(→Skill functions and interactions: Ranged Attack Totem changed to Ballista Totem) Tag: Visual edit |
(3.15) |
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(14 intermediate revisions by 4 users not shown) | |||
Line 20: | Line 20: | ||
|cast_time = 1.0 |
|cast_time = 1.0 |
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|required_level = 28 |
|required_level = 28 |
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+ | |skill_cost1_type = mana |
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+ | |quality_type1_weight = 50 |
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⚫ | |||
⚫ | |||
+ | |quality_type1_stat1_value = 1000 |
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⚫ | |||
+ | |quality_type1_stat2_value = 1000 |
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+ | |quality_type2_weight = 100 |
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+ | |quality_type2_stat_text = 3% increased Critical Strike Chance |
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+ | |quality_type2_stat1_id = critical_strike_chance_+% |
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+ | |quality_type2_stat1_value = 3000 |
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+ | |quality_type3_weight = 20 |
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+ | |quality_type3_stat_text = Maximum 0.2 Explosive Arrows stuck in an Enemy<br>2% less Skill Effect Duration |
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+ | |quality_type3_stat1_id = explosive_arrow_stack_limit |
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+ | |quality_type3_stat1_value = 200 |
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+ | |quality_type3_stat2_id = active_skill_quality_duration_+%_final |
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+ | |quality_type3_stat2_value = -2000 |
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|static_damage_effectiveness = 100 |
|static_damage_effectiveness = 100 |
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|static_damage_multiplier = 100 |
|static_damage_multiplier = 100 |
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Line 38: | Line 55: | ||
|static_stat7_id = base_is_projectile |
|static_stat7_id = base_is_projectile |
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|static_stat7_value = 1 |
|static_stat7_value = 1 |
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− | |stat_text = Base duration is 1 seconds<br>+2 to Explosion Radius per Explosive Arrow on Target, up to +12<br>Explosion will have (47-522) to (71-783) added Fire Damage<br>Explosion deals 50% less Base Damage<br>Explosion deals |
+ | |stat_text = Base duration is 1 seconds<br>+2 to Explosion Radius per Explosive Arrow on Target, up to +12<br>Explosion will have (47-522) to (71-783) added Fire Damage<br>Explosion deals 50% less Base Damage<br>Explosion deals 5% more Damage with Hits and Ailments per Explosive Arrow on Target<br>Maximum 20 Explosive Arrows stuck in an Enemy |
⚫ | |||
⚫ | |||
− | |static_quality_stat1_value = 1 |
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⚫ | |||
− | |static_quality_stat2_value = 1 |
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|level1 = True |
|level1 = True |
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|level1_level_requirement = 28 |
|level1_level_requirement = 28 |
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− | | |
+ | |level1_cost1_amount = 8 |
|level1_stat_text = Explosion will have 47 to 71 added Fire Damage |
|level1_stat_text = Explosion will have 47 to 71 added Fire Damage |
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|level1_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
|level1_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
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Line 54: | Line 66: | ||
|level2 = True |
|level2 = True |
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|level2_level_requirement = 31 |
|level2_level_requirement = 31 |
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− | | |
+ | |level2_cost1_amount = 8 |
|level2_stat_text = Explosion will have 57 to 86 added Fire Damage |
|level2_stat_text = Explosion will have 57 to 86 added Fire Damage |
||
|level2_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
|level2_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
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Line 62: | Line 74: | ||
|level3 = True |
|level3 = True |
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|level3_level_requirement = 34 |
|level3_level_requirement = 34 |
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− | | |
+ | |level3_cost1_amount = 8 |
|level3_stat_text = Explosion will have 69 to 104 added Fire Damage |
|level3_stat_text = Explosion will have 69 to 104 added Fire Damage |
||
|level3_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
|level3_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
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Line 70: | Line 82: | ||
|level4 = True |
|level4 = True |
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|level4_level_requirement = 37 |
|level4_level_requirement = 37 |
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− | | |
+ | |level4_cost1_amount = 8 |
|level4_stat_text = Explosion will have 83 to 125 added Fire Damage |
|level4_stat_text = Explosion will have 83 to 125 added Fire Damage |
||
|level4_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
|level4_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
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Line 78: | Line 90: | ||
|level5 = True |
|level5 = True |
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|level5_level_requirement = 40 |
|level5_level_requirement = 40 |
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− | | |
+ | |level5_cost1_amount = 9 |
|level5_stat_text = Explosion will have 100 to 149 added Fire Damage |
|level5_stat_text = Explosion will have 100 to 149 added Fire Damage |
||
|level5_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
|level5_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
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Line 86: | Line 98: | ||
|level6 = True |
|level6 = True |
||
|level6_level_requirement = 42 |
|level6_level_requirement = 42 |
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− | | |
+ | |level6_cost1_amount = 9 |
|level6_stat_text = Explosion will have 112 to 168 added Fire Damage |
|level6_stat_text = Explosion will have 112 to 168 added Fire Damage |
||
|level6_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
|level6_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
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Line 94: | Line 106: | ||
|level7 = True |
|level7 = True |
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|level7_level_requirement = 44 |
|level7_level_requirement = 44 |
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− | | |
+ | |level7_cost1_amount = 9 |
|level7_stat_text = Explosion will have 126 to 189 added Fire Damage |
|level7_stat_text = Explosion will have 126 to 189 added Fire Damage |
||
|level7_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
|level7_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
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Line 102: | Line 114: | ||
|level8 = True |
|level8 = True |
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|level8_level_requirement = 46 |
|level8_level_requirement = 46 |
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− | | |
+ | |level8_cost1_amount = 9 |
|level8_stat_text = Explosion will have 141 to 212 added Fire Damage |
|level8_stat_text = Explosion will have 141 to 212 added Fire Damage |
||
|level8_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
|level8_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
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Line 110: | Line 122: | ||
|level9 = True |
|level9 = True |
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|level9_level_requirement = 48 |
|level9_level_requirement = 48 |
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− | | |
+ | |level9_cost1_amount = 9 |
|level9_stat_text = Explosion will have 158 to 238 added Fire Damage |
|level9_stat_text = Explosion will have 158 to 238 added Fire Damage |
||
|level9_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
|level9_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
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Line 118: | Line 130: | ||
|level10 = True |
|level10 = True |
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|level10_level_requirement = 50 |
|level10_level_requirement = 50 |
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− | | |
+ | |level10_cost1_amount = 9 |
|level10_stat_text = Explosion will have 177 to 266 added Fire Damage |
|level10_stat_text = Explosion will have 177 to 266 added Fire Damage |
||
|level10_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
|level10_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
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Line 126: | Line 138: | ||
|level11 = True |
|level11 = True |
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|level11_level_requirement = 52 |
|level11_level_requirement = 52 |
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− | | |
+ | |level11_cost1_amount = 9 |
|level11_stat_text = Explosion will have 198 to 298 added Fire Damage |
|level11_stat_text = Explosion will have 198 to 298 added Fire Damage |
||
|level11_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
|level11_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
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Line 134: | Line 146: | ||
|level12 = True |
|level12 = True |
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|level12_level_requirement = 54 |
|level12_level_requirement = 54 |
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− | | |
+ | |level12_cost1_amount = 10 |
|level12_stat_text = Explosion will have 222 to 333 added Fire Damage |
|level12_stat_text = Explosion will have 222 to 333 added Fire Damage |
||
|level12_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
|level12_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
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Line 142: | Line 154: | ||
|level13 = True |
|level13 = True |
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|level13_level_requirement = 56 |
|level13_level_requirement = 56 |
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− | | |
+ | |level13_cost1_amount = 10 |
|level13_stat_text = Explosion will have 247 to 371 added Fire Damage |
|level13_stat_text = Explosion will have 247 to 371 added Fire Damage |
||
|level13_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
|level13_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
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Line 150: | Line 162: | ||
|level14 = True |
|level14 = True |
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|level14_level_requirement = 58 |
|level14_level_requirement = 58 |
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− | | |
+ | |level14_cost1_amount = 10 |
|level14_stat_text = Explosion will have 276 to 414 added Fire Damage |
|level14_stat_text = Explosion will have 276 to 414 added Fire Damage |
||
|level14_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
|level14_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
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Line 158: | Line 170: | ||
|level15 = True |
|level15 = True |
||
|level15_level_requirement = 60 |
|level15_level_requirement = 60 |
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− | | |
+ | |level15_cost1_amount = 10 |
|level15_stat_text = Explosion will have 307 to 461 added Fire Damage |
|level15_stat_text = Explosion will have 307 to 461 added Fire Damage |
||
|level15_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
|level15_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
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Line 166: | Line 178: | ||
|level16 = True |
|level16 = True |
||
|level16_level_requirement = 62 |
|level16_level_requirement = 62 |
||
− | | |
+ | |level16_cost1_amount = 10 |
|level16_stat_text = Explosion will have 342 to 513 added Fire Damage |
|level16_stat_text = Explosion will have 342 to 513 added Fire Damage |
||
|level16_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
|level16_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
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Line 174: | Line 186: | ||
|level17 = True |
|level17 = True |
||
|level17_level_requirement = 64 |
|level17_level_requirement = 64 |
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− | | |
+ | |level17_cost1_amount = 10 |
|level17_stat_text = Explosion will have 381 to 571 added Fire Damage |
|level17_stat_text = Explosion will have 381 to 571 added Fire Damage |
||
|level17_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
|level17_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
||
Line 182: | Line 194: | ||
|level18 = True |
|level18 = True |
||
|level18_level_requirement = 66 |
|level18_level_requirement = 66 |
||
− | | |
+ | |level18_cost1_amount = 10 |
|level18_stat_text = Explosion will have 423 to 635 added Fire Damage |
|level18_stat_text = Explosion will have 423 to 635 added Fire Damage |
||
|level18_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
|level18_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
||
Line 190: | Line 202: | ||
|level19 = True |
|level19 = True |
||
|level19_level_requirement = 68 |
|level19_level_requirement = 68 |
||
− | | |
+ | |level19_cost1_amount = 10 |
|level19_stat_text = Explosion will have 470 to 705 added Fire Damage |
|level19_stat_text = Explosion will have 470 to 705 added Fire Damage |
||
|level19_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
|level19_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
||
Line 198: | Line 210: | ||
|level20 = True |
|level20 = True |
||
|level20_level_requirement = 70 |
|level20_level_requirement = 70 |
||
− | | |
+ | |level20_cost1_amount = 10 |
|level20_stat_text = Explosion will have 522 to 783 added Fire Damage |
|level20_stat_text = Explosion will have 522 to 783 added Fire Damage |
||
|level20_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
|level20_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
||
Line 206: | Line 218: | ||
|level21 = True |
|level21 = True |
||
|level21_level_requirement = 72 |
|level21_level_requirement = 72 |
||
− | | |
+ | |level21_cost1_amount = 10 |
|level21_stat_text = Explosion will have 579 to 868 added Fire Damage |
|level21_stat_text = Explosion will have 579 to 868 added Fire Damage |
||
|level21_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
|level21_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
||
Line 214: | Line 226: | ||
|level22 = True |
|level22 = True |
||
|level22_level_requirement = 74 |
|level22_level_requirement = 74 |
||
− | | |
+ | |level22_cost1_amount = 10 |
|level22_stat_text = Explosion will have 642 to 963 added Fire Damage |
|level22_stat_text = Explosion will have 642 to 963 added Fire Damage |
||
|level22_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
|level22_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
||
Line 222: | Line 234: | ||
|level23 = True |
|level23 = True |
||
|level23_level_requirement = 76 |
|level23_level_requirement = 76 |
||
− | | |
+ | |level23_cost1_amount = 11 |
|level23_stat_text = Explosion will have 711 to 1067 added Fire Damage |
|level23_stat_text = Explosion will have 711 to 1067 added Fire Damage |
||
|level23_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
|level23_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
||
Line 230: | Line 242: | ||
|level24 = True |
|level24 = True |
||
|level24_level_requirement = 78 |
|level24_level_requirement = 78 |
||
− | | |
+ | |level24_cost1_amount = 11 |
|level24_stat_text = Explosion will have 788 to 1181 added Fire Damage |
|level24_stat_text = Explosion will have 788 to 1181 added Fire Damage |
||
|level24_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
|level24_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
||
Line 238: | Line 250: | ||
|level25 = True |
|level25 = True |
||
|level25_level_requirement = 80 |
|level25_level_requirement = 80 |
||
− | | |
+ | |level25_cost1_amount = 11 |
|level25_stat_text = Explosion will have 872 to 1308 added Fire Damage |
|level25_stat_text = Explosion will have 872 to 1308 added Fire Damage |
||
|level25_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
|level25_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
||
Line 246: | Line 258: | ||
|level26 = True |
|level26 = True |
||
|level26_level_requirement = 82 |
|level26_level_requirement = 82 |
||
− | | |
+ | |level26_cost1_amount = 11 |
|level26_stat_text = Explosion will have 964 to 1447 added Fire Damage |
|level26_stat_text = Explosion will have 964 to 1447 added Fire Damage |
||
|level26_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
|level26_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
||
Line 254: | Line 266: | ||
|level27 = True |
|level27 = True |
||
|level27_level_requirement = 84 |
|level27_level_requirement = 84 |
||
− | | |
+ | |level27_cost1_amount = 11 |
|level27_stat_text = Explosion will have 1067 to 1600 added Fire Damage |
|level27_stat_text = Explosion will have 1067 to 1600 added Fire Damage |
||
|level27_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
|level27_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
||
Line 262: | Line 274: | ||
|level28 = True |
|level28 = True |
||
|level28_level_requirement = 86 |
|level28_level_requirement = 86 |
||
− | | |
+ | |level28_cost1_amount = 12 |
|level28_stat_text = Explosion will have 1179 to 1768 added Fire Damage |
|level28_stat_text = Explosion will have 1179 to 1768 added Fire Damage |
||
|level28_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
|level28_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
||
Line 270: | Line 282: | ||
|level29 = True |
|level29 = True |
||
|level29_level_requirement = 88 |
|level29_level_requirement = 88 |
||
− | | |
+ | |level29_cost1_amount = 12 |
|level29_stat_text = Explosion will have 1302 to 1954 added Fire Damage |
|level29_stat_text = Explosion will have 1302 to 1954 added Fire Damage |
||
|level29_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
|level29_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
||
Line 278: | Line 290: | ||
|level30 = True |
|level30 = True |
||
|level30_level_requirement = 90 |
|level30_level_requirement = 90 |
||
− | | |
+ | |level30_cost1_amount = 12 |
|level30_stat_text = Explosion will have 1438 to 2157 added Fire Damage |
|level30_stat_text = Explosion will have 1438 to 2157 added Fire Damage |
||
|level30_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
|level30_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
||
Line 286: | Line 298: | ||
|level31 = True |
|level31 = True |
||
|level31_level_requirement = 91 |
|level31_level_requirement = 91 |
||
− | | |
+ | |level31_cost1_amount = 12 |
|level31_stat_text = Explosion will have 1511 to 2267 added Fire Damage |
|level31_stat_text = Explosion will have 1511 to 2267 added Fire Damage |
||
|level31_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
|level31_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
||
Line 294: | Line 306: | ||
|level32 = True |
|level32 = True |
||
|level32_level_requirement = 92 |
|level32_level_requirement = 92 |
||
− | | |
+ | |level32_cost1_amount = 12 |
|level32_stat_text = Explosion will have 1588 to 2382 added Fire Damage |
|level32_stat_text = Explosion will have 1588 to 2382 added Fire Damage |
||
|level32_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
|level32_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
||
Line 302: | Line 314: | ||
|level33 = True |
|level33 = True |
||
|level33_level_requirement = 93 |
|level33_level_requirement = 93 |
||
− | | |
+ | |level33_cost1_amount = 12 |
|level33_stat_text = Explosion will have 1668 to 2502 added Fire Damage |
|level33_stat_text = Explosion will have 1668 to 2502 added Fire Damage |
||
|level33_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
|level33_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
||
Line 310: | Line 322: | ||
|level34 = True |
|level34 = True |
||
|level34_level_requirement = 94 |
|level34_level_requirement = 94 |
||
− | | |
+ | |level34_cost1_amount = 12 |
|level34_stat_text = Explosion will have 1752 to 2628 added Fire Damage |
|level34_stat_text = Explosion will have 1752 to 2628 added Fire Damage |
||
|level34_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
|level34_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
||
Line 318: | Line 330: | ||
|level35 = True |
|level35 = True |
||
|level35_level_requirement = 95 |
|level35_level_requirement = 95 |
||
− | | |
+ | |level35_cost1_amount = 12 |
|level35_stat_text = Explosion will have 1840 to 2760 added Fire Damage |
|level35_stat_text = Explosion will have 1840 to 2760 added Fire Damage |
||
|level35_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
|level35_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
||
Line 326: | Line 338: | ||
|level36 = True |
|level36 = True |
||
|level36_level_requirement = 96 |
|level36_level_requirement = 96 |
||
− | | |
+ | |level36_cost1_amount = 12 |
|level36_stat_text = Explosion will have 1933 to 2899 added Fire Damage |
|level36_stat_text = Explosion will have 1933 to 2899 added Fire Damage |
||
|level36_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
|level36_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
||
Line 334: | Line 346: | ||
|level37 = True |
|level37 = True |
||
|level37_level_requirement = 97 |
|level37_level_requirement = 97 |
||
− | | |
+ | |level37_cost1_amount = 13 |
|level37_stat_text = Explosion will have 2030 to 3044 added Fire Damage |
|level37_stat_text = Explosion will have 2030 to 3044 added Fire Damage |
||
|level37_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
|level37_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
||
Line 342: | Line 354: | ||
|level38 = True |
|level38 = True |
||
|level38_level_requirement = 98 |
|level38_level_requirement = 98 |
||
− | | |
+ | |level38_cost1_amount = 13 |
|level38_stat_text = Explosion will have 2131 to 3197 added Fire Damage |
|level38_stat_text = Explosion will have 2131 to 3197 added Fire Damage |
||
|level38_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
|level38_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
||
Line 350: | Line 362: | ||
|level39 = True |
|level39 = True |
||
|level39_level_requirement = 99 |
|level39_level_requirement = 99 |
||
− | | |
+ | |level39_cost1_amount = 13 |
|level39_stat_text = Explosion will have 2238 to 3356 added Fire Damage |
|level39_stat_text = Explosion will have 2238 to 3356 added Fire Damage |
||
|level39_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
|level39_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
||
Line 358: | Line 370: | ||
|level40 = True |
|level40 = True |
||
|level40_level_requirement = 100 |
|level40_level_requirement = 100 |
||
− | | |
+ | |level40_cost1_amount = 13 |
|level40_stat_text = Explosion will have 2349 to 3524 added Fire Damage |
|level40_stat_text = Explosion will have 2349 to 3524 added Fire Damage |
||
|level40_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
|level40_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage |
||
Line 407: | Line 419: | ||
|radius = 15 |
|radius = 15 |
||
|release_version = 0.9.2 |
|release_version = 0.9.2 |
||
+ | |quest_reward1_type = vendor |
||
+ | |quest_reward1_quest = A Fixture of Fate |
||
+ | |quest_reward1_quest_id = a3q12 |
||
+ | |quest_reward1_act = 3 |
||
+ | |quest_reward1_npc = Siosa |
||
+ | |quest_reward2_type = vendor |
||
+ | |quest_reward2_quest = Sever the Right Hand |
||
+ | |quest_reward2_quest_id = a3q8 |
||
+ | |quest_reward2_act = 3 |
||
+ | |quest_reward2_class_ids = Duelist,Marauder,Ranger |
||
+ | |quest_reward2_npc = Clarissa |
||
+ | |quest_reward3_type = vendor |
||
+ | |quest_reward3_quest = Fallen from Grace |
||
+ | |quest_reward3_quest_id = a6q4 |
||
+ | |quest_reward3_act = 6 |
||
+ | |quest_reward3_npc = Lilly Roth |
||
}} |
}} |
||
+ | |||
'''Explosive Arrow''' is a [[bow]] [[attack]] [[skill]] that fires an arrow which sticks to an enemy or wall and detonates after a [[duration]], dealing [[fire]] [[area of effect]] damage. Any additional arrows stuck to the enemy after the first one will add its damage to the explosion. Additional arrows on an enemy increases the hit damage, [[ignite]] damage, and area of effect of the explosion. |
'''Explosive Arrow''' is a [[bow]] [[attack]] [[skill]] that fires an arrow which sticks to an enemy or wall and detonates after a [[duration]], dealing [[fire]] [[area of effect]] damage. Any additional arrows stuck to the enemy after the first one will add its damage to the explosion. Additional arrows on an enemy increases the hit damage, [[ignite]] damage, and area of effect of the explosion. |
||
==Skill functions and interactions== |
==Skill functions and interactions== |
||
+ | {{Update|section|reason=Need to rewrite to account for the skill changes in [[version 3.9.0]]}} |
||
− | {{ood}} |
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+ | |||
Explosive Arrow has two separate damaging effects: an [[attack]] and an explosion. |
Explosive Arrow has two separate damaging effects: an [[attack]] and an explosion. |
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Line 443: | Line 473: | ||
{{Skill enchantment modifier list}} |
{{Skill enchantment modifier list}} |
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+ | |||
+ | {{Skill microtransaction list}} |
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==Version history== |
==Version history== |
||
+ | {{Version history table header}} |
||
− | {{VersionHistoryTable|table=collapsed|width=100%}} |
||
− | {{ |
+ | {{Version history table row|3.15.0}} |
+ | * Explosion now deals 5% more Damage with Hits and Ailments per Explosive Arrow on Target (previously 3%). |
||
+ | {{Version history table row|3.10.0}} |
||
* Now gains +2 to Explosion Radius per Explosive Arrow on the target, up to +12 at all gem levels (previously scaled as the gem levelled up, from +10 at gem level 1, to +19 at 20). |
* Now gains +2 to Explosion Radius per Explosive Arrow on the target, up to +12 at all gem levels (previously scaled as the gem levelled up, from +10 at gem level 1, to +19 at 20). |
||
* You can now stick a maximum of 20 Explosive Arrows to an enemy (previously no limit). |
* You can now stick a maximum of 20 Explosive Arrows to an enemy (previously no limit). |
||
* Explosions now deal 3% more damage with Hits and Ailments per explosive arrow on the target (previously, this only applied to ignites). |
* Explosions now deal 3% more damage with Hits and Ailments per explosive arrow on the target (previously, this only applied to ignites). |
||
− | {{ |
+ | {{Version history table row|3.9.0}} |
* Now costs 8 mana at gem level 1 (from 18), up to 10 at gem level 20 (from 27). |
* Now costs 8 mana at gem level 1 (from 18), up to 10 at gem level 20 (from 27). |
||
* Arrows stick into the enemy or wall and explode after a duration. The duration no longer refreshes whenever a new arrow is attached (previously they were handled like "charges", which refresh their duration whenever a new one is gained). |
* Arrows stick into the enemy or wall and explode after a duration. The duration no longer refreshes whenever a new arrow is attached (previously they were handled like "charges", which refresh their duration whenever a new one is gained). |
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Line 460: | Line 494: | ||
* Now gains +2 to explosion radius up to a cap determined by gem level, up to +19 at gem level 20. Previously it naturally capped at +10 due to the charge limit. |
* Now gains +2 to explosion radius up to a cap determined by gem level, up to +19 at gem level 20. Previously it naturally capped at +10 due to the charge limit. |
||
* Explosions now deal 3% more damage with Ignite per explosive arrow on the target. |
* Explosions now deal 3% more damage with Ignite per explosive arrow on the target. |
||
− | {{ |
+ | {{Version history table row|1.1.1b}} |
* Fixed a bug that caused the first level of Explosive Arrow to have a greater mana cost than intended. |
* Fixed a bug that caused the first level of Explosive Arrow to have a greater mana cost than intended. |
||
− | {{ |
+ | {{Version history table row|0.9.12m}} |
* The explosion damage is now classified as [[Projectile|projectile damage]] and is hence scaled down <br> by [[Lesser Multiple Projectiles|Lesser]] and [[Greater Multiple Projectiles]] support gems. |
* The explosion damage is now classified as [[Projectile|projectile damage]] and is hence scaled down <br> by [[Lesser Multiple Projectiles|Lesser]] and [[Greater Multiple Projectiles]] support gems. |
||
− | {{ |
+ | {{Version history table row|0.9.12f}} |
* Fixed a client crash with Explosive Arrow. |
* Fixed a client crash with Explosive Arrow. |
||
− | {{ |
+ | {{Version history table row|0.9.12}} |
* Explosive Arrows now have their own arrow effect. If they miss and stick into terrain,<br> they'll explode as normal after a short time. |
* Explosive Arrows now have their own arrow effect. If they miss and stick into terrain,<br> they'll explode as normal after a short time. |
||
* Now does not explode each time it pierces through monsters. |
* Now does not explode each time it pierces through monsters. |
||
− | {{ |
+ | {{Version history table row|0.9.8}} |
* Reduced the mana cost. |
* Reduced the mana cost. |
||
− | {{ |
+ | {{Version history table row|0.9.5}} |
* Made Explosive Arrow more powerful. The damage has been increased and the fuse time is now one second. |
* Made Explosive Arrow more powerful. The damage has been increased and the fuse time is now one second. |
||
− | {{ |
+ | {{Version history table row|0.9.4}} |
* Increased the damage Explosive Arrow. |
* Increased the damage Explosive Arrow. |
||
− | {{ |
+ | {{Version history table row|0.9.3g}} |
* Changed Explosive Arrow to not have the damage scaled by mods that affect [[Spell Damage]]. |
* Changed Explosive Arrow to not have the damage scaled by mods that affect [[Spell Damage]]. |
||
− | {{ |
+ | {{Version history table row|0.9.3e}} |
* Increased damage by 15%. |
* Increased damage by 15%. |
||
− | {{ |
+ | {{Version history table row|0.9.2g}} |
* Fixed a server crash that would occasionally occur when using Explosive Arrow. |
* Fixed a server crash that would occasionally occur when using Explosive Arrow. |
||
− | {{ |
+ | {{Version history table row|0.9.2f}} |
* Fixed a bug with Explosive Arrow not exploding serverside when the monster is killed by the arrow outright. |
* Fixed a bug with Explosive Arrow not exploding serverside when the monster is killed by the arrow outright. |
||
* Fixed a bug with Explosive Arrow interacting badly with other buffs. |
* Fixed a bug with Explosive Arrow interacting badly with other buffs. |
||
* Fixed two server crashes that occured rarely when using Explosive Arrow. |
* Fixed two server crashes that occured rarely when using Explosive Arrow. |
||
− | {{ |
+ | {{Version history table row|0.9.2b}} |
* Updated the description to describe that the [[Area of effect]] of the explosion is proportional <br> to the number of fuse charges. |
* Updated the description to describe that the [[Area of effect]] of the explosion is proportional <br> to the number of fuse charges. |
||
− | {{ |
+ | {{Version history table row|0.9.2}} |
* Explosive Arrow has been added to the game. |
* Explosive Arrow has been added to the game. |
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|} |
|} |
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==References== |
==References== |
||
{{reflist|refs= |
{{reflist|refs= |
||
− | <ref name="multipleEA>{{cite web|title=Explosive Arrow - Skill Gem Feedback|url=https://www.pathofexile.com/forum/view-thread/13706/page/57|publisher=Official Path of Exile website}}</ref> |
+ | <ref name="multipleEA">{{cite web|title=Explosive Arrow - Skill Gem Feedback|url=https://www.pathofexile.com/forum/view-thread/13706/page/57|publisher=Official Path of Exile website}}</ref> |
}} |
}} |
||
Latest revision as of 12:19, 22 July 2021
Level: (1-20)
Cost: (8-10) Mana
Projectile Speed: 3260
Radius: 15Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Per 1% Quality:1Superior2Anomalous3Divergent1% chance to Ignite enemies
1% increased Skill Effect Duration3% increased Critical Strike ChanceMaximum 0.2 Explosive Arrows stuck in an Enemy
2% less Skill Effect DurationBase duration is 1 seconds
+2 to Explosion Radius per Explosive Arrow on Target, up to +12
Explosion will have (47-522) to (71-783) added Fire Damage
Explosion deals 50% less Base Damage
Explosion deals 5% more Damage with Hits and Ailments per Explosive Arrow on Target
Maximum 20 Explosive Arrows stuck in an EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Acquisition
Area level: 28Vendor Prices
Normal | 1x Orb of Chance |
1x Scroll FragmentMetadata
Item class: Active Skill Gems
Metadata ID: Metadata/Items/Gems/SkillGemExplosiveArrow
Explosive Arrow is a bow attack skill that fires an arrow which sticks to an enemy or wall and detonates after a duration, dealing fire area of effect damage. Any additional arrows stuck to the enemy after the first one will add its damage to the explosion. Additional arrows on an enemy increases the hit damage, ignite damage, and area of effect of the explosion.
Skill functions and interactions[ | ]
This section needs to be updated for the following reason: Need to rewrite to account for the skill changes in version 3.9.0. Please update this article to reflect newly available information. Relevant discussion may be found on the talk page. |
Explosive Arrow has two separate damaging effects: an attack and an explosion.
Attack: The Explosive Arrow attack is an arrow which deals weapon damage based on the bow equipped. This component of the skill is affected by any modifiers to bow attacks. At the final destination of the arrow, one of three effects will occur:
- If the arrow gets stuck on the terrain or on an obstacle, it will leave a single fuse charge that will explode after a duration.
- If the arrow gets stuck on a target that does not yet have the debuff Hit by Explosive Arrow, it will apply that debuff with a single fuse charge, which creates an explosion when it expires after a duration.
- If the arrow gets stuck on a target that already has the debuff Hit by Explosive Arrow, the arrow's intended explosion damage will get added to the final explosion. However, the debuff duration will NOT be refreshed.
If the arrow pierces or is evaded by a target, it will not leave a fuse charge on the target, but can still leave a fuse charge on the terrain behind it.
Chaining this projectile will only leave a Fuse Charge on the last target struck, and due to the speed of the initial projectile, can sometimes miss the intended target and collide with an object or terrain, placing a Fuse Charge on the location it hit.
Explosion: When the debuff Hit by Explosive Arrow, or a fuse stuck on terrain expires, it causes an explosion based on the number of fuse charges. This damage is area projectile fire damage, which is also considered bow damage and will scale with sources of weapon damage, bow damage, etc.
If the arrow that applied the Hit by Explosive Arrow debuff is a crit, the explosion will also crit. While subsequent arrows which have crit will apply its total damage to the explosion after critical strike modifiers, the explosion itself will not crit.
Duration: Modifiers to duration, such as from Less Duration SupportLess Duration SupportSupport, Duration
Icon: d
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 31Supports any skill that has a duration.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.5% less Skill Effect DurationSupported Skills have 0.5% increased Attack and Cast SpeedBleeding inflicted by Supported Skills deals Damage 0.5% fasterSupported Skills have (40-49)% less Skill Effect Duration
Supported Skills deal (10-19)% more DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket., will affect the duration of the debuff when it is applied, as well as the duration of the fuse charge if it hits the terrain or an obstacle.
Totem: Ballista Totems will execute this attack until the targeted enemy dies, instantly triggering the explosion, or until the totem is destroyed, causing the applied Fuse Charges to last their remaining duration before exploding.
Gem level progression[ | ]
Level | Mana Cost | Added Fire Damage to Explosion | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|
1 | 28 | 67 | 8 | 47 to 71 | 0 | 0 |
2 | 31 | 73 | 8 | 57 to 86 | 199345 | 199345 |
3 | 34 | 79 | 8 | 69 to 104 | 285815 | 485160 |
4 | 37 | 85 | 8 | 83 to 125 | 401344 | 886504 |
5 | 40 | 92 | 9 | 100 to 149 | 554379 | 1440883 |
6 | 42 | 96 | 9 | 112 to 168 | 477437 | 1918320 |
7 | 44 | 100 | 9 | 126 to 189 | 583786 | 2502106 |
8 | 46 | 104 | 9 | 141 to 212 | 710359 | 3212465 |
9 | 48 | 109 | 9 | 158 to 238 | 1355511 | 4567976 |
10 | 50 | 113 | 9 | 177 to 266 | 1138877 | 5706853 |
11 | 52 | 117 | 9 | 198 to 298 | 1368233 | 7075086 |
12 | 54 | 121 | 10 | 222 to 333 | 1638338 | 8713424 |
13 | 56 | 125 | 10 | 247 to 371 | 1956648 | 10670072 |
14 | 58 | 130 | 10 | 276 to 414 | 3655184 | 14325256 |
15 | 60 | 134 | 10 | 307 to 461 | 3017327 | 17342583 |
16 | 62 | 138 | 10 | 342 to 513 | 7759995 | 25102578 |
17 | 64 | 142 | 10 | 381 to 571 | 15138193 | 40240771 |
18 | 66 | 146 | 10 | 423 to 635 | 26083825 | 66324596 |
19 | 68 | 151 | 10 | 470 to 705 | 62620247 | 128944843 |
20 | 70 | 155 | 10 | 522 to 783 | 211708088 | 340652931 |
21 | 72 | 159 | 10 | 579 to 868 | N/A | N/A |
22 | 74 | N/A | 10 | 642 to 963 | N/A | N/A |
23 | 76 | N/A | 11 | 711 to 1067 | N/A | N/A |
24 | 78 | N/A | 11 | 788 to 1181 | N/A | N/A |
25 | 80 | N/A | 11 | 872 to 1308 | N/A | N/A |
26 | 82 | N/A | 11 | 964 to 1447 | N/A | N/A |
27 | 84 | N/A | 11 | 1067 to 1600 | N/A | N/A |
28 | 86 | N/A | 12 | 1179 to 1768 | N/A | N/A |
29 | 88 | N/A | 12 | 1302 to 1954 | N/A | N/A |
30 | 90 | N/A | 12 | 1438 to 2157 | N/A | N/A |
31 | 91 | N/A | 12 | 1511 to 2267 | N/A | N/A |
32 | 92 | N/A | 12 | 1588 to 2382 | N/A | N/A |
33 | 93 | N/A | 12 | 1668 to 2502 | N/A | N/A |
34 | 94 | N/A | 12 | 1752 to 2628 | N/A | N/A |
35 | 95 | N/A | 12 | 1840 to 2760 | N/A | N/A |
36 | 96 | N/A | 12 | 1933 to 2899 | N/A | N/A |
37 | 97 | N/A | 13 | 2030 to 3044 | N/A | N/A |
38 | 98 | N/A | 13 | 2131 to 3197 | N/A | N/A |
39 | 99 | N/A | 13 | 2238 to 3356 | N/A | N/A |
40 | 100 | N/A | 13 | 2349 to 3524 | N/A | N/A |
Item acquisition
Upgrade paths
This item can be acquired through the following upgrade paths or vendor recipes:
Amount | Ingredient | General Notes | Type |
---|---|---|---|
8 | Dying AnguishDying Anguish8Level 19 Gem Alternative Quality: +19%Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home. | random level 19 gem with 19% alternative quality | Automatic |
1 | Gemcutter's IncubatorGemcutter's IncubatorAdds an incubated Quality Gem item to an equippable item Item drops after killing # monstersQuality GemRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | random superior gem | Automatic |
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | random level 20 gem | Automatic |
3 | Gemcutter's PromiseGemcutter's Promise3Superior Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | random superior gem with 20% quality | Automatic |
1 | The VoidThe Void1Reach into the Void and claim your prize. | random divination card set exchange | Automatic |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Sever the Right Hand Act 3 Clarissa | ✗ | ✗ | ✓ | ✓ | ✓ | ✗ | ✗ |
Fallen from Grace Act 6 Lilly Roth | ✓ |
Related helmet enchantments
The following helmet enchantments affect Explosive Arrow.
Name | Stats | Spawn Weighting | |
---|---|---|---|
Enchantment Explosive Arrow Attack Speed 1 | 66 | Explosive Arrow has 10% increased Attack Speed | helmet 75 default 0 |
Enchantment Explosive Arrow Attack Speed 2 | 75 | Explosive Arrow has 15% increased Attack Speed | helmet 75 default 0 |
Enchantment Explosive Arrow Damage 1 | 66 | Explosive Arrow deals 25% increased Damage | helmet 75 default 0 |
Enchantment Explosive Arrow Damage 2 | 75 | Explosive Arrow deals 40% increased Damage | helmet 75 default 0 |
Enchantment Explosive Arrow Increased Duration 1 | 66 | Explosive Arrow has 25% increased Duration | helmet 50 default 0 |
Enchantment Explosive Arrow Increased Duration 2 | 75 | Explosive Arrow has 40% increased Duration | helmet 50 default 0 |
Enchantment Explosive Arrow Area Of Effect 1 | 66 | Explosive Arrow has 16% increased Area of Effect | helmet 75 default 0 |
Enchantment Explosive Arrow Area Of Effect 2 | 75 | Explosive Arrow has 24% increased Area of Effect | helmet 75 default 0 |
Enchantment Explosive Arrow Reduced Duration 1 | 66 | Explosive Arrow has 20% reduced Duration | helmet 50 default 0 |
Enchantment Explosive Arrow Reduced Duration 2 | 75 | Explosive Arrow has 30% reduced Duration | helmet 50 default 0 |
Alternate skill effects
Explosive Arrow has the following alternate skill effects:
Item | Effect(s) |
---|---|
Revenant Explosive Arrow EffectRevenant Explosive Arrow EffectSkill Gem EffectYour Explosive Arrow becomes a Revenant Explosive Arrow effect | Your Explosive Arrow becomes a Revenant Explosive Arrow effect |
Version history[ | ]
Version | Changes |
---|---|
3.15.0 |
|
3.10.0 |
|
3.9.0 |
|
1.1.1b |
|
0.9.12m |
|
0.9.12f |
|
0.9.12 |
|
0.9.8 |
|
0.9.5 |
|
0.9.4 |
|
0.9.3g |
|
0.9.3e |
|
0.9.2g |
|
0.9.2f |
|
0.9.2b |
|
0.9.2 |
|
References[ | ]
<ref>
tag with name "multipleEA" defined in <references>
has group attribute "" which does not appear in prior text.