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* {{il|The Green Dream}} grants a chance to gain a frenzy charge on kill, provided cold or elemental resistance passives have been allocated within its radius.
 
* {{il|The Green Dream}} grants a chance to gain a frenzy charge on kill, provided cold or elemental resistance passives have been allocated within its radius.
 
* {{il|The Green Nightmare}} grants a chance to gain a frenzy charge on kill, provided cold or elemental resistance passives have been allocated within its radius.
 
* {{il|The Green Nightmare}} grants a chance to gain a frenzy charge on kill, provided cold or elemental resistance passives have been allocated within its radius.
* Weapon with {{il|Essence of Horror}} mod has 10% chance to generate a frenzy charge, as well as a power charge and endurance charge, on kill.
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* Weapon with {{il|Essence of Horror}} mod has 16% chance to generate a frenzy charge, as well as a power charge and endurance charge, on kill.
   
 
==Source of maximum Frenzy Charges==
 
==Source of maximum Frenzy Charges==

Revision as of 12:05, 31 December 2016

Frenzy Charge
Charge
Frenzy Charge status icon
Frenzy Charge status icon

{{#ask:

-Has subobject::Character
Has stat id::~*frenzy_charge*
Has stat id::!~*max*
|?Has stat text=
|format=ul
|sort=Has stat text
|mainlabel=- 
}}

Frenzy charges are one of the three charge types. They are associated with dexterity and represent a temporary increase to swiftness and fervor during combat. The charges are visualized as glowing green orbs surrounding the character.

Source of Frenzy Charges

Skill Gems

  • Module Error: Too many skills found with q_where = skill.active_skill_name="Blood Rage". Please choose only one of the following ids:
    BloodRage - (5-15)% increased Attack Speed, 1.2% of Attack Physical Damage Leeched as Life, You take 4% of your Maximum Life per second as Physical Damage, You take 4% of your Maximum Energy Shield per second as Physical Damage, 25% chance to gain a Frenzy Charge on Kill, Base duration is (7-10.8) seconds (page)
    JunTriggeredBloodRage - 5% increased Attack Speed, 1.2% of Attack Physical Damage Leeched as Life, You take 4% of your Maximum Life per second as Physical Damage, You take 4% of your Maximum Energy Shield per second as Physical Damage, 25% chance to gain a Frenzy Charge on Kill, Base duration is 7 seconds, 10% chance to Trigger this Spell on Kill (page)
    applies a buff that grants a chance to generate a frenzy charge on kill.
  • Frenzy skill iconFrenzy generates a frenzy charge on hit.
  • Module Error: No skills found with q_where = skill.active_skill_name="Ice Bite Support" grants the linked skill a chance to generate a frenzy charge if it kills a frozen enemy.
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Poacher's Mark". Please choose only one of the following ids:
    PoachersMark - Base duration is (6-9.8) seconds, Adds (6-30) to (9-45) Physical Damage to Hits against Cursed Enemies, Cursed enemies have -20% to Physical Damage Reduction, Cursed enemies grant (15-50) Life when Hit by Attacks, Cursed enemies grant (8-25) Mana when Hit by Attacks, Cursed enemies have a 100% chance to grant a Frenzy Charge when slain (page)
    PoachersMarkTriggeredtest - Base duration is (7.4-11.8) seconds, -20% additional Physical Damage Reduction, Trigger this Skill when you Hit a Rare or Unique Enemy (page)
    is a curse that causes enemies a chance to grant a frenzy charge when killed.

Passive Skills

Items

Source of maximum Frenzy Charges

These unique items grant increased maximum frenzy charges:

The theoretical maximum frenzy charges is 11 (+3 base, +3 passives, +1 quest reward, +3 items, +1 as Raider/Trickster).

The unique jewel Pacifism inventory iconPacifismPacifism
Viridian Jewel
-1 to Maximum Frenzy Charges
Corrupted
"Your fear will overcome you."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Pacifism inventory icon
decreases maximum frenzy charges by 1.

Consume Charges

  • Discharge skill iconDischarge consumes frenzy charges to deal additional cold damage.
  • Flicker Strike skill iconFlicker Strike can be used to consume a charge to bypass its cooldown.
  • Phase Run skill iconPhase Run consumes frenzy charges to increase buff duration.
  • Rotgut inventory iconRotgutRotgut
    Quicksilver Flask
    Lasts 6.00 Seconds
    Consumes (45-60) of 60 Charges on use
    40% increased Movement Speed
    Requires Level 40(50-100)% increased Charges used
    50% chance to gain a Flask Charge when you deal a Critical Strike
    (10-30)% increased Movement Speed during Flask effect
    Consumes Frenzy Charges on use
    Gain Onslaught for 2 seconds per Frenzy Charge on use
    50% increased Duration
    Rancid, rotten, and wicked are those that dare to taste my serum.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Rotgut inventory icon
    removes all frenzy charges and grants 1 second of Onslaught per frenzy charge consumed.

Related unique items

These passive skills and unique items have modifiers related to frenzy charges:

Passive skills

There are passive skill nodes that provide bonuses to frenzy charges.

Template:Passive table

Ascendancy passive skills

There are Ascendancy passive skills that affect frenzy charges.

Template:Ascendancy passive table

Effects on monsters and minions

The effects of frenzy charges are much more significant on monsters and minions. Note that player totems themselves cannot gain or have frenzy charges. {{#ask:

-Has subobject::Monster
Has stat id::~*frenzy_charge*
|?Has stat text=
|mainlabel=- 
|format=ul
|sort=Has stat text

}}

See also