Path of Exile Wiki

Please consider helping keep the wiki up to date. Check the to-do list of updates needed for version 3.14.0.

Game data exports will becoming later as the technical changes in addition to regular changes take some more time.

READ MORE

Path of Exile Wiki
Advertisement

Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. Glacier Map (War for the Atlas) is a map area based on the tileset from The Climb.

Layout[]

The layout is a long, linear and narrow path without any side passages. The boss arena is separated from the main map and found at the very end of the track.

Encounters[]

Boss[]

Upon entering the boss room, you are ambushed by several unique Goatmen, who leap around several times before being instantly crushed to death by Rek'tar, who serves as the final boss of the map.

Rek'tar the Breaker, a unique variant of a Goatman.

  • Uses Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes..

The unique Goatmen can be killed before they are crushed to death by Rek'tar. They drop good loot, but they must be killed very fast.

Boss video[]

Lua error: Error: invalid field alias "maps.area_id"; aliases cannot contain dots or quotes.. Lua error: Error: invalid field alias "items.drop_text"; aliases cannot contain dots or quotes..

Unique versions

Lua error: Error: invalid field alias "items._pageID"; aliases cannot contain dots or quotes..

Other versions

Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes..


Version history[]

Version Changes
3.5.0
  • The Gorge map has been replaced by the Glacier map. Existing Gorge maps will now open portals to Glacier.
  • (Not in patch note) The map has a new map icon.
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
0.9.11
  • Introduced to the game.


Advertisement