Far Shot is a keyword found on several item modifiers, on monster as well as Ascendancy passive skill of the same name.
Far Shot modifier grants Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther.
Mechanics[]
As the projectile begins to move from its point of origin, the attack gains more damage, capped at 60% more damage. It is important to note that damage scaling is done with respect to the total distance the projectile has travelled, not its current distance from the point of origin. If the projectile changes direction—as is the case with Spectral ThrowSpectral ThrowAttack, Projectile
Level: (1-20)
Cost: (7-9) Mana
Attack Speed: 110% of base
Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed1% increased Projectile Speed0.5% reduced Projectile Speed
Fires an additional ProjectileDeals (80-100)% of Base Attack DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.—distance travelled continues to increase as the projectile returns to its point of origin.
According to 3.13 patch note:
Distance | Multiplier |
---|---|
0 | 80% |
35 | 120% |
70 | 160% |
150 | 160% |
Interactions[]
Point Blank[]
Point Blank and Far Shot are multiplicative together (since they are more/less multipliers), and thus helps counteract the damage falloff at distance.
Longshot[]
Longshot functions similar to Far Shot, but instead offers increased Damage instead of more Damage.
Due to the additive Nature of "increased" modifiers, making a general Statement on it's overall benefits is impossible, as every Build has different Amounts of "increased" Modifiers.
If you take Far Shot due to wanting to deal better with Enemies at Range, then Longshot certainly is a good choice as well.
On Enemies[]
Far Shot is also used as a monster modifier. It is used by Retchs, Maelströms, Voidbearers, as well as some unique monsters.
Presumably, monsters share the same damage mechanics as this keyword.
Name | Stats | |
---|---|---|
MonsterGreaterFarShot | 1 | Far Shot 40% increased Projectile Damage (Hidden) Deals up to -80% less Damage at minimum Range (Hidden) |
MonsterLesserFarShot | 1 | Far Shot 20% increased Projectile Damage (Hidden) Deals up to -60% less Damage at minimum Range (Hidden) |
MonsterFarShotPenaltyOnly | 1 | Deals up to -30% less Damage at minimum Range (Hidden) |
MonsterFarShotDisplay | 1 | Far Shot |
MonsterFarShotPenaltyOnly60 | 1 | Far Shot Deals up to -60% less Damage at minimum Range (Hidden) |
BetrayalUpgradeMonsterFarShot_ | 1 | Far Shot 30% increased Projectile Damage (Hidden) Deals up to -30% less Damage at minimum Range (Hidden) |
MonsterFarShotPenaltyOnly80 | 1 | Deals up to -80% less Damage at minimum Range (Hidden) |
Related unique items[]
The following unique items are related to Far Shot:
Item | Base Item | Stats | |
---|---|---|---|
The FledglingThe Fledgling Lacquered HelmetQuality: +20% Armour: (372-441) Evasion: (372-441)Requires Level 51, 57 Str, 57 Dex(150-200)% increased Armour and Evasion (30-50)% increased Projectile Speed (30-50)% increased Projectile Damage Projectiles cannot collide with Enemies at Close Range Far ShotThe single well-placed arrow that changes the world must be preceded by ten thousand practice shots. | Lacquered Helmet | 51 | (150-200)% increased Armour and Evasion (30-50)% increased Projectile Speed (30-50)% increased Projectile Damage Projectiles cannot collide with Enemies at Close Range Far Shot |
Beltimber BladeBeltimber Blade Eternal SwordOne Handed Sword Quality: +20% Physical Damage: (125.05-137.35) to (207.4-227.8) Critical Strike Chance: 5.00% Attacks per Second: (1.72-1.80) Weapon Range: 11Requires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage (15-20)% increased Attack Speed 80% increased Evasion Rating while moving Skills fire 2 additional Projectiles if you've used a Movement Skill Recently Far ShotBy wind and wing they are carried, Their fates not theirs to control, Yet the fates of others dragged in their wake. | Eternal Sword | 66 | +475 to Accuracy Rating(185-215)% increased Physical Damage (15-20)% increased Attack Speed 80% increased Evasion Rating while moving Skills fire 2 additional Projectiles if you've used a Movement Skill Recently Far Shot |
Lioneye's GlareLioneye's Glare Imperial BowBow Quality: +20% Physical Damage: (70.2-94.4) to (264.6-324.5) Critical Strike Chance: 5.00% Attacks per Second: (1.59-1.74) Weapon Range: 120Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack Skills(150-175)% increased Physical Damage Adds (6-12) to (20-32) Physical Damage (10-20)% increased Attack Speed +(80-100) to maximum Mana Hits can't be Evaded Far Shot"See without doubt, slay without hesitation." - Marceus Lioneye of Sarn | Imperial Bow | 66 | (20-24)% increased Elemental Damage with Attack Skills(150-175)% increased Physical Damage Adds (6-12) to (20-32) Physical Damage (10-20)% increased Attack Speed +(80-100) to maximum Mana Hits can't be Evaded Far Shot |
Ascendancy passives[]
Ascendancy Class | Name | Stats |
---|---|---|
Deadeye | Far Shot | Far Shot Projectile Barrages have no spread [1] |
See also[]
Version history[]
Version | Changes |
---|---|
3.13.0 |
|
3.0.0 |
|
1.0.0 |
|