Tapdatjass (talk | contribs) |
No edit summary |
||
Line 401: | Line 401: | ||
}} |
}} |
||
− | '''Explosive Arrow''' is a [[bow]] [[attack]] [[skill]] that fires an arrow which |
+ | '''Explosive Arrow''' is a [[bow]] [[attack]] [[skill]] that fires an arrow which sticks to an enemy or wall and detonates after a [[duration]], dealing [[fire]] [[area of effect]] damage. Any additional arrows stuck to the enemy after the first one will add its damage to the explosion. The skill has increased area of effect and [[ignite]] damage for each explosive arrow the enemy had when the arrow detonated. |
==Skill functions and interactions== |
==Skill functions and interactions== |
||
+ | {{ood}} |
||
− | Explosive Arrow has two separate damaging effects: an [[attack]] and |
+ | Explosive Arrow has two separate damaging effects: an [[attack]] and an explosion. |
'''Attack:''' The Explosive Arrow attack is an arrow which deals [[weapon]] damage based on the bow equipped. This component of the skill is affected by any [[modifier]]s to bow attacks. At the final destination of the arrow, one of three effects will occur: |
'''Attack:''' The Explosive Arrow attack is an arrow which deals [[weapon]] damage based on the bow equipped. This component of the skill is affected by any [[modifier]]s to bow attacks. At the final destination of the arrow, one of three effects will occur: |
||
* If the arrow gets stuck on the terrain or on an obstacle, it will leave a single fuse charge that will explode after a duration. |
* If the arrow gets stuck on the terrain or on an obstacle, it will leave a single fuse charge that will explode after a duration. |
||
− | * If the arrow gets stuck on a target that does not yet have the [[debuff]] '''Hit by Explosive Arrow''', it will apply that debuff with a single fuse charge, which expires after a duration. |
+ | * If the arrow gets stuck on a target that does not yet have the [[debuff]] '''Hit by Explosive Arrow''', it will apply that debuff with a single fuse charge, which creates an explosion when it expires after a duration. |
− | * If the arrow gets stuck on a target that already has the debuff '''Hit by Explosive Arrow''', |
+ | * If the arrow gets stuck on a target that already has the debuff '''Hit by Explosive Arrow''', the arrow's intended explosion damage will get added to the final explosion. |
+ | |||
If the arrow [[pierce]]s or is evaded by a target, it will not leave a fuse charge on the target, but can still leave a fuse charge on the terrain behind it. |
If the arrow [[pierce]]s or is evaded by a target, it will not leave a fuse charge on the target, but can still leave a fuse charge on the terrain behind it. |
||
[[Chaining]] this projectile will only leave a Fuse Charge on the last target struck, and due to the speed of the initial projectile, can sometimes miss the intended target and collide with an object or terrain, placing a Fuse Charge on the location it hit. |
[[Chaining]] this projectile will only leave a Fuse Charge on the last target struck, and due to the speed of the initial projectile, can sometimes miss the intended target and collide with an object or terrain, placing a Fuse Charge on the location it hit. |
||
− | '''Explosion''': When the debuff '''Hit by Explosive Arrow,''' or a fuse stuck on terrain expires, it causes an explosion based on the number of fuse charges |
+ | '''Explosion''': When the debuff '''Hit by Explosive Arrow,''' or a fuse stuck on terrain expires, it causes an explosion based on the number of fuse charges. This damage is area projectile fire damage, which is also considered bow damage and will scale with sources of weapon damage, bow damage, etc. |
− | |||
⚫ | '''Duration''': Modifiers to [[duration]], such as from {{il|Less Duration Support}}, will affect the duration of the debuff when it is applied |
||
+ | If the arrow that applied the ''Hit by Explosive Arrow'' debuff is a crit, the explosion will also crit. While subsequent arrows which have crit will apply its total damage to the explosion after critical strike modifiers, the explosion itself will not crit. |
||
− | '''Area of Effect''': The base radius of the explosion depends on the number of fuse charges, and is given by 15 plus an additional 2 for each fuse charge. Modifiers to {{c|mod|Area of Effect}} apply to this explosion. |
||
⚫ | |||
− | '''Block:''' Like any attack skill, the Explosive Arrow attack can be blocked. However, the blocked attack still applies the debuff. The subsequent explosion can also be blocked as it is part of an attack skill. |
||
− | '''Totem:''' [[Ranged Attack Totem Support|Ranged Attack Totem]] will execute this attack until the targeted enemy dies, instantly triggering the |
+ | '''Totem:''' [[Ranged Attack Totem Support|Ranged Attack Totem]] will execute this attack until the targeted enemy dies, instantly triggering the explosion, or until the totem is destroyed, causing the applied Fuse Charges to last their remaining duration before exploding. |
==Gem level progression== |
==Gem level progression== |
Revision as of 03:18, 12 December 2019
Level: (1-20)
Cost: (18-27) Mana
Critical Strike Chance: 6.00%
Projectile Speed: 3260
Radius: 15Requires Level 28Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.Base duration is 1 seconds
Explosion deals (44-586) to (66-879) Base Fire Damage per Fuse Charge
+2 to Explosion Radius per Fuse ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Acquisition
Area level: 28Vendor Prices
Normal | 1x Orb of Chance |
1x Scroll FragmentMetadata
Item class: Active Skill Gems
Metadata ID: Metadata/Items/Gems/SkillGemExplosiveArrow
Explosive Arrow is a bow attack skill that fires an arrow which sticks to an enemy or wall and detonates after a duration, dealing fire area of effect damage. Any additional arrows stuck to the enemy after the first one will add its damage to the explosion. The skill has increased area of effect and ignite damage for each explosive arrow the enemy had when the arrow detonated.
Skill functions and interactions
This article needs to be updated. Please update this article to reflect newly available information. Relevant discussion may be found on the talk page. |
Explosive Arrow has two separate damaging effects: an attack and an explosion.
Attack: The Explosive Arrow attack is an arrow which deals weapon damage based on the bow equipped. This component of the skill is affected by any modifiers to bow attacks. At the final destination of the arrow, one of three effects will occur:
- If the arrow gets stuck on the terrain or on an obstacle, it will leave a single fuse charge that will explode after a duration.
- If the arrow gets stuck on a target that does not yet have the debuff Hit by Explosive Arrow, it will apply that debuff with a single fuse charge, which creates an explosion when it expires after a duration.
- If the arrow gets stuck on a target that already has the debuff Hit by Explosive Arrow, the arrow's intended explosion damage will get added to the final explosion.
If the arrow pierces or is evaded by a target, it will not leave a fuse charge on the target, but can still leave a fuse charge on the terrain behind it.
Chaining this projectile will only leave a Fuse Charge on the last target struck, and due to the speed of the initial projectile, can sometimes miss the intended target and collide with an object or terrain, placing a Fuse Charge on the location it hit.
Explosion: When the debuff Hit by Explosive Arrow, or a fuse stuck on terrain expires, it causes an explosion based on the number of fuse charges. This damage is area projectile fire damage, which is also considered bow damage and will scale with sources of weapon damage, bow damage, etc.
If the arrow that applied the Hit by Explosive Arrow debuff is a crit, the explosion will also crit. While subsequent arrows which have crit will apply its total damage to the explosion after critical strike modifiers, the explosion itself will not crit.
Duration: Modifiers to duration, such as from Less Duration SupportLess Duration SupportSupport, Duration
Icon: d
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 31Supports any skill that has a duration.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.5% less Skill Effect DurationSupported Skills have 0.5% increased Attack and Cast SpeedBleeding inflicted by Supported Skills deals Damage 0.5% fasterSupported Skills have (40-49)% less Skill Effect Duration
Supported Skills deal (10-19)% more DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket., will affect the duration of the debuff when it is applied, as well as the duration of the fuse charge if it hits the terrain or an obstacle.
Totem: Ranged Attack Totem will execute this attack until the targeted enemy dies, instantly triggering the explosion, or until the totem is destroyed, causing the applied Fuse Charges to last their remaining duration before exploding.
Gem level progression
Level | Mana Cost | Fire Damage per Fuse | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|
1 | 28 | 67 | 8 | N/A | 0 | 0 |
2 | 31 | 73 | 8 | N/A | 199345 | 199345 |
3 | 34 | 79 | 8 | N/A | 285815 | 485160 |
4 | 37 | 85 | 8 | N/A | 401344 | 886504 |
5 | 40 | 92 | 9 | N/A | 554379 | 1440883 |
6 | 42 | 96 | 9 | N/A | 477437 | 1918320 |
7 | 44 | 100 | 9 | N/A | 583786 | 2502106 |
8 | 46 | 104 | 9 | N/A | 710359 | 3212465 |
9 | 48 | 109 | 9 | N/A | 1355511 | 4567976 |
10 | 50 | 113 | 9 | N/A | 1138877 | 5706853 |
11 | 52 | 117 | 9 | N/A | 1368233 | 7075086 |
12 | 54 | 121 | 10 | N/A | 1638338 | 8713424 |
13 | 56 | 125 | 10 | N/A | 1956648 | 10670072 |
14 | 58 | 130 | 10 | N/A | 3655184 | 14325256 |
15 | 60 | 134 | 10 | N/A | 3017327 | 17342583 |
16 | 62 | 138 | 10 | N/A | 7759995 | 25102578 |
17 | 64 | 142 | 10 | N/A | 15138193 | 40240771 |
18 | 66 | 146 | 10 | N/A | 26083825 | 66324596 |
19 | 68 | 151 | 10 | N/A | 62620247 | 128944843 |
20 | 70 | 155 | 10 | N/A | 211708088 | 340652931 |
21 | 72 | 159 | 10 | N/A | N/A | N/A |
22 | 74 | N/A | 10 | N/A | N/A | N/A |
23 | 76 | N/A | 11 | N/A | N/A | N/A |
24 | 78 | N/A | 11 | N/A | N/A | N/A |
25 | 80 | N/A | 11 | N/A | N/A | N/A |
26 | 82 | N/A | 11 | N/A | N/A | N/A |
27 | 84 | N/A | 11 | N/A | N/A | N/A |
28 | 86 | N/A | 12 | N/A | N/A | N/A |
29 | 88 | N/A | 12 | N/A | N/A | N/A |
30 | 90 | N/A | 12 | N/A | N/A | N/A |
31 | 91 | N/A | 12 | N/A | N/A | N/A |
32 | 92 | N/A | 12 | N/A | N/A | N/A |
33 | 93 | N/A | 12 | N/A | N/A | N/A |
34 | 94 | N/A | 12 | N/A | N/A | N/A |
35 | 95 | N/A | 12 | N/A | N/A | N/A |
36 | 96 | N/A | 12 | N/A | N/A | N/A |
37 | 97 | N/A | 13 | N/A | N/A | N/A |
38 | 98 | N/A | 13 | N/A | N/A | N/A |
39 | 99 | N/A | 13 | N/A | N/A | N/A |
40 | 100 | N/A | 13 | N/A | N/A | N/A |
Item acquisition
Upgrade paths
This item can be acquired through the following upgrade paths or vendor recipes:
Amount | Ingredient | General Notes | Type |
---|---|---|---|
8 | Dying AnguishDying Anguish8Level 19 Gem Alternative Quality: +19%Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home. | random level 19 gem with 19% alternative quality | Automatic |
1 | Gemcutter's IncubatorGemcutter's IncubatorAdds an incubated Quality Gem item to an equippable item Item drops after killing # monstersQuality GemRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | random superior gem | Automatic |
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | random level 20 gem | Automatic |
3 | Gemcutter's PromiseGemcutter's Promise3Superior Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | random superior gem with 20% quality | Automatic |
1 | The VoidThe Void1Reach into the Void and claim your prize. | random divination card set exchange | Automatic |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Sever the Right Hand Act 3 Clarissa | ✗ | ✗ | ✓ | ✓ | ✓ | ✗ | ✗ |
Fallen from Grace Act 6 Lilly Roth | ✓ |
Related helmet enchantments
The following helmet enchantments affect Explosive Arrow.
Name | Stats | Spawn Weighting | |
---|---|---|---|
Enchantment Explosive Arrow Attack Speed 1 | 66 | Explosive Arrow has 10% increased Attack Speed | helmet 75 default 0 |
Enchantment Explosive Arrow Attack Speed 2 | 75 | Explosive Arrow has 15% increased Attack Speed | helmet 75 default 0 |
Enchantment Explosive Arrow Damage 1 | 66 | Explosive Arrow deals 25% increased Damage | helmet 75 default 0 |
Enchantment Explosive Arrow Damage 2 | 75 | Explosive Arrow deals 40% increased Damage | helmet 75 default 0 |
Enchantment Explosive Arrow Increased Duration 1 | 66 | Explosive Arrow has 25% increased Duration | helmet 50 default 0 |
Enchantment Explosive Arrow Increased Duration 2 | 75 | Explosive Arrow has 40% increased Duration | helmet 50 default 0 |
Enchantment Explosive Arrow Area Of Effect 1 | 66 | Explosive Arrow has 16% increased Area of Effect | helmet 75 default 0 |
Enchantment Explosive Arrow Area Of Effect 2 | 75 | Explosive Arrow has 24% increased Area of Effect | helmet 75 default 0 |
Enchantment Explosive Arrow Reduced Duration 1 | 66 | Explosive Arrow has 20% reduced Duration | helmet 50 default 0 |
Enchantment Explosive Arrow Reduced Duration 2 | 75 | Explosive Arrow has 30% reduced Duration | helmet 50 default 0 |
Version history
Version | Changes |
---|---|
3.9.0 |
|
1.1.1b |
|
0.9.12m |
|
0.9.12f |
|
0.9.12 |
|
0.9.8 |
|
0.9.5 |
|
0.9.4 |
|
0.9.3g |
|
0.9.3e |
|
0.9.2g |
|
0.9.2f |
|
0.9.2b |
|
0.9.2 |
|
References
<ref>
tag with name "multipleEA" defined in <references>
has group attribute "" which does not appear in prior text.