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Elemental Hit is an attack skill that randomly deals fire, cold, or lightning damage in an area of effect around the target with each use. That use of Elemental Hit will only deal damage of the chosen element, and has more area of effect against enemies affected by the elemental ailments of that element. The skill deals more damage for each elemental ailment present on enemies.

Elemental Hit can be used with any weapon, or while unarmed.

Skill functions and interactions[]

  • Prismatic: Elemental Hit will never pick the same element twice in a row.
  • Random damage type: Elemental Hit chooses a random elements each time it is used. That use can deal only damage of the chosen element (meaning it can never deal physical or chaos damage). The unique threshold jewels Combat Focus can be used to exclude elements from being chosen.
  • 80% more Area Radius against Enemies affected by an Ailment of the chosen Element The relevant elemental ailments are ignite, scorch (Fire), chill, freeze, brittle (Cold), shock, and sap (Lightning).
  • Sequential Projectiles and Repeat: When linked to Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. Elemental hit will pick one element per projectile shot; Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. will pick a new element for each repeat.
  • Damage conversion: Elemental Hit has added damage of each element present on the gem. This flat damage may be converted normally. The selection of an element happens afterwards and does not retroactively change the results of conversion.[1]
    • Example: If the player allocates the keystone Avatar of Fire, 50% of all lightning damage and 50% of all cold damage are converted to fire. This includes the flat damage inherently present on the gem. When Elemental Hit chooses fire, it will then deal significantly more damage than if the player did not have Avatar of Fire.
  • Dual Wielding: Elemental Hit will alternate weapons while dual wielding.

Gem level progression[]

LevelRequired LevelRequired DexterityMana
Cost
Fire
Damage
Cold
Damage
Lightning
Damage
Status
Chance
RangeExp.Total Exp.
11233722 to 4018 to 334 to 6730%N/A00
21539727 to 5122 to 414 to 8331%N/A1524915249
31948736 to 6629 to 546 to 10932%N/A4151756766
42356846 to 8638 to 707 to 14133%N/A81983138749
52764859 to 10948 to 899 to 17934%N/A147968286717
63173873 to 13660 to 11212 to 22435%N/A250557537274
73581891 to 16975 to 13915 to 27936%1405086942360
838888107 to 19887 to 16217 to 32637%14477181390078
941949125 to 231102 to 18920 to 38038%16153182005396
10441009145 to 269118 to 22023 to 44239%18346392840035
11471069168 to 311137 to 25527 to 51240%115707604410795
12501139194 to 360158 to 29431 to 59141%116339876044782
13531199223 to 414183 to 33936 to 68242%121510308195812
145612510257 to 476210 to 39041 to 78343%2281218911008001
155913210294 to 547241 to 44747 to 89944%2509936016107361
166213810337 to 626276 to 51254 to 102945%2940073125508092
176414210369 to 684302 to 56059 to 112546%21527336640781458
186614610403 to 748329 to 61265 to 123047%22628658267068040
196815111440 to 816360 to 66871 to 134248%262890590129958630
207015511480 to 891392 to 72977 to 146549%2212046017342004647
217215911523 to 971428 to 79584 to 159750%3N/AN/A
2274N/A11570 to 1059466 to 86692 to 174151%3N/AN/A
2376N/A11621 to 1153508 to 943100 to 189652%3N/AN/A
2478N/A11676 to 1255553 to 1027109 to 206453%3N/AN/A
2580N/A11735 to 1366602 to 1117118 to 224654%3N/AN/A
2682N/A12800 to 1485654 to 1215129 to 244255%3N/AN/A
2784N/A12869 to 1614711 to 1321140 to 265556%3N/AN/A
2886N/A12944 to 1754773 to 1435152 to 288457%4N/AN/A
2988N/A121026 to 1905839 to 1558165 to 313258%4N/AN/A
3090N/A121113 to 2068911 to 1692179 to 340059%4N/AN/A
3191N/A131160 to 2154949 to 1762186 to 354259%4N/AN/A
3292N/A131208 to 2244988 to 1836194 to 368960%4N/AN/A
3393N/A131258 to 23371030 to 1912202 to 384360%4N/AN/A
3494N/A131311 to 24341072 to 1991211 to 400261%4N/AN/A
3595N/A131365 to 25341117 to 2074219 to 416761%5N/AN/A
3696N/A141421 to 26391163 to 2159228 to 433962%5N/AN/A
3797N/A141479 to 27481210 to 2248238 to 451862%5N/AN/A
3898N/A141540 to 28601260 to 2340248 to 470363%5N/AN/A
3999N/A141603 to 29781312 to 2436258 to 489663%5N/AN/A
40100N/A141669 to 30991365 to 2536268 to 509664%5N/AN/A

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Threshold jewels

The following threshold jewels augment Elemental Hit: Lua error: Error: invalid field alias "items._pageID"; aliases cannot contain dots or quotes..

Related helmet enchantments

The following helmet enchantments affect Elemental Hit. Lua error: Error: invalid field alias "mods._pageID"; aliases cannot contain dots or quotes..

Alternate skill effects

Elemental Hit has the following alternate skill effects: Lua error: Error: invalid field alias "items._pageID"; aliases cannot contain dots or quotes..

Version history[]

Version Changes
3.15.0
3.11.0
  • Fixed a bug which caused Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. to not increase its area of effect when hitting enemies afflicted by Scorch, Brittle or Sap (despite them being valid ailments).
  • Fixed a bug where melee Elemental Hit attacks that would apply a relevant ailment to Elemental Hit's bonus would increase the area of effect for that hit, despite the ailment not yet being applied.
3.10.0
  • Modifiers to Melee Weapon and Unarmed Attack Range are now described as "+X to Melee Strike Range". The functionality hasn't changed. Weapons that describe their range still refer to "Weapon Range".
3.9.0
  • Now deals 22 to 40 added Fire Damage at gem level 1 (from 23 to 43), up to 480 to 891 at gem level 20 (from 590 to 1096).
  • Now deals 18 to 33 added Cold Damage at gem level 1 (from 19 to 35), up to 392 to 729 at gem level 20 (from 483 to 896).
  • Now deals 4 to 67 added Lightning Damage at gem level 1 (from 4 to 70), up to 77 to 1465 at gem level 20 (from 95 to 1802).
3.4.0
  • Now gain additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21)
3.3.0
  • Previously added damage of a random element to an attack against a single target.
  • Now adds damage of all three element to attacks, selects one at random, and deals no damage of any other type. It tries not to pick the same element twice in a row. If the skill hits an enemy, it also deals damage in a small area around it. If the enemy is suffering from that element's associated ailment (ie. if it hits an ignited enemy with fire damage), the area component of the attack gets 80% more radius.
  • Now deals 10% more damage per elemental ailment on enemies.
  • Now has 30% chance to freeze, shock and ignite (up from 10%), which grows as the gem levels, up to 49% at gem level 20.
  • Now requires level 12.
  • Now actually shows the correct DPS in the tooltip.
2.0.2
  • Damage increased by 10%.
2.0.0
  • Now has a base chance to inflict elemental status ailments.
1.3.0
  • The mana costs of Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.., Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.., Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. and Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. have been reduced.
1.2.0
  • The mana cost of all skills has been revised.
1.0.0
  • Increased the mana cost.
  • Damage progression past level 1 has been reduced.
0.10.0
  • Is now player level 19 (was 2) and has had its damage reduced, especially at high levels.
0.9.2
  • Reduced the mana cost.
0.9.1
  • Increased damage at higher levels.
0.7.2
  • Increased damage of Elemental Hit skill
0.6.9
  • Elemental hit skill now has correct gem hover
0.6.0
  • Added new skills: Ground Slam, Elemental Hit and Cleave

References[]