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(→‎Related modifiers: Now only shows spawnable modifiers.)
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item_stats.id = "grant_focus_skill"
AND items.name NOT LIKE "Megalomaniac"
 
AND items.name NOT LIKE "The Hungry Loop"
 
 
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Revision as of 22:00, 29 November 2020

NameFocus
Skill IdFocus
IconFocus skill icon
Cast TimeInstant
Level Req.1
Attack Damage100% of base
Effectiveness of Added Damage100%
Stored Uses1
Cooldown8.00 sec
Focus your power, granting yourself the Focussed buff.
Base duration is 4 seconds
Using Supported Skills is Instant
This Skill's Duration cannot be modified
This Skill's Cooldown does not recover during its effect
Buff expiry rate cannot be modified

Focus is a skill granted by certain Veiled item modifiers. Players cannot use the Focus skill unless they have a modifier related to the Focus skill equipped.

Unique items

ItemBase ItemLvl.Stats
VivinsectVivinsect inventory iconVivinsect
Unset Ring
Requires Level 45Has 1 Socket+5 to Level of Socketed Aura Gems
Socketed Gems have 10% increased Mana Reservation
+(15-25) to all Attributes
Regenerate 15 Life per second for each Uncorrupted Item Equipped
-2 to Total Mana Cost of Skills for each Corrupted Item Equipped
Veiled Suffix
"Fusing the parasite with another ring has manifested unpredictable effects.
I theorise the sacrificial vessel's level of anguish is a key variable.
- Arzaak, Syndicate Researcher
Take this item to Jun Ortoi to have her Unveil it.
Vivinsect inventory icon
Unset Ring45Has 1 Socket+5 to Level of Socketed Aura Gems
Socketed Gems have 10% increased Mana Reservation
+(15-25) to all Attributes
Regenerate 15 Life per second for each Uncorrupted Item Equipped
-2 to Total Mana Cost of Skills for each Corrupted Item Equipped
Veiled Suffix
Adds (6-7) to (9-10) Cold Damage
Adds 1 to (14-16) Lightning Damage
Adds (8-9) to (11-13) Cold Damage
Adds 1 to (17-20) Lightning Damage
Adds (10-12) to (14-16) Cold Damage
Adds 1 to (21-24) Lightning Damage
Adds (6-7) to (9-10) Fire Damage
Adds (6-7) to (9-10) Cold Damage
Adds (8-9) to (11-13) Fire Damage
Adds (8-9) to (11-13) Cold Damage
Adds (10-12) to (14-16) Fire Damage
Adds (10-12) to (14-16) Cold Damage
Adds (6-7) to (9-10) Fire Damage
Adds 1 to (14-16) Lightning Damage
Adds (8-9) to (11-13) Fire Damage
Adds 1 to (17-20) Lightning Damage
Adds (10-12) to (14-16) Fire Damage
Adds 1 to (21-24) Lightning Damage
+(26-30) to maximum Life
Regenerate 2 Mana per second
+(31-35) to maximum Life
Regenerate 3 Mana per second
+(36-40) to maximum Life
Regenerate 4 Mana per second
+(26-30) to maximum Mana
Regenerate 15 Life per second
+(31-35) to maximum Mana
Regenerate 20 Life per second
+(36-40) to maximum Mana
Regenerate 25 Life per second
+(9-10)% to Cold and Chaos Resistances
+(11-12)% to Cold and Chaos Resistances
+(13-15)% to Cold and Chaos Resistances
+(11-12) to Dexterity and Intelligence
+(13-14) to Dexterity and Intelligence
+(15-17) to Dexterity and Intelligence
+(9-10)% to Fire and Chaos Resistances
+(11-12)% to Fire and Chaos Resistances
+(13-15)% to Fire and Chaos Resistances
+(26-30) to maximum Mana
Regenerate 2 Mana per second
+(31-35) to maximum Mana
Regenerate 3 Mana per second
+(36-40) to maximum Mana
Regenerate 4 Mana per second
+(9-10)% to Lightning and Chaos Resistances
+(11-12)% to Lightning and Chaos Resistances
+(13-15)% to Lightning and Chaos Resistances
+(26-30) to maximum Mana
4% of Damage taken gained as Mana over 4 seconds when Hit
+(31-35) to maximum Mana
5% of Damage taken gained as Mana over 4 seconds when Hit
+(36-40) to maximum Mana
6% of Damage taken gained as Mana over 4 seconds when Hit
+(26-30) to maximum Mana
3% reduced Mana Cost of Skills
+(31-35) to maximum Mana
4% reduced Mana Cost of Skills
+(36-40) to maximum Mana
5% reduced Mana Cost of Skills
+1 to Minimum Endurance Charges
+1 to Minimum Frenzy Charges
+1 to Minimum Power Charges
Shock nearby Enemies for 2 Seconds when you Focus
Shock nearby Enemies for 3 Seconds when you Focus
Shock nearby Enemies for 4 Seconds when you Focus
+(11-12) to Strength and Dexterity
+(13-14) to Strength and Dexterity
+(15-17) to Strength and Dexterity
+(11-12) to Strength and Intelligence
+(13-14) to Strength and Intelligence
+(15-17) to Strength and Intelligence
HyperboreusHyperboreus inventory iconHyperboreus
Leather Belt
Requires Level 53+(25-40) to maximum Life+(30-40)% to Cold Resistance
Chill nearby Enemies when you Focus, causing 30% reduced Action Speed
Focus has (30-50)% increased Cooldown Recovery Rate
(50-70)% increased Damage with Hits and Ailments against Chilled Enemies
Veiled Suffix
Cold winds whirl at the crown of the world.Take this item to Jun Ortoi to have her Unveil it.
Hyperboreus inventory icon
Leather Belt53+(25-40) to maximum Life+(30-40)% to Cold Resistance
Chill nearby Enemies when you Focus, causing 30% reduced Action Speed
Focus has (30-50)% increased Cooldown Recovery Rate
(50-70)% increased Damage with Hits and Ailments against Chilled Enemies
Veiled Suffix

Related modifiers

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of the OrderSuffix72Your Critical Strike Chance is Lucky while Focussedbelt 2000
default 0
ChosenPrefix60+(16-18)% chance to Dodge Attack Hits while Focussedhelmet 1000
boots 1000
default 0
ChosenPrefix72+(19-22)% chance to Dodge Attack Hits while Focussedhelmet 1000
boots 1000
default 0
ChosenPrefix81+(23-25)% chance to Dodge Attack Hits while Focussedhelmet 1000
boots 1000
default 0
ChosenPrefix608% additional Physical Damage Reduction while Focussedhelmet 1000
gloves 1000
default 0
ChosenPrefix72(9-10)% additional Physical Damage Reduction while Focussedhelmet 1000
gloves 1000
default 0
ChosenPrefix81(11-12)% additional Physical Damage Reduction while Focussedhelmet 1000
gloves 1000
default 0
of the OrderSuffix60Shock nearby Enemies for 2 Seconds when you Focusring 1000
default 0
of the OrderSuffix72Shock nearby Enemies for 3 Seconds when you Focusring 1000
default 0
of the OrderSuffix81Shock nearby Enemies for 4 Seconds when you Focusring 1000
default 0
of the OrderSuffix601% of Evasion Rating is Regenerated as Life per second while Focussedbody_armour 1500
default 0
of the OrderSuffix60Recover (23-25)% of Mana and Energy Shield when you Focusbody_armour 1000
default 0
of the OrderSuffix72Recover (26-28)% of Mana and Energy Shield when you Focusbody_armour 1000
default 0
of the OrderSuffix81Recover (29-31)% of Mana and Energy Shield when you Focusbody_armour 1000
default 0
of the OrderSuffix60(16-20)% chance to deal Double Damage while Focussedtwo_hand_weapon 1000
default 0
of the OrderSuffix72(21-25)% chance to deal Double Damage while Focussedtwo_hand_weapon 1000
default 0
of the OrderSuffix81(26-30)% chance to deal Double Damage while Focussedtwo_hand_weapon 1000
default 0
of the OrderSuffix60(7-9)% chance to deal Double Damage while Focussedone_hand_weapon 1000
shield 1000
default 0
of the OrderSuffix72(10-12)% chance to deal Double Damage while Focussedone_hand_weapon 1000
shield 1000
default 0
of the OrderSuffix81(13-15)% chance to deal Double Damage while Focussedone_hand_weapon 1000
shield 1000
default 0
of the OrderSuffix60(22-25)% increased Attack and Cast Speed while Focussedgloves 2000
default 0
of the OrderSuffix72(26-30)% increased Attack and Cast Speed while Focussedgloves 1000
default 0
of the OrderSuffix81(31-36)% increased Attack and Cast Speed while Focussedgloves 1000
default 0
of the OrderSuffix60(81-100)% increased Duration of Ailments you inflict while Focussedhelmet 1000
default 0
of the OrderSuffix72(101-120)% increased Duration of Ailments you inflict while Focussedhelmet 1000
default 0
of the OrderSuffix81(121-140)% increased Duration of Ailments you inflict while Focussedhelmet 1000
default 0
of the OrderSuffix60You are Immune to Ailments while Focussedboots 1500
default 0
of the OrderSuffix6010% of Damage Leeched as Life while Focussed
You have Vaal Pact while Focussed
amulet 2000
default 0
of the OrderSuffix6080% increased Effect of Fortify on you while Focussedbody_armour 1000
default 0
of the OrderSuffix72100% increased Effect of Fortify on you while Focussedbody_armour 1000
default 0
of the OrderSuffix81120% increased Effect of Fortify on you while Focussedbody_armour 1000
default 0
of the OrderSuffix60Trigger Socketed Spells when you Focushelmet 2000
default 0
of the OrderSuffix60(21-25)% of Damage is taken from Mana before Life while Focussedbody_armour 2000
default 0
of the OrderSuffix60Minions Recover 100% of their Life when you Focusgloves 2000
default 0
of the OrderSuffix60Skills Cost no Mana while Focussedamulet 2000
default 0

Version history

Version Changes
3.5.0
  • Introduced to the game.