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Frost Blades is a cold melee attack skill that strikes with increased range, then has the secondary effect of releasing projectiles behind the struck enemies.

Skill functions and interactions[]

  • Dual Wielding: Since Frost Blades has no weapon restrictions, attacks will alternate between both hands while dual wielding.

An attack with Frost Blades consists of two parts:

When an enemy is hit by this skill, multiple projectiles fly out from behind the enemy and target nearby enemies. This skill increases the melee range by an appreciable degree. Unlike Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.., if the initial attack does not hit an enemy, then no projectiles are released.

The projectiles have the same damage multiplier as the initial melee hit, with the same cold damage conversion. However the initial melee attack scales with melee damage modifiers (such as Melee Physical Damage), whereas the projectiles scale with projectile damage modifiers. Both components scale equally with (unspecified) attack, physical, and cold damage modifiers.

Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. uses the increased attack range of this skill when selecting targets to attack. Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. does not release additional projectiles from secondary targets struck by the initial melee splash, nor does it splash the projectiles' damage. Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. will increase the speed and effective range of the secondary projectiles. Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. scales all the damage of the projectiles, but not the initial melee attack: attack speed is NOT reduced since the attack animation itself is melee, rather than projectile.

Note: the tooltip DPS shows only the melee attack component damage and DPS. It does not show damage values for the projectile component. To calculate the projectile component, use the formula at the bottom of this page.

Interactions:

  • Hydrosphere - Attacking a Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. will make the projectiles from frost blades release. This allows characters to stay out of melee range of monsters, while still releasing projectiles.

Gem level progression[]

LevelRequired LevelRequired DexterityDamage
Effectiveness
Attack
Damage
Additional ProjectilesMelee RangeCold DamageProjectile SpeedExp.Total Exp.
110100%100%4+182 to 3N/A00
220104%103.9%4+182 to 31%7070
3416108%107.9%4+183 to 42%308378
4722112%111.8%4+184 to 63%15541932
51131116%115.8%4+185 to 84%66678599
61641120%119.7%5+197 to 115%2604734646
72050124%123.7%5+199 to 136%4972584371
82458128%127.6%5+1911 to 177%95714180085
92867132%131.6%5+1914 to 208%169595349680
103275136%135.5%5+1916 to 259%283759633439
113683139%139.5%6+2020 to 3010%4539961087435
124092143%143.4%6+2024 to 3511%7031281790563
1344100147%147.4%6+2028 to 4212%10612232851786
1448109151%151.3%6+2033 to 4913%20658704917656
1552117155%155.3%6+2039 to 5814%25071107424766
1656125159%159.2%7+2145 to 6815%579893613223702
1760134163%163.2%7+2152 to 7916%1508391928307621
1864142167%167.1%7+2161 to 9117%2779273556100356
1967148171%171.1%7+2168 to 10218%4386973999970095
2070155175%175%7+2175 to 11319%242081556342051651
2172159179%178.9%8+2281 to 12220%N/AN/A
2274N/A183%182.9%8+2287 to 13021%N/AN/A
2376N/A187%186.8%8+2293 to 14022%N/AN/A
2478N/A191%190.8%8+22100 to 15023%N/AN/A
2580N/A195%194.7%8+22107 to 16024%N/AN/A
2682N/A199%198.7%9+23114 to 17225%N/AN/A
2784N/A203%202.6%9+23123 to 18426%N/AN/A
2886N/A207%206.6%9+23131 to 19727%N/AN/A
2988N/A211%210.5%9+23140 to 21028%N/AN/A
3090N/A214%214.5%9+23150 to 22429%N/AN/A
3191N/A216%216.4%9+23155 to 23229%N/AN/A
3292N/A218%218.4%10+24160 to 24030%N/AN/A
3393N/A220%220.4%10+24165 to 24830%N/AN/A
3494N/A222%222.4%10+24171 to 25631%N/AN/A
3595N/A224%224.3%10+24176 to 26531%N/AN/A
3696N/A226%226.3%10+24182 to 27332%N/AN/A
3797N/A228%228.3%10+24188 to 28232%N/AN/A
3898N/A230%230.3%10+24194 to 29233%N/AN/A
3999N/A232%232.2%10+24201 to 30133%N/AN/A
40100N/A234%234.2%10+24207 to 31134%N/AN/A

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Projectile Damage Calculation[]

To calculate the projectile damage (or DPS) given the melee tooltip damage (or DPS) use the following formula:

where:

  • IAD = Sum of all % increased attack damage (not including either melee or projectile specific increased damage nor effects from Strength)
  • IMD = Sum of all % increased melee damage (including effects from Strength)
  • IPD = Sum of all % increased projectile damage (including effects from Strength if Iron Grip is applicable)
  • MMD = individual % more/less melee damage modifiers
  • MPD = individual % more/less projectile damage modifiers

All % values are expressed as decimal, e.g. 20% = 0.20. Reduced and less damage modifiers are expressed as negative values.

projectile_damage = tooltip_damage * (1.0 + IAD + IPD) / (1.0 + IAD + IMD) * (1.0 + MPD) / (1.0 + MMD)

If there are multiple more/less damage modifiers, then repeat the multiplicative terms (1.0 + MMD) and/or (1.0 + MPD) individually for each source.

Derivation
tooltip_damage_melee = base_damage * (1.0 + IAD + IMD) * (1.0 + MMD)       (1)
tooltip_damage_projectile = base_damage * (1.0 + IAD + IPD) * (1.0 + MPD)  (2)

Divide (2) with (1) to eliminate base_damage

tooltip_damage_projectile / tooltip_damage_melee = (1.0 + IAD + IPD)/(1.0 + IAD + IMD) * (1.0 + MPD) / (1.0 + MMD) (3)

In order to be accurate, IAD, IMD, and IPD must be calculated correctly, including any effects from Strength and Iron Grip if applicable.

Note also that (3) is valid only individually for the physical or cold portions of the damage. In the presence of cold or elemental damage modifiers such as Fangs of Frost, Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. or Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.., then the physical and cold components must be calculated separately and then added together to determine the total damage amount, and multiplied by attack speed for total DPS.

Example
 Tooltip_damage = [10, 20]
 % increased physical damage from passives = 20%
 % increased melee physical damage from passives = 60%
 % increased melee physical damage from 90 Strength = 18% (Iron Grip is not taken)
 % increased projectile damage from passives = 40%
 30% more melee damage (from level 1 Melee Physical Damage)
 30% more melee damage (from level 1 Melee Damage on Full Life)
 35% more projectile damage (from level 6 Physical Projectile Attack Damage)
 25% less projectile damage (from level 1 Lesser Multiple Projectiles)

 IAD = 0.2
 IMD = 0.6 + 0.18 = 0.78
 IPD = 0.4
 MPD_1 = 1.35 (35% more)
 MPD_2 = 0.75 (25% less)
 MMD_1 = 1.3 (30% more)
 MMD_2 = 1.3 (30% more)

projectile_damage = tooltip_damage * (1.0 + IAD + IPD) / (1.0 + IAD + IMD) * (MPD_1 * MPD_2) / (MMD_1 * MMD_2)
                  = [10, 20] * (1.0 + 0.2 + 0.4) / (1.0 + 0.2  + 0.78)  * (1.35 * 0.75)/(1.3 * 1.3)
                  = [10, 20] * (1.6) / (1.98) * (1.0125) / (1.69)
                  = [10, 20] * (0.4841) 
                  = [4.8, 9.6]

Threshold Jewel[]

The following threshold jewels augment the skill gem: Lua error: Error: invalid field alias "items._pageID"; aliases cannot contain dots or quotes..

Related helmet enchantments

The following helmet enchantments affect Frost Blades. Lua error: Error: invalid field alias "mods._pageID"; aliases cannot contain dots or quotes..

Alternate skill effects

Frost Blades has the following alternate skill effects: Lua error: Error: invalid field alias "items._pageID"; aliases cannot contain dots or quotes..

Version history[]

Version Changes
3.15.0
  • Now deals 175% of Base Damage, and has 175% Effectiveness of Added Damage at gem level 20 (previously 140%).
3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 102% at gem level 1 (unchanged), up to 140% at gem level 20 (from 142%).
  • Now adds 2 to 3 cold damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
  • Now gains 1% increased damage and 1% increased projectile speed per 1% gem quality (previously gained 1% increased projectile damage per 1% gem quality).
2.6.0
  • Physical to Cold conversion increase to 60% (up from 40%).
2.4.0
  • 15% more damage at gem level 20.
2.1.0
  • Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
  • Frost Blades has been improved from 2 additional projectiles at all levels to 4 additional projectiles at level 1 and 7 additional projectiles at level 20. It has also been increased from +14 weapon range at all levels to +18 weapon range at level 1 and +21 weapon range at level 20. It now gains 1% projectile speed per level after the first (19% at Level 20) and its base projectile speed has been increased by 25%.
2.0.0
  • Introduced to the game.

References[]