}}
   
== Version history ==
+
==Version history==
  +
{{Version history table header}}
{{VersionHistoryTable}}
 
{{VersionHistoryRow|1.3.1}}
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{{Version history table row|1.3.1}}
*Added a visual effect to players or monsters that are under the effect of Elemental Equilibrium.
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* Added a visual effect to players or monsters that are under the effect of Elemental Equilibrium.
{{VersionHistoryRow|1.3.0d}}
+
{{Version history table row|1.3.0d}}
 
* An informational icon has been added to indicate whether you are under the effect of Elemental Equilibrium
 
* An informational icon has been added to indicate whether you are under the effect of Elemental Equilibrium
{{VersionHistoryRow|0.10.0}}
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{{Version history table row|0.10.0}}
 
* Now grants a flat amount (+25%) of resistance to each element you hit with and a resistance penalty (-50%) to each element not present in the hit.
 
* Now grants a flat amount (+25%) of resistance to each element you hit with and a resistance penalty (-50%) to each element not present in the hit.
{{VersionHistoryRow|0.9.9}}
+
{{Version history table row|0.9.9}}
 
* Now provides -25% resistance (was -20%) to the element not used and 25% resistance (was 30%) to the element used.
 
* Now provides -25% resistance (was -20%) to the element not used and 25% resistance (was 30%) to the element used.
{{VersionHistoryRow|0.9.6}}
+
{{Version history table row|0.9.6}}
 
* Added new keystone passive - Elemental Equilibrium: When you hit enemies with an element, they get +30% resistance to that element and -20% resistance to other elements.
 
* Added new keystone passive - Elemental Equilibrium: When you hit enemies with an element, they get +30% resistance to that element and -20% resistance to other elements.
 
|}
 
|}
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{{reflist}}
 
{{reflist}}
   
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[[ru:Равновесие стихий]]
[[Category:Keystone passive skills]]
 

Revision as of 07:30, 4 July 2021

Elemental Equilibrium
Keystone
KeystoneElementalEquilibrium passive skill icon
Enemies you hit with Elemental Damage temporarily get +25% Resistance to those Elements and -50% Resistance to other Elements [1]
Balance is good in all things, but especially in the realm of magic.

Elemental Equilibrium (often referred to as EE) is a keystone passive skill which changes the resistance of any monster you hit with elemental damage (fire damage, lightning damage and cold damage), increasing resistance to the element you hit with by 25% but reducing other elemental resistances by 50%. Multiple EE strikes will overwrite each other. The effect lasts 5 seconds or until being overwritten.

Mechanics

Only a hit that deals damage will apply these resistance modifiers. Blocked hits or hits with no damage (e.g. while having Ancestral Bond) will not trigger Elemental Equilibrium.

If you hit an enemy with two different elements at the same time it will give -50% Resistance to third element and +25% to both elements used. A hit carrying all three elements types will give +25% to all elemental Resistances.[1]

Trap, Mine, and Totem skills trigger EE as they use your skills with your offensive stats, which includes keystones and passives. Minions do not trigger EE as they do not use your skills or stats, and are only affected by keystones and passives that explicitly mention minions.[2]

Multiple attacks that hit simultaneously are still processed independently, so the first hit that is processed will trigger EE that affects the other hits.[3]

Players can temporarily gain elemental equilibrium from map modifiers. See List of map mods for more info.

Example uses

As long as you are careful to not use the same element twice in a row, EE can greatly boost damage. Try to use a combination of skills that alternate between two elements, or cycles through all three:

  • Fireball inventory iconFireballFireballProjectile, Spell, AoE, Fire
    Level: (1-20)
    Cost: (6-25) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 240%
    Projectile Speed: 1040
    Radius: 9
    Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile Speed2% reduced Projectile Speed
    3% increased Area of Effect
    3% increased Effect of non-Damaging Ailments on Enemies
    -2% more Damage with Ignite
    0.25% chance to Debilitate Enemies for 1 second on Hit
    Deals (9-1095) to (14-1643) Fire Damage
    (20-39)% chance to Ignite enemies
    Projectiles gain Radius as they travel farther, up to +(0-9) Radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Fireball skill icon
    Fireball inventory icon
    + Freezing Pulse inventory iconFreezing PulseFreezing PulseSpell, Projectile, Cold
    Level: (1-20)
    Cost: (5-21) Mana
    Cast Time: 0.65 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 200%
    Projectile Speed: 1800
    An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Projectile SpeedProjectiles gain Damage over time, dealing up to 3% more Damage by the time they dissipate
    Deals 99% of Damage
    Cannot Pierce Enemies
    Deals (8-888) to (12-1332) Cold Damage
    Projectiles Pierce all Targets
    Projectiles lose Damage over time, dealing up to 50% less Damage by the time they dissipate
    Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight
    (0-19)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Freezing Pulse skill icon
    Freezing Pulse inventory icon
    is a basic example.
  • Use an area attack combined with indirect damage sources, such as Searing Bond inventory iconSearing BondSearing BondSpell, Totem, Fire
    Level: (1-20)
    Cost: (18-51) Mana
    Cast Time: 1.00 sec
    Requires Level 12Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased totem life2% increased Totem Duration1% increased Damage+0.1 to maximum number of Summoned TotemsTotem lasts 8 seconds
    Deals (29.4-2459.5) Base Fire Damage per second
    +1 to maximum number of Summoned Totems
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Searing Bond skill icon
    Searing Bond inventory icon
    or minions with elemental damage.
  • Elemental Hit inventory iconElemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow
    Level: (1-20)
    Cost: (7-11) Mana
    Radius: 10
    Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Elemental Damage0.5% increased Area of Effect1% increased Effect of non-Damaging Ailments on Enemies(22-480) to (40-891) Added Fire Damage
    (18-392) to (33-729) Added Cold Damage
    (4-77) to (67-1465) Added Lightning Damage
    (30-49)% chance to Freeze, Shock and Ignite
    10% more Damage per Elemental Ailment on the Enemy
    80% more Area Radius against Enemies affected by an Ailment of the chosen Element
    Only Deals Damage of the chosen Element
    Deals no Damage of other Damage Types
    +(0-2) to Melee Strike Range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Elemental Hit skill icon
    Elemental Hit inventory icon
    and Wild Strike alternate elements with each attack, increasing the overall damage in most cases.
Elemental Equilibrium Visual Effect

Elemental Equilibrium visual effect on a Siren.

Location

Elemental Equilibrium is located in the centre of the tree, just above the Scion's starting area.

Class Distance from start
Scion 8
Templar 10
Witch 10
Shadow 14
Marauder 14
Duelist 18
Ranger 18

Related items

Base items

The following base items are related to Elemental Equilibrium:

ItemLvl.Stats
Stabilising SceptreStabilising Sceptre inventory iconStabilising SceptreSceptre
Physical Damage: 35-52
Critical Strike Chance: 6.30%
Attacks per Second: 1.45
Weapon Range: 11
Requires Level 50, 71 Str, 102 IntElemental Equilibrium
Stabilising Sceptre inventory icon
50Elemental Equilibrium

Unique items

The following unique items are related to Elemental Equilibrium:

ItemBase ItemLvl.Stats
Skin of the LordsSkin of the Lords inventory iconSkin of the Lords
Simple Robe
Quality: +20%
Movement Speed: -3%
Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Item has 6 Sockets and is fully linked (Hidden)
<Random Keystone>
Corrupted
The Lords are chosen so carefully.
Only they may grace His flesh.
Skin of the Lords inventory icon
Simple Robe1Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Item has 6 Sockets and is fully linked (Hidden)
<Random Keystone>
Acrobatics
Ancestral Bond
Arrow Dancing
Avatar of Fire
Blood Magic
Call to Arms
Conduit
Corrupted Soul
Crimson Dance
Doomsday
Eldritch Battery
Elemental Equilibrium
Elemental Equilibrium
Elemental Overload
Elemental Overload
Eternal Youth
Ghost Reaver
Glancing Blows
Hollow Palm Technique
Iron Grip
Iron Reflexes
Mind Over Matter
Minion Instability
Mortal Conviction
Pain Attunement
Perfect Agony
Phase Acrobatics
Point Blank
Resolute Technique
Runebinder
Imbalanced Guard
Supreme Ego
The Agnostic
The Impaler
Unwavering Stance
Vaal Pact
Wicked Ward
Wind Dancer
Zealot's Oath

Corrupted
Malachai's ArtificeMalachai's Artifice inventory iconMalachai's Artifice
Unset Ring
Requires Level 5Has 1 SocketSocketed Gems have Elemental Equilibrium
-20% to all Elemental Resistances
+(75-100)% to Fire Resistance when Socketed with a Red Gem
+(75-100)% to Cold Resistance when Socketed with a Green Gem
+(75-100)% to Lightning Resistance when Socketed with a Blue Gem
All Sockets are White
When the wind blows,
Know which way to bend
and watch the others break.
Malachai's Artifice inventory icon
Unset Ring5Has 1 SocketSocketed Gems have Elemental Equilibrium
-20% to all Elemental Resistances
+(75-100)% to Fire Resistance when Socketed with a Red Gem
+(75-100)% to Cold Resistance when Socketed with a Green Gem
+(75-100)% to Lightning Resistance when Socketed with a Blue Gem
All Sockets are White

Version history

Version Changes
1.3.1
  • Added a visual effect to players or monsters that are under the effect of Elemental Equilibrium.
1.3.0d
  • An informational icon has been added to indicate whether you are under the effect of Elemental Equilibrium
0.10.0
  • Now grants a flat amount (+25%) of resistance to each element you hit with and a resistance penalty (-50%) to each element not present in the hit.
0.9.9
  • Now provides -25% resistance (was -20%) to the element not used and 25% resistance (was 30%) to the element used.
0.9.6
  • Added new keystone passive - Elemental Equilibrium: When you hit enemies with an element, they get +30% resistance to that element and -20% resistance to other elements.

References

  1. Chris (January 23, 2013 2:31 AM). "0.10.0 Patch Notes". Official Path of Exile Forum. Retrieved July 27, 2013.
  2. Mark_GGG (July 16, 2012 3:30 AM). "Elemental Equilibrium". Official Path of Exile Forum. Retrieved April 2, 2013‎.
  3. Mark_GGG (July 10, 2014 5:45 PM). "Mechanics Question: Elemental Equilibrium and Remote Mines". Official Path of Exile Forum. Retrieved August 24, 2014.