@DeletedUser41035987 (talk | contribs) (→Consume Charges: updated to reflect 2.6.0 changes) Tag: Visual edit |
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* {{sl|Flicker Strike}} can be used to consume a charge to bypass its cooldown. |
* {{sl|Flicker Strike}} can be used to consume a charge to bypass its cooldown. |
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* {{sl|Phase Run}} consumes frenzy charges to increase buff duration. |
* {{sl|Phase Run}} consumes frenzy charges to increase buff duration. |
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− | * {{il|Rotgut}} removes all frenzy charges and grants 2 |
+ | * {{il|Rotgut}} removes all frenzy charges and grants 2 seconds of [[Onslaught]] per frenzy charge consumed. |
==Related unique items== |
==Related unique items== |
Revision as of 11:53, 10 March 2017
{{#ask:
-Has subobject::Character Has stat id::~*frenzy_charge* Has stat id::!~*max* |?Has stat text= |format=ul |sort=Has stat text |mainlabel=-}}
Frenzy charges are one of the three charge types. They are associated with dexterity and represent a temporary increase to swiftness and fervor during combat. The charges are visualized as glowing green orbs surrounding the character.
Source of Frenzy Charges
Skill Gems
- Module Error: Too many skills found with q_where = skill.active_skill_name="Blood Rage". Please choose only one of the following ids:
BloodRage - (5-15)% increased Attack Speed, 1.2% of Attack Physical Damage Leeched as Life, You take 4% of your Maximum Life per second as Physical Damage, You take 4% of your Maximum Energy Shield per second as Physical Damage, 25% chance to gain a Frenzy Charge on Kill, Base duration is (7-10.8) seconds (page)
JunTriggeredBloodRage - 5% increased Attack Speed, 1.2% of Attack Physical Damage Leeched as Life, You take 4% of your Maximum Life per second as Physical Damage, You take 4% of your Maximum Energy Shield per second as Physical Damage, 25% chance to gain a Frenzy Charge on Kill, Base duration is 7 seconds, 10% chance to Trigger this Spell on Kill (page) applies a buff that grants a chance to generate a frenzy charge on kill. - Frenzy generates a frenzy charge on hit.
- Module Error: No skills found with q_where = skill.active_skill_name="Ice Bite Support" grants the linked skill a chance to generate a frenzy charge if it kills a frozen enemy.
- Module Error: Too many skills found with q_where = skill.active_skill_name="Poacher's Mark". Please choose only one of the following ids:
PoachersMark - Base duration is (6-9.8) seconds, Adds (6-30) to (9-45) Physical Damage to Hits against Cursed Enemies, Cursed enemies have -20% to Physical Damage Reduction, Cursed enemies grant (15-50) Life when Hit by Attacks, Cursed enemies grant (8-25) Mana when Hit by Attacks, Cursed enemies have a 100% chance to grant a Frenzy Charge when slain (page)
PoachersMarkTriggeredtest - Base duration is (7.4-11.8) seconds, -20% additional Physical Damage Reduction, Trigger this Skill when you Hit a Rare or Unique Enemy (page) is a curse that causes enemies a chance to grant a frenzy charge when killed.
Passive Skills
- Charge on Kill and Overcharged grants a chance to generate a random type of charge on kill.
- Master Sapper grants a chance to generate a frenzy charge when your trap is triggered by an enemy.
- These ascendancy class skills grant a chance to generate frenzy charges:
- Ascendant's Raider (on kill)
- Gladiator's Outmatch and Outlast (on kill with main hand weapon)
- Raider's Way of the Poacher (on kill or on hit of a rare or unique enemy)
- Trickster's Swift Killer (on kill)
Items
- The following items grant a chance to generate a frenzy charge on kill:
- The Blood DanceThe Blood Dance
Sharkskin BootsQuality: +20%
Evasion: 174Requires Level 44, 79 Dex+(30-40) to Dexterity
20% increased Movement Speed
2% increased Movement Speed per Frenzy Charge
4% reduced Attack and Cast Speed per Frenzy Charge
Regenerate 0.8% of Life per second per Frenzy Charge
(20-30)% chance to gain a Frenzy Charge on Kill
(20-30)% increased Damage per Frenzy Charge with Hits against Enemies on Low Life
Gore Footprints"Sharks thrash and swirl
To the pounding drum of their frenzied hearts
As they dance in the waters red."
-Lavianga, Guardian of the Karui Way - Daresso's PassionDaresso's Passion
EstocOne Handed Sword
Quality: +20%
Physical Damage: (61.2-70.8) to (108-120)
Elemental Damage: (30-38) to (40-50)
Critical Strike Chance: 5.50%
Attacks per Second: 1.50
Weapon Range: 14Requires Level 43, 140 Dex+25% to Global Critical Strike MultiplierAdds (30-38) to (40-50) Physical Damage
Adds (30-38) to (40-50) Cold Damage
20% reduced Frenzy Charge Duration
25% chance to gain a Frenzy Charge on Kill
(60-80)% increased Damage while you have no Frenzy ChargesIt doesn't matter how well the young swordsman trains.
All form and finesse are forgotten when blood first hits the ground. - Rigwald's CommandRigwald's Command
Midnight BladeOne Handed Sword
Quality: +20%
Physical Damage: (114-138) to (298.8-334.8)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11Requires Level 68, 113 Str, 113 Dex40% increased Global Accuracy Rating+10% Chance to Block Attack Damage while Dual Wielding
Adds (60-80) to (150-180) Physical Damage
+(350-400) to Accuracy Rating
+1% to Damage over Time Multiplier for Bleeding per Rage while wielding an AxeFear not death. Turn to him, face him.
And smile as he sinks his teeth
into the throats of our oppressors. - Victario's AcuityVictario's Acuity
Turquoise AmuletRequires Level 16+(16-24) to Dexterity and Intelligence+(30-40)% to Lightning Resistance
+(8-10)% to Chaos Resistance
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
5% increased Projectile Speed per Frenzy Charge
5% increased Projectile Damage per Power Charge"Grind your words into sharp thoughts.
Grind your thoughts into the sharpest of deeds."
- Victario, the People's Poet - Touch of AnguishTouch of Anguish
Imperial ClawClaw
Quality: +20%
Physical Damage: (78-90) to (234-258)
Critical Strike Chance: (7.80%-8.40%)
Attacks per Second: 1.60
Weapon Range: 11Requires Level 68, 131 Dex, 95 Int+46 Life gained for each Enemy hit by AttacksAdds (40-50) to (130-150) Physical Damage
30% increased Cold Damage
(30-40)% increased Critical Strike Chance
20% chance to gain a Frenzy Charge on Killing a Frozen Enemy
Skills Chain an additional time while at maximum Frenzy Charges
10% chance to Freeze
Critical Strikes do not inherently FreezeGrip the frozen steel, feel it numb you.
Wield the cold touch of death like
a splinter of your own shattered heart.
- The Blood DanceThe Blood Dance
- Oro's SacrificeOro's Sacrifice
Infernal SwordTwo Hand Sword
Quality: +20%
Elemental Damage: (425-475) to (550-600)
Critical Strike Chance: 5.00%
Attacks per Second: (1.49-1.55)
Weapon Range: 13Requires Level 67, 113 Str, 113 Dex30% increased Elemental Damage with Attack SkillsNo Physical Damage
Adds (425-475) to (550-600) Fire Damage
(10-15)% increased Attack Speed
20% chance to Ignite
10% increased Physical Damage taken
10% increased Fire Damage taken
Culling Strike against Burning Enemies
Gain a Frenzy Charge if an Attack Ignites an EnemyGive yourself to the flames and your name
will burn in the minds of men forever. generates a frenzy charge when an enemy is ignited by an attack. - Doedre's ElixirDoedre's Elixir
Greater Mana FlaskRecovers 120 Mana over 4.00 seconds
Consumes (19-22) of 36 Charges on useRequires Level 12(120-150)% increased Charges used
Removes 20% of your maximum Energy Shield on use
You take 10% of your maximum Life as Chaos Damage on use
You gain a Power Charge on use
You gain a Frenzy Charge on use
You gain an Endurance Charge on useDoedre Darktongue knew the Way of the Thaumaturge.
In order to receive, one must give... without hesitation.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. grants a frenzy charge when consumed. - Shackles of the WretchedShackles of the Wretched
Chain GlovesQuality: +20%
Armour: 16
Energy Shield: 3Requires Level 7Hexes applied by Socketed Curse Skills are Reflected back to you
(40-60)% increased Stun and Block Recovery
You cannot be Chilled for 3 seconds after being Chilled
You cannot be Frozen for 3 seconds after being Frozen
You cannot be Ignited for 3 seconds after being Ignited
You cannot be Shocked for 3 seconds after being Shocked
You grant (4-6) Frenzy Charges to allies on DeathCaptivity breeds creativity. grants frenzy charges to nearby allies when the user is killed. - SurgebindersSurgebinders
Dragonscale GauntletsQuality: +20%
Armour: (254-278)
Evasion: (254-278)Requires Level 67, 51 Str, 51 Dex(90-110)% increased Armour and Evasion
(4-7)% increased Elemental Damage per Frenzy Charge
(4-7)% increased Physical Damage per Endurance Charge
(4-7)% increased Spell Damage per Power Charge
10% chance to Steal Power, Frenzy, and Endurance Charges on HitYour lies are our strength.
Your threats are our laughter.
Your hate is our infinity
The fire rises! grants a chance to steal a frenzy charge from an enemy on hit. - Terminus EstTerminus Est
Tiger SwordTwo Hand Sword
Quality: +20%
Physical Damage: (162-183.6) to (267-302.6)
Critical Strike Chance: (7.50%-8.75%)
Attacks per Second: 1.68
Weapon Range: 13Requires Level 51, 80 Str, 96 Dex+360 to Accuracy Rating(180-220)% increased Physical Damage
20% increased Attack Speed
(50-75)% increased Critical Strike Chance
+10 Mana gained on Kill
10% increased Movement Speed
Gain a Frenzy Charge on Critical StrikeHis final sensation was of the executioner's blade.
It was not cold, instead warm and reassuring,
murmuring a promise of better times ahead.
Smiling, he returned death's embrace. generates a frenzy charge on critical strike. - Victario's CharityVictario's Charity
Laminated Kite ShieldQuality: +20%
Chance to Block: 24%
Armour: 135
Energy Shield: 26
Movement Speed: -3%Requires Level 50, 64 Str, 64 Int+8% to all Elemental Resistances+(50-70) to maximum Life
+(20-30)% to Lightning Resistance
+11% to Chaos Resistance
20% increased Area of Effect of Aura Skills
10% chance to grant a Power Charge to nearby Allies on Kill
5% chance to grant a Frenzy Charge to nearby Allies on HitA man's life is the greatest gift he can give. grants a chance to give nearby allies a frenzy charge when you hit an enemy. - The Warden's BrandThe Warden's Brand
Iron RingRequires Level 30Adds 1 to 4 Physical Damage to AttacksAdds (5-15) to (25-50) Physical Damage to Attacks
30% reduced Attack Speed
15% chance to gain a Frenzy Charge when you Stun an Enemy"I don't always have a flame handy
when a fresh delinquent walks through our gates."
- Brutus, Warden of Axiom grants a chance to generate a frenzy charge when you stun an enemy. - TulfallTulfall
Tornado WandWand
Quality: +20%
Physical Damage: 30-90
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Weapon Range: 120Requires Level 65, 212 Int(35-39)% increased Spell Damage(10-15)% increased Cast Speed
50% chance to gain a Power Charge on Killing a Frozen Enemy
Adds 15 to 25 Cold Damage to Spells per Power Charge
Lose all Power Charges on reaching Maximum Power Charges
Gain a Frenzy Charge on reaching Maximum Power Charges
(10-15)% increased Cold Damage per Frenzy ChargeWe fracture and splinter.
We pierce our sides.
But in the great freeze we are forged anew. grants a frenzy charge upon reaching maximum power charges. All power charges are then lost. - The Green DreamThe Green Dream
Viridian JewelLimited to: 1
Radius: LargeGain 5% of Cold Damage as Extra Chaos Damage
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Frenzy Charge on KillWe climb like vines up Chayula's arms,
reaching into the world that should be ours.
This item can be transformed with a Blessing of ChayulaPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. grants a chance to gain a frenzy charge on kill, provided cold or elemental resistance passives have been allocated within its radius. - The Green NightmareThe Green Nightmare
Viridian JewelLimited to: 1
Radius: LargeGain 5% of Cold Damage as Extra Chaos Damage
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant Chance to Dodge Attack Hits at 35% of its value
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Frenzy Charge on KillWe take root in the dirt
and strangle those who tread upon it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. grants a chance to gain a frenzy charge on kill, provided cold or elemental resistance passives have been allocated within its radius. - Weapon with Essence of HorrorEssence of HorrorStack Size: 9
Essence Tier: 8Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Weapon: 16% chance to gain a Power, Frenzy or Endurance Charge on Kill
Gloves: Socketed Gems have +3.5% Critical Strike Chance
Boots: 5% reduced Elemental Damage Taken while stationary
Body Armour: 15% of Physical Damage from Hits taken as Cold Damage
Helmet: Socketed Gems deal 30% more Elemental Damage
Shield: Chill Nearby Enemies when you Block
Quiver: 4 to 7 Cold Damage per Frenzy Charge
Amulet: 15% increased Effect of Fortify on you
Ring: 4 to 7 Cold Damage per Frenzy Charge
Belt: 5% additional Physical Damage Reduction during any Flask EffectRight click this item then left click a normal or rare item to apply it.
Shift click to unstack. mod has 16% chance to generate a frenzy charge, as well as a power charge and endurance charge, on kill.
Source of maximum Frenzy Charges
- Frenetic, Fervour, Savagery are passive skills that each grant +1 maximum frenzy charge.
- The Raider's notable skill Avatar of the Slaughter grants +1 maximum frenzy charge.
- The Trickster's notable skill Swift Killer grants +1 maximum frenzy charge.
- Aiding Kraityn in the quest Deal with the Bandits on the Merciless difficulty setting rewards you with a permanent +1 maximum Frenzy Charge.
- Corrupting an amulet or boots with a Vaal Orb can give the item a +1 Maximum Frenzy Charge as an implicit.
These unique items grant increased maximum frenzy charges:
- Darkray VectorsDarkray Vectors
Dragonscale BootsQuality: +20%
Armour: (193-229)
Evasion: (193-229)Requires Level 65, 62 Str, 62 Dex(40-70)% increased Armour and Evasion
+(20-40)% to Lightning Resistance
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
40% reduced Frenzy Charge Duration
25% reduced Light Radius
2% chance to Dodge Attack Hits per Frenzy Charge"Sirrius flew on wings of light, faster than wind, faster
than thought. But try as he might to outrun the darkness,
it was there, at every turn, waiting for him."
- Azmerian legend (+1)
The theoretical maximum frenzy charges is 11 (+3 base, +3 passives, +1 quest reward, +3 items, +1 as Raider/Trickster).
The unique jewel PacifismPacifism
Viridian Jewel-1 to Maximum Frenzy Charges
Corrupted"Your fear will overcome you."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. decreases maximum frenzy charges by 1.
Consume Charges
- Discharge consumes frenzy charges to deal additional cold damage.
- Flicker Strike can be used to consume a charge to bypass its cooldown.
- Phase Run consumes frenzy charges to increase buff duration.
- RotgutRotgut
Quicksilver FlaskLasts 6.00 Seconds
Consumes (45-60) of 60 Charges on use
40% increased Movement SpeedRequires Level 40(50-100)% increased Charges used
50% chance to gain a Flask Charge when you deal a Critical Strike
(10-30)% increased Movement Speed during Flask effect
Consumes Frenzy Charges on use
Gain Onslaught for 2 seconds per Frenzy Charge on use
50% increased DurationRancid, rotten, and wicked are those that dare to taste my serum.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. removes all frenzy charges and grants 2 seconds of Onslaught per frenzy charge consumed.
Related unique items
These passive skills and unique items have modifiers related to frenzy charges:
- Daresso's PassionDaresso's Passion
EstocOne Handed Sword
Quality: +20%
Physical Damage: (61.2-70.8) to (108-120)
Elemental Damage: (30-38) to (40-50)
Critical Strike Chance: 5.50%
Attacks per Second: 1.50
Weapon Range: 14Requires Level 43, 140 Dex+25% to Global Critical Strike MultiplierAdds (30-38) to (40-50) Physical Damage
Adds (30-38) to (40-50) Cold Damage
20% reduced Frenzy Charge Duration
25% chance to gain a Frenzy Charge on Kill
(60-80)% increased Damage while you have no Frenzy ChargesIt doesn't matter how well the young swordsman trains.
All form and finesse are forgotten when blood first hits the ground. - Darkray VectorsDarkray Vectors
Dragonscale BootsQuality: +20%
Armour: (193-229)
Evasion: (193-229)Requires Level 65, 62 Str, 62 Dex(40-70)% increased Armour and Evasion
+(20-40)% to Lightning Resistance
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
40% reduced Frenzy Charge Duration
25% reduced Light Radius
2% chance to Dodge Attack Hits per Frenzy Charge"Sirrius flew on wings of light, faster than wind, faster
than thought. But try as he might to outrun the darkness,
it was there, at every turn, waiting for him."
- Azmerian legend - Hyaon's FuryHyaon's Fury
Legion SwordOne Handed Sword
Quality: +20%
Physical Damage: 63.6-117.6
Elemental Damage: 1 to (550-650)
Critical Strike Chance: 5.00%
Attacks per Second: (1.28-1.32)
Weapon Range: 11Requires Level 62, 122 Str, 104 Dex40% increased Global Accuracy RatingAdds 1 to (550-650) Lightning Damage
(7-10)% increased Attack Speed
1% increased Damage taken per Frenzy Charge
(15-20)% increased Lightning Damage per Frenzy Charge
+20 Life gained on Kill per Frenzy Charge
Plays Wolf Call sound on Kill (Hidden)"Hyaon the 'Red Wolf'
Howling mad
Cloaked in blood
A banner to his legion
A terror to his foes."
- Garivaldi, Chronicler to the Empire - Lochtonial CaressLochtonial Caress
Iron GauntletsQuality: +20%
Armour: 7(10-15)% increased Attack Speed
(10-15)% increased Cast Speed
+(20-30) to maximum Life
(15-10)% reduced maximum Mana
10% chance to gain a Power, Frenzy or Endurance Charge on Kill
ConduitWhy cling to your sanity? It offers you nothing.
Surrender to me, and I will grant you everything. - Oro's SacrificeOro's Sacrifice
Infernal SwordTwo Hand Sword
Quality: +20%
Elemental Damage: (425-475) to (550-600)
Critical Strike Chance: 5.00%
Attacks per Second: (1.49-1.55)
Weapon Range: 13Requires Level 67, 113 Str, 113 Dex30% increased Elemental Damage with Attack SkillsNo Physical Damage
Adds (425-475) to (550-600) Fire Damage
(10-15)% increased Attack Speed
20% chance to Ignite
10% increased Physical Damage taken
10% increased Fire Damage taken
Culling Strike against Burning Enemies
Gain a Frenzy Charge if an Attack Ignites an EnemyGive yourself to the flames and your name
will burn in the minds of men forever. - PacifismPacifism
Viridian Jewel-1 to Maximum Frenzy Charges
Corrupted"Your fear will overcome you."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. - RotgutRotgut
Quicksilver FlaskLasts 6.00 Seconds
Consumes (45-60) of 60 Charges on use
40% increased Movement SpeedRequires Level 40(50-100)% increased Charges used
50% chance to gain a Flask Charge when you deal a Critical Strike
(10-30)% increased Movement Speed during Flask effect
Consumes Frenzy Charges on use
Gain Onslaught for 2 seconds per Frenzy Charge on use
50% increased DurationRancid, rotten, and wicked are those that dare to taste my serum.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. - SnakebiteSnakebite
Assassin's MittsQuality: +20%
Evasion: (280-312)
Energy Shield: 24Requires Level 58, 45 Dex, 45 Int(150-180)% increased Evasion Rating
+(60-70) to maximum Life
2% increased Attack Speed per Frenzy Charge
6% increased Accuracy Rating per Frenzy Charge
10% reduced Frenzy Charge Duration per Frenzy Charge
Attacks have 60% chance to Poison while at maximum Frenzy Charges
+5% to Damage over Time Multiplier for Poison per Frenzy Charge"As the serpent shuns thought,
It shuns fear.
It strikes with the speed of wrath
And the skill of compulsion."
- Deshret, The Red Sekhema - SurgebindersSurgebinders
Dragonscale GauntletsQuality: +20%
Armour: (254-278)
Evasion: (254-278)Requires Level 67, 51 Str, 51 Dex(90-110)% increased Armour and Evasion
(4-7)% increased Elemental Damage per Frenzy Charge
(4-7)% increased Physical Damage per Endurance Charge
(4-7)% increased Spell Damage per Power Charge
10% chance to Steal Power, Frenzy, and Endurance Charges on HitYour lies are our strength.
Your threats are our laughter.
Your hate is our infinity
The fire rises! - The Blood DanceThe Blood Dance
Sharkskin BootsQuality: +20%
Evasion: 174Requires Level 44, 79 Dex+(30-40) to Dexterity
20% increased Movement Speed
2% increased Movement Speed per Frenzy Charge
4% reduced Attack and Cast Speed per Frenzy Charge
Regenerate 0.8% of Life per second per Frenzy Charge
(20-30)% chance to gain a Frenzy Charge on Kill
(20-30)% increased Damage per Frenzy Charge with Hits against Enemies on Low Life
Gore Footprints"Sharks thrash and swirl
To the pounding drum of their frenzied hearts
As they dance in the waters red."
-Lavianga, Guardian of the Karui Way - The Restless WardThe Restless Ward
Carnal ArmourQuality: +20%
Evasion: (1200-1306)
Energy Shield: (333-362)
Movement Speed: -3%Requires Level 71, 88 Dex, 122 Int+(20-25) to maximum Mana(220-250)% increased Evasion and Energy Shield
+(60-80) to maximum Life
1% increased Movement Speed per Frenzy Charge
Regenerate (20-30) Life per second per Endurance Charge
100% increased Endurance, Frenzy and Power Charge DurationUse the dead to stave off death,
An armour of bones and rot.
Hanging on with bated breath,
One lapse and all for naught. - Victario's AcuityVictario's Acuity
Turquoise AmuletRequires Level 16+(16-24) to Dexterity and Intelligence+(30-40)% to Lightning Resistance
+(8-10)% to Chaos Resistance
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
5% increased Projectile Speed per Frenzy Charge
5% increased Projectile Damage per Power Charge"Grind your words into sharp thoughts.
Grind your thoughts into the sharpest of deeds."
- Victario, the People's Poet - TulfallTulfall
Tornado WandWand
Quality: +20%
Physical Damage: 30-90
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Weapon Range: 120Requires Level 65, 212 Int(35-39)% increased Spell Damage(10-15)% increased Cast Speed
50% chance to gain a Power Charge on Killing a Frozen Enemy
Adds 15 to 25 Cold Damage to Spells per Power Charge
Lose all Power Charges on reaching Maximum Power Charges
Gain a Frenzy Charge on reaching Maximum Power Charges
(10-15)% increased Cold Damage per Frenzy ChargeWe fracture and splinter.
We pierce our sides.
But in the great freeze we are forged anew.
Passive skills
There are passive skill nodes that provide bonuses to frenzy charges.
Template:Passive table
Ascendancy passive skills
There are Ascendancy passive skills that affect frenzy charges.
Template:Ascendancy passive table
Effects on monsters and minions
The effects of frenzy charges are much more significant on monsters and minions. Note that player totems themselves cannot gain or have frenzy charges (but will benefit from the player's own frenzy charges). {{#ask:
-Has subobject::Monster Has stat id::~*frenzy_charge* |?Has stat text= |mainlabel=- |format=ul |sort=Has stat text
}}