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==Skill gems==
 
==Skill gems==
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{{Query skill gems
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|tables = skill_stats_per_level
|conditions=[[Concept:Skill gems]]
 
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|join = skill_stats_per_level._pageID=items._pageID
[[Has subobject.Has stat ids::~*flask*]]
 
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|where =
|level=yes
 
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skill_stats_per_level.id LIKE "%flask%"
|int=yes
 
|dex=yes
 
|str=yes
 
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}}
 
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Revision as of 10:23, 20 January 2018

A flask is a rechargeable potion. When used, the flask consumes a certain amount of flask charges and recovers a portion of life, mana or grants temporary bonuses for the duration of the flask effect.

Mechanics

Flask inventory

A player's flask inventory.

Every character has space for five flasks. When the player enters a town or a hideout, all of their flasks are automatically fully recharged. If a player equips a flask within a hostile area, the flask has zero active charges by default.

Flasks can only be normal, magic or unique. There are no rare flasks, and flasks cannot be corrupted.

Flask charges

Flasks store different amount of charges and spend different amount per sip depending on flask type. These parameters can be altered with modifiers on equipment, flasks and passive skills. Partial fraction charges are stored but not displayed in the game.

Used flask charges can be refilled in several ways:

  • by killing enemies; a normal monster grants 1 charge, a magic monster grants 3.5 charges, a rare monster grants 6 charges, and a unique monster grants 11 charges;[1]
  • Pathfinder's passive Nature's Boon recovers charges over time;
  • on a critical strike for flasks with Surgeon's prefix, while having The Harvest inventory iconThe HarvestThe Harvest
    Jasper Chopper
    Two Handed Axe
    Quality: +20%
    Physical Damage: (139.2-150.8) to (218.4-236.6)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.15
    Weapon Range: 13
    Requires Level 37, 100 Str, 29 Dex(120-140)% increased Physical Damage
    1.2% of Damage Leeched as Life on Critical Strike
    3% increased Global Critical Strike Chance per Level
    Gain a Flask Charge when you deal a Critical Strike
    Let it grow and gather inside them,
    Let it flow through their veins.
    Don't waste a drop.
    The Harvest inventory icon
    equipped, or with the Pathfinder's passive Master Surgeon. Flask charges gained this way can only occur once every 200ms and gives a charge to one flask at a time;
  • receive a critical strike while having a flask with Avenger's prefix.

The amount of charges gained from any sources can be altered with modifiers #% increased/reduced Flask Charges gained (e.g. from equipment and passive skills) and #% increased/reduced Charge Recovery (e.g. from the "Perpetual" flask prefix). These modifiers stack multiplicatively.

Within a party, all players close to the killed enemy get charges.[2]

Recovery from flasks

Certain flasks recover life and/or mana over time. Flasks end their respective effects if maximum life or mana is reached.

Recovery flasks queue up if multiple flasks are active. The effect with the highest regeneration rate is always applied first.[1]

There are 2 parameters that affect recovery from flasks:

  • #% increased/reduced Amount Recovered causes a flask to recover an increased/reduced amount at the same rate. The duration is unchanged.[3]
  • #% increased/reduced Recovery Speed causes a flask to recover the same total amount at a faster/slower rate.[4] Instant Recovery cause a flask to restore the whole amount instantly by overriding the duration to 0.

Modifiers to effect of Flasks does affect recovery amount and is additive with increased recovery from flasks and flask quality.

Modifiers to Flask effect duration increase the duration of the flask without decreasing the amount recovered per second, effectively acting as a multiplier to amount recovered, if the flask recovery is not instant. It does not affect recovery amount directly.

Effects of flasks

Flask effects are temporary effects that are granted while drinking a flask. This include implicit modifiers on utility flasks, certain flask suffixes and modifiers on unique flasks, but doesn't include life or mana recovery. Flask effects can be identified by having a specific gold border around the icon[5]. Note that they do not count as buffs (for more information see active and temporary effects).

Effects of flasks aswell as their durations can be increased with several flask modifiers, passive skills and equipment.

When activating multiple flasks, differing suffixes can apply and stack simultaneously but only one application of a particular suffix can apply to your character at one time, with the greatest value of said suffix taking priority.

Example: activating multiple flasks [Expand]

Example: Say you have a

  • Jade Flask inventory iconJade FlaskJade FlaskLasts 4.00 Seconds
    Consumes 30 of 60 Charges on use
    +1500 to Evasion Rating
    Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Jade Flask inventory icon
    (duration 5s) with +20% movement speed.
  • Ruby Flask inventory iconRuby FlaskRuby FlaskLasts 5.00 Seconds
    Consumes 20 of 50 Charges on use
    +50% to Fire Resistance
    20% less Fire Damage taken
    Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Ruby Flask inventory icon
    (duration 3.5s) modified with +30% movement speed.
  • Granite Flask inventory iconGranite FlaskGranite FlaskLasts 4.00 Seconds
    Consumes 30 of 60 Charges on use
    +1500 to Armour
    Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Granite Flask inventory icon
    (duration 4s) with +100% armour.

If you activate the jade flask initially, you get a +20% movement speed bonus. If 0.5 seconds later you activate the ruby flask, you will then have +30% movement speed – the original 20% movement speed effect still has 4.5 seconds left, but is overwritten by the stronger effect temporarily. If 0.5 seconds later you activate your granite flask, then you have +30% movement speed and +100% armour. The armour and movement speed mods are different suffixes, so they don't conflict – they will stack together. 3 seconds later your ruby flask effect ends, but the jade flask still has 1 second left, so you revert to the +20% movement speed from the jade flask until it expires.

Quality

For more information, see Quality.

Glassblower's Bauble inventory iconGlassblower's BaublesGlassblower's BaubleStack Size: 20Improves the quality of a flaskRight click this item then left click a flask to apply it. Has greater effect on lower-rarity flasks. The maximum quality is 20%.
Shift click to unstack.
Glassblower's Bauble inventory icon
are used to increase the quality of a flask. Quality on recovery flasks increases the amount of life and/or mana recovered by that percentage. Utility flasks gain increased duration instead. Note that quality on flasks stacks additively with other modifiers to flasks (for example, the increased flask duration nodes from the passive tree or belts). Furthermore, things with increased flask effect will not only improve the implicit mod of a flask, but any of the mods that the flask has rolled (always rounded down).

Lists of flasks

The different flasks can be divided into two major categories, Recovery and Utility flasks. Recovery flasks recovers life or mana or a combination of both. Utility flasks grants a temporary bonus depending on the flask. The following tables displays all the various, non-unique, flasks in the game.

Recovery flasks

Life Flasks

Main page: Life flask
ItemLvl.LifeDurationUsageCapacity
Small Life FlaskSmall Life Flask inventory iconSmall Life FlaskRecovers 70 Life over 6.00 seconds
Consumes 7 of 21 Charges on use
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Small Life Flask inventory icon
1706.00721
Medium Life FlaskMedium Life Flask inventory iconMedium Life FlaskRecovers 150 Life over 6.50 seconds
Consumes 8 of 28 Charges on use
Requires Level 3Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Medium Life Flask inventory icon
31506.50828
Large Life FlaskLarge Life Flask inventory iconLarge Life FlaskRecovers 250 Life over 7.00 seconds
Consumes 9 of 30 Charges on use
Requires Level 6Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Large Life Flask inventory icon
62507.00930
Greater Life FlaskGreater Life Flask inventory iconGreater Life FlaskRecovers 360 Life over 7.00 seconds
Consumes 10 of 32 Charges on use
Requires Level 12Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Greater Life Flask inventory icon
123607.001032
Grand Life FlaskGrand Life Flask inventory iconGrand Life FlaskRecovers 640 Life over 6.00 seconds
Consumes 10 of 25 Charges on use
Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Grand Life Flask inventory icon
186406.001025
Giant Life FlaskGiant Life Flask inventory iconGiant Life FlaskRecovers 830 Life over 8.00 seconds
Consumes 10 of 30 Charges on use
Requires Level 24Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Giant Life Flask inventory icon
248308.001030
Colossal Life FlaskColossal Life Flask inventory iconColossal Life FlaskRecovers 1000 Life over 7.00 seconds
Consumes 10 of 32 Charges on use
Requires Level 30Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Colossal Life Flask inventory icon
3010007.001032
Sacred Life FlaskSacred Life Flask inventory iconSacred Life FlaskRecovers 1200 Life over 6.00 seconds
Consumes 10 of 25 Charges on use
Requires Level 36Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Sacred Life Flask inventory icon
3612006.001025
Hallowed Life FlaskHallowed Life Flask inventory iconHallowed Life FlaskRecovers 1990 Life over 8.00 seconds
Consumes 10 of 30 Charges on use
Requires Level 42Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Hallowed Life Flask inventory icon
4219908.001030
Sanctified Life FlaskSanctified Life Flask inventory iconSanctified Life FlaskRecovers 1460 Life over 3.00 seconds
Consumes 15 of 30 Charges on use
Requires Level 50Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Sanctified Life Flask inventory icon
5014603.001530
Divine Life FlaskDivine Life Flask inventory iconDivine Life FlaskRecovers 2400 Life over 7.00 seconds
Consumes 15 of 45 Charges on use
Requires Level 60Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Divine Life Flask inventory icon
6024007.001545
Eternal Life FlaskEternal Life Flask inventory iconEternal Life FlaskRecovers 2080 Life over 4.00 seconds
Consumes 15 of 45 Charges on use
Requires Level 65Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Eternal Life Flask inventory icon
6520804.001545

Mana Flasks

Main page: Mana flask
ItemLvl.ManaDurationUsageCapacity
Small Mana FlaskSmall Mana Flask inventory iconSmall Mana FlaskRecovers 50 Mana over 3.00 seconds
Consumes 6 of 24 Charges on use
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Small Mana Flask inventory icon
1503.00624
Medium Mana FlaskMedium Mana Flask inventory iconMedium Mana FlaskRecovers 70 Mana over 3.50 seconds
Consumes 7 of 30 Charges on use
Requires Level 3Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Medium Mana Flask inventory icon
3703.50730
Large Mana FlaskLarge Mana Flask inventory iconLarge Mana FlaskRecovers 90 Mana over 4.00 seconds
Consumes 8 of 35 Charges on use
Requires Level 6Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Large Mana Flask inventory icon
6904.00835
Greater Mana FlaskGreater Mana Flask inventory iconGreater Mana FlaskRecovers 120 Mana over 4.00 seconds
Consumes 9 of 36 Charges on use
Requires Level 12Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Greater Mana Flask inventory icon
121204.00936
Grand Mana FlaskGrand Mana Flask inventory iconGrand Mana FlaskRecovers 170 Mana over 4.50 seconds
Consumes 7 of 30 Charges on use
Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Grand Mana Flask inventory icon
181704.50730
Giant Mana FlaskGiant Mana Flask inventory iconGiant Mana FlaskRecovers 250 Mana over 5.00 seconds
Consumes 8 of 36 Charges on use
Requires Level 24Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Giant Mana Flask inventory icon
242505.00836
Colossal Mana FlaskColossal Mana Flask inventory iconColossal Mana FlaskRecovers 350 Mana over 5.00 seconds
Consumes 8 of 38 Charges on use
Requires Level 30Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Colossal Mana Flask inventory icon
303505.00838
Sacred Mana FlaskSacred Mana Flask inventory iconSacred Mana FlaskRecovers 480 Mana over 5.50 seconds
Consumes 7 of 35 Charges on use
Requires Level 36Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Sacred Mana Flask inventory icon
364805.50735
Hallowed Mana FlaskHallowed Mana Flask inventory iconHallowed Mana FlaskRecovers 700 Mana over 6.00 seconds
Consumes 6 of 30 Charges on use
Requires Level 42Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Hallowed Mana Flask inventory icon
427006.00630
Sanctified Mana FlaskSanctified Mana Flask inventory iconSanctified Mana FlaskRecovers 1100 Mana over 6.50 seconds
Consumes 7 of 35 Charges on use
Requires Level 50Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Sanctified Mana Flask inventory icon
5011006.50735
Divine Mana FlaskDivine Mana Flask inventory iconDivine Mana FlaskRecovers 1400 Mana over 5.00 seconds
Consumes 8 of 42 Charges on use
Requires Level 60Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Divine Mana Flask inventory icon
6014005.00842
Eternal Mana FlaskEternal Mana Flask inventory iconEternal Mana FlaskRecovers 1800 Mana over 7.00 seconds
Consumes 8 of 42 Charges on use
Requires Level 65Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Eternal Mana Flask inventory icon
6518007.00842

Hybrid Flasks

Main page: Hybrid flask
ItemLvl.LifeManaDurationUsageCapacity
Small Hybrid FlaskSmall Hybrid Flask inventory iconSmall Hybrid FlaskRecovers 70 Mana over 5.00 seconds
Recovers 100 Life over 5.00 seconds
Consumes 20 of 40 Charges on use
Requires Level 10Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Small Hybrid Flask inventory icon
10100705.002040
Medium Hybrid FlaskMedium Hybrid Flask inventory iconMedium Hybrid FlaskRecovers 100 Mana over 5.00 seconds
Recovers 230 Life over 5.00 seconds
Consumes 20 of 40 Charges on use
Requires Level 20Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Medium Hybrid Flask inventory icon
202301005.002040
Large Hybrid FlaskLarge Hybrid Flask inventory iconLarge Hybrid FlaskRecovers 140 Mana over 5.00 seconds
Recovers 510 Life over 5.00 seconds
Consumes 20 of 40 Charges on use
Requires Level 30Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Large Hybrid Flask inventory icon
305101405.002040
Colossal Hybrid FlaskColossal Hybrid Flask inventory iconColossal Hybrid FlaskRecovers 200 Mana over 5.00 seconds
Recovers 690 Life over 5.00 seconds
Consumes 20 of 40 Charges on use
Requires Level 40Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Colossal Hybrid Flask inventory icon
406902005.002040
Sacred Hybrid FlaskSacred Hybrid Flask inventory iconSacred Hybrid FlaskRecovers 400 Mana over 5.00 seconds
Recovers 1440 Life over 5.00 seconds
Consumes 20 of 40 Charges on use
Requires Level 50Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Sacred Hybrid Flask inventory icon
5014404005.002040
Hallowed Hybrid FlaskHallowed Hybrid Flask inventory iconHallowed Hybrid FlaskRecovers 480 Mana over 5.00 seconds
Recovers 1740 Life over 5.00 seconds
Consumes 20 of 40 Charges on use
Requires Level 60Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Hallowed Hybrid Flask inventory icon
6017404805.002040

Utility Flasks

Main page: Utility flask
ItemLvl.DurationUsageCapacityBuff EffectsStats
Quicksilver FlaskQuicksilver Flask inventory iconQuicksilver FlaskLasts 6.00 Seconds
Consumes 30 of 60 Charges on use
40% increased Movement Speed
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Quicksilver Flask inventory icon
16.00306040% increased Movement SpeedN/A
Bismuth FlaskBismuth Flask inventory iconBismuth FlaskLasts 5.50 Seconds
Consumes 15 of 40 Charges on use
+35% to all Elemental Resistances
Requires Level 8Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Bismuth Flask inventory icon
85.501540+35% to all Elemental ResistancesN/A
Amethyst FlaskAmethyst Flask inventory iconAmethyst FlaskLasts 4.50 Seconds
Consumes 35 of 65 Charges on use
+35% to Chaos Resistance
Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Amethyst Flask inventory icon
184.503565+35% to Chaos ResistanceN/A
Ruby FlaskRuby Flask inventory iconRuby FlaskLasts 5.00 Seconds
Consumes 20 of 50 Charges on use
+50% to Fire Resistance
20% less Fire Damage taken
Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Ruby Flask inventory icon
185.002050N/AN/A
Sapphire FlaskSapphire Flask inventory iconSapphire FlaskLasts 5.00 Seconds
Consumes 20 of 50 Charges on use
+50% to Cold Resistance
20% less Cold Damage taken
Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Sapphire Flask inventory icon
185.002050N/AN/A
Topaz FlaskTopaz Flask inventory iconTopaz FlaskLasts 5.00 Seconds
Consumes 20 of 50 Charges on use
+50% to Lightning Resistance
20% less Lightning Damage taken
Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Topaz Flask inventory icon
185.002050N/AN/A
Aquamarine FlaskAquamarine Flask inventory iconAquamarine FlaskLasts 5.00 Seconds
Consumes 20 of 50 Charges on use
60% reduced effect of Freeze on you during Flask Effect
Requires Level 27Creates Chilled Ground on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Aquamarine Flask inventory icon
275.00205060% reduced effect of Freeze on you during Flask EffectCreates Chilled Ground on Use
Diamond FlaskDiamond Flask inventory iconDiamond FlaskLasts 4.00 Seconds
Consumes 20 of 40 Charges on use
100% increased Global Critical Strike Chance
Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Diamond Flask inventory icon
274.002040100% increased Global Critical Strike ChanceN/A
Granite FlaskGranite Flask inventory iconGranite FlaskLasts 4.00 Seconds
Consumes 30 of 60 Charges on use
+1500 to Armour
Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Granite Flask inventory icon
274.003060+1500 to ArmourN/A
Jade FlaskJade Flask inventory iconJade FlaskLasts 4.00 Seconds
Consumes 30 of 60 Charges on use
+1500 to Evasion Rating
Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Jade Flask inventory icon
274.003060+1500 to Evasion RatingN/A
Quartz FlaskQuartz Flask inventory iconQuartz FlaskLasts 4.00 Seconds
Consumes 30 of 60 Charges on use
Phasing
6% chance to Dodge Attack Hits
6% chance to Dodge Spell Hits
Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Quartz Flask inventory icon
274.003060Phasing
6% chance to Dodge Attack Hits
6% chance to Dodge Spell Hits
N/A
Sulphur FlaskSulphur Flask inventory iconSulphur FlaskLasts 5.00 Seconds
Consumes 40 of 60 Charges on use
40% increased Damage
Requires Level 35Creates Consecrated Ground on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Sulphur Flask inventory icon
355.00406040% increased DamageCreates Consecrated Ground on Use
Basalt FlaskBasalt Flask inventory iconBasalt FlaskLasts 5.00 Seconds
Consumes 40 of 60 Charges on use
20% more Armour
Requires Level 40Taunts nearby Enemies on useRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Basalt Flask inventory icon
405.00406020% more ArmourTaunts nearby Enemies on use
Iron FlaskIron Flask inventory iconIron FlaskLasts 3.00 Seconds
Consumes 40 of 60 Charges on use
Restores +200 ward on use ward
Requires Level 40Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Iron Flask inventory icon
403.004060Restores +200 ward on use wardN/A
Silver FlaskSilver Flask inventory iconSilver FlaskLasts 4.00 Seconds
Consumes 40 of 60 Charges on use
Onslaught
Requires Level 40Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Silver Flask inventory icon
404.004060OnslaughtN/A
Stibnite FlaskStibnite Flask inventory iconStibnite FlaskLasts 5.00 Seconds
Consumes 40 of 60 Charges on use
20% More Evasion Rating
Requires Level 40Creates a Smoke Cloud on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Stibnite Flask inventory icon
405.00406020% More Evasion RatingCreates a Smoke Cloud on Use

Critical Utility Flasks

ItemLvl.DurationUsageCapacityBuff EffectsStats

Flask modifiers

Prefix

Name Lvl. Effect Life Mana Hybrid Utility
Catalysed 1 50% increased Recovery Speed
Saturated 1 50% increased Amount Recovered
33% reduced Recovery Speed
Bubbling 3 50% reduced Amount Recovered
135% increased Recovery Speed
50% of Recovery applied Instantly
Cautious 6 100% increased Recovery when on Low Life
Seething(1) 7 66% reduced Amount Recovered
Instant Recovery
Panicked 9 25% reduced Amount Recovered
Instant Recovery when on Low Life
Caustic 11 60% increased Mana Recovered
Removes 15% of Mana Recovered from Life when used
Sapping 13 40% increased Life Recovered
Removes 10% of Life Recovered from Mana when used
Ample 2 +(10 to 20) Maximum Charges
Perpetual 3 (20 to 40)% increased Charge Recovery
Surgeon's(3) 8 20% chance to gain a Flask Charge when you deal a Critical Strike
Avenger's 12 Recharges 3 Charges when you take a Critical Strike
Chemist's 14 (20 to 25)% reduced Charges used
Alchemist's(2) 20 25% increased effect
33% reduced Duration
Experimenter's 20 (30 to 40)% increased Duration
(1) Cannot roll with suffixes whose effects are entirely "during Flask effect" (see also below).[citation needed]
(2) Cannot be rolled on Diamond Flask inventory iconDiamond FlasksDiamond FlaskLasts 4.00 Seconds
Consumes 20 of 40 Charges on use
100% increased Global Critical Strike Chance
Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Diamond Flask inventory icon
or Silver Flask inventory iconSilver FlasksSilver FlaskLasts 4.00 Seconds
Consumes 40 of 60 Charges on use
Onslaught
Requires Level 40Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Silver Flask inventory icon
.
(3) Cannot be rolled on Diamond Flask inventory iconDiamond FlasksDiamond FlaskLasts 4.00 Seconds
Consumes 20 of 40 Charges on use
100% increased Global Critical Strike Chance
Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Diamond Flask inventory icon
.[6]

Many of the Life and Mana prefixes lie on a spectrum between faster and more recovery:

  • [Faster Recovery Rate] ← Seething, Bubbling, Catalyzed, (normal), Saturated → [More Total Life/Mana Recovered]

Suffix

Name Lvl. Effect Life Mana Hybrid Utility
of Adrenaline(1) 5 (20 to 30)% increased Movement Speed during Flask effect
of Iron Skin(1) 6 (60 to 100)% increased Armour during Flask effect
of Reflexes(1) 8 (60 to 100)% increased Evasion Rating during Flask effect
of Fending(1) 9 Adds Knockback to Melee Attacks during Flask effect
of Gluttony(1) 10 0.4% of Physical Attack Damage Leeched as Life during Flask effect
of Craving(1) 12 0.4% of Physical Attack Damage Leeched as Mana during Flask effect
of Animation 10 Grants (40 to 60)% of Life Recovery to Minions
of Heat 4 Immunity to Freeze and Chill during Flask effect
Removes Freeze and Chill on use
of Dousing 6 Immunity to Ignite during Flask effect
Removes Burning on use
of Staunching 8 Immunity to Bleeding during Flask effect
Removes Bleeding on use
of Grounding 10 Immunity to Shock during Flask effect
Removes Shock on use
of Curing 16 Immune to Poison during Flask Effect
Removes Poison on use
of Warding 18 Immunity to Curses during Flask effect
Removes Curses on use
(1) Cannot roll with the "Seething" prefix.[citation needed]

These suffixes do not count as buffs. For a detailed coverage of the icons they create in the upper left corner see active and temporary effects.

Strategy

Recovery flasks

Up to Hallowed level, each Life, Mana, and Hybrid flask type is largely superior to the previous (barring early flask termination due to reaching maximum Life or Mana). Past this there is some specialization:

Flask type Rate Capacity Per charge
Hallowed Life Flask inventory iconHallowed Life FlaskHallowed Life FlaskRecovers 1990 Life over 8.00 seconds
Consumes 10 of 30 Charges on use
Requires Level 42Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Hallowed Life Flask inventory icon
248.75 life/s 5970 life 199.00 life/charge
Sanctified Life Flask inventory iconSanctified Life FlaskSanctified Life FlaskRecovers 1460 Life over 3.00 seconds
Consumes 15 of 30 Charges on use
Requires Level 50Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Sanctified Life Flask inventory icon
486.67 life/s 2920 life 97.33 life/charge
Divine Life Flask inventory iconDivine Life FlaskDivine Life FlaskRecovers 2400 Life over 7.00 seconds
Consumes 15 of 45 Charges on use
Requires Level 60Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Divine Life Flask inventory icon
342.86 life/s 7200 life 160.00 life/charge
Eternal Life Flask inventory iconEternal Life FlaskEternal Life FlaskRecovers 2080 Life over 4.00 seconds
Consumes 15 of 45 Charges on use
Requires Level 65Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Eternal Life Flask inventory icon
520.00 life/s 6240 life 138.67 life/charge
Hallowed Mana Flask inventory iconHallowed Mana FlaskHallowed Mana FlaskRecovers 700 Mana over 6.00 seconds
Consumes 6 of 30 Charges on use
Requires Level 42Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Hallowed Mana Flask inventory icon
41.43 mana/s 1450 mana 72.50 mana/charge
Sanctified Mana Flask inventory iconSanctified Mana FlaskSanctified Mana FlaskRecovers 1100 Mana over 6.50 seconds
Consumes 7 of 35 Charges on use
Requires Level 50Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Sanctified Mana Flask inventory icon
75.00 mana/s 4200 mana 105.00 mana/charge
Divine Mana Flask inventory iconDivine Mana FlaskDivine Mana FlaskRecovers 1400 Mana over 5.00 seconds
Consumes 8 of 42 Charges on use
Requires Level 60Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Divine Mana Flask inventory icon
80.00 mana/s 2400 mana 80.00 mana/charge
Eternal Mana Flask inventory iconEternal Mana FlaskEternal Mana FlaskRecovers 1800 Mana over 7.00 seconds
Consumes 8 of 42 Charges on use
Requires Level 65Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Eternal Mana Flask inventory icon
96.00 mana/s 4800 mana 120.00 mana/charge
Hallowed Hybrid Flask inventory iconHallowed Hybrid FlaskHallowed Hybrid FlaskRecovers 480 Mana over 5.00 seconds
Recovers 1740 Life over 5.00 seconds
Consumes 20 of 40 Charges on use
Requires Level 60Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Hallowed Hybrid Flask inventory icon
348.00 life/s
96.00 mana/s
3480 life
960 mana
87.00 life/charge
24.00 mana/charge
  • Eternal flasks are strictly more powerful than Sanctified flasks.
  • Life flasks are generally used in situations where speed is paramount.
  • Seething flasks are instant and ignore the recovery rate, so for these the Divine Life Flask inventory iconDivine Life FlaskDivine Life FlaskRecovers 2400 Life over 7.00 seconds
    Consumes 15 of 45 Charges on use
    Requires Level 60Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Divine Life Flask inventory icon
    offers the greatest life capacity, while the Hallowed Life Flask inventory iconHallowed Life FlaskHallowed Life FlaskRecovers 1990 Life over 8.00 seconds
    Consumes 10 of 30 Charges on use
    Requires Level 42Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Hallowed Life Flask inventory icon
    offers the greatest amount of life per charge.
  • For critical strike based characters, the Surgeon's prefix offers an additional source of charges. For these, the Eternal Life Flask inventory iconEternal Life FlaskEternal Life FlaskRecovers 2080 Life over 4.00 seconds
    Consumes 15 of 45 Charges on use
    Requires Level 65Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Eternal Life Flask inventory icon
    offers the best life rate.
  • Mana flask usage varies. If the purpose is to counteract Mana used by skills, it is better to match the recovery rate to Mana usage. On the other hand, Mind over Matter users use Mana more like Life, in which case faster recovery may be more important. This case may call for a Seething or Bubbling Eternal Mana Flask, or a Surgeon's Divine Mana Flask.
  • The Hallowed Hybrid Flask inventory iconHallowed Hybrid FlaskHallowed Hybrid FlaskRecovers 480 Mana over 5.00 seconds
    Recovers 1740 Life over 5.00 seconds
    Consumes 20 of 40 Charges on use
    Requires Level 60Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Hallowed Hybrid Flask inventory icon
    's Life capacity and per-charge recovery is comparable to half of a Divine Life Flask inventory iconDivine Life FlaskDivine Life FlaskRecovers 2400 Life over 7.00 seconds
    Consumes 15 of 45 Charges on use
    Requires Level 60Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Divine Life Flask inventory icon
    . However, its Mana recovery is inferior to half of a Divine Mana Flask inventory iconDivine Mana FlaskDivine Mana FlaskRecovers 1400 Mana over 5.00 seconds
    Consumes 8 of 42 Charges on use
    Requires Level 60Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Divine Mana Flask inventory icon
    or Eternal Mana Flask inventory iconEternal Mana FlaskEternal Mana FlaskRecovers 1800 Mana over 7.00 seconds
    Consumes 8 of 42 Charges on use
    Requires Level 65Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Eternal Mana Flask inventory icon
    . Thus, a Divine Life Flask inventory iconDivine Life FlaskDivine Life FlaskRecovers 2400 Life over 7.00 seconds
    Consumes 15 of 45 Charges on use
    Requires Level 60Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Divine Life Flask inventory icon
    and a Divine Mana Flask inventory iconDivine Mana FlaskDivine Mana FlaskRecovers 1400 Mana over 5.00 seconds
    Consumes 8 of 42 Charges on use
    Requires Level 60Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Divine Mana Flask inventory icon
    or Eternal Mana Flask inventory iconEternal Mana FlaskEternal Mana FlaskRecovers 1800 Mana over 7.00 seconds
    Consumes 8 of 42 Charges on use
    Requires Level 65Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Eternal Mana Flask inventory icon
    will outperform two Hallowed Hybrid Flask inventory iconHallowed Hybrid FlaskHallowed Hybrid FlaskRecovers 480 Mana over 5.00 seconds
    Recovers 1740 Life over 5.00 seconds
    Consumes 20 of 40 Charges on use
    Requires Level 60Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Hallowed Hybrid Flask inventory icon
    s in terms of mana. The Hallowed Hybrid Flask inventory iconHallowed Hybrid FlaskHallowed Hybrid FlaskRecovers 480 Mana over 5.00 seconds
    Recovers 1740 Life over 5.00 seconds
    Consumes 20 of 40 Charges on use
    Requires Level 60Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Hallowed Hybrid Flask inventory icon
    s do allow a slightly finer granularity of use.

Utility flasks

Utility flasks are generally better for carrying suffix effects, as recovery flasks end their effects if maximum Life or Mana is reached. The Stibnite Flask inventory iconStibnite FlaskStibnite FlaskLasts 5.00 Seconds
Consumes 40 of 60 Charges on use
20% More Evasion Rating
Requires Level 40Creates a Smoke Cloud on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Stibnite Flask inventory icon
is best in terms of suffix effect in all respects: duration and number of uses held.

Vendor recipes

Divine and eternal life and mana flasks can not be obtained from the flask progression.

The developers stated in the forum that the vendor recipe chain on life and mana flasks was intended to stop with divine flasks[7]. This seems to extend to buying them with sanctified ones.

Skill gems

Skill gemStr.Dex.Int.Lvl.
Sniper's Mark inventory iconSniper's MarkSniper's MarkSpell, Duration, Curse, Mark
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Requires Level 24Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can gain charges for your life and mana flasks by hitting the cursed enemy. You can only have one Mark at a time.Per 1% Quality:1Superior2Anomalous3DivergentCursed enemies take 0.25% increased Damage from Projectile HitsCurse Skills have 1% increased Cast SpeedHits on Cursed Enemies have an additional 2% chance to KnockbackBase duration is (6-9.8) seconds
Projectiles which Hit Cursed Enemies Split towards (3-4) additional targets
Cursed enemies take (16-35)% increased Damage from Projectile Hits
You gain a Mana Flask Charge when you Hit Cursed Enemy, no more
than once every 0.5 seconds
You gain a Life Flask Charge when you Hit Cursed Enemy, no more
than once every 0.5 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Sniper's Mark skill icon
Sniper's Mark inventory icon
N/AyesN/A24

Passive Skills

The passive skills that are related to flasks:

Basic Passives

These basic passives affect flasks.

Template:Passive table

Template:Ascendancy passive table

Notable Passives

These notable passives affect flasks.

Template:Passive table

Template:Ascendancy passive table

Related items

Item modifiers

These modifiers occur on items other than flasks, though affect flasks none the less.

Required Player Level Label Effect Prefix Suffix Rustic Sash inventory icon Rawhide Gloves inventory icon Restriction
5 Recovering (10-20)% increased Flask Life Recovery rate
N/A
20 Recovering (5-15)% increased Flask Life Recovery rate
Tora (Crafted)
5 Inspiring (10-20)% increased Flask Mana Recovery rate
N/A
20 Inspiring (5-15)% increased Flask Mana Recovery rate
Tora (Crafted)
20 Avenger's (20-30)% chance for Flasks to gain a Charge when you take a Critical Strike
Leo (Crafted)
1 Brinerot (20-25)% increased Damage while using a Flask
Brinerot (Drop)
2 of Refilling (10-20)% increased Flask Charges gained
N/A
3 of Sipping (10-20)% reduced Flask Charges used
N/A
7 of Savouring (10-20)% increased Flask effect duration
N/A
20 of Savouring (5-15)% increased Flask effect duration
Tora (Crafted)

Essences

For more information, see Essence.
  • Whispering Essence of Greed inventory iconWhispering Essence of GreedWhispering Essence of GreedStack Size: 9
    Essence Tier: 1
    Upgrades a normal item to rare with one guaranteed property
    Properties restricted to level 35 and below

    Weapon: (0.5-0.7)% of Physical Attack Damage Leeched as Life
    Armour: +(5-14) to maximum Life
    Quiver: (0.5-0.7)% of Physical Attack Damage Leeched as Life
    Belt: (8-11)% increased Flask Life Recovery rate
    Other Jewellery: Regenerate (1-2) Life per second
    Right click this item then left click a normal item to apply it.
    Shift click to unstack.
    Whispering Essence of Greed inventory icon
    : (8-11)% increased Flask Life Recovery rate
  • Muttering Essence of Greed inventory iconMuttering Essence of GreedMuttering Essence of GreedStack Size: 9
    Essence Tier: 2
    Upgrades a normal item to rare with one guaranteed property
    Properties restricted to level 45 and below

    Weapon: (0.6-0.8)% of Physical Attack Damage Leeched as Life
    Armour: +(15-30) to maximum Life
    Quiver: (0.6-0.8)% of Physical Attack Damage Leeched as Life
    Belt: (12-15)% increased Flask Life Recovery rate
    Other Jewellery: Regenerate (2-5) Life per second
    Right click this item then left click a normal item to apply it.
    Shift click to unstack.
    Muttering Essence of Greed inventory icon
    : (12-15)% increased Flask Life Recovery rate
  • Weeping Essence of Greed inventory iconWeeping Essence of GreedWeeping Essence of GreedStack Size: 9
    Essence Tier: 3
    Upgrades a normal item to rare with one guaranteed property
    Properties restricted to level 60 and below

    Weapon: (0.7-0.9)% of Physical Attack Damage Leeched as Life
    Armour: +(31-45) to maximum Life
    Quiver: (0.7-0.9)% of Physical Attack Damage Leeched as Life
    Belt: (16-19)% increased Flask Life Recovery rate
    Other Jewellery: Regenerate (5-10) Life per second
    Right click this item then left click a normal item to apply it.
    Shift click to unstack.
    Weeping Essence of Greed inventory icon
    : (16-19)% increased Flask Life Recovery rate
  • Wailing Essence of Greed inventory iconWailing Essence of GreedWailing Essence of GreedStack Size: 9
    Essence Tier: 4
    Upgrades a normal item to rare with one guaranteed property
    Properties restricted to level 75 and below

    Weapon: (0.8-1)% of Physical Attack Damage Leeched as Life
    Gloves: +(60-69) to maximum Life
    Boots: +(60-69) to maximum Life
    Other Armour: +(70-79) to maximum Life
    Quiver: (0.8-1)% of Physical Attack Damage Leeched as Life
    Belt: (20-23)% increased Flask Life Recovery rate
    Other Jewellery: Regenerate (10-15) Life per second
    Right click this item then left click a normal item to apply it.
    Shift click to unstack.
    Wailing Essence of Greed inventory icon
    : (20-23)% increased Flask Life Recovery rate
  • Screaming Essence of Greed inventory iconScreaming Essence of GreedScreaming Essence of GreedStack Size: 9
    Essence Tier: 5
    Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

    Weapon: (0.9-1.1)% of Physical Attack Damage Leeched as Life
    Body Armour: +(90-99) to maximum Life
    Helmet: +(80-89) to maximum Life
    Shield: +(90-99) to maximum Life
    Other Armour: +(70-79) to maximum Life
    Quiver: (0.9-1.1)% of Physical Attack Damage Leeched as Life
    Belt: (24-27)% increased Flask Life Recovery rate
    Other Jewellery: Regenerate (15-22) Life per second
    Right click this item then left click a normal item to apply it.
    Shift click to unstack.
    Screaming Essence of Greed inventory icon
    : (24-27)% increased Flask Life Recovery rate
  • Shrieking Essence of Greed inventory iconShrieking Essence of GreedShrieking Essence of GreedStack Size: 9
    Essence Tier: 6
    Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

    Weapon: (1-1.2)% of Physical Attack Damage Leeched as Life
    Body Armour: +(110-119) to maximum Life
    Helmet: +(90-99) to maximum Life
    Shield: +(100-109) to maximum Life
    Other Armour: +(80-89) to maximum Life
    Quiver: (1-1.2)% of Physical Attack Damage Leeched as Life
    Belt: (28-31)% increased Flask Life Recovery rate
    Other Jewellery: Regenerate (22-30) Life per second
    Right click this item then left click a normal or rare item to apply it.
    Shift click to unstack.
    Shrieking Essence of Greed inventory icon
    : (28-31)% increased Flask Life Recovery rate
  • Deafening Essence of Greed inventory iconDeafening Essence of GreedDeafening Essence of GreedStack Size: 9
    Essence Tier: 7
    Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

    Weapon: (1.1-1.3)% of Physical Attack Damage Leeched as Life
    Body Armour: +(120-126) to maximum Life
    Helmet: +(100-106) to maximum Life
    Shield: +(110-116) to maximum Life
    Other Armour: +(90-96) to maximum Life
    Quiver: (1.1-1.3)% of Physical Attack Damage Leeched as Life
    Belt: (32-35)% increased Flask Life Recovery rate
    Other Jewellery: Regenerate (30-40) Life per second
    Right click this item then left click a normal or rare item to apply it.
    Shift click to unstack.
    Deafening Essence of Greed inventory icon
    : (32-35)% increased Flask Life Recovery rate
  • Screaming Essence of Misery inventory iconScreaming Essence of MiseryScreaming Essence of MiseryStack Size: 9
    Essence Tier: 5
    Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

    One Handed Weapon: (17-19)% increased Cast Speed
    Two Handed Weapon: (26-29)% increased Cast Speed
    Shield: (50-59)% increased Mana Regeneration Rate
    Other Armour: +(55-59) to maximum Mana
    Quiver: (0.2-0.4)% of Physical Attack Damage Leeched as Mana
    Belt: (11-15)% increased Flask Mana Recovery rate
    Other Jewellery: (50-59)% increased Mana Regeneration Rate
    Right click this item then left click a normal item to apply it.
    Shift click to unstack.
    Screaming Essence of Misery inventory icon
    : (11-15)% increased Flask Mana Recovery rate
  • Shrieking Essence of Misery inventory iconShrieking Essence of MiseryShrieking Essence of MiseryStack Size: 9
    Essence Tier: 6
    Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

    One Handed Weapon: (20-22)% increased Cast Speed
    Two Handed Weapon: (30-33)% increased Cast Speed
    Shield: (60-69)% increased Mana Regeneration Rate
    Other Armour: +(65-68) to maximum Mana
    Quiver: (0.6-0.8)% of Physical Attack Damage Leeched as Mana
    Belt: (16-20)% increased Flask Mana Recovery rate
    Other Jewellery: (60-69)% increased Mana Regeneration Rate
    Right click this item then left click a normal or rare item to apply it.
    Shift click to unstack.
    Shrieking Essence of Misery inventory icon
    : (16-20)% increased Flask Mana Recovery rate
  • Deafening Essence of Misery inventory iconDeafening Essence of MiseryDeafening Essence of MiseryStack Size: 9
    Essence Tier: 7
    Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

    One Handed Weapon: (26-28)% increased Cast Speed
    Two Handed Weapon: (39-42)% increased Cast Speed
    Shield: (70-76)% increased Mana Regeneration Rate
    Other Armour: +(69-77) to maximum Mana
    Quiver: (0.9-1)% of Physical Attack Damage Leeched as Mana
    Belt: (21-25)% increased Flask Mana Recovery rate
    Other Jewellery: (70-76)% increased Mana Regeneration Rate
    Right click this item then left click a normal or rare item to apply it.
    Shift click to unstack.
    Deafening Essence of Misery inventory icon
    : (21-25)% increased Flask Mana Recovery rate
  • Essence of Delirium inventory iconEssence of DeliriumEssence of DeliriumStack Size: 9
    Essence Tier: 8
    Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

    Weapon: Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds
    Gloves: Socketed Gems deal 30% more Damage over Time
    Boots: Cannot be Poisoned
    Body Armour: 25% reduced Chaos Damage taken over time
    Helmet: +2 to Level of Socketed Aura Gems
    Shield: +15% Chance to Block Spell Damage while on Low Life
    Quiver: 25% increased Effect of your Marks
    Amulet: +10% to Damage over Time Multiplier
    Ring: Hexes you inflict have +5 to maximum Doom
    Belt: +50% to Chaos Resistance during any Flask Effect
    Right click this item then left click a normal or rare item to apply it.
    Shift click to unstack.
    Essence of Delirium inventory icon
    : +50% to Chaos Resistance while using a Flask
  • Essence of Horror inventory iconEssence of HorrorEssence of HorrorStack Size: 9
    Essence Tier: 8
    Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

    Weapon: 16% chance to gain a Power, Frenzy or Endurance Charge on Kill
    Gloves: Socketed Gems have +3.5% Critical Strike Chance
    Boots: 5% reduced Elemental Damage Taken while stationary
    Body Armour: 15% of Physical Damage from Hits taken as Cold Damage
    Helmet: Socketed Gems deal 30% more Elemental Damage
    Shield: Chill Nearby Enemies when you Block
    Quiver: 4 to 7 Cold Damage per Frenzy Charge
    Amulet: 15% increased Effect of Fortify on you
    Ring: 4 to 7 Cold Damage per Frenzy Charge
    Belt: 5% additional Physical Damage Reduction during any Flask Effect
    Right click this item then left click a normal or rare item to apply it.
    Shift click to unstack.
    Essence of Horror inventory icon
    : 5% additional Physical Damage Reduction while using a Flask
  • Essence of Hysteria inventory iconEssence of HysteriaEssence of HysteriaStack Size: 9
    Essence Tier: 8
    Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

    Weapon: Cast Level 20 Fire Burst on Hit
    Gloves: Socketed Gems deal 175 to 225 additional Fire Damage
    Boots: Drops Burning Ground while moving, dealing 2500 Fire Damage per second for 4 seconds
    Body Armour: 25% increased Area of Effect
    Helmet: Socketed deal 30% more Damage while on Low Life
    Shield: Adds 60 to 100 Fire Damage if you've Blocked Recently
    Quiver: Gain 15% of Physical Damage as Extra Fire Damage
    Amulet: 150% increased Recovery per second from Life Leech
    Ring: Gain 10% of Physical Damage as Extra Fire Damage
    Belt: Damage Penetrates 5% Elemental Resistances during any Flask Effect
    Right click this item then left click a normal or rare item to apply it.
    Shift click to unstack.
    Essence of Hysteria inventory icon
    : Damage Penetrates 5% Elemental Resistances while using a Flask
  • Essence of Insanity inventory iconEssence of InsanityEssence of InsanityStack Size: 9
    Essence Tier: 8
    Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

    Weapon: Triggers Level 20 Spectral Spirits when Equipped
    Gloves: Socketed Gems have 16% more Attack and Cast Speed
    Boots: 70% increased Mana Regeneration Rate while Shocked
    Body Armour: You gain Onslaught for 6 seconds when Hit
    Helmet: Socketed Gems gain 50% of Physical Damage as extra Lightning Damage
    Shield: 25% chance to gain a Power Charge when you Block
    Quiver: Projectiles Pierce 2 additional Targets
    Amulet: 10% chance to Recover 10% of Mana when you use a Skill
    Ring: You and your Minions take 40% reduced Reflected Damage
    Belt: 10% increased Movement Speed during any Flask Effect
    Right click this item then left click a normal or rare item to apply it.
    Shift click to unstack.
    Essence of Insanity inventory icon
    : 5% increased Movement Speed while using a Flask

Unique items

The table below shows unique non-flask items that affects flasks.

ItemLvl.Stats
Conqueror's LongevityConqueror's Longevity inventory iconConqueror's Longevity
Viridian Jewel
Limited to: 13% chance to Avoid Elemental Ailments
8% increased Life Recovery from Flasks
2% chance to Dodge Attack Hits
Victory is as simple as being the last one standing.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Conqueror's Longevity inventory icon
13% chance to Avoid Elemental Ailments
8% increased Life Recovery from Flasks
2% chance to Dodge Attack Hits
Conqueror's PotencyConqueror's Potency inventory iconConqueror's Potency
Cobalt Jewel
Limited to: 14% increased Effect of your Curses
Flasks applied to you have 8% increased Effect
3% increased effect of Non-Curse Auras from your Skills
What you earn is almost as important as what you take.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Conqueror's Potency inventory icon
14% increased Effect of your Curses
Flasks applied to you have 8% increased Effect
3% increased effect of Non-Curse Auras from your Skills
Hallowed GroundHallowed Ground inventory iconHallowed Ground
Cemetery Map
Map Level: (73-79)
Map Tier: 12
Guild Character: Ð
Item Quantity: +100%
Item Rarity: +100%
Monster Level: (73-79)
Unique Boss drops 3 additional Maps
Unique Boss gives 2000% increased Experience
0.5 Flask Charges recovered every 3 seconds
Some dead have long envied the living.
When given the chance, they take from us what they can.
So we offer our suffrage.
In return, they give only suffering.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Hallowed Ground inventory icon
1Monster Level: (73-79)
Unique Boss drops 3 additional Maps
Unique Boss gives 2000% increased Experience
0.5 Flask Charges recovered every 3 seconds
Replica Pure TalentReplica Pure Talent inventory iconReplica Pure Talent
Viridian Jewel
Limited to: 1While your Passive Skill Tree connects to the Marauder's starting location, you gain:
1% of Life Regenerated per second
While your Passive Skill Tree connects to the Duelist's starting location, you gain:
+2 to Melee Strike Range
While your Passive Skill Tree connects to the Ranger's starting location, you gain:
20% increased Flask Charges gained
While your Passive Skill Tree connects to the Shadow's starting location, you gain:
12% increased Attack and Cast Speed
While your Passive Skill Tree connects to the Witch's starting location, you gain:
20% increased Skill Effect Duration
While your Passive Skill Tree connects to the Templar's starting location, you gain:
+4% Chance to Block Attack and Spell Damage
While your Passive Skill Tree connects to the Scion's starting location, you gain:
30% increased Damage
"Twelve test subjects were expended in the production of Prototype #800.
Was it worth the expense? Only time will tell."
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Replica Pure Talent inventory icon
1While your Passive Skill Tree connects to the Marauder's starting location, you gain:
1% of Life Regenerated per second
While your Passive Skill Tree connects to the Duelist's starting location, you gain:
+2 to Melee Strike Range
While your Passive Skill Tree connects to the Ranger's starting location, you gain:
20% increased Flask Charges gained
While your Passive Skill Tree connects to the Shadow's starting location, you gain:
12% increased Attack and Cast Speed
While your Passive Skill Tree connects to the Witch's starting location, you gain:
20% increased Skill Effect Duration
While your Passive Skill Tree connects to the Templar's starting location, you gain:
+4% Chance to Block Attack and Spell Damage
While your Passive Skill Tree connects to the Scion's starting location, you gain:
30% increased Damage
String of ServitudeString of Servitude inventory iconString of Servitude
Heavy Belt
< 1 to 2 Random corrupted implicit modifiers>Implicit Modifier magnitudes are tripled
Level Requirement reduced by 100 (Hidden)
Corrupted
For the Vaal, the relationship between slave and master was as intimate and volatile as that of lovers.
String of Servitude inventory icon
1
< 1 to 2 Random corrupted implicit modifiers>
(8-10)% increased Area of Effect
+(20-25)% to Critical Strike Multiplier during any Flask Effect
+(14-16)% to all Elemental Resistances
(8-12)% increased Attack Speed during any Flask Effect
Anger has (15-20)% increased Aura Effect
Determination has (15-20)% increased Aura Effect
Discipline has (15-20)% increased Aura Effect
Grace has (15-20)% increased Aura Effect
Hatred has (15-20)% increased Aura Effect
Malevolence has (15-20)% increased Aura Effect
Pride has (15-20)% increased Aura Effect
Wrath has (15-20)% increased Aura Effect
Zealotry has (15-20)% increased Aura Effect
(8-12)% increased Cast Speed during any Flask Effect
(35-40)% increased Critical Strike Chance during any Flask Effect
(4-6)% increased Dexterity
(4-6)% increased Strength
(12-15)% increased Skill Effect Duration
(8-10)% increased maximum Energy Shield
(4-6)% increased Intelligence
(4-6)% increased Dexterity
(6-8)% increased maximum Life
(8-12)% increased Movement Speed during any Flask Effect
(4-6)% increased Strength
(4-6)% increased Intelligence
(3-5)% increased Quantity of Items found
(20-30)% increased Rarity of Items found
Implicit Modifier magnitudes are tripled
Level Requirement reduced by 100 (Hidden)
Corrupted
Watcher's EyeWatcher's Eye inventory iconWatcher's Eye
Prismatic Jewel
Limited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Watcher's Eye inventory icon
1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
(1-1.5)% of Fire Damage Leeched as Life while affected by Anger
Damage Penetrates (10-15)% Fire Resistance while affected by Anger
+(30-50)% to Critical Strike Multiplier while affected by Anger
(40-60)% increased Fire Damage while affected by Anger
Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger
(25-40)% of Physical Damage Converted to Fire Damage while affected by Anger
(6-10)% of Damage taken from Mana before Life while affected by Clarity
(15-20)% of Damage taken gained as Mana over 4 seconds when Hit while affected by Clarity
Gain (6-10)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity
(10-15)% increased Mana Recovery Rate while affected by Clarity
(10-15)% chance to Recover 10% of Mana when you use a Skill while affected by Clarity
Non-Channelling Skills have -(10-5) to Total Mana Cost while affected by Clarity
+(600-1000) to Armour while affected by Determination
+(5-8)% Chance to Block Attack Damage while affected by Determination
(5-8)% additional Physical Damage Reduction while affected by Determination
You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination
(50-40)% reduced Reflected Physical Damage taken while affected by Determination
Unaffected by Vulnerability while affected by Determination
+(5-8)% Chance to Block Spell Damage while affected by Discipline
+(20-30) Energy Shield gained for each Enemy Hit while affected by Discipline
(10-15)% increased Energy Shield Recovery Rate while affected by Discipline
Regenerate (1.5-2.5)% of Energy Shield per Second while affected by Discipline
(30-40)% faster start of Energy Shield Recharge while affected by Discipline
+(5-8)% chance to Evade Attack Hits while affected by Grace
(30-50)% chance to Blind Enemies which Hit you while affected by Grace
(6-10)% chance to Dodge Attack Hits while affected by Grace
(10-15)% increased Movement Speed while affected by Grace
Unaffected by Enfeeble while affected by Grace
(5-8)% chance to Dodge Spell Hits while affected by Haste
(30-50)% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste
Debuffs on you expire (20-15)% faster while affected by Haste
You gain Onslaught for 4 seconds on Kill while affected by Haste
You have Phasing while affected by Haste
Unaffected by Temporal Chains while affected by Haste
Adds (58-70) to (88-104) Cold Damage while affected by Hatred
+(1.2-1.8)% to Critical Strike Chance while affected by Hatred
Damage Penetrates (10-15)% Cold Resistance while affected by Hatred
(40-60)% increased Cold Damage while affected by Hatred
(25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred
+(18-22)% to Damage over Time Multiplier while affected by Malevolence
(8-12)% increased Recovery rate of Life and Energy Shield while affected by Malevolence
Unaffected by Bleeding while affected by Malevolence
Unaffected by Poison while affected by Malevolence
Damaging Ailments you inflict deal Damage (10-15)% faster while affected by Malevolence
Cannot be Blinded while affected by Precision
Gain a Flask Charge when you deal a Critical Strike while affected by Precision
(40-60)% increased Attack Damage while affected by Precision
(10-15)% increased Attack Speed while affected by Precision
+(20-30)% to Critical Strike Multiplier while affected by Precision
(8-12)% chance to deal Double Damage while using Pride
25% chance to Impale Enemies on Hit with Attacks while using Pride
Impales you inflict last 2 additional Hits while using Pride
(40-60)% increased Attack Physical Damage while using Pride
Your Hits Intimidate Enemies for 4 seconds while you are using Pride
+(30-50)% to Chaos Resistance while affected by Purity of Elements
(50-40)% reduced Reflected Elemental Damage taken while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements
Unaffected by Elemental Weakness while affected by Purity of Elements
Immune to Ignite while affected by Purity of Fire
(6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire
Unaffected by Burning Ground while affected by Purity of Fire
Unaffected by Flammability while affected by Purity of Fire
Immune to Freeze while affected by Purity of Ice
(6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice
Unaffected by Chilled Ground while affected by Purity of Ice
Unaffected by Frostbite while affected by Purity of Ice
Immune to Shock while affected by Purity of Lightning
(6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning
Unaffected by Conductivity while affected by Purity of Lightning
Unaffected by Shocked Ground while affected by Purity of Lightning
(0.8-1.2)% of Damage leeched as Life while affected by Vitality
+(20-30) Life gained for each Enemy Hit while affected by Vitality
(50-70)% increased Life Recovery from Flasks while affected by Vitality
(10-15)% increased Life Recovery Rate while affected by Vitality
Regenerate (1-1.5)% of Life per second while while affected by Vitality
(70-100)% increased Critical Strike Chance while affected by Wrath
(40-60)% increased Lightning Damage while affected by Wrath
(1-1.5)% of Lightning Damage is Leeched as Energy Shield while affected by Wrath
Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath
Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath
(25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath
(10-15)% increased Cast Speed while affected by Zealotry
Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds
Consecrated Ground you create while affected by Zealotry causes enemies to take (8-10)% increased Damage
(100-120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry
Critical Strikes Penetrate (8-10)% of Enemy Elemental Resistances while affected by Zealotry
Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry
30% increased Maximum total Recovery per second from Energy Shield Leech while affected by Zealotry
Meginord's GirdleMeginord's Girdle inventory iconMeginord's Girdle
Heavy Belt
Requires Level 8+(25-35) to Strength+25 to Strength
Adds 5 to 15 Physical Damage to Attacks
10% increased maximum Life
+(10-20)% to Cold Resistance
25% increased Flask Life Recovery rate
Kaom's strength was rivaled only by
the great Meginord of the north.
Meginord's Girdle inventory icon
8+(25-35) to Strength+25 to Strength
Adds 5 to 15 Physical Damage to Attacks
10% increased maximum Life
+(10-20)% to Cold Resistance
25% increased Flask Life Recovery rate
BriskwrapBriskwrap inventory iconBriskwrap
Strapped Leather
Quality: +20%
Evasion: (261-333)
Movement Speed: -3%
Requires Level 9, 32 Dex10% increased Attack Speed
+(120-180) to Evasion Rating
+(30-40)% to Cold Resistance
5% increased Movement Speed
(20-25)% increased Mana Recovery from Flasks
15% increased Dexterity
"I carry neither food nor drink. I rely on the charity
of my fellow wayfarers. Dead men are generous men."
- Taruk of the Wildmen
Briskwrap inventory icon
910% increased Attack Speed
+(120-180) to Evasion Rating
+(30-40)% to Cold Resistance
5% increased Movement Speed
(20-25)% increased Mana Recovery from Flasks
15% increased Dexterity
FeastbindFeastbind inventory iconFeastbind
Rustic Sash
Requires Level 11(12-24)% increased Global Physical DamageAdds 5 to 10 Physical Damage to Attacks
+(20-40) to maximum Life
0.2% of Physical Attack Damage Leeched as Life
50% increased Flask Charges gained during any Flask Effect
50% increased Mana Regeneration Rate during any Flask Effect
Our forefathers danced and drank and ate their fill
and did not honour the First Ones for their gifts.
So the First Ones filled the sky with fire.
Feastbind inventory icon
11(12-24)% increased Global Physical DamageAdds 5 to 10 Physical Damage to Attacks
+(20-40) to maximum Life
0.2% of Physical Attack Damage Leeched as Life
50% increased Flask Charges gained during any Flask Effect
50% increased Mana Regeneration Rate during any Flask Effect
Perandus BlazonPerandus Blazon inventory iconPerandus Blazon
Cloth Belt
Requires Level 16(15-25)% increased Stun and Block Recovery+(20-30) to all Attributes
(6-8)% increased Quantity of Items found
+20% to Fire Resistance
20% increased Flask Effect Duration
-2 Physical Damage taken from Attack Hits
A large enough debt turns even a friend
into an enemy, and the Perandus family
had more debtors than anyone.
Perandus Blazon inventory icon
16(15-25)% increased Stun and Block Recovery+(20-30) to all Attributes
(6-8)% increased Quantity of Items found
+20% to Fire Resistance
20% increased Flask Effect Duration
-2 Physical Damage taken from Attack Hits
DusktoeDusktoe inventory iconDusktoe
Ironscale Boots
Quality: +20%
Armour: (54-61)
Evasion: (54-61)
Requires Level 18, 19 Str, 19 Dex(40-60)% increased Armour and Evasion
+(20-30) to maximum Life
15% increased Movement Speed
50% increased Stun and Block Recovery
20% reduced Light Radius
+50% to Chaos Resistance during any Flask Effect
Adds (15-20) to (25-30) Chaos Damage to Spells and Attacks during any Flask Effect
"A lick of shadow may ease
the petty frictions of one's life."
- Inquisitor Maligaro
Dusktoe inventory icon
18(40-60)% increased Armour and Evasion
+(20-30) to maximum Life
15% increased Movement Speed
50% increased Stun and Block Recovery
20% reduced Light Radius
+50% to Chaos Resistance during any Flask Effect
Adds (15-20) to (25-30) Chaos Damage to Spells and Attacks during any Flask Effect
FaminebindFaminebind inventory iconFaminebind
Rustic Sash
Requires Level 18(12-24)% increased Global Physical Damage+(20-30)% to Cold Resistance
20% increased Projectile Damage
30% reduced Flask Charges gained
60% increased Flask Effect Duration
Deals 50 Chaos Damage per second to nearby Enemies
After the Great Fire, the land lay barren
and our forefathers grew weak.
Mother Gull took pity on them
and gave them grain and water.
Faminebind inventory icon
18(12-24)% increased Global Physical Damage+(20-30)% to Cold Resistance
20% increased Projectile Damage
30% reduced Flask Charges gained
60% increased Flask Effect Duration
Deals 50 Chaos Damage per second to nearby Enemies
PrismweavePrismweave inventory iconPrismweave
Rustic Sash
Requires Level 25(12-24)% increased Global Physical DamageAdds (7-8) to (15-16) Fire Damage to Attacks
Adds (5-6) to (12-14) Cold Damage to Attacks
Adds 1 to (30-34) Lightning Damage to Attacks
+(6-8)% to all Elemental Resistances
30% increased Elemental Damage with Attack Skills during any Flask Effect
10% increased Elemental Damage with Attack Skills
Nothing is as vivid as the rage of battle
Prismweave inventory icon
25(12-24)% increased Global Physical DamageAdds (7-8) to (15-16) Fire Damage to Attacks
Adds (5-6) to (12-14) Cold Damage to Attacks
Adds 1 to (30-34) Lightning Damage to Attacks
+(6-8)% to all Elemental Resistances
30% increased Elemental Damage with Attack Skills during any Flask Effect
10% increased Elemental Damage with Attack Skills
Replica PrismweaveReplica Prismweave inventory iconReplica Prismweave
Rustic Sash
Requires Level 25(12-24)% increased Global Physical DamageAdds (7-8) to (15-16) Fire Damage to Spells
Adds (5-6) to (12-14) Cold Damage to Spells
Adds 1 to (30-34) Lightning Damage to Spells
+(6-8)% to all Elemental Resistances
10% increased Elemental Damage
30% increased Elemental Damage during any Flask Effect
"A legion of forty soldiers attempted to break into Outpost Five and
steal Prototype #659. What do they know that we do not?"
Replica Prismweave inventory icon
25(12-24)% increased Global Physical DamageAdds (7-8) to (15-16) Fire Damage to Spells
Adds (5-6) to (12-14) Cold Damage to Spells
Adds 1 to (30-34) Lightning Damage to Spells
+(6-8)% to all Elemental Resistances
10% increased Elemental Damage
30% increased Elemental Damage during any Flask Effect
BlightwellBlightwell inventory iconBlightwell
Clutching Talisman
Talisman Tier: 2Requires Level 28(15-25)% increased Global Defences+(20-30) to maximum Energy Shield
+(15-30)% to Fire Resistance
+(15-30)% to Lightning Resistance
30% slower start of Energy Shield Recharge during any Flask Effect
400% increased Energy Shield Recharge Rate during any Flask Effect
Corrupted
Long ago, the ocean was a puddle where a golden fish dwelt,
who lit the ocean from within and kept the water fresh.
When the sky burned, the fish dived deep,
never to return, and the waters turned sour.
Blightwell inventory icon
28(15-25)% increased Global Defences+(20-30) to maximum Energy Shield
+(15-30)% to Fire Resistance
+(15-30)% to Lightning Resistance
30% slower start of Energy Shield Recharge during any Flask Effect
400% increased Energy Shield Recharge Rate during any Flask Effect
Corrupted
Umbilicus ImmortalisUmbilicus Immortalis inventory iconUmbilicus Immortalis
Leather Belt
Requires Level 30+(25-40) to maximum Life(8-12)% increased maximum Life
Regenerate 2% of Life per second
Flasks do not apply to you
Flasks apply to your Raised Zombies and Spectres
"The power of rebirth rivals that of immortality."
- Icius Perandus, Antiquities Collection, Item 3
Umbilicus Immortalis inventory icon
30+(25-40) to maximum Life(8-12)% increased maximum Life
Regenerate 2% of Life per second
Flasks do not apply to you
Flasks apply to your Raised Zombies and Spectres
The HarvestThe Harvest inventory iconThe Harvest
Jasper Chopper
Two Handed Axe
Quality: +20%
Physical Damage: (139.2-150.8) to (218.4-236.6)
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 13
Requires Level 37, 100 Str, 29 Dex(120-140)% increased Physical Damage
1.2% of Damage Leeched as Life on Critical Strike
3% increased Global Critical Strike Chance per Level
Gain a Flask Charge when you deal a Critical Strike
Let it grow and gather inside them,
Let it flow through their veins.
Don't waste a drop.
The Harvest inventory icon
37(120-140)% increased Physical Damage
1.2% of Damage Leeched as Life on Critical Strike
3% increased Global Critical Strike Chance per Level
Gain a Flask Charge when you deal a Critical Strike
DuskblightDusktoe inventory iconDuskblight
Ironscale Boots
Quality: +20%
Armour: (81-91)
Evasion: (81-91)
Requires Level 40, 19 Str, 19 DexTrigger Level 1 Stalking Pustule on Kill
(120-150)% increased Armour and Evasion
+(50-60) to maximum Life
20% increased Movement Speed
50% increased Stun and Block Recovery
20% reduced Light Radius
+50% to Chaos Resistance during any Flask Effect
Adds (30-40) to (50-60) Chaos Damage to Spells and Attacks during any Flask Effect
"A taste of Midnight, and you may never see the dawn."
- Inquisitor Maligaro
Dusktoe inventory icon
40Trigger Level 1 Stalking Pustule on Kill
(120-150)% increased Armour and Evasion
+(50-60) to maximum Life
20% increased Movement Speed
50% increased Stun and Block Recovery
20% reduced Light Radius
+50% to Chaos Resistance during any Flask Effect
Adds (30-40) to (50-60) Chaos Damage to Spells and Attacks during any Flask Effect
Mother's EmbraceMother's Embrace inventory iconMother's Embrace
Heavy Belt
Requires Level 40+(25-35) to Strength+(50-70) to maximum Life
+(20-30)% to Cold Resistance
Your Minions use your Flasks when summoned
Minions have (40-25)% reduced Flask Charges used
Minions have (50-80)% increased Flask Effect Duration
Drink, my children, and be strengthened.
Mother's Embrace inventory icon
40+(25-35) to Strength+(50-70) to maximum Life
+(20-30)% to Cold Resistance
Your Minions use your Flasks when summoned
Minions have (40-25)% reduced Flask Charges used
Minions have (50-80)% increased Flask Effect Duration
The RetchThe Retch inventory iconThe Retch
Rustic Sash
Requires Level 44(12-24)% increased Global Physical Damage+(60-80) to maximum Life
+(30-40)% to Cold Resistance
0.4% of Physical Attack Damage Leeched as Life
60% increased Flask Effect Duration
30% reduced Flask Charges gained during any Flask Effect
200% of Life Leech applies to Enemies as Chaos Damage
15% increased Movement Speed during any Flask Effect
But the grain grew twisted and the water turned dark
and those who partook of Mother Gull's gift
birthed monsters that fed
on the flesh of one another.
The Retch inventory icon
44(12-24)% increased Global Physical Damage+(60-80) to maximum Life
+(30-40)% to Cold Resistance
0.4% of Physical Attack Damage Leeched as Life
60% increased Flask Effect Duration
30% reduced Flask Charges gained during any Flask Effect
200% of Life Leech applies to Enemies as Chaos Damage
15% increased Movement Speed during any Flask Effect
SoulthirstSoulthirst inventory iconSoulthirst
Cloth Belt
Requires Level 45(15-25)% increased Stun and Block Recovery+(60-80) to maximum Life
+15% to all Elemental Resistances
(20-30)% increased Mana Recovery from Flasks
(30-20)% reduced Flask Effect Duration
Gain Soul Eater during any Flask Effect
Lose Souls gained from Soul Eater when you use a Flask
"They say a draught of fine spirits will ward off
the elements and promote a longer, merrier life.
I have found this to be true on all counts."
- Zerphi of the Vaal
Soulthirst inventory icon
45(15-25)% increased Stun and Block Recovery+(60-80) to maximum Life
+15% to all Elemental Resistances
(20-30)% increased Mana Recovery from Flasks
(30-20)% reduced Flask Effect Duration
Gain Soul Eater during any Flask Effect
Lose Souls gained from Soul Eater when you use a Flask
Belly of the BeastBelly of the Beast inventory iconBelly of the Beast
Full Wyrmscale
Quality: +20%
Armour: (685-812)
Evasion: 304
Movement Speed: -3%
Requires Level 46, 68 Str, 68 Dex(150-200)% increased Armour
(30-40)% increased maximum Life
+(10-15)% to all Elemental Resistances
50% increased Flask Life Recovery rate
Extra gore
There is no safer place
Than the Belly of the Beast
Belly of the Beast inventory icon
46(150-200)% increased Armour
(30-40)% increased maximum Life
+(10-15)% to all Elemental Resistances
50% increased Flask Life Recovery rate
Extra gore
The DruggeryThe Druggery inventory iconThe Druggery
Cloth Belt
Requires Level 48(15-25)% increased Stun and Block Recovery+(20-30) to all Attributes
(15-25)% increased Flask Charges gained
(10-20)% increased Flask Charges used
(10-20)% increased Flask Effect Duration
Life Flasks gain 1 Charge every 3 seconds
100% of Life Recovery from Flasks is applied to nearby Allies instead of You
"This will help with the pain.
One for you... and one for me."
- Doctor 'Shaky Hands' Opden
The Druggery inventory icon
48(15-25)% increased Stun and Block Recovery+(20-30) to all Attributes
(15-25)% increased Flask Charges gained
(10-20)% increased Flask Charges used
(10-20)% increased Flask Effect Duration
Life Flasks gain 1 Charge every 3 seconds
100% of Life Recovery from Flasks is applied to nearby Allies instead of You
Precursor's EmblemPrecursor's Emblem (Endurance, Frenzy and Power Charge) inventory iconPrecursor's Emblem
Prismatic Ring
Requires Level 49+(8-10)% to all Elemental Resistances+20 to all Attributes
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod>
<One Frenzy Charge mod>
<One Power Charge mod>
History teaches humility.
Precursor's Emblem (Endurance, Frenzy and Power Charge) inventory icon
49+(8-10)% to all Elemental Resistances+20 to all Attributes
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod>
<One Frenzy Charge mod>
<One Power Charge mod>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Endurance Charge Duration
(20-40)% increased Frenzy Charge Duration
(20-40)% increased Power Charge Duration
(6-8) to (12-13) Cold Damage per Frenzy Charge
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Frenzy Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% additional Physical Damage Reduction per Power Charge
1% chance to Dodge Attack Hits per Endurance Charge
1% chance to Dodge Attack Hits per Frenzy Charge
1% chance to Dodge Attack Hits per Power Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Frenzy Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
10% chance to gain an Endurance Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Endurance Charge
5% increased Damage per Frenzy Charge
5% increased Damage per Power Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Frenzy Charge
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You cannot be Stunned while at maximum Endurance Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Mind over Matter while at maximum Power Charges
You have Vaal Pact while at maximum Endurance Charges
Precursor's EmblemPrecursor's Emblem (Frenzy and Power Charge) inventory iconPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Cold and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Intelligence
<Two Frenzy Charge mods and one Power Charge Mod>
or
<One Frenzy Charge mod and Two Power Charge Mods>
History teaches humility.
Precursor's Emblem (Frenzy and Power Charge) inventory icon
49+(12-16)% to Cold and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Intelligence
<Two Frenzy Charge mods and one Power Charge Mod>
or
<One Frenzy Charge mod and Two Power Charge Mods>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Frenzy Charge Duration
(20-40)% increased Power Charge Duration
(6-8) to (12-13) Cold Damage per Frenzy Charge
+1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
+1% Chance to Block Attack Damage per Frenzy Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% additional Physical Damage Reduction per Power Charge
1% chance to Dodge Attack Hits per Frenzy Charge
1% chance to Dodge Attack Hits per Power Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Frenzy Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Frenzy Charge
5% increased Damage per Power Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Regenerate 0.3% of Life per second per Frenzy Charge
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Mind over Matter while at maximum Power Charges
Precursor's EmblemPrecursor's Emblem (Frenzy Charge) inventory iconPrecursor's Emblem
Sapphire Ring
Requires Level 49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
<Three Frenzy Charge mods>
History teaches humility.
Precursor's Emblem (Frenzy Charge) inventory icon
49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
<Three Frenzy Charge mods>
(20-40)% increased Frenzy Charge Duration
(6-8) to (12-13) Cold Damage per Frenzy Charge
+1 to Maximum Frenzy Charges
+1% Chance to Block Attack Damage per Frenzy Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% chance to Dodge Attack Hits per Frenzy Charge
1% increased Movement Speed per Frenzy Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
5% increased Damage per Frenzy Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Regenerate 0.3% of Life per second per Frenzy Charge
You have Iron Reflexes while at maximum Frenzy Charges
Precursor's EmblemPrecursor's Emblem (Endurance and Frenzy Charge) inventory iconPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Dexterity
<Two Endurance Charge mods and one Frenzy Charge Mod>
or
<One Endurance Charge mod and Two Frenzy Charge Mods
History teaches humility.
Precursor's Emblem (Endurance and Frenzy Charge) inventory icon
49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Dexterity
<Two Endurance Charge mods and one Frenzy Charge Mod>
or
<One Endurance Charge mod and Two Frenzy Charge Mods
(20-40)% increased Endurance Charge Duration
(20-40)% increased Frenzy Charge Duration
(6-8) to (12-13) Cold Damage per Frenzy Charge
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Frenzy Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% chance to Dodge Attack Hits per Endurance Charge
1% chance to Dodge Attack Hits per Frenzy Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Frenzy Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain an Endurance Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
5% increased Damage per Endurance Charge
5% increased Damage per Frenzy Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Frenzy Charge
You cannot be Stunned while at maximum Endurance Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Vaal Pact while at maximum Endurance Charges
Aul's UprisingAul's Uprising inventory iconAul's Uprising
Onyx Amulet
Requires Level 55+(10-16) to all Attributes+(20-30) to Dexterity
(15-20)% increased Evasion Rating
+(50-70) to maximum Life
Nearby Enemies grant 25% increased Flask Charges
Monster gives 25% increased Flask Charges on death (Hidden)
<Random Dexterity aura> Reserves no Mana
It was not his fearlessness or ferocity, nor his tactical genius,
it was his leadership that earned Aul, the Last King, his crown.
Aul's Uprising inventory icon
55+(10-16) to all Attributes+(20-30) to Dexterity
(15-20)% increased Evasion Rating
+(50-70) to maximum Life
Nearby Enemies grant 25% increased Flask Charges
Monster gives 25% increased Flask Charges on death (Hidden)
<Random Dexterity aura> Reserves no Mana
Grace Reserves no Mana
Haste Reserves no Mana
Hatred Reserves no Mana
Purity of Ice Reserves no Mana
The Crimson StormThe Crimson Storm inventory iconThe Crimson Storm
Steelwood Bow
Bow
Quality: +20%
Physical Damage: (104-116) to (156-174)
Critical Strike Chance: (6.88%-7.43%)
Attacks per Second: 1.40
Weapon Range: 120
Requires Level 57, 190 Dex6% increased Movement Speed(140-170)% increased Physical Damage
(25-35)% increased Critical Strike Chance
50% chance to inflict Bleeding on Critical Strike with Attacks
Enemies you inflict Bleeding on grant (60-100)% increased Flask Charges
Adds (100-120) to (150-165) Physical Damage against Bleeding Enemies
50% chance to Maim Enemies on Critical Strike with Attacks
Veiled Suffix
"There were no survivors. It had only been fired twice."
- Order of the Djinn inscription
Take this item to Jun Ortoi to have her Unveil it.
The Crimson Storm inventory icon
576% increased Movement Speed(140-170)% increased Physical Damage
(25-35)% increased Critical Strike Chance
50% chance to inflict Bleeding on Critical Strike with Attacks
Enemies you inflict Bleeding on grant (60-100)% increased Flask Charges
Adds (100-120) to (150-165) Physical Damage against Bleeding Enemies
50% chance to Maim Enemies on Critical Strike with Attacks
Veiled Suffix
WildwrapBriskwrap inventory iconWildwrap
Strapped Leather
Quality: +20%
Evasion: (837-957)
Movement Speed: -3%
Requires Level 57, 32 Dex10% increased Attack Speed
+(600-700) to Evasion Rating
+(30-40)% to Cold Resistance
5% increased Movement Speed
(20-25)% increased Mana Recovery from Flasks
15% increased Dexterity
1% increased Damage per 15 Dexterity
"Laws are for city folk.
Can't try a man for murder if you can't find him."
- Taruk, Last of the Wildmen
Briskwrap inventory icon
5710% increased Attack Speed
+(600-700) to Evasion Rating
+(30-40)% to Cold Resistance
5% increased Movement Speed
(20-25)% increased Mana Recovery from Flasks
15% increased Dexterity
1% increased Damage per 15 Dexterity
Blasphemer's GraspBlasphemer's Grasp inventory iconBlasphemer's Grasp
Assassin's Mitts
Quality: +20%
Evasion: (280-332)
Energy Shield: (54-64)
Requires Level 58, 45 Dex, 45 Int+(40-50) to Dexterity
(150-200)% increased Evasion and Energy Shield
+(50-60) to maximum Life
+6 to Maximum Life per Elder Item Equipped
+4% to Damage over Time Multiplier for Ailments per Elder Item Equipped
8% increased Effect of non-Damaging Ailments per Elder Item Equipped
Remove an Ailment when you use a Flask if all Equipped Items are Elder Items
Reaching nature's limits,
many sought power in the unnatural.
Blasphemer's Grasp inventory icon
58+(40-50) to Dexterity
(150-200)% increased Evasion and Energy Shield
+(50-60) to maximum Life
+6 to Maximum Life per Elder Item Equipped
+4% to Damage over Time Multiplier for Ailments per Elder Item Equipped
8% increased Effect of non-Damaging Ailments per Elder Item Equipped
Remove an Ailment when you use a Flask if all Equipped Items are Elder Items
Doryani's InvitationDoryani's Invitation inventory iconDoryani's Invitation
Heavy Belt
Requires Level 68+(25-35) to Strength(20-30)% increased Lightning Damage
+(300-350) to Armour
+(30-35)% to Fire Resistance
+(30-35)% to Cold Resistance
0.6% of Lightning Damage Leeched as Life
(20-30)% chance to Shock during any Flask Effect
"You can invite them but you can never be
sure who will come knocking."
- Doryani, Queen's Thaumaturgist
Doryani's Invitation inventory icon
68+(25-35) to Strength(20-30)% increased Lightning Damage
+(300-350) to Armour
+(30-35)% to Fire Resistance
+(30-35)% to Cold Resistance
0.6% of Lightning Damage Leeched as Life
(20-30)% chance to Shock during any Flask Effect
Doryani's InvitationDoryani's Invitation inventory iconDoryani's Invitation
Heavy Belt
Requires Level 68+(25-35) to Strength(20-30)% increased Fire Damage
+(300-350) to Armour
+(30-35)% to Cold Resistance
+(30-35)% to Lightning Resistance
0.6% of Fire Damage Leeched as Life
(20-30)% chance to Ignite during any Flask Effect
"You can invite them but you can never be
sure who will come knocking."
- Doryani, Queen's Thaumaturgist
Doryani's Invitation inventory icon
68+(25-35) to Strength(20-30)% increased Fire Damage
+(300-350) to Armour
+(30-35)% to Cold Resistance
+(30-35)% to Lightning Resistance
0.6% of Fire Damage Leeched as Life
(20-30)% chance to Ignite during any Flask Effect
Doryani's InvitationDoryani's Invitation inventory iconDoryani's Invitation
Heavy Belt
Requires Level 68+(25-35) to Strength(20-30)% increased Cold Damage
+(300-350) to Armour
+(30-35)% to Fire Resistance
+(30-35)% to Lightning Resistance
0.6% of Cold Damage Leeched as Life
(20-30)% chance to Freeze during any Flask Effect
"You can invite them but you can never be
sure who will come knocking."
- Doryani, Queen's Thaumaturgist
Doryani's Invitation inventory icon
68+(25-35) to Strength(20-30)% increased Cold Damage
+(300-350) to Armour
+(30-35)% to Fire Resistance
+(30-35)% to Lightning Resistance
0.6% of Cold Damage Leeched as Life
(20-30)% chance to Freeze during any Flask Effect
Doryani's InvitationDoryani's Invitation inventory iconDoryani's Invitation
Heavy Belt
Requires Level 68+(25-35) to Strength(20-30)% increased Global Physical Damage
+(30-35)% to Fire Resistance
+(30-35)% to Cold Resistance
+(30-35)% to Lightning Resistance
0.6% of Physical Damage Leeched as Life
25% reduced Enemy Stun Threshold during any Flask Effect
"You can invite them but you can never be
sure who will come knocking."
- Doryani, Queen's Thaumaturgist
Doryani's Invitation inventory icon
68+(25-35) to Strength(20-30)% increased Global Physical Damage
+(30-35)% to Fire Resistance
+(30-35)% to Cold Resistance
+(30-35)% to Lightning Resistance
0.6% of Physical Damage Leeched as Life
25% reduced Enemy Stun Threshold during any Flask Effect
IndigonIndigon inventory iconIndigon
Hubris Circlet
Quality: +20%
Energy Shield: (205-228)
Requires Level 69, 154 Int(150-180)% increased Energy Shield
(6-10)% increased maximum Mana
Recover (8-10)% of Life when you use a Mana Flask
Non-instant Mana Recovery from Flasks is also Recovered as Life
(50-60)% increased Mana Cost of Skills for each 200 total Mana you have Spent Recently
(20-25)% increased Spell Damage for each 200 total Mana you have Spent Recently, up to 2000%
Where the body's limits begin,
the mind's limits end.
Indigon inventory icon
69(150-180)% increased Energy Shield
(6-10)% increased maximum Mana
Recover (8-10)% of Life when you use a Mana Flask
Non-instant Mana Recovery from Flasks is also Recovered as Life
(50-60)% increased Mana Cost of Skills for each 200 total Mana you have Spent Recently
(20-25)% increased Spell Damage for each 200 total Mana you have Spent Recently, up to 2000%
BloodgripBloodgrip inventory iconBloodgrip
Marble Amulet
Requires Level 74Regenerate (1.2-1.6)% of Life per secondAdds 10 to 20 Physical Damage to Attacks
+(60-70) to maximum Life
Regenerate (16-24) Life per second
100% increased Life Recovery from Flasks
Moving while Bleeding doesn't cause you to take extra Damage
Combat is simple.
Keep your blood in.
Take theirs out.
Bloodgrip inventory icon
74Regenerate (1.2-1.6)% of Life per secondAdds 10 to 20 Physical Damage to Attacks
+(60-70) to maximum Life
Regenerate (16-24) Life per second
100% increased Life Recovery from Flasks
Moving while Bleeding doesn't cause you to take extra Damage

Version history

Version Changes
3.0.0
  • Basalt Flasks now grant 15% additional Physical Damage Reduction (down from 20%) and last for 4.5 seconds (down from 5 seconds).
2.5.0
  • A character can now only receive one flask charge per Critical Strike every 200ms. This is shared across all flasks.
  • The Harvest and Master Surgeon now follow this rule. Instead of giving a charge to each of your flasks, they will only grant it to one.
2.4.0
  • Flask buff icons have been remade in a consistent way.
2.3.1
  • Flasks will now correctly show as unusable if their level requirement is too high for the character.
2.2.0
  • Resistance Flasks have been reduced to +6% maximum resistance. They all now last for 4 seconds (increased from 3.5). It's getting easier to dramatically increase maximum resistances, so this change is designed to partially counteract the new tools such as the Flask Effect mod and new Ascendancy options.
  • Quartz Flasks, now lasts for 4 seconds (down from 5 seconds) and consume 30 of 60 charges (down from 40 of 60). They now provide 10% Dodge and Spell Dodge, as well as Phasing.
  • Jade Flasks now lasts 4 seconds (down from 5 seconds) and consume 30 of 60 charges (down from 40 of 60).
  • Diamond Flasks now last for 4 seconds (increased from 3.5 seconds) and consume 20 of 40 charges (down from 80 of 80).
  • Quicksilver Flasks now last for 4 seconds (down from 5 seconds).
  • These changes affect existing Utility Flasks that your characters have. No legacy versions are created.
  • Added a new Flask mod - of Curing: Poison Removal and Immunity
  • Added a new Flask mod - Chemist's: Reduced number of Charged Used
  • Added a new Utility Flask mod - Experimenter's: Increased Duration
  • Added a new Utility Flask mod - Alchemist's: Increased Effect and Reduced Duration
2.1.0
  • Surgeon's Flasks now have a chance to gain a charge on critical strike, rather than being unconditional. Old flasks are unmodified.
2.0.0
  • Mana flasks now consume fewer charges per use and restore less mana per use. Players needed more control over how and when they restored mana (and how often they gained the benefits of flask effects). Giving mana flasks more uses gives players more control.
  • Life flasks now restore more life.
  • Flasks have had their level requirements adjusted. Life and mana flasks can generally be equipped earlier.
1.3.0g
  • Fixed a bug where your Flasks would not refill if respawning in the same arena during FFA Arena Tournaments.
1.2.3
  • Flasks will now refill when equipped in a hideout.
1.2.0
  • New tiers of life and mana flasks (Divine and Eternal) have been added at levels 65 and 70.
  • The Sapping mod on flasks now only increases life recovered by 40% (down from 60%).
  • Flasks now refill when entering a PvP area, unless you're in a Famine league.
1.1.4b
  • Added a buff icon for the new Forbidden Taste unique flask.
1.1.3
  • Changed Life, Mana and Hybrid flasks to no longer be usable when they would have no function. That is, when there is no life and/or mana to recover and there is no on-use effect.
1.1.0
  • Sanctified Life Flasks and Sanctified Mana Flasks can now drop in all leagues.
  • Jade Flasks and Quartz Flasks can now drop in all leagues.
1.0.3
  • Fixed a bug where the the wrong flask could be used if you moved the mouse with the button down.
1.0.2
  • Fixing a bug where flask-use sounds wouldn't play if you had reduced flask charges used.
1.0.1
  • Effects have been added for when a Jade Flask or Quartz Flask is used.
1.0.0g
  • Fixed a bug introduced in 1.0.0f where some flask effects would not work.
1.0.0f
  • Fixed an issue with the Blood of the Karui unique item and interactions with other life recovery stats.
1.0.0
  • The new challenge leagues have introduced five new base types of items - four new Flasks and a Ring.
0.11.6
  • Fixed a display error with Flask Charges Used in the Character panel.
0.11.5
  • Using flasks now breaks the grace period of invulnerability you gain upon entering an area.
0.11.4
  • Fixed a bug where minions would grant you flask charges when they time out.
0.11.2
  • Increased Flask Charges now increases charges gained from all sources, not just monster kills.
  • Fixed a bug where most Life and Mana Flasks were not recovering the full amount.
0.11.1
  • Diamond Utility Flasks have returned! They make your Critical Strike Chance "Lucky" for 3.5 seconds (that is, your Critical Strike Chance is rolled twice, with the best result taken).
  • Increased Flask drop rate slightly.
0.11.0
  • Granite Flasks have been reduced to providing 3000 armour.
  • The drop rate of Life, Mana and Hybrid flasks has been reduced due to the addition of flask-upgrade vendor recipes in a previous patch.
  • The amount of mana recovered by high level flasks has been increased. For mana flasks this includes Giant and above. For hybrid flasks, Sacred and Hallowed.
0.10.7
  • Added a new Flask Mod - "of Staunching": Removes Bleeding.
  • Added a new Flask Mod - "of Grounding": Dispels Shocked.
0.10.6b
  • Monsters no longer grant experience, flask charges and other on-kill benefits if they detonate themselves. This does not apply to Undying Incinerators that can explode when very low on life.
0.10.5
  • Fixed a bug where increased flask duration wasn't applied to utility flasks.
0.10.2
  • Flasks will no longer be consumed when typing in chat if you have rebound the keys for those flasks.
0.10.0g
  • Fixed a bug where sometimes flasks would not work for a tiny period of time after gaining a flask charge.
0.10.0
  • Added Quicksilver Flasks, a type of utility flask that increases movement speed by 40% for five seconds. A Quicksilver Flask is now available as a reward from the Medicine Chest quest.
  • Added Amethyst Flasks, a type of utility flask that increases chaos resistance by 35% for 3.5 seconds.
  • Flasks with movement speed mods (and the Quicksilver flask itself) now display an effect on the character to show that you're accelerated.
  • Disabled Diamond flasks until we've rebalanced them properly.
  • Granite Flasks now grant 4000 armour on use, not 10000.
  • Medium Life and Mana Flasks have had their drop level reduced to 4.
  • The Adrenaline flask mod has been moved to level 5.
  • Fixed a bug where scouring a flask would remove its level requirement.
0.9.13h
  • Fixed a bug where Flasks could be traded without losing their charges. Thanks [BSM]neovile and [BSM]Sayt.
0.9.13c
  • Fixed a bug where Flasks of Warding could remove Map curses.
0.9.13b
  • Diamond, Granite, Ruby, Sapphire and Topaz flasks now display an effect on your character when being used.
  • Added a new flask mod - "of Warding" which cancels all curses currently on you and prevents you being cursed while that flask's recovery is in effect. This also puts a visual effect on your character.
0.9.13
  • Utility Flasks now have new art. This only affects flasks found after this patch.
  • Flasks are replenished by a few charges between PvP rounds. It's important to manage flasks properly - if you use them all too fast then you'll be at a big disadvantage in later rounds.
  • Flasks can't be used in town now.
  • Flasks which heal minions no longer apply to totems, traps and mines.
  • Fixed a bug where the mod that reduces flask charges used would not apply to the flask UI correctly.
0.9.12qq
  • Resistance flasks now last 3.5 seconds rather than 2.0 seconds by default.
0.9.12b
  • Flasks hovers now display how many charges they currently have.
0.9.11j
  • "While healing" effects from flask mods can no longer be indefinitely extended by using more flasks.
0.9.11
  • Fixed a bad interaction between on-drink flask effects and the Puncture skill.
0.9.10c
  • Added a new item progression for Life, Mana and Hybrid flasks.
0.9.9c
  • Undead revived by a necromancer can now grant flask charges.
0.9.9
  • Increased the number of charges needed for a Diamond Flask to refill.
  • Halved the life lost by use of a Caustic Flask.
0.9.7
  • Improved the progression of flasks so that higher levels are never downgrades.
0.9.6
  • Added a variety of Utility Flask base types that do effects other than healing your life or mana.
  • Reduced the size of the Perpetual flask mods.
0.9.5h
  • Fixed instant recovery flasks giving "while healing" effects permanently.
0.9.5g
  • Fixed a bug with the calculation of how much life recovery from flasks to apply to minions.
0.9.5d
  • Improved the "Seething" flask prefix by reducing its penalty.
  • Reduced the price of flasks at vendors.
0.9.5
  • We've changed how flasks heal your life and mana so that they are slower than before but heal substantially more in total. They also take more monster kills to refill. This change should make your life and mana totals more relevant than just the speed your flasks recover at. There are more (drastic) flask changes scheduled for 0.9.6 but we're interested in feedback on these ones first.
  • Most flasks in the vendors don't generate with quality now.
  • Rebalanced most of the mods on flasks around the new behavioural changes.
  • "Low Life" on Cautious flasks is now defined as 35% rather than 50%, to be consistent with other uses of the term.
0.9.4
  • The knockback from a Flask of Fending now only applies to melee attacks.
  • Caustic flasks no longer interrupt energy shield recharge.
0.9.3g
  • Reduced the Vendor costs of Flasks and hid some invalid high level items.
0.9.3f
  • Increased the drop rate of flasks.
0.9.3d
  • Rebalanced the flask charge ratios on vials so that they aren't so crazily overpowered.
0.9.3b
  • Made early flasks use slightly less charges per drink so that it's easier to fill them.
  • Reduced the amount of Mana recovered from Flasks and Vials by 15%.
0.9.3
  • Moving belt flasks around is now allowed again if the inventory is open.
  • New flask graphics have been added for each base type.
  • Removed some incompatible flask mods from hybrid flasks.
  • Fixed a bug where flasks would appear unverified when linked on the website if the number of charges had changed.
0.9.2f
  • Fixed a bug related to instant-use flasks that heal your minions.
0.9.2
  • Disabled the ability to lift flasks in the HUD version of the belt. Now you won't accidentally drop them while playing. Either mouse button can be used to drink from them now.
  • Fixed a bug where players would receive the "Surgeon's" Flask bonus more than once per action.
  • Reduced the number of flasks charges gained on Critical Strike for both Surgeon's and Avenger's mods.
0.9.1
  • Increased the rate of experience gain and Flask charge recovery to +75% per additional party member.
  • Changed the two Flask mods that deal with critical strikes to only refill a certain number of charges (rather than the entire flask). Old versions of these flasks will only refill 1 charge for now. In a later patch we will reroll the value on these to make it correct.
0.9.0
  • Nerfed the life recovered from life flasks by 33%.
0.8.8
  • Increased recovery from all flasks by 50% and made them refill slightly faster (reduced max charges and charges per use).
  • Re-enabled the "replenish on critical strike" flask mod.
0.8.7
  • Flasks now have substantially higher numbers of charges and require a lot more charges per use. When a monster is killed, all flasks gain a charge (rather than one at random).
  • Flask charges are biased so that mana is harder to come by at the start of the game (to help with progression).
  • Flasks now heal faster. Vials are substantially faster.

References

  1. 1.0 1.1 Malice (October 7, 2013). "Mechanics thread". Official Path of Exile Forums. Retrieved March 13, 2014.
  2. Mark_GGG (March 10, 2014). "Flask charges in party". Official Path of Exile Forums. Retrieved March 12, 2014.
  3. Mark_GGG (December 2, 2013). "10% increased effect of flasks". Official Path of Exile Forums. Retrieved January 05, 2016.
  4. SirPorcoflic (March 2, 2015). "Life Flask Recovery Rate doesn't increase total amount recovered". Path of Exile Reddit. Retrieved January 05, 2016.
  5. Mark_GGG (October 5, 2015). "Why flasks aren't considered as buffs ?". Official Path of Exile Forums. Retrieved November 17, 2015.
  6. Rory_GGG (June 28, 2012). "Surgeon's Diamond Flask". Official Path of Exile Forums. Retrieved January 05, 2016.
  7. Henry_GGG (September 27, 2014). ""Vendoring 3 Divine flasks dosent give 1 eternal flask?"". Official Path of Exile Forums. Retrieved January 16, 2016.