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m (→‎Buffs: small note to clarify ultimatum option only applying to buffs. Since it is the only one that doesnt say temporary effects.)
 
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The '''expiration rate''' of a [[temporary effect]] describes how fast or slow time progresses for that effect relative to real time.
Expiration rate is term used to described anything that alters the temporary effect rate making it last longer or shorter.
 
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Ordinarily, the expiration rate of a temporary effect is equivalent to real time – that is, one second of temporary effect duration lasts one actual second – however, there are modifiers that can increase or decrease it. Modifiers that cause a temporary effect to {{c|mod|expire x% slower}} decrease the expiration rate of that effect, thereby making it last longer. Similarly, modifiers that cause it to {{c|mod|expire x% more quickly}} increase its expiration rate, making it last a shorter period of time.
   
 
==Mechanics==
 
==Mechanics==
   
 
Despite changing the total time that temporary effects last, it does not increase or decrease the [[duration]] of that temporary effect. For most characters this difference does not matter, because the main goal is an overall longer or shorter time for the [[game mechanics|game mechanic]]. The difference only matters for benefits and/or downsides that only affect expiration rate or duration. For example:
Changing the expiration rate of temporary effects will make them last longer or shorter on the target.
 
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* [[Vaal skill]]s with duration buffs/auras, like {{il|Vaal Molten Shell}} and {{il|Vaal grace}} will gain soul gain prevention time from {{c|mod|Increased Duration}} modifiers, but not from those that affect expiration rate. Therefore having these skills expire slower on you will result in them being active more often than increased duration would.
*Despite changing the total time that temporary effects last, it does not increase or decrease the [[duration]] of that temporary effect. The difference only matters for bonuses and downsides that apply to having increased or decreased duration on a temporary effect.
 
   
Temporary effects that are affected by expiration rate include [[buff]]s, debuffs, curses, [[flask]]s, and temporary [[aura]]s. Temporary effects that are not affected by expiration rate include [[rage]] and [[focus]].
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Temporary effects that can possibly be affected by expiration rate include [[buff]]s, debuffs, curses, [[flask]]s, and temporary [[aura]]s. Temporary effects that are not affected by expiration rate include [[rage]] and [[focus]].
 
Slowing the expiration of temporary effects will make all positive and negative effects last a longer time.
 
 
Increasing the expiration rate of temporary effects will make all positive and negative effects last less time.
 
   
 
==Sources of expiration rate==
 
==Sources of expiration rate==
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*{{il|Watcher's eye}} grants [[Modifier:HasteDebuffsExpireFaster]]
 
*{{il|Watcher's eye}} grants [[Modifier:HasteDebuffsExpireFaster]]
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*{{il|The Flow Untethered}} and {{il|The Torrent's Reclamation}} grants [[Modifier:DebuffTimePassedUnique~~1]]
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[[Category:Game mechanics]]

Latest revision as of 13:58, 15 August 2021

This article is a stub. Please help improve the article by expanding it.

The expiration rate of a temporary effect describes how fast or slow time progresses for that effect relative to real time.

Ordinarily, the expiration rate of a temporary effect is equivalent to real time – that is, one second of temporary effect duration lasts one actual second – however, there are modifiers that can increase or decrease it. Modifiers that cause a temporary effect to expire x% slower decrease the expiration rate of that effect, thereby making it last longer. Similarly, modifiers that cause it to expire x% more quickly increase its expiration rate, making it last a shorter period of time.

Mechanics

Despite changing the total time that temporary effects last, it does not increase or decrease the duration of that temporary effect. For most characters this difference does not matter, because the main goal is an overall longer or shorter time for the game mechanic. The difference only matters for benefits and/or downsides that only affect expiration rate or duration. For example:

  • Vaal skills with duration buffs/auras, like Vaal Molten ShellVaal Molten ShellVaal, Spell, AoE, Duration, Fire, Physical, Guard
    Level: (1-20)
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Souls Per Use: 50
    Can Store 1 Use(s)
    Soul Gain Prevention: 0 sec
    Cast Time: Instant
    Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.Per 1% Quality:1Superior1% increased Skill Effect DurationBase duration is 9 seconds
    Buff grants +(25-429) to Armour
    (30-35)% of Damage from Hits is taken from the Buff before your Life or Energy Shield
    Buff can take Damage equal to 30% of your Armour, up to a maximum of 30000
    Reflects (300-9000)% of Damage taken from Buff as Fire Damage each second,
    or when Buff expires or is depleted
    Buff grants (20-29)% more Armour
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Molten Shell skill icon.png
    and Vaal GraceVaal GraceAura, Vaal, Spell, AoE, Duration
    Level: (1-20)
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Souls Per Use: 50
    Can Store 1 Use(s)
    Cast Time: Instant
    Radius: 36
    Requires Level 24Casts a temporary aura that grants you and your allies the ability to dodge attacks and spells.Per 1% Quality:1Superior2% increased Area of Effect(24-34)% Chance to Dodge Attack Hits
    (24-34)% Chance to Dodge Spell Hits
    Base duration is 6 seconds
    Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
    +(0-19) to radius
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Grace skill icon.png
    will gain soul gain prevention time from Increased Duration modifiers, but not from those that affect expiration rate. Therefore having these skills expire slower on you will result in them being active more often than increased duration would.

Temporary effects that can possibly be affected by expiration rate include buffs, debuffs, curses, flasks, and temporary auras. Temporary effects that are not affected by expiration rate include rage and focus.

Sources of expiration rate

Gems

  • Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    Radius: 22
    Requires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Effect of CurseCurse has 2% increased Doom gain rate1% increased Curse DurationBase duration is (5-5.95) seconds
    Cursed Normal and Magic Enemies have (20-29)% less Action Speed
    Other effects on Cursed enemies expire 40% slower
    50% less Effect of Curse against Players
    Cursed Rare and Unique Enemies have (10-14)% less Action Speed
    Curse gains 10 Doom per second if you Cast this Spell yourself
    +(0-10) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Temporal Chains skill icon.png
  • phantasm alternative quality HasteHasteAura, Spell, AoE
    Level: (1-20)
    Reservation: 50% Mana
    Cooldown Time: 1.20 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Radius: 36
    Requires Level 24Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal2% increased Area of EffectYou and nearby Allies have 0.5% increased Totem Placement speedYou and nearby Allies have 0.2% increased Projectile SpeedBuffs on You and nearby Allies expire 0.25% fasterYou and nearby allies gain (9-16)% increased Attack Speed
    You and nearby allies gain (9-16)% increased Cast Speed
    You and nearby allies gain (4-9)% increased Movement Speed
    +(0-19) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Haste skill icon.png

Buffs

Ultimatum league introduced a trials of chaos. These trials can have an option that makes buffs expire three times faster. This does not affect all temporary effects listed above, only buffs.

Items

  • Watcher's EyeWatcher's Eye
    Prismatic Jewel
    Limited to: 1(4-6)% increased maximum Energy Shield
    (4-6)% increased maximum Life
    (4-6)% increased maximum Mana
    <Two or Three random aura modifiers>
    One by one, they stood their ground against a creature
    they had no hope of understanding, let alone defeating,
    and one by one, they became a part of it.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    grants Modifier:HasteDebuffsExpireFaster
  • The Flow UntetheredThe Flow Untethered
    Cloth Belt
    Requires Level 60(15-25)% increased Stun and Block RecoveryGrants Summon Harbinger of Time Skill
    (10-15)% increased Attack and Cast Speed
    (15-20)% increased Energy Shield Recovery rate
    (15-20)% increased Life Recovery rate
    (15-20)% increased Cooldown Recovery Rate
    Debuffs on you expire (15-20)% faster


    and The Torrent's ReclamationThe Torrent's Reclamation
    Cloth Belt
    Requires Level 60(15-25)% increased Stun and Block RecoveryGrants Summon Greater Harbinger of Time Skill
    (10-15)% increased Attack and Cast Speed
    (15-20)% increased Energy Shield Recovery rate
    (15-20)% increased Life Recovery rate
    (15-20)% increased Cooldown Recovery Rate
    Debuffs on you expire (15-20)% faster


    grants Modifier:DebuffTimePassedUnique~~1