Cost: (15-19) Mana
Cooldown Time: 4.00 sec
Use Time: 0.80 secRequires Level 24Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cooldown Recovery Rate2% increased Warcry SpeedMirrage Warriors have 2% increased Movement SpeedBase duration is (4-4.9) seconds
(0-38)% increased Warcry Speed
Counts total Power of Enemies and Corpses in Range
Summons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpse
Maximum 5 Summoned Mirage WarriorsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Acquisition
Area level: 24Vendor Prices
|Normal||1x Orb of Alteration|
1x Scroll FragmentMetadata
Item class: Active Skill Gems
Metadata ID: Metadata/Items/Gems/SkillGemGeneralsCry
General's Cry is a warcry skill that taunts nearby enemies, and summons a number of mirage warriors from nearby corpses based on the power of nearby enemies and corpses. Mirage warriors deliver an exerted attack once with the linked trigger skill then disappear.
The gem has two parts, General's Cry the active skill and the closely associated General's Cry Support.
Skill functions and interactions
Counts total Power of Enemies and Corpses in Range.
Requires 1 Corpse per General even with Redblade Banner (3 corpses = 3 generals) does NOT work with Projectile skills UNLESS they have the MELEE tag as well.
Corpses: General's Cry works very well with DesecrateDesecrateSpell, AoE, Duration, Chaos
Cost: (11-26) Mana
Cast Time: 0.60 secRequires Level 16Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Cast Speed10% increased Chaos Damage3% chance to spawn an additional CorpseEach Corpse spawned has 1% chance to be a Forgotten CorpseBase duration is 4 seconds
Deals (8.2-294) Base Chaos Damage per second
Spawns 5 corpses
Spawns corpses up to Level (20-100)
Maximum of 10 corpses allowedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. (self casted or with Cast while Channelling SupportCast while Channelling SupportSupport, Channelling, Spell, Trigger
Level: (1-20)Requires Level 38Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills that reserve mana cannot be triggered.Per 1% Quality:1Superior2Anomalous3DivergentSupported Channelling Skills deal 0.5% increased Damage
Supported Triggered Spells deal 0.5% increased DamageSupported Skills have 0.5% increased Attack and Cast SpeedSupported Skills have 0.5% increased Effect of non-Damaging Ailments on EnemiesTrigger a Supported Spell every (0.45-0.35) seconds while Channelling Supported Skills
You cannot Cast Supported Triggerable Spells directlyThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. and CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee
Cost: 2 Mana
Attack Speed: 300% of base
Attack Damage: (44-54)% of base
Effectiveness of Added Damage: (44-54)%Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% chance to Knock Enemies Back on hit0.25% more Movement Speed1% Chance to Avoid Interruption from Stuns While Using this SkillDeals (44-54)% of Base Attack Damage
30% less Movement Speed
First Hit deals 50% less Damage
Gains 1 Stage every (0.33-0.17) seconds while Channelling
+1 to radius per Stage
Lose 1 Stage every 0.33 seconds while not Channelling
(5-28) to (8-42) Added Attack Physical Damage
Maximum (3-6) Stages
8% increased Area of Effect per 1 additional Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.) to create corpses. Alternatively Corpsewalker boots which grant Level 20 Corpsewalk can be used allowing for smoother playstyle. It can also be used with the combination of Raise ZombieRaise ZombieSpell, Minion
Cost: (10-38) Mana
Cast Time: 0.85 secRaises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Minion Maximum Life
1% increased Minion Movement SpeedRaised Zombies' Slam Attack has 2% increased Cooldown Recovery RateMinions Regenerate 0.1% of Life per secondMinions take Chaos Damage equal to 1% of their Life over one second when Raised
Minions gain 0.5% of Physical Damage as Extra Chaos DamageMaximum (3-6) Raised Zombies
Raised Zombies' Slam Attack has (0-76)% increased Cooldown Recovery Rate
Raised Zombies' Slam Attack has (0-76)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Aukuna's WillAukuna's Will
Clasped MittsQuality: +20%
Energy Shield: (24-29)Requires Level 31, 25 Dex, 25 Int+(30-40) to Dexterity
(5-7)% increased Cast Speed
(100-150)% increased Evasion and Energy Shield
Raised Zombies have (80-100)% increased maximum Life
Raise Zombie does not require a corpse
Your Raised Zombies count as corpsesThe Black Sekhema's trial had only just begun. who allows the zombies to be used as corpses. Corpses are not consumed when used by the skill.
Exert: The attacks from the Mirage Warriors count as Exerted. This means that bonuses which directly affect Exerted attacks will apply to their attacks, such as Berserker's War Bringer. Exerts granted to the player via other warcries do not apply to the Mirage Warriors, Increasing the number of maximum exerts has ZERO effect on General's Cry rendering the Measured Fury notable worthless. They are considered separate entities from the player, but use the player's attacks, similar to totems.
Cooldown Recovery and Duration: When it comes to Cooldown Recovery General's Cry is a bit different, while it might seem like a good idea to have the ability on as low of a cooldown as possible it could actually be the opposite. This is entirely skill dependent. For close range skills such as Earthshatter Mirage Warriors still have to path to their target(s) meaning that should you cast General's Cry too quickly then not all of the Mirage Warriors will find a target in time. On the other hand we have Teleporting skills like Flicker Strike that will instantly travel to their target(s) on cast allowing for more Mirage Warriors to reach their target(s) between General's Cry casts. Increases and reductions to duration has an affect on how long the Mirage Warriors "live" to path / use their attacks and NOT how long they channel.
Mirage Warriors: Mirage Warriors do not grant on hit effects such as Life Gain on Hit, Leech, Rage Support, Corrupting Fever etc...Mirage Warriors also do not grant on kill effects from weapons or spells such as the Frenzy charge on kill modifier on Daresso's Passion or from Blood Rage, However they do cause things such as the Great Old One's Tentacles on kill effects to activate. Mirage Warriors do apply global on hit effects and ailments such as (Ex: Dreadarc) Curses, Impale, Bleed, Poison, Ignite, Shock, Chill and Freeze. They do not apply trigger on hit effects such as Trigger Level 8 Assassin's Mark when you Hit a Rare or Unique Enemy. Mirage Warriors do not appear to gain movement speed (outside of gem quality) though this requires further testing.
Mirage Warrior Behavior: Mirage Warriors from General's Cry will follow the mouse where clicked if they do not have a target. When they have a target, they will move directly to the target to attack, except in the case of Consecrated PathConsecrated PathFire, Attack, AoE, Movement, Duration, Slam, Melee
Cost: 8 Mana
Attack Speed: 80% of base
Attack Damage: (150-184)% of base
Effectiveness of Added Damage: (150-184)%Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% increased Attack Speed0.5% increased teleport range2% increased Consecrated Ground AreaDeals (150-184.25)% of Base Attack Damage
50% of Physical Damage Converted to Fire Damage
Base duration is 4 seconds
Deals up to 20% more Damage to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. where they teleport to the target. Mirage warriors will target the strongest enemy nearby when multiple targets are available. When using Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee
Cost: 4 Mana
Attack Speed: 160% of base
Attack Damage: (95-110)% of base
Effectiveness of Added Damage: (95-110)%Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed0.5% more Movement Speed1% increased travel distanceDeals (95-110)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Final wave deals 75% of Damage per stage
Deals 150% more Damage while Channelling if Illusion has finished moving
Illusion moves at 130% of your Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or Blade FlurryBlade FlurryAttack, AoE, Channelling, Physical, Melee
Cost: 4 Mana
Attack Speed: 160% of base
Attack Damage: (32-45)% of base
Effectiveness of Added Damage: (32-45)%
Radius: 14 / 17 / 19Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack SpeedFinal Flurry has 1% increased Area of Effect2% increased Elemental Damage while ChannellingDeals (32-45)% of Base Attack Damage
20% more Damage with Hits and Ailments for each stage
(14-75) to (20-113) Added Attack Physical DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Mirage Warriors immediately begin channeling toward any target in their line of sight which may exceed the damaging area of the skill.
Mirage Spawning: Mirage Warriors do not spawn all at once when you use General's Cry. Instead, the first mirage spawns ~300ms after the cast and subsequent mirages spawn one by one with an interval of ~200ms. It doesn't seem to be possible to reduce these spawning timings. Active Mirages will finish their attack and despawn when using General's Cry again.
Gem level progression
Read also the table in General's Cry Support article.
This item can be acquired through the following upgrade paths or vendor recipes:
|8||Dying AnguishDying Anguish8Level 19 Gem|
Alternative Quality: +19%Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home.
|random level 19 gem with 19% alternative quality||Automatic|
|1||Gemcutter's IncubatorGemcutter's IncubatorAdds an incubated Quality Gem item to an equippable item|
Item drops after killing # monstersQuality GemRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
|random superior gem||Automatic|
|6||The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."|
- Ezomyte Proverb
|random level 20 gem||Automatic|
|3||Gemcutter's PromiseGemcutter's Promise3Superior Gem|
Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
|random superior gem with 20% quality||Automatic|
|1||The VoidThe Void1Reach into the Void and claim your prize.||random divination card set exchange||Automatic|
This item is given as a quest reward for the following quests:
|Lost in Love|
This item can be bought at the listed NPC vendors, after completing the following quests:
|Lost in Love|
|A Fixture of Fate|
|Fallen from Grace|
The following threshold jewels augment General's Cry:
|Spirited ResponseSpirited Response|
Cobalt JewelLimited to: 1
Radius: Medium(7-10)% increased maximum Mana
With at least 40 Intelligence in Radius, 10% of Damage taken gained as Mana over 4 seconds when Hit if you've Warcried RecentlyThe Purity Rebels fought with heart and soul,
To free their empire from corruption.
And the fires of war did merely serve,
To temper the steel of their spirits.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
|1||Medium||(7-10)% increased maximum Mana|
With at least 40 Intelligence in Radius, 10% of Damage taken gained as Mana over 4 seconds when Hit if you've Warcried Recently
Related helmet enchantments
The following helmet enchantments affect General's Cry.
|Enchantment General's Cry Additional Mirage Warrior 1||75||General's Cry has +1 to maximum number of Mirage Warriors||helmet 100|
|Enchantment General's Cry Cooldown Speed 1||66||General's Cry has 20% increased Cooldown Recovery Rate||helmet 100|
|Enchantment General's Cry Cooldown Speed 2||75||General's Cry has 30% increased Cooldown Recovery Rate||helmet 100|
Alternate skill effects
General's Cry has the following alternate skill effects:
|Celestial Warcry EffectCelestial Warcry EffectSkill Gem EffectYour Warcry becomes a Celestial Effect.||Your Warcry becomes a Celestial Effect.|
|Wolf Howl Warcry EffectWolf Howl Warcry EffectSkill Gem EffectYour Warcry becomes a Wolf Howl Effect.||Your Warcry becomes a Wolf Howl Effect.|
- Bex_GGG (September 17, 2020). "Alternate Quality Gems in Path of Exile: Heist". Official Path of Exile Forums. Retrieved July 1, 2021.