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|-
 
|-
 
| Painforged ||
 
| Painforged ||
*8% additional Block Chance if you were Damaged by a Hit Recently
+
* 8% additional Block Chance if you were Damaged by a Hit [[Recently]]
*40% increased Damage if you've taken no Damage from Hits Recently
+
* 40% increased Damage if you've taken no Damage from Hits Recently
 
|
 
|
 
|-
 
|-
 
| Versatile Combatant ||
 
| Versatile Combatant ||
*100% of Block Chance applied to Spells
+
* 100% of Block Chance applied to Spells
 
| Painforged
 
| Painforged
 
|-
 
|-
 
| Violent Retaliation ||
 
| Violent Retaliation ||
*4% increased Physical Damage per Hit you've Blocked Recently
+
* 4% increased Physical Damage per Hit you've Blocked Recently
*2% increased Movement Speed for each Hit you've Blocked Recently
+
* 2% increased Movement Speed for each Hit you've Blocked Recently
 
| Painforged
 
| Painforged
 
|-
 
|-
 
| Outmatch and Outlast ||
 
| Outmatch and Outlast ||
*25% chance to gain a Frenzy Charge on Kill with Main Hand
+
* 25% chance to gain a Frenzy Charge on Kill with Main Hand
*25% chance to gain an Endurance Charge on Kill with Off Hand
+
* 25% chance to gain an Endurance Charge on Kill with Off Hand
 
|-
 
|-
 
| Gratuitous Violence ||
 
| Gratuitous Violence ||
*25% chance to cause Bleeding on Hit with Attacks
+
* 25% chance to cause Bleeding on Hit with Attacks
*30% increased Damage against Bleeding Enemies
+
* 30% increased Damage against Bleeding Enemies
*Bleeding Enemies you Kill Explode, dealing 10% of their Maximum Life as Physical Damage
+
* Bleeding Enemies you Kill Explode, dealing 10% of their Maximum Life as Physical Damage
 
|
 
|
 
|-
 
|-
 
| Blood in the Eyes ||
 
| Blood in the Eyes ||
*6% reduced Damage taken from Bleeding Enemies
+
* 6% reduced Damage taken from Bleeding Enemies
*30% chance to Maim on Hit against Bleeding Enemies
+
* 30% chance to Maim on Hit against Bleeding Enemies
*30% increased Damage against Bleeding Enemies
+
* 30% increased Damage against Bleeding Enemies
 
| Gratuitous Violence
 
| Gratuitous Violence
 
|}
 
|}

Revision as of 14:00, 24 March 2016

Gladiator
Gladiator ascendancy class
Raise your hand to the roaring crowd and pledge your allegiance to glory.
File:Gladiator (Duelist).png

The Gladiator is an Ascendancy class for Duelists.

Overview

The Gladiator works well with dual wielding or one-handed weapon and shield combinations. The tree offers opportunities to build around applying bleed and improving the player's blocking.

Skills

This class has the following notable passive skills:

Skill Modifiers Prerequisite
Painforged
  • 8% additional Block Chance if you were Damaged by a Hit Recently
  • 40% increased Damage if you've taken no Damage from Hits Recently
Versatile Combatant
  • 100% of Block Chance applied to Spells
Painforged
Violent Retaliation
  • 4% increased Physical Damage per Hit you've Blocked Recently
  • 2% increased Movement Speed for each Hit you've Blocked Recently
Painforged
Outmatch and Outlast
  • 25% chance to gain a Frenzy Charge on Kill with Main Hand
  • 25% chance to gain an Endurance Charge on Kill with Off Hand
Gratuitous Violence
  • 25% chance to cause Bleeding on Hit with Attacks
  • 30% increased Damage against Bleeding Enemies
  • Bleeding Enemies you Kill Explode, dealing 10% of their Maximum Life as Physical Damage
Blood in the Eyes
  • 6% reduced Damage taken from Bleeding Enemies
  • 30% chance to Maim on Hit against Bleeding Enemies
  • 30% increased Damage against Bleeding Enemies
Gratuitous Violence

The Gladiator's One-Handed weapon bonuses are not limited to melee weapons. They work with wands as well.[1]

References

  1. Mark_GGG (November 22, 2015). "Album of all Currently Released Ascendancy Class Skill Trees". Path of Exile subreddit. Retrieved November 22, 2015.