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<onlyinclude>{{fixme|First to Strike, Last to Fall}}</onlyinclude>{{Passive skill box|First to Strike, Last to Fall}}
<onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}}
 
| name = First to Strike, Last to Fall
 
| type = Ascendancy Notable
 
| ascendancyclass = Champion
 
| bonuses =
 
* 40% increased Damage when not on Low Life
 
* 200% increased Armour and Evasion Rating when on Low Life
 
* Elemental Status Ailments are removed when you reach Low Life
 
* Your Hits permanently Intimidate Enemies that are on Full Life
 
}}</onlyinclude>
 
   
'''First to Strike, Last to Fall''' is an [[Ascendancy passive skill]] for the [[Champion]] that grants increased damage while not on [[low life]]. It also grants greatly increased [[evasion]] rating and [[armour]] while on low life and removes elemental [[status ailments]] when the player reaches low life. In addition, your hits apply [[Intimidate]] to enemies at full life, causing them to take increased damage.
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'''First to Strike, Last to Fall''' is an [[Ascendancy passive skill]] for the [[Champion]] that causes attacks to apply [[Intimidate]] against enemies on full life, causing them to take increased attack damage. It also grants [[Adrenaline (buff)|Adrenaline]] whenever your life is brought to [[low life]], which grants a large bonus to damage, speed, and physical damage reduction, while also removing [[ailment]]s and [[burning]] damage and recovering life.
   
It will remove status ailments when the player goes from ''not'' being on low life to going to low life. In other words, it won't remove status ailments when already at low life.
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Adrenaline is only gained when the player goes from ''not'' being on low life to going to low life. In other words, it won't activate if you are already at low life.
   
 
==Version history==
 
==Version history==
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{{Version history table header}}
{{VersionHistoryTable}}
 
{{VersionHistoryRow|2.3.0}}
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{{Version history table row|3.7.0}}
* Now only removes elemental status ailments when you reach Low Life.
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* Now causes you to recover 25% of maximum life when you gain Adrenaline.
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{{Version history table row|3.2.0}}
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* No longer grants 40% increased Damage and 200% increased Armour and Evasion while at Low Life. Now applies Adrenaline for 20 seconds when you reach Low Life instead.
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** Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage reduction.
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* Now removes ailments and burning when you gain Adrenaline (from removing ailments at reaching Low Life).
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{{Version history table row|2.3.0}}
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* Now only removes elemental status ailments when you reach Low Life.<ref name="Manifesto230"/>
 
* Added {{c|mod|Your Hits permanently Intimidate Enemies that are on Full Life}}
 
* Added {{c|mod|Your Hits permanently Intimidate Enemies that are on Full Life}}
{{VersionHistoryRow|2.2.0}}
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{{Version history table row|2.2.0}}
* Added to the game.
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* Added to the game.<ref name=reveal/>
 
|}
 
|}
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==References==
  +
{{reflist|refs=
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<ref name=reveal>{{cite web|url=https://www.pathofexile.com/forum/view-thread/1482095|title=Path of Exile: Ascendancy (News Coverage)|date=November 20, 2015|author=Chris|accessdate=January 24, 2020|publisher=Official Path of Exile Forums}}</ref>
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<ref name="Manifesto230">{{cite web|url=https://www.pathofexile.com/forum/view-thread/1665252|title=Development Manifesto: 2.3.0 Balance|date=May 26, 2016|author=Qarl|accessdate=January 24, 2020|publisher=Official Path of Exile Forums}}</ref>
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}}
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[[ru:Бьёт первым, погибает последним]]

Latest revision as of 07:58, 11 November 2020

First to Strike, Last to Fall
Ascendancy Notable Passive Skill
FirstStrikeLastFall (Champion) passive skill icon
Your Hits permanently Intimidate Enemies that are on Full Life
Gain Adrenaline for 20 seconds when you reach Low Life if you
do not have Adrenaline
Recover 25% of Life when you gain Adrenaline
Remove all Ailments and Burning when you gain Adrenaline [1]

First to Strike, Last to Fall is an Ascendancy passive skill for the Champion that causes attacks to apply Intimidate against enemies on full life, causing them to take increased attack damage. It also grants Adrenaline whenever your life is brought to low life, which grants a large bonus to damage, speed, and physical damage reduction, while also removing ailments and burning damage and recovering life.

Adrenaline is only gained when the player goes from not being on low life to going to low life. In other words, it won't activate if you are already at low life.

Version history[ | ]

Version Changes
3.7.0
  • Now causes you to recover 25% of maximum life when you gain Adrenaline.
3.2.0
  • No longer grants 40% increased Damage and 200% increased Armour and Evasion while at Low Life. Now applies Adrenaline for 20 seconds when you reach Low Life instead.
    • Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage reduction.
  • Now removes ailments and burning when you gain Adrenaline (from removing ailments at reaching Low Life).
2.3.0
  • Now only removes elemental status ailments when you reach Low Life.[1]
  • Added Your Hits permanently Intimidate Enemies that are on Full Life
2.2.0
  • Added to the game.[2]

References[ | ]

  1. Qarl (May 26, 2016). "Development Manifesto: 2.3.0 Balance". Official Path of Exile Forums. Retrieved January 24, 2020.
  2. Chris (November 20, 2015). "Path of Exile: Ascendancy (News Coverage)". Official Path of Exile Forums. Retrieved January 24, 2020.