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Gardens Map

This page is about the current map version. For other uses, see Gardens Map (disambiguation).
Gardens MapMap Level: 69
Map Tier: 2
Guild Character: J
Vibrant colours dash across the grey, consuming Man's work.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Gardens Map (Ritual) inventory icon.png
Acquisition
Level: 68
Vendor Prices
Normal7x Chaos Orb
Magic7x Chaos Orb
1x Orb of Chance
Rare7x Chaos Orb
1x Orb of Alchemy
Unique10x Chaos Orb
Vendor Offer
1x Scroll Fragment
Miscellaneous
Item class: Maps
Gardens
Map area
IdMapWorldsGardens
Act11
Area level74
BossesSallazzang
Sallazzang
Area type tagsforest, swamp
Tagsmap, area_with_water, einharmaps, garden_area
The Shaper: Vibrant colours dash across the grey, consuming Man's work.
Vibrant colours dash across the grey, consuming Man's work.

Gardens Map is a map area.

Layout

The layout is similar to the Imperial Gardens (or the removed area The Hedge Maze) of Act 3, as well as some areas of The Lord's Labyrinth.

Boss room

The boss has a separate boss room in rectangular shape. The arena is a patio with an inner square surrounded by columns. There is a pool in the middle. Similar to Yugul, Reflection of Terror boss encounter of Act 8, the boss may retreated to the pool temporarily. Also similar to the boss fight of Ryslatha, the Puppet Mistress of Act 6, the boss room has pots that spawn adds.

Corners provide cover from enemies, while the edges of the square consist of railings that can be shot over. Each edge has at least one passage between the inner and the outer part of the arena.

Encounters

Boss

Sallazzang, a unique Plumed Chimeral.

Items found in this area

Item Level up icon small.png
Divination card inventory icon.pngThe Gambler
The Gambler card art.png
Divination card frame.png
The Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."
Divination card inventory icon.png
1
Divination card inventory icon.pngThe Encroaching Darkness
The Encroaching Darkness card art.png
Divination card frame.png
The Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
Divination card inventory icon.png
1
Divination card inventory icon.pngThe Trial
The Trial card art.png
Divination card frame.png
The Trial7Map
Map Tier: 15
Corrupted
You cannot journey to new lands until you have the courage to leave the safety of home.
Divination card inventory icon.png
1
Divination card inventory icon.pngHer Mask
Her Mask card art.png
Divination card frame.png
Her Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
Divination card inventory icon.png
1
Divination card inventory icon.pngThe Porcupine
The Porcupine card art.png
Divination card frame.png
The Porcupine6Six-Link Short Bow inventory icon.pngShort Bow
Short Bow inventory icon.png

Item Level: 50
The first quill separates the quick learners from the dead.
Divination card inventory icon.png
1
Divination card inventory icon.pngThe Easy Stroll
The Easy Stroll card art.png
Divination card frame.png
The Easy Stroll2 Terrace Map (Ritual) inventory icon.pngTerrace Map
Terrace Map (Ritual) inventory icon.png

Modifiers: 8
Corrupted
"I'm going for a walk. I'll be back soon."

- Blonca's last words
Divination card inventory icon.png
1

Item acquisition Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:
AmountIngredientGeneral
Notes
Type
4 Divination card inventory icon.pngBoundless Realms
Boundless Realms card art.png
Divination card frame.png
Boundless Realms4MapBoundless is the distance between where we start and where we start again.
Divination card inventory icon.png
random mapAutomatic
6 Divination card inventory icon.pngThe Explorer
The Explorer card art.png
Divination card frame.png
The Explorer6Map
Corrupted
A map is only useful if you know where you stand.
Divination card inventory icon.png
random corrupted mapAutomatic
1 Divination card inventory icon.pngThe Void
The Void card art.png
Divination card frame.png
The Void1Reach into the Void and claim your prize.
Divination card inventory icon.png
random divination card set exchangeAutomatic

Unique versions

There are currently no unique items for this base item type.

Version history

Version Changes
3.11.0
  • Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier. Unique maps have not moved or changed tiers.
3.9.0
  • The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
  • Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
  • (Not in patch notes) Gardens Map now has T9, 12, 13 and 16 variants.
3.7.3
  • Fixed a bug where the Gardens Map boss would not transition correctly if healed as a result of a Shaper event.
  • Fixed a bug where the Gardens Map boss did not drop items.
3.7.0
  • The boss fight in the Gardens Map has been completely reworked. Monsters spawned during phase transitions will grant items and experience when slain.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • (Not in patch notes) The Atlas will now be shuffled every league.
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • (Not in patch notes) Gardens Map (formerly Terrace Map) swapped the name with Terrace Map (formerly High Gardens Map)
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Introduced a new series of maps
  • Most existing maps have been revamped to have more balanced monster composition, layouts, boss fights and rewards.
2.1.0
  • The Terrace and Mine maps now generate with better pathing and more consistent layouts.
  • Sallazzang (the Terrace Map boss) no longer performs its "machine gun ethereal knives" skill, as it was unfair to players. Sallazang instead spawns more devourers.
2.0.3
  • The Labyrinth end-game map has been renamed to Terrace.
2.0.0
  • We have introduced a new series of maps. You can recognise these by their volcanic KaruiStone art rather than the old grey tablets.
1.0.4
  • Sallazzang in the Labyrinth now correctly spawns with a magic monster pack in addition to the normal Devourers that spawn in his arena every few seconds.
1.0.2
  • Removed Devourers as the signature monster in the Labyrinth Map.
1.0.0
  • Introduced to the game
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