Life (also called Health or Hit Points) is the health source of a character or monster. For the player it is shown as a red orb in the lower left of the screen and will decrease when receiving damage. Characters die when they reach 0 life and must be resurrected in town. Players can restore life by using flasks, gaining life regeneration from passive skills and equipment, or leeching life from enemies, among other mechanics. Life is fully restored upon entering a town. Light radius is based on current life.
Every class starts out with 50 life and has the following stats:
- +10% of Maximum Life to maximum Recovery per Life Leech
- +12 Maximum Life per Level
- +20% of Maximum Life to Maximum total Recovery per second from Life Leech
Calculation[ | ]
Total maximum life can be calculated with the following formula:
Flat life bonuses are added directly to base life (+x to maximum Life). Percent-based modifiers apply to flat life bonuses, as well as base life and life from strength (+x% increased maximum Life). See modifiers.
Life scaling[ | ]
- Strength grants +1 life per 2 strength.
Certain unique items grant special additional scaling for Life based on other statistics:
- Shaper's TouchShaper's Touch
Crusader GlovesQuality: +20%
Armour: (242-290)
Energy Shield: (48-57)Requires Level 66, 51 Str, 51 Int(80-120)% increased Armour and Energy Shield
+4 Accuracy Rating per 2 Intelligence
+1 Life per 4 Dexterity
+1 Mana per 4 Strength
1% increased Energy Shield per 10 Strength
2% increased Evasion Rating per 10 Intelligence
2% increased Melee Physical Damage per 10 DexterityBy my hand, the inert is given life.
By my hand, that which rots is reborn.
There is nothing that cannot be changed.
Nothing. grant +1 life per 4 dexterity. This bonus is additive with all other base life and can be treated similarly to the life bonus inherent to strength. - Anatomical KnowledgeAnatomical Knowledge
Cobalt JewelRadius: Large(6-8)% increased maximum Life
Adds 1 to Maximum Life per 3 Intelligence Allocated in RadiusOnce you understand how your body truly works
you can't help but treat it better.Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket. adds 1 to maximum life per 3 intelligence allocated in a Large Radius
Increasing strength, as well as dexterity if Shaper's TouchShaper's Touch
Crusader GlovesQuality: +20%
Armour: (242-290)
Energy Shield: (48-57)Requires Level 66, 51 Str, 51 Int(80-120)% increased Armour and Energy Shield
+4 Accuracy Rating per 2 Intelligence
+1 Life per 4 Dexterity
+1 Mana per 4 Strength
1% increased Energy Shield per 10 Strength
2% increased Evasion Rating per 10 Intelligence
2% increased Melee Physical Damage per 10 DexterityBy my hand, the inert is given life.
By my hand, that which rots is reborn.
There is nothing that cannot be changed.
Nothing. are used, will increase maximum life. Increasing attributes in general will also increase life.
Mechanics scaled by life[ | ]
Certain unique items, skills, and ascendancies scale based on maximum life.
Skills[ | ]
- Righteous FireRighteous FireSpell, AoE, Fire
Level: (1-20)
Cooldown Time: 0.30 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 18Requires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Burning Damage0.5% increased Area of EffectBuff Grants 1% increased Spell DamageGrants (20-39)% more Spell Damage
Deals 20% of your Maximum Life as Base Fire Damage per second
You Burn for 90% of your Maximum Life per second as Fire Damage
Deals 20% of your Maximum Energy Shield as Base Fire Damage per second
You Burn for 70% of your Maximum Energy Shield per second as Fire Damage
Deals (35.8-1541.8) Base Fire Damage per second
+(0-5) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. deals fire damage over time both to enemies and the caster based on the caster's maximum life and energy shield - BodyswapBodyswapMovement, Spell, AoE, Fire, Travel
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 70%Requires Level 10Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Cast Speed5% increased Burning Damage0.5% increased Area of Effect2% increased Damage if not Consuming a CorpseExplosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
This Spell deals (3-154) to (5-231), plus 3% of your maximum Life, as base Fire Damage
300% more Area of Effect if Consuming a corpsePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. deals base fire damage based on the caster's maximum life
Unique items[ | ]
- Maligaro's LensMaligaro's Lens
Compound Spiked ShieldQuality: +20%
Chance to Block: 25%
Evasion: 146
Energy Shield: 28
Movement Speed: -3%Requires Level 45, 58 Dex, 58 Int2% chance to Dodge Spell Hits(10-15)% increased Attack Speed
(10-20)% increased maximum Life
-50% to all Elemental Resistances
10% increased Area of Effect
Nearby allies Recover 1% of your Maximum Life when you Die"Look around you. What do you see?
Corruption, perversion, sin?
No. It is progress.
You simply lack the means to see it."
- Inquisitor Maligaro has the unique mod Nearby allies Recover 1% of your Maximum Life when you Die
Ascendancy passive skills[ | ]
Ascendancy Class | Name | Stats |
---|---|---|
Guardian | Radiant Faith | Grants Armour equal to 160% of your Reserved Life to you and nearby Allies Grants maximum Energy Shield equal to 10% of your Reserved Mana to you and nearby Allies [1] |
Restoring life[ | ]
After taking damage, Life may be restored in the following ways:
- Life and Hybrid Flasks
- Life Regeneration
- Life Leech
- Life Gain on Hit
- Life Gain on Kill
- Returning to Town or logging out
Certain skills can provide special life regeneration effects:
- Essence DrainEssence DrainSpell, Projectile, Duration, Chaos, AoE
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Chaos DamageRegenerate 0.01% of Debuff Damage as Life5% increased Damage with HitsDeals (31.2-1503.2) Base Chaos Damage per second
Regenerate 0.5% of Debuff Damage as Life
Base duration is 3.8 seconds
Deals (9-433) to (14-649) Chaos Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Some unique items grant other ways to restore life.
Spending life[ | ]
Like mana and energy shield with Eldritch Battery, life may be spent in the following ways:
- Life may be used like mana via the Blood Magic keystone or Arrogance SupportArrogance SupportAura, Support
Icon: B
Level: (1-20)
Cost & Reservation Multiplier: (220-201)%
Cooldown Time: 0.00 secRequires Level 31Supports any skill with a reservation.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.25% increased Aura effectSupported Skills have 0.1% reduced Life ReservationSupported Skills deal 0.5% increased DamageSupported Skills have (10-19)% increased Aura effect
Supported Skills Reserve Life instead of ManaThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. gem to use skills with a fixed mana cost. Life cost is affected by Inspiration SupportInspiration SupportSupport
Icon: r
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 31Supports any skill. Minions, Totems, Traps and Mines cannot gain Inspiration Charges.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1% increased Inspiration Charge DurationSupported Skills have 1% increased Critical Strike ChanceSupported Skills have 0.5% reduced Mana CostSupported Skills have (25-34)% reduced Mana Cost
Gain an Inspiration Charge when you Spend Mana for Supported Skills
Lose all Inspiration Charges after Spending a total of (122-800) Mana with Supported Skills
Supported Skills deal (3-5)% more Elemental Damage per Inspiration Charge
Supported Skills have (6-8)% increased Critical Strike Chance per Inspiration ChargeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. and all mana multipliers, except where otherwise specified. - Through the use of the beneficial life degeneration skills Righteous FireRighteous FireSpell, AoE, Fire
Level: (1-20)
Cooldown Time: 0.30 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 18Requires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Burning Damage0.5% increased Area of EffectBuff Grants 1% increased Spell DamageGrants (20-39)% more Spell Damage
Deals 20% of your Maximum Life as Base Fire Damage per second
You Burn for 90% of your Maximum Life per second as Fire Damage
Deals 20% of your Maximum Energy Shield as Base Fire Damage per second
You Burn for 70% of your Maximum Energy Shield per second as Fire Damage
Deals (35.8-1541.8) Base Fire Damage per second
+(0-5) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Blood RageBlood RageSpell, Duration, Physical
Level: (1-20)
Cost: (12-29) Life
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Per 1% Quality:1Superior2Anomalous3Divergent0.25% increased Attack SpeedBuff grants 0.1% chance to gain a Frenzy Charge when you Hit a Unique EnemyBuff grants 0.02% of Elemental Attack Damage leeched as Life(5-15)% increased Attack Speed
1.2% of Attack Physical Damage Leeched as Life
You take 4% of your Maximum Life per second as Physical Damage
You take 4% of your Maximum Energy Shield per second as Physical Damage
25% chance to gain a Frenzy Charge on Kill
Base duration is (7-10.8) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. - By reserving life instead of mana for certain skills while using the Blood Magic keystone or Arrogance SupportArrogance SupportAura, Support
Icon: B
Level: (1-20)
Cost & Reservation Multiplier: (220-201)%
Cooldown Time: 0.00 secRequires Level 31Supports any skill with a reservation.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.25% increased Aura effectSupported Skills have 0.1% reduced Life ReservationSupported Skills deal 0.5% increased DamageSupported Skills have (10-19)% increased Aura effect
Supported Skills Reserve Life instead of ManaThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. gem and also by using the Midnight BargainMidnight Bargain
Engraved WandWand
Quality: +20%
Physical Damage: 25.2-45.6
Critical Strike Chance: 7.00%
Attacks per Second: 1.50
Weapon Range: 120Requires Level 40, 131 Int(22-26)% increased Spell Damage+(10-20) to Intelligence
Minions have (20-30)% increased Movement Speed
Minions deal (50-70)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
Reserves 30% of Life
Cannot be used with Chaos InoculationA chilling hush, a scraping sound
Of things no more entombed in ground.
A shambling horde is on its way
To crush the very light of day. unique wand. - Using Vaal Righteous FireVaal Righteous FireVaal, Spell, AoE, Fire, Duration
Level: (1-20)
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Souls Per Use: 40
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Sacrifices a portion of your Life and Energy Shield to engulf you in magical fire that rapidly burns nearby enemies for a duration. Your spell damage is substantially increased while under this effect.Per 1% Quality:1Superior1% increased Burning DamageSacrifices 30% of your total Energy Shield and Life
Deals (161-180)% of Sacrificed Energy Shield and Life as Fire Damage per second
Base duration is 4 seconds
Grants (15-28)% more Spell Damage
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. will spend a percentage of life. - Using Chaos Inoculation can be interpreted as spending all but 1 life permanently for access to chaos damage immunity.
Full life[ | ]
Low life[ | ]
Life transforming jewels[ | ]
These unique jewels transform life from passive skills into another base statistic.
- Energy From WithinEnergy From Within
Cobalt JewelRadius: Large(3-6)% increased maximum Energy Shield
Increases and Reductions to Life in Radius are Transformed to apply to Energy ShieldThe Azmeri ascetics learnt the power
of going without the body's ordinary cravings.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. has the mod Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield - Healthy MindHealthy Mind
Cobalt JewelLimited to: 1
Radius: Large(15-20)% increased maximum Mana
Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their valueFor the ambitious, flesh is a limitation.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. has the mod Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value
Life on equipment[ | ]
Modifiers[ | ]
Flat maximum life[ | ]
Name | Domain | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|---|
Hale | Item | Prefix | 1 | +(3-9) to maximum Life | fishing_rod 0 weapon 0 default 1000 |
Healthy | Item | Prefix | 5 | +(10-19) to maximum Life | fishing_rod 0 weapon 0 default 1000 |
Vigorous | Item | Prefix | 73 | +(100-109) to maximum Life | shield 1000 body_armour 1000 default 0 |
Rapturous | Item | Prefix | 81 | +(110-119) to maximum Life | body_armour 1000 default 0 |
Prime | Item | Prefix | 86 | +(120-129) to maximum Life | body_armour 1000 default 0 |
Sanguine | Item | Prefix | 11 | +(20-29) to maximum Life | fishing_rod 0 weapon 0 default 1000 |
Stalwart | Item | Prefix | 18 | +(30-39) to maximum Life | fishing_rod 0 weapon 0 default 1000 |
Stout | Item | Prefix | 24 | +(40-49) to maximum Life | fishing_rod 0 weapon 0 default 1000 |
Robust | Item | Prefix | 30 | +(50-59) to maximum Life | fishing_rod 0 weapon 0 default 1000 |
Rotund | Item | Prefix | 36 | +(60-69) to maximum Life | fishing_rod 0 weapon 0 default 1000 |
Virile | Item | Prefix | 44 | +(70-79) to maximum Life | fishing_rod 0 weapon 0 default 1000 |
Athlete's | Item | Prefix | 54 | +(80-89) to maximum Life | fishing_rod 0 weapon 0 ring 0 default 1000 |
Fecund | Item | Prefix | 64 | +(90-99) to maximum Life | fishing_rod 0 boots 0 gloves 0 weapon 0 ring 0 amulet 0 default 1000 |
Oyster's | Item | Prefix | 30 | +(14-20) to Armour +(18-23) to maximum Life | str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 333 default 0 |
Urchin's | Item | Prefix | 46 | +(21-42) to Armour +(24-28) to maximum Life | str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 333 default 0 |
Nautilus's | Item | Prefix | 62 | +(43-95) to Armour +(29-33) to maximum Life | boots 0 gloves 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 333 default 0 |
Crocodile's | Item | Prefix | 78 | +(96-120) to Armour +(34-38) to maximum Life | shield 0 boots 0 gloves 0 helmet 0 str_armour 500 str_dex_armour 250 str_int_armour 250 str_dex_int_armour 166 default 0 |
Monk's | Item | Prefix | 30 | +(8-10) to maximum Energy Shield +(18-23) to maximum Life | int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 333 default 0 |
Prior's | Item | Prefix | 46 | +(11-15) to maximum Energy Shield +(24-28) to maximum Life | int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 333 default 0 |
Abbot's | Item | Prefix | 62 | +(16-25) to maximum Energy Shield +(29-33) to maximum Life | boots 0 gloves 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 333 default 0 |
Exarch's | Item | Prefix | 78 | +(26-30) to maximum Energy Shield +(34-38) to maximum Life | shield 0 boots 0 gloves 0 helmet 0 int_armour 500 str_int_armour 250 dex_int_armour 250 str_dex_int_armour 166 default 0 |
Flea's | Item | Prefix | 30 | +(14-20) to Evasion Rating +(18-23) to maximum Life | dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 333 default 0 |
Fawn's | Item | Prefix | 46 | +(21-42) to Evasion Rating +(24-28) to maximum Life | dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 333 default 0 |
Ram's | Item | Prefix | 62 | +(43-95) to Evasion Rating +(29-33) to maximum Life | boots 0 gloves 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 333 default 0 |
Ibex's | Item | Prefix | 78 | +(96-120) to Evasion Rating +(34-38) to maximum Life | shield 0 boots 0 gloves 0 helmet 0 dex_armour 500 str_dex_armour 250 dex_int_armour 250 str_dex_int_armour 166 default 0 |
Chosen | Crafted | Prefix | 60 | +(26-30) to maximum Life Regenerate 2 Mana per second | helmet 1000 boots 1000 gloves 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
Chosen | Crafted | Prefix | 72 | +(31-35) to maximum Life Regenerate 3 Mana per second | helmet 1000 boots 1000 gloves 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
Chosen | Crafted | Prefix | 81 | +(36-40) to maximum Life Regenerate 4 Mana per second | helmet 1000 boots 1000 gloves 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
Chosen | Crafted | Prefix | 60 | (12-14)% increased Armour and Energy Shield +(8-9) to maximum Life | body_armour 0 shield 0 helmet 0 str_int_armour 1000 default 0 |
Chosen | Crafted | Prefix | 72 | (15-17)% increased Armour and Energy Shield +(10-11) to maximum Life | body_armour 0 shield 0 helmet 0 str_int_armour 1000 default 0 |
Chosen | Crafted | Prefix | 81 | (18-21)% increased Armour and Energy Shield +(12-14) to maximum Life | body_armour 0 shield 0 helmet 0 str_int_armour 1000 default 0 |
Chosen | Crafted | Prefix | 60 | (12-14)% increased Armour and Energy Shield +(13-14) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_int_armour 1000 default 0 |
Chosen | Crafted | Prefix | 72 | (15-17)% increased Armour and Energy Shield +(15-16) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_int_armour 1000 default 0 |
Chosen | Crafted | Prefix | 81 | (18-21)% increased Armour and Energy Shield +(17-19) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_int_armour 1000 default 0 |
Chosen | Crafted | Prefix | 60 | (12-14)% increased Armour and Energy Shield +(10-11) to maximum Life | body_armour 0 gloves 0 boots 0 str_int_armour 1000 default 0 |
Chosen | Crafted | Prefix | 72 | (15-17)% increased Armour and Energy Shield +(12-13) to maximum Life | body_armour 0 gloves 0 boots 0 str_int_armour 1000 default 0 |
Chosen | Crafted | Prefix | 81 | (18-21)% increased Armour and Energy Shield +(14-16) to maximum Life | body_armour 0 gloves 0 boots 0 str_int_armour 1000 default 0 |
Chosen | Crafted | Prefix | 60 | (12-14)% increased Armour and Evasion +(8-9) to maximum Life | body_armour 0 shield 0 helmet 0 str_dex_armour 1000 default 0 |
Chosen | Crafted | Prefix | 72 | (15-17)% increased Armour and Evasion +(10-11) to maximum Life | body_armour 0 shield 0 helmet 0 str_dex_armour 1000 default 0 |
Chosen | Crafted | Prefix | 81 | (18-21)% increased Armour and Evasion +(12-14) to maximum Life | body_armour 0 shield 0 helmet 0 str_dex_armour 1000 default 0 |
Chosen | Crafted | Prefix | 60 | (12-14)% increased Armour and Evasion +(13-14) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_dex_armour 1000 default 0 |
Chosen | Crafted | Prefix | 72 | (15-17)% increased Armour and Evasion +(15-16) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_dex_armour 1000 default 0 |
Chosen | Crafted | Prefix | 81 | (18-21)% increased Armour and Evasion +(17-19) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_dex_armour 1000 default 0 |
Chosen | Crafted | Prefix | 60 | (12-14)% increased Armour and Evasion +(10-11) to maximum Life | body_armour 0 gloves 0 boots 0 str_dex_armour 1000 default 0 |
Chosen | Crafted | Prefix | 72 | (15-17)% increased Armour and Evasion +(12-13) to maximum Life | body_armour 0 gloves 0 boots 0 str_dex_armour 1000 default 0 |
Chosen | Crafted | Prefix | 81 | (18-21)% increased Armour and Evasion +(14-16) to maximum Life | body_armour 0 gloves 0 boots 0 str_dex_armour 1000 default 0 |
Chosen | Crafted | Prefix | 60 | (12-14)% increased Armour +(8-9) to maximum Life | body_armour 0 shield 0 helmet 0 str_armour 1000 default 0 |
Chosen | Crafted | Prefix | 72 | (15-17)% increased Armour +(10-11) to maximum Life | body_armour 0 shield 0 helmet 0 str_armour 1000 default 0 |
Chosen | Crafted | Prefix | 81 | (18-21)% increased Armour +(12-14) to maximum Life | body_armour 0 shield 0 helmet 0 str_armour 1000 default 0 |
Chosen | Crafted | Prefix | 60 | (12-14)% increased Armour +(13-14) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_armour 1000 default 0 |
Chosen | Crafted | Prefix | 72 | (15-17)% increased Armour +(15-16) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_armour 1000 default 0 |
Chosen | Crafted | Prefix | 81 | (18-21)% increased Armour +(17-19) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_armour 1000 default 0 |
Chosen | Crafted | Prefix | 60 | (12-14)% increased Armour +(10-11) to maximum Life | body_armour 0 gloves 0 boots 0 str_armour 1000 default 0 |
Chosen | Crafted | Prefix | 72 | (15-17)% increased Armour +(12-13) to maximum Life | body_armour 0 gloves 0 boots 0 str_armour 1000 default 0 |
Chosen | Crafted | Prefix | 81 | (18-21)% increased Armour +(14-16) to maximum Life | body_armour 0 gloves 0 boots 0 str_armour 1000 default 0 |
Chosen | Crafted | Prefix | 60 | (12-14)% increased Armour, Evasion and Energy Shield +(8-9) to maximum Life | body_armour 0 shield 0 helmet 0 str_dex_int_armour 1000 default 0 |
Chosen | Crafted | Prefix | 72 | (15-17)% increased Armour, Evasion and Energy Shield +(10-11) to maximum Life | body_armour 0 shield 0 helmet 0 str_dex_int_armour 1000 default 0 |
Chosen | Crafted | Prefix | 81 | (18-21)% increased Armour, Evasion and Energy Shield +(12-14) to maximum Life | body_armour 0 shield 0 helmet 0 str_dex_int_armour 1000 default 0 |
Chosen | Crafted | Prefix | 60 | (12-14)% increased Armour, Evasion and Energy Shield +(13-14) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_dex_int_armour 1000 default 0 |
Chosen | Crafted | Prefix | 72 | (15-17)% increased Armour, Evasion and Energy Shield +(15-16) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_dex_int_armour 1000 default 0 |
Chosen | Crafted | Prefix | 81 | (18-21)% increased Armour, Evasion and Energy Shield +(17-19) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_dex_int_armour 1000 default 0 |
Chosen | Crafted | Prefix | 60 | (12-14)% increased Armour, Evasion and Energy Shield +(10-11) to maximum Life | body_armour 0 gloves 0 boots 0 str_dex_int_armour 1000 default 0 |
Chosen | Crafted | Prefix | 72 | (15-17)% increased Armour, Evasion and Energy Shield +(12-13) to maximum Life | body_armour 0 gloves 0 boots 0 str_dex_int_armour 1000 default 0 |
Chosen | Crafted | Prefix | 81 | (18-21)% increased Armour, Evasion and Energy Shield +(14-16) to maximum Life | body_armour 0 gloves 0 boots 0 str_dex_int_armour 1000 default 0 |
Chosen | Crafted | Prefix | 60 | (12-14)% increased Energy Shield +(8-9) to maximum Life | body_armour 0 shield 0 helmet 0 int_armour 1000 default 0 |
Chosen | Crafted | Prefix | 72 | (15-17)% increased Energy Shield +(10-11) to maximum Life | body_armour 0 shield 0 helmet 0 int_armour 1000 default 0 |
Chosen | Crafted | Prefix | 81 | (18-21)% increased Energy Shield +(12-14) to maximum Life | body_armour 0 shield 0 helmet 0 int_armour 1000 default 0 |
Chosen | Crafted | Prefix | 60 | (12-14)% increased Energy Shield +(13-14) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 int_armour 1000 default 0 |
Chosen | Crafted | Prefix | 72 | (15-17)% increased Energy Shield +(15-16) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 int_armour 1000 default 0 |
Chosen | Crafted | Prefix | 81 | (18-21)% increased Energy Shield +(17-19) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 int_armour 1000 default 0 |
Chosen | Crafted | Prefix | 60 | (12-14)% increased Energy Shield +(10-11) to maximum Life | body_armour 0 gloves 0 boots 0 int_armour 1000 default 0 |
Chosen | Crafted | Prefix | 72 | (15-17)% increased Energy Shield +(12-13) to maximum Life | body_armour 0 gloves 0 boots 0 int_armour 1000 default 0 |
Chosen | Crafted | Prefix | 81 | (18-21)% increased Energy Shield +(14-16) to maximum Life | body_armour 0 gloves 0 boots 0 int_armour 1000 default 0 |
Chosen | Crafted | Prefix | 60 | (12-14)% increased Evasion and Energy Shield +(8-9) to maximum Life | body_armour 0 shield 0 helmet 0 dex_int_armour 1000 default 0 |
Chosen | Crafted | Prefix | 72 | (15-17)% increased Evasion and Energy Shield +(10-11) to maximum Life | body_armour 0 shield 0 helmet 0 dex_int_armour 1000 default 0 |
Chosen | Crafted | Prefix | 81 | (18-21)% increased Evasion and Energy Shield +(12-14) to maximum Life | body_armour 0 shield 0 helmet 0 dex_int_armour 1000 default 0 |
Chosen | Crafted | Prefix | 60 | (12-14)% increased Evasion and Energy Shield +(13-14) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 dex_int_armour 1000 default 0 |
Chosen | Crafted | Prefix | 72 | (15-17)% increased Evasion and Energy Shield +(15-16) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 dex_int_armour 1000 default 0 |
Chosen | Crafted | Prefix | 81 | (18-21)% increased Evasion and Energy Shield +(17-19) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 dex_int_armour 1000 default 0 |
Chosen | Crafted | Prefix | 60 | (12-14)% increased Evasion and Energy Shield +(10-11) to maximum Life | body_armour 0 gloves 0 boots 0 dex_int_armour 1000 default 0 |
Chosen | Crafted | Prefix | 72 | (15-17)% increased Evasion and Energy Shield +(12-13) to maximum Life | body_armour 0 gloves 0 boots 0 dex_int_armour 1000 default 0 |
Chosen | Crafted | Prefix | 81 | (18-21)% increased Evasion and Energy Shield +(14-16) to maximum Life | body_armour 0 gloves 0 boots 0 dex_int_armour 1000 default 0 |
Chosen | Crafted | Prefix | 60 | (12-14)% increased Evasion Rating +(8-9) to maximum Life | body_armour 0 shield 0 helmet 0 dex_armour 1000 default 0 |
Chosen | Crafted | Prefix | 72 | (15-17)% increased Evasion Rating +(10-11) to maximum Life | body_armour 0 shield 0 helmet 0 dex_armour 1000 default 0 |
Chosen | Crafted | Prefix | 81 | (18-21)% increased Evasion Rating +(12-14) to maximum Life | body_armour 0 shield 0 helmet 0 dex_armour 1000 default 0 |
Chosen | Crafted | Prefix | 60 | (12-14)% increased Evasion Rating +(13-14) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 dex_armour 1000 default 0 |
Chosen | Crafted | Prefix | 72 | (15-17)% increased Evasion Rating +(15-16) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 dex_armour 1000 default 0 |
Chosen | Crafted | Prefix | 81 | (18-21)% increased Evasion Rating +(17-19) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 dex_armour 1000 default 0 |
Chosen | Crafted | Prefix | 60 | (12-14)% increased Evasion Rating +(10-11) to maximum Life | body_armour 0 gloves 0 boots 0 dex_armour 1000 default 0 |
Chosen | Crafted | Prefix | 72 | (15-17)% increased Evasion Rating +(12-13) to maximum Life | body_armour 0 gloves 0 boots 0 dex_armour 1000 default 0 |
Chosen | Crafted | Prefix | 81 | (18-21)% increased Evasion Rating +(14-16) to maximum Life | body_armour 0 gloves 0 boots 0 dex_armour 1000 default 0 |
Hale | Abyss Jewel | Prefix | 1 | +(21-25) to maximum Life | default 3000 |
Healthy | Abyss Jewel | Prefix | 35 | +(26-30) to maximum Life | default 3000 |
Sanguine | Abyss Jewel | Prefix | 74 | +(31-35) to maximum Life | default 1000 |
Stalwart | Abyss Jewel | Prefix | 82 | +(36-40) to maximum Life | default 500 |
Percentage maximum life[ | ]
Regular[ | ]
Name | Domain | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|---|
Hunter's | Item | Prefix | 68 | (5-8)% increased maximum Life | body_armour_basilisk 500 default 0 |
Hunter's | Item | Prefix | 85 | (9-12)% increased maximum Life | body_armour_basilisk 500 default 0 |
Hunter's | Item | Prefix | 68 | (3-6)% increased maximum Life | shield_basilisk 500 belt_basilisk 500 default 0 |
Hunter's | Item | Prefix | 84 | (7-10)% increased maximum Life | shield_basilisk 500 belt_basilisk 500 default 0 |
V2IncreasedLifeCorrupted | Item | Corrupted | 1 | (6-8)% increased maximum Life | belt 1000 default 0 |
V2IncreasedMaximumLifeCorrupted | Item | Corrupted | 1 | (4-6)% increased maximum Life | armour 1000 default 0 |
Chosen | Crafted | Prefix | 60 | (5-8)% increased maximum Life (5-8)% increased maximum Mana | body_armour 1000 default 0 |
Vivid | Misc | Prefix | 1 | (5-7)% increased maximum Life | not_str 350 default 500 |
Shaper/Elder[ | ]
Name | Domain | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|---|
Eldritch | Item | Prefix | 68 | (4-7)% increased maximum Life | belt_elder 400 default 0 |
Eldritch | Item | Prefix | 75 | (8-10)% increased maximum Life | belt_elder 400 default 0 |
Eldritch | Item | Prefix | 68 | (3-6)% increased maximum Life | shield_elder 800 default 0 |
Eldritch | Item | Prefix | 84 | (7-10)% increased maximum Life | shield_elder 800 default 0 |
Eldritch | Item | Prefix | 68 | (5-8)% increased maximum Life | body_armour_elder 400 default 0 |
Eldritch | Item | Prefix | 85 | (9-12)% increased maximum Life | body_armour_elder 400 default 0 |
Base Items[ | ]
Shields[ | ]
Item | Life | |
---|---|---|
Corroded Tower ShieldCorroded Tower ShieldChance to Block: 23% Armour: 46 Movement Speed: -3%Requires Level 5, 20 Str+(10-20) to maximum Life | 5 | (10-20) |
Rawhide Tower ShieldRawhide Tower ShieldChance to Block: 26% Armour: 53 Movement Speed: -3%Requires Level 11, 33 Str+(10-20) to maximum Life | 11 | (10-20) |
Cedar Tower ShieldCedar Tower ShieldChance to Block: 25% Armour: 108 Movement Speed: -3%Requires Level 17, 46 Str+(20-30) to maximum Life | 17 | (20-30) |
Copper Tower ShieldCopper Tower ShieldChance to Block: 24% Armour: 191 Movement Speed: -3%Requires Level 24, 62 Str+(30-40) to maximum Life | 24 | (30-40) |
Reinforced Tower ShieldReinforced Tower ShieldChance to Block: 23% Armour: 287 Movement Speed: -3%Requires Level 30, 76 Str+(10-20) to maximum Life | 30 | (10-20) |
Painted Tower ShieldPainted Tower ShieldChance to Block: 25% Armour: 217 Movement Speed: -3%Requires Level 35, 87 Str+(20-30) to maximum Life | 35 | (20-30) |
Buckskin Tower ShieldBuckskin Tower ShieldChance to Block: 26% Armour: 177 Movement Speed: -3%Requires Level 39, 96 Str+(10-20) to maximum Life | 39 | (10-20) |
Mahogany Tower ShieldMahogany Tower ShieldChance to Block: 25% Armour: 265 Movement Speed: -3%Requires Level 43, 105 Str+(20-30) to maximum Life | 43 | (20-30) |
Bronze Tower ShieldBronze Tower ShieldChance to Block: 24% Armour: 367 Movement Speed: -3%Requires Level 47, 114 Str+(30-40) to maximum Life | 47 | (30-40) |
Girded Tower ShieldGirded Tower ShieldChance to Block: 23% Armour: 481 Movement Speed: -3%Requires Level 51, 123 Str+(10-20) to maximum Life | 51 | (10-20) |
Crested Tower ShieldCrested Tower ShieldChance to Block: 25% Armour: 338 Movement Speed: -3%Requires Level 55, 132 Str+(20-30) to maximum Life | 55 | (20-30) |
Shagreen Tower ShieldShagreen Tower ShieldChance to Block: 26% Armour: 261 Movement Speed: -3%Requires Level 58, 139 Str+(10-20) to maximum Life | 58 | (10-20) |
Ebony Tower ShieldEbony Tower ShieldChance to Block: 25% Armour: 412 Movement Speed: -3%Requires Level 61, 159 Str+(20-30) to maximum Life | 61 | (20-30) |
Ezomyte Tower ShieldEzomyte Tower ShieldChance to Block: 24% Armour: 522 Movement Speed: -3%Requires Level 64, 159 Str+(30-40) to maximum Life | 64 | (30-40) |
Colossal Tower ShieldColossal Tower ShieldChance to Block: 23% Armour: 632 Movement Speed: -3%Requires Level 67, 159 Str+(10-20) to maximum Life | 67 | (10-20) |
Pinnacle Tower ShieldPinnacle Tower ShieldChance to Block: 25% Armour: 467 Movement Speed: -3%Requires Level 70, 159 Str+(20-30) to maximum Life | 70 | (20-30) |
Other items[ | ]
Flat maximum life[ | ]
Item | Life | |
---|---|---|
Coral RingCoral Ring+(20-30) to maximum Life | 1 | (20-30) |
Leather BeltLeather BeltRequires Level 8+(25-40) to maximum Life | 8 | (25-40) |
Percentage maximum life[ | ]
Item | Life | |
---|---|---|
Fangjaw TalismanFangjaw TalismanTalisman Tier: 2(8-12)% increased maximum LifeCorruptedThe First Ones are the forever ones. There is no dust of the hourglass in their blood. No fissures of weariness in their faces. To drink of their blood is to drink of time itself. - The Wolven King | 1 | (8-12)% |
Vermillion RingVermillion RingRequires Level 80(5-7)% increased maximum Life | 80 | (5-7)% |
Unique Items[ | ]
While the +x to maximum Life modifier is quite common on unique items, the x% increased maximum Life modifier is less common and can only appear on unique items. Certain unique items also grant +x to maximum Life in exceptional quantities or on weapons.
Unique items with flat maximum life[ | ]
Unique Items that increase or reduce life[ | ]
Life on equipment for minions[ | ]
Modifiers[ | ]
Regular[ | ]
Name | Domain | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|---|
Master's | Misc | Prefix | 1 | Minions have (8-12)% increased maximum Life | not_int 0 default 350 |
of Fortitude | Abyss Jewel | Suffix | 1 | Minions have (8-12)% increased maximum Life | abyss_jewel_summoner 800 default 0 |
of the Underground | Delve | Suffix | 74 | Minions have (20-30)% increased maximum Life | abyss_jewel 0 jewel 0 body_armour 2000 shield 2000 belt 2000 default 0 |
Chosen | Crafted | Prefix | 60 | Minions deal (16-19)% increased Damage Minions have (16-19)% increased maximum Life | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 400 default 0 |
Chosen | Crafted | Prefix | 72 | Minions deal (20-24)% increased Damage Minions have (20-24)% increased maximum Life | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 400 default 0 |
Chosen | Crafted | Prefix | 81 | Minions deal (25-28)% increased Damage Minions have (25-28)% increased maximum Life | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 400 default 0 |
Chosen | Crafted | Prefix | 60 | Minions deal (26-32)% increased Damage Minions have (26-32)% increased maximum Life | one_hand_weapon 0 staff 1000 weapon 400 default 0 |
Chosen | Crafted | Prefix | 72 | Minions deal (33-38)% increased Damage Minions have (33-38)% increased maximum Life | one_hand_weapon 0 staff 1000 weapon 400 default 0 |
Chosen | Crafted | Prefix | 81 | Minions deal (39-45)% increased Damage Minions have (39-45)% increased maximum Life | one_hand_weapon 0 staff 1000 weapon 400 default 0 |
of the Administrator | Item | Suffix | 10 | Minions have (13-17)% increased maximum Life | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 default 0 |
of the Rector | Item | Suffix | 26 | Minions have (18-22)% increased maximum Life | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 default 0 |
of the Overseer | Item | Suffix | 42 | Minions have (23-27)% increased maximum Life | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 default 0 |
of the Taskmaster | Item | Suffix | 58 | Minions have (28-32)% increased maximum Life | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 default 0 |
of the Slavedriver | Item | Suffix | 74 | Minions have (33-36)% increased maximum Life | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 default 0 |
of the Despot | Item | Suffix | 82 | Minions have (37-40)% increased maximum Life | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 default 0 |
of the Conquest | Item | Suffix | 68 | Minions have (21-26)% increased maximum Life | helmet_adjudicator 500 default 0 |
of the Conquest | Item | Suffix | 70 | Minions have (27-30)% increased maximum Life | helmet_adjudicator 500 default 0 |
of the Conquest | Item | Suffix | 75 | Minions have (31-35)% increased maximum Life | helmet_adjudicator 500 default 0 |
JewelImplicitMinionLife___ | Misc | Unique | 1 | Minions have (3-5)% increased maximum Life | jewel 1 default 0 |
Shaper/Elder[ | ]
Name | Domain | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|---|
Eldritch | Item | Prefix | 68 | Minions have (15-18)% increased maximum Life Socketed Gems are Supported by Level 16 Minion Life | helmet_elder 800 default 0 |
Eldritch | Item | Prefix | 75 | Minions have (19-22)% increased maximum Life Socketed Gems are Supported by Level 18 Minion Life | helmet_elder 800 default 0 |
Eldritch | Item | Prefix | 80 | Minions have (23-25)% increased maximum Life Socketed Gems are Supported by Level 20 Minion Life | helmet_elder 800 default 0 |
Other modifiers[ | ]
Catarina has a craftable prefix for gloves that grants 10 to 15% increased Minion maximum Life
In addition, essences of Fear grant x% increased Minion maximum Life to the following base items up to a certain value:
Unique items[ | ]
Generic minion life[ | ]
Item | Life |
---|---|
SidhebreathSidhebreath Paua Amulet(20-30)% increased Mana Regeneration Rate+25% to Cold Resistance Minions have (10-15)% increased maximum Life Minions have (10-15)% increased Movement Speed Minions deal (5-9) to (11-15) additional Cold Damage (15-10)% reduced Mana Cost of Minion SkillsThe breath of life is yours to give. | (10-15)% |
Heartbound LoopHeartbound Loop Moonstone RingRequires Level 20+(15-25) to maximum Energy ShieldRegenerate (10-15) Life per second (20-40)% increased Mana Regeneration Rate Minions have 15% increased maximum Life Minions have 10% increased Area of Effect 350 Physical Damage taken on Minion DeathWhen the axe finally fell, Seryl shared his pain, and the last thought that flickered through his fading mind was her broken, shattered scream. | 15% |
The BaronThe Baron Close HelmetQuality: +20% Armour: 156Requires Level 26, 58 Str+2 to Level of Socketed Minion Gems Minions have (10-20)% increased maximum Life Half of your Strength is added to your Minions +1 to maximum number of Raised Zombies per 500 Strength With at least 1000 Strength, (1.5-2)% of Damage dealt by your Raised Zombies is Leeched to you as Life"The Emperor's trusted surgeons are not the only ones who practice the dark arts. Some of us are just more discreet." | (10-20)% |
Queen's DecreeQueen's Decree Ornate SwordTwo Hand Sword Quality: +20% Physical Damage: 36-60 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 13Requires Level 27, 56 Str, 54 Dex+185 to Accuracy RatingMinions have (30-40)% increased maximum Life (150-200)% increased Skeleton Duration 25% increased Strength Requirement Minions deal (30-40)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons +1 to maximum number of SpectresThe nobles wanted to take her throne. She let the peasants take their wealth. The peasants wanted to take her wealth. She let the soldiers take their heads. The soldiers wanted to take her head. She sat on her throne and wept. | (30-40)% |
BloodbondBloodbond Bone ArmourQuality: +20% Evasion: (426-465) Energy Shield: (85-93) Movement Speed: -3%Requires Level 35, 53 Dex, 53 IntGrants Level 15 Blood Offering Skill (100-120)% increased Evasion and Energy Shield (15-25)% increased maximum Life Minions have (20-30)% increased maximum Life Regenerate 1% of Life per second Minions have (6-10)% chance to Dodge Attack HitsWhat mother wouldn't give her life for that of her children? | (20-30)% |
Queen's EscapeQueen's Escape Ornate SwordTwo Hand Sword Quality: +20% Physical Damage: 36-60 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 13Requires Level 38, 56 Str, 54 Dex+185 to Accuracy RatingMinions have (30-40)% increased maximum Life Minions have (80-100)% increased Movement Speed (150-200)% increased Skeleton Duration 25% increased Strength Requirement Minions deal (30-40)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons +1 to maximum number of SpectresThe soldiers stormed her throne room. The guards held them at bay. The peasants overwhelmed the guards. The nobles paid for their lives. The nobles took her throne, and so she fled to the woods. | (30-40)% |
Chober ChaberChober Chaber Great MalletTwo Hand Mace Quality: +20% Physical Damage: (137.6-146.2) to (281.6-299.2) Critical Strike Chance: 5.00% Attacks per Second: 1.25 Weapon Range: 13Requires Level 40, 104 Str30% increased Stun Duration on Enemies+1 to Level of Socketed Melee Gems +1 to Level of Socketed Minion Gems 20% reduced Strength Requirement (200-220)% increased Physical Damage 25% increased maximum Mana Minions have (20-40)% increased maximum Life 15% increased Skill Effect DurationThe faithful may continue to serve, even after death. | (20-40)% |
ClayshaperClayshaper Rock BreakerOne Handed Mace Quality: +20% Physical Damage: (73.2-80.4) to (123.6-130.8) Critical Strike Chance: 5.00% Attacks per Second: (1.24-1.26) Weapon Range: 11Requires Level 41, 134 Str15% reduced Enemy Stun ThresholdGrants Level 12 Summon Stone Golem Skill Adds (24-30) to (34-40) Physical Damage (8-10)% increased Attack Speed Minions have (20-30)% increased maximum Life +1 to maximum number of Golems Minions deal (5-8) to (12-16) Added Attack Physical DamageThere is nothing, flesh, spirit, or stone Free from our hunger for dominion. | (20-30)% |
FleshcrafterFleshcrafter Necromancer SilksQuality: +20% Energy Shield: (257-315) Movement Speed: -3%Requires Level 59, 160 Int(100-150)% increased Energy Shield Minions Convert 2% of their Maximum Life to Maximum Energy Shield per 1% Chaos Resistance they have Chaos Damage does not bypass Minions' Energy Shield Minions have (50-100)% faster start of Energy Shield Recharge While Minions have Energy Shield, their Hits Ignore Monster Elemental ResistancesImbue the body with stolen spirit, hold the leash tight. | N/A |
Vis MortisVis Mortis Necromancer SilksQuality: +20% Energy Shield: (374-397) Movement Speed: -3%Requires Level 59, 160 Int(200-220)% increased Energy Shield +(20-30) to maximum Mana Minions have 20% reduced maximum Life Minions deal 15% increased Damage Minions gain (15-20)% of Elemental Damage as Extra Chaos DamageReap what others have sown Muster them from their graves Parade them for your pleasure Zealots in mortis enslaved | -20% |
Chaber CairnChaber Cairn Great MalletTwo Hand Mace Quality: +20% Physical Damage: (217.6-265.2) to (425.6-486.2) Critical Strike Chance: 5.00% Attacks per Second: 1.25 Weapon Range: 13Requires Level 60, 131 Str30% increased Stun Duration on Enemies+1 to Level of Socketed Melee Gems +2 to Level of Socketed Minion Gems (200-220)% increased Physical Damage Adds (25-35) to (45-55) Physical Damage 25% increased maximum Mana Minions have (20-40)% increased maximum Life 30% increased Skill Effect DurationThe weight of faith is great Yet it is never borne alone. | (20-40)% |
Replica Grip of the CouncilReplica Grip of the Council Arcanist GlovesQuality: +20% Energy Shield: 51Requires Level 60, 95 Int+30 to Strength +(30-50) to maximum Life +(20-40)% to Fire Resistance Minions have 10% reduced maximum Life Minions have +40% to Fire Resistance Minions gain 20% of Physical Damage as Extra Fire Damage"I feel altered when Administrator Qotra wears these gloves. Somehow, I find that disturbing." - Researcher Arn | -10% |
Minion-type specific life[ | ]
Item |
---|
Primordial MightPrimordial Might Crimson Jewel(25-30)% increased Damage if you Summoned a Golem in the past 8 seconds Golems Summoned in the past 8 seconds deal (35-45)% increased Damage Golems have (18-22)% increased Maximum Life Summoned Golems are Aggressive Primordial"Do not cause the land to stir, It holds secrets better unknown." - Azmerian proverbPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. |
Replica Primordial MightReplica Primordial Might Crimson Jewel-1 to maximum number of Golems (25-30)% increased Damage if you Summoned a Golem in the past 8 seconds Golems Summoned in the past 8 seconds deal (100-125)% increased Damage Golems have (18-22)% increased Maximum Life Primordial Summoned Golems are Aggressive"The summoned golems immediately battered through the chamber wall and killed several guards, but their fury only lasted a short time."Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket. |
Aukuna's WillAukuna's Will Clasped MittsQuality: +20% Evasion: (125-153) Energy Shield: (24-29)Requires Level 31, 25 Dex, 25 Int+(30-40) to Dexterity (5-7)% increased Cast Speed (100-150)% increased Evasion and Energy Shield Raised Zombies have (80-100)% increased maximum Life Raise Zombie does not require a corpse Your Raised Zombies count as corpsesThe Black Sekhema's trial had only just begun. |
WraithlordWraithlord Bone CircletQuality: +20% Energy Shield: (81-91)Requires Level 34, 73 Int+2 to Level of Socketed Minion Gems (120-150)% increased Energy Shield Minions Regenerate 1% of Life per second +1000 to Spectre maximum LifeCountless men proclaimed themselves the masters of death, and each one succumbed to it. |
Earendel's EmbraceEarendel's Embrace Grinning FetishSceptre Quality: +20% Physical Damage: 28.8-43.2 Critical Strike Chance: 6.00% Attacks per Second: 1.50 Weapon Range: 11Requires Level 35, 62 Str, 62 Int18% increased Elemental Damage+(20-30) to all Attributes Minions deal (30-40)% increased Damage Summoned Skeletons Cover Enemies in Ash on Hit Summoned Skeletons take (15-30)% of their Maximum Life per second as Fire Damage Summoned Skeletons have Avatar of FireThere the weary multitude of man-kind shall turn in their masses into the wide fire, where the destroying flame embraces the living, some will go up, some down, filled with misery. |
Replica Earendel's EmbraceReplica Earendel's Embrace Grinning FetishSceptre Quality: +20% Physical Damage: 28.8-43.2 Critical Strike Chance: 6.00% Attacks per Second: 1.50 Weapon Range: 11Requires Level 35, 62 Str, 62 Int18% increased Elemental Damage+(20-30) to all Attributes Minions deal (30-40)% increased Damage Raised Zombies Cover Enemies in Ash on Hit Raised Zombies take (15-30)% of their Maximum Life per second as Fire Damage Raised Zombies have Avatar of Fire"Lord of Bone, Lord of Flesh, yet all that we can master turns to ash." - Researcher Arn |
TavukaiTavukai Coral AmuletRequires Level 54Regenerate (2-4) Life per second+(30-40) to Intelligence Minions have +(-17-17)% to Chaos Resistance Summon Raging Spirit has (20-30)% increased Duration Summoned Raging Spirits deal (60-80)% increased Damage Summoned Raging Spirits have (80-100)% increased maximum Life Summoned Raging Spirits take 20% of their Maximum Life per second as Chaos Damage"Hyrri and her arrows broke the sacred code, damning herself. Kaom seized her sacrifice, and in doing so, seized victory." - Lavianga, Advisor to Kaom |
Bitterbind PointBitterbind Point Titanium Spirit ShieldQuality: +20% Chance to Block: 25% Energy Shield: (192-217) Movement Speed: -3%Requires Level 68, 159 Int(30-50)% increased Spell Damage (180-220)% increased Energy Shield Spectres have (50-100)% increased maximum Life Gain Arcane Surge when you deal a Critical Strike Your Raised Spectres also gain Arcane Surge when you do (40-50)% increased Critical Strike Chance for Spells per Raised Spectre Veiled PrefixThough we live and act as individuals, in truth, we are tethered together. The barriers that divide us need not be broken for our spirits to become entangled.Take this item to Jun Ortoi to have her Unveil it. |
Mon'tregul's GraspMon'tregul's Grasp Void SceptreSceptre Quality: +20% Physical Damage: 60-91.2 Critical Strike Chance: 6.20% Attacks per Second: 1.25 Weapon Range: 11Requires Level 68, 104 Str, 122 Int40% increased Elemental Damage50% reduced maximum number of Raised Zombies Raised Zombies have +5000 to maximum Life Raised Zombies have +(25-30)% to all Resistances 25% increased Raised Zombie Size Enemies Killed by Zombies' Hits Explode, dealing 20% of their Life as Fire Damage Raised Zombies deal (80-100)% more Physical DamageWith death as my ally, all the world is within my grasp. |
Life on equipment for totems[ | ]
Modifiers[ | ]
Name | Domain | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|---|
Carved | Misc | Prefix | 1 | (8-12)% increased Totem Life | not_str 250 default 350 |
Enchantment Decoy Totem Life 1 | Item | Enchantment | 66 | 40% increased Decoy Totem Life | helmet 100 default 0 |
Enchantment Decoy Totem Life 2 | Item | Enchantment | 75 | 60% increased Decoy Totem Life | helmet 100 default 0 |
Unique itemse[ | ]
Item | Life |
---|---|
Spire of StoneSpire of Stone Crimson JewelLimited to: 1 Radius: Large3% increased Totem Life per 10 Strength Allocated in Radius Totems cannot be StunnedThe strongest Karui tribes left the longest impressions on the land. Their symbols served as guidance many generations after their creators had been buried deep beneath the earth.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | N/A |
Trolltimber SpireTrolltimber Spire Cedar Tower ShieldQuality: +20% Chance to Block: 25% Armour: (270-291) Movement Speed: -3%Requires Level 17, 46 Str+(20-30) to maximum Life(130-150)% increased Armour +(40-60) to maximum Life You and your Totems Regenerate 0.5% of Life per second for each Summoned Totem 15% increased Area of Effect for Skills used by Totems 0.5% of Damage dealt by your Totems is Leeched to you as LifeThe problem with working fresh trolltimber: by the time you've carved out one end, the other has sprouted fresh roots! | N/A |
Iron CommanderIron Commander Death BowBow Quality: +20% Physical Damage: (33.6-38.4) to (82.8-92.4) Critical Strike Chance: (6.50%-7.50%) Attacks per Second: (1.37-1.44) Weapon Range: 120Requires Level 32, 107 Dex(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage (14-20)% increased Attack Speed (14-20)% increased Totem Life (14-20)% increased Totem Placement speed Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity Adds 1 to 3 Physical Damage to Attacks per 25 DexterityThe Eternals commanded an army that need not eat, sleep, or breathe without the usual depravities of necromancy. | (14-20)% |
Replica Iron CommanderReplica Iron Commander Death BowBow Quality: +20% Physical Damage: (33.6-38.4) to (82.8-92.4) Critical Strike Chance: (6.50%-7.50%) Attacks per Second: (1.37-1.44) Weapon Range: 120Requires Level 32, 107 Dex(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage (14-20)% increased Attack Speed (14-20)% increased Totem Life (14-20)% increased Totem Placement speed Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength Adds 1 to 3 Physical Damage to Attacks per 25 Strength"Admittedly lacking the finesse of the fabled original, Prototype #4 achieved identical results through brute force alone." | (14-20)% |
Torchoak StepTorchoak Step Antique GreavesQuality: +20% Armour: (244-292)Requires Level 37, 67 Str(80-120)% increased Armour (30-50)% increased Totem Life 25% increased Movement Speed (30-50)% increased Totem Placement speed Totems Reflect 25% of their maximum Life as Fire Damage to nearby Enemies when HitCenturies ago, there existed a unique grove imbued with ancestral fire. As with all things, the Karui used its wood for war. | (30-50)% |
Soul MantleSoul Mantle Spidersilk RobeQuality: +20% Energy Shield: (211-230) Movement Speed: -3%Requires Level 49, 134 IntSocketed Gems are Supported by Level 20 Spell Totem (20-25)% increased Spell Damage (100-120)% increased Energy Shield 50% increased Totem Life +1 to maximum number of Summoned Totems Inflicts a random Hex on you when your Totems die, with 80% more EffectThe greatest mistakes cause suffering long after they have been made | 50% |
Passive skills[ | ]
There are passive skills that grant life bonuses. There is a total of 559% increased maximum life on the passive tree as well as 179 total base life from passives. 35% increased maximum life is gated behind the Blood Magic keystone.
Increased maximum life[ | ]
These passive skills grant increased maximum life.
Name | Stats |
---|---|
Armour and Life | 10% increased Armour 3% increased maximum Life [1] |
Armour, Evasion and Life | 6% increased Evasion Rating and Armour 4% increased maximum Life [1] [2] [3] |
Evasion and Life | 10% increased Evasion Rating 4% increased maximum Life [1] [2] [3] [4] [5] [6] [7] 14% increased Evasion Rating 5% increased maximum Life [2] |
Life | 5% increased maximum Life [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [22] [23] [24] 6% increased maximum Life [5] [6] [7] [8] 10% increased maximum Life [5] [6] |
Life and Armour | 4% increased maximum Life 8% increased Armour [1] [2] 6% increased Armour 4% increased maximum Life [3] [4] 5% increased maximum Life 6% increased Armour [3] 12% increased Armour 4% increased maximum Life [4] |
Life and Chaos Resistance | 4% increased maximum Life +4% to Chaos Resistance [1] [2] [3] |
Life and Elemental Ailment Avoidance | 4% increased maximum Life 4% chance to Avoid Elemental Ailments [1] [2] [3] |
Life and Elemental Resistances | 4% increased maximum Life +3% to all Elemental Resistances [1] [2] |
Life and Energy Shield | 3% increased maximum Life 5% increased maximum Energy Shield [1] [2] [3] 5% increased maximum Energy Shield 4% increased maximum Life [4] [5] [6] |
Life and Flasks | 4% increased maximum Life 10% increased Life Recovery from Flasks [1] [2] |
Life and Life on Kill | +10 Life gained on Kill 4% increased maximum Life [1] [2] |
Life and Reduced Cost | 5% increased maximum Life 3% reduced Cost of Skills [1] [2] [3] |
Mana and Life | 5% increased maximum Life 5% increased maximum Mana [1] 5% increased maximum Life 8% increased maximum Mana [3] [4] |
Mana Regeneration and Life | 4% increased maximum Life 10% increased Mana Regeneration Rate [1] [2] |
Barbarism | 6% increased maximum Life +1% to maximum Fire Resistance +8% to Fire Resistance [1] |
Blood Drinker | 8% increased maximum Life 0.4% of Attack Damage Leeched as Life [1] |
Blood Siphon | 10% increased maximum Life +20 to Strength +10 Life gained on Kill [1] |
Bloodless | Enemies Cannot Leech Life From you 8% increased maximum Life [1] |
Bravery | 24% increased Evasion Rating and Armour 8% increased maximum Life [1] |
Combat Stamina | Regenerate 1% of Life per second 20% increased Armour 5% increased maximum Life [1] |
Constitution | 14% increased maximum Life +20 to maximum Life [1] |
Cruel Preparation | 10% increased maximum Life +5% to all Elemental Resistances [1] |
Devotion | +20 to Strength 8% increased maximum Life 3% increased effect of Non-Curse Auras from your Skills [1] |
Discipline and Training | +30 to maximum Life 10% increased maximum Life [1] |
Golem's Blood | Regenerate 1.6% of Life per second 10% increased maximum Life [1] |
Heart and Soul | 8% increased maximum Life 12% increased maximum Mana [1] |
Heart of Oak | 20% chance to Avoid being Stunned 8% increased maximum Life Regenerate 1% of Life per second 20% increased Stun and Block Recovery [1] |
Heart of the Warrior | +10 to Strength +20 to maximum Life 10% increased maximum Life [1] |
Herbalism | 20% increased Life Recovery from Flasks 20% increased Flask Recovery rate 10% increased maximum Life [1] |
Hired Killer | 6% increased maximum Life Recover 2% of Life on Kill [1] |
Juggernaut | 6% increased maximum Life 20% increased Armour 20% increased Life Recovery from Flasks [1] |
Melding | 6% increased maximum Life 10% increased maximum Energy Shield [1] |
Profane Chemistry | 6% increased maximum Life 30% increased Life Recovery from Flasks Flasks applied to you have 8% increased Effect [1] |
Purity of Flesh | 10% increased maximum Life +8% to Chaos Resistance [1] |
Quick Recovery | 6% increased maximum Life 20% increased Mana Regeneration Rate Regenerate 0.8% of Life per second [1] |
Resourcefulness | 5% increased maximum Life 10% increased maximum Energy Shield 15% increased Evasion Rating Regenerate 0.5% of Life per second [1] |
Revenge of the Hunted | 20% increased Evasion Rating 8% increased maximum Life 12% increased Damage [1] |
Thick Skin | 10% increased maximum Life 8% chance to Avoid Elemental Ailments [1] |
Tireless | 8% increased maximum Life 6% reduced Cost of Skills [1] |
Written in Blood | 8% increased maximum Life 10% increased maximum Energy Shield +10 to Strength [1] |
Base maximum life[ | ]
Name | Stats |
---|---|
Evasion and Life | 18% increased Evasion Rating +12 to maximum Life [1] |
Evasion, Energy Shield, Life and Resistances | +15 to maximum Life +15 to maximum Energy Shield 10% increased Evasion Rating +4% to all Elemental Resistances [1] [2] |
Life and Armour | +16 to maximum Life 16% increased Armour [1] |
Life and Strength | +10 to maximum Life +5 to Strength [1] |
Mana Regeneration and Life | +14 to maximum Life 20% increased Mana Regeneration Rate [1] |
Melee Damage and Life | 16% increased Melee Physical Damage +16 to maximum Life [1] |
Physical and Chaos Damage and Life | 14% increased Physical Damage +12 to maximum Life 14% increased Chaos Damage [1] |
Physical Attack Damage and Life | 14% increased Attack Physical Damage +14 to maximum Life [1] |
Aspect of the Eagle | 20% increased Damage with Bows 4% increased Movement Speed 12% increased Global Accuracy Rating +10 to maximum Life 20% increased Damage Over Time with Bow Skills [1] |
Constitution | 14% increased maximum Life +20 to maximum Life [1] |
Discipline and Training | +30 to maximum Life 10% increased maximum Life [1] |
Heart of the Warrior | +10 to Strength +20 to maximum Life 10% increased maximum Life [1] |
Life regeneration rate[ | ]
Name | Stats |
---|---|
Armour and Life Regeneration | 12% increased Armour Regenerate 0.5% of Life per second [1] |
Damage Over Time and Life Regeneration | 8% increased Damage over Time Regenerate 0.4% of Life per second [1] |
Fire Damage and Life Regeneration | 8% increased Fire Damage Regenerate 0.4% of Life per second [1] |
Life Regeneration | Regenerate 0.5% of Life per second [1] Regenerate 0.4% of Life per second [2] Regenerate 0.8% of Life per second [5] [6] Regenerate 0.3% of Life per second [7] [8] |
Mana and Life Regeneration | Regenerate 0.4% of Life per second 15% increased Mana Regeneration Rate [1] [2] [3] |
Combat Stamina | Regenerate 1% of Life per second 20% increased Armour 5% increased maximum Life [1] |
Golem's Blood | Regenerate 1.6% of Life per second 10% increased maximum Life [1] |
Growth and Decay | 20% increased Damage over Time Regenerate 1% of Life per second +10% to Damage over Time Multiplier [1] |
Heart of Oak | 20% chance to Avoid being Stunned 8% increased maximum Life Regenerate 1% of Life per second 20% increased Stun and Block Recovery [1] |
Master of the Arena | +20 to Strength +2 to Melee Strike Range 8% increased Melee Physical Damage Regenerate 1% of Life per second [1] |
Quick Recovery | 6% increased maximum Life 20% increased Mana Regeneration Rate Regenerate 0.8% of Life per second [1] |
Resourcefulness | 5% increased maximum Life 10% increased maximum Energy Shield 15% increased Evasion Rating Regenerate 0.5% of Life per second [1] |
Righteous Army | Minions deal 20% increased Damage Minions have 20% increased maximum Life Minions Regenerate 1% of Life per second Regenerate 1% of Life per second [1] |
Sacrifice | Minions have +10% to all Elemental Resistances Minions have 20% increased maximum Life Minions Regenerate 1% of Life per second Regenerate 1% of Life per second [1] |
Sanctity | +10 to Strength and Intelligence 20% increased Armour 10% increased maximum Energy Shield Regenerate 1% of Life per second [1] |
Shaper | 40% increased Mana Regeneration Rate Regenerate 1% of Life per second [1] |
Warrior's Blood | Regenerate 1.8% of Life per second +20 to Strength 20% increased Stun Threshold [1] |
Life leech[ | ]
Name | Stats |
---|---|
Claw Damage and Leech | Claw Attacks deal 12% increased Damage with Hits and Ailments 0.4% of Attack Damage Leeched as Life 20% increased total Recovery per second from Life Leech [1] [2] |
Dagger Damage and Leech | Dagger Attacks deal 12% increased Damage with Hits and Ailments 0.3% of Attack Damage Leeched as Life 20% increased total Recovery per second from Life Leech [1] [2] |
Life and Mana Leech | 0.4% of Attack Damage Leeched as Mana 0.4% of Attack Damage Leeched as Life [1] |
Life Leech | 0.6% of Physical Attack Damage Leeched as Life [1] 40% increased Recovery per second from Life Leech 0.4% of Attack Damage Leeched as Life [2] 50% increased Recovery per second from Life Leech 0.6% of Physical Attack Damage Leeched as Life [3] 30% increased Recovery per second from Life Leech 10% increased Maximum total Life Recovery per second from Leech [4] 0.4% of Physical Attack Damage Leeched as Life 5% increased Maximum total Life Recovery per second from Leech [5] |
Life Leech and Attack Speed | 0.4% of Physical Attack Damage Leeched as Life 3% increased Attack Speed [1] |
Life Leech Speed and Attack Speed | 40% increased Recovery per second from Life Leech 3% increased Attack Speed [1] |
One Handed Melee Damage and Life Leech | 12% increased Physical Damage with One Handed Melee Weapons 0.4% of Physical Attack Damage Leeched as Life Attacks with One Handed Melee Weapons deal 12% increased Damage with Ailments [1] 12% increased Physical Damage with One Handed Melee Weapons 0.4% of Physical Attack Damage Leeched as Life 40% increased total Recovery per second from Life Leech Attacks with One Handed Melee Weapons deal 12% increased Damage with Ailments [2] |
Two Handed Melee Damage and Leech | 12% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments 0.4% of Physical Attack Damage Leeched as Life [1] 12% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments 0.8% of Physical Attack Damage Leeched as Life [2] |
Two Handed Melee Damage and Life Leech Speed | 12% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments 60% increased Recovery per second from Life Leech [1] [2] |
Blood Drinker | 8% increased maximum Life 0.4% of Attack Damage Leeched as Life [1] |
Gladiator's Perseverance | 20% increased Physical Damage with One Handed Melee Weapons 0.6% of Physical Attack Damage Leeched as Life 10% increased Maximum total Recovery per second from Life Leech 30% increased Attack Damage while Leeching Attacks with One Handed Melee Weapons deal 20% increased Damage with Ailments [1] |
Hematophagy | 100% increased Recovery per second from Life Leech 1% of Physical Attack Damage Leeched as Life 30% increased Damage while Leeching 15% increased Maximum total Life Recovery per second from Leech [1] |
Lust for Carnage | 1.2% of Physical Attack Damage Leeched as Life 60% increased Recovery per second from Life Leech 12% increased Attack Speed [1] |
Martial Experience | 30% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments 100% increased Recovery per second from Life Leech Overwhelm 12% Physical Damage Reduction [1] |
Soul Raker | Claw Attacks deal 20% increased Damage with Hits and Ailments 1.2% of Attack Damage Leeched as Life 0.8% of Attack Damage Leeched as Mana 50% increased Recovery per second from Life Leech [1] |
Stabbing Thirst | Dagger Attacks deal 24% increased Damage with Hits and Ailments 0.5% of Attack Damage Leeched as Life 0.5% of Attack Damage Leeched as Mana 6% increased Attack Speed with Daggers [1] |
Vitality Void | 60% increased Recovery per second from Life Leech 0.8% of Attack Damage Leeched as Life 15% increased Maximum total Life Recovery per second from Leech [1] |
Life gained on hit[ | ]
No results found for the given query.
Life gained on kill[ | ]
Name | Stats |
---|---|
Life and Life on Kill | +10 Life gained on Kill 4% increased maximum Life [1] [2] |
Blood Siphon | 10% increased maximum Life +20 to Strength +10 Life gained on Kill [1] |
Life recovery from flasks[ | ]
Name | Stats |
---|---|
Life and Flasks | 4% increased maximum Life 10% increased Life Recovery from Flasks [1] [2] |
Herbalism | 20% increased Life Recovery from Flasks 20% increased Flask Recovery rate 10% increased maximum Life [1] |
Juggernaut | 6% increased maximum Life 20% increased Armour 20% increased Life Recovery from Flasks [1] |
Profane Chemistry | 6% increased maximum Life 30% increased Life Recovery from Flasks Flasks applied to you have 8% increased Effect [1] |
Minions[ | ]
Minion maxium life[ | ]
Name | Stats |
---|---|
Energy Shield and Minion Life | +15 to maximum Energy Shield Minions have 10% increased maximum Life [1] |
Minion Life | Minions have 12% increased maximum Life [1] [2] [3] Minions have 10% increased maximum Life [3] [4] |
Minion Life and Block | Minions have 10% increased maximum Life Minions have +10% Chance to Block Attack Damage [1] |
Minion Life and Damage | Minions have 8% increased maximum Life Minions deal 8% increased Damage [1] |
Minion Life and Elemental Resistances | Minions have 8% increased maximum Life Minions have +8% to all Elemental Resistances [1] |
Minion Life and Life Regeneration | Minions have 10% increased maximum Life Minions Regenerate 1% of Life per second [1] |
Minion Life and Physical Damage Reduction | Minions have 8% increased maximum Life Minions have 8% additional Physical Damage Reduction [1] |
Minion Life and Resistances | Minions have 10% increased maximum Life Minions have +10% to all Elemental Resistances Minions have +10% to Chaos Resistance [1] Minions have 8% increased maximum Life Minions have +8% to all Elemental Resistances Minions have +8% to Chaos Resistance [2] |
Minion Life and Spell Block | Minions have 10% increased maximum Life Minions have +10% Chance to Block Spell Damage [1] |
Indomitable Army | Minions have 15% increased maximum Life Minions have +15% to all Elemental Resistances Minions have 15% additional Physical Damage Reduction Moving while Bleeding doesn't cause Minions to take extra Damage [1] |
Lord of the Dead | +1 to Maximum number of Skeletons +1 to Maximum number of Raised Zombies Minions have 15% increased maximum Life Minions deal 15% increased Damage [1] |
Righteous Army | Minions deal 20% increased Damage Minions have 20% increased maximum Life Minions Regenerate 1% of Life per second Regenerate 1% of Life per second [1] |
Sacrifice | Minions have +10% to all Elemental Resistances Minions have 20% increased maximum Life Minions Regenerate 1% of Life per second Regenerate 1% of Life per second [1] |
Minion life regeneration rate[ | ]
Name | Stats |
---|---|
Minion Life and Life Regeneration | Minions have 10% increased maximum Life Minions Regenerate 1% of Life per second [1] |
Minion Life Regeneration | Minions Regenerate 1.5% of Life per second [1] |
Righteous Army | Minions deal 20% increased Damage Minions have 20% increased maximum Life Minions Regenerate 1% of Life per second Regenerate 1% of Life per second [1] |
Sacrifice | Minions have +10% to all Elemental Resistances Minions have 20% increased maximum Life Minions Regenerate 1% of Life per second Regenerate 1% of Life per second [1] |
Minion life leech[ | ]
Name | Stats |
---|---|
Minion Damage and Life Leech | Minions deal 10% increased Damage Minions Leech 0.2% of Damage as Life [1] |
Minion Life Leech | Minions Leech 0.6% of Damage as Life [1] |
Other[ | ]
Name | Stats |
---|---|
Decay Ward | Minions have +10% Chance to Block Attack Damage Minions have +10% Chance to Block Spell Damage Minions Recover 2% of their Life when they Block [1] |
Grave Intentions | Minions have +20% to Chaos Resistance Minions gain 10% of Maximum Life as Extra Maximum Energy Shield Minions have 25% chance to gain Unholy Might for 4 seconds on Kill [1] |
Totem life[ | ]
Name | Stats |
---|---|
Totem Life and Elemental Resistances | 15% increased Totem Life Totems gain +20% to all Elemental Resistances [1] |
Totem Life and Elemental Resistances, Brand Duration | 15% increased Totem Life Totems gain +10% to all Elemental Resistances Brand Skills have 15% increased Duration [1] |
Totem Life and Physical Damage Reduction | 15% increased Totem Life Totems have 15% additional Physical Damage Reduction [1] |
Totem Life and Placement Speed | 10% increased Totem Life 10% increased Totem Placement speed [1] |
Totem Life, Duration and Elemental Resistances | Totems gain +16% to all Elemental Resistances 10% increased Totem Life 10% increased Totem Duration [1] |
Totem Life, Duration and Physical Damage Reduction | Totems have 10% additional Physical Damage Reduction 10% increased Totem Life 10% increased Totem Duration [1] |
Ironwood | Totems gain +20% to all Elemental Resistances Totems have 15% additional Physical Damage Reduction +100 Armour per Summoned Totem 30% increased Totem Life [1] |
Primal Manifestation | 30% increased Totem Damage 30% increased Totem Life 30% increased Totem Duration [1] |
Cluster Jewel passive skills[ | ]
The following Cluster Jewel passives are related to Life:
Name | Stats |
---|---|
Life | 4% increased maximum Life [1] |
Life and Mana recovery from Flasks | 10% increased Life Recovery from Flasks 10% increased Mana Recovery from Flasks [1] |
Minion Life | Minions have 12% increased maximum Life [1] |
Adrenaline | 6% increased maximum Life 10% increased Maximum total Recovery per second from Life Leech 6% increased Attack Speed while Leeching [1] |
Alchemist | +20% to Cold Resistance 8% increased Attack and Cast Speed 20% increased Life Recovery from Flasks [1] |
Ancestral Preservation | 30% increased Totem Life Totems have 10% additional Physical Damage Reduction Totems gain +40% to Chaos Resistance [1] |
Blacksmith | +20% to Fire Resistance 25% increased Armour 0.4% of Fire Damage Leeched as Life [1] |
Blessed | +13% to Chaos Resistance 6% increased maximum Life 10% increased maximum Mana [1] |
Blessed Rebirth | Minions have 20% increased maximum Life Minions created Recently cannot be Damaged [1] |
Bodyguards | Minions have 10% increased maximum Life Minions have 10% chance to Knock Enemies Back on Hit with Attacks [1] |
Brewed for Potency | 24% increased Damage over Time 20% increased Life and Mana Recovery from Flasks 10% increased Flask Charges gained [1] |
Brush with Death | +5% to Damage over Time Multiplier Recover 1% of Life on Kill Recover 1% of Energy Shield on Kill [1] |
Careful Handling | 15% increased Trap Damage 15% increased Mine Damage 4% increased maximum Life 6% increased maximum Mana [1] |
Cold-Blooded Killer | +8% to Cold Damage over Time Multiplier Recover 2% of Life on Killing a Chilled Enemy [1] |
Devastator | 20% increased Attack Damage 20% increased Damage with Ailments from Attack Skills Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage [1] |
Disease Vector | +10% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger Enemies Poisoned by you cannot Regenerate Life [1] |
Distilled Perfection | 25% increased Life Recovery from Flasks 25% increased Mana Recovery from Flasks 20% increased Flask Effect Duration [1] |
Doryani's Lesson | 25% increased Elemental Damage 0.2% of Elemental Damage Leeched as Life [1] |
Dread March | Minions have 10% increased maximum Life Minions have 10% additional Physical Damage Reduction Minions have +10% to Chaos Resistance Minions have 10% increased Movement Speed [1] |
Drive the Destruction | 0.8% of Attack Damage Leeched as Life 25% increased Attack Damage when on Full Life Attacks have 10% chance to Maim on Hit [1] |
Explosive Force | Gain 10% of Wand Physical Damage as Extra Chaos Damage Enemies Killed with Wand Hits have a 10% chance to Explode, dealing a quarter of their Life as Chaos Damage [1] |
Feast of Flesh | 8% increased maximum Life 0.4% of Attack Damage Leeched as Life +10 Life gained for each Enemy hit by your Attacks [1] |
Feasting Fiends | Minions have 10% increased maximum Life Minions deal 10% increased Damage Minions Leech 0.4% of Damage as Life [1] |
Feed the Fury | 0.4% of Attack Damage Leeched as Life 30% increased Damage while Leeching 15% increased Attack Speed while Leeching [1] |
Fettle | 10% increased maximum Life +20 to maximum Life [1] |
Flow of Life | 24% increased Damage over Time 4% increased maximum Life Regenerate 0.6% of Life per second [1] |
Gladiator's Fortitude | Attack Skills deal 25% increased Damage while holding a Shield 5% increased maximum Life [1] |
Heart of Iron | Gain 10% of Maximum Life as Extra Armour [1] |
Holistic Health | 8% increased maximum Life 10% increased maximum Mana [1] |
Hulking Corpses | Minions have 25% increased maximum Life Raised Zombies have 5% chance to Taunt Enemies on Hit [1] |
Life from Death | Minions have 15% increased maximum Life Regenerate 2% of Life per second if a Minion has Died Recently Minions Recover 4% of Life on Minion Death [1] |
Mender's Wellspring | 25% increased Life Recovery from Flasks Life Flasks gain 1 Charge every 3 seconds Remove Bleeding when you use a Life Flask [1] |
Militarism | 8% increased maximum Life 30% increased Armour [1] |
Molten One's Mark | +2% to maximum Fire Resistance Regenerate 1% of Life per second [1] |
Natural Vigour | 8% increased maximum Life 30% increased Evasion Rating [1] |
Numbing Elixir | 40% reduced Effect of Curses on you during Effect of any Life or Mana Flask 40% reduced Effect of non-Damaging Ailments on you during Effect of any Life or Mana Flask [1] |
One with the Shield | Recover 50 Life when you Block 50% increased Defences from Equipped Shield +5% Chance to Block Attack Damage while holding a Shield [1] |
Peace Amidst Chaos | 8% increased maximum Life Regenerate 2% of Life per second while stationary 20% increased Armour while stationary [1] |
Peak Vigour | 8% increased maximum Life 30% increased Life Recovery from Flasks [1] |
Primordial Bond | 10% increased Damage per Summoned Golem 40% increased Effect of Buffs granted by your Golems Golems have 25% increased Maximum Life [1] |
Renewal | Minions have 5% chance to deal Double Damage while they are on Full Life Minions Regenerate 1% of Life per second [1] |
Replenishing Presence | 8% increased effect of Non-Curse Auras from your Skills You and nearby Allies Regenerate 1% of Life per second [1] |
Rot-Resistant | +13% to Chaos Resistance Regenerate 1.2% of Life per second Regenerate 0.6% of Energy Shield per second Regenerate 0.3% of Mana per second [1] |
Rote Reinforcement | +20 to maximum Life +4% Chance to Block Attack Damage 20% chance to gain an Endurance Charge when you Block [1] |
Sage | +20% to Lightning Resistance 20% increased Mana Regeneration Rate Regenerate 1.5% of Life per second [1] |
Special Reserve | Regenerate 2% of Life per second during any Flask Effect 20% increased Damage during any Flask Effect [1] |
Sublime Sensation | 8% increased maximum Life 10% increased maximum Energy Shield [1] |
Surging Vitality | 8% increased maximum Life Every 5 seconds, Regenerate 10% of Life over one second Regenerate 0.5% of Life per second [1] |
Towering Threat | 10% increased Area of Effect 8% increased maximum Life [1] |
Unspeakable Gifts | Enemies you Kill have a 10% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage [1] |
Vicious Guard | +4% Chance to Block Attack Damage Regenerate 1.5% of Life per second 0.4% of Attack Damage Leeched as Life [1] |
Vital Focus | Regenerate 1.5% of Life per second while Channelling Channelling Skills deal 30% increased Damage [1] |
Vivid Hues | +12% to Damage over Time Multiplier for Bleeding 2% of Attack Damage Leeched as Life against Bleeding Enemies 20% increased total Recovery per second from Life Leech [1] |
Wall of Muscle | 6% increased maximum Life 5% increased Strength [1] |
Disciple of Kitava | Every second, Consume a nearby Corpse to Recover 5% of Life and Mana 10% more Damage taken if you haven't Consumed a Corpse Recently [1] |
Other interactions with life[ | ]
Name | Stats |
---|---|
Corpse Life | Corpses you Spawn have 15% increased Maximum Life [1] [2] |
Golem Life and Buff Effect | 20% increased Effect of Buffs granted by your Golems Golems have 12% increased Maximum Life [1] [2] |
Life Leech | 30% increased Recovery per second from Life Leech 10% increased Maximum total Life Recovery per second from Leech [1] 0.4% of Physical Attack Damage Leeched as Life 5% increased Maximum total Life Recovery per second from Leech [2] |
Life Regeneration per Endurance Charge | Regenerate 0.2% of Life per second per Endurance Charge [1] [2] |
Adamant | 20% increased Armour +400 to Armour while affected by a Guard Skill Buff Regenerate 1.5% of Life per second while affected by a Guard Skill Buff [1] |
Backstabbing | 40% increased Critical Strike Chance with Daggers +30% to Critical Strike Multiplier with Daggers +40% to Critical Strike Multiplier against Enemies that are on Full Life 30% increased Critical Strike Chance against Enemies on Full Life [1] |
Bloodless | Enemies Cannot Leech Life From you 8% increased maximum Life [1] |
Escalation | 15% increased Warcry Cooldown Recovery Rate Recover 10% of Life when you use a Warcry 20% increased Damage for each time you've Warcried Recently [1] |
Executioner | 24% increased Physical Damage with Two Handed Melee Weapons 50% increased Damage with Hits against Enemies that are on Low Life Attacks with Two Handed Melee Weapons deal 24% increased Damage with Ailments 12% increased Area of Effect if you've Killed Recently [1] |
Gladiator's Perseverance | 20% increased Physical Damage with One Handed Melee Weapons 0.6% of Physical Attack Damage Leeched as Life 10% increased Maximum total Recovery per second from Life Leech 30% increased Attack Damage while Leeching Attacks with One Handed Melee Weapons deal 20% increased Damage with Ailments [1] |
Golem Commander | +1 to maximum number of Golems 30% increased Effect of Buffs granted by your Golems Golems have 15% increased Maximum Life 20% increased Damage while you have a Summoned Golem [1] |
Hematophagy | 100% increased Recovery per second from Life Leech 1% of Physical Attack Damage Leeched as Life 30% increased Damage while Leeching 15% increased Maximum total Life Recovery per second from Leech [1] |
Hired Killer | 6% increased maximum Life Recover 2% of Life on Kill [1] |
Inexorable | 20% increased Armour Regenerate 0.3% of Life per second per Endurance Charge 15% chance to gain an Endurance Charge when you are Hit 30% increased Armour while stationary [1] |
Spinecruncher | 28% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 28% increased Damage with Ailments 50% increased Stun Duration against Enemies that are on Full Life 10% chance to double Stun Duration Overwhelm 12% Physical Damage Reduction [1] |
Testudo | +5% Chance to Block Attack Damage while holding a Shield 60% increased Block Recovery Recover 20 Life when you Block 60% increased Defences from Equipped Shield [1] |
Undertaker | 30% increased Damage if you have Consumed a corpse Recently Desecrate and Unearth have +2 to Maximum number of corpses allowed Regenerate 2% of Life per second if you've Consumed a corpse Recently [1] |
Vitality Void | 60% increased Recovery per second from Life Leech 0.8% of Attack Damage Leeched as Life 15% increased Maximum total Life Recovery per second from Leech [1] |
Timeless Jewel keystone passive skills[ | ]
The following Timeless JewelTimeless JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. keystone passive skills are related to life:
Name | Stats |
---|---|
Corrupted Soul |
50% of Non-Chaos Damage taken bypasses Energy Shield |
Keystone passive skills[ | ]
The following keystone passive skills are related to life:
Name | Stats |
---|---|
Blood Magic | Removes all mana Skills Cost Life instead of Mana Skills Reserve Life instead of Mana Spend Life instead of Mana for effects of Skills [1] |
Chaos Inoculation | Maximum Life becomes 1, Immune to Chaos Damage [1] |
Eldritch Battery | Spend Energy Shield before Mana for Skill Mana Costs Energy Shield protects Mana instead of Life 50% less Energy Shield Recharge Rate [1] |
Eternal Youth | 50% less Life Regeneration Rate 50% less maximum Total Recovery per Second from Life Leech Energy Shield Recharge instead applies to Life [1] |
Ghost Reaver | Leech Energy Shield instead of Life Maximum total Energy Shield Recovery per second from Leech is doubled 50% less Energy Shield Recharge Rate [1] |
Mind Over Matter | 40% of Damage is taken from Mana before Life [1] |
Minion Instability | Minions Explode when reduced to Low Life, dealing 33% of their Life as Fire Damage to surrounding Enemies [1] |
Pain Attunement | 30% more Spell Damage when on Low Life [1] |
The Agnostic | Maximum Energy Shield is 0 While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life [1] |
Vaal Pact | Total Recovery per second from Life Leech is doubled Maximum total Life Recovery per second from Leech is doubled Life Regeneration has no effect [1] |
Zealot's Oath | Life Regeneration is applied to Energy Shield instead [1] |
Ascendancy passive skills[ | ]
The following Ascendancy passive skills are related to life:
Ascendancy Class | Name | Stats |
---|---|---|
Ascendant | Berserker | Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds Cannot be Stunned while you have at least 25 Rage 15% more Damage 5% increased Damage taken 2% of Attack Damage Leeched as Life and Mana if you've Killed Recently [1] |
Ascendant | Champion | Your Hits permanently Intimidate Enemies that are on Full Life 100% chance to Taunt on Hit Enemies Taunted by you take 10% increased Damage 50% chance to Fortify on Melee hit 15% increased effect of Non-Curse Auras from your Skills [1] |
Ascendant | Chieftain | 20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit 1% of Damage dealt by your Totems is Leeched to you as Life Regenerate 2% of Life per second 10% increased Strength 40% increased Fire Damage [1] |
Ascendant | Guardian | You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other Every 4 seconds, Regenerate 20% of Life over one second Auras from your Skills grant +1% Physical Damage Reduction to you and Allies 25% reduced Effect of Curses on you While there are at least five nearby Allies, you and nearby Allies have Onslaught [1] |
Ascendant | Hierophant | 8% of Damage is taken from Mana before Life +1 to maximum number of Summoned Totems 25% increased maximum Mana Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell 25% increased Effect of Arcane Surge on you [1] |
Ascendant | Pathfinder | Recover 4% of Life when you use a Flask 10% increased Movement Speed during any Flask Effect 10% increased Attack Speed during any Flask Effect Flasks gain 3 Charges every 3 seconds 15% chance for Flasks you use to not consume Charges [1] |
Ascendant | Saboteur | 25% chance to Blind Enemies on Hit Damage Penetrates 8% of Enemy Elemental Resistances 30% increased Area of Effect Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second [1] |
Ascendant | Slayer | Life Leech effects are not removed at Full Life Culling Strike 30% increased Area of Effect if you've Killed Recently Cannot take Reflected Physical Damage [1] |
Ascendant | Trickster | 20% chance to gain a Frenzy Charge and a Power Charge on Kill 70% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently 20% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage Cannot be Stunned if you haven't been Hit Recently [1] |
Assassin | Ambush and Assassinate | 25% more Damage with Hits and Ailments against Enemies that are on Low Life +40% to Critical Strike Multiplier against Enemies that are on Full Life 100% more Critical Strike Chance against Enemies that are on Full Life Critical Strikes have Culling Strike 100% more Critical Strike Chance against Enemies that are on Low Life [1] |
Assassin | Noxious Strike | +30% to Damage over Time Multiplier for Poison 40% chance to Poison on Hit 5% increased Poison Duration for each Poison you have inflicted Recently Recover 0.5% of Life per Poison affecting Enemies you Kill [1] |
Berserker | Physical Damage, Life Leeched per Second | 10% increased Physical Damage 30% increased Recovery per second from Life Leech [1] |
Berserker | Defy Pain | Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 seconds 25% increased Armour per Defiance 50% increased Maximum total Life Recovery per second from Leech while you have Defiance At 10 Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance [1] |
Berserker | Rite of Ruin | Inherent effects from having Rage are Tripled Cannot be Stunned while you have at least 25 Rage Lose 0.1% of Life per second per Rage while you are not losing Rage [1] |
Champion | First to Strike, Last to Fall | Your Hits permanently Intimidate Enemies that are on Full Life Gain Adrenaline for 20 seconds when you reach Low Life if you do not have Adrenaline Recover 25% of Life when you gain Adrenaline Remove all Ailments and Burning when you gain Adrenaline [1] |
Champion | Inspirational | 30% increased effect of Non-Curse Auras from your Skills You and Allies affected by your placed Banners Regenerate 0.1% of Life per second for each Stage Banner Skills Reserve no Mana When you create a Banner, it gains 40% of the Stages of your placed Banner [1] |
Chieftain | Life Regeneration, Area of Effect | Regenerate 0.5% of Life per second 10% increased Area of Effect [1] |
Chieftain | Life Regeneration, Endurance Charge on Kill | Regenerate 0.5% of Life per second 5% chance to gain an Endurance Charge on Kill [1] |
Chieftain | Life Regeneration, Fire Damage | Regenerate 0.5% of Life per second 10% increased Fire Damage [1] [2] [3] [4] |
Chieftain | Life Regeneration, Fire Resistance | Regenerate 0.5% of Life per second +10% to Fire Resistance [1] |
Chieftain | Life Regeneration, Totem Placement Speed | Regenerate 0.5% of Life per second 10% increased Totem Placement speed [1] [2] |
Chieftain | Hinekora, Death's Fury | 1% of Fire Damage Leeched as Life 10% increased Strength Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit [1] |
Chieftain | Tasalio, Cleansing Water | 15% of Physical Damage from Hits taken as Fire Damage Unaffected by Ignite +100% to Fire Resistance 50% increased Life Recovery Rate if you've taken Fire Damage from an Enemy Hit Recently [1] |
Chieftain | Tukohama, War's Herald | 2% of Damage dealt by your Totems is Leeched to you as Life Ancestor Totems have 100% increased Activation range 100% increased Effect of Buffs granted by your Active Ancestor Totems [1] |
Chieftain | Valako, Storm's Embrace | +1 to Maximum Endurance Charges Regenerate 0.5% of Life per second per Endurance Charge 15% more Damage if you've lost an Endurance Charge in the past 8 seconds Gain 1 Endurance Charge every second if you've used a Warcry Recently [1] |
Gladiator | Gratuitous Violence | Bleeding Enemies you Kill Explode, dealing 10% of their Maximum Life as Physical Damage 20% more Damage with Bleeding [1] |
Guardian | Armour and Energy Shield, Life Regeneration | 14% increased Armour 5% increased maximum Energy Shield Regenerate 0.5% of Life per second [1] |
Guardian | Radiant Faith | Grants Armour equal to 160% of your Reserved Life to you and nearby Allies Grants maximum Energy Shield equal to 10% of your Reserved Mana to you and nearby Allies [1] |
Guardian | Time of Need | 80% reduced Effect of Curses on you Every 4 seconds, Regenerate 30% of Life over one second [1] |
Guardian | Unwavering Faith | Auras from your Skills grant +1% Physical Damage Reduction to you and Allies Auras from your Skills grant 0.2% of Life Regenerated per second to you and Allies [1] |
Hierophant | Divine Guidance | 30% increased maximum Mana 10% of Damage is taken from Mana before Life Transfiguration of Mind [1] |
Hierophant | Illuminated Devotion | 30% increased Area of Effect while you have Arcane Surge 50% reduced Effect of non-Damaging Ailments on You while you have Arcane Surge 0.5% of Spell Damage Leeched as Life while you have Arcane Surge [1] |
Hierophant | Ritual of Awakening | 5% more Damage per Summoned Totem Regenerate 0.5% of Mana per second for each Summoned Totem You and your Totems Regenerate 1% of Life per second for each Summoned Totem [1] |
Inquisitor | Elemental Damage, Life Regeneration | Regenerate 0.5% of Life per second 10% increased Elemental Damage [1] [2] |
Inquisitor | Pious Path | Consecrated Ground you create causes Life Regeneration to also Recover Energy Shield for you and Allies Effects of Consecrated Ground you create Linger for 4 seconds [1] |
Juggernaut | Armour, Life Regeneration | 15% increased Armour Regenerate 0.5% of Life per second [1] |
Juggernaut | Unbreakable | Regenerate 2% of Life per second 5% reduced Damage taken Armour received from Body Armour is doubled 1.5% of Total Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second [1] |
Necromancer | Minion Damage and Life | Minions have 10% increased maximum Life Minions deal 10% increased Damage [1] [2] [3] |
Necromancer | Bone Barrier | Grants Level 20 Bone Armour Skill 1% additional Physical Damage Reduction per Minion, up to 10% 2% increased Recovery Rate of Life and Energy Shield per Minion, up to 20% Minions have 20% more Maximum Life [1] |
Necromancer | Corpse Pact | 2% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200% Enemies near corpses you Spawned Recently are Chilled and Shocked Corpses you Spawn have 50% increased Maximum Life [1] |
Occultist | Profane Bloom | Cursed Enemies you or your Minions Kill have a 40% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage Your Hexes can affect Hexproof Enemies [1] |
Occultist | Void Beacon | Nearby Enemies have -20% to Cold Resistance Nearby Enemies have -20% to Chaos Resistance Nearby Enemies have 100% reduced Life Regeneration rate [1] |
Pathfinder | Master Surgeon | Gain a Flask Charge when you deal a Critical Strike Removes Bleeding when you use a Flask Removes Corrupted Blood when you use a Flask Recover 6% of Life when you use a Flask [1] |
Saboteur | Pyromaniac | Immune to Ignite and Shock Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second [1] |
Slayer | Attack Damage, Life Leech | 10% increased Attack Damage 0.4% of Attack Damage Leeched as Life [1] [2] |
Slayer | Brutal Fervour | 100% increased Maximum Recovery per Life Leech Life Leech effects are not removed at Full Life 10% reduced Damage taken while Leeching [1] |
Slayer | Endless Hunger | 20% of Overkill Damage is Leeched as Life 20% increased Attack Speed while Leeching Cannot be Stunned while Leeching You are Unaffected by Bleeding while Leeching [1] |
Slayer | Headsman | Kill Enemies that have 20% or lower Life when Hit by your Skills Gain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy Gain 10% increased Movement Speed for 20 seconds when you Kill an Enemy [1] |
Trickster | Patient Reaper | Recover 3% of Life on Kill Recover 3% of Energy Shield on Kill Recover 3% of Mana on Kill 70% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently [1] |