Fiend Dagger

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Fiend DaggerRune Dagger
Physical Damage: 22-87
Critical Strike Chance: 6.50%
Attacks per Second: 1.20
Weapon Range: 10
Requires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance
Fiend Dagger inventory icon.png
Acquisition
Level: 53
Purchase Costs
Normal1x Orb of Transmutation
Magic2x Orb of Alteration
Rare1x Chaos Orb
Unique5x Chaos Orb
Sell Price
1x Scroll Fragment
Physical: 65.4

Phys+Chaos: 65.4

Total: 65.4
Miscellaneous
Item class: Rune Daggers
Metadata ID: Metadata/Items/Weapons/OneHandWeapons/Daggers/Dagger15

Fiend Dagger is a rune dagger base type.

Rune daggers, unlike, generic dagger basetypes, can roll both attack and spell modifiers.

Unique versions

ItemLvl.
The Consuming DarkThe Consuming Dark
Fiend Dagger
Rune Dagger
Quality: +20%
Physical Damage: 26.4-104.4
Critical Strike Chance: 6.50%
Attacks per Second: 1.20
Weapon Range: 10
Requires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance+1 to Level of all Fire Spell Skill Gems
+(20-40) to Intelligence
(40-60)% increased Fire Damage
30% of Fire Damage Converted to Chaos Damage
Your Chaos Damage has 60% chance to Poison Enemies
The brightest flames cast the darkest shadows.
53
Arakaali's FangArakaali's Fang
Fiend Dagger
Rune Dagger
Quality: +20%
Physical Damage: (87-112) to (310.3-374.4)
Chaos Damage: 1-59
Critical Strike Chance: 6.50%
Attacks per Second: 1.20
Weapon Range: 10
Requires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance100% chance to Trigger Level 1 Raise Spiders on Kill
(170-200)% increased Physical Damage
Adds (8-13) to (20-30) Physical Damage
Adds 1 to 59 Chaos Damage
15% chance to Poison on Hit
All children must eat.
53

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
Type
6Prometheus' ArmouryPrometheus' Armoury6One-Hand Weapon
Item Level: 100
Double-Influenced Item
It is a mortal man's folly to seek power beyond his comprehension.
random double-influenced item level 100 one-handed weaponAutomatic
9The JesterThe Jester9Merciless One-Hand Weapon
Item Level: 100
Summoned for the King's desire,
soon applause came from the court.
However insanity was his only sire,
so the King's reign was cut short.
random item level 100 MercilessMerciless
Prefix
(170-179)% increased Physical Damage
one-handed weapon
Automatic
7The Road to PowerThe Road to Power7Runic One-Hand Weapon
Item Level: 100
A beacon on the horizon; a guiding light, a call for help, or a warning to turn back.
random item level 100 RunicRunic
Prefix
(100-109)% increased Spell Damage
one-handed weapon
Automatic
9The TyrantThe Tyrant9Merciless Weapon
Item Level: 100
"Fear controls the masses."
- Laszlo, the Scourge
random item level 100 MercilessMerciless
Prefix
(170-179)% increased Physical Damage
weapon
Automatic
8The WebThe Web8Weapon of CraftingA weapon, a shelter, a prison.
The web's purpose changes
with the spider's needs.
A lesson we should
take to heart.
random weapon of Craftingof Crafting
Suffix
Can have up to 3 Crafted Modifiers
Automatic

Version history

Version Changes
3.8.0
  • Several Daggers are now classified as Rune Daggers. Daggers can no longer roll caster-related modifiers, while Rune Daggers retain their old mod generation behaviour.
2.6.0
  • Implicit mod reduced to 40% increased Global Critical Strike Chance (down from 60). This change affected all existing versions.
  • All One-handed weapons have had their base damage increased. Lower-level weapons, weapons with lower critical chance, and weapons with lower-value implicits have had their damage increased by a higher value.
  • (Not documented in patch note) Damage increased to 22-87 (up from 19-76).
  • Weapon critical strike chances have been adjusted. Most critical chance values have been reduced on base types that could have over 6.5% base critical chance. This is to create a more distributed choice of weapon types for critical strike characters.
  • (Not documented in patch note) Fiend Dagger's critical strike chance reduced to 6.5% (down from 7%).
  • Dagger implicit mods have been reduced. Daggers now grant 30%, 40% or 50% increased global critical chance, down from 40%, 60% and 80%. This will automatically apply to existing copies of these weapons.
2.0.0
  • Damage and critical strike chance adjusted.
Unknown
  • Introduced to the game.