Path of Exile Wiki

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Path of Exile Wiki

"_pageData" values

_creationDate2020-10-15 2:13:36 AM
_modificationDate2021-06-18 9:53:06 AM
_creatorBotK2
_categoriesBase_items Experimented_base_types Rune_Daggers

"item_mods" values

idTriggerFlameDashOnSocketedSkillUseImplicitE1
is_implicitYes
is_randomNo
text

"item_sell_prices" values

amount1
nameScroll Fragment

"item_stats" values

avg2
idlocal_skills_granted_by_item_are_supported_by_level_x_unique_trigger_support
is_implicit
is_randomNo
max2
min2
avg10
idlocal_display_trigger_level_x_flame_dash_when_you_use_a_socketed_skill
is_implicit
is_randomNo
max10
min10
avg0
idquality
is_implicit
is_randomNo
max0
min0
avg10
idlocal_display_trigger_level_x_flame_dash_when_you_use_a_socketed_skill
is_implicitYes
is_randomNo
max10
min10
avg2
idlocal_skills_granted_by_item_are_supported_by_level_x_unique_trigger_support
is_implicitYes
is_randomNo
max2
min2

"weapons" values

attack_speed1.45
attack_speed_html<em class="tc -value">1.45</em>
attack_speed_range_average1.45
attack_speed_range_colourvalue
attack_speed_range_maximum1.45
attack_speed_range_minimum1.45
attack_speed_range_text<em class="tc -value">1.45</em>
chaos_damage_html
chaos_damage_max0
chaos_damage_max_html<em class="tc -chaos">0</em>
chaos_damage_max_range_average0
chaos_damage_max_range_colourchaos
chaos_damage_max_range_maximum0
chaos_damage_max_range_minimum0
chaos_damage_max_range_text<em class="tc -chaos">0</em>
chaos_damage_min0
chaos_damage_min_html<em class="tc -chaos">0</em>
chaos_damage_min_range_average0
chaos_damage_min_range_colourchaos
chaos_damage_min_range_maximum0
chaos_damage_min_range_minimum0
chaos_damage_min_range_text<em class="tc -chaos">0</em>
chaos_dps_html
chaos_dps_range_average0.0
chaos_dps_range_colour
chaos_dps_range_maximum0.0
chaos_dps_range_minimum0.0
chaos_dps_range_text
cold_damage_html
cold_damage_max0
cold_damage_max_html<em class="tc -cold">0</em>
cold_damage_max_range_average0
cold_damage_max_range_colourcold
cold_damage_max_range_maximum0
cold_damage_max_range_minimum0
cold_damage_max_range_text<em class="tc -cold">0</em>
cold_damage_min0
cold_damage_min_html<em class="tc -cold">0</em>
cold_damage_min_range_average0
cold_damage_min_range_colourcold
cold_damage_min_range_maximum0
cold_damage_min_range_minimum0
cold_damage_min_range_text<em class="tc -cold">0</em>
cold_dps_html
cold_dps_range_average0.0
cold_dps_range_colour
cold_dps_range_maximum0.0
cold_dps_range_minimum0.0
cold_dps_range_text
critical_strike_chance6.3
critical_strike_chance_html<em class="tc -value">6.30%</em>
critical_strike_chance_range_average6.3
critical_strike_chance_range_colourvalue
critical_strike_chance_range_maximum6.3
critical_strike_chance_range_minimum6.3
critical_strike_chance_range_text<em class="tc -value">6.30%</em>
damage_avg29.5
damage_html<em class="tc -value">12-47</em>
dps_html<em class="tc -value">42.8</em>
dps_range_average42.775
dps_range_colourvalue
dps_range_maximum42.775
dps_range_minimum42.775
dps_range_text<em class="tc -value">42.8</em>
elemental_dps_html
elemental_dps_range_average0.0
elemental_dps_range_colour
elemental_dps_range_maximum0.0
elemental_dps_range_minimum0.0
elemental_dps_range_text
fire_damage_html
fire_damage_max0
fire_damage_max_html<em class="tc -fire">0</em>
fire_damage_max_range_average0
fire_damage_max_range_colourfire
fire_damage_max_range_maximum0
fire_damage_max_range_minimum0
fire_damage_max_range_text<em class="tc -fire">0</em>
fire_damage_min0
fire_damage_min_html<em class="tc -fire">0</em>
fire_damage_min_range_average0
fire_damage_min_range_colourfire
fire_damage_min_range_maximum0
fire_damage_min_range_minimum0
fire_damage_min_range_text<em class="tc -fire">0</em>
fire_dps_html
fire_dps_range_average0.0
fire_dps_range_colour
fire_dps_range_maximum0.0
fire_dps_range_minimum0.0
fire_dps_range_text
lightning_damage_html
lightning_damage_max0
lightning_damage_max_html<em class="tc -lightning">0</em>
lightning_damage_max_range_average0
lightning_damage_max_range_colourlightning
lightning_damage_max_range_maximum0
lightning_damage_max_range_minimum0
lightning_damage_max_range_text<em class="tc -lightning">0</em>
lightning_damage_min0
lightning_damage_min_html<em class="tc -lightning">0</em>
lightning_damage_min_range_average0
lightning_damage_min_range_colourlightning
lightning_damage_min_range_maximum0
lightning_damage_min_range_minimum0
lightning_damage_min_range_text<em class="tc -lightning">0</em>
lightning_dps_html
lightning_dps_range_average0.0
lightning_dps_range_colour
lightning_dps_range_maximum0.0
lightning_dps_range_minimum0.0
lightning_dps_range_text
physical_damage_html<em class="tc -value">12-47</em>
physical_damage_max47
physical_damage_max_html<em class="tc -value">47</em>
physical_damage_max_range_average47
physical_damage_max_range_colourvalue
physical_damage_max_range_maximum47
physical_damage_max_range_minimum47
physical_damage_max_range_text<em class="tc -value">47</em>
physical_damage_min12
physical_damage_min_html<em class="tc -value">12</em>
physical_damage_min_range_average12
physical_damage_min_range_colourvalue
physical_damage_min_range_maximum12
physical_damage_min_range_minimum12
physical_damage_min_range_text<em class="tc -value">12</em>
physical_dps_html<em class="tc -value">42.8</em>
physical_dps_range_average42.775
physical_dps_range_colourvalue
physical_dps_range_maximum42.775
physical_dps_range_minimum42.775
physical_dps_range_text<em class="tc -value">42.8</em>
poison_dps_html<em class="tc -value">42.8</em>
poison_dps_range_average42.775
poison_dps_range_colourvalue
poison_dps_range_maximum42.775
poison_dps_range_minimum42.775
poison_dps_range_text<em class="tc -value">42.8</em>
weapon_range10
weapon_range_html<em class="tc -value">10</em>
weapon_range_range_average10
weapon_range_range_colourvalue
weapon_range_range_maximum10
weapon_range_range_minimum10
weapon_range_range_text<em class="tc -value">10</em>

"items" values

alternate_art_inventory_icons
base_item
base_item_id
base_item_page
cannot_be_traded_or_modifiedNo
classRune Daggers
class_idRune Dagger
description
drop_areas
drop_areas_html
drop_enabledYes
drop_leagues
drop_level30
drop_level_maximum
drop_monsters
drop_rarity_ids
drop_textExperimented base types can be obtained from the [[Curio Display]] in the final reward rooms of <span class="c-item-hoverbox"><span class="c-item-hoverbox__activator">[[File:Blueprint Laboratory inventory icon.png|16x16px|link=|alt=]][[Blueprint: Laboratory|Laboratory]]</span><span class="c-item-hoverbox__display"><span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Blueprint: Laboratory<span class="symbol"></span></span><span class="item-stats"><span class="group tc -mod"><span class="text-color -default">Heist Target:</span> <span class="text-color -value">Replicas or Experimented Items</span><br><span class="text-color -default">Area Level:</span> <span class="text-color -value">(?-83)</span><br><span class="text-color -default">Wings Revealed:</span> <span class="text-color -value">(1-4)/(2-4)</span><br><span class="text-color -default">Escape Routes Revealed:</span> <span class="text-color -value">(2-8)/(4-8)</span><br><span class="text-color -default">Reward Rooms Revealed:</span> <span class="text-color -value">#/<random></span><br><span class="text-color -default">Requires</span> <span class="text-color -value"><random Rogue skill></span> <span class="text-color -default">(Level</span> <span class="text-color -value">(1-5)</span><span class="text-color -default">)</span></span><span class="group tc -help">Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.</span></span></span>[[File:Blueprint Laboratory inventory icon.png|link=|alt=]]</span></span> or <span class="c-item-hoverbox"><span class="c-item-hoverbox__activator">[[File:Blueprint Prohibited Library inventory icon.png|16x16px|link=|alt=]][[Blueprint: Prohibited Library|Prohibited Library]]</span><span class="c-item-hoverbox__display"><span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Blueprint: Prohibited Library<span class="symbol"></span></span><span class="item-stats"><span class="group tc -mod"><span class="text-color -default">Heist Target:</span> <span class="text-color -value">Replicas or Experimented Items</span><br><span class="text-color -default">Area Level:</span> <span class="text-color -value">(?-83)</span><br><span class="text-color -default">Wings Revealed:</span> <span class="text-color -value">(1-4)/(2-4)</span><br><span class="text-color -default">Escape Routes Revealed:</span> <span class="text-color -value">(2-8)/(4-8)</span><br><span class="text-color -default">Reward Rooms Revealed:</span> <span class="text-color -value">#/<random></span><br><span class="text-color -default">Requires</span> <span class="text-color -value"><random Rogue skill></span> <span class="text-color -default">(Level</span> <span class="text-color -value">(1-5)</span><span class="text-color -default">)</span></span><span class="group tc -help">Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.</span></span></span>[[File:Blueprint Prohibited Library inventory icon.png|link=|alt=]]</span></span> [[Grand Heist]]s.
explicit_stat_text
flavour_text
flavour_text_id
frame_typenormal
help_text
html<span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Flickerflame Blade<span class="symbol"></span></span><span class="item-stats"><span class="group "><em class="tc -default">Rune Dagger</em><br>Physical Damage: <em class="tc -value"><em class="tc -value">12-47</em></em><br>Critical Strike Chance: <em class="tc -value"><em class="tc -value">6.30%</em></em><br>Attacks per Second: <em class="tc -value"><em class="tc -value">1.45</em></em><br>Weapon Range: <em class="tc -value"><em class="tc -value">10</em></em></span><span class="group ">Requires Level <em class="tc -value"><em class="tc -value">30</em></em>, <em class="tc -value"><em class="tc -value">54</em></em> Dex, <em class="tc -value"><em class="tc -value">54</em></em> Int</span><span class="group tc -mod">Trigger [[Level]] 10 [[Flame Dash]] when you use a [[Item socket|Socketed]] [[Skill]]</span></span></span>
html_extra<span class="infobox-page-container"><span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Flickerflame Blade<span class="symbol"></span></span><span class="item-stats"><span class="group "><em class="tc -default">Rune Dagger</em><br>Physical Damage: <em class="tc -value"><em class="tc -value">12-47</em></em><br>Critical Strike Chance: <em class="tc -value"><em class="tc -value">6.30%</em></em><br>Attacks per Second: <em class="tc -value"><em class="tc -value">1.45</em></em><br>Weapon Range: <em class="tc -value"><em class="tc -value">10</em></em></span><span class="group ">Requires Level <em class="tc -value"><em class="tc -value">30</em></em>, <em class="tc -value"><em class="tc -value">54</em></em> Dex, <em class="tc -value"><em class="tc -value">54</em></em> Int</span><span class="group tc -mod">Trigger [[Level]] 10 [[Flame Dash]] when you use a [[Item socket|Socketed]] [[Skill]]</span></span><span class="images">[[File:Flickerflame Blade inventory icon.png|78x234px]]</span></span><span class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Level: <em class="tc -value">30</em><br><span class="infobox-restricted-drop">DROP RESTRICTED</span><br>Experimented base types can be obtained from the [[Curio Display]] in the final reward rooms of <span class="c-item-hoverbox"><span class="c-item-hoverbox__activator">[[File:Blueprint Laboratory inventory icon.png|16x16px|link=|alt=]][[Blueprint: Laboratory|Laboratory]]</span><span class="c-item-hoverbox__display"><span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Blueprint: Laboratory<span class="symbol"></span></span><span class="item-stats"><span class="group tc -mod"><span class="text-color -default">Heist Target:</span> <span class="text-color -value">Replicas or Experimented Items</span><br><span class="text-color -default">Area Level:</span> <span class="text-color -value">(?-83)</span><br><span class="text-color -default">Wings Revealed:</span> <span class="text-color -value">(1-4)/(2-4)</span><br><span class="text-color -default">Escape Routes Revealed:</span> <span class="text-color -value">(2-8)/(4-8)</span><br><span class="text-color -default">Reward Rooms Revealed:</span> <span class="text-color -value">#/<random></span><br><span class="text-color -default">Requires</span> <span class="text-color -value"><random Rogue skill></span> <span class="text-color -default">(Level</span> <span class="text-color -value">(1-5)</span><span class="text-color -default">)</span></span><span class="group tc -help">Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.</span></span></span>[[File:Blueprint Laboratory inventory icon.png|link=|alt=]]</span></span> or <span class="c-item-hoverbox"><span class="c-item-hoverbox__activator">[[File:Blueprint Prohibited Library inventory icon.png|16x16px|link=|alt=]][[Blueprint: Prohibited Library|Prohibited Library]]</span><span class="c-item-hoverbox__display"><span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Blueprint: Prohibited Library<span class="symbol"></span></span><span class="item-stats"><span class="group tc -mod"><span class="text-color -default">Heist Target:</span> <span class="text-color -value">Replicas or Experimented Items</span><br><span class="text-color -default">Area Level:</span> <span class="text-color -value">(?-83)</span><br><span class="text-color -default">Wings Revealed:</span> <span class="text-color -value">(1-4)/(2-4)</span><br><span class="text-color -default">Escape Routes Revealed:</span> <span class="text-color -value">(2-8)/(4-8)</span><br><span class="text-color -default">Reward Rooms Revealed:</span> <span class="text-color -value">#/<random></span><br><span class="text-color -default">Requires</span> <span class="text-color -value"><random Rogue skill></span> <span class="text-color -default">(Level</span> <span class="text-color -value">(1-5)</span><span class="text-color -default">)</span></span><span class="group tc -help">Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.</span></span></span>[[File:Blueprint Prohibited Library inventory icon.png|link=|alt=]]</span></span> [[Grand Heist]]s.</span><span class="group "><em class="header"><abbr title="Offer given by an NPC vendor in exchange for this item when it is not used in a vendor recipe">Vendor Offer</abbr></em><br>1x [[Scroll Fragment]]</span><span class="group "><em class="header">Weapon DPS</em><br>Physical: <em class="tc -value">42.8</em><br>Phys+Chaos: <em class="tc -value">42.8</em><br>Total: <em class="tc -value">42.8</em></span><span class="group "><em class="header">Miscellaneous</em><br>Item class: <em class="tc -value">Rune Daggers</em><br><span class="u-truncate-line">Metadata ID: <em class="tc -default"><abbr title="Metadata/Items/Weapons/OneHandWeapons/Daggers/RuneDaggerE1"><em class="tc -value">Metadata/Items/Weapons/OneHandWeapons/Daggers/RuneDaggerE1</em></abbr></em></span></span></span></span></span>
icon
implicit_stat_textTrigger [[Level]] 10 [[Flame Dash]] when you use a [[Item socket|Socketed]] [[Skill]]
influences
inventory_iconFile:Flickerflame Blade inventory icon.png
is_corruptedNo
is_drop_restrictedYes
is_fatedNo
is_fracturedNo
is_relicNo
is_replicaNo
is_synthesisedNo
is_veiledNo
metadata_idMetadata/Items/Weapons/OneHandWeapons/Daggers/RuneDaggerE1
nameFlickerflame Blade
name_listFlickerflame Blade
quality0
rarityNormal
rarity_idnormal
release_version3.12.0
removal_version
required_dexterity54
required_dexterity_html<em class="tc -value">54</em>
required_dexterity_range_average54
required_dexterity_range_colourvalue
required_dexterity_range_maximum54
required_dexterity_range_minimum54
required_dexterity_range_text<em class="tc -value">54</em>
required_intelligence54
required_intelligence_html<em class="tc -value">54</em>
required_intelligence_range_average54
required_intelligence_range_colourvalue
required_intelligence_range_maximum54
required_intelligence_range_minimum54
required_intelligence_range_text<em class="tc -value">54</em>
required_level30
required_level_base30
required_level_html<em class="tc -value">30</em>
required_level_range_average30
required_level_range_colourvalue
required_level_range_maximum30
required_level_range_minimum30
required_level_range_text<em class="tc -value">30</em>
required_strength0
required_strength_html<em class="tc -value">0</em>
required_strength_range_average0
required_strength_range_colourvalue
required_strength_range_maximum0
required_strength_range_minimum0
required_strength_range_text<em class="tc -value">0</em>
size_x1
size_y3
stat_textTrigger [[Level]] 10 [[Flame Dash]] when you use a [[Item socket|Socketed]] [[Skill]]
tagsnot_for_sale dagger one_hand_weapon onehand weapon default