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Flesh and StoneSpell, Aura, AoE, Stance
Level: (1-20)
Reservation: 35% Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cooldown Recovery RateBuff grants 0.5% increased Evasion Rating and ArmourBuff grants 1% increased Damage if you've changed Stance recentlyNearby Enemies are Blinded while in Sand Stance
You take (9-11)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance
Nearby Enemies are Maimed while in Blood Stance
Enemies Maimed by this Skill take (13-16)% increased Physical Damage
(0-50)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flesh and Stone skill iconFlesh and Stone inventory icon
Acquisition
Area level: 16
Vendor Prices
Normal1x Orb of Alteration
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Active Skill Gems
Metadata ID: Metadata/Items/Gems/SkillGemFleshAndStone


Flesh and Stone is an aura that activates Blood and Sand Stance. In Blood Stance (Flesh), the aura maims nearby enemies while increasing the physical damage they take. In Sand Stance (Stone), the aura blinds enemies in radius and grants the user damage reduction against enemies outside the aura. Activating the skill while it's toggled on will alternate between stances. Certain skills also behave differently based on the stance you are currently in.

Skill functions and interactions[ | ]

Flesh
Buff
Flesh status icon
Flesh status icon
You are in Blood Stance, nearby enemies are maimed and take increased physical damage.
Stone
Buff
Flesh and Stone skill icon
Flesh and Stone skill icon
You are in Sand Stance, nearby enemies are blinded and you take less damage from enemies which are not nearby.

Stance setting is shared with Blood and Sand inventory iconBlood and SandBlood and SandSpell, Stance
Level: (1-6)
Reservation: 10% Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cooldown Recovery Rate1% increased Projectile Attack Damage while in Blood Stance
1% increased Projectile Speed while in Sand Stance
Spells deal 1% increased Area Damage while in Blood Stance
Spells have 0.5% increased Area of Effect while in Sand Stance
Melee Skills have 5% less Area of Effect while in Blood Stance
Melee Skills deal (10-15)% more Area Damage while in Blood Stance
Melee Skills have (10-15)% more Area of Effect while in Sand Stance
Melee Skills deal 5% less Area Damage while in Sand Stance
(0-50)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blood and Sand skill icon
Blood and Sand inventory icon
and toggling one will toggle both.

Flesh and Stone can be linked with Maim Support inventory iconMaim SupportMaim SupportAttack, Physical, Support
Icon: m
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 8Supports attack skills, or other skills that can maim enemies.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Physical DamageSupported Skill have 1% increased Effect of MaimSupported Skills have 0.5% chance to inflict Bleeding on Maimed EnemiesSupported Attacks have 30% chance to Maim on Hit
Enemies Maimed by Supported Skills take 10% increased Physical Damage
Supported Skills deal (10-19)% more Physical Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Maim Support inventory icon
to increase the effect of Enemies Maimed by Supported Skills take X% increased Physical Damage but will increased the Reservation.

The blind from the Sand Stance has its own blind visual effect on enemies.

Flesh and Stone blind effect

Flesh and Stone's Sand Stance blind effect, comparing to the normal blind visual effect

Gem level progression[ | ]

LevelRequired LevelRequired DexterityRequired StrengthLess Damage TakenPhysical DamageCooldown Recovery RateExp.Total Exp.
11618269%13%N/A00
22022319%13%2%4972549725
32425379%13%5%95714145439
42829429%13%7%169595315034
53132469%13%10%199345514379
63435509%13%13%285815800194
73737549%14%15%4013441201538
840405810%14%18%5543791755917
943436210%14%21%7550492510966
1046466610%14%23%10165333527499
1149487010%14%26%18986025426101
1252517410%14%29%19640197390120
1355547810%15%31%25737319963851
1458578210%15%34%467643914640290
1560598411%15%37%301732717657617
1662608711%15%39%782300125480618
1764629011%15%42%1526420840744826
1866649211%15%45%2627284567017671
1968669511%16%47%62872274129889945
2070689811%16%50%212023122341913067
21727010011%16%53%N/AN/A
2274N/AN/A12%16%56%N/AN/A
2376N/AN/A12%16%59%N/AN/A
2478N/AN/A12%16%62%N/AN/A
2580N/AN/A12%17%65%N/AN/A
2682N/AN/A12%17%68%N/AN/A
2784N/AN/A12%17%71%N/AN/A
2886N/AN/A12%17%74%N/AN/A
2988N/AN/A13%17%77%N/AN/A
3090N/AN/A13%17%80%N/AN/A
3191N/AN/A13%18%82%N/AN/A
3292N/AN/A13%18%84%N/AN/A
3393N/AN/A13%18%86%N/AN/A
3494N/AN/A13%18%88%N/AN/A
3595N/AN/A13%18%90%N/AN/A
3696N/AN/A13%18%92%N/AN/A
3797N/AN/A13%18%94%N/AN/A
3898N/AN/A13%18%96%N/AN/A
3999N/AN/A13%18%98%N/AN/A
40100N/AN/A13%18%100%N/AN/A

Item acquisition
Questionmark

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
Type
8Divination card inventory iconDying AnguishDying Anguish card artDivination card frameDying Anguish8Level 19 Gem
Alternative Quality: +19%
Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home.
Divination card inventory icon
random level 19 gem with 19% alternative qualityAutomatic
1Gemcutter's Incubator inventory iconGemcutter's IncubatorGemcutter's IncubatorAdds an incubated Quality Gem item to an equippable item
Item drops after killing # monsters
Quality GemRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Gemcutter's Incubator inventory icon
random superior gemAutomatic
7Divination card inventory iconThe Wilted RoseThe Wilted Rose card artDivination card frameThe Wilted Rose7Level 21 Aura Gem
Corrupted
Though the path to divinity is fraught with peril, hope may bloom from within.
Divination card inventory icon
random corrupted level 21 Aura gemAutomatic
6Divination card inventory iconThe FoxThe Fox card artDivination card frameThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Divination card inventory icon
random level 20 gemAutomatic
13Divination card inventory iconThe CataclysmThe Cataclysm card artDivination card frameThe Cataclysm13Level 21 Spell Gem
Corrupted
The mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Divination card inventory icon
random corrupted level 21 Spell gemAutomatic
3Divination card inventory iconGemcutter's PromiseGemcutter's Promise card artDivination card frameGemcutter's Promise3Superior Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Divination card inventory icon
random superior gem with 20% qualityAutomatic
1Divination card inventory iconThe VoidThe Void card artDivination card frameThe Void1Reach into the Void and claim your prize.Divination card inventory iconrandom divination card set exchangeAutomatic

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Intruders in Black
Act 2

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
The Root of the Problem
Act 2
Yeena
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Threshold jewels

The following threshold jewels augment Flesh and Stone:

ItemLimitRadiusStats

Related helmet enchantments

The following helmet enchantments affect Flesh and Stone.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Enchantment Flesh and Stone Mana Reservation 166Flesh and Stone has 20% reduced Mana Reservationhelmet 100
default 0
Enchantment Flesh and Stone Mana Reservation 275Flesh and Stone has 30% reduced Mana Reservationhelmet 100
default 0

Related unique items[ | ]

The following unique items are related to Flesh and Stone:

ItemBase ItemLvl.Stats
Scorpion's CallScorpion's Call inventory iconScorpion's Call
Broadhead Arrow Quiver
Requires Level 57Adds 6 to 12 Physical Damage to Bow Attacks+(20-40) to Dexterity
(150-200) Life Regenerated per Second while in Blood Stance
(40-60)% increased Projectile Damage while in Blood Stance
+(700-1000) to Evasion Rating while in Sand Stance
(20-30)% increased Area of Effect while in Sand Stance
(25-30)% increased Attack Speed if you've changed Stance Recently
Claws open, brace for a bite.
Stinger raised, dodge or die.
Scorpion's Call inventory icon
Broadhead Arrow Quiver57Adds 6 to 12 Physical Damage to Bow Attacks+(20-40) to Dexterity
(150-200) Life Regenerated per Second while in Blood Stance
(40-60)% increased Projectile Damage while in Blood Stance
+(700-1000) to Evasion Rating while in Sand Stance
(20-30)% increased Area of Effect while in Sand Stance
(25-30)% increased Attack Speed if you've changed Stance Recently
Replica Perfect FormReplica Perfect Form inventory iconReplica Perfect Form
Zodiac Leather
Quality: +20%
Evasion: (1281-1451)
Movement Speed: -3%
Requires Level 65, 197 Dex(5-10)% increased Dexterity
(30-50)% increased Evasion Rating
+(50-80) to maximum Life
-30% to Cold Resistance
Flesh and Stone has 100% reduced Mana Reservation
Evasion Rating is increased by Uncapped Cold Resistance
Hollow Palm Technique
"Test subject battered through the hatch with her bare hands,
forcing us to resort to threatening her children to restore containment."
Replica Perfect Form inventory icon
Zodiac Leather65(5-10)% increased Dexterity
(30-50)% increased Evasion Rating
+(50-80) to maximum Life
-30% to Cold Resistance
Flesh and Stone has 100% reduced Mana Reservation
Evasion Rating is increased by Uncapped Cold Resistance
Hollow Palm Technique

Related skills[ | ]

Skill gemStr.Dex.Int.Lvl.
Lacerate inventory iconLacerateLacerateAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 8 Mana
Soul Gain Prevention: 0 sec
Attack Speed: 60% of base
Radius: 38
Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Physical Damage1% increased Bleeding DurationDeals (100-122.83)% of Base Attack Damage
(50-88)% more Damage with Bleeding while in Blood Stance
25% chance to cause Bleeding while in Blood Stance
(5-75) to (8-113) Added Attack Physical Damage
50% increased angle while in Sand Stance
+(0-9) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lacerate skill icon
Lacerate inventory icon
yesyesN/A12
Bladestorm inventory iconBladestormBladestormAttack, AoE, Duration, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 70% of base
Attack Damage: (105-150)% of base
Effectiveness of Added Damage: (105-150)%
Requires Level 28Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Skill Effect DurationSand Bladestorms move with 1% increased speedBlood Bladestorm deals 2% increased Damage with Ailments2% chance to create the wrong BladestormDeals (105-150)% of Base Attack Damage
Base duration is 3 seconds
(70-108)% more Damage with Bleeding while in Blood Stance
(10-12)% more Attack Speed while you're in a Blood Bladestorm
Maximum of 3 Bladestorms at a time
Sand Bladestorms grant (30-38)% increased Movement Speed to you
Bladestorm deals 50% less Damage with Hits and Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Bladestorm skill icon
Bladestorm inventory icon
yesyesN/A28
Perforate inventory iconPerforatePerforatePhysical, Attack, AoE, Slam, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: (125-170)% of base
Effectiveness of Added Damage: (125-170)%
Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% chance to Impale Enemies on Hit1% chance to cause BleedingCreates 0.05 fewer Spikes
Creates 0.1 additional Spikes if you've changed Stance Recently
Deals (125-170)% of Base Attack Damage
Creates 7 Spikes
75% less Damage while in Blood Stance
Creates 2 additional Spikes if you've changed Stance Recently
(2-75) to (3-113) Added Attack Physical Damage
(0-76)% more Area of Effect while in Sand Stance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Perforate skill icon
Perforate inventory icon
yesyesN/A1

Related passives skills[ | ]

Passive skills[ | ]

The following passive skills are related to Blood Stance and Sand Stance:

NameStats
Area of Effect in Sand Stance and Damage in Blood Stance
StancesNode passive skill icon
15% increased Damage while in Blood Stance
10% increased Area of Effect while in Sand Stance [1]
Stance Skill Cooldown Recovery
StancesNode passive skill icon
30% increased Cooldown Recovery Rate for Stance Skills [1]
Versatile Stance
StancesNotable passive skill icon
30% increased Damage while in Blood Stance
15% increased Area of Effect while in Sand Stance
10% increased Attack Speed if you've changed Stance Recently [1]

Ascendancy passive skills[ | ]

The following Ascendancy passive skills are related to Blood Stance and Sand Stance:

Ascendancy
Class
NameStats
Gladiator
Gladiator avatar
Arena Challenger
GLADBloodAndSand (Gladiator) passive skill icon
2% more Attack and Movement Speed per Challenger Charge
25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance
Gain a Challenger Charge when you Kill an Enemy while in Sand Stance
+10 to Maximum Challenger Charges [1]

Alternate skill effects

Flesh and Stone has the following alternate skill effects:

ItemEffect(s)
Celestial Blood and Sand Stance EffectCelestial Blood and Sand Stance Effect inventory iconCelestial Blood and Sand Stance EffectSkill Gem EffectYour Blood and Sand Stance becomes a Celestial Effect.Celestial Blood and Sand Stance Effect inventory iconYour Blood and Sand Stance becomes a Celestial Effect.
Invisible Buff EffectInvisible Buff Effect inventory iconInvisible Buff EffectSkill Gem EffectRemoves the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, phase run, petrified blood, any aura, any blasphemied curse, or any herald gem.Invisible Buff Effect inventory iconRemoves the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, phase run, petrified blood, any aura, any blasphemied curse, or any herald gem.
Polaris Blood and Sand EffectPolaris Blood and Sand Effect inventory iconPolaris Blood and Sand EffectSkill Gem EffectYour Blood and Sand and Flesh and Stone becomes a Black and White Effect.Polaris Blood and Sand Effect inventory iconYour Blood and Sand and Flesh and Stone becomes a Black and White Effect.
Sunrise Blood and Sand EffectSunrise Blood and Sand Effect inventory iconSunrise Blood and Sand EffectSkill Gem EffectYour Blood and Sand or Flesh and Stone becomes a Sunrise Effect.Sunrise Blood and Sand Effect inventory iconYour Blood and Sand or Flesh and Stone becomes a Sunrise Effect.

See also[ | ]

  • Blood and Sand inventory iconBlood and SandBlood and SandSpell, Stance
    Level: (1-6)
    Reservation: 10% Mana
    Cooldown Time: 2.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cooldown Recovery Rate1% increased Projectile Attack Damage while in Blood Stance
    1% increased Projectile Speed while in Sand Stance
    Spells deal 1% increased Area Damage while in Blood Stance
    Spells have 0.5% increased Area of Effect while in Sand Stance
    Melee Skills have 5% less Area of Effect while in Blood Stance
    Melee Skills deal (10-15)% more Area Damage while in Blood Stance
    Melee Skills have (10-15)% more Area of Effect while in Sand Stance
    Melee Skills deal 5% less Area Damage while in Sand Stance
    (0-50)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blood and Sand skill icon
    Blood and Sand inventory icon

Version history[ | ]

Version Changes
3.14.0
  • Now requires 35% Mana reservation (previously 25%).
3.11.0
  • Gained the Stance gem tag.
3.8.0
  • Now has 20 gem levels (from 6).
  • No longer reduces all Damage from non-Blind enemies, and instead reduces Damage from Attacks from non-Blind enemies.
  • You now take 9% less Damage from Attacks from non-Blind enemies at gem level 1 (from 10%), up to 11% at gem level 20 (same as previous maximum gem level).
  • Enemies Maimed by this skill now take 13% increased Physical Damage at gem level 1 (from 14%), up to 16% at gem level 20 (same as previous maximum gem level).
  • Now gains more cooldown recovery speed as the gem levels up, up to 50% at gem level 20 (previously 13% at the maximum gem level).
  • The radius of Flesh and Stone now has a base radius of 28 (from 24) to compensate for changes to Aura Radius on the Passive Skill Tree. And all Aura gem qualities that increased the Aura's radius now increase it by twice the amount (from 2% to 4% per 1% quality).
3.7.4
  • Added Labyrinth Enchantments
3.7.0
  • Flesh and Stone has been added to the game.

References[ | ]

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