What follows are the last words of Eirik Hoskuld, captain of a wrecked merchant vessel, found in his waterlogged journal on the beach.
"I'm awoken by thunder. It booms suddenly overhead, shaking the glass of my portal, a deafening echo in the tight confines of my quarters. All is pitch dark for a moment and then a brilliant flash fills the cabin, nearly blinding me. I'm soaking, perhaps from a dream sweat, but likely from the icy seawater trickling down through the cracks in the deck. This cursed storm has tossed us for more than a week now and sleep is rare.
I open my cabin door, and am immediately struck with the full fury of the gale roaring outside. Lightning forks and flickers overhead, for a moment casting our tattered main sail in stark relief against the iron sky. A sickening crackle of thunder follows immediately behind, boring into my aching bones. I make my way carefully across the pitching deck, passed my crew who huddle drenched in the freezing darkness. Each of them has long since withdrawn into his own world. We've not spoken in days. Cold and fear will break the strongest of men.
I climb to the helm and grip the first mate's shoulder, alerting him to my arrival. He shuffles past me like a ghost as I seize the wheel, checking my compass in the gloom to determine if we're still on the right heading. But what is this? The needle, normally pointing reliably North, jerks around suddenly as the lightning flashes. I tap the glass on the device, even knocking it against the wooden railing, but it changes nothing. Without navigation, I can only hold the wheel steady, and try to keep the craft upright in the tossing surf. I throw myself into this task, as the wind tears into me anew. We plunge ahead into the night.
Strangely, despite the damp and the din, I find myself drifting off to sleep. My dreams take me to kinder shores, to warmth and comfort. But it's all too brief, for I'm startled awake, swearing that I've heard something. Unless I'm mistaken, that's the soft, sweet voice of a girl, out here in the wind and waves. I first think that it can only be the delusions of my exhausted mind, for we've been months without the sight of a woman. Yet now, I hear it again, and I'm fully awake. The song reaches my ears louder now, caressing them with a silky, delicate, invisible hand. It is beyond exquisite, the most beautiful thing I've ever heard. I stand transfixed, peering out into the darkness, blinking back a mixture of tears and seawater. I must find her, I must know this maiden, the storm be damned!
I turn the ship to port and yell a command to sheet out the main sail. Our battered craft accelerates, plowing through the waves like a thing possessed. The sea rises and falls, beating a rhythm on the ship's hull as we speed along. All the while, the singing grows in volume, drawing us forward. Finally, I see dim light ahead, a faint blue glow, and shimmering lithe figures arrayed on a beach, not far ahead. I've reached them, this heavenly choir, who offers salvation to me and my men. Alas, I should have known how great my folly before it was too late. As we close on the beach, the trap is suddenly apparent. I see a ragged spine of sharp rocks dead ahead, just above the waterline, waiting hungrily to crunch our hull to splinters.
With a cry, I heave the wheel to starboard, and we begin to turn. Our bow crosses the wind, and the ship's boom whips across the deck like a scythe, cutting down anyone in its path. The violence of the jibe is far too much for the soaked and rotted stays that bind the mast to the hull. With a horrible splintering crack, the mast breaks sideways, and comes down on the deck in a torrent of canvas and rope. Completely out of control now, we slide sideways towards the rocks and when the impact comes, I am struck inert.
I awake some time later, lying among a heap of bodies on the deck and somehow, barely alive. The blue glow I saw from afar is all around me now, it appears to have crept on board like a living thing. It surrounds me, pulsing, slithering, suffusing the very corpses of my crew mates. As I watch with unbelieving eyes, a blue, shimmering specter rises from the body of the nearest man. It just stands there for a time, and then slowly turns towards me, clutching some sort of ethereal weapon. A moment later, more shapes arise, until I am surrounded by a host of iridescent ghosts. I know not what these things are, but I am certain they afford me no good will. Without another thought, I gain my feet, and scramble across the deck to my captain's quarters, barring myself inside.
They're all at the door now, they've been there for hours. I can see their evil blue glow through the gaps in the boards. As I write this, their blows fall heavily on the failing wood, thudding with the steady beat of some hellish metronome. How long the barrier will last I cannot say, but they will surely breech it. Pray for me."
- Resists Chaos (50%)
- Deals Lightning Damage
- Energy Shield
|Spectral Corsair||The Tidal Island, The Climb, The Ship Graveyard||NA|
|Cursed Mariner||The Ship Graveyard Cave||Uses Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration|
Cost: 10 Mana
Can Store 1 Use(s)
Cooldown Time: 2.00 sec
Cast Time: 1.00 sec
Attack Speed: 120% of Base
Effectiveness of Added Damage: (142%-168%)Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:1Superior2Anomalous3Divergent0.25% chance to gain a Frenzy Charge on Hit3% increased Cooldown Recovery Rate1% increased teleport rangeDeals (142.2-168)% of Base Attack Damage
10% increased Attack Speed per Frenzy Charge
15% chance to gain a Frenzy Charge on Hit
Buff grants 20% increased Movement Speed
Base duration is 3 secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|Ashen Buccaneer||The Lower Prison, The Cavern of Wrath, The Cavern of Anger, The Slums Sewers||NA|
|Spectral Bowman||The Cavern of Wrath, The Slums Sewers||Uses PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow|
Cost: 6 Mana
Cast Time: 1.00 sec
Attack Speed: 70% of Base
Effectiveness of Added Damage: (135%-165%)Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalBleeding inflicted by this Skill deals Damage 0.5% fasterProjectiles Pierce 0.1 additional TargetsMelee Strikes target 0.1 additional nearby Enemies0.5% chance to Maim on HitDeals (134.74-164.56)% of Base Attack Damage
Base duration is 8 seconds
(3-75) to (4-113) Added Attack Physical Damage
(30-49)% more Damage with Bleeding
+(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|Phantom Occultist||The Ship Graveyard, The Caverns||Gains Power Charges|
|Spectral Swashbuckler||The Ship Graveyard||Uses Spectral ThrowSpectral ThrowAttack, Projectile|
Cost: (7-9) Mana
Cast Time: 1.00 sec
Attack Speed: 110% of Base
Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed1% increased Projectile Speed0.5% reduced Projectile Speed
Fires an additional ProjectileDeals (80-100)% of Base Attack DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|Dockhand Wraith||The Docks, The Aqueduct||Phase RunPhase RunSpell, Duration, Movement, Physical, Travel|
Cost: (8-13) Mana
Can Store 1 Use(s)
Cooldown Time: 4.00 secRequires Level 34Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Movement Speed1% increased Skill Effect Duration0.5% chance not to replace the Buff when you use a Skill(30-39)% increased Movement Speed
(20-30)% more Melee Physical Damage
100% increased Stealth
Base duration is 1.8 seconds
Base secondary duration is 0.2 seconds
100% increased Skill Duration per Frenzy Charge removed
Grants PhasingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or Ice ShotIce ShotAttack, Projectile, AoE, Cold, Bow
Radius: 23 / 10
Cost: (6-10) Mana
Cast Time: 1.00 sec
Effectiveness of Added Damage: (130%-174%)
Projectile Speed: 3260Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Cold Damage0.5% increased Area of Effect1% of Physical Damage Converted to Cold DamageDeals (130-174)% of Base Attack Damage
60% of Physical Damage Converted to Cold Damage
(2-75) to (3-113) Added Cold Damage
Chills Enemies as though dealing (100-195)% more Damage
(0-19)% increased Effect of Cold AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|Coniraya, Shadow of Malice||Forgotten Oubliette||Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Bow|
Cost: (7-11) Mana
Cast Time: 1.00 sec
Effectiveness of Added Damage: (48%-60%)Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.25% chance to fire an additional sequence of arrowsFires 0.2 additional Arrows0.5% chance to Maim on HitDeals (48-60)% of Base Attack Damage
Fires (17-21) additional ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|Droolscar||Invasion Boss||DesecrateDesecrateSpell, AoE, Duration, Chaos|
Cost: (11-26) Mana
Cast Time: 0.60 secRequires Level 16Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Cast Speed10% increased Chaos Damage3% chance to spawn an additional CorpseEach Corpse spawned has 1% chance to be a Forgotten CorpseBase duration is 4 seconds
Deals (8.2-294) Base Chaos Damage per second
Spawns 5 corpses
Spawns corpses up to Level (20-100)
Maximum of 10 corpses allowedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Raise ZombieRaise ZombieSpell, Minion
Cost: (10-38) Mana
Cast Time: 0.85 secRaises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Minion Maximum Life
1% increased Minion Movement SpeedRaised Zombies' Slam Attack has 2% increased Cooldown Recovery RateMinions Regenerate 0.1% of Life per secondMinions take Chaos Damage equal to 1% of their Life over one second when Raised
Minions gain 0.5% of Physical Damage as Extra Chaos DamageMaximum (3-6) Raised Zombies
Raised Zombies' Slam Attack has (0-76)% increased Cooldown Recovery Rate
Raised Zombies' Slam Attack has (0-76)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Detonate DeadDetonate DeadSpell, AoE, Fire
Cost: (5-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 160%Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.Per 1% Quality:1Superior0.5% increased Cast SpeedExplosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
Deals (15-798) to (22-1197) Fire Damage
+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|Ondar, the Betrayer||The Grand Promenade||Caustic Cloud Double StrikeDouble StrikeAttack, Melee, Strike, Physical|
Cost: 5 Mana
Cast Time: 1.00 sec
Attack Speed: 80% of Base
Effectiveness of Added Damage: (91%-112%)Performs two fast strikes with a melee weapon.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed2% increased Elemental Damage1% chance to Maim on HitDeals (91.3-112)% of Base Attack Damage
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
25% chance to cause Bleeding
+(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. LacerateLacerateAttack, AoE, Physical, Melee
Cost: 8 Mana
Soul Gain Prevention: 0.001 sec
Cast Time: 1.00 sec
Attack Speed: 60% of BaseRequires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Physical Damage1% increased Bleeding DurationDeals (100-122.83)% of Base Attack Damage
(50-88)% more Damage with Bleeding while in Blood Stance
25% chance to cause Bleeding while in Blood Stance
(5-75) to (8-113) Added Attack Physical Damage
50% increased angle while in Sand Stance
+(0-9) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee
Cost: 10 Mana
Cast Time: 1.40 secRequires Level 10Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Stun Duration on enemies1% increased Area of Effect1% increased Damage0.5% increased Attack SpeedDeals (100-120)% of Base Attack Damage
+0.55 seconds to Attack Time
(20-39)% increased Stun Duration against Enemies that are on Full Life
Damaging Hits always Stun Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.