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Far Shot is a keyword found on several item modifiers, on monster as well as Ascendancy passive skill of the same name.

Far Shot modifier grants Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther.

Mechanics[]

As the projectile begins to move from its point of origin, the attack gains more damage, capped at 60% more damage. It is important to note that damage scaling is done with respect to the total distance the projectile has travelled, not its current distance from the point of origin. If the projectile changes direction—as is the case with Spectral Throw inventory iconSpectral ThrowSpectral ThrowAttack, Projectile
Level: (1-20)
Cost: (7-9) Mana
Attack Speed: 110% of base
Projectile Speed: 1000
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed1% increased Projectile Speed0.5% reduced Projectile Speed
Fires an additional Projectile
Deals (80-100)% of Base Attack DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spectral Throw skill icon
Spectral Throw inventory icon
—distance travelled continues to increase as the projectile returns to its point of origin.

According to 3.13 patch note:

Distance Multiplier
0 80%
35 120%
70 160%
150 160%

Interactions[]

Point Blank[]

Point Blank and Far Shot are multiplicative together (since they are more/less multipliers), and thus helps counteract the damage falloff at distance.

PB+FS Interaction

The Purple Graph shows the Damage scaling Interaction between Far Shot and Point Blank.

Longshot[]

Longshot functions similar to Far Shot, but instead offers increased Damage instead of more Damage.

Due to the additive Nature of "increased" modifiers, making a general Statement on it's overall benefits is impossible, as every Build has different Amounts of "increased" Modifiers.

If you take Far Shot due to wanting to deal better with Enemies at Range, then Longshot certainly is a good choice as well.

On Enemies[]

Far Shot is also used as a monster modifier. It is used by Retchs, Maelströms, Voidbearers, as well as some unique monsters.

Presumably, monsters share the same damage mechanics as this keyword.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.Stats
MonsterGreaterFarShot1Far Shot
40% increased Projectile Damage (Hidden)
Deals up to -80% less Damage at minimum Range (Hidden)
MonsterLesserFarShot1Far Shot
20% increased Projectile Damage (Hidden)
Deals up to -60% less Damage at minimum Range (Hidden)
MonsterFarShotPenaltyOnly1Deals up to -30% less Damage at minimum Range (Hidden)
MonsterFarShotDisplay1Far Shot
MonsterFarShotPenaltyOnly601Far Shot
Deals up to -60% less Damage at minimum Range (Hidden)
BetrayalUpgradeMonsterFarShot_1Far Shot
30% increased Projectile Damage (Hidden)
Deals up to -30% less Damage at minimum Range (Hidden)
MonsterFarShotPenaltyOnly801Deals up to -80% less Damage at minimum Range (Hidden)

Related unique items[]

The following unique items are related to Far Shot:

ItemBase ItemLvl.Stats
The FledglingThe Fledgling inventory iconThe Fledgling
Lacquered Helmet
Quality: +20%
Armour: (372-441)
Evasion: (372-441)
Requires Level 51, 57 Str, 57 Dex(150-200)% increased Armour and Evasion
(30-50)% increased Projectile Speed
(30-50)% increased Projectile Damage
Projectiles cannot collide with Enemies at Close Range
Far Shot
The single well-placed arrow that changes the world must be preceded by ten thousand practice shots.
The Fledgling inventory icon
Lacquered Helmet51(150-200)% increased Armour and Evasion
(30-50)% increased Projectile Speed
(30-50)% increased Projectile Damage
Projectiles cannot collide with Enemies at Close Range
Far Shot
Beltimber BladeBeltimber Blade inventory iconBeltimber Blade
Eternal Sword
One Handed Sword
Quality: +20%
Physical Damage: (125.05-137.35) to (207.4-227.8)
Critical Strike Chance: 5.00%
Attacks per Second: (1.72-1.80)
Weapon Range: 11
Requires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage
(15-20)% increased Attack Speed
80% increased Evasion Rating while moving
Skills fire 2 additional Projectiles if you've used a Movement Skill Recently
Far Shot
By wind and wing they are carried,
Their fates not theirs to control,
Yet the fates of others dragged in their wake.
Beltimber Blade inventory icon
Eternal Sword66+475 to Accuracy Rating(185-215)% increased Physical Damage
(15-20)% increased Attack Speed
80% increased Evasion Rating while moving
Skills fire 2 additional Projectiles if you've used a Movement Skill Recently
Far Shot
Lioneye's GlareLioneye's Glare inventory iconLioneye's Glare
Imperial Bow
Bow
Quality: +20%
Physical Damage: (70.2-94.4) to (264.6-324.5)
Critical Strike Chance: 5.00%
Attacks per Second: (1.59-1.74)
Weapon Range: 120
Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack Skills(150-175)% increased Physical Damage
Adds (6-12) to (20-32) Physical Damage
(10-20)% increased Attack Speed
+(80-100) to maximum Mana
Hits can't be Evaded
Far Shot
"See without doubt, slay without hesitation."
- Marceus Lioneye of Sarn
Lioneye's Glare inventory icon
Imperial Bow66(20-24)% increased Elemental Damage with Attack Skills(150-175)% increased Physical Damage
Adds (6-12) to (20-32) Physical Damage
(10-20)% increased Attack Speed
+(80-100) to maximum Mana
Hits can't be Evaded
Far Shot

Ascendancy passives[]

Ascendancy
Class
NameStats
Deadeye
Deadeye avatar
Far Shot
FarShot (DeadEye) passive skill icon
Far Shot
Projectile Barrages have no spread [1]

See also[]

Version history[]

Version Changes
3.13.0
  • The Far Shot keyword now causes your projectiles to deal 20% less damage at very close range (previously no penalty), up to 60% more at a range of 70 or greater (previously 30% more).
3.0.0
  • Added a new keyword -- Far Shot: Projectile Attacks gain Damage as they travel farther, dealing up to 30% more Damage to targets.
1.0.0
  • Some monsters now have "Far Shot" causing them to do less damage to closer targets and more damage to farther away targets.
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