Frequently asked questions
This page is intended to provide useful information not necessarily covered in the official FAQ or the first post of the new player forum thread. Global chat tends to see the same questions repeated, so feel free to direct people here and add questions/answers of your own. (Make sure your information is correct!)
The Path of Exile subreddit also has a list of useful guides and resources here.
- 1 General
- 1.1 How can I check frame rate/latency/etc?
- 1.2 What does ___ mean?
- 1.3 What are the specific differences between classes?
- 1.4 How do I unlock the Scion?
- 1.5 Do stats increase when I level up?
- 1.6 What do attributes do?
- 1.7 Are there caps on any stats?
- 1.8 What's the difference between "local" and "global" modifiers?
- 1.9 What's the difference between "implicit" and "explicit" modifiers?
- 1.10 What's the difference between "increased" and "more"?
- 1.11 Are macros allowed?
- 1.12 What's the difference between lockstep and predictive mode?
- 2 Social
- 3 Inventory
- 4 Leagues
- 4.1 What's the difference between Hardcore and Standard?
- 4.2 Will dying in PvP in Hardcore send me to Standard?
- 4.3 If I join a race, what happens to that character afterwards?
- 4.4 Can you trade items between leagues?
- 4.5 Do I lose my characters when a challenge league ends?
- 4.6 When does a league start/end?
- 5 Chat
- 6 Gameplay
- 6.1 How do I change difficulty?
- 6.2 Is there a waypoint in area x?
- 6.3 How do I activate waypoints?
- 6.4 How do I reset an instance or join a specific instance?
- 6.5 Is there a minimap?
- 6.6 What affects movement speed?
- 6.7 How do flasks work?
- 6.8 Are there penalties for being over/underleveled?
- 6.9 What bonus does dual wielding give?
- 6.10 Do I have to crit to inflict status effects? What else affects them?
- 6.11 What do charges do?
- 7 Skills
- 7.1 Is there an easier way to plan my character's passive skill tree?
- 7.2 Is there a way to bypass the passive skill allocation confirmation?
- 7.3 How do skill gems get experience?
- 7.4 Do gems in my second weapon set gain experience when I'm not using them?
- 7.5 Can you link multiples of one support gem to a skill?
- 7.6 Do support gems need to be placed next to a skill gem?
- 7.7 Can a support gem affect more than one skill?
- 7.8 What's the difference between attacks and spells?
- 7.9 Does support x work with skill y?
- 8 Items
- 9 Masters
- 10 Support
- 11 Steam
- 12 Xbox One
- 13 References
How can I check frame rate/latency/etc?
What does ___ mean?
Check the Acronyms page for a list of common acronyms and abbreviations.
What are the specific differences between classes?
Character class determines your starting attributes, your starting position on the skill tree, and your quest rewards. Each class also gets access to three (or just one for the Scion) different Ascendancy classes later in the game to help further specialize your character.
How do I unlock the Scion?
The first time you reach the end of Act 3, the Scion will be encountered shortly before the final boss fight. After clicking on her cage, she will appear in the character selection screen. Killing Dominus will also unlock her if you missed the cage.
Do stats increase when I level up?
The following stats increases with levels.
- +12 Maximum Life per Level
- +2 Accuracy Rating per Level
- +3 Evasion Rating per Level
- +6 Maximum Mana per Level
What do attributes do?
|Strength||+0.5 life and +0.2% melee physical damage per point|
|Dexterity||+2 accuracy and +0.2% evasion per point|
|Intelligence||+0.5 mana and +0.2% energy shield per point|
Items and skills can also have attribute requirements.
Are there caps on any stats?
- Resistances are normally capped at 75%, but this can be increased by certain auras, flasks or unique items.
- The physical damage reduction from armour and other sources such as endurance charges is capped at 90%.
- Chance to hit can reach 100%, and cannot be lower than 5%.
- Chance to block is capped at 75%, but can be increased with the unique item The AnvilThe Anvil
Amber AmuletRequires Level 45+(20-30) to Strength8% Chance to Block Attack Damage
10% reduced Attack Speed
10% reduced Cast Speed
+(400-500) to Armour
+(34-48) Life gained when you Block
+(18-24) Mana gained when you Block
+3% to maximum Chance to Block Attack Damage
Reflects 240 to 300 Physical Damage to Attackers on BlockForge your Perseverance on the Anvil of Faith. or with the Violent Retaliation or the Gladiator Ascendancy passive skill.
What's the difference between "local" and "global" modifiers?
Local modifiers will only affect the item they're on, and global modifiers affect your entire character. For example, the global critical chance increase from daggers increases the chance of all your skills critting, but the local accuracy bonus from one-handed swords only affects attacks that use the sword.
What's the difference between "implicit" and "explicit" modifiers?
Some types of equipment come with implicit modifiers that improve the item. Explicit modifiers are specifically added to items with magic, rare, or unique rarity. Implicit and explicit modifiers are separated by a line.
What's the difference between "increased" and "more"?
"X increased/decreased by y%" refers to an additive modifier, and "y% more/less" refers to a multiplicative modifier. If you don't know what this means, see Stats.
Are macros allowed?
Only 1 server-side action per macro is allowed. For example a Out-Of-Sync macro is allowed. A OOS-macro opens the chat box, types \oos then sends the text. The server only sees the command "\oos", therefore it is an allowed macro.
What's the difference between lockstep and predictive mode?
They are both networking modes, and which one you should choose depends on your latency and personal preference. Lockstep mode keeps the client and server synchronized, but every time you move/click, you have a delay of whatever your ping is. On predictive mode there is no delay, but your character may experience desync.
How do I join a party?
You can see the list of public parties by opening the Social window (default S) and clicking the "Public Parties" tab. Clicking a town's noticeboard will also open the window. The list only shows the parties in your current Act that are not full (six players maximum). Most parties are friendly and are completing quests or farming an area.
What is item allocation?
To balance the amounts of currency and valuable items each player gets, certain items (like those with Rare or Unique rarity) are assigned to a random player. All other players will see the item appear as a grey box. Short Allocation means the item will become available to everyone after a few seconds, but Permanent Allocation has no time limit. Free For All Allocation does not balance items.
How do I add someone to my Friend list?
Right-click on their name in chat, or their character if you are in the same area, and choose "Add as Friend". They will be notified and must accept the friend request. In the Social window you can see which friends are online and which character they are playing, with their current area and league. You can also write notes describing each friend.
What are guilds?
Being in a guild with other people is similar to having them on your Friend list, but you can also use a private guild chat channel and share items in a guild stash.
How do I visit someone's hideout?
In the "Current Party" tab of the Social window, right-click on their name and select "Visit Hideout". You must be in a town or another hideout.
How do I quickly move items between inventory, stash, and vendor screens?
How do I split stacks of items?
Do I have a separate stash for each league?
Yes. Any extra stash tabs you purchased will also apply to each stash.
What are "remove only" tabs?
When a temporary league ends, its stash is merged with your Standard or Hardcore stash, depending on the type of league. Race rewards are added to your stash in the same way. If you don't have any empty tabs available, you are given extra tabs that you can take items out of but not use as extra storage. If a "remove only" tab is completely empty when you log out, it will be deleted.
What's the difference between Hardcore and Standard?
There are no gameplay or quest differences (increased drop rates, stronger monsters, etc). The only difference is that Hardcore has permanent death as an extra challenge, by means of moving you to Standard. (The admins will not move your character back if you die, except in extreme cases like game patches adding dangerous and widespread bugs.)
Will dying in PvP in Hardcore send me to Standard?
If I join a race, what happens to that character afterwards?
The character is sent to the Hardcore league. If you want to move to Standard, enter an area and die. Certain races with increased drop rates, such as Descent, send your character to an unplayable null league instead until you delete them.
Can you trade items between leagues?
No, since players have to be in the same instance. However you can send items from a Hardcore league to Standard by dying.
Do I lose my characters when a challenge league ends?
No, they are transferred to their parented permanent league (either Standard or Hardcore) along with their stash.
When does a league start/end?
|League||Release date||End date|
|Ultimatum league||2021-04-16 8:00:00 PM|
|Ritual league||2021-01-15 8:00:00 PM||2021-04-12 9:00:00 PM|
Is chat separated by league?
Is there only one channel per league?
No, chat is instanced. The default channel that you automatically join is Global 1, but if the channel is full you move to the lowest empty channel. You can switch to channel x by typing /global x or /trade x, where x is any number.
Ctrl-Alt-Click (If the chat window isn't open already, this will open it)
What's the shortcut to reply to whispers?
Ctrl-Enter (If the chat window isn't open already, this will open it)
How do I change difficulty?
As a character progresses through Path of Exile's storyline, zones are generated at higher zone levels with tougher monsters. Reaching the Epilogue unlocks the The Templar Laboratory, where you can play maps, the main type of endgame content.
Is there a waypoint in area x?
In the World screen (press U to open), areas with a waypoint will have a blue icon to the right of their name.
How do I activate waypoints?
Waypoints must be clicked to "activate" them for future use. Just entering an area or walking by a waypoint doesn't allow you to teleport there later.
There are some exceptions. For example, the Prisoner's Gate waypoint is given for killing Brutus, the Southern Forest waypoint is given for killing Merveil, and the City of Sarn waypoint is given for killing Vaal Oversoul. This was added so players don't have to fight a major boss again if their game crashes before reaching the next area.
How do I reset an instance or join a specific instance?
Ctrl-Click on the entrance to the area and the instance menu will appear. You can also do this in the waypoint menu by ctrl-clicking the area node.
Is there a minimap?
There are two maps:
- Pressing tab brings up a full-screen transparent map that you can explore with the arrow keys. The top right also has information about the current area and league.
- In the UI tab of the options menu, checking the minimap option adds a map in the upper right corner. The transparency can be adjusted with the slider.
What affects movement speed?
Movement speed can be seen in the Character screen (press C). Equipping body armour or a shield decreases movement speed, with the specific value depending on the base item type. In general, Strength armour has greater penalties than Dexterity and Intelligence armour. Movement speed modifiers ranging from +10% to +35% can appear on boots. There are also passive skills related to movement speed. Finally, certain unique items affect movement speed.
There is no cap on movement speed.
How do flasks work?
Flasks consume their charges to recover some amount of life/mana over time. Normal monsters grant 1 charge each, magic monsters grant 3.5 charges each, and rare and unique monsters grant 6 charges each.
If you reach your maximum life and/or mana before the end of the recovery time, the flask effect will end prematurely. When multiple flasks are used at the same time, the effects are queued. The effect with the highest regeneration rate is always applied first. For example:
You have two flasks, one that gives 500 life recovery over 10 seconds and has a 20% increased movement speed modifier, and a second that gives 500 life recovery of 5 seconds with no additional modifiers. You use the first flask and gain the movement speed while recovering life. After one second, you use the second flask. At this point the remaining 9 seconds from the first flask is queued, and the second flask begins its effect. Once the second flask has expired, the first flask resumes its effect for the remaining duration.
Are there penalties for being over/underleveled?
Every area has a monster level, which you can see on the world screen or by pressing Tab. If your character is too high level compared to the monster level a penalty to the drop rate will come in effect, this penalty isn't in effect in very high areas. See drop rate for further details.
The experience penalty is more complicated. Characters have a "safe range" of levels where the experience penalty isn't in effect, it will however take effect once the character is over- and underleveled. The penalty formula is on the experience page. The penalty increases fairly quickly so being too under-/overleveled isn't recommended for effective leveling.
What bonus does dual wielding give?
Do I have to crit to inflict status effects? What else affects them?
Under normal conditions, yes. "Chilled" is the exception, and can come from normal hits with enough cold damage. The elemental damage of a critical strike is compared to the enemy's maximum life to end up with a duration for each status ailment. See Shock, Chill, Freeze and Ignite for further reading about status ailments.
If you have Chaos Inoculation, the calculation uses the max life you would normally have without the Keystone. Although mobs have increased life in parties, status effects use their base life for calculations.
What do charges do?
Charges are temporary buffs that can be created by certain skills and consumed by others. See Charge for more information.
Is there an easier way to plan my character's passive skill tree?
There are also fan sites with build planners and other interesting information. See List of Path of Exile related websites for more information.
Is there a way to bypass the passive skill allocation confirmation?
Yes. Holding Ctrl while selecting a passive node will immediately allocate the skill point and confirm it.
How do skill gems get experience?
Do gems in my second weapon set gain experience when I'm not using them?
Yes. This is convenient if you need to level a lot of gems.
Yes, but they don't stack. Only the highest level gem will take effect.
Do support gems need to be placed next to a skill gem?
No. As long as they are in the same link group, gems will affect each other.
Can a support gem affect more than one skill?
Yes, it affects every skill in the link group.
What's the difference between attacks and spells?
Does support x work with skill y?
As a general rule, the keywords of the support gem need to be included in the skill gem. (Keywords are the category words near the top of the mouseover description, such as "Attack" or "Projectile".) Exceptions are the words "Fire", "Cold", "Lightning", and "Chaos"; supports like Added Fire Damage will affect any damage-dealing skill. "Bow" is equivalent to "Projectile". Below are answers to common questions:
- Life Gain on Hit SupportLife Gain on Hit SupportAttack, Support
Cost & Reservation Multiplier: 150%Requires Level 8Supports attack skills.Per 1% Quality:1Superior2Anomalous3Divergent+0.5 Life gained for each Enemy hit by Attacks from Supported SkillsSupported Skills deal 2% increased Damage when on Full Life+0.1 Mana gained for each Enemy hit by Attacks from Supported Skills+(6-44) Life gained for each Enemy hit by Attacks from Supported SkillsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. only works with Attack skills. Life Leech SupportLife Leech SupportSupport
Cost & Reservation Multiplier: 130%Requires Level 31Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Damage while Leeching LifeSupported Skills deal 2% increased Damage when on Full LifeSupported Skills have 5% increased Maximum Recovery per Life LeechSupported Skills have (2-3.9)% of Damage Leeched as LifeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. works with everything that deals damage.
- Freezing PulseFreezing PulseSpell, Projectile, Cold
Mana Cost: (5-21)
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 200%
Projectile Speed: 1800An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Projectile SpeedProjectiles gain Damage over time, dealing up to 3% more Damage by the time they dissipate
Deals 99% of DamageCannot Pierce EnemiesDeals (8-888) to (12-1332) Cold Damage
Projectiles Pierce all Targets
Projectiles lose Damage over time, dealing up to 50% less Damage by the time they dissipate
Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight
(0-19)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Spectral ThrowSpectral ThrowAttack, Projectile
Mana Cost: (7-9)
Cast Time: 1.00 sec
Attack Speed: 110% of base
Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed1% increased Projectile Speed0.5% reduced Projectile Speed
Fires an additional ProjectileDeals (80-100)% of Base Attack DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. have 100% pierce chance, so it doesn't work with Chain SupportChain SupportSupport, Chaining, Projectile
Cost & Reservation Multiplier: 150%Requires Level 38Supports projectile skills, and any other skills that chain.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1% increased Projectile SpeedSupported Skills have 1% increased Chaining rangeProjectiles Fired by Supported Skills have 4% chance not to Pierce EnemiesSupported Skills Chain +2 times
Supported Skills deal (30-11)% less Damage with HitsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. or Fork SupportFork SupportSupport, Projectile
Cost & Reservation Multiplier: 130%Requires Level 31Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Projectile DamageProjectiles from Supported Skills have 1% chance for an additional Projectile when ForkingProjectiles from Supported Skills Pierce an additional TargetSupported Skills deal (-10-9)% more Projectile Damage
Projectiles from Supported Skills ForkThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket..
- Increased Duration SupportIncreased Duration SupportSupport, Duration
Cost & Reservation Multiplier: 140%Requires Level 31Supports any skill with a duration.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.5% increased Skill Effect DurationSupported Skills have 1% reduced Mana Cost
Supported Skills have 0.5% reduced Skill Effect DurationSupported Skills have 1% increased Duration of Ailments on EnemiesSupported Skills have (45-64)% increased Skill Effect DurationThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. won't make endurance charges gained from Enduring CryEnduring CryWarcry, AoE, Duration
Mana Cost: (13-19)
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Cast Time: 0.80 secRequires Level 10Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect Duration2% increased Warcry Speed1% increased Buff Effect
2% reduced Cooldown Recovery RateBase duration is 2 seconds
Gain 1 Endurance Charge per 5 Power
Regenerate (120-1976) Life over 1 second
Buff grants +2% to all Elemental Resistances per Endurance Charge
Buff grants 2% additional Physical Damage Reduction per Endurance Charge
Counts total Power of Enemies in Range
(0-38)% increased Warcry SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. last longer. It only affects the skill itself, which is instantaneous.
When you hover over a socketed support gem, it shows what linked skill gems it affects by making them glow. The same is true for skill gems showing what linked support gems affect them.
Which items should I identify?
Items with a rarity other than Normal must be identified with a Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it.
Shift click to unstack. before you can see their modifiers and equip them. Selling unidentified items at a vendor returns Transmutation ShardTransmutation ShardStack Size: 20A stack of 20 shards becomes an Orb of Transmutation.
Shift click to unstack., while selling identified items givesAlteration ShardAlteration ShardStack Size: 20A stack of 20 shards becomes an Orb of Alteration.
Shift click to unstack. andAlchemy ShardAlchemy ShardStack Size: 20A stack of 20 shards becomes an Orb of Alchemy.
Shift click to unstack. depending on their modifiers. Since Orb of AlterationOrb of AlterationStack Size: 20Reforges a magic item with new random modifiersRight click this item then left click a magic item to apply it.
Shift click to unstack. and Orb of AlchemyOrb of AlchemyStack Size: 10Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
Shift click to unstack. are much more valuable than Orb of TransmutationOrb of TransmutationStack Size: 40Upgrades a normal item to a magic itemRight click this item then left click a normal item to apply it.
Shift click to unstack., it is worth identifying items that you plan on selling.
In general, all rare and unique items should be picked up and identified. Magic items are useful to pick up if you need better equipment or if you need more alteration orbs and have a lot of extra wisdom scrolls.
What does quality do?
All weapons, armour, flasks, gems, and maps can have a quality bonus between +1% and +20%. Items dropped as loot may have a random quality, and quality can be increased by using currency items.
Using a quality-increasing item will raise the quality of Normal items by 5, Magic items by 2, and Rare/Unique items by 1. If you plan to upgrade an item's rarity, it's most efficient to max out the quality beforehand.
|Item Type||Effect of Quality||Quality increased with...|
|Weapons||Increased physical damage||Blacksmith's WhetstoneBlacksmith's WhetstoneStack Size: 20Improves the quality of a weaponRight click this item then left click a weapon to apply it. Has greater effect on lower-rarity weapons. The maximum quality is 20%.|
Shift click to unstack.
|Armour||Increased armour/evasion/energy shield||Armourer's ScrapArmourer's ScrapStack Size: 40Improves the quality of an armourRight click this item then left click an armour to apply it. Has greater effect on lower-rarity armours. The maximum quality is 20%.|
Shift click to unstack.
|Recovery Flasks||Increased life/mana recovery||Glassblower's BaubleGlassblower's BaubleStack Size: 20Improves the quality of a flaskRight click this item then left click a flask to apply it. Has greater effect on lower-rarity flasks. The maximum quality is 20%.|
Shift click to unstack.
|Utility Flasks||Increased duration||Glassblower's BaubleGlassblower's BaubleStack Size: 20Improves the quality of a flaskRight click this item then left click a flask to apply it. Has greater effect on lower-rarity flasks. The maximum quality is 20%.|
Shift click to unstack.
|Gems||Specific to each gem||Gemcutter's PrismGemcutter's PrismStack Size: 20Improves the quality of a gemRight click this item then left click a gem to apply it. The maximum quality is 20%.|
Shift click to unstack.
|Maps||Increased item quantity bonus||Cartographer's ChiselCartographer's ChiselStack Size: 20Improves the quality of a mapRight click this item then left click a map to apply it. Has greater effect on lower-rarity maps. The maximum quality is 20%.|
Shift click to unstack.
|Strongboxes||Increased item quantity bonus||Engineer's OrbEngineer's OrbStack Size: 20Improves the quality of a StrongboxRight click this item then left click a Strongbox to apply it. Has greater effect on lower rarity Strongboxes. The maximum quality is 20%.|
Shift click to unstack.
How do item rarity/item quantity work?
These modifiers come from players (through skills, passives, gear etc.), monster rarity, party bonuses, and map bonuses. Modifiers from the player stack additively with each other, and are subject to diminishing returns. Modifiers from the party bonus and monsters stack additively with each other, and are not subject to diminishing returns. The total player bonus stacks multiplicatively with the total party & monster bonus.
Increases the chances of an item being magic, rare, or unique. Note: This modifier does not affect chests, and has no effect on the number or type of currency items, scrolls, or gems that drop.
When in a party, only the modifier from the player who lands the killing blow on an enemy is counted. If one of your minions gets a kill, the minion's IIR is added to yours and the total is used. Magic, rare, and unique monsters have an increased item rarity modifier for drops.
Increases the average number of items that drop from monsters. There is no cap on the usefulness of this modifier, since there is no limit to the number of items a monster can drop. Note: IIQ does not affect chests, and it does not affect the type, quality, or rarity of item dropped, only the chance that something will drop.
The base chance for an item to drop varies between monster types, and drop rate increases with monster rarity. When in a party, each player in the party after the first gives a +50% item quantity modifier on drops.
Blue items can only have two modifiers, why does mine have three?
Magic items have up to two affixes, but some of these add more than one modifier. For example, the "Beetle's" prefix adds local armor and stun recovery. Rare items can have more than six modifiers, but are limited to six affixes.
Helmets, Gloves, Boots can have up to 4 sockets; Chest armor and two-handed weapons up to 6; One-handed weapons and Shields up to 3. Links are not affected or limited by item level.
Socket color is weighted towards the attribute requirements of an item. Strength items will have mostly red sockets, etc.
What does "itemlevel" mean?
Though it isn't shown on the mouseover description all items have an item level, which affects the modifiers that can be added as well as the number of sockets. Items dropped from chests or normal (white) enemies have an item level equal to the area's monster level. Items from Magic enemies are one level higher than the area, and items from rare or unique enemies are two levels higher.
To find the item level of an item, hold down the ALT key while hovering the cursor over the item. The item level will be shown above the level requirements in the item description.
There are two additional ways to find the item level of something:
- Pick up the item with the cursor, and type the /itemlevel command into the chat box. The item level will appear in chat.
- Hover with the mouse over an item linked in chat, and press CTRL+C. This will copy the complete item information to your clipboard, including item level, which can be pasted somewhere else with CTRL+V.
What is an item filter?
With the release of Path of Exile: The Awakening (version 2.0.0), item filters were introduced as an optional feature for players to customize what they see when items drop in the game. There are multiple options from colors, text size, borders and even sounds
How can I access the masters?
Each of the 5 masters can be encountered as you progress through the game. Afterwards, they will have a chance to spawn in areas.
|Einhar, Beastmaster||Act 2|
|Niko, Master of the Depths||Act 4|
|Alva, Master Explorer||Act 7|
|Jun, Veiled Master||Act 9|
|Zana, Master Cartographer||Epilogue|
How do I get a hideout?
Who can I invite to my Hideout?
What are Reputation and Levels?
When you complete a mission, you will earn Reputation points for that Master. Reputation is used to purchase hideout decorations. More decorations can be unlocked by increasing Reputation Levels for that Master. Each master has up to 7 Reputation Levels.
What are Atlas objectives?
Atlas objectives will appear in the Atlas. The map with an Atlas objective will guarantee that specific Master will spawn on that map. Whenever a map is completed, there is a chance for an Atlas objective to spawn again.
At midnight UTC, all Atlas objectives will respawn again. The maps the Atlas objective spawn will be relative to the tier of the last map you've completed.
What happens to my masters/hideout after a challenge league ends?
Your hideout layout is consistent across all leagues.
Does Path of Exile run on Linux?
Though it is not officially supported, Path of Exile can run on Linux via Wine. See this guide for more information.
Path of Exile can be played with a standalone client or on Steam depending on your preferences.
Why does small updates take so long for Steam to update?
Path of Exile uses a large file that contains all the necessary in-game files. Due to the way Steam patches games, this can mean redownloading this large file for each patch. If you find these patches to take too long, the best option is to switch to the standalone Client.
Is it possible to switch to/from Steam?
Yes, contact Path of Exiles support team for further assistance.
Path of Exile is available on Xbox One.
Only in game trading systems are supported in the Xbox One version. Popular trading websites only supports PC.
- List of Macros, Chris
- Mechanics Thread, Mark_GGG
- Yeran_GGG (October 28, 2014). "Steam, Why did the 5,7 MB mini-patch take over 30 minutes to update?". Path of Exile Forum. Retrieved November 12, 2016.