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+ | '''Elemental Equilibrium (EE)''' is a [[keystone]] [[passive skill]] which changes the resistance of any monster you hit with [[elemental damage]], increasing resistance to the element you hit with by 25% but reducing other elemental resistances by 50%. Multiple EE strikes will overwrite each other. The effect lasts '''5''' seconds or until being overwritten. |
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− | '''Elemental Equilibrium (EE)''' is a [[keystone]] [[passive skill]]. |
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− | Multiple EE strikes will overwrite each other. The effect lasts '''5''' seconds or until being overwritten. |
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If you hit an enemy with two different elements at the same time it will give -50% Resistance to third element and +25% to both elements used. A hit carrying all three elements types will give +25% to all elemental Resistances.<ref>{{cite web|author=Chris|date=January 23, 2013 2:31 AM|title=0.10.0 Patch Notes|url=http://www.pathofexile.com/forum/view-thread/70479#p856586|publisher=Official Path of Exile Forum|accessdate=July 27, 2013}}</ref> |
If you hit an enemy with two different elements at the same time it will give -50% Resistance to third element and +25% to both elements used. A hit carrying all three elements types will give +25% to all elemental Resistances.<ref>{{cite web|author=Chris|date=January 23, 2013 2:31 AM|title=0.10.0 Patch Notes|url=http://www.pathofexile.com/forum/view-thread/70479#p856586|publisher=Official Path of Exile Forum|accessdate=July 27, 2013}}</ref> |
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Multiple attacks that hit simultaneously are still processed independently, so the first hit that is processed will trigger EE that affects the other hits. <ref>{{cite web|author=Mark_GGG|date=July 10, 2014 5:45 PM|title=Mechanics Question: Elemental Equilibrium and Remote Mines|url=http://www.pathofexile.com/forum/view-thread/965701#p8205123|publisher=Official Path of Exile Forum|accessdate=August 24, 2014}}</ref> |
Multiple attacks that hit simultaneously are still processed independently, so the first hit that is processed will trigger EE that affects the other hits. <ref>{{cite web|author=Mark_GGG|date=July 10, 2014 5:45 PM|title=Mechanics Question: Elemental Equilibrium and Remote Mines|url=http://www.pathofexile.com/forum/view-thread/965701#p8205123|publisher=Official Path of Exile Forum|accessdate=August 24, 2014}}</ref> |
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+ | Damage which does not come from a hit, such as {{sl|Searing Bond}} or the burning ground from {{sl|Fire Trap}}, does not trigger Elemental Equilibrium. |
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==Example Uses== |
==Example Uses== |
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* An area skill like {{sl|Ice Nova}} sets up enemies for a high-damage skill like {{sl|Lightning Arrow}} |
* An area skill like {{sl|Ice Nova}} sets up enemies for a high-damage skill like {{sl|Lightning Arrow}} |
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* Use two {{sl|Cleave}} gems and link each to {{sl|Added Fire Damage}}, {{sl|Added Cold Damage}}, or {{sl|Added Lightning Damage}} |
* Use two {{sl|Cleave}} gems and link each to {{sl|Added Fire Damage}}, {{sl|Added Cold Damage}}, or {{sl|Added Lightning Damage}} |
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+ | * Use an area attack combined with indirect damage sources, such as {{sl|Searing Bond}} or minions with elemental damage. |
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==Location== |
==Location== |
Revision as of 00:07, 2 September 2014
Template:Passive
Elemental Equilibrium (EE) is a keystone passive skill which changes the resistance of any monster you hit with elemental damage, increasing resistance to the element you hit with by 25% but reducing other elemental resistances by 50%. Multiple EE strikes will overwrite each other. The effect lasts 5 seconds or until being overwritten.
If you hit an enemy with two different elements at the same time it will give -50% Resistance to third element and +25% to both elements used. A hit carrying all three elements types will give +25% to all elemental Resistances.[1]
Totem skills trigger EE as they are treated as your hits. Minion's hits do not count as yours so do not trigger EE.[2]
Multiple attacks that hit simultaneously are still processed independently, so the first hit that is processed will trigger EE that affects the other hits. [3]
Damage which does not come from a hit, such as Searing Bond or the burning ground from Fire Trap, does not trigger Elemental Equilibrium.
Example Uses
As long as you are careful to not use the same element twice in a row, EE can greatly boost damage. Try to use a combination of skills that alternates between two elements or cycles through all three:
- Fireball + Freezing Pulse is a basic example
- An area skill like Ice Nova sets up enemies for a high-damage skill like Lightning Arrow
- Use two Cleave gems and link each to Module Error: No skills found with q_where = skill.active_skill_name="Added Fire Damage", Module Error: No skills found with q_where = skill.active_skill_name="Added Cold Damage", or Module Error: No skills found with q_where = skill.active_skill_name="Added Lightning Damage"
- Use an area attack combined with indirect damage sources, such as Searing Bond or minions with elemental damage.
Location
Elemental Equilibrium is located in the center of the tree, just above the Scion's starting area.
Class | Distance from start |
---|---|
Scion | 8 |
Templar | 9 |
Witch | 10 |
Shadow | 13 |
Marauder | 14 |
Duelist | 17 |
Ranger | 18 |
References
- ↑ Chris (January 23, 2013 2:31 AM). "0.10.0 Patch Notes". Official Path of Exile Forum. Retrieved July 27, 2013.
- ↑ Mark_GGG (July 16, 2012 3:30 AM). "Elemental Equilibrium". Official Path of Exile Forum. Retrieved April 2, 2013.
- ↑ Mark_GGG (July 10, 2014 5:45 PM). "Mechanics Question: Elemental Equilibrium and Remote Mines". Official Path of Exile Forum. Retrieved August 24, 2014.