This page is about the Ascendancy class. For the divination card, see The Gladiator. For the Ascendant passive skill, see Gladiator (Ascendant passive).
The Gladiator is an Ascendancy class for Duelists.
Overview[ | ]
The Gladiator is an Ascendancy class with a mixture of speed, power, and protection, revolving around certain stats. It covers two primary niches, one which is focused around maximizing block effectiveness, and another which enhances bleed with auxillary effects. The class also covers dual wielding and Blood Stance and Sand Stance bonuses.
Passive skills[ | ]
Minor skills[ | ]
This class has the following minor passive skills:
Name | Stats |
---|---|
Attack Speed and One Handed Damage | 4% increased Attack Speed 15% increased Damage with One Handed Weapons [1] |
Attack Speed, Block Chance | 4% increased Attack Speed +2% Chance to Block Attack Damage [1] [2] [3] |
Attack Speed, Movement Speed | 4% increased Attack Speed 4% increased Movement Speed [1] |
Attack Speed, Physical Damage | 4% increased Attack Speed 10% increased Physical Damage [1] [2] |
Notable skills[ | ]
The class has the following notable passive skills:
Skill | Modifiers | Prerequisite | Preceding Passive |
---|---|---|---|
Painforged | +8% Chance to Block Attack Damage if you were Damaged by a Hit Recently Cannot be Stunned by Hits you Block Your Counterattacks deal Double Damage |
Attack Speed, Block Chance | |
Versatile Combatant | Chance to Block Spell Damage is equal to Chance to Block Attack Damage Maximum Chance to Block Spell Damage is equal to Maximum Chance to Block Attack Damage |
Painforged | Attack Speed, Block Chance |
Violent Retaliation | +4% to maximum Chance to Block Attack Damage 8% increased Physical Damage for each time you've Blocked in the past 10 seconds 80% increased Physical Damage if you've Blocked Damage from a Unique Enemy in the past 10 seconds +1% Chance to Block Attack Damage for each time you've Blocked in the past 10 seconds |
Painforged | Attack Speed, Block Chance |
Outmatch and Outlast | 25% chance to gain a Frenzy Charge on Kill with Main Hand 25% chance to gain an Endurance Charge on Kill with Off Hand 10% more Physical Damage while at maximum Frenzy Charges 10% reduced Physical Damage taken while at maximum Endurance Charges |
Attack Speed and One Handed Damage | |
Blood in the Eyes | Attacks have 50% chance to cause Bleeding Attacks Maim on Hit against Bleeding Enemies 25% chance to Blind with Hits against Bleeding Enemies Enemies Maimed by you take 10% increased Physical Damage |
Attack Speed, Physical Damage | |
Gratuitous Violence | Bleeding Enemies you Kill Explode, dealing 10% of their Maximum Life as Physical Damage 20% more Damage with Bleeding |
Blood in the Eyes | Attack Speed, Physical Damage |
Arena Challenger | 2% more Attack and Movement Speed per Challenger Charge 25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance Gain a Challenger Charge when you Kill an Enemy while in Sand Stance +10 to Maximum Challenger Charges |
Attack Speed, Movement Speed |
Version history[ | ]
Version | Changes |
---|---|
3.7.0 |
|
3.2.0 |
|