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Revision as of 16:00, 14 July 2018

Gladiator
Gladiator ascendancy class
Raise your hand to the roaring crowd and pledge your allegiance to glory.
This page is about the Ascendancy class. For the divination card, see The Gladiator. For the Ascendant passive skill, see Gladiator (Ascendant passive).

The Gladiator is an Ascendancy class for Duelists.

Overview

The Gladiator takes the hybrid nature of the Duelist a step further, with a combination of speed, power, and protection. The Gladiator works well with dual wielding or one-handed weapon (including wands[1]) and shield combinations. The class offers opportunities to build around applying bleed, improving the player's blocking, and enhancing Endurance and Frenzy Charges.

Passive skills

Minor skills

This class has the following minor passive skills:

NameStats
Attack Speed and One Handed Damage
GLADOneHand (Gladiator) passive skill icon
4% increased Attack Speed
15% increased Damage with One Handed Weapons [1]
Attack Speed, Block Chance
GLADBlockChance (Gladiator) passive skill icon
4% increased Attack Speed
+2% Chance to Block Attack Damage [1] [2] [3]
Attack Speed, Movement Speed
GLADSpeedAoE (Gladiator) passive skill icon
4% increased Attack Speed
4% increased Movement Speed [1]
Attack Speed, Physical Damage
GLADOneHand (Gladiator) passive skill icon
4% increased Attack Speed
10% increased Physical Damage [1] [2]

Notable skills

The class has the following notable passive skills:

Painforged
Ascendancy Notable Passive Skill
GLADPainForged (Gladiator) passive skill icon
+8% Chance to Block Attack Damage if you were Damaged by a Hit Recently
Cannot be Stunned by Hits you Block
Your Counterattacks deal Double Damage [1]

Painforged is a notable Ascendancy passive skill for the Gladiator that grants additional chance to block if the player was recently damaged by a hit. It also causes blocked hit to not apply any stun and doubles the damage of counterattacks.

Version history

Skill Modifiers Prerequisite Preceding Passive
Version Changes
3.13.0
  • Removed 40% increased Damage if you've taken no Damage from Hits Recently
3.2.0
  • Added Cannot be Stunned by Hits you Block and Your Counterattacks deal Double Damage.
2.2.0
  • Added to the game.

One Handed Speed, Block Chance

Versatile Combatant
Ascendancy Notable Passive Skill
GLADVersitileCombatant (Gladiator) passive skill icon
Chance to Block Spell Damage is equal to Chance to Block Attack Damage
Maximum Chance to Block Spell Damage is equal to Maximum Chance to Block Attack Damage [1]

Versatile Combatant is a notable Ascendancy passive skill for the Gladiator which uses your attack block chance for spell block chance instead.

Version history

Version Changes
3.4.0
  • No longer grants spell block chance equal to 100% of your block chance. Now sets your spell block chance and maximum spell block chance to be equal to your attack block.
2.2.0
  • Added to the game.

Painforged One Handed Speed, Block Chance

Violent Retaliation
Ascendancy Notable Passive Skill
GLADViolentRetaliation (Gladiator) passive skill icon
+4% to maximum Chance to Block Attack Damage
8% increased Physical Damage for each time you've Blocked in the past 10 seconds
80% increased Physical Damage if you've Blocked Damage from a Unique Enemy in the past 10 seconds
+1% Chance to Block Attack Damage for each time you've Blocked in the past 10 seconds [1]

Violent Retaliation is a notable Ascendancy passive skill for the Gladiator that grants increased maximum block chance and increased physical damage and block chance for each hit blocked in the past 10 seconds. It also grants a large amount of physical damage bonus if you have blocked a hit from a unique enemy in the past 10 seconds.

Version history

Version Changes
3.2.0
  • Removed 4% increased Movement Speed for each Hit you've Blocked Recently
  • Bonuses are now granted for hits that were blocked in the past 10 seconds, up from recently (4 seconds)
  • Added 1% additional Block Chance for each Hit you've Blocked in the past 10 seconds
  • Added +4% to Maximum Block Chance
2.3.0
  • Increased physical damage per recently blocked hit increased from 4% to 8%
  • Increased movement speed per recently blocked hit increased from 2% to 4%
  • Added 80% increased Physical Damage if you've Blocked a Hit from a Unique Enemy Recently
2.2.0
  • Added to the game.

Painforged One Handed Speed, Block Chance

Outmatch and Outlast
Ascendancy Notable Passive Skill
GLADOutmatchOutlast (Gladiator) passive skill icon
25% chance to gain a Frenzy Charge on Kill with Main Hand
25% chance to gain an Endurance Charge on Kill with Off Hand
10% more Physical Damage while at maximum Frenzy Charges
10% reduced Physical Damage taken while at maximum Endurance Charges [1]

Outmatch and Outlast is a notable Ascendancy passive skill for the Gladiator that gives the player a chance to gain a frenzy charge or endurance charge on kill, depending on the hand used. It also grants more physical damage at maximum frenzy charges and physical damage reduction at maximum endurance charges.

Two handed weapons including bows count as main hand.

Version history

Version Changes
2.3.0
  • Added 10% more Physical Damage while at maximum Frenzy Charges
  • Added 10% reduced Physical Damage taken while at maximum Endurance Charges
2.2.0
  • Added to the game.

One Handed Speed and Damage

Blood in the Eyes
Ascendancy Notable Passive Skill
GLADBloodInEyes (Gladiator) passive skill icon
Attacks have 50% chance to cause Bleeding
Attacks Maim on Hit against Bleeding Enemies
25% chance to Blind with Hits against Bleeding Enemies
Enemies Maimed by you take 10% increased Physical Damage [1]
This page is about the Ascendancy passive skill. For the prophecy, see Blood in the Eyes (prophecy).

Blood in the Eyes is a notable Ascendancy passive skill for the Gladiator. It grants additional chance to apply bleeding on hit with attacks, causes your attacks to maim and a chance to blind against bleeding enemies, and causes enemies you've maimed to take increased physical damage.

The debuff to maimed enemies stacks with the debuffs of Flesh and Stone inventory iconFlesh and StoneFlesh and StoneSpell, Aura, AoE, Stance
Level: (1-20)
Reservation: 35% Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cooldown Recovery RateBuff grants 0.5% increased Evasion Rating and ArmourBuff grants 1% increased Damage if you've changed Stance recentlyNearby Enemies are Blinded while in Sand Stance
You take (9-11)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance
Nearby Enemies are Maimed while in Blood Stance
Enemies Maimed by this Skill take (13-16)% increased Physical Damage
(0-50)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flesh and Stone skill icon
Flesh and Stone inventory icon
, Maim Support inventory iconMaim SupportMaim SupportAttack, Physical, Support
Icon: m
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 8Supports attack skills, or other skills that can maim enemies.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Physical DamageSupported Skill have 1% increased Effect of MaimSupported Skills have 0.5% chance to inflict Bleeding on Maimed EnemiesSupported Attacks have 30% chance to Maim on Hit
Enemies Maimed by Supported Skills take 10% increased Physical Damage
Supported Skills deal (10-19)% more Physical Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Maim Support inventory icon
, or both linked together.[2]

Version history

Version Changes
3.13.0
  • Attacks have now 50% chance to cause Bleeding (from 25%)
  • Chance to Blind with Hits against Bleeding Enemies is now 25% (from 10%)
3.2.0
  • Removed 30% increased Damage against Bleeding Enemies and 6% reduced Damage taken from Bleeding Enemies.
  • Added 10% chance to Blind with Hits against Bleeding Enemies and Enemies Maimed by you take 10% increased Physical Damage.
  • Chance to maim bleeding enemies increased from 30% to 100%.
2.3.0
  • Added 25% chance to cause Bleeding on Hit with Attacks
2.2.0
  • Added to the game.

One Handed Speed, Physical Damage

Gratuitous Violence
Ascendancy Notable Passive Skill
GLADViolence (Gladiator) passive skill icon
Bleeding Enemies you Kill Explode, dealing 10% of
their Maximum Life as Physical Damage
20% more Damage with Bleeding [1]

Gratuitous Violence is a notable Ascendancy passive skill for the Gladiator that makes bleeding enemies killed by the player explode, dealing a percentage of their life as damage, and grants more damage to bleeding.

However, this does not directly work with Ancestral Warchief inventory iconAncestral WarchiefAncestral WarchiefAttack, Totem, AoE, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Attack Speed: 90% of base
Attack Damage: (110-166)% of base
Effectiveness of Added Damage: (110-166)%
Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Totem Damage2% increased Totem Placement speed2% increased Activation range2% increased Damage with AilmentsDeals (110-166)% of Base Attack Damage
Totem lasts 12 seconds
50% increased Totem Placement speed
(8-18)% more Melee Damage while Totem is Active
+10 to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ancestral Warchief skill icon
Ancestral Warchief inventory icon
or Ancestral Protector inventory iconAncestral ProtectorAncestral ProtectorAttack, Totem, Melee, Strike
Level: (1-20)
Cost: 8 Mana
Attack Damage: (90-180)% of base
Effectiveness of Added Damage: (90-180)%
Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Totem Damage2% increased Totem Placement speed2% increased Activation range1% increased Buff EffectDeals (90-180)% of Base Attack Damage
Totem lasts 12 seconds
+(16-18) to Melee Strike Range
50% increased Totem Placement speed
(10-20)% more Attack Speed while Totem is Active
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ancestral Protector skill icon
Ancestral Protector inventory icon
. While these totems can cause bleeding, if they land the killing blow, enemies won't explode. But if the bleeding itself kills the enemies, they will. This is especially relevant if you are using Ancestral Bond and can't deal damage yourself.

Enemies that die from the explosion do not count as they have been killed by an active skill a player used, and therefore modifiers that support that skill do not affect killed enemies; modifiers that affect the character are still applied. This is mostly noticeable with mods to item rarity and quantity.[3]

Version history

Version Changes
3.13.0
  • Now grants 20% more damage with bleeding (from 25%)
  • Removed
    • Attacks have 25% chance to cause Bleeding
    • 30% increased Damage with Hits and Ailments against Bleeding Enemies
3.2.0
  • Added 25% more Damage with Bleeding.
  • Bonus damage against bleeding enemies now only applies to hits and ailments.
2.2.0
  • Added to the game.


References

  1. Cite error: Invalid <ref> tag; no text was provided for refs named Gladiator
  2. https://www.pathofexile.com/forum/view-thread/3123794
  3. Mark_GGG (November 1, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved November 4, 2016.

Blood in the Eyes One Handed Speed, Physical Damage

Version history

Version Changes
3.2.0

References

Cite error: <ref> tag with name "Gladiator" defined in <references> has group attribute "" which does not appear in prior text.