Also referred to as:
For the item of the same name, see Fishing Rod.
Fishing rods are a rare two-handed melee weapon class. There are no skills or passives pertaining to fishing rods.
List of fishing rods[ | ]
Main page: List of fishing rods
Item | Damage | APS | Crit | DPS | |
---|---|---|---|---|---|
Fishing RodFishing RodFishing Rod Physical Damage: 7-13 Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 13 | 1 | 7-13 | 1.20 | 5.00% | 12.0 |
List of unique fishing rods[ | ]
Main page: List of unique fishing rods
Item | Damage | APS | Crit | pDPS | eDPS | Stats | |||
---|---|---|---|---|---|---|---|---|---|
ReefbaneReefbane Fishing RodFishing Rod Quality: +20% Physical Damage: 8.4-15.6 Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 13(30-40)% increased Cast Speed Thaumaturgical Lure (10-20)% increased Quantity of Fish Caught Glows while in an Area containing a Unique FishHe cast far into the ocean And tore out her heart. | 1 | 8 | 8 | 8.4-15.6 | 1.20 | 5.00% | 14.4 | N/A | (30-40)% increased Cast Speed Thaumaturgical Lure (10-20)% increased Quantity of Fish Caught Glows while in an Area containing a Unique Fish |
Song of the SirensSong of the Sirens Fishing RodFishing Rod Quality: +20% Physical Damage: 8.4-15.6 Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 13Siren Worm Bait (50-40)% reduced Quantity of Fish Caught (50-60)% increased Rarity of Fish Caught You can catch Exotic FishGive a man a fish, and you can feed him for a day. But give a fish a man, and you can feed it for a month. | 1 | 8 | 8 | 8.4-15.6 | 1.20 | 5.00% | 14.4 | N/A | Siren Worm Bait (50-40)% reduced Quantity of Fish Caught (50-60)% increased Rarity of Fish Caught You can catch Exotic Fish |
List of active skill gems usable with fishing rods[ | ]
Main page: List of skill gems usable with fishing rods
Active Skill Gems that are usable with Fishing Rods.
Skill gem | ||||
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Elemental HitElemental HitAttack, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic Level: (1-20) Cost: (7-11) Mana Radius: 10Requires Level 12Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Elemental Damage0.5% increased Area of Effect1% increased Effect of non-Damaging Ailments on Enemies(22-480) to (40-891) Added Fire Damage (18-392) to (33-729) Added Cold Damage (4-77) to (67-1465) Added Lightning Damage (30-49)% chance to Freeze, Shock and Ignite 10% more Damage per Elemental Ailment on the Enemy 80% more Area Radius against Enemies affected by an Ailment of the chosen Element Only Deals Damage of the chosen Element Deals no Damage of other Damage Types +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 12 | |
FrenzyFrenzyAttack, Projectile, Melee, Strike, Bow Level: (1-20) Cost: 10 Mana Attack Damage: (115-135)% of base Effectiveness of Added Damage: (115-135)%Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Attack SpeedFires an additional ProjectileMelee Strikes target 0.05 additional nearby Enemy0.25% increased Damage with Ailments per Frenzy ChargeDeals (115-135)% of Base Attack Damage 5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 16 |