You are taking fire damage the longer you are in the beam.
You are taking fire damage over time.
Divine Beam is a debuff from the monster skill of the same name. It is used by Innocence, God-Emperor of Eternity.
The debuff has two icons. The main one last longer and did not disappear immediately even you have left the beam.
See also[ | ]
- Divine Flare, monster skill that also deals burning damage. The beam is vertical instead.
- Divine IreDivine IreLightning, Spell, AoE, Channelling, Physical
Level: (1-20)
Cost: (3-5) Mana
Cast Time: 0.22 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 30%Requires Level 28Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash a powerful burst of energy in a beam in front of you.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect0.5% increased beam width1% of Physical Damage Converted to Cold DamageDeals (17-140) to (25-210) Physical Damage
50% of Physical Damage Converted to Lightning Damage
Beam deals 100% more Damage with Hits per Stage after the first
Damages 5 nearby Enemies when you gain Stages
40% chance to gain an additional Stage when Hitting a Normal or Magic Enemy
Beam deals 70% more Damage with Ailments per Stage after the first
50% less Damage while Channelling
Gains an additional Stage when Hitting a Rare or Unique EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., player skill that deals physical and lightning damage by default
Version history[ | ]
Version | Changes |
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3.0.0 |
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