Freeze (known in status as Frozen) is an elemental ailment associated with cold that slows action speed by 100%, completely preventing the target from moving, attacking, or using any skills. It is possible to counteract this effect with flasks containing the 'of Heat' suffix, and the Unstoppable passive node. Acceleration Shrines and Tailwind cannot be used to overcome this slow.[1]
Mechanics[ | ]
A hit of damage that has a chance to freeze is capable of inflicting freeze. Critical strikes inherently have a 100% chance to freeze. By default, only cold damage is able to inflict freeze, but certain equipment can alter the default behavior such as The Three DragonsThe Three Dragons
Golden MaskQuality: +20%
Evasion: 115
Energy Shield: 22Requires Level 35, 40 Dex, 40 Int+(26-30)% to all Elemental Resistances
Your Fire Damage can Shock but not Ignite
Your Cold Damage can Ignite but not Freeze or Chill
Your Lightning Damage can Freeze but not Shock"The ice seared his naked feet
As the lightning stilled his heart,
But it was the flames upon his lover's face
That roused him to vengeance."
- From 'The Three Dragons' by Victario of Sarn can change which damage types are able to inflict freeze.
Base freeze duration is 60 milliseconds (0.06 seconds) for every 1% of the target's maximum life (before party scaling) dealt by cold damage, up to a maximum of 50% (3 seconds). Freezes with a duration smaller than 0.3 seconds are discarded, effectively requiring a hit of 5% enemy life.[2] As an example, a mob that has approximately 20 000 000 life. Minimally freezing the mob would thus require a single hit of at least 1 000 000 cold damage.
Freeze duration can be increased (and therefore, minimum hit damage decreased) by freeze and ailment duration modifiers.
When a target is frozen, it is also considered chilled. As the target becomes unfrozen, chill will remain on the target for an additional duration of 0.3 seconds.[3]
The Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Radius: 22Requires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Effect of CurseCurse has 2% increased Doom gain rate1% increased Curse DurationBase duration is (5-5.95) seconds
Cursed Normal and Magic Enemies have (20-29)% less Action Speed
Other effects on Cursed enemies expire 40% slower
50% less Effect of Curse against Players
Cursed Rare and Unique Enemies have (10-14)% less Action Speed
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. curse slows timers but does not affect duration stats, which means it does not count toward the 0.3 second minimum, but it will cause the "real duration" of freeze to be longer.
Non-unique enemies that are killed while frozen shatter into pieces. They will still leave loot, but most other on-death effects are suppressed, including:
- Leaving a corpse. This prevents raising or exploding the corpse. Furthermore, there is no corpse to transfer status ailments with Elemental Proliferation SupportElemental Proliferation SupportCold, Fire, Lightning, Support, AoE
Icon: S
Level: (1-20)
Cost & Reservation Multiplier: 110%Supports any skill that hits enemies, or could otherwise apply elemental ailments.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Duration of Elemental Ailments on EnemiesSupported Skills have 1% increased Area of EffectSupported Skills deal 1% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on EnemyElemental Ailments caused by Supported Skills spread to other enemies in a Radius of (12-15)
Supported Skills have 20% chance to Freeze, Shock and Ignite
(0-19)% increased Duration of Elemental Ailments on EnemiesThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.. - Taking on a secondary form, such as the Shield Crab.
- Spines shot by the Porcupine Goliath.
These on-death effects are not suppressed:
- Spawning enemies, such as with Fracturing enemies.
- On-death explosions, such as those from a Tormented Martyr.
- Zombies spreading tar.
Item with mods Cannot be Frozen means 100% chance to avoid being Frozen.
Active skill gems[ | ]
Related base stats[ | ]
Skill gem | ||||
---|---|---|---|---|
Elemental HitElemental HitAttack, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic Level: (1-20) Cost: (7-11) Mana Radius: 10Requires Level 12Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Elemental Damage0.5% increased Area of Effect1% increased Effect of non-Damaging Ailments on Enemies(22-480) to (40-891) Added Fire Damage (18-392) to (33-729) Added Cold Damage (4-77) to (67-1465) Added Lightning Damage (30-49)% chance to Freeze, Shock and Ignite 10% more Damage per Elemental Ailment on the Enemy 80% more Area Radius against Enemies affected by an Ailment of the chosen Element Only Deals Damage of the chosen Element Deals no Damage of other Damage Types +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 12 | |
Vaal Impurity of IceVaal Impurity of IceAura, Vaal, Spell, AoE, Duration, Cold Level: (1-20) Cooldown Time: 0.50 sec Can Store 1 Use(s) Souls Per Use: 50 Can Store 1 Use(s) Soul Gain Prevention: 0 sec Cast Time: InstantRequires Level 24Casts an aura that reduces cold damage taken and provides freeze and chill immunity to you and nearby allies, and makes hits against nearby enemies ignore their cold resistance.Per 1% Quality:1Superior2% increased Area of EffectYou and nearby allies gain 5% additional maximum Cold Resistance +(14-20) to radius Base duration is 3 seconds You and nearby allies are Immune to Freeze Nearby Enemies' Cold Resistance is Ignored by Hits You and nearby allies are Immune to Chill Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention (0-76)% increased effect of Aura CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 24 | ||
FrostbiteFrostbiteSpell, AoE, Duration, Cold, Curse, Hex Level: (1-20) Cost: (24-50) Mana Cast Time: 0.50 sec Radius: 22Requires Level 24Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.Per 1% Quality:1Superior2Anomalous3DivergentFreezes on Cursed enemies have 1% increased DurationCurses inflicted by this Skill have +0.25 to maximum DoomHits against Cursed Enemies have +1% chance to FreezeBase duration is (9-10.9) seconds Cursed enemies have -(25-44)% to Cold Resistance Hits against Cursed Enemies have +25% chance to Freeze Curse gains 10 Doom per second if you Cast this Spell yourself +(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 24 | ||
HexblastHexblastSpell, AoE, Chaos, Hex Level: (1-20) Cost: (10-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 4.00% Effectiveness of Added Damage: 150%Requires Level 28Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removes the Hex with the highest Doom. If a Hex was removed this way, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% increased Cast Speed2% increased Damage with Ailments 1% increased Effect of non-Damaging Ailments on EnemiesHexblast has 0.5% chance to not remove a HexDeals (74-689) to (110-1034) Chaos Damage 60% more Damage with Hits per 5 Doom on Hex with most Doom Removes Hex with most Doom after Damaging 40% more Damage with Ailments per 5 Doom on Hex with most Doom All Damage can Ignite All Damage can Freeze All Damage can Shock Chaos Damage with Hits is Resisted by lowest Resistance insteadPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 28 | |
Vaal Cold SnapVaal Cold SnapVaal, Spell, AoE, Duration, Cold Level: (1-20) Souls Per Use: 35 Can Store 1 Use(s) Soul Gain Prevention: 0 sec Cast Time: 0.85 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 200%Requires Level 16Creates a sudden burst of cold around you, damaging enemies. This also creates a chilling area around you which expands and deals cold damage over time to surrounding enemies in addition to chilling them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area.Per 1% Quality:1Superior0.5% increased Area of EffectDeals (35-1002) to (53-1502) Cold Damage Base duration is 4 seconds Always Freezes enemies Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area Every second, gain a Frenzy Charge if an Enemy is in this Skill's Area Deals (29.4-1495.5) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention (0-19)% increased Effect of Chill CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 16 | ||
Glacial HammerGlacial HammerAttack, Melee, Strike, Cold Level: (1-20) Cost: 5 Mana Attack Damage: (165-215)% of base Effectiveness of Added Damage: (165-215)%Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Duration of Cold Ailments0.5% increased Attack Speed1% increased Area of EffectDeals (165-269)% of Base Attack Damage 60% of Physical Damage Converted to Cold Damage 25% chance to Freeze enemies 35% increased Duration of Cold Ailments (10-29)% increased Effect of Cold Ailments +(2-4) to Melee Strike Range Every third successive strike Freezes enemies as though dealing (200-390)% more Damage Adds (2-75) to (3-113) Cold Damage against Chilled EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
Vaal Glacial HammerVaal Glacial HammerVaal, Attack, Melee, Strike, Duration, AoE, Cold Level: (1-20) Souls Per Use: 15 Can Store 3 Use(s) Attack Damage: (155-200)% of base Effectiveness of Added Damage: (155-200)%Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.Per 1% Quality:1Superior2% increased Duration of Cold AilmentsDeals (155-200)% of Base Attack Damage 60% of Physical Damage Converted to Cold Damage 25% chance to Freeze enemies 35% increased Duration of Cold Ailments Base duration is (3.4-4.35) seconds Adds (2-75) to (3-113) Cold Damage against Chilled Enemies (10-29)% increased Effect of Cold Ailments Freezes enemies as though dealing (200-390)% more Damage +(2-4) to Melee Strike Range Can't be Evaded Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 |
Related quality stats[ | ]
Skill gem | ||||
---|---|---|---|---|
Elemental HitElemental HitAttack, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic Level: (1-20) Cost: (7-11) Mana Radius: 10Requires Level 12Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Elemental Damage0.5% increased Area of Effect1% increased Effect of non-Damaging Ailments on Enemies(22-480) to (40-891) Added Fire Damage (18-392) to (33-729) Added Cold Damage (4-77) to (67-1465) Added Lightning Damage (30-49)% chance to Freeze, Shock and Ignite 10% more Damage per Elemental Ailment on the Enemy 80% more Area Radius against Enemies affected by an Ailment of the chosen Element Only Deals Damage of the chosen Element Deals no Damage of other Damage Types +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 12 | |
Vaal Impurity of IceVaal Impurity of IceAura, Vaal, Spell, AoE, Duration, Cold Level: (1-20) Cooldown Time: 0.50 sec Can Store 1 Use(s) Souls Per Use: 50 Can Store 1 Use(s) Soul Gain Prevention: 0 sec Cast Time: InstantRequires Level 24Casts an aura that reduces cold damage taken and provides freeze and chill immunity to you and nearby allies, and makes hits against nearby enemies ignore their cold resistance.Per 1% Quality:1Superior2% increased Area of EffectYou and nearby allies gain 5% additional maximum Cold Resistance +(14-20) to radius Base duration is 3 seconds You and nearby allies are Immune to Freeze Nearby Enemies' Cold Resistance is Ignored by Hits You and nearby allies are Immune to Chill Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention (0-76)% increased effect of Aura CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 24 | ||
FrostbiteFrostbiteSpell, AoE, Duration, Cold, Curse, Hex Level: (1-20) Cost: (24-50) Mana Cast Time: 0.50 sec Radius: 22Requires Level 24Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.Per 1% Quality:1Superior2Anomalous3DivergentFreezes on Cursed enemies have 1% increased DurationCurses inflicted by this Skill have +0.25 to maximum DoomHits against Cursed Enemies have +1% chance to FreezeBase duration is (9-10.9) seconds Cursed enemies have -(25-44)% to Cold Resistance Hits against Cursed Enemies have +25% chance to Freeze Curse gains 10 Doom per second if you Cast this Spell yourself +(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 24 | ||
HexblastHexblastSpell, AoE, Chaos, Hex Level: (1-20) Cost: (10-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 4.00% Effectiveness of Added Damage: 150%Requires Level 28Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removes the Hex with the highest Doom. If a Hex was removed this way, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% increased Cast Speed2% increased Damage with Ailments 1% increased Effect of non-Damaging Ailments on EnemiesHexblast has 0.5% chance to not remove a HexDeals (74-689) to (110-1034) Chaos Damage 60% more Damage with Hits per 5 Doom on Hex with most Doom Removes Hex with most Doom after Damaging 40% more Damage with Ailments per 5 Doom on Hex with most Doom All Damage can Ignite All Damage can Freeze All Damage can Shock Chaos Damage with Hits is Resisted by lowest Resistance insteadPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 28 | |
Vaal Cold SnapVaal Cold SnapVaal, Spell, AoE, Duration, Cold Level: (1-20) Souls Per Use: 35 Can Store 1 Use(s) Soul Gain Prevention: 0 sec Cast Time: 0.85 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 200%Requires Level 16Creates a sudden burst of cold around you, damaging enemies. This also creates a chilling area around you which expands and deals cold damage over time to surrounding enemies in addition to chilling them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area.Per 1% Quality:1Superior0.5% increased Area of EffectDeals (35-1002) to (53-1502) Cold Damage Base duration is 4 seconds Always Freezes enemies Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area Every second, gain a Frenzy Charge if an Enemy is in this Skill's Area Deals (29.4-1495.5) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention (0-19)% increased Effect of Chill CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 16 | ||
Glacial HammerGlacial HammerAttack, Melee, Strike, Cold Level: (1-20) Cost: 5 Mana Attack Damage: (165-215)% of base Effectiveness of Added Damage: (165-215)%Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Duration of Cold Ailments0.5% increased Attack Speed1% increased Area of EffectDeals (165-269)% of Base Attack Damage 60% of Physical Damage Converted to Cold Damage 25% chance to Freeze enemies 35% increased Duration of Cold Ailments (10-29)% increased Effect of Cold Ailments +(2-4) to Melee Strike Range Every third successive strike Freezes enemies as though dealing (200-390)% more Damage Adds (2-75) to (3-113) Cold Damage against Chilled EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
Vaal Glacial HammerVaal Glacial HammerVaal, Attack, Melee, Strike, Duration, AoE, Cold Level: (1-20) Souls Per Use: 15 Can Store 3 Use(s) Attack Damage: (155-200)% of base Effectiveness of Added Damage: (155-200)%Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.Per 1% Quality:1Superior2% increased Duration of Cold AilmentsDeals (155-200)% of Base Attack Damage 60% of Physical Damage Converted to Cold Damage 25% chance to Freeze enemies 35% increased Duration of Cold Ailments Base duration is (3.4-4.35) seconds Adds (2-75) to (3-113) Cold Damage against Chilled Enemies (10-29)% increased Effect of Cold Ailments Freezes enemies as though dealing (200-390)% more Damage +(2-4) to Melee Strike Range Can't be Evaded Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 |
Support skill gems[ | ]
Related base stats[ | ]
Skill gem | ||||
---|---|---|---|---|
Hypothermia SupportHypothermia SupportCold, Support Icon: D Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 31Supports any skill that deals damage.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1.5% increased Chill Duration on EnemiesSupported Skills have +1% chance to Freeze Enemies which are ChilledEnemies Frozen by Supported Skills have -0.2% to Cold ResistanceSupported Skills deal (20-29)% more Damage with Hits and Ailments against Chilled Enemies Supported Skills have +20% chance to Freeze Enemies which are Chilled Supported Skills deal (20-39)% more Cold Damage Over TimeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | N/A | 31 | |
Ice Bite SupportIce Bite SupportCold, Support Icon: K Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 31Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 1% increased Damage with Hits against Frozen EnemiesSupported Skills deal 0.1% increased Damage per Frenzy ChargeSupported Skills have 1% chance to gain a Frenzy Charge on Killing a Frozen EnemySupported Skills have (50-69)% chance to gain a Frenzy Charge on Killing a Frozen Enemy Supported Skills have 15% chance to Freeze Supported Skills have (2-15) to (3-23) added Cold Damage per Frenzy Charge Supported Skills have (8-69) to (12-103) added Cold DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | N/A | 31 | |
Elemental Proliferation SupportElemental Proliferation SupportCold, Fire, Lightning, Support, AoE Icon: S Level: (1-20) Cost & Reservation Multiplier: 110%Supports any skill that hits enemies, or could otherwise apply elemental ailments.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Duration of Elemental Ailments on EnemiesSupported Skills have 1% increased Area of EffectSupported Skills deal 1% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on EnemyElemental Ailments caused by Supported Skills spread to other enemies in a Radius of (12-15) Supported Skills have 20% chance to Freeze, Shock and Ignite (0-19)% increased Duration of Elemental Ailments on EnemiesThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | N/A | 1 |
Related quality stats[ | ]
Skill gem | ||||
---|---|---|---|---|
Hypothermia SupportHypothermia SupportCold, Support Icon: D Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 31Supports any skill that deals damage.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1.5% increased Chill Duration on EnemiesSupported Skills have +1% chance to Freeze Enemies which are ChilledEnemies Frozen by Supported Skills have -0.2% to Cold ResistanceSupported Skills deal (20-29)% more Damage with Hits and Ailments against Chilled Enemies Supported Skills have +20% chance to Freeze Enemies which are Chilled Supported Skills deal (20-39)% more Cold Damage Over TimeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | N/A | 31 | |
Ice Bite SupportIce Bite SupportCold, Support Icon: K Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 31Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 1% increased Damage with Hits against Frozen EnemiesSupported Skills deal 0.1% increased Damage per Frenzy ChargeSupported Skills have 1% chance to gain a Frenzy Charge on Killing a Frozen EnemySupported Skills have (50-69)% chance to gain a Frenzy Charge on Killing a Frozen Enemy Supported Skills have 15% chance to Freeze Supported Skills have (2-15) to (3-23) added Cold Damage per Frenzy Charge Supported Skills have (8-69) to (12-103) added Cold DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | N/A | 31 | |
Elemental Proliferation SupportElemental Proliferation SupportCold, Fire, Lightning, Support, AoE Icon: S Level: (1-20) Cost & Reservation Multiplier: 110%Supports any skill that hits enemies, or could otherwise apply elemental ailments.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Duration of Elemental Ailments on EnemiesSupported Skills have 1% increased Area of EffectSupported Skills deal 1% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on EnemyElemental Ailments caused by Supported Skills spread to other enemies in a Radius of (12-15) Supported Skills have 20% chance to Freeze, Shock and Ignite (0-19)% increased Duration of Elemental Ailments on EnemiesThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | N/A | 1 |
Unique items[ | ]
Item | Stats | |||||
---|---|---|---|---|---|---|
Chill of CorruptionChill of Corruption Viridian JewelLimited to: 150% chance to gain an additional Vaal Soul per Enemy Shattered CorruptedEven a millennium later, Atziri's presence casts a shroud over Wraeclast.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | 50% chance to gain an additional Vaal Soul per Enemy Shattered Corrupted | ||||
First SnowFirst Snow Cobalt JewelLimited to: 2 Radius: Medium(7-10)% increased Projectile Damage With at least 40 Intelligence in Radius, Freezing Pulse fires 2 additional Projectiles With at least 40 Intelligence in Radius, 25% increased Freezing Pulse Damage if you've Shattered an Enemy RecentlyCadiro watched young Chitus play in the frostbitten grass, care-free, happy, and unburdened by the responsibility the Perandus scion would soon endure.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | (7-10)% increased Projectile Damage With at least 40 Intelligence in Radius, Freezing Pulse fires 2 additional Projectiles With at least 40 Intelligence in Radius, 25% increased Freezing Pulse Damage if you've Shattered an Enemy Recently | ||||
Izaro's TurmoilIzaro's Turmoil Crimson Jewel(18-25)% increased Fire Damage (18-25)% increased Cold Damage 2% chance to Ignite 2% chance to FreezeThe once-glorious emperor spent his final days imprisoned in his greatest creation; a tool to filter out the unworthy that pushed a monster to power.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | (18-25)% increased Fire Damage (18-25)% increased Cold Damage 2% chance to Ignite 2% chance to Freeze | ||||
MegalomaniacMegalomaniac Medium Cluster JewelAdds 4 Passive Skills Added Small Passive Skills grant Nothing <3 Random notable mods> CorruptedIf you're going to act like you're better than everyone else, make sure you are.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | Adds 4 Passive Skills Added Small Passive Skills grant Nothing
Corrupted | ||||
Replica Reckless DefenceReplica Reckless Defence Cobalt Jewel+(2-4)% Chance to Block Spell Damage +(2-4)% Chance to Block Attack Damage +10% chance to be Frozen, Shocked and Ignited"Prototype #298 must be contained in a non-conductive glass box at all times."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | +(2-4)% Chance to Block Spell Damage +(2-4)% Chance to Block Attack Damage +10% chance to be Frozen, Shocked and Ignited | ||||
WanderlustWanderlust Wool ShoesQuality: +20% Energy Shield: (16-28)+5 to Dexterity +(10-20) to maximum Energy Shield (20-40)% increased Mana Regeneration Rate 20% increased Movement Speed Cannot be FrozenAll the world is my home. | 1 | +5 to Dexterity +(10-20) to maximum Energy Shield (20-40)% increased Mana Regeneration Rate 20% increased Movement Speed Cannot be Frozen | ||||
Watcher's EyeWatcher's Eye Prismatic JewelLimited to: 1(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers>One by one, they stood their ground against a creature they had no hope of understanding, let alone defeating, and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | (4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana
| ||||
Shackles of the WretchedShackles of the Wretched Chain GlovesQuality: +20% Armour: 16 Energy Shield: 3Requires Level 7Hexes applied by Socketed Curse Skills are Reflected back to you (40-60)% increased Stun and Block Recovery You cannot be Chilled for 3 seconds after being Chilled You cannot be Frozen for 3 seconds after being Frozen You cannot be Ignited for 3 seconds after being Ignited You cannot be Shocked for 3 seconds after being Shocked You grant (4-6) Frenzy Charges to allies on DeathCaptivity breeds creativity. | 7 | Hexes applied by Socketed Curse Skills are Reflected back to you (40-60)% increased Stun and Block Recovery You cannot be Chilled for 3 seconds after being Chilled You cannot be Frozen for 3 seconds after being Frozen You cannot be Ignited for 3 seconds after being Ignited You cannot be Shocked for 3 seconds after being Shocked You grant (4-6) Frenzy Charges to allies on Death | ||||
SpringleafSpringleaf Plank Kite ShieldQuality: +20% Chance to Block: 22% Armour: (36-43) Energy Shield: (8-9) Movement Speed: -3%Requires Level 7+4% to all Elemental Resistances(80-120)% increased Armour and Energy Shield 50% reduced Freeze Duration on you Regenerate 3% of Life per second Regenerate 3% of Life per second while on Low LifeFrom death springs life. | 7 | +4% to all Elemental Resistances(80-120)% increased Armour and Energy Shield 50% reduced Freeze Duration on you Regenerate 3% of Life per second Regenerate 3% of Life per second while on Low Life | ||||
Asphyxia's WrathAsphyxia's Wrath Two-Point Arrow QuiverRequires Level 10(20-30)% increased Global Accuracy RatingGrants Level 5 Frostbite Skill (8-12)% increased Attack Speed +(30-40)% to Cold Resistance (30-40)% increased Chill Duration on Enemies Gain 20% of Physical Damage as Extra Cold Damage (7-10)% chance to Freeze Hexes on Slain Enemies are transferred to a nearby EnemyMist of breath Icing to lips and throat As the warm ones choke and fall Upon the frozen wasteland. | 10 | (20-30)% increased Global Accuracy RatingGrants Level 5 Frostbite Skill (8-12)% increased Attack Speed +(30-40)% to Cold Resistance (30-40)% increased Chill Duration on Enemies Gain 20% of Physical Damage as Extra Cold Damage (7-10)% chance to Freeze Hexes on Slain Enemies are transferred to a nearby Enemy | ||||
ShiverstingShiversting Bastard SwordTwo Hand Sword Quality: +20% Physical Damage: (34-37.4) to (58-63.8) Elemental Damage: 35-70 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 13Requires Level 14, 21 Str, 30 Dex60% increased Global Accuracy Rating(80-100)% increased Physical Damage Adds 35 to 70 Cold Damage 0.6% of Physical Attack Damage Leeched as Mana Cannot be FrozenStoic visage, icy heart. Life of sorrow, lived apart. | 14 | 60% increased Global Accuracy Rating(80-100)% increased Physical Damage Adds 35 to 70 Cold Damage 0.6% of Physical Attack Damage Leeched as Mana Cannot be Frozen | ||||
Taste of HateTaste of Hate Sapphire FlaskLasts 5.00 Seconds Consumes 20 of 50 Charges on use +50% to Cold Resistance 20% less Cold Damage takenRequires Level 18(10-15)% of Physical Damage from Hits taken as Cold Damage during Flask effect Gain (10-15)% of Physical Damage as Extra Cold Damage during effect 30% chance to Avoid being Chilled during Flask effect 30% chance to Avoid being Frozen during Flask effectA sip will freeze your lips, A swig will chill your heart, A glass will still your soul.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 18 | (10-15)% of Physical Damage from Hits taken as Cold Damage during Flask effect Gain (10-15)% of Physical Damage as Extra Cold Damage during effect 30% chance to Avoid being Chilled during Flask effect 30% chance to Avoid being Frozen during Flask effect | ||||
Berek's GripBerek's Grip Two-Stone RingRequires Level 20+(12-16)% to Cold and Lightning Resistances(25-30)% increased Cold Damage Adds 1 to (50-70) Lightning Damage to Spells and Attacks +(30-40) to maximum Life 1% of Damage Leeched as Life against Shocked Enemies 1% of Damage Leeched as Energy Shield against Frozen Enemies"Berek hid from Storm's lightning wrath In the embrace of oblivious Frost Repelled by ice, blinded by blizzards Storm raged in vain While Berek slept." - Berek and the Untamed | 20 | +(12-16)% to Cold and Lightning Resistances(25-30)% increased Cold Damage Adds 1 to (50-70) Lightning Damage to Spells and Attacks +(30-40) to maximum Life 1% of Damage Leeched as Life against Shocked Enemies 1% of Damage Leeched as Energy Shield against Frozen Enemies | ||||
Berek's PassBerek's Pass Two-Stone RingRequires Level 20+(12-16)% to Fire and Cold Resistances(25-30)% increased Fire Damage Adds (20-25) to (30-50) Cold Damage to Spells and Attacks +(30-40) to maximum Energy Shield 30% increased Damage while Ignited +5000 to Armour while Frozen"From Frost's ice-bound pass Berek taunted and jeered Until furious Flame scaled the mountain Berek escaped through the thaw And Frost's tortured moans." - Berek and the Untamed | 20 | +(12-16)% to Fire and Cold Resistances(25-30)% increased Fire Damage Adds (20-25) to (30-50) Cold Damage to Spells and Attacks +(30-40) to maximum Energy Shield 30% increased Damage while Ignited +5000 to Armour while Frozen | ||||
Call of the BrotherhoodCall of the Brotherhood Two-Stone RingRequires Level 20+(12-16)% to Cold and Lightning Resistances+(15-25) to Intelligence (15-25)% increased Lightning Damage (30-40)% increased Mana Regeneration Rate 40% of Lightning Damage Converted to Cold Damage Your spells have 100% chance to Shock against Frozen EnemiesForged by three brothers so that they may recognize each other across any distance of time or travel. | 20 | +(12-16)% to Cold and Lightning Resistances+(15-25) to Intelligence (15-25)% increased Lightning Damage (30-40)% increased Mana Regeneration Rate 40% of Lightning Damage Converted to Cold Damage Your spells have 100% chance to Shock against Frozen Enemies | ||||
Replica Tasalio's SignReplica Tasalio's Sign Sapphire RingRequires Level 20+(20-30)% to Cold ResistanceAdds (15-20) to (25-35) Cold Damage to Spells and Attacks +(200-300) to Evasion Rating Your Cold Damage cannot Freeze Immune to Chill Adds 60 to 80 Cold Damage against Chilled Enemies"Likely our closest to the original, yet Prototype #22 still falls short. Are these objects actually somehow resisting our efforts?" | 20 | +(20-30)% to Cold ResistanceAdds (15-20) to (25-35) Cold Damage to Spells and Attacks +(200-300) to Evasion Rating Your Cold Damage cannot Freeze Immune to Chill Adds 60 to 80 Cold Damage against Chilled Enemies | ||||
Spine of the First ClaimantSpine of the First Claimant Iron SceptreSceptre Quality: +20% Physical Damage: (39.6-46.8) to (59.4-70.2) Critical Strike Chance: 6.00% Attacks per Second: (1.47-1.54) Weapon Range: 11Requires Level 20, 38 Str, 38 Int14% increased Elemental Damage(100-140)% increased Physical Damage 40% increased Damage with Hits against Frozen Enemies +(25-35)% to Cold Damage over Time Multiplier (30-50)% increased Cold Damage (5-10)% increased Attack Speed (4-8)% increased Cast Speed 5% chance to FreezeThousands gazed upon the doors of the great labyrinth, at an Eternal Champion in steel and gold, The first to challenge its treacherous traps. To mark the occasion, Izaro had the Champion's remains gilded. | 20 | 14% increased Elemental Damage(100-140)% increased Physical Damage 40% increased Damage with Hits against Frozen Enemies +(25-35)% to Cold Damage over Time Multiplier (30-50)% increased Cold Damage (5-10)% increased Attack Speed (4-8)% increased Cast Speed 5% chance to Freeze | ||||
Tasalio's SignTasalio's Sign Sapphire RingRequires Level 20+(20-30)% to Cold ResistanceAdds (7-10) to (15-20) Cold Damage to Spells and Attacks +(200-300) to Evasion Rating 50% chance to Avoid being Chilled 10% chance to Freeze Adds 40 to 60 Cold Damage against Chilled EnemiesA gift from Tasalio, God of Water, to the chieftain Rakiata. Kaom took Rakiata's head and hand so that his warriors' axes might rise and fall like the waves. | 20 | +(20-30)% to Cold ResistanceAdds (7-10) to (15-20) Cold Damage to Spells and Attacks +(200-300) to Evasion Rating 50% chance to Avoid being Chilled 10% chance to Freeze Adds 40 to 60 Cold Damage against Chilled Enemies | ||||
Dream FragmentsDream Fragments Sapphire RingRequires Level 24+(20-30)% to Cold Resistance20% increased maximum Mana 50% increased Mana Regeneration Rate +(30-40)% to Cold Resistance Cannot be Chilled Cannot be FrozenDoryani stumbled into a realm of madness And awoke its Master. | 24 | +(20-30)% to Cold Resistance20% increased maximum Mana 50% increased Mana Regeneration Rate +(30-40)% to Cold Resistance Cannot be Chilled Cannot be Frozen | ||||
TulbornTulborn Spiraled WandWand Quality: +20% Physical Damage: 14.4-44.4 Critical Strike Chance: 7.00% Attacks per Second: 1.30 Weapon Range: 120Requires Level 24, 83 Int(15-19)% increased Spell Damage(10-15)% increased Cast Speed 50% chance to gain a Power Charge on Killing a Frozen Enemy Adds 10 to 20 Cold Damage to Spells per Power Charge +(20-25) Mana gained on Killing a Frozen EnemyWe remember the stillness. Then the great fall. The pain of separation. We return once more. This item can be transformed with a Blessing of Tul | 24 | (15-19)% increased Spell Damage(10-15)% increased Cast Speed 50% chance to gain a Power Charge on Killing a Frozen Enemy Adds 10 to 20 Cold Damage to Spells per Power Charge +(20-25) Mana gained on Killing a Frozen Enemy | ||||
The TamingThe Taming Prismatic RingRequires Level 30+(8-10)% to all Elemental Resistances20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy +(20-30)% to all Elemental Resistances 30% increased Elemental Damage 10% chance to Freeze, Shock and Ignite 30% increased Elemental Damage with Attack Skills"Moon after moon did Berek make fools Of the great and Untamed Three Until malice for a Brother Slew the hatred of the Other And Berek did hunt Alone and free." - Berek and the Untamed | 30 | +(8-10)% to all Elemental Resistances20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy +(20-30)% to all Elemental Resistances 30% increased Elemental Damage 10% chance to Freeze, Shock and Ignite 30% increased Elemental Damage with Attack Skills | ||||
Triad GripTriad Grip Mesh GlovesQuality: +20% Armour: (116-139) Energy Shield: (24-28)Requires Level 32, 26 Str, 26 Int(80-120)% increased Armour and Energy Shield Minions convert 25% of Physical Damage to Fire Damage per Red Socket Minions convert 25% of Physical Damage to Cold Damage per Green Socket Minions convert 25% of Physical Damage to Lightning Damage per Blue Socket Minions convert 25% of Physical Damage to Chaos Damage per White Socket Minions have (5-10)% chance to Freeze, Shock and IgniteThe secret of the elements lies within a square triangle. | 32 | (80-120)% increased Armour and Energy Shield Minions convert 25% of Physical Damage to Fire Damage per Red Socket Minions convert 25% of Physical Damage to Cold Damage per Green Socket Minions convert 25% of Physical Damage to Lightning Damage per Blue Socket Minions convert 25% of Physical Damage to Chaos Damage per White Socket Minions have (5-10)% chance to Freeze, Shock and Ignite | ||||
The HalcyonThe Halcyon Jade AmuletRequires Level 35+(20-30) to Dexterity(10-20)% increased Cold Damage +(35-40)% to Cold Resistance 30% increased Freeze Duration on Enemies 10% chance to Freeze 60% increased Damage if you've Frozen an Enemy RecentlyWe wait, still as the dead. To join the great avalanche. This item can be transformed with a Blessing of Tul | 35 | +(20-30) to Dexterity(10-20)% increased Cold Damage +(35-40)% to Cold Resistance 30% increased Freeze Duration on Enemies 10% chance to Freeze 60% increased Damage if you've Frozen an Enemy Recently | ||||
The Three DragonsThe Three Dragons Golden MaskQuality: +20% Evasion: 115 Energy Shield: 22Requires Level 35, 40 Dex, 40 Int+(26-30)% to all Elemental Resistances Your Fire Damage can Shock but not Ignite Your Cold Damage can Ignite but not Freeze or Chill Your Lightning Damage can Freeze but not Shock"The ice seared his naked feet As the lightning stilled his heart, But it was the flames upon his lover's face That roused him to vengeance." - From 'The Three Dragons' by Victario of Sarn | 35 | +(26-30)% to all Elemental Resistances Your Fire Damage can Shock but not Ignite Your Cold Damage can Ignite but not Freeze or Chill Your Lightning Damage can Freeze but not Shock | ||||
The OakThe Oak Plank Kite ShieldQuality: +20% Chance to Block: 22% Armour: (36-43) Energy Shield: (8-9) Movement Speed: -3%Requires Level 40+4% to all Elemental Resistances(80-120)% increased Armour and Energy Shield +(100-150) to maximum Life 50% reduced Freeze Duration on you Regenerate 3% of Life per second Regenerate 3% of Life per second while on Low LifeEven the mightiest tree was once just a sapling. | 40 | +4% to all Elemental Resistances(80-120)% increased Armour and Energy Shield +(100-150) to maximum Life 50% reduced Freeze Duration on you Regenerate 3% of Life per second Regenerate 3% of Life per second while on Low Life | ||||
WinterheartWinterheart Gold AmuletRequires Level 42(12-20)% increased Rarity of Items found+(20-30) to Dexterity +(50-70) to maximum Life +75% to Cold Resistance Cannot be Chilled Regenerate 20% of Life per second while FrozenThose who dwell in the deep freeze enjoy a special kind of madness. | 42 | (12-20)% increased Rarity of Items found+(20-30) to Dexterity +(50-70) to maximum Life +75% to Cold Resistance Cannot be Chilled Regenerate 20% of Life per second while Frozen | ||||
Icefang OrbitIcefang Orbit Iron RingRequires Level 49Adds 1 to 4 Physical Damage to Attacks+(20-30) to Dexterity 25% chance to Poison on Hit (40-60)% increased Damage with Poison You are Chilled when you are Poisoned Non-Chilled Enemies you Poison are Chilled Poisoned Enemies you Kill with Hits ShatterThose members of the Brotherhood who employ the venom of Trarthan ice snakes must take great care with the volatile substance. | 49 | Adds 1 to 4 Physical Damage to Attacks+(20-30) to Dexterity 25% chance to Poison on Hit (40-60)% increased Damage with Poison You are Chilled when you are Poisoned Non-Chilled Enemies you Poison are Chilled Poisoned Enemies you Kill with Hits Shatter | ||||
ShattershardShattershard Crimson Round ShieldQuality: +20% Chance to Block: (33%-37%) Armour: (372-418) Evasion: (372-418) Movement Speed: -3%Requires Level 49, 64 Str, 64 DexTrigger Level 20 Shield Shatter when you Block (120-150)% increased Armour and Evasion +(80-100) to maximum Life +(8-12)% Chance to BlockFragile, explosive, and punishing. | 49 | Trigger Level 20 Shield Shatter when you Block (120-150)% increased Armour and Evasion +(80-100) to maximum Life +(8-12)% Chance to Block | ||||
VenopunctureVenopuncture Iron RingRequires Level 49Adds 1 to 4 Physical Damage to Attacks+(20-30) to Strength Attacks have 25% chance to cause Bleeding (40-60)% increased Damage with Bleeding You are Chilled while you are Bleeding Non-Chilled Enemies you inflict Bleeding on are Chilled Bleeding Enemies you Kill with Hits ShatterThere is a way to survive the bite of an ice snake, but few have the resolve to attempt it. | 49 | Adds 1 to 4 Physical Damage to Attacks+(20-30) to Strength Attacks have 25% chance to cause Bleeding (40-60)% increased Damage with Bleeding You are Chilled while you are Bleeding Non-Chilled Enemies you inflict Bleeding on are Chilled Bleeding Enemies you Kill with Hits Shatter | ||||
Immortal FleshImmortal Flesh Leather BeltRequires Level 50+(25-40) to maximum Life+(75-100) to maximum Life Regenerate (66.7-75) Life per second Regenerate (8-10) Mana per second -(25-15)% to all Elemental Resistances -(50-40) Physical Damage taken from Attack Hits 40% increased Armour while not Ignited, Frozen or Shocked"She begged the Earth to spare her Son; Out of love the Earth agreed. To the other Elements she did not speak And out of spite They plotted." - Berek and the Untamed | 50 | +(25-40) to maximum Life+(75-100) to maximum Life Regenerate (66.7-75) Life per second Regenerate (8-10) Mana per second -(25-15)% to all Elemental Resistances -(50-40) Physical Damage taken from Attack Hits 40% increased Armour while not Ignited, Frozen or Shocked | ||||
SouthboundSouthbound Soldier GlovesQuality: +20% Armour: 110 Energy Shield: 21Requires Level 51, 40 Str, 40 IntAdds (30-36) to (44-50) Cold Damage to Attacks (12-16)% increased maximum Life +(40-50)% to Cold Resistance 25% increased Freeze Duration on Enemies Your Hits can only Kill Frozen Enemies 50% increased Herald of Ice DamageFar south, the winter crawls under the skin. Below the snow, adrift wanderers sleep. | 51 | Adds (30-36) to (44-50) Cold Damage to Attacks (12-16)% increased maximum Life +(40-50)% to Cold Resistance 25% increased Freeze Duration on Enemies Your Hits can only Kill Frozen Enemies 50% increased Herald of Ice Damage | ||||
Eyes of the GreatwolfEyes of the Greatwolf Greatwolf TalismanTalisman Tier: 4Requires Level 52
CorruptedI am but a vessel for a greater force. It acts through me. Speaks through me. Decides what lives and dies through me. And will change the world through me. | 52 |
Corrupted | ||||
Martyr of InnocenceMartyr of Innocence Highborn StaffStaff Quality: +20% Physical Damage: 57.6-174 Elemental Damage: (350-400) to (500-600) Critical Strike Chance: 6.50% Attacks per Second: 1.15 Weapon Range: 13Requires Level 52, 89 Str, 89 Int+18% Chance to Block Attack Damage while wielding a StaffGrants Level 15 Vengeance Skill +(12-16)% Chance to Block Attack Damage while wielding a Staff 100% increased Fire Damage Adds (350-400) to (500-600) Fire Damage Battlemage Damage Penetrates 15% of Fire Resistance if you have Blocked Recently Immune to Freeze and Chill while IgnitedYou have been found guilty. Let the fires cleanse you of your sins. | 52 | +18% Chance to Block Attack Damage while wielding a StaffGrants Level 15 Vengeance Skill +(12-16)% Chance to Block Attack Damage while wielding a Staff 100% increased Fire Damage Adds (350-400) to (500-600) Fire Damage Battlemage Damage Penetrates 15% of Fire Resistance if you have Blocked Recently Immune to Freeze and Chill while Ignited | ||||
Hrimnor's ResolveHrimnor's Resolve Samnite HelmetQuality: +20% Armour: (607-662)Requires Level 55, 114 Str(30-40)% increased Fire Damage (100-120)% increased Armour +(50-70) to maximum Life +30% to Cold Resistance Cannot be Chilled or Frozen if you have used a Fire Skill RecentlyHrimnor's presence was as cold as ice, but his heart burned for vengeance. | 55 | (30-40)% increased Fire Damage (100-120)% increased Armour +(50-70) to maximum Life +30% to Cold Resistance Cannot be Chilled or Frozen if you have used a Fire Skill Recently | ||||
Fate of the VaalFate of the Vaal Gemstone SwordOne Handed Sword Quality: +20% Physical Damage: (117-128.7) to (249-273.9) Critical Strike Chance: 5.00% Attacks per Second: (1.43-1.49) Weapon Range: 11Requires Level 56, 96 Str, 96 Dex+400 to Accuracy Rating(180-210)% increased Physical Damage (10-15)% increased Attack Speed 100% of Physical Damage from Hits with this Weapon is Converted to a random Element Hits with this Weapon always Ignite, Freeze, and Shock Hits with this Weapon deal (30-60)% increased Damage to Ignited Enemies Hits with this Weapon deal (30-60)% increased Damage to Frozen Enemies Hits with this Weapon deal (30-60)% increased Damage to Shocked EnemiesDoryani promises immortality, yet we build great structures, carve magnificent works into stone, so a part of us lives onward. A sign of faithlessness through action. | 56 | +400 to Accuracy Rating(180-210)% increased Physical Damage (10-15)% increased Attack Speed 100% of Physical Damage from Hits with this Weapon is Converted to a random Element Hits with this Weapon always Ignite, Freeze, and Shock Hits with this Weapon deal (30-60)% increased Damage to Ignited Enemies Hits with this Weapon deal (30-60)% increased Damage to Frozen Enemies Hits with this Weapon deal (30-60)% increased Damage to Shocked Enemies | ||||
Expedition's EndExpedition's End Sentinel JacketQuality: +20% Evasion: (726-891) Energy Shield: (140-172) Movement Speed: -3%Requires Level 59, 86 Dex, 86 Int(100-150)% increased Evasion and Energy Shield (5-10)% increased maximum Life All your Damage can Freeze Freeze Chilled Enemies as though dealing (50-100)% more Damage Nearby Enemies are ChilledHe may have returned from the frozen southern reaches, but that doesn't mean he ever truly escaped them. | 59 | (100-150)% increased Evasion and Energy Shield (5-10)% increased maximum Life All your Damage can Freeze Freeze Chilled Enemies as though dealing (50-100)% more Damage Nearby Enemies are Chilled | ||||
GalesightGalesight Solaris CircletQuality: +20% Energy Shield: (205-228)Requires Level 59, 122 Int(240-280)% increased Energy Shield +(30-40)% to Cold Resistance (30-40)% increased Elemental Damage 25% chance to inflict Brittle Cannot inflict Freeze or Chill 10% increased Elemental Damage per Sextant affecting the areaSee creation as it will be, frozen and silent. | 59 | (240-280)% increased Energy Shield +(30-40)% to Cold Resistance (30-40)% increased Elemental Damage 25% chance to inflict Brittle Cannot inflict Freeze or Chill 10% increased Elemental Damage per Sextant affecting the area | ||||
Replica Soul TakerReplica Soul Taker Siege AxeOne Handed Axe Quality: +20% Physical Damage: (105.6-124.8) to (198-234) Critical Strike Chance: (8.00%-9.00%) Attacks per Second: 1.50 Weapon Range: 11Requires Level 59, 119 Str, 82 Dex(100-140)% increased Physical Damage Adds 10 to 20 Physical Damage (60-80)% increased Critical Strike Chance +(20-25)% to Cold Resistance Your Physical Damage can Freeze Eldritch Battery"Nothing feels so smooth in the hand as Prototype #66. Results like these may justify everything we do here." | 59 | (100-140)% increased Physical Damage Adds 10 to 20 Physical Damage (60-80)% increased Critical Strike Chance +(20-25)% to Cold Resistance Your Physical Damage can Freeze Eldritch Battery | ||||
Cameria's AvariceCameria's Avarice GavelOne Handed Mace Quality: +20% Physical Damage: (169-204) to (306.8-366) Critical Strike Chance: (5.75%-7.00%) Attacks per Second: 1.15 Weapon Range: 11Requires Level 60, 212 Str15% reduced Enemy Stun ThresholdTrigger Level 20 Icicle Burst when you Kill a Frozen Enemy (140-180)% increased Physical Damage Adds (11-14) to (17-21) Physical Damage (15-40)% increased Critical Strike Chance 40% increased Rarity of Items Dropped by Frozen Enemies (30-40)% increased Cold Damage with Attack Skills"Please, take whatever you want. Just don't kill me" "But then I wouldn't have everything I want, would I?" | 60 | 15% reduced Enemy Stun ThresholdTrigger Level 20 Icicle Burst when you Kill a Frozen Enemy (140-180)% increased Physical Damage Adds (11-14) to (17-21) Physical Damage (15-40)% increased Critical Strike Chance 40% increased Rarity of Items Dropped by Frozen Enemies (30-40)% increased Cold Damage with Attack Skills | ||||
Cameria's MaulCameria's Maul GavelOne Handed Mace Quality: +20% Physical Damage: (140.4-162) to (262.6-303) Elemental Damage: (10-20) to (30-50) Critical Strike Chance: (5.75%-7.00%) Attacks per Second: 1.15 Weapon Range: 11Requires Level 60, 212 Str15% reduced Enemy Stun Threshold(140-180)% increased Physical Damage Adds (10-20) to (30-50) Cold Damage (15-40)% increased Critical Strike Chance 40% increased Rarity of Items Dropped by Frozen Enemies (30-40)% increased Cold Damage with Attack Skills"You'll have my riches when you pry them from my cold, dead hands!" "That's how I prefer it." | 60 | 15% reduced Enemy Stun Threshold(140-180)% increased Physical Damage Adds (10-20) to (30-50) Cold Damage (15-40)% increased Critical Strike Chance 40% increased Rarity of Items Dropped by Frozen Enemies (30-40)% increased Cold Damage with Attack Skills | ||||
Rashkaldor's PatienceRashkaldor's Patience Jade AmuletRequires Level 61+(20-30) to Dexterity+(40-80) to maximum Life +(20-40) to maximum Mana 20% increased Duration of Elemental Ailments on Enemies Items and Gems have 10% reduced Attribute Requirements 5% chance to Freeze, Shock and Ignite Cannot gain Power ChargesFate's smile, man's ruin. | 61 | +(20-30) to Dexterity+(40-80) to maximum Life +(20-40) to maximum Mana 20% increased Duration of Elemental Ailments on Enemies Items and Gems have 10% reduced Attribute Requirements 5% chance to Freeze, Shock and Ignite Cannot gain Power Charges | ||||
The AdmiralThe Admiral Varnished CoatQuality: +20% Evasion: (851-1006) Energy Shield: (165-195) Movement Speed: -3%Requires Level 62, 96 Dex, 96 Int+(30-40) to Intelligence (100-140)% increased Evasion and Energy Shield +(10-20)% to all Elemental Resistances (5-10)% chance to Freeze, Shock and Ignite Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance insteadThe Oriathans built their empire on naval mobility, which allowed them to wage war wherever their enemy was weakest. | 62 | +(30-40) to Intelligence (100-140)% increased Evasion and Energy Shield +(10-20)% to all Elemental Resistances (5-10)% chance to Freeze, Shock and Ignite Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead | ||||
The Brine CrownThe Brine Crown Prophet CrownQuality: +20% Armour: (806-940) Energy Shield: (108-126)Requires Level 63, 85 Str, 62 Int(240-300)% increased Armour and Energy Shield +(80-100) to maximum Life +(30-50)% to Cold Resistance Cannot be Frozen 5% reduced Cold Damage taken +1500 Armour while stationary 60% increased Mana Regeneration Rate while stationary 15% chance to create Chilled Ground when Hit with an AttackGreatest is the Brine King's domain, and every day it grows a little greater, not through force, but patience. | 63 | (240-300)% increased Armour and Energy Shield +(80-100) to maximum Life +(30-50)% to Cold Resistance Cannot be Frozen 5% reduced Cold Damage taken +1500 Armour while stationary 60% increased Mana Regeneration Rate while stationary 15% chance to create Chilled Ground when Hit with an Attack | ||||
Alpha's HowlAlpha's Howl Sinner TricorneQuality: +20% Evasion: (738-811)Requires Level 64, 138 Dex+2 to Level of Socketed Aura Gems (80-100)% increased Evasion Rating +(20-30)% to Cold Resistance 25% chance to Avoid being Chilled Cannot be Frozen 8% reduced Mana ReservedNature respects the strong And paints the snow red With the blood of the weak | 64 | +2 to Level of Socketed Aura Gems (80-100)% increased Evasion Rating +(20-30)% to Cold Resistance 25% chance to Avoid being Chilled Cannot be Frozen 8% reduced Mana Reserved | ||||
Taryn's ShiverTaryn's Shiver Maelström StaffWarstaff Quality: +20% Physical Damage: 85.2-176.4 Critical Strike Chance: 6.80% Attacks per Second: 1.25 Weapon Range: 13Requires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff(50-60)% increased Spell Damage (40-50)% increased Cold Damage (10-20)% increased Cast Speed +2 to Level of all Cold Spell Skill Gems 8% chance to Freeze Enemies Frozen by you take 20% increased DamageShed by the winged beast of night, A scaly frost-encrusted thorn. All who feel its wintry light Shiver in pain at the frozen dawn. | 64 | +25% Chance to Block Attack Damage while wielding a Staff(50-60)% increased Spell Damage (40-50)% increased Cold Damage (10-20)% increased Cast Speed +2 to Level of all Cold Spell Skill Gems 8% chance to Freeze Enemies Frozen by you take 20% increased Damage | ||||
Replica TulfallReplica Tulfall Tornado WandWand Quality: +20% Physical Damage: 30-90 Critical Strike Chance: 7.00% Attacks per Second: 1.30 Weapon Range: 120Requires Level 65, 212 Int(35-39)% increased Spell Damage(15-25)% increased Cast Speed Lose all Power Charges on reaching Maximum Power Charges Gain a Frenzy Charge on reaching Maximum Power Charges (15-20)% increased Cold Damage per Frenzy Charge 50% chance to gain a Power Charge on Killing a Frozen Enemy Take 500 Cold Damage on reaching Maximum Power Charges"Are we mad for attempting to build an engine out of this? Looping cycles, power and pain..." - Researcher Arn | 65 | (35-39)% increased Spell Damage(15-25)% increased Cast Speed Lose all Power Charges on reaching Maximum Power Charges Gain a Frenzy Charge on reaching Maximum Power Charges (15-20)% increased Cold Damage per Frenzy Charge 50% chance to gain a Power Charge on Killing a Frozen Enemy Take 500 Cold Damage on reaching Maximum Power Charges | ||||
TulfallTulfall Tornado WandWand Quality: +20% Physical Damage: 30-90 Critical Strike Chance: 7.00% Attacks per Second: 1.30 Weapon Range: 120Requires Level 65, 212 Int(35-39)% increased Spell Damage(10-15)% increased Cast Speed 50% chance to gain a Power Charge on Killing a Frozen Enemy Adds 15 to 25 Cold Damage to Spells per Power Charge Lose all Power Charges on reaching Maximum Power Charges Gain a Frenzy Charge on reaching Maximum Power Charges (10-15)% increased Cold Damage per Frenzy ChargeWe fracture and splinter. We pierce our sides. But in the great freeze we are forged anew. | 65 | (35-39)% increased Spell Damage(10-15)% increased Cast Speed 50% chance to gain a Power Charge on Killing a Frozen Enemy Adds 15 to 25 Cold Damage to Spells per Power Charge Lose all Power Charges on reaching Maximum Power Charges Gain a Frenzy Charge on reaching Maximum Power Charges (10-15)% increased Cold Damage per Frenzy Charge | ||||
Replica WindripperReplica Windripper Imperial BowBow Quality: +20% Physical Damage: 24-93.6 Elemental Damage: (48-60) to (72-90), 1 to (120-150) Critical Strike Chance: (6.50%-7.00%) Attacks per Second: (1.59-1.67) Weapon Range: 120Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (48-60) to (72-90) Cold Damage Adds 1 to (120-150) Lightning Damage (10-15)% increased Attack Speed (30-40)% increased Critical Strike Chance Enemies Frozen by you take 20% increased Damage +(90-120) Energy Shield gained on Killing a Shocked Enemy"Beware. Prototype #91 is haunted by a strange miasma, an odour of evil. Nothing can shield the senses." - Researcher Arn | 66 | (20-24)% increased Elemental Damage with Attack SkillsAdds (48-60) to (72-90) Cold Damage Adds 1 to (120-150) Lightning Damage (10-15)% increased Attack Speed (30-40)% increased Critical Strike Chance Enemies Frozen by you take 20% increased Damage +(90-120) Energy Shield gained on Killing a Shocked Enemy | ||||
Vix LunarisVix Lunaris Cardinal Round ShieldQuality: +20% Chance to Block: 25% Armour: (668-773) Evasion: (668-773) Movement Speed: -3%Requires Level 66, 85 Str, 85 Dex+2 to Level of Socketed Gems Triggers Level 20 Cold Aegis when Equipped (200-250)% increased Armour and Evasion +(60-80) to maximum Life Cannot be FrozenSilent, silent night, Quench the holy light. | 66 | +2 to Level of Socketed Gems Triggers Level 20 Cold Aegis when Equipped (200-250)% increased Armour and Evasion +(60-80) to maximum Life Cannot be Frozen | ||||
WindripperWindripper Imperial BowBow Quality: +20% Physical Damage: 24-93.6 Elemental Damage: (48-60) to (72-90), 1 to (120-150) Critical Strike Chance: (6.50%-7.00%) Attacks per Second: (1.59-1.67) Weapon Range: 120Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (48-60) to (72-90) Cold Damage Adds 1 to (120-150) Lightning Damage (10-15)% increased Attack Speed (30-40)% increased Critical Strike Chance 15% increased Quantity of Items Dropped by Slain Frozen Enemies 30% increased Rarity of Items Dropped by Slain Shocked EnemiesIt hunts; as silent as falling snow, as deadly as the tempest. | 66 | (20-24)% increased Elemental Damage with Attack SkillsAdds (48-60) to (72-90) Cold Damage Adds 1 to (120-150) Lightning Damage (10-15)% increased Attack Speed (30-40)% increased Critical Strike Chance 15% increased Quantity of Items Dropped by Slain Frozen Enemies 30% increased Rarity of Items Dropped by Slain Shocked Enemies | ||||
Replica Oro's SacrificeReplica Oro's Sacrifice Infernal SwordTwo Hand Sword Quality: +20% Elemental Damage: (385-440) to (490-545) Critical Strike Chance: 5.00% Attacks per Second: (1.49-1.55) Weapon Range: 13Requires Level 67, 113 Str, 113 Dex30% increased Elemental Damage with Attack SkillsNo Physical Damage Adds (385-440) to (490-545) Cold Damage (10-15)% increased Attack Speed 1% of Damage against Frozen Enemies Leeched as Life 20% chance to Freeze 10% increased Physical Damage taken 10% increased Cold Damage taken Gain an Endurance Charge if an Attack Freezes an Enemy"Ice and flame antagonized in the essence of a prototype. What once burned now chills the soul." - Researcher Arn | 67 | 30% increased Elemental Damage with Attack SkillsNo Physical Damage Adds (385-440) to (490-545) Cold Damage (10-15)% increased Attack Speed 1% of Damage against Frozen Enemies Leeched as Life 20% chance to Freeze 10% increased Physical Damage taken 10% increased Cold Damage taken Gain an Endurance Charge if an Attack Freezes an Enemy | ||||
Cyclopean CoilCyclopean Coil Leather BeltRequires Level 68+(25-40) to maximum Life+(60-80) to maximum Life (5-15)% increased Attributes Cannot be Frozen if Dexterity is higher than Intelligence Cannot be Ignited if Strength is higher than Dexterity Cannot be Shocked if Intelligence is higher than Strength 1% increased Damage per 5 of your lowest AttributeWith the patience of a prowling lion, the Shade watched the Scholar. | 68 | +(25-40) to maximum Life+(60-80) to maximum Life (5-15)% increased Attributes Cannot be Frozen if Dexterity is higher than Intelligence Cannot be Ignited if Strength is higher than Dexterity Cannot be Shocked if Intelligence is higher than Strength 1% increased Damage per 5 of your lowest Attribute | ||||
Doryani's InvitationDoryani's Invitation Heavy BeltRequires Level 68+(25-35) to Strength(20-30)% increased Cold Damage +(300-350) to Armour +(30-35)% to Fire Resistance +(30-35)% to Lightning Resistance 0.6% of Cold Damage Leeched as Life (20-30)% chance to Freeze during any Flask Effect"You can invite them but you can never be sure who will come knocking." - Doryani, Queen's Thaumaturgist | 68 | +(25-35) to Strength(20-30)% increased Cold Damage +(300-350) to Armour +(30-35)% to Fire Resistance +(30-35)% to Lightning Resistance 0.6% of Cold Damage Leeched as Life (20-30)% chance to Freeze during any Flask Effect | ||||
Izaro's DilemmaIzaro's Dilemma Imperial ClawClaw Quality: +20% Physical Damage: (72-81) to (184-207) Critical Strike Chance: 6.00% Attacks per Second: (1.76-1.84) Weapon Range: 11Requires Level 68, 131 Dex, 95 Int+46 Life gained for each Enemy hit by Attacks(40-60)% increased Physical Damage Adds 20 to 50 Physical Damage (10-15)% increased Attack Speed +(300-400) to Accuracy Rating 100% increased Global Physical Damage while FrozenIzaro saw himself not as a man, but as a divine saviour trapped in a man's body. | 68 | +46 Life gained for each Enemy hit by Attacks(40-60)% increased Physical Damage Adds 20 to 50 Physical Damage (10-15)% increased Attack Speed +(300-400) to Accuracy Rating 100% increased Global Physical Damage while Frozen | ||||
Leadership's PriceLeadership's Price Onyx AmuletRequires Level 68+(10-16) to all Attributes+(-3-3)% to maximum Fire Resistance +(-3-3)% to maximum Cold Resistance +(-3-3)% to maximum Lightning Resistance You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal Cannot Ignite, Chill, Freeze or Shock Corrupted"Remain poised. Remain balanced. Keep all the emotions of a lifetime caged. Let only your enemies see the truth of your rage." | 68 | +(10-16) to all Attributes+(-3-3)% to maximum Fire Resistance +(-3-3)% to maximum Cold Resistance +(-3-3)% to maximum Lightning Resistance You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal Cannot Ignite, Chill, Freeze or Shock Corrupted | ||||
Nuro's HarpNuro's Harp Harbinger BowBow Quality: +20% Elemental Damage: (120-140) to (180-210) Critical Strike Chance: (6.50%-7.50%) Attacks per Second: (1.32-1.38) Weapon Range: 120Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceNo Physical Damage Adds (120-140) to (180-210) Cold Damage (10-15)% increased Attack Speed (10-30)% increased Light Radius 15% chance to create Chilled Ground when you Freeze an Enemy Create Consecrated Ground when you Shatter an Enemy 40% increased Effect of Chilled GroundNight's frost becomes morning's dew Darkness cleansed, pure and new. | 68 | (30-50)% increased Critical Strike ChanceNo Physical Damage Adds (120-140) to (180-210) Cold Damage (10-15)% increased Attack Speed (10-30)% increased Light Radius 15% chance to create Chilled Ground when you Freeze an Enemy Create Consecrated Ground when you Shatter an Enemy 40% increased Effect of Chilled Ground | ||||
Touch of AnguishTouch of Anguish Imperial ClawClaw Quality: +20% Physical Damage: (78-90) to (234-258) Critical Strike Chance: (7.80%-8.40%) Attacks per Second: 1.60 Weapon Range: 11Requires Level 68, 131 Dex, 95 Int+46 Life gained for each Enemy hit by AttacksAdds (40-50) to (130-150) Physical Damage 30% increased Cold Damage (30-40)% increased Critical Strike Chance 20% chance to gain a Frenzy Charge on Killing a Frozen Enemy Skills Chain an additional time while at maximum Frenzy Charges 10% chance to Freeze Critical Strikes do not inherently FreezeGrip the frozen steel, feel it numb you. Wield the cold touch of death like a splinter of your own shattered heart. | 68 | +46 Life gained for each Enemy hit by AttacksAdds (40-50) to (130-150) Physical Damage 30% increased Cold Damage (30-40)% increased Critical Strike Chance 20% chance to gain a Frenzy Charge on Killing a Frozen Enemy Skills Chain an additional time while at maximum Frenzy Charges 10% chance to Freeze Critical Strikes do not inherently Freeze | ||||
AuxiumAuxium Crystal BeltRequires Level 79+(60-80) to maximum Energy Shield+(60-70) to maximum Energy Shield +(45-55) to maximum Mana Chill Effect and Freeze Duration on you are based on 100% of Energy Shield (20-25)% increased Elemental Damage with Attack Skills per Power Charge 0.2% of Attack Damage Leeched as Mana per Power ChargeAs long as the soul is unfettered, so is the body. | 79 | +(60-80) to maximum Energy Shield+(60-70) to maximum Energy Shield +(45-55) to maximum Mana Chill Effect and Freeze Duration on you are based on 100% of Energy Shield (20-25)% increased Elemental Damage with Attack Skills per Power Charge 0.2% of Attack Damage Leeched as Mana per Power Charge |
Mods[ | ]
Name | Domain | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|---|
of Heat | Flask | Suffix | 4 | Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use | default 1000 |
Arctic | Chest | Prefix | 8 | Freezes you when activated | default 1000 |
Aurora Cultist's Grip | Monster | Torment | 1 | Gain 60% of Physical Damage as Extra Cold Damage 20% chance to Freeze (Hidden) +40% to Cold Resistance (Hidden) | default 1000 |
of Freezing | Misc | Suffix | 1 | (3-5)% chance to Freeze (12-16)% increased Freeze Duration on Enemies | not_dex 250 default 350 |
of Freezing | Item | Suffix | 15 | (6-8)% chance to Freeze | sceptre 1000 wand 1000 default 0 |
of Freezing | Item | Suffix | 15 | (12-15)% chance to Freeze | staff 1000 default 0 |
The Shaper's | Item | Prefix | 68 | (4-6)% chance to Freeze Adds (9-12) to (27-30) Cold Damage against Chilled or Frozen Enemies | ring_shaper 800 default 0 |
The Shaper's | Item | Prefix | 75 | (7-10)% chance to Freeze Adds (13-16) to (33-36) Cold Damage against Chilled or Frozen Enemies | ring_shaper 800 default 0 |
of Shaping | Item | Suffix | 75 | Remove Chill and Freeze when you use a Flask | belt_shaper 400 default 0 |
of Shaping | Item | Suffix | 68 | (5-7)% chance to Freeze, Shock and Ignite Socketed Gems are Supported by Level 18 Elemental Proliferation | sceptre_shaper 1000 default 0 |
of Shaping | Item | Suffix | 75 | (8-10)% chance to Freeze, Shock and Ignite Socketed Gems are Supported by Level 20 Elemental Proliferation | sceptre_shaper 1000 default 0 |
of the Elder | Item | Suffix | 68 | (5-7)% chance to Freeze, Shock and Ignite Socketed Gems are Supported by Level 18 Unbound Ailments | sceptre_elder 1000 default 0 |
of the Elder | Item | Suffix | 75 | (8-10)% chance to Freeze, Shock and Ignite Socketed Gems are Supported by Level 20 Unbound Ailments | sceptre_elder 1000 default 0 |
Chosen | Crafted | Prefix | 60 | (36-41)% increased Cold Damage 7% chance to Freeze | two_hand_weapon 0 wand 2000 dagger 2000 sceptre 2000 weapon 200 default 0 |
Chosen | Crafted | Prefix | 72 | (42-50)% increased Cold Damage (8-9)% chance to Freeze | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 100 default 0 |
Chosen | Crafted | Prefix | 81 | (51-60)% increased Cold Damage (10-11)% chance to Freeze | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 100 default 0 |
Chosen | Crafted | Prefix | 60 | (60-64)% increased Cold Damage (15-17)% chance to Freeze | one_hand_weapon 0 bow 0 staff 2000 weapon 200 default 0 |
Chosen | Crafted | Prefix | 72 | (65-72)% increased Cold Damage (18-20)% chance to Freeze | one_hand_weapon 0 bow 0 staff 1000 weapon 100 default 0 |
Chosen | Crafted | Prefix | 81 | (73-80)% increased Cold Damage (21-23)% chance to Freeze | one_hand_weapon 0 bow 0 staff 1000 weapon 100 default 0 |
of Infliction | Flask | Suffix | 12 | (20-25)% chance to Freeze, Shock and Ignite during Flask effect | default 1000 |
of Redemption | Item | Suffix | 68 | (6-8)% chance to Freeze (8-12)% increased Freeze Duration on Enemies | helmet_eyrie 500 default 0 |
of Redemption | Item | Suffix | 75 | (6-8)% chance to Freeze (13-15)% increased Freeze Duration on Enemies | helmet_eyrie 500 default 0 |
of Redemption | Item | Suffix | 75 | Remove Chill and Freeze when you use a Flask | belt_eyrie 500 default 0 |
Redeemer's | Item | Prefix | 68 | (4-6)% chance to Freeze Adds (9-12) to (27-30) Cold Damage against Chilled or Frozen Enemies | ring_eyrie 500 default 0 |
Redeemer's | Item | Prefix | 75 | (7-10)% chance to Freeze Adds (13-16) to (33-36) Cold Damage against Chilled or Frozen Enemies | ring_eyrie 500 default 0 |
Notable | Affliction Jewel | Prefix | 68 | 1 Added Passive Skill is Blast-Freeze | affliction_cold_damage 95 affliction_cold_damage_over_time 178 affliction_cold_damage_over_time 178 affliction_effect_of_non-damagin 305 affliction_effect_of_non-damagin 305 default 0 |
of the Crusade | Item | Suffix | 68 | (31-35)% reduced Freeze Duration on you | helmet_crusader 500 default 0 |
of the Crusade | Item | Suffix | 70 | (36-40)% reduced Freeze Duration on you | helmet_crusader 500 default 0 |
of the Crusade | Item | Suffix | 75 | (41-45)% reduced Freeze Duration on you | helmet_crusader 500 default 0 |
JewelImplicitReducedFreezeDuration_ | Misc | Unique | 1 | 10% reduced Freeze Duration on you | jewel 1 default 0 |
Chance to avoid being Frozen[ | ]
Name | Domain | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|---|
of Warming | Abyss Jewel | Suffix | 1 | (6-8)% chance to Avoid being Chilled (6-8)% chance to Avoid being Frozen | default 300 |
of Warming | Abyss Jewel | Suffix | 30 | (9-10)% chance to Avoid being Chilled (9-10)% chance to Avoid being Frozen | default 150 |
Rin's | Crafted | Prefix | 60 | 60% chance to Avoid being Frozen | boots 2000 default 0 |
Rin's | Crafted | Prefix | 72 | 80% chance to Avoid being Frozen | boots 2000 default 0 |
Rin's | Crafted | Prefix | 81 | Cannot be Frozen | boots 2000 default 0 |
of the Crusade | Item | Suffix | 68 | (31-35)% chance to Avoid being Frozen | boots_crusader 500 quiver_crusader 500 default 0 |
of the Crusade | Item | Suffix | 70 | (36-40)% chance to Avoid being Frozen | boots_crusader 500 quiver_crusader 500 default 0 |
of the Crusade | Item | Suffix | 75 | (41-45)% chance to Avoid being Frozen | boots_crusader 500 quiver_crusader 500 default 0 |
Notable | Affliction Jewel | Prefix | 50 | 1 Added Passive Skill is Antifreeze | affliction_cold_resistance 686 default 0 |
JewelImplicitChanceToAvoidFreeze | Misc | Unique | 1 | 10% chance to Avoid being Frozen | jewel 1 default 0 |
In addition, Mutewind Warband member can drop boots with Mutewind - Cannot be Frozen (Prefix)
Synthesized items can have the implicit mod Cannot be Frozen
Related passive skills[ | ]
These passive skills are related to freeze.
Chance to Freeze[ | ]
Ascendancy Class | Name | Stats |
---|---|---|
N/A | Cold Damage, Cold Damage Over Time Multiplier and Freeze Chance | 10% increased Cold Damage 10% chance to Freeze +4% to Cold Damage over Time Multiplier [1] |
N/A | Cold Damage, Freeze Chance, Cold Ailment Effect | 5% chance to Freeze 10% increased Cold Damage 10% increased Effect of Cold Ailments [1] |
N/A | Weapon Elemental Damage, Status Ailment Chance | 10% increased Elemental Damage with Attack Skills 5% chance to Freeze, Shock and Ignite [1] [2] |
N/A | Ash, Frost and Storm | 30% increased Elemental Damage 20% increased Effect of Non-Damaging Ailments 20% reduced Effect of Chill and Shock on you 10% chance to Freeze, Shock and Ignite [1] |
N/A | Breath of Rime | 20% increased Freeze Duration on Enemies 10% chance to Freeze 20% increased Cold Damage 20% increased Effect of Cold Ailments +10% to Cold Damage over Time Multiplier [1] |
N/A | Fingers of Frost | Enemies Become Chilled as they Unfreeze 15% chance to Freeze Enemies which are Chilled 25% increased Cold Damage 20% increased Effect of Cold Ailments [1] |
N/A | Flash Freeze | 24% increased Cold Damage 20% increased Projectile Speed 20% increased Effect of Cold Ailments 10% chance to Freeze [1] |
N/A | Holy Dominion | 12% increased Elemental Damage +12% to all Elemental Resistances 10% chance to Freeze, Shock and Ignite 12% increased Physical Damage [1] |
Pathfinder | Master Alchemist | Removes Elemental Ailments when you use a Flask 20% chance to Freeze, Shock and Ignite during any Flask Effect [1] |
Freeze duration[ | ]
Name | Stats |
---|---|
Breath of Rime | 20% increased Freeze Duration on Enemies 10% chance to Freeze 20% increased Cold Damage 20% increased Effect of Cold Ailments +10% to Cold Damage over Time Multiplier [1] |
Elemental Focus | 20% increased Elemental Damage 10% increased Duration of Elemental Ailments on Enemies 10% chance to Avoid Elemental Ailments 20% increased Effect of Non-Damaging Ailments [1] |
Chance to avoid being Frozen[ | ]
Name | Stats |
---|---|
Avoid Status Ailments and Elemental Resistances | 5% chance to Avoid Elemental Ailments +5% to all Elemental Resistances [1] |
Cold Damage, Freeze and Chill Avoidance | 30% chance to Avoid being Frozen 30% chance to Avoid being Chilled 5% chance to Avoid Cold Damage from Hits [1] |
Life and Elemental Ailment Avoidance | 4% increased maximum Life 4% chance to Avoid Elemental Ailments [1] [2] [3] |
Crystal Skin | 15% chance to Avoid Elemental Ailments +1% to all maximum Elemental Resistances +5% to all Elemental Resistances [1] |
Elemental Focus | 20% increased Elemental Damage 10% increased Duration of Elemental Ailments on Enemies 10% chance to Avoid Elemental Ailments 20% increased Effect of Non-Damaging Ailments [1] |
Thick Skin | 10% increased maximum Life 8% chance to Avoid Elemental Ailments [1] |
Frigid Wake | Cannot be Chilled Cannot be Frozen 15% more Cold Damage Every 4 seconds, 33% chance to Freeze nearby Chilled Unique Enemies for 0.6 seconds Every 4 seconds, Freeze nearby Chilled Non-Unique Enemies for 0.6 seconds Nearby Chilled Enemies deal 10% reduced Damage with Hits [1] |
Freeze Immunity[ | ]
Ascendancy Class | Name | Stats |
---|---|---|
Ascendant | Inquisitor | Damage Penetrates 8% of Enemy Elemental Resistances 10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds Effects of Consecrated Ground you create Linger for 4 seconds Nearby Enemies take 10% increased Elemental Damage [1] |
Hierophant | Illuminated Devotion | 30% increased Area of Effect while you have Arcane Surge 50% reduced Effect of non-Damaging Ailments on You while you have Arcane Surge 0.5% of Spell Damage Leeched as Life while you have Arcane Surge [1] |
Inquisitor | Pious Path | Consecrated Ground you create causes Life Regeneration to also Recover Energy Shield for you and Allies Effects of Consecrated Ground you create Linger for 4 seconds [1] |
Pathfinder | Master Alchemist | Removes Elemental Ailments when you use a Flask 20% chance to Freeze, Shock and Ignite during any Flask Effect [1] |
Raider | Avatar of the Veil | Immune to Elemental Ailments while Phasing Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances Nearby Enemies have 20% less Accuracy Rating while you have Phasing [1] |
Miscellaneous[ | ]
Ascendancy Class | Name | Stats |
---|---|---|
N/A | Chill and Freeze Resistance | 30% reduced Effect of Chill on you 30% reduced Freeze Duration on you [1] |
N/A | Fingers of Frost | Enemies Become Chilled as they Unfreeze 15% chance to Freeze Enemies which are Chilled 25% increased Cold Damage 20% increased Effect of Cold Ailments [1] |
Occultist | Frigid Wake | Cannot be Chilled Cannot be Frozen 15% more Cold Damage Every 4 seconds, 33% chance to Freeze nearby Chilled Unique Enemies for 0.6 seconds Every 4 seconds, Freeze nearby Chilled Non-Unique Enemies for 0.6 seconds Nearby Chilled Enemies deal 10% reduced Damage with Hits [1] |
Cluster jewel notables[ | ]
Name | Stats |
---|---|
Agent of Destruction | 25% increased Elemental Damage while affected by a Herald 10% chance to Freeze, Shock and Ignite while affected by a Herald [1] |
Blast-Freeze | 20% increased Cold Damage Freezes you inflict spread to other Enemies within a Radius of 12 [1] |
Calamitous | 30% increased Elemental Damage with Attack Skills 10% chance to Freeze, Shock and Ignite 15% increased Effect of Non-Damaging Ailments [1] |
Hibernator | 30% reduced Freeze Duration on you 30% reduced Effect of Chill on you Unaffected by Chilled Ground You cannot be Frozen if you've been Frozen Recently [1] |
Freeze immune enemies[ | ]
Currently there are only a few selected enemies in the game that are immune to the freeze status ailment. These are:
While not immune to freeze, other selected monsters have a minimum action speed that they are set to if they would otherwise be frozen[4]:
- The Shaper
- Guardian of the Chimera
- Guardian of the Minotaur
- Guardian of the Hydra
- Guardian of the Phoenix
- Vision of Justice, The Goddess
- Argus
- Abaxoth, the End of All That Is
- Haast, Unrelenting Frost
- Atziri, Queen of the Vaal
- Vessel of the Vaal
- Atziri's Devoted (Atziri minions in healing phase)
- Atziri Trio (A'alai, Y'ara'az, Q'ura)
- Vaal Temple Trio (K'aj A'alai, K'aj Y'ara'az, K'aj Q'ura)
- Tormented Temptress
Achievements[ | ]
Name | Description |
---|---|
Cryomancer |
Shatter 5 frozen monsters with a single action. |
References[ | ]
- ↑ https://www.reddit.com/r/pathofexile/comments/a3hsqx/announcements_betrayal_gem_information/eb9d6v9/
- ↑ Malice (November 13, 2011). "Mechanics thread". Official Path of Exile Forums. Retrieved July 5, 2013.
- ↑ Chris Wilson (July 10, 2015). "Path of Exile 2.0.0: The Awakening Patch Notes". Official Path of Exile Forums. Retrieved September 29, 2016.
- ↑ NickK (Dec 5, 2017). "Path of Exile 3.1.0: War for the Atlas Patch Notes". Official Path of Exile Forums. Retrieved February 14, 2018.