Gain on hit is a form of recovery that instantly restores an amount of life, mana or energy shield for each hit by the character's skills. Most instances of gain on hit require a damage source of attack, as opposed to a spell or secondary. The exception where it applies to a non-attack source is Cybil's PawCybil's Paw
Thresher ClawClaw
Quality: +20%
Physical Damage: 24-63.6
Critical Strike Chance: 6.50%
Attacks per Second: 1.30
Weapon Range: 11Requires Level 37, 53 Dex, 77 Int+25 Life gained for each Enemy hit by Attacks(8-12)% increased Cast Speed
+(30-40) to maximum Mana
+(5-8) Life gained for each Enemy hit by your Spells
8% increased Spell Damage per 5% Chance to Block Attack DamageTread lightly, lest their vigil find you.
Speak softly, lest their reason fend you.
Cut gently, lest their spirit haunt you. which grants life gain on spell hit.
Mechanics
When an enemy is hit by an appropriate skill, the attacker or caster gains an amount of life/mana/energy shield equal to combined gain on hit bonuses from all sources respectively. This applies to each enemy hit by player's skills, so a single skill that hits multiple targets can trigger more than one gain on hit effect. Unlike leech, life, mana, and energy shield gained this way are restored instantly.
Items
Skill gems
Template:SMW item table/skill gems
Base items
Claws
Lua error: not enough memory.
Other bases
Lua error: not enough memory.
Unique items
Only items with explicit gain on hit are listed here
Lua error: not enough memory.
Passive skills
There are passive skills that grant life or mana gain on hit bonuses.
Life gain on hit
These passive skills grant additional life gained for each enemy hit by the character's attacks.
Template:Passive table
Mana gain on hit
These passive skills grant additional mana gained for each enemy hit by the character's attacks.
Template:Passive table