Elusive is a buff which grants attack and spell dodge and movement speed. It grants a large amount of dodge chance and movement speed when it is first applied, and the effectiveness of it decays over time. In most cases, you must wait for Elusive to expire before you can re-apply it at full strength.
Mechanics[ | ]
Elusive grants the following:
- 15% chance to Dodge Attack Hits
- 15% chance to Dodge Spell Hits
- 30% increased Movement Speed
Unlike most other effects, Elusive loses its effectiveness over time, at a rate of 20% per second, and lasts until it decays to 0% effectiveness. This causes Elusive to have its duration be based on its buff effect. Modifiers to skill effect duration will not affect the duration of Elusive, but buff effects will.
You cannot refresh the effectiveness of Elusive by reapplying it. You must wait until Elusive expires to be able to reapply Elusive again. The only exception to this is Withering StepWithering StepTravel, AoE, Chaos, Movement, Blink, Spell, Duration
Level: (1-20)
Cost: (8-23) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 10Removes any existing Elusive buff before applying both Elusive and a buff that grants Phasing. While you have this buff, monsters that enter an area around you will be Withered. Using a skill or losing the Elusive buff ends this skill's effects. Shares a cooldown with other Blink skills.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Effect of Elusive from this SkillInflicts 0.1 Withered Debuffs the first time each Enemy enters the Area1% chance not to remove Buff on Skill useInflicts (4-6) Withered Debuffs the first time each Enemy enters the Area
Withered lasts 3 seconds
Buff grants Phasing
This Skill's Cooldown does not recover during its effect
Removes existing Elusive before granting a new Elusive Buff when used
(0-38)% increased Effect of Elusive from this Skill
+(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Skill gems[ | ]
Active skill gems[ | ]
The following active skill gems are related to Elusive:
Skill gem | ||||
---|---|---|---|---|
Withering StepWithering StepTravel, AoE, Chaos, Movement, Blink, Spell, Duration Level: (1-20) Cost: (8-23) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 10Removes any existing Elusive buff before applying both Elusive and a buff that grants Phasing. While you have this buff, monsters that enter an area around you will be Withered. Using a skill or losing the Elusive buff ends this skill's effects. Shares a cooldown with other Blink skills.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Effect of Elusive from this SkillInflicts 0.1 Withered Debuffs the first time each Enemy enters the Area1% chance not to remove Buff on Skill useInflicts (4-6) Withered Debuffs the first time each Enemy enters the Area Withered lasts 3 seconds Buff grants Phasing This Skill's Cooldown does not recover during its effect Removes existing Elusive before granting a new Elusive Buff when used (0-38)% increased Effect of Elusive from this Skill +(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 10 |
Support skill gems[ | ]
The following support skill gems are related to Elusive:
Skill gem | ||||
---|---|---|---|---|
Nightblade SupportNightblade SupportAttack, Support Icon: u Level: (1-20) Cost & Reservation Multiplier: 140%Requires Level 18Supports attack skills. Cannot support skills which create minions.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1% increased Critical Strike Chance1% increased Effect of Elusive from Supported Skills5% increased Critical Strike Chance against Enemies on Full LifeSupported Skills grant Elusive on Critical Strike Supported Skills have +(0.7-1)% to Critical Strike Chance while Elusive Elusive from Supported Skills also grants +(100-138)% to Critical Strike Multiplier for Skills Supported by Nightblade Supported Skills can only be used with Claws or Daggers (0-38)% increased Effect of Elusive from Supported SkillsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | 18 |
Unique Items[ | ]
The following unique items are related to Elusive:
Item | Base Item | Stats | |
---|---|---|---|
Replica HarvestReplica Harvest Jasper ChopperTwo Handed Axe Quality: +20% Physical Damage: (139.2-150.8) to (218.4-236.6) Critical Strike Chance: 5.00% Attacks per Second: 1.15 Weapon Range: 13Requires Level 37, 100 Str, 29 Dex(120-140)% increased Physical Damage 1.2% of Damage Leeched as Life on Critical Strike 3% increased Global Critical Strike Chance per Level Gain Elusive on Critical Strike"Why is Prototype #67 never in the vault it should be? Either we're keeping faulty logs, or..." - Researcher Graven | Jasper Chopper | 37 | (120-140)% increased Physical Damage 1.2% of Damage Leeched as Life on Critical Strike 3% increased Global Critical Strike Chance per Level Gain Elusive on Critical Strike |
Replica Three-step AssaultReplica Three-step Assault Shagreen BootsQuality: +20% Evasion: (251-288)Requires Level 55, 97 Dex+(25-35) to Dexterity (20-40)% increased Evasion Rating +(50-70) to maximum Life 25% increased Movement Speed (10-30)% increased Elusive Effect 10% increased Movement Speed if you've Hit an Enemy Recently"The test subject nearly escaped, but the poison gas system in the hallway functioned as expected." | Shagreen Boots | 55 | +(25-35) to Dexterity (20-40)% increased Evasion Rating +(50-70) to maximum Life 25% increased Movement Speed (10-30)% increased Elusive Effect 10% increased Movement Speed if you've Hit an Enemy Recently |
Badge of the BrotherhoodBadge of the Brotherhood Turquoise AmuletRequires Level 60+(16-24) to Dexterity and Intelligence(7-10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge (7-10)% increased Effect of Elusive on you per Power Charge (20-25)% chance to lose a Frenzy Charge when you use a Travel Skill (20-25)% chance to lose a Power Charge when you gain Elusive Your Maximum Frenzy Charges is equal to your Maximum Power ChargesGreater than any blade, agility and intellect will be your weapons. | Turquoise Amulet | 60 | +(16-24) to Dexterity and Intelligence(7-10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge (7-10)% increased Effect of Elusive on you per Power Charge (20-25)% chance to lose a Frenzy Charge when you use a Travel Skill (20-25)% chance to lose a Power Charge when you gain Elusive Your Maximum Frenzy Charges is equal to your Maximum Power Charges |
Mods[ | ]
Name | Stats | Tags | Spawn Weighting | |
---|---|---|---|---|
Redeemer's | 75 | (5-10)% chance to gain Elusive on Critical Strike | critical | boots_eyrie 250 default 0 |
Enchantments[ | ]
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Withering Step Elusive Effect 1 | 66 | Merciless Labyrinth | Withering Step has 20% increased Elusive Effect | helmet 100 default 0 |
Enchantment Withering Step Elusive Effect 2 | 75 | Eternal Labyrinth | Withering Step has 30% increased Elusive Effect | helmet 100 default 0 |
EnchantmentElusive | 83 | N/A | 20% chance to Avoid Elemental Ailments while you have Elusive | belt 1 default 0 |
Related passive skills[ | ]
The following passive skills are related to Elusive:
Ascendancy Class | Name | Stats |
---|---|---|
N/A | Evasion and Elusive Effect | 12% increased Evasion Rating 10% increased Elusive Effect [1] [2] |
N/A | Nightstalker | Dagger Attacks deal 20% increased Damage with Hits and Ailments +150 to Accuracy Rating with Daggers +20% to Critical Strike Multiplier with Daggers 25% increased Elusive Effect [1] |
N/A | No Witnesses | 10% chance to gain Elusive on Kill 25% increased Elusive Effect [1] |
Ascendant | Assassin | 10% chance to gain a Power Charge on Critical Strike +0.75% to Critical Strike Chance Damage from your Critical Strikes cannot be Reflected 10% chance to gain Elusive on Critical Strike [1] |
Assassin | Critical Strike Chance, Elusive Effect | 10% increased Elusive Effect 15% increased Critical Strike Chance [1] |
Assassin | Mistwalker | Gain Elusive on Critical Strike 50% increased Elusive Effect You take no Extra Damage from Critical Strikes while Elusive [1] |
Cluster jewel passives[ | ]
The following cluster jewel-only passives are related to elusive:
Name | Stats |
---|---|
No Witnesses | 10% chance to gain Elusive on Kill 25% increased Elusive Effect [1] |
Version history[ | ]
Version | Changes |
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3.10.0 |
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3.8.0 |
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