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Fortify
Buff
Fortify status icon.png
You take less damage when hit.
This page is about the buff. For the support gem, see Fortify Support.

Fortify is a buff that grants the player 20% less damage taken from hits for 4 seconds.[1] This does not apply to damage over time, since it does not hit.

Maximum fortify effect

Increasing fortify effect by 400% will provide 100% less damage taken from hits. Up to 504% increased fortify effect can be attained by combining all of the following:

  • 120% from the master crafted mod 120% increased Effect of Fortify on you while Focussed, but only while you have Focus skill icon.pngFocus
  • 100% from a nearby Dread BannerDread BannerAoE, Spell, Duration, Aura, Physical
    Level: (1-20)
    Reservation: 10% Mana
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 24Casting once reserves mana to carry a banner which makes nearby allies inflict impale with attacks, and lessens the accuracy of nearby enemies. Gain stages by impaling enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased effect of AuraNearby Enemies deal 0.1% less Damage
    3% less Skill Effect Duration
    You and nearby Allies have 0.25% chance to Impale Enemies on Hit with Attacks
    Base Duration of 10 seconds after being Placed
    Nearby Enemies have (15-21)% less Accuracy Rating
    You and nearby Allies have 20% chance to Impale Enemies on Hit with Attacks
    When placed, 8% increased Area of Effect per Stage
    When placed, 1% increased Aura effect per Stage
    +1 second to Base Placed Banner Duration per Stage
    Gain Fortify for 0.05 seconds per Stage on Placing the Banner
    2% increased Fortify effect per Stage
    Gain 1 Stage when you Impale an Enemy while carrying the Banner, up to 5 per second
    You and nearby Allies have (0-19)% increased Impale Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Dread Banner skill icon.png
    placed while at maximum stages (or more, depending on how increased aura effect interacts with the fortify effect provided by this skill)
  • 60% increased effect from 8 skill tree nodes including Rampart, Steadfast, and 4 small skill nodes
  • 60% from Beacon of MadnessBeacon of Madness
    Two-Toned Boots
    Quality: +20%
    Armour: (340-529)
    Evasion: (340-529)
    Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold ResistancesGrants Level 1 Embrace Madness Skill
    (150-300)% increased Armour and Evasion
    30% increased Movement Speed
    20% chance to deal Double Damage while affected by Glorious Madness
    60% increased Effect of Fortify on you while affected by Glorious Madness
    Nothing spreads as quickly as an idea.
    , while affected by Glorious Madness status icon.pngGlorious Madness
  • 25% from the 25% increased Effect of Fortify on you Crusader mod on a helmet
  • 25% from a Penitent MaskPenitent MaskArmour: 185
    Evasion: 185
    Requires Level 75, 79 Str, 79 Dex(10-15)% increased Effect of Fortify on you
    You are Crushed
    helmet base type
  • 20% from dual-wielded IchimonjiIchimonji
    Corsair Sword
    One Handed Sword
    Quality: +20%
    Physical Damage: (50-64.5) to (186-215)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.86-1.94)
    Weapon Range: 11
    Requires Level 58, 81 Str, 117 Dex40% increased Global Accuracy Rating(80-95)% increased Physical Damage
    Adds (5-10) to (13-20) Physical Damage
    (20-25)% increased Attack Speed
    10% increased Effect of Buffs on you
    5% reduced Mana Reserved
    Allies' Aura Buffs do not affect you
    Your Aura Buffs do not affect allies
    Master yourself before you seek to master others.
    (may be incompatible with Dread BannerDread BannerAoE, Spell, Duration, Aura, Physical
    Level: (1-20)
    Reservation: 10% Mana
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 24Casting once reserves mana to carry a banner which makes nearby allies inflict impale with attacks, and lessens the accuracy of nearby enemies. Gain stages by impaling enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased effect of AuraNearby Enemies deal 0.1% less Damage
    3% less Skill Effect Duration
    You and nearby Allies have 0.25% chance to Impale Enemies on Hit with Attacks
    Base Duration of 10 seconds after being Placed
    Nearby Enemies have (15-21)% less Accuracy Rating
    You and nearby Allies have 20% chance to Impale Enemies on Hit with Attacks
    When placed, 8% increased Area of Effect per Stage
    When placed, 1% increased Aura effect per Stage
    +1 second to Base Placed Banner Duration per Stage
    Gain Fortify for 0.05 seconds per Stage on Placing the Banner
    2% increased Fortify effect per Stage
    Gain 1 Stage when you Impale an Enemy while carrying the Banner, up to 5 per second
    You and nearby Allies have (0-19)% increased Impale Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Dread Banner skill icon.png
    [2][3])
  • 15% from the mod 15% increased Effect of Fortify on you obtained using Essence of HorrorEssence of HorrorStack Size: 9
    Essence Tier: 8
    Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

    Weapon: 16% chance to gain a Power, Frenzy or Endurance Charge on Kill
    Gloves: Socketed Gems have +3.5% Critical Strike Chance
    Boots: 5% reduced Elemental Damage Taken while stationary
    Body Armour: 15% of Physical Damage from Hits taken as Cold Damage
    Helmet: Socketed Gems deal 30% more Elemental Damage
    Shield: Chill Nearby Enemies when you Block
    Quiver: 4 to 7 Cold Damage per Frenzy Charge
    Amulet: 15% increased Effect of Fortify on you
    Ring: 4 to 7 Cold Damage per Frenzy Charge
    Belt: 5% additional Physical Damage Reduction during any Flask Effect
    Right click this item then left click a normal or rare item to apply it.
    Shift click to unstack.
    crafting on an amulet
  • 10% from 2 small skill nodes in the Champion ascendancy
  • 4% from a 20% quality anomalous Fortify SupportFortify SupportAttack, Support, Melee
    Icon: O
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 31Supports melee attack skills that are not triggered.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Attack DamageSupported Skills have 0.5% increased Fortify DurationHits from Supported Skills Overwhelm 0.25% of Physical Damage Reduction while you have FortifySupported Skills grant Fortify on Melee hit
    Supported Skills deal (20-34)% more Melee Damage
    Supported Skills have (15-34)% increased Fortify duration
    Supported Skills deal (20-34)% more Damage with Ailments caused by Melee Hits
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
  • Up to 70% added to passives by the best known roll of Lethal PrideLethal Pride
    Timeless Jewel
    Limited to: 1
    Radius: Large
    Commanded leadership over (10000-18000) warriors under (Akoya-Kaom-Rakiata)
    Passives in radius are Conquered by the Karui
    Historic
    They believed themselves the greatest warriors, but that savagery turned upon their own.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.

Mechanics

For more information, see Damage calculation.

#% less Damage taken modifiers are calculated after armour, resistances, and endurance charges.[4]

You can also get a Fortify buff through an amulet anointment called Hardened Scars, which grants Fortify while recovering life from any life/hybrid flask.

The effects of Fortify are affected by increased Buff Effect, which can be obtained through IchimonjiIchimonji
Corsair Sword
One Handed Sword
Quality: +20%
Physical Damage: (50-64.5) to (186-215)
Critical Strike Chance: 5.00%
Attacks per Second: (1.86-1.94)
Weapon Range: 11
Requires Level 58, 81 Str, 117 Dex40% increased Global Accuracy Rating(80-95)% increased Physical Damage
Adds (5-10) to (13-20) Physical Damage
(20-25)% increased Attack Speed
10% increased Effect of Buffs on you
5% reduced Mana Reserved
Allies' Aura Buffs do not affect you
Your Aura Buffs do not affect allies
Master yourself before you seek to master others.
(increased Buff Effect).

Skill gems

Active skill gems

The following active skill gems are related to Fortify:

Skill gemStr.Dex.Int.Lvl.
Dread BannerDread BannerAoE, Spell, Duration, Aura, Physical
Level: (1-20)
Reservation: 10% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 24Casting once reserves mana to carry a banner which makes nearby allies inflict impale with attacks, and lessens the accuracy of nearby enemies. Gain stages by impaling enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased effect of AuraNearby Enemies deal 0.1% less Damage
3% less Skill Effect Duration
You and nearby Allies have 0.25% chance to Impale Enemies on Hit with Attacks
Base Duration of 10 seconds after being Placed
Nearby Enemies have (15-21)% less Accuracy Rating
You and nearby Allies have 20% chance to Impale Enemies on Hit with Attacks
When placed, 8% increased Area of Effect per Stage
When placed, 1% increased Aura effect per Stage
+1 second to Base Placed Banner Duration per Stage
Gain Fortify for 0.05 seconds per Stage on Placing the Banner
2% increased Fortify effect per Stage
Gain 1 Stage when you Impale an Enemy while carrying the Banner, up to 5 per second
You and nearby Allies have (0-19)% increased Impale Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Dread Banner skill icon.png
yesN/AN/A24
Vigilant StrikeVigilant StrikeAttack, Melee, Strike
Level: (1-20)
Cost: 6 Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Attack Speed: 85% of base
Attack Damage: (222-260)% of base
Effectiveness of Added Damage: (222-260)%
Attacks enemies with a powerful melee strike. You gain the Fortify buff, granting damage reduction. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal2% increased Fortify duration2% increased Area of Effect3% increased Cooldown Recovery Rate1% increased DamageDeals (222-260)% of Base Attack Damage
(75-170)% increased Fortify duration
Grants Fortify on Melee Hit
+(2-4) to Melee Strike Range
Can't be Evaded
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vigilant Strike skill icon.png
yesN/Ayes1

Support skill gems

The following support skill gems are related to Fortify:

Skill gemStr.Dex.Int.Lvl.
Fortify SupportFortify SupportAttack, Support, Melee
Icon: O
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 31Supports melee attack skills that are not triggered.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Attack DamageSupported Skills have 0.5% increased Fortify DurationHits from Supported Skills Overwhelm 0.25% of Physical Damage Reduction while you have FortifySupported Skills grant Fortify on Melee hit
Supported Skills deal (20-34)% more Melee Damage
Supported Skills have (15-34)% increased Fortify duration
Supported Skills deal (20-34)% more Damage with Ailments caused by Melee Hits
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
yesN/AN/A31

Other skills

Focus skill icon.pngFocus

Items

Base items

The following base items are related to Fortify:

ItemLvl.Stats
Sorrow MaskSorrow MaskArmour: 42
Evasion: 42
Requires Level 15, 20 Str, 20 Dex(10-15)% increased Effect of Fortify on you
You are Crushed
-15% additional Physical Damage Reduction
15(10-15)% increased Effect of Fortify on you
You are Crushed
-15% additional Physical Damage Reduction
Atonement MaskAtonement MaskArmour: 122
Evasion: 122
Requires Level 45, 51 Str, 51 Dex(10–15)% increased Effect of Fortify on you
You are Crushed
45(10–15)% increased Effect of Fortify on you
You are Crushed
Penitent MaskPenitent MaskArmour: 185
Evasion: 185
Requires Level 75, 79 Str, 79 Dex(10-15)% increased Effect of Fortify on you
You are Crushed
75(10-15)% increased Effect of Fortify on you
You are Crushed

Unique Items

The following unique items are related to Fortify:

ItemBase ItemLvl.Stats
Overwhelming OddsOverwhelming Odds
Crimson Jewel
Limited to: 1
Radius: Medium
(10-15)% increased Global Physical Damage
With at least 40 Strength in Radius, Cleave grants Fortify on Hit
With at least 40 Strength in Radius, Cleave has +1 to Radius per Nearby
Enemy, up to +10
Even as the tide turned, and victory swiftly became impossible,
The legionnaires of Lioneye's Watch stood their ground and fought on,
Every last man dying a brutal but honourable death.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Crimson Jewel1(10-15)% increased Global Physical Damage
With at least 40 Strength in Radius, Cleave grants Fortify on Hit
With at least 40 Strength in Radius, Cleave has +1 to Radius per Nearby
Enemy, up to +10
The VigilThe Vigil
Crimson Jewel
Limited to: 1
Radius: Medium
(10-15)% increased Armour
With at least 40 Strength in Radius, Vigilant Strike
Fortifies you and Nearby Allies for 8 seconds
When Voll took the throne,
He swore to care for the empire with eyes open.
And so he looked to the salvation of his people,
Blind to the damnation in his hands.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Crimson Jewel1(10-15)% increased Armour
With at least 40 Strength in Radius, Vigilant Strike
Fortifies you and Nearby Allies for 8 seconds
Advancing FortressAdvancing Fortress
Gut Ripper
Claw
Quality: +20%
Physical Damage: (44-48) to (116.6-127.2)
Critical Strike Chance: 6.30%
Attacks per Second: 1.50
Weapon Range: 11
Requires Level 46, 80 Dex, 80 Int+44 Life gained for each Enemy hit by AttacksSocketed Gems are Supported by Level 12 Fortify
15% Chance to Block Attack Damage
(100-120)% increased Physical Damage
+110 to Evasion Rating
+35 to maximum Energy Shield
+(30-50) to maximum Life
Reflects (71-90) Physical Damage to Melee Attackers
"A man cowers behind his walls.
A woman carries her fortress with her.
In heart, in mind, in hand."
- Sekhema Deshret
Gut Ripper46+44 Life gained for each Enemy hit by AttacksSocketed Gems are Supported by Level 12 Fortify
15% Chance to Block Attack Damage
(100-120)% increased Physical Damage
+110 to Evasion Rating
+35 to maximum Energy Shield
+(30-50) to maximum Life
Reflects (71-90) Physical Damage to Melee Attackers
WillowgiftWillowgift
Jade Amulet
Requires Level 52+(20-30) to Dexterity10% reduced Strength
15% increased Dexterity
-(30-20)% to Fire Resistance
+(30-40)% to Cold Resistance
Fortify Buffs you create instead grant 30% more Evasion Rating
(15-25)% increased Attack and Cast Speed while you have Fortify
The storm cannot break that which bends.
Jade Amulet52+(20-30) to Dexterity10% reduced Strength
15% increased Dexterity
-(30-20)% to Fire Resistance
+(30-40)% to Cold Resistance
Fortify Buffs you create instead grant 30% more Evasion Rating
(15-25)% increased Attack and Cast Speed while you have Fortify
KingmakerKingmaker
Despot Axe
Two Handed Axe
Quality: +20%
Physical Damage: (261-288) to (353.8-390.4)
Critical Strike Chance: (6.50%-7.00%)
Attacks per Second: (1.50-1.57)
Weapon Range: 13
Requires Level 66, 140 Str, 86 Dex(170-200)% increased Physical Damage
(7-12)% increased Attack Speed
(30-40)% increased Critical Strike Chance
Nearby Allies have 30% increased Item Rarity
Nearby Allies have Culling Strike
Insufficient Mana doesn't prevent your Melee Attacks
Nearby Allies have +50% to Critical Strike Multiplier
Nearby Allies have Fortify
A King and his people are linked together
like a soul and a beating heart.
Both can be severed by a same edge,
then forged anew.
Despot Axe66(170-200)% increased Physical Damage
(7-12)% increased Attack Speed
(30-40)% increased Critical Strike Chance
Nearby Allies have 30% increased Item Rarity
Nearby Allies have Culling Strike
Insufficient Mana doesn't prevent your Melee Attacks
Nearby Allies have +50% to Critical Strike Multiplier
Nearby Allies have Fortify
PerfidyPerfidy
Glorious Plate
Quality: +20%
Armour: 931
Requires Level 68, 191 Str(25-40)% increased Melee Damage
+(60-90) to maximum Life
You can have two different Banners at the same time
Banners you are carrying gain 1 Stage on Melee Hit, up to 5 per second
War Banner has (100-200)% increased Adrenaline duration
Dread Banner has (100-200)% increased Fortify duration
The Trickster God turned the very Day and Night against each other.
What hope have you?
Glorious Plate68(25-40)% increased Melee Damage
+(60-90) to maximum Life
You can have two different Banners at the same time
Banners you are carrying gain 1 Stage on Melee Hit, up to 5 per second
War Banner has (100-200)% increased Adrenaline duration
Dread Banner has (100-200)% increased Fortify duration
Beacon of MadnessBeacon of Madness
Two-Toned Boots
Quality: +20%
Armour: (340-529)
Evasion: (340-529)
Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold ResistancesGrants Level 1 Embrace Madness Skill
(150-300)% increased Armour and Evasion
30% increased Movement Speed
20% chance to deal Double Damage while affected by Glorious Madness
60% increased Effect of Fortify on you while affected by Glorious Madness
Nothing spreads as quickly as an idea.
Two-Toned Boots70+(8-12)% to Fire and Cold ResistancesGrants Level 1 Embrace Madness Skill
(150-300)% increased Armour and Evasion
30% increased Movement Speed
20% chance to deal Double Damage while affected by Glorious Madness
60% increased Effect of Fortify on you while affected by Glorious Madness
The Hungry LoopThe Hungry Loop
Unset Ring
Requires Level 70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level
Can Consume 4 Uncorrupted Support Gems
Has not Consumed any Gems
<Consumed support gem modifier>
Be careful where you put your finger.
Unset Ring70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level
Can Consume 4 Uncorrupted Support Gems
Has not Consumed any Gems
<Consumed support gem modifier>
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Added Chaos Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Added Cold Damage
Socketed Gems are Supported by Level 20 Added Fire Damage
Has Consumed 1 Gem
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Added Lightning Damage
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Additional Accuracy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Arcane Surge
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Archmage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Arrow Nova
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Chaos Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Cold Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Fire Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Lightning Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Ancestral Call
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Arrow Nova
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Blasphemy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Brutality
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Burning Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Cast On Critical Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Cast While Channelling
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Chain
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Cold Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Controlled Destruction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Hextouch
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Deadly Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Elemental Focus
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Fire Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Fork
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Generosity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Greater Multiple Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Increased Area Of Effect
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Lightning Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Melee Physical Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Melee Splash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Minion Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Multistrike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Spell Cascade
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Spell Echo
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Swift Affliction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Unbound Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Unleash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Vicious Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Void Manipulation
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Elemental Damage With Attacks
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Barrage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Blasphemy
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Blind
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Bloodlust
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Blood Magic
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Bonechill
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Brutality
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Cast On Critical Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cast when Damage Taken
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Cast on Death
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cast On Melee Kill
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Cast when Stunned
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cast While Channelling
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Chain
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Chance To Bleed
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Combustion
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Withering Touch
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Charged Mines
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Close Combat
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cluster Trap
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cold Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cold to Fire
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Concentrated Effect
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Controlled Destruction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Culling Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Hextouch
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Deadly Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Predator
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Decay
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Efficacy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Focus
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Proliferation
Has Consumed 1 Gem
Socketed Gems are Supported by Level 3 Empower
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Energy Leech
Has Consumed 1 Gem
Socketed Gems are Supported by Level 3 Enhance
Has Consumed 1 Gem
Socketed Gems are Supported by Level 3 Enlighten
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Faster Attacks
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Faster Casting
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Faster Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Feeding Frenzy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Fire Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Fist of War
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Chance to Flee
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Fork
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Fortify
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Charged Traps
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Generosity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Greater Multiple Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Greater Volley
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Hypothermia
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ice Bite
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ignite Proliferation
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Immolate
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Impale
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Impending Doom
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Increased Area of Effect
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Burning Damage
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Increased Critical Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Increased Critical Strikes
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Increased Duration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minion Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minion Life
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minion Speed
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Infernal Legion
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Innervate
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Iron Grip
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Iron Will
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Item Quantity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Item Rarity
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Socketed Gems are Supported by Level 20 Knockback
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Socketed Gems are Supported by Level 20 Lesser Multiple Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Lesser Poison
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Life Gain On Hit
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Life Leech
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Lightning Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Maim
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Mana Leech
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Meat Shield
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Damage On Full Life
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Melee Physical Damage
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Melee Splash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minefield
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Mirage Archer
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Spell Echo
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Multistrike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Multiple Totems
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Socketed Gems are Supported by Level 20 Multiple Traps
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Socketed Gems are Supported by Level 20 Nightblade
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Onslaught
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Volley
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Socketed Gems are Supported by Level 20 Vicious Projectiles
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Socketed Gems are Supported by Level 20 Physical To Lightning
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Socketed Gems are supported by Level 20 Pierce
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Socketed Gems are Supported by Level 20 Pinpoint
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Socketed Gems are Supported by Level 20 Point Blank
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Socketed Gems are Supported by Level 20 Poison
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Socketed Gems are Supported by Level 20 Power Charge On Critical Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Pulverise
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Rage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ballista Totem
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Swift Affliction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Block Chance Reduction
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Socketed Gems are Supported by Level 20 Less Duration
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Socketed Gems are Supported by Level 20 Inspiration
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Socketed Gems are Supported by Level 20 Blastchain Mine
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 High-Impact Mine
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ruthless
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Second Wind
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Shockwave
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Socketed Gems are Supported by Level 20 Slower Projectiles
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Socketed Gems are Supported by Level 20 Spell Cascade
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Socketed Gems are Supported by Level 20 Intensify
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Socketed Gems are Supported by Level 20 Spell Totem
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ancestral Call
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Socketed Gems are Supported by Level 20 Infused Channelling
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Socketed Gems are supported by Level 20 Stun
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Socketed Gems are Supported by Level 20 Elemental Army Support
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Socketed Gems are Supported by Level 20 Summon Phantasm
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Socketed Gems are Supported by Level 20 Swift Assembly
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Socketed Gems are Supported by Level 20 Swiftbrand
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Socketed Gems are Supported by Level 20 Trap
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Socketed Gems are Supported by Level 20 Trap And Mine Damage
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Socketed Gems are Supported by Level 20 Advanced Traps
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Socketed Gems are Supported by Level 20 Unbound Ailments
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Socketed Gems are Supported by Level 20 Unleash
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Socketed Gems are Supported by Level 20 Urgent Orders
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Socketed Gems are Supported by Level 20 Vile Toxins
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Socketed Gems are Supported by Level 20 Void Manipulation
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Socketed Gems are supported by Level 20 Elemental Damage with Attacks
PerseverancePerseverance
Vanguard Belt
Requires Level 78+(260-320) to Armour and Evasion Rating(4-8)% increased maximum Life
+(20-40)% to Cold Resistance
1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating
(14-20)% chance to gain Fortify when you Stun an Enemy with Melee Damage
You have Onslaught while you have Fortify
"Some blows must be evaded. Some blows must be endured.
The trick is to tell them apart."
- Daresso, the Sword King
Vanguard Belt78+(260-320) to Armour and Evasion Rating(4-8)% increased maximum Life
+(20-40)% to Cold Resistance
1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating
(14-20)% chance to gain Fortify when you Stun an Enemy with Melee Damage
You have Onslaught while you have Fortify

Passive skills

There are passive skills that grant bonuses to Fortify:

Passive skills only available from anointments

Hardened Scars

Base passives

NameStats
Attack Damage and Speed while Fortified
FortifyNode passive skill icon.png
10% increased Attack Damage while you have Fortify
3% increased Attack Speed while you have Fortify [1]

12% increased Attack Damage while you have Fortify
4% increased Attack Speed while you have Fortify [2]
Fortify Effect and Armour
FortifyNode passive skill icon.png
10% increased Effect of Fortify on you
15% increased Armour while you have Fortify [1]
Fortify Effect and Duration
FortifyNode passive skill icon.png
10% increased Effect of Fortify on you
25% increased Fortify Duration [1]
Fortify Effect and Melee Damage
FortifyNode passive skill icon.png
5% increased Effect of Fortify on you
12% increased Melee Physical Damage while you have Fortify
Attacks with Melee Weapons deal 12% increased Damage with Ailments [1]

5% increased Effect of Fortify on you
14% increased Melee Physical Damage while you have Fortify
Attacks with Melee Weapons deal 14% increased Damage with Ailments [2]
Rampart
FortifyNotable1 passive skill icon.png
10% increased Effect of Fortify on you
5% increased Movement Speed while you have Fortify
20% increased Attack Damage while you have Fortify
8% increased Attack Speed while you have Fortify [1]
Steadfast
FortifyNotable2 passive skill icon.png
10% increased Effect of Fortify on you
10% increased Effect of Fortify on you while Stationary
30% increased Armour while you have Fortify [1]

Ascendancy passives

Ascendancy
Class
NameStats
Ascendant
Ascendant avatar.png
Champion
Champion (Ascendants) passive skill icon.png
Your Hits permanently Intimidate Enemies that are on Full Life
100% chance to Taunt on Hit
Enemies Taunted by you take 10% increased Damage
50% chance to Fortify on Melee hit
15% increased effect of Non-Curse Auras from your Skills [1]
Champion
Champion avatar.png
Armour and Evasion, Fortify Effect
AnEFortify (Champion) passive skill icon.png
15% increased Evasion Rating and Armour
10% increased Attack Damage while you have Fortify [1] [2]
Champion
Champion avatar.png
Fortitude
Fortitude (Champion) passive skill icon.png
You have Fortify [1]

Version history

Version Changes
3.9.0
  • Fortify's damage reduction effect is now multiplicative with other similar effects.
2.0.0
  • Introduced to the game.

References

  1. Chris (July 10, 2015). "Path of Exile 2.0.0: The Awakening Patch Notes". Official Path of Exile Forums. Retrieved November 21, 2015.
  2. https://www.pathofexile.com/forum/view-thread/2265364#p16059082
  3. https://www.reddit.com/r/pathofexile/comments/a1mh0t/forum_announcements_skill_reveal_war_banner_and/eb189y4/?context=3
  4. Mark_GGG (February 11, 2014). "When is Abyssus' damage factored in". Official Path of Exile Forums. Retrieved November 21, 2015.
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